New Releases In Stores This Week : 4th September 2017

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we’re also now listing a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.



ROLE PLAYING GAMES PDF SPOTLIGHTS

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Threadbare RPG
Core Rulebook
By Stephanie Bryant

With careful stitches and meticulous work, a ragdoll carefully sews back a torn limb on a panda who is crying out his troubles (girl troubles… isn’t it always a girl?) while he sips from a daintily painted teacup filled with brandy.

In another room in the shoebox house she calls home, the ragdoll’s other patients wait patiently for her craft. A Mekka bulldozer, metal with chipping yellow paint, is missing his front left wheel. He holds a vinyl doll’s head, waiting for it to be glued into the empty wheel well. It won’t roll quite the same, he knows, but he can live with the handicap until he scavenges a better part.

The ragdoll finishes with her panda patient and wishes him a cheery farewell, tucking his payment (2 buttons and a tiny watch gear) into her skirt pocket. She quickly schools her face to hide her sly, greedy smile when she steps across the threshold to the waiting bulldozer. His repair is going to need glue, and glue is a costly resource, my friend…


Threadbare RPG is a role-playing game in which you play a jury-rigged toy in a broken world. Caught in a world where Entropy is a constant danger, you’ll patch yourself up, invent new devices, and maybe make new friends along the way.

Threadbare is a Powered-by-the-Apocalypse role-playing game by Stephanie Bryant. You’ll need two 6-sided dice and a group of 2-5 friends to play.

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Pugmire Core Rulebook
Core Rulebook
By Onyx Path Publishing

Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity. The world is dangerous and mysterious, but good dogs will persevere.

Some highlights of Pugmire include:


  • [*=center]An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.
    [*=center]A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic dogs, with an emphasis on cooperation and action over competition and violence.
    [*=center]A variety of callings and breeds that give access to several fun and interesting tricks.
    [*=center]Rival species to interact with, like cats and badgers, along with terrifying and dangerous monsters that roam the landscape.

Will you be a good dog?


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The Cawdor Complex
Pedation Adventure for the Cypher System
By Monte Cook Games

For almost a hundred years, since the Last Commute, the people of Grevakc have been trapped in the Cretaceous period. Now a man calling himself Rados, working in a forgotten compound built deep within a jungle volcano, claims to have solved the problem that brought time travel to an end. Both SATI and the Butterflies have caught wind of Rados’s boasts, and both factions are readying teams for action. Does the technology work? Does it even exist? And will SATI claim it for their own—or will the Butterflies destroy it first?

The Cawdor Complex is an adventure for the Predation setting for the Cypher System. It can be played as a part of a campaign or as a standalone adventure, and is particularly well-suited for convention play.

Note: The total page count of 42 pages includes the 16-page adventure, plus six double-sided pre-generated characters, six double-sided companions, and two pages of handouts.

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V&V 3.0 Mighty Protectors
Core Rulebook
By Monkey House Games

You can combat the forces of evil! Find their hidden enclaves with your super-senses, and bust your way in with powerful fists! Use your incredible agility or invulnerability to ward off their attacks as you blast away with energy bolts, or confront them with your martial arts or weapon skills! Drag them squirming and cursing to prison, to be brought to justice! Become a champion of truth and an idol of millions!

Villains and VigilantesTM - the world’s first complete superhero role-playing game - is back again. V&V 3.0 Mighty Protectors® features dynamic random & point-balanced character creation, accessible fast-paced rules, brand new powers, streamlined mechanics, all-new illustrations, and an imaginative, far-ranging campaign setting - The Mighty Protectors® Multiverse - created by Jack Herman and Jeff Dee!

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Legendary Worlds: Volretz (Starfinder)
Starfinder Supplement
By Legendary Games

Can You Stand the Heat?

On the forge-world of Volretz, searing hail and metal beasts seethe in oceans of molten slag while heat-shielded engineers man the endless foundries of Morkansia. New feats, spells, and gear to help you survive this inferno of riches await, along with a detailed planetary gazetteer, adventure hooks, and a brand-new monster, the heavy metal elemental!

The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless ocean worlds to dreamlands of mystery and magic, you’ll find fantastic opportunities for adventure for your heroes, with hooks to draw them in and delightfully detailed history, culture, geography, and some new surprises on every planet.

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Kaiju Codex (5e)
5th Edition Supplement
By Rite Publishing

It’s Going to be Colossal!

Kaiju Codexbrings you 20 new massive monsters for Game Masters to use in their 5th Edition roleplaying game ranging from the natural disaster style Worldshakerto the lesser Kaiju like the Hubrun, or The Big Goblin,so you can find a challenge to fit your game! This product adds some new twists so you can make the existing Kaiju even more dangerous!

We also includeThe Iron Knightfor Player Characters to crew, so you can have Kaiju vs Mech-like combat. There is an artifact for PCs to control a Kaiju for a short period of time, so you can Let Them Fight!

Plus advice on GMing Kaiju so your game can play like a Japanese Monster Movie or focus on something more classical like Jörmungandr, The World Serpent.

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Lost Artifacts of Greyghast – A 5e Magic Item Compendium
5E Supplement
By Many-Sided Dice

Lost Artifacts of Greyghast is a magic item compendium for 5th Edition fantasy role-playing. This enormous tome is full of hundreds of unique and deeply storied magical artifacts--each with special backstories, "ready for your campaign" origins, special attunements that drive sidequests and gameplay activities, and fun mechanics that won't break your game or bore your players.
This book will be a cornerstone of any DM's table, a real go-to reference for the right magical treasure for your game.

Inside you'll find variant rules to make magic item identification smoother and more rewarding for "knowledgeable" and "smart" characters, dozens of tables and indices so you can look through the whole catalogue in different ways (alphabetically, by type, by recommended class, by complexity, etc.), and gorgeous custom illustrations from some of the most talented fantasy artists on the scene today.

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Vault of the Dwarven King
OSR Adventure
By Maximum Mayhem Dungeons

The Dwarven King of Brundurum has summoned you to his throne room within the Smokey Mountain. Brave souls are needed for a noble quest into the depths of the earth to retrieve the legendary hammer known as Fireheart. But beware - the Goblin King and his evil hordes believe the hammer woke a Lava Titan and they will seek to possess it at all costs. Who is telling the truth? Who is really kin to this ultimate weapon? What secret powers are at play in this tale of suspicion, intrigue and betrayal? Only your stalwart group of adventurers will find out and walk away with more fortune and glory than ever... if you can escape the Vault of the Dwarven King!

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Axon Punk: Overdrive – Gamebook
Core Rulebook
By Wrong Brothers Gaming

Axon Punk is a tabletop RPG that combines classic cyberpunk and hip hop to create gameplay that feels like Cowboy Bebop and Samurai Champloo, but if it was set in the gritty megacities of Blade Runner and Ghost in the Shell.

This gamebook includes everything you need to play and run Axon Punk: Overdrive: Details on the unique the world of Axon Punk, the core rules, character creation and advancement, Community creation rules and a demo Community including 4 Locations, game mastering advice, a 2-3hr demo mission for 2-5 players, as well as story hooks for 2 more missions.

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Era: Survival
Core Rulebook
By Shades of Vengeance

Humanity battles for survival in the dangerous world of Gaia, where Infection and Mutation are a daily threat. Organising itself into factions with different ideas about how to best survive the dangerous world they inhabit, they clash with each other as often as Infected.
This Core Rulebook contains all of the background for the world, character creation, a full list of equipment and the complete rules.

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Trollhunt
Savage Worlds Supplement
By GRAmel

There is a vale, deep in the Northlands, where people live under the constant shadow of a huge glacier. They fear the mass of ice, but even more they fear the ancient creature dwelling in it: the Skarnahir, Lord of the Glacier and master of the vale.

Every year the villagers of Skarn, as the vale is called, make a horrible sacrifice to appease the monster, accepting this dire bargain in exchange for the safety of their families.
Will the heroes find a way to end this ancient threat?

Terrible battles, the secrets of forging and an evil older than mankind await the adventurers in this adventure!

Special Book of Lore Expansion: Trolls and troll hunting! Everything you need to know about these savage beasts and the ways to kill them!

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Praxis: Our Lost Way
Core Rulebook
By Post World Games

In Our Lost Way, the characters are settlers in America’s expanding western frontier between 1815 and 1850. Living off the land, the characters explore an untamed frontier. But this is not easy. The empty plains are unforgiving and the characters must carve out a living in the unforgiving landscape. Each day brings new problems and challenges to solve.

This is a unique way to play Praxis.

When the game begins, the characters have just finished building a meager homestead in a new community, out West. From there, the game explores the trials and tribulations of the homesteaders. But each character has her own goals and expectations, which could cause the entire ‘experiment’ to fail.

Praxis is a series of story roleplaying games that thrusts characters into dramatic situations and is based on the principles of the Protocol game system. Each game uses the same set of rules, with vastly different parameters, start-points, roles, plot twists, and finales. Praxis does not play like a traditional roleplaying game. It does not require a gamemaster. There is no script. No endpoint. No cumbersome or extraneous mechanics detracting from the story. An entire epic can be played in under four hours.

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They Came from the Stars! A Roleplaying Game
Core Rulebook
By High Calibre Wizards

They Came from the Stars! is a tabletop role-playing game featuring retro science fiction and horror aesthetics. If you are fond of the classic movies from the 50-70’s this is the game for you. Play it as a cheesy movie from the 50’s; featuring rubber suited aliens with ray guns, or play is as a bone chilling horror movie with brain eating parasites overtaking the Earth.

They Came from the Stars! includes everything you need to play: an original and easy to learn ruleset, a premade adventure, a huge catalogue of classic and novel monsters, and a selection of pre-made characters for fast play. Load up on 20-sided, 8-sided and 4-sided dice and start adventuring.


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ROLE PLAYING GAMES

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D&D Spellbook Cards: Arcane
D&D Spellbook Cards: Bard
D&D Spellbook Cards: Cleric
D&D Spellbook Cards: Druid
D&D Spellbook Cards: Paladin
D&D Spellbook Cards: Ranger
Dungeons & Dragons Accessories
By Gale Force 9

These decks of spell cards are an invaluable resource for any magic-user. Consult the entire deck when selecting new spells to learn, and after a long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time.

*Spell name and important info is easy to find for quick reference.
*Descriptive/Mechanical text is written in full wherever possible. When it isn't, a Player's Handbook page reference is given.
*Scaling spells have an additional section with details on how they improve.
*Card backs prominently display spell level for easy sorting.
*The Spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers.

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D&D Spellbook Cards: Martial Powers & Races
Dungeons & Dragons Accessory
By Gale Force 9

This pack contains 40 durable, laminated cards, including 16 Beastmaster maneuvers, 3 Totem Barbarian abilities, 8 blank cards for Bard's magical secrets and all the spell-like racial abilities for the Drow, High Elf, tiefling, Forest Gnome and Genasi subraces. This is a fantastic essential for any D&D player who wishes to take up the role of an adventurer and needs a quick, easy tool to organise their abilities or spell book.

This deck contains 61 cards for Spell-like Racial abilities, including the races from Volo's Guide to Monsters, Spell-like Barbarian abilites, fighter Maneuvers and Spell-like Monk abilities.

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D&D Spellbook Cards: Elemental
Dungeons & Dragons Accessory
By Gale Force 9

With the rise of the elemental powers, the world will also see new magic emerging and a selection of new spells, all of which can be found in the new Elemental Evil Spell Deck. These elemental spell cards have their own unique visual look, as well as a visual reference for the class that can add them to their spell books. This makes this deck very versatile.

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Curse of Strahd: Tarokka Deck
Dungeons & Dragons Accessory
By Gale Force 9

The Vistani have long been masters of fortune telling. In the hands of a Vistani seer, tarokka cards can tell tales of the future and provide answers to many a dark and mysterious question.

Players can now get their hands on a physical tarroka deck of cards produced by Gale Force Nine. The tarokka deck is a powerful tool for both Madam Eva and for Dungeon Masters running Curse of Strahd adventure, available now from Wizards of the Coast. By using the tarokka deck to randomize locations within the adventure, Dungeon Masters can customize each party’s exploration of Barovia, allowing Curse of Strahd to be replayed for years to come.

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Adversary Toolkit
FATE Supplement
By Evil Hat

Calling all adversaries!
Antagonists. Obstacles. Villains. Impediments. Call them what you will, but a great campaign needs opposition to create stirring conflict. The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. Explore what an adversary is in Fate terms, and always remember that everything is a character. Inhabit hostile worlds and situations that work against the players. Face down mooks and big bads built to provide high stakes drama and engage everyone at the table. Learn how to use high quality adversaries to drive your stories to completion.

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Rifts Dimension Book 16: Secrets of the Atlanteans
Rifts Supplement
By Palladium

True Atlanteans are among the most mysterious and storied heroes across the Megaverse®. Forced to flee Earth more than 15,000 ago when Atlantis was lost, they have traveled the cosmos in search of new wonders and knowledge, and to wage war against supernatural evil. Masters of dimensional travel and the fabled Tattoo Magic, True Atlanteans have become renowned as vampire slayers and heroic Champions of Light. But there is also a festering darkness from within the Atlantean clans. A darkness that could destroy them all.

Learn about Atlantean civilization, the many clans, where they are found across the Megaverse, why they hide, and why they hate the undead so much. Also discover the power of Shadow Magic, the treachery of the Sunaj Illuminati, and much more.

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The Rifter #77
Magazine
By Palladium

Every issue of The Rifter is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. It provides useful, ready to go source material you can just drop into your ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. And the many new characters, O.C.C.s, powers, magic, weapons, villains, monsters, adventures and ideas for one setting can be easily adapted to any Palladium setting. Every issue has material for Rifts and usually 2-3 other Palladium game lines. The focus of this issue is Rifts, Splicers and RPG advice. Don’t forget, unofficial material can be easily adapted for use in ANY Palladium game setting.

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Stellar Adventures
Core Rulebook
By Arion Games

This book provides a complete Science Fiction Roleplaying game featuring starships, aliens, lasers, robots and much, much more.

The game system is the same as Advanced Fighting Fantasy and is fast and easy to play and provides a huge number of options to allow almost any style of game, from gritty alien hunting on derelict spacecraft to deep space exploration to desperate rebels fighting an evil space empire.

Rules are also provided for vehicle and starship construction, alien race design, psionic powers, robot types, starship crews and setting design.

So take this book and get out there to explore the galaxy!

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The Titan Herbal
Advanced Fighting Fantasy Supplement
By Arion Games

This book is a perfect accessory for the Advanced Fighting Fantasy RPG based upon the original classic Sorcery Spell Book.

Two hundred and fifty five herbs and plants!
Sample Archetypes
New Plant Monsters
Original Fighting Fantasy Illustrations
New Rules for Herb Use

Great for players and Directors alike, this book will become an invaluable reference for your Advanced Fighting Fantasy game.

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Owlbear Gamer Pouch
Gaming Accessory
By UltraPro

It's the Owlbear! Don't be scared. Go and give it a nice, big hug! This comfy pouch, sized to fit dice and/or other small accessories, is made of soft plush material. A heavy duty zippered pouch on the inside is perfect for gaming dice, tokens or anything else! The Owlbear comes with a carabiner style attachable hook for storage on the go! (Dice not included)


· Official Dungeons & Dragons Owlbear storage pouch for dice, tokens and small gaming accessories
· Zippered inner compartment to hold valuables
· Approximately 5" tall if measured while standing on 4 legs
· Soft fur body with embroidered facial features and individual claws
· Comes with carabiner style hook to carry on the go


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BOARD & CARD GAMES

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Aberrations & Undead
Tyrants of the Underdark Expansion
By Gale Force 9

The Aberrations dismiss all other creatures as lesser beings, toying with them or destroying them as they choose. The Undead heed the summons of Spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places saturated with death and loss. Contains 2 40-card half decks to expand your options in Tyrants of the Underdark Board Game. Requires a copy of Tyrants of the Underdark Board Game to use.

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Goblins!
Jim Henson’s The Labyrinth: The Board Game Expansion
By River Horse

Goblins! is an expansion for Jim Henson's Labyrinth: The Board Game.

When you open the box you will find five beautifully sculpted miniatures and 5 cards that can be added into the deck to change the Labyrinth game.

From here on in you will have two choices, either you can forge on as before using the new models to replace the standees that come with the Labyrinth game, making your Labyrinth experience more immersive but not changing any rules. Your second option is to replace some cards of the Labyrinth deck with Goblin cards giving you a chance to encounter the mischievous blighters throughout the game. A goblin on the game board cannot be travelled past unless they are defeated adding a new set of choices whenever you decide which way to go, don’t let yourself be hemmed in!

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The Crew
Jamaica Expansion Set
By Game Works

Jamaica: The Crew is a set of twenty characters, each with a special power, that add flavor to the game without any big changes in the rules. The characters may be hired when you're able to pay for the fee of a harbor, and they are "loaded" like any other resource, following the same rules.

You might find it enticing to add several characters to your boat — especially since most of them earn you additional gold at the end of the game — but with fewer holds dedicated to the regular resources, navigation becomes more dicey. All in all, more challenge, more silly fun, more Jamaica.

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Star Wars Destiny
2 players, ages 8+, 30+ minutes
By Fantasy Flight Games

Take control of your favourite Star Wars characters and decide the fate of the galaxy! Upgrade your heroes and villains with iconic blasters, lightsabers, Force powers, and more. Use premium dice and cards in a fast and furious duel to defeat your foe!

This product contains all the dice, cards and tokens needed for two players to start playing the game.

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Dread Draw
2-5 players, ages 14+, 15-30+ minutes
By Upper Deck Entertainment

Summon Creatures! Activate Abilities! Unleash Them Upon Your Rivals!

A strategic card game of press-your-luck, competitive fortune telling rooted in a dark and devious world of providence and pain, players in Dread Draw take turns trying to summon cards from the Dark Deck.

Summoned cards must have a greater strength than the one you summoned last. Failure will result in your elimination from the round and loss of cards from your Life Deck. Use card abilities to alter your fate, be in boon or doom, and be the last standing to win! Will fortune smile upon you?

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Seikatsu
1-4 players, ages 10+, 15-30+ minutes
By IDW

In Seikatsu, players take turns placing tiles into a shared garden area, with each tile showing a colored flower and colored bird. Players score for groups of birds as they place them, but they score for rows of flowers only at the end of the game and only for the rows of flowers that exist from their perspective, i.e., that are viewable as lines from where they sit at the game board.

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Pretending To Grownup
2-4 players, ages 13+, 30+ minutes
By Jason Anarchy

Are you technically a grownup but don't feel like it?

Pretending to Grownup is a casual card game with 100 unique cards featuring common grownup situations. You can face these problems or use the power of your imagination to bend the rules.

Throughout the game you'll see which player is the most grownup by using the only three resources at a Grownup's disposal: time, money and energy.

However you can get a Unipegasaurus card which helps you bend the rules of being a grownup by using your imagination. (Uni-pega-saur-us)

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Custom Heroes
2-6 players, ages 14+, 45+ minutes
By Alderac Entertainment Group

The enemies are at the games! Unless your team of heroes can meet the challenge, the innocent will be overrun! There’s a little time left – grab whatever weapons you can find and head into the battle! Let’s hope you find something good!

Custom Heroes is a fast-paced, strategic, trick-taking, card-drafting game (with a twist!) of set building similar to the Great Dalmuti. The objective of the game is to get rid of all your cards faster than your opponents. You can play sets of cards that have the same or greater value and the same number in the set as the previous player, but you have to balance the use of high value cards versus the risk of getting stuck with low value cards in your hand as other players finish before you.

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Battle Kittens
2-6 players, ages 8+
By UltraPro

In the world of Battle Kittens, you are one of the cat king's royal cat herders, assigned to draft the cutest, strongest, wisest, and most agile kittens in the kingdom. Three battlegrounds are presented each round, with each randomly having a particular battle kitten trait played onto it. Players begin by drafting adorably ferocious kitten cards, then dividing them into squads and deploying those squads to the battlefields. The squads with the three highest point totals in a battlefield are awarded a number of fish tokens in accordance with that particular battlefield's allotment. After three rounds are completed, the cat herder with the biggest haul of fish tokens wins!

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Fetch
2-45 players, ages 12+
By UltraPro

The dog wants the bone, the cat wants the yarn, the mouse wants the cheese and the squirrel wants the acorn. Sounds like this game of fetch should be a walk in the park, right? In any other park, yes, but not here! Roll the dice, then shift, rotate and rearrange the maze-like park tiles to help your animal friend retrieve their treats the fastest while slowing your foes down.

The park play space consists of 16 tiles in a grid plus up to 4 home base tiles (1 for each player). Roll the 8-sided die to determine which rows or columns of the grid you can choose to shift or rotate on your turn, then move your animal up to two tiles. Retrieve your animal's treats from the other animals' home base tiles and return to your own first to win!


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MINIATURES & MINIATURE GAMES

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03828 Crusader Champion (Sword & Shield)
Dark Heaven Legends
By Reaper Miniatures

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03829 Crusader Swordsman (Sword or Flail)
Dark Heaven Legends
By Reaper Miniatures

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03830 Crusader Justifier (Two Handed Sword)
Dark Heaven Legends
By Reaper Miniatures

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03832 Crusader Defender (Spear)
Dark Heaven Legends
By Reaper Miniatures

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03833 Vegepygmies (2)
Dark Heaven Legends
By Reaper Miniatures

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03837 Kenrik Thistlemoor, Wizard
Dark Heaven Legends
By Reaper Miniatures

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03838 Sakarat, Goblin Wizard
Dark Heaven Legends
By Reaper Miniatures


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WARGAMES

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Commands & Colors Tricorne: The American Revolution
2 players, 60-90+ minutes
By Compass Games

Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands & Colors player many new play experiences and challenges.

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World at War #56: Bastogne
Magazine + Wargamne
By Strategy & Tactics Press

Bastogne (Solitaire) is a wargame covering the German siege of the town of Bastogne during the Battle of the Bulge, specifically the period 18-26 December when the town was surrounded. Bastogne Solo is based on Dien Bien Phu (Modern War #17), but there are some significant differences.

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Aircraft Miniatures & Battle Board
B-17 Flying Fortress Leader Expansion
By Dan Verssen Games

Metal Miniatures for the B-17 game. 1/600th scale.

Each Mini pack contains: 3x B-17 3x B-24 1x B-26 1x B-25 1x P-51 1x P-38 1x P-47 1x P-80 1x Spitfire 3x Bf-109 2x FW-190 1x Bf-110 1x Bf-410 1x Me-262


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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The Mighty Thor Booster
Marvel Heroclix Expansion
By Wizkids

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The Mighty Thor Starter Set
Marvel Heroclix Expansion
By Wizkids

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The Mighty Thor Dice & Token Pack
Marvel Heroclix Expansion
By Wizkids

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Undead Booster
Heroclix Expansion
By WizKids

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Legendary Duelist Booster
Yu-Gi-Oh TCG Expansion
By Konami

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Plane of Amonkhet Loyalty Dice Set
Magic: The Gathering Accessory
By UltraPro


Keep track of your loyalty counters with the Magic: The Gathering Plane of Amonkhet Loyalty Dice set! Also great for use with a wide variety of tabletop games and comes in a reusable box & tray to organize and store your dice when not in use. Rounded corners let the dice roll further for better randomization and keeps fragile table surfaces from denting. This set comes with 12 x D6 Loyalty Dice.​



The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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Shawn Carman

Explorer
Huh. I recognize that art for Stellar Adventures. That was on a Choose Your Own Adventure style book I had when I was a kid back in the 80s. I still have it around here somewhere...
 

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