Converted from 2nd Edition to 3rd Edition
D&D
by Joe
Stock
Last Updated: 3/13/01
Summary of Conversion: I have been working on for a while, a project to convert the Planescape Monstrous Compendium Appendix to 3e. I am over half done. This is a small sample that contains the six missing mephits. While walking the tightrope between 2nd and 3e, I swayed more towards 2nd with the conversion. This means the Ash Mephit doesn't have the Fast Healing ability, and some lacks claws and/or a breath weapon. Please excuse all spelling errors. You can find the secondary statistics block for Mephits in the MM.
Smoke Mephit
Small Outsider (Air)
Hit Dice: 3d8 (13 hp)
Initiative: +5 (+1 Dex, +4 Improved
Initiative)
Speed: 30 ft. fly 60 ft. (perfect)
AC: 18 (+1 Dex, +1 Size, +6 Natural)
Attacks: 2 Claws +4 melee
Damage: Claw 1d3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath Weapon,
Spell-Like Abilties, Summon Mephit
Special Qualities: Fast Healing
2, Damage Reduction 5/+1
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 10, Dex 13, Con
10, Int 12, Wis 11, Cha 15
Skills: Bluff +6, Hide +11, Listen
+6, Move Silently +6, Spot +6
Feats: Improved Initiative
Smoke Mephits are lazy bums that would rather sit around doing nothing than doing anything useful. They are clouds of smoke that look like a fat and ugly elf. They are about 4 feet tall and weigh about 1 pound.
Radiant Mephit
Small Outsider (Air)
Hit Dice: 3d8 (13 hp)
Initiative: +5 (+1 Dex, +4 Improved
Initiative)
Speed: 30 ft. fly 60 ft. (perfect)
AC: 18 (+1 Dex, +1 Size, +6 Natural)
Attacks: 2 Claws +4 melee
Damage: Claw 1d3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath Weapon,
Spell-Like Abilties, Summon Mephit
Special Qualities: Fast Healing
2, Damage Reduction 5/+1, Immunities
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 10, Dex 13 Con 10,
Int 12, Wis 11, Cha 15
Skills: Bluff +6, Hide +11, Listen
+6, Move Silently +6, Spot +6
Feats: Improved Initiative
Radiant Mephits are flighty characters that can't even remember their name, so caught up with the brillance of light. They have silvery bodies that reflect everything and their wide mouths rarely show expression, except when in crazed giggling. They are about 4 feet tall and weigh about 1 pound.
Lightning Mephit
Small Outsider (Air)
Hit Dice: 3d8 (13 hp)
Initiative: +8 (+8 Dex, +4 Improved
Initiative)
Speed: 30 ft. fly 90 ft. (average)
AC: 21 (+4 Dex, +1 Size, +6 Natural)
Attacks: None
Damage: None
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-Like Abilties,
Summon Mephit
Special Qualities: Fast Healing
All, Shock, Damage Reduction 5/+1, Immunities, Weakness
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 10, Dex 19, Con
10, Int 12, Wis 11, Cha 15
Skills: Bluff +6, Hide +14, Listen
+6, Move Silently +9, Spot +6
Feats: Improved Initiative
Lightning Mephits are hyperactive in all they do, from racing across the sky to talking. Their torso and limbs are jagged lightning bolts with dark storm clouds for it's head, hands, and feet. The head glows with a permaent daylight that only dies when it is killed. They are about 4 feet tall and weigh about 1 pound.
Mineral Mephit
Small Outsider (Earth)
Hit Dice: 3d8+3 (16 hp)
Initiative: -1 (Dex)
Speed: 30 ft. fly 40 ft. (average)
AC: 16 (-1 Dex, +1 Size, +6 Natural)
Attacks: 2 Claws +7 melee
Damage: Claw 1d3+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath Weapon,
Spell-Like Abilties, Summon Mephit
Special Qualities: Fast Healing
2, Damage Reduction 5/+1, Do Not Breathe
Saves: Fort +4, Ref +2, Will +3
Abilities: Str 17, Dex 8, Con 13,
Int 12, Wis 11, Cha 15
Skills: Bluff +6, Hide +9, Listen
+6, Move Silently +4, Spot +6
Feats: Power Attack
Mineral Mephits looks almost exactly like earth mephits, except for the glitter that shines from them. They are suspicious, greedy, and self-righteous. They are about 4 feet tall and weigh about 80 pounds.
Ash Mephit
Small Outsider (Earth)
Hit Dice: 3d8 (13 hp)
Initiative: +7 (+3 Dex, +4 Improved
Initiative)
Speed: 30 ft. fly 50 ft. (average)
AC: 19 (+3 Dex, +1 Size, +5 Natural)
Attacks: None
Damage: None
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath Weapon,
Spell-Like Abilties, Summon Mephit
Special Qualities: Damage Reduction
5/+1, Do Not Breathe, Immunities
Saves: Fort +3, Ref +6, Will +3
Abilities: Str 10, Dex 17, Con
10, Int 12, Wis 11, Cha 15
Skills: Bluff +6, Hide +13, Listen
+6, Move Silently +8, Spot +6
Feats: Improved Initiative
Smoke Mephits are bored, depressed whiners. Their powdery gray skins and wings are just one of the things they complain about. They are about 4 feet tall and weigh about 1 pound.
Mist Mephit
Small Outsider (Water)
Hit Dice: 3d8 (13 hp)
Initiative: +5 (+1 Dex, +4 Improved
Initiative)
Speed: 30 ft. fly 50 ft. (average)
AC: 16 (+1 Dex, +1 Size, +4 Natural)
Attacks: 2 Claws +4 melee
Damage: Claw 1d3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath Weapon,
Spell-Like Abilties, Summon Mephit
Special Qualities: Fast Healing
2, Damage Reduction 5/+1
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 10, Dex 13, Con
10, Int 12, Wis 11, Cha 15
Skills: Bluff +6, Hide +11, Listen
+6, Move Silently +6, Spot +6
Feats: Improved Initiative
Mist mephits believe themselves to be spies and thus spy on all other type of mephits, most of all Steam Mephits which they hate with a passion. They are look much like steam mephits do, but are made of sickly-green mist. They are about 4 feet tall and weigh about 2 pounds.