Elven CatTiny Magical BeastHit Dice: 3d10 Initiative: +4 Dex Speed: 40 ft. AC: 16 (+2 Size, +4 Dex) Attacks: 2 claws +5, bite +0 Damage: Claw 1d2-4, bite 1d3-4 Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. Special Attacks: - Special Qualities: Spell-like abilities Saves: Fort +2, Ref +6, Will +2 Abilities: Str 3, Dex 19, Con 10, Int 7, Wis 12, Cha 8 Skills: Balance +12, Climb +5, Hide +8*, Jump +9, Listen +3, Move Silently +19, Spot +18, Swim +4 Feats: Alertness, Weapon Finesse (bite, claw) Climate/Terrain: Temperate forest Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Neutral Advancement: - |
Cats kept by elves have evolved into magical creatures, possibly aided by arcane means. They are very intelligent and have their own language, and many can speak a crude form of the elven tongue. Some live with gnomes, brownies, or woodland creatures, and also speak a basic form of their keepers' language. Most have gray-brown fur with dark stripes.
Elven cats are very stealthy. They are excellent climbers, and enjoy swimming and playing in water.
Skills: Elven cats receive a +4 racial bonus to Hide checks, a +8 racial bonus to Balance checks, and a +10 racial bonus to Spot and Move Silently checks. They use their Dexterity modifier for Climb,Jump and Swim checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +10.
Elven cats have magical abilities that they use to avoid enemies.
Spell-Like Abilities: At will - Detect Thoughts (which is used to determine intent); 1/day - Enlarge; 2/day Reduce and Tree Shape (often taking the form of a tree limb).
These abilities are as the spells cast by a 9th-level wizard (save DC 10 + spell level), except Tree Shape, which is as the spell cast by a 9th-level druid.
Converted from the AD&D 2E Supplement, The Complete Book of Elves.
Last updated: 12/12/00