Nymph, Unseelie
Medium-Size Fey
Hit Dice: 3d6+3 (13 hp)
Initiative +1 (Dex)
Speed: 30 ft, swim 20 ft
AC: 11 (+1 Dex)
Attacks: see below
Damage: see below
Face/Reach: 5 ft. by 5 ft./5ft.
Special Attacks: Charm, withering
Special Qualities: Dimension door, SR 18
Saves: Fort +1, Ref +4, Will +8
Abilities: Str 10, Dex 13, Con 10,
Int 16, Wis 17, Cha 19
Skills: animal Empathy +10
Craft (any one) or
Knowledge (any one) +7
Escape Artist +7, Craft (create poisons) +9,
Hide +7, Listen +11, Move Silently +7, Bluff +9,
Spot +11
Feats: Toughness, Alertness, Dodge, Iron Will
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Climate/Terrain: Any land
Organization: Solitary or covey (2-8)
Challenge Rating: 6
Treasure: Standard
Alignment: Always neutral evil.
Advancement: 4-9 HD (Medium-size)
These spiteful, evil creatures are eldritch and twisted relatives of other nymphs, perhaps corrupted by the goddess of hags, the lords of plague and nightmare, or the Queen of Air and Darkness. Unseelie nymphs delight in the perversion and corruption of everything that is good and beautiful in the natural world.
These creatures inhabit the most beautiful of places in an effort to systematically corrupt and destroy them. Once an unseelie nymph completely destroys an area, it searches for a new bastion of beauty to corrupt.
Despite their foul hearts and twisted spirits, they posess the almost supernatural beauty of their more benevolent relatives. Unseelie nymphs are extremely intelligent and speak Sylvan, the language of faeriekind. In addition, these creatures can speak the common tongue and communicate with fiends (they speak either Abyssal or Infernal, but usually not both).
Combat
Although unseelie nymphs do not possess physical weapons, these creatures use their stunning beauty and corrupting influence to devestating ends.
By nature, unseelie nymphs avoid combat, allowing their charmed companions to defend them against threats. If faced without the benefits of charmed defenders, an unseelie nymph will attempt to escape using its dimension door ability.
Charm (Su): Anyone (male or female) who sees an unseelie nymph must save vs. spell (DC 12) or fall completely in love with this creature. Smitten creatures consider the unseelie nymph as the center of their respective universe and will do anything short of ending their own life--or directly violate a basic tenet of their ethos--to please their beloved.
Those who make a successful saving throw can see the nymph's evil nature. However, such a creature will have a very difficult time convincing any charmed companions of this truth. Charmed creatures do not willingly leave the unseelie nymph's side and will fight to defend the nymph from danger.
Withering (Su): An unseelie nymph exudes a corrupting influence that gradually corrupts its natural surroundings. This influence can completely corrupt 5 square miles of territory within 4 months. Areas corrupted in this way become twisted, horrifying versions of their former beauty. Healing the region requires a special ritual known to the druids involving the casting of Command Plants and Mass Heal; with repeated castings, the corrupting effect can usually be reversed in 2d6 months.
An unseelie nymph's corrupting influence spreads to those creatures who spend too much time by her side. Every week that a character spends with an unseelie nymph causes the individual to lose 1 point of Charisma and 1 point of Constitution as the nymph's power stoops him with age, disease, and other wasting effects. While only a limited wish or wish spell can restore an affected individual to his former vigor, a restoration spell can restore 1d4 Charisma points and 1d2 Constitution points immediately.
Spell-Like Abilities: At will, unseelie nymphs can step into their corrupted trees (only) and use dimension door, as cast by a 7th level sorcerer.
From the Monstrous Compendium Annual #4, converted by Rip Van Wormer