New Hobby Releases In Stores & PDF Spotlight: 23rd October 2017

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, and Miniatures... hopefully something for everyone! In addition to the games hitting your local store we’re also now listing a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.
ROLE PLAYING GAMES

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Alien Archive
Starfinder Supplement
By Paizo

Close Encounters

Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!

Inside Starfinder Alien Archive, you'll find the following:
· Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.
· Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.
· New alien technology to help give your character an edge, including weapons, armor, magic items, and more.
· A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.
· New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!

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Adventure Grid
Dungeons & Dragons Accessory
By Wizards of the Coast

A tactical accessory for the world’s greatest roleplaying game.

This sturdy double-sided, grid-lined play surface is ideal for when your Dungeons & Dragons campaign gets tactical. One side features a stone floor good for dungeon and city encounters alike, while the other features terrain useable for a wide range of rural and wilderness encounters. Additionally, the D&D Adventure Grid folds up for easy transport and storage, and can be used with both wet-erase and dry-erase pens interchangeably.


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ROLE PLAYING GAMES PDF SPOTLIGHTS

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Vurt: The Tabeltop Roleplaying Game
Core Rulebook (Cypher System)
By Ravendesk Games

A feather that opens a door.
A door that opens to infinite worlds.
And now a tabletop RPG that lets you explore them all.

Vurt: The Tabletop Roleplaying Game is an RPG based on the visionary and hallucinatory science fiction of author Jeff Noon (winner of the Arthur C. Clarke award). Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender Vurt feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams. But they're no mere fantasies. These worlds- and all the wonders and horrors they contain - are as real, and every bit as dangerous, as the one you were born in.

Vurt the RPG is a Cypher System game. The corebook contains the complete Cypher System rules, modified to bring the grittiness of cyberpunk streets and the vibrant freedom of dreams to your game sessions. That means that, other than pencil, paper and a couple of dice, the Vurt corebook is all you need to play the game. The Cypher System is the hugely popular rule set that powers Numenera and The Strange by Monte Cook Games.

The Vurt corebook has over 100 all new cyphers, loads of full adventures, a bestiary for both the real world and the vurt world, pregenerated characters and an enormous setting chapter which delves with great detail into the boroughs and districts of Greater Manchester, the worlds largest megacity.

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Karvosti – The Witch Hammer
Symbaroum Adventure Supplement
By Jarnringen

Karvosti – The Witch Hammer invites you to join the treasure hunt of a lifetime! Between these covers you will find not only the epic and action-packed adventure The Witch Hammer, but also nearly a hundred pages of campaign material describing the cliff of Karvosti and its surrounding area, including an extensive section with new rules and guidelines pertinent to the setting and adventure.

Featured content:


  • [*=center]The Witch Hammer – the most dire and perilous treasure hunt since the days of Symbaroum.
    [*=center]An extended account of the history, activities, factions and conflicts of the Karvosti region, to be read by both players and Game Masters.
    [*=center]Twenty unique establishments where player characters may rest, eat, drink, gather information or seek an audience with local dignitaries.
    [*=center]A comprehensive chapter for the Game Master, describing what lurks beneath the region’s surface, with plenty of plot hooks to develop into adventures or entire campaigns.
    [*=center]Guidelines on how to handle the exploration of ruins and the scheming going on in Symbaroum, plus plenty of additional rules including new abilities, traits, elixirs, artifacts, monsters and enemies.

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Terror of the Darklords
Lone Wolf Adventures Campaign
By Cubicle 7 Entertainment

Welcome to Terror of the Darklords - the first campaign for the Lone Wolf Adventure Game!
Terror of the Darklords is designed to take Players through a series of interconnected adventures in which they will uncover a nefarious plan to crush Sommerlund. With teamwork, a little luck, and a great deal of stealth and cunning, all of the participating Kai might just survive to reach the climactic ending and become fully fledged Kai Masters.

The campaign is comprised of five separate but sequential adventures, each one a mission in its own right.

Adventure 1 – Something Wicked This Way Comes
The first indications of a possible invasion of Sommerlund are realised. The Kai must choose between a doomed rescue attempt or risking their lives to save a village of innocent woodsmen from destruction.

Adventure 2 – Treachery in Toran
Sent to track down a traitor, the party must pursue their kidnapped Kai Master across the reaches of Northern Sommerlund. Along the way they uncover a trail of evil...

Adventure 3 – Confrontation in Cloeasia
The Kai must pursue the agents of evil from Toran to the town of Kadan. Their overland route is beset with peril, challenges that threaten to end both their desperate race and their lives.

Adventure 4 – A Situation in V’Ka
Following hot on its heels, the Kai Lords track their quarry to V’Ka, the swamp fortress of the Gourgaz. Here an army of Swamp Giaks is being mustered in preparation for the invasion of Sommerlund!

Adventure 5 – Restless Ghosts of Maaken
The Kai arrive at the ruined city of Maaken, on the edge of the forbidding Maakengorge. They must overcome a deadly test and make the ultimate sacrifice. Only then can the evil plan of their foul enemies be thwarted, Vashna returned to his grave, and Sommerlund saved from devastation!

Only the bravest and truest of heart can hope to triumph over evil. Get ready for the greatest campaign of your lives.

For Sommerlund and the Kai!

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The Ferryport Adventures – The Crossing
Pathfinder Adventure
By Lone Wanderer Entertainment

The Crossing is a Pathfinder Roleplaying Game compatible adventure for 4-6 characters of 3rd to 4th level, who will advance an average of one to two levels by completing this module.

Merchant vessels have been disappearing on the river west of Ferryport. There are rumors of a river pirate, but when the adventurers investigate they will find far more behind the disappearances than the guild masters of Ferryport could ever imagine. Deep within the Miragol Swamps, in a place of great power, lies a long forgotten tower with ancient secrets that have begun to be unearthed by a treacherous former lord of Ferryport. Under his command are foul creatures only remembered in ancient legends and folktales. Will the heroes be able to uncover his plot in time to save the region from war?

This adventure is Part Three in the Ferryport Adventures, Return of the Fey adventure path, which is set in the Dark Return, introduced in The Elves of Uteria sourcebook; but it can easily be played as a standalone adventure in any fantasy world setting.

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Ultimate Dark Ages Guide: Vikings
Savage Worlds Supplement
By Mystical Throne Entertainment

There is a mass of land in the northern reaches of Europe that we’ve come to know as Scandinavia. Although the term is little more than a convenience for referring to multiple places and people, it is the land that comprises much of modern-day Denmark, Norway, and Sweden. It has played host to a Germanic culture for thousands of years, including the ethnic groups we refer to as Danes, Norwegians, and Swedes. Often called the Nordic countries, these lands also hosted one of the most ruthless inhabitants in history – the Vikings.

Ultimate Dark Ages Guide: Vikings is a sourcebook for Savage Worlds that delves into the history of the Norsemen we refer to simply as Vikings. From local chieftains to pirate raids to unifying kings, the lands of Scandinavia and the Norse people that lived there were surrounded by action and adventure.

Ultimate Dark Ages Guide: Vikings includes:​


  • [*=center]A history of the Norse people.
    [*=center]A look at the religion of Odin.
    [*=center]Lengthy timeline of the Viking Age.
    [*=center]New Edges, Hindrances, and the Seithr Arcane Background.
    [*=center]Gear straight from the Norse people.
    [*=center]Adventure frames.
    [*=center]... And more!

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The Swarm
Era: Survival Sourcebook
By Shades of Vengeance

Humanity battles for survival in the dangerous world of Gaia, where Infection and Mutation are a daily threat. Organising itself into factions with different ideas about how to best survive the dangerous world they inhabit, they clash with each other as often as Infected.

Join the Swarm in their quest to cleanse Gaia of the Infection!

The Swarm Source Book brings more details about the mysterious and powerful faction and its plans for Gaia. Become an Abcediary, brainwashing new members of the Swarm, an Agent who infiltrates communities outside of the faction’s influence, or an Artificer who creates amazing new technologies which those outside the faction can only dream of!

The Swarm will systematically destroy all Infection and save Humanity. You have only one choice when you encounter them: join or die.

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Pulp Villains – Tor-Ak
Thrilling Tales 2E Savage Worlds Supplement
By Adamant Entertainment

Adamant Entertainment is pleased to present the latest in our new line of Thrilling Tales products: Pulp Villains!

Each Pulp Villains release will detail a nefarious non-player-character, ready to be dropped into your pulp-genre Savage Worlds game, fully statted, with details on their methods, motives, special gear, henchmen, allies and more -- along with a collection of adventure hooks for their use.

In this installment:

AN ANCIENT HORROR!

RAMPAGING REPTILES!

PREHISTORIC PERIL!

“DO NOT FEAR ME, MY CHILD. There is no need, for I have chosen you. A storm rages inside you, child. I hear the quickening of the blood in your veins. It is strong blood, like lightning; pumped by a strong heart, full of thunder. Do not let your meek physical form constrain your potential. I can see the hero you desire to be. I can make you that champion. I am what you have been waiting for, the chance you have been denied!

“The world needs you to save it! Not the people, the world! Smash the glass! Pick up the Bone Blade before you and together we will purge this world of the human plague I unleashed so long ago! Do it, My child! Do it now, and in so doing, claim your birthright!”

An ancient psychic entity from the depths of prehistory has taken a new human host, and is unleashing horrors from the mists of the past onto the unsuspecting 20th century…

Pulp Villains: Tor-Ak, by Jarrod Feliciano, uses the Savage Worlds rules system, as featured in THRILLING TALES 2nd Edition, and features a cover by comic artist Colton Worley (Dynamite Comics' The Spider). 36 pages, featuring fully-statted NPCs and adventure hooks, plus a collection of bonus files - 11x17 printable poster maps of Tor-Ak's dinosaur-infested "Lost Land," and an 11-page quick reference guide featuring the stats of every NPC and creature featured in the supplement.

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Elite Encounters Role-Playing Game
Core Rulebook
By Daftworks

The FIRST official Role-playing game based on the setting for the Elite: Dangerous computer game.

"It is the fourth millennium. Mankind has spread to the stars and created a new civilisation where promises of wealth and power are made and broken every day."

The Elite Dangerous computer game revolutionised the space sim industry, introducing players to a galaxy spanning 400 billion explorable star systems, each one containing the potential for action and adventure combined with the freedom to play whatever role appealed.

Elite Encounters takes you beyond the cockpit of the Elite: Dangerous spacecraft and deeper into the rich and textured history of the game's evolving setting. Become part of a galactic community where the decisions YOU make could create new legends.

This Full-colour PDF contains all you need to play Elite Encounters.

Features:​


  • [*=center]More than 300 pages of rich content
    [*=center]Background and setting for the Elite: Dangerous game "universe" - in print for the first time!
    [*=center]Simple but well-rounded game system developed for this RPG
    [*=center]Full-colour sections, including double page spreads of the spacecraft from Elite: Dangerous
    [*=center]Sample characters and introductory scenarios
    [*=center]Fully-featured tabletop vehicle combat system allows you to visualise space battles or ground assaults
    [*=center]Printable "Loremasters Screen" containing essential stats and tables for players and Gamesmasters.
    [*=center]Print and play elements plus all you'll need to pick up and play!

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Incorporated Volume 2
Corporation Supplement
By Brutal Games

Behind closed doors, our enemies plot our downfall. They grow in strength, hone their blades, search for weakness. They wait for any chance.

Behind closed doors, the digital gods count down the hours. They look for the signs, plan our fate, move their pieces into position. They watch from every camera.

Behind closed doors, madmen build tools to scar the world. Weapons that cannot be countered, plagues that cannot be cured, codes that cannot be breached. They rush heedless towards ruin.

This is why we hired you, Agent; why we augmented your body, hardened your mind, forged your weapons. To find the doors closed against us. And tear them down.

Welcome to Incorporated.

Features
Incorporated Volume 2 is a compilation of previously unpublished content which only appeared in PDFs and on the website.

There is also a host of brand new material written especially for the book. The released content has also been updated with more options and alternatives.​


  • [*=center]New rules for Archon Contacts
    [*=center]New Trainings
    [*=center]Vehicle Crashing Table
    [*=center]Extensive NPC Generator
    [*=center]A wealth of news stories from Bright & Sunny Media
    [*=center]We introduce the Krazy Kiosk - the only shop an Agent will ever need.
    [*=center]A tonne of new weapons
    [*=center]New cybernetics, equipment, toxins and vehicles
    [*=center]New locations including the Cult of Machina Arcametrix Insurgence Core
    [*=center]Lots of new NPCs including some horrible droids.
    [*=center]New character options including The Red House and the Aries / Taurus Institute

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21 Pirate Groups
Traveller Supplement
By Gypsy Knight Games

Ahoy, mateys!

Within these pages are some of Clement Sector's most notorious buccaneers, freebooters, marauders, and raiders. The worst of the worst. 21 Pirate Groups provides worthy enemies (or allies, we don't judge) for your characters as they ply the spacelanes.

Have your characters face off against the growing Red Talon Cartel, the fanatics of The Righteous Few or the horror of The Dark Terror. They can encounter the desperation of The Survivors, the professionalism of The Soaring Eagles, and the sheer ineptitude of Fierce Jaguar.

While this book has been created with Clement Sector in mind, these pirate groups can be easily used in any campaign setting where pirates are a threat.

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HIL Sector Blues
Paranoia Adventure
By Mongoose

Rejoice citizen! Your friend The Computer has chosen you to become a HIL Sector Internal Security Blue Trooper!

It’s a Campaign Pack!

In HIL Sector Blues you get a fantastic compendium of facts, innuendos, and outright lies about HIL sector. You also get a new transportation system, the latest in police equipment from R&D, and vatloads of useful information on the ever-popular Internal Security.

It’s a Bunch of Mini-Adventures!

In HIL Sector Blues you also get mini-adventures and adventure hooks which introduce characters to the mind-boggling fun and brain-warping excitement of police work in Alpha Complex.

It’s Cardstock Commies & Miniatures’ Rules!

In HIL Sector Blues you also get a set of ‘Cardstock Commies’ stand-up figures, and rules (well, suggestions, actually) for using them. These exciting, full-color figures allow you to determine precisely where every character is at the exact moment of his or her demise! Plus, you get detailed instructions on how to use common household items – paper towel tubes, blenders, small pets – for tactical displays!

It’s a Dessert Topping!

Well, okay. It isn’t a dessert topping. (False advertising and all that.) But HIL Sector Blues is a righteous PARANOIA campaign pack and death-fest that will amuse, enlighten, and terminate one and all!”

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Strange Worlds: Dead Planets
Starfinder Supplement
By Fat Goblin Games

Draw a deep breath, it may be your last.

Join us on a voyage among the stars to Strange Worlds: Dead Planets.

Strange Worlds is a line of Starfinder Roleplaying Game compatible products designed to give you, as both a player and as a gamemaster, all the tools you need to fully explore a classic motif of science fiction with new character options, equipment, and vessels, as well as a location and NPCs. Designed to be dropped into your existing game, or to serve as a starting point for your adventures, each of the Strange Worlds is ready-made for action. In Strange Worlds: Dead Planets we give you the tools to ‘enliven’ your own campaigns on dead planets, complete with environmental hazards, equipment and the creatures that inhabit such worlds.


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BOARD & CARD GAMES

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Clank! In Space!
2-4 players, ages 13+, 60+ minutes
By Renegade Game Studios

The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

Along the way, you'll recruit allies and snatch up extra loot. But one false step and — Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive...

Clank! In! Space! is built on the same game system as Clank!: A Deck-Building Adventure, with players building a personal deck of cards throughout the course of the game, with the cards allowing them to move through the spaceship, attack things, acquire new cards, and — oh yeah — make noise to attract Lord Eradikus and potentially seal their own doom.

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Pandemic Legacy Season 2
2-4 players, ages 14+, 60+ minutes
By Z-Man Games

The world almost ended 71 years ago...

The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough.

For three generations, we, the last fragments of humanity have lived on the seas, on floating stations called "havens." Far from the plague, we are able to provide supplies to the mainland to keep them (and us) from succumbing completely.

We've managed to keep a network of the largest known cities in the world alive. Things have been tough the past few years. Cities far away from the havens have fallen off our grid...

Tomorrow, a small group of us head out into what's left of the world. We don't know what we'll find.

Pandemic Legacy: Season 2 is an epic cooperative game for 2 to 4 players. Unlike most other games, this one is working against you. What's more, some of the actions you take in Pandemic Legacy will carry over to future games. No two worlds will ever be alike!

Part of the Pandemic series.

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Echoes of the Past Mythos Pack
Arkham Horror: The Card Game Expansion
By Fantasy Flight Games

Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game.

The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know…

Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are associated—Echoes of the Past introduces a wealth of player cards driven by two major themes that allow you to refine your investigator’s practiced Talent and Composure.

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House of Thorns
A Game of Thrones: The Card Game (Second Edition) Expansion
By Fantasy Flight Games

House Tyrell surges into the light with House of Thorns, a new deluxe expansion for A Game of Thrones: The Card Game! Within this box, you'll find a wealth of new cards, bringing powerful new options to support and diversify House Tyrell's most important themes, alongside iconic characters sworn to House Tyrell, including Mace Tyrell, the Queen of Thorns, Margaery Tyrell, and the Knight of Flowers. Though House Tyrell receives the bulk of the cards in this expansion, you'll also find new non-loyal cards for each of the seven other factions and new options for any deck with seven new plots (one loyal to House Tyrell and six neutral).

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Carcassonne Big Box (2017)
2-6 players, ages 7+, 35+ minutes
By |-Man Games

Released to critical acclaim in 2000, Carcassonne has long captivated audiences with its simple yet engaging gameplay. Now you can experience the best the 2001 Spiel des Jahres winner has to offer. The 2017 version of the Carcassonne Big Box combines the base game along with eleven of its expansions, making it the perfect starter set for anyone who wants to play this bestselling game with as much variety as possible. Including the Inns & Cathedrals, Traders & Builders, The Abbot, The River, The Flying Machines, The Ferries, The Messengers, The Gold Mines, Mage & Witch, The Robbers, and The Crop Circles expansions, the Carcassonne Big Box includes more than 150 tiles and seven different types of meeple. With so many options to choose from, Carcassonne is yours to explore.

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Munchkin Apocalypse 2 : Sheep Impact Guest Artist Edition
Munchkin Apocalypse Guest Artist Edition Expansion
By Steve Jackson Games

It's the end of the world...again. Munchkin Apocalypse 2: Sheep Impact is a 106-card expansion for Munchkin Apocalypse. Now you can arm your hardened survivor with the "Patriot Axe" and "Ketchup Gas" to take on the "The Thawed Reich"! Protect yourself with the "Bomb Suit" and "Survival Manual", or the "Antisocial Media" will end you prematurely! Watch out for "Disaster! Velocirapture!" and terrifying new Seals like "The Singularity"! Play a new Class — the Daredevil — and thumb your nose at apocalyptic peril!

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Deckscape: The Fate of London
1-6 players, ages 12+, 60+ minutes
By dV Giochi

Deckscape: The Fate of London is the second title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items. The goal of the game is to solve puzzles, understand the plot of the story, and make intelligent use of the items provided in order to exit from the room as quickly as possible.

In this title, a terrible threat hangs over London, and the Crown of England needs your help! Your mission is to find four devices hidden in secret locations and defuse them before midnight. A single mistake, and the situation could degenerate quickly…

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Bang! Armed & Dangerous
Bang! Card Game Expansion
By dV Giochi

BANG! Armed & Dangerous holds many surprises for players of the BANG! card game: deadly weapons, powerful gear, and lethal ammo — which are all Dangerous cards. During the game, you can add load tokens to your Dangerous cards and your character, which you can use to activate your Dangerous cards, use the abilities of some characters, or upgrade the effects of some brown-bordered cards! To reload a Dangerous card, you have to play a blue-bordered card or discard a card from your hand at the end of your turn. Then it will be ready to unleash on your rivals!

This expansion also includes eight new skillful gunslingers.

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Ex Libris
1-4 players, ages 12+, 30-60+ minutes
By Renegade Game Studios

In Ex Libris, you are a collector of rare and valuable books in a thriving gnomish village. Recently, the Mayor and Village Council have announced an opening for a Grand Librarian: a prestigious (and lucrative) position they intend to award to the most qualified villager! Unfortunately, several of your book collector colleagues (more like acquaintances, really) are also candidates.

To outshine your competition, you need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce, so you need to beat your opponents to them when they pop up.

You have only a week before the Mayor's Official Inspector comes to judge your library, so be sure your assistants have all your books shelved! The Inspector is a tough cookie and will use her Official Checklist to grade your library on several criteria including shelf stability, alphabetical order, and variety — and don't think she'll turn a blind eye to books the Council has banned! You need shrewd planning and cunning tactics (and perhaps a little magic) to surpass your opponents and become Grand Librarian!

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Khitai
Conan Board Game Expansion
By Monolith

The first expansion for the Conan board game: Khitai, by multiple game award winning Antoine Bauza and Ludovic Maublanc. Take Conan and his companions East, to the mysterious land that is home to great sorcerers whose spells are feared by those from the West, and become swept up in a sinister assassination plot!


The box includes 22 highly detailed miniatures, two maps as well as host of cards/tokens and tiles. All this will allow you to play out a total of six scenarios (4 in the box, 2 on our website). The four scenarios in the box are magnificently crafted by the highly acclaimed authors Antoine Bauza (7wonders, Takenoko) and Ludovic Maublanc (Ca$h n’ Gun$, Cyclades). Take part in a daring assassination attempt before escaping from a flaming tower where the only way out is up!

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Doctor Lucky’s Mansion that is Haunted Expansion Board
Kill Doctor Lucky Expansion
By Cheapass Games

Doctor J. Robert Lucky wishes to sell his haunted house to a pair of unsuspecting newlyweds from across town — but the ghosts of Lucky Mansion have a different plan. They love Doctor Lucky so much, they want him to stay with them forever!

With the Doctor Lucky's Mansion That Is Haunted expansion board, the players are ghosts, so they can move through ceilings, walls, and floors! Any two rooms are connected as long as they share an edge, not just a corner. Players can see from their current room into all the connected rooms, but no farther. What's more, the board contains three secret portals that connect two rooms, represented by duplicate objects (the raven, globe, and portrait); you can move through these portals, but you can't see through them.

This game board can be folded in half to create different play spaces with at most 4-5 players in the game, or the entirety of it can be used for games with up to eight. Whenever the number of players is close to the upper limit of the board, you should probably play with the Cat; if the board seems too roomy, you should add the Dog instead.

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Murder of Crows Second Edition Game Tin
2-5 players, ages 13+, 20+ minutes
By Atlas Games

Uncover the story of a murder most fowl in Murder of Crows! The crows saw it all! Who died, who did I, where it happened… even how it was done. Your job is t use the cards in your hand to piece together the facts and reveal he dastardly deed – spell M.U.R.D.E.R. and you’ve won! But beware, your opponents’ goal is the same; steal their cards, counter their actions, or throw their investigation into disarray with a Wild Crow before they do it to you! At any moment a well-played card can shift the balance and seal someone’s fate!

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The Little Mermaid
Dark Tales Expansion
By dV Giochi

The card game Dark Tales is inspired by classic fairy tales, retold in a dark style. Correspondingly, the land of Dark Tales is populated by disturbing creatures and sinister characters, and the interaction between cards and magic items is the key to success: A character, event, or sword used at the right time can determine the fate of the game! Thanks to the many setting cards, the items you collect change their power from game to game.

With Dark Tales: The Little Mermaid, players will be immersed in the ocean depths, experiencing the adventures of The Little Mermaid. From the old Sea King to the graceful Prince, from the loving sisters to the perfidious Sea Witch, in the world of Dark Tales, new characters appear to create new and unexpected combinations!

This expansion includes a deck of twenty Sea Witch pacts. Pact cards offer a new way to score victory points, draw cards, or gain other benefits, but each one comes at a price! It also contains two new setting cards that can be used with any Dark Tales game to make each play different and engaging.


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MINIATURES & MINIATURE GAMES

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Warhammer Underworlds: Shadespire
2-4 players, ages 12+, 30-60+ minutes
By Games Workshop

Warhammer Underworlds is a tactical arena combat game. This is a system designed for balanced, small-scale tactical games, that can be played quickly and easily by anyone, but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes, on a smaller surface than our larger-scale games, and will be ideal for club or tournament play. And not only that, we’ll be fully supporting an organised play system for this game, right from day one.

The forces you can use in this game will be drawn from races across the Mortal Realms, including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble, push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic, and clip together, so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted, and your dice will roll better – probably.)

The game is played using unique dice and card decks, and these will, to an extent, be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores, clubs and in tournaments.

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Guns For Hire
Star Wars X-Wing Miniature
By Fantasy Flight Games

The Scum and Villainy aces expansion for X-Wing, Guns for Hire adds tremendous versatility to the faction's Kihraxz fighters and StarVipers. Both are represented by miniatures with eye-catching alternative paint schemes, and you’ll find a handful of ambitious new pilots eager to fly them, as well as two new Titles and other upgrades with which you can get them combat-ready. Altogether, the expansion comes with two starfighter miniatures, eight ship cards, twelve upgrades, and four condition cards, plus all the maneuver dials, bases, and tokens you need to send your hired guns to battle!

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Safety Behind Bars
The Walking Dead, All Out War Expansion
By Mantic

Safety Behind Bars is a narrative expansion to The Walking Dead: All Out War Miniatures Game, containing a series of scenarios to recreate the ongoing struggles of the Atlanta group, and their discovery of the Meriwether County Correctional Facility, from their struggle to clear the yard, to their first encounter with the prisoners, to Dexter’s violent coup! The set also includes new characters, equipment, supplies, events and scenery to expand your regular games.

It also contains a printed play-mat with a detailed prison interior, introducing rules for fighting indoors, and finding hidden Lurkers!

This expansion contains 6 unique, collectible miniatures allowing you to add Dexter, Andrew, Axel and Thomas to your games, along with a walker and an armored walker to bulk out your herd.

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Roamer Booster
The Walking Dead, All Out War Expansion
By Mantic

This booster pack contains 6 Walker miniatures to bulk out your herd, along with a set of Event cards designed to bring more of the dead onto the table and make your games even more challenging. You will also get a set of equipment cards exclusive to this set, including the Chainsaw!

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Michonne Booster
The Walking Dead, All Out War Expansion
By Mantic

This booster pack contains 3 unique, collectible miniatures allowing you to add Michonne to your games, along with her Walkers, Mike and Terry.

View attachment 90078

Rick, Prison Advisor Booster
The Walking Dead, All Out War Expansion
By Mantic

This booster pack contains 3 unique, collectible miniatures allowing you to add Rick Grimes and Harold Abernathy to your games, along with an extra Walker to bulk out your herd.

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Mahonesa 1789 / Ninfa 1795 Ship Pack
Sails of Glory Miniature
By Ares

View attachment 90076

Diana 1792 / Proserpina 1797 Ship Pack
Sails of Glory Miniature
By Ares

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HMS Hamadryad 1797 / HMS Mahonesa 1796 Ship Pack
Sails of Glory Miniature
By Ares

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HMS Agamemnon 1781 / Raisonnable 1768
Sails of Glory Miniature
By Ares

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HMS Africa 1781 / HMS Vigilant 1774
Sails of Glory Miniature
By Ares

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Heavy Crossbowmen
Runewars Miniature Game Expansion
By Fantasy Flight Games

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Death Knights
Runewars Miniature Game Expansion
By Fantasy Flight Games


The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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Connorsrpg

Adventurer
Thanks again. Lots of cool stuff on the way. Already pre-ordered the Alien Archive.

I don't think Walking Dead minis come painted (pity), do Rune Wars minis?
 

Tony Pettersen

First Post
View attachment 90113

Hi Connersrpg. My Rpg is out this week as well. The beta open Beta for bloody quest is up on drivethrurpg with their pay what you want scheme. Its a war game/ RPG hybrid, specifically warhammerer fantasy battle crossed with dnd. It's an action rpg, c;ass based fantasy d6 system, designed to run though encounters in around 20-40 mins once you are familar with the system. Im lookin for feedback or even a review.

Here's our Facebook page if you want to follow us https://m.facebook.com/bloodyquestofficial/
You can down load the beta here for free here
http://www.drivethrurpg.com/product/…/Bloody-Quest-open-beta
I'd love to hear some feedback from you
 

Suluss

Villager
View attachment 90113

Hi Connersrpg. My Rpg is out this week as well. The beta open Beta for bloody quest is up on drivethrurpg with their pay what you want scheme. Its a war game/ RPG hybrid, specifically warhammerer fantasy battle crossed with dnd. It's an action rpg, c;ass based fantasy d6 system, designed to run though encounters in around 20-40 mins once you are familar with the system. Im lookin for feedback or even a review.

Here's our Facebook page if you want to follow us https://m.facebook.com/bloodyquestofficial/
You can down load the beta here for free here
http://www.drivethrurpg.com/product/…/Bloody-Quest-open-beta
I'd love to hear some feedback from you


Giving it a download now, will read more after work! Looks like a fun concept. I look forward to it :)
 

Tony Pettersen

First Post
Thanks man, it's taken along time to get it to this stage. The feedback at cons and so has been really positive. Seems to resonate with people coz it hits a spot in terms of familiarity but with a different spin. Looking forward to hearing the feedback.
 

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