Knight of Furyondy (of the Order of the Hart)
2E kit from the Player’s Guide to Greyhawk

Product Number: 9578
Year Published:  1998

Converted from 2nd Edition to 3rd Edition D&D 
by Kajal, the Southern Oracle; thecage77@hotmail.com
Last Updated: October 13, 2000

Summary of Conversion:  I tried to stay as true to the original kit as possible, but issue #274 of Dragon magazine recommended a special ability for every level of a prestige class, so I’ve added new abilities to keep it in line with the prestige classes in the Dungeon Master’s Guide.

Class Level	Base Attack Bonus	Fortitude Save	Reflex Save	Will Save	Special	
1	+1	+2	+0	+0	Request Aid	
2	+2	+3	+0	+0	Stipend	
3	+3	+3	+1	+1	Royal Audience	
4	+4	+4	+1	+1	Protection from Evil	
5	+5	+4	+1	+1	Protection from Evil 5’ Radius	
6	+6	+5	+2	+2	Protection from Evil 10’ Radius	
7	+7	+5	+2	+2	Protection from Evil 15’ Radius	
8	+8	+6	+2	+2	Protection from Evil 20’ Radius	
9	+9	+6	+3	+3	Protection from Evil 25’ Radius	
10	+10	+7	+3	+3	Protection from Evil 30’ Radius	

Knight of Furyondy (of the Order of the Hart)
	Hit Die: d10

Requirements:
	Base Attack Bonus: +7
	Craft (Armorsmithing) or Craft (Weaponsmithing): 5 ranks
	Ride: +5
	Feats: Weapon Focus (any lance), Weapon Focus (any sword)
	Special: Must have the sponsorship of a current Knight of  Furyondy

Class Skills:
	Craft (Armorsmithing, Blacksmithing, Weaponsmithing) (Int), Diplomacy (Cha), Handle Animal (Cha), Intuit Direction (Wis), Knowledge (Nobility and Royalty) (Int), Ride (Dex)
	Skill Points at Each Level: 2 + Int modifier

Class Features:
	Weapon and Armor Proficiency: A knight is proficient with all simple and martial weapons, light and medium armor, and shields.
	Request Aid: At 1st level, a knight receives a tabard and standard which advertise his/her affiliation.  A knight can request “reasonable” aid (a small amount of provisions, shelter for the night, etc.) from any other member of the Order of the Hart without fear of refusal.  Larger (or more dangerous) requests are adjudicated by the DM.
	Stipend: At 2nd level, a knight begins receiving a small stipend of 2 gp per week.
	Royal Audience: At 3rd level, a knight’s reputation is such that s/he may request an audience with a ruler and expect a favorable response (as determined by the DM).
	Protection from Evil: At 4th level, a knight undergoes a ritual which formally charges him/her with the defense and best interests of Furyondy.  Thereafter s/he radiates an aura of protection from evil (see the protection from evil spell in the Player’s Handbook).  This increases to a radius of 5 feet at 5th level, and an additonal 5 feet for every level thereafter.  The aura does not function beyond the recognized physical boundaries of the nation of Furyondy.