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Many a hunter would like to bring down the
mighty aurumvorax. Though potentially a popular object of
the hunt, this beast's own abilities keep it from
becoming hunted to extinction.
[Converted from Monstrous
Manual, page 10.]
- Small Beast
- Hit Dice: 12d10 + 24 (90 hp)
- Initiative: +2 (Dex)
- Speed: 20 ft., burrow 10 ft.
- AC: 20 (+2 Dex, +7 natural, +1 size)
- Attacks: Bite +12, claw +7 (only on grappled
opponent)
- Damage: Bite 1d6+4, claw 1d4+3 (only on
grappled opponenet)
- Face/Reach: 2.5' by 5'/5'
- Special Attacks: Improved grab
- Special Qualities: DR 10/sharp or piercing
weapons, scent, fire resistance 15, immune to
poisons
- Saves: Fort +8, Refl +10, Will +5
- Abilities: Str 16, Dex 15, Con 14, Int 2,
Wis12, Cha 8
- Skills: Listen +4, spot +4, wilderness lore +
5
-
Climate/Terrain: Temperate hills
- Organization: Solitary or pair (1-2
weeks)
- CR: 7
- Treasure: Corpse (150-200 lbs of gold +
pelt(21-40 lbs of gold)), any kittens (which can be
trained)
- Alignment: Always neutral
- Advancement: 13-24 HD (Medium)
Combat
- Damage resistance(Ex): The damage resitance of
an aurumvorax comes from its dense musclemass and applies
only to blunt weapons.
- Improved grab(Ex): If the aurumvorax hits with
its bite, it engages the improved grab. While in the
grapple, it automatically deals bite damage each round
and can attack its opponent with all of its eight
claws.
- Poison flesh(Ex): Due to its high metal
content, the flesh of the aurumvorax is poisonous to most
creatures. (Ingested, DC 13, onset time 10-40 minutes,
initial damage 1d6 dex, secondary damage 2d6 dex.)
A skilled tanner may be able to make excellent
hide armor from the hide of an aurumvorax.
Aurumvorax Hide Armor
- Cost: 4000gp + aurumvorax hide to make,
15000gp to purchace
- Armor bonus: +5
- Max Dex bonus: +4
- Armor check penalty: -2
- Arcane spell failure: 25%
- Spd: 20'/15'
- Weight: 40 lbs
- Special: +2 bonus to Reflex saves versus fire.
This armor is not magical, and is of masterwork quality.
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