Contents
- Chapter One: A Planewalker's Guide to the Planes
- A player's introduction to the planes of the multiverse.
- Chapter Two: Traveling the Multiverse
- Portals, gates, conduits, and other ways of travelling betwen planes.
- Chapter Three: Just Getting By
- Planewalker tips: What to take, what to watch for, and how to deal with the natives throughout the multiverse.
- Chapter Four: The Factions
- The fifteen factions of Sigil.
- Chapter Five: Races and Archetypes
- The unique character races of the planes.
- Chapter Six: Planar Skills
- New skills and feats for planar characters.
- Chapter Seven: Magic on the Planes
- Magical adjustments for arcane and divine magic, planar effects on magical items, and new spells.
- Chapter Eight: Planewalking Equipment
- Unusual devices and special armour and weapons for exotic planar races.
- Chapter Nine: PLANESCAPE™ Campaigning
- DMing advice for a PLANESCAPE™ campaign.
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