KNIGHT (Traditional)
Knights are warriors who excel in mounted combat and who are bound by honor to uphold and pursue their chosen cause. Knights are usually in the direct employ of a lord or church, but many are errant knights with a passionate love for adventures and quests. Most knights begin their training as squires to a more experienced knight, and are inducted into knighthood in a special ceremony of knighting, usually after a night of vigil. Although the traditional knight prestige class is modeled on the knights of medieval Europe, it is by no means mandatory that characters take this class in order to become knights.

Requirements
  To qualify to become a traditional knight, a character must fulfill the following criteria.
  Base Attack Bonus: +5.
  Ride: 6 ranks.
  Handle Animal: 4 ranks.
  Knowledge (nobility and royalty): 4 ranks.
  Feats: Mounted Combat, Ride-by Attack, Spirited Charge, Weapon Focus (sword), Weapon Focus (lance).

Class Skills
The traditional knight’s class skills (and the key ability for each) are Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (nobility and royalty) (Int), Perform (Cha), Profession (Wis), Ride (Dex).

  Skill Points at Each Additional Level: 2 + Int modifier.

Class Features
  All of the following are class features of the traditional knight prestige class.
  Weapon and Armor Proficiency: The knight is proficient in all simple and martial weapons. He is proficient in light, medium, and heavy armor. It should be kept in mind that armor check penalties always apply when utilizing the skills (while in armor heavier than leather) Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a –1 penalty for every 5 pounds of armor and equipment carried.
  Attack Bonus: Knights receive a bonus to their attack rolls while fighting from the back of any steed and using a sword or lance.
  Pursuit of a Cause: Knights are always in search of a cause which to pursue. Any knight in pursuit of a cause is completely immune to fear. Additionally, he gains a +1 circumstance bonus on his saving throws. 
  Special Mount: A knight receives a special mount at 1st level, as per the paladin class feature. If the knight was formerly a paladin of sufficient level, then both class levels stack for purposes of this ability.
  Ride Bonus: Knights gain a competence bonus to their Ride checks as they progress in levels.
  Damage Reduction: Beginning at 2nd level, knights have the ability to shrug off damage they receive while mounted on any steed.
  Damage Bonus: If a mounted knight uses the charge action, he may deal extra damage a number of times each day as indicated. When using a melee weapon he deals triple damage. The damage is quadrupled if he is using a lance.
  Courtly Love: Knights usually court a lady (or lord) with whom they share amorous affections. Knights of 2nd level or higher are able to use message as a spell-like ability to contact this lady or lord once per week, with no range limitations. Furthermore, the knight is always aware of the condition of his beloved as per a status spell. A knight who receives a kiss from his beloved gets to apply his beloved’s Charisma modifier (if positive) to his first attack roll. A knight cannot be promiscuous and benefit from this ability.
  Discern True Heart: The knight can, once per day, look into the heart of any self-proclaimed knight and discern if he is dedicated, in the least, to upholding chivalry. The subject is allowed a Will save against a DC of 10 + the knight’s level + the knight’s Charisma modifier.
  Code of Chivalry: Good-aligned knights follow the code of chivalry.  The five knightly virtues are as follows: faithfulness, loyalty, respect, honor and valor.  Furthermore, the good-aligned knight must show loyalty and faithfulness to his liege, perform any service asked, regard war as the flowering of chivalry, oppose and defeat enemies of the cause, show respect for his peers, show respect and appreciation for the opposite sex, and must always choose death before dishonor.

 The Knight (Traditional)
	Base
	Attack	Fort	Ref	Will
Level	Bonus	Save	Save	Save	Special			
1	+1	+2	+0	+2	Attack bonus +1; pursuit of a cause; special mount; ride bonus +2	
2	+2	+3	+0	+3	Damage reduction 1/-; damage bonus 1/day; courtly love	
3	+3	+3	+1	+3	Attack bonus +2; ride bonus +4	
4	+4	+4	+1	+4	Damage reduction 2/-; damage bonus 2/day; discern true heart	
5	+5	+4	+1	+4	Attack bonus +3; ride bonus +6	
6	+6	+5	+2	+5	Damage reduction 3/-; damage bonus 3/day	
7	+7	+5	+2	+5	Attack bonus +4; ride bonus +8	
8	+8	+6	+2	+6	Damage reduction 4/-; damage bonus 4/day	
9	+9	+6	+3	+6	Attack bonus +5; ride bonus +10	
10	+10	+7	+3	+7	Damage reduction 5/-; damage bonus 5/day