CoosheeMedium-Size BeastHit Dice: 3d10+6 (24 hp) Initiative: +4 (Dex) Speed: 50 ft. AC: 15 (+4 Dex, +1 natural) Attacks: 1 bite +5 melee, 2 claws +0 melee Damage: bite 2d4+3, claws 1d4+1 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Improved Grab Special Qualities: Sprint Saves: Fort +3, Ref +3, Will +1 Abilities: Str 17, Dex 18, Con 15, Int 4, Wis 12, Cha 6 Skills: Hide +8*, Listen +6, Move Silently +8, Spot +6 Feats: Weapon Finesse (bite, claw) Climate/Terrain: Any elven land Organization: Solitary, Pair, or Family (1-8) Challenge Rating: 1 Treasure: None Alignment: Usually neutral or good Advancement: 4-5 HD (medium-size) |
The cooshee, or elven hound, is a huge, long-lived dog. It is most commonly found in the company of sylvan elves, who use it for both hunting and guard duties. Occasionally, high or grey elves will keep kennels of these dogs, but these are generally few and far between.
The cooshee has a thick greenish coat, often spotted with large brown spots or patches. This coat allows it to conceal itself in the forests and fields near its home. Where most dogs crash through the forest, the cooshee moves as silently as its elf masters.
Skills: Cooshees receive a +4 racial bonus to Hide and Move Silently checks. *In forests and areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Sprint (Ex): Although cooshee can go head-to-head with many creatures, their strength lies in the chase. Once an hour, a cooshee can take a charge action to move ten times its normal speed (500 feet).
Improved Grab (Ex): To use this ability, the cooshee must hit with a claw attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained. If the opponent is fleeing, This ability can be used against medium-size or smaller opponents.
Resistances (EX): Cooshees receive a +3 racial bonus to saves vs. charm spells.
Converted from the AD&D 2E Supplement, The Complete Book of Elves.
Last updated: 12/8/00