New Hobby Releases In Stores & PDF Spotlight: 4th December 2017

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we also take a look at a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.


ROLE PLAYING GAMES

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Genesys: A Narrative Dice System
Core Rulebook
By Fantasy Flight Games

Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination.

The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.

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Genesys Roleplaying Dice
Genesys Accessory
By Fantasy Flight Games

The Genesys Roleplaying Dice Pack features three Ability Dice, three Difficulty dice, two Setback dice, two Boost dice, two Proficiency dice and a Challenge die, giving you everything you need to run your own game of Gensys.

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Cold and Dark RPG
Core Rulebook
By Modiphius

Dying is easy, living is hard and pain is a given…

Centuries from now mankind lives on in the Sirius galaxy, an enormously vast and dense system of stars. It's a greedy industrial society run by corporations and the Governmental Industrial Complex. The onslaught of strip-mining has stirred something terrible best left buried and forgotten.

The sci-fi universe of Cold & Dark is a frightening and violent world. In the reaches of space the protagonists have to face known as well as unknown horrors.

The players take on the roles of people who have chosen to live on the edge as site engineers, corsairs and deep space salvagers. Only out there in the big empty, on the verge of disaster facing the horror, do they flourish and realise their full potential. This is sci-fi at its darkest.

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7th Sea Gamemaster Screen
7th Sea Accessory
By John Wick Presents

Three-panels, hard-backed, full color and fill of all the information you need to make quick decisions in the high action world of Theah!


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ROLE PLAYING GAMES PDF SPOTLIGHTS

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Forest Kingdom Campaign Compendium
5th Edition Supplement
By Legendary Games

Into the Woods!

Step under the shadowed boughs of the forest realm to find a wild world of magic, mystery, monsters, and more! From the misty boreal taiga of the cold northern reaches to wondrous glades of enchanting fey beauty, the Forest Kingdom Campaign Compendium from Legendary Games offers a wealth of amazing expansions for your wilderness campaign using the 5th Edition of the world's most famous RPG! Within this fantastic 370-page tome you will find:


  • [*=center]Dozens of new character options for your campaign on the borderlands, including fighter and ranger archetypes like the explorer ranger and unicorn charger, bardic college, druid circles, warlock pacts and boons, and more!
    [*=center]Over 20 spectacular spells and feats perfect for wilderness adventuring, like Fairy Blessing, shield of light, and dirge of the victorious knights!
    [*=center]Over 60 incredible creatures, from friendly fey like pixies and satyrs to frightful foes like barrow wights to wendigos, plus forest dragons from taiga linnorms to jungle kongomato, and fanciful creatures like the jabberwock, jubjub bird, and frumious bandersnatch!
    [*=center]Dozens of new magic items ideal for trailblazing in the wild, like the scout's spyglass, plow of the abundant harvest, and staff of the fey queen!
    [*=center]Eight richly developed wilderness-themed characters are contained here as well, each with a detailed history and connections to the official kingdom-building Adventure Path but easily usable in any wilderness campaign as rivals or allies.
    [*=center]Two complete adventures, with your heroes braving bloody vengeance among the barbarian tribes on Cold Mountain for 4th-level characters and saving unicorns from an unseelie fate in Horns of the Hunted for 6th-level PCs.
    [*=center]Plus chapters on running forest- or fey-themed campaigns and building your own border kingdom in the wilderness, including love and bargains between mortals and the fey, the incursion of faerie magic into the natural world, tournaments and festivals, jousting and archery, villains in nature, and even sample kingdoms!

If your heroes are heading into the woods, this richly detailed and lavishly illustrated book is a resource you don't want to be without! The Forest Kingdom Campaign Compendium is packed with great material for players and GMs alike, the perfect companion for any wilderness campaign to help Make Your Game Legendary!

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Xenomorphs: The Fall of Somerset Landing
WOIN N.E.W. Setting and Adventure
By EN Publishing

Dare to enter a gritty setting of sci-fi survival horror!

In these pages you will find a survival horror setting for your science-fiction WOIN games detailing known space, careers, equipment, monsters, and more; plus a detailed terraforming colony on a small, weatherbeaten moon some 40 light years from Earth, and a terrifying adventure which charts the events just prior to the colony’s loss of contact with the Chen Zua Corporation, the company behind the terraforming technology that oversees the United Planets Terraforming Contracts.

Terror and monsters await in the depth of space!

So welcome to Somerset Landing and hold on tight… as all hell is about to break loose!

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Sly Flourish’s Fantastic Adventures
5th Edition Adventure Anthology
By SlyFlourish

Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game.

Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game.

Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Fantastic Adventures has you covered.

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Cold Warning
Call of Cthulhu Adventure
By Golden Goblin Press

What begins with the dubious suicide of Joseph Sutton and the bizarre behavior of this widow Marilyn, leads investigators to Winter Haven, a remot hunting lodge in rural Maine. Here they experience mysterious phenomena, encounter suspicious lodge guests and staff, learn of ancient legends, and confron strange and frightening creatures before finally witnessing the awesome power of a Great Old One.

Golden Goblin Press is proud to present Cold Warning, a chilling Jazz Era, Call of Cthulhu 7th edition scenario set in Arkham, Massachusetts and Hudson, Maine by Golden Age master Scot David Aniolowski.

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Sentinel Comics: The Roleplaying Game Starter Kit
Starter Kit
By Greater Than Games

In the Sentinel Comics Roleplaying Game, you and your friends play as comic-book heroes - either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!

The Sentinel Comics Roleplaying Game Starter Kit comes with everything you need to play your first entire super-heroic campaign! This starter kit comes with a ton of information and gameplay content across thirteen booklets.

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Conan The Mercenary
Conan: Adventures in an Age Undreamed Of Sourcebook
By Modiphius

I'm a mercenary. I sell my sword to the highest bidder. I never planted wheat and I never will, so long as there are other harvest to be reaped with the sword."

The Hyborian Age is a time of incessant war. The armies of kings and queens cannot master the battlefield alone, and the task is left to those sell-swords who trade blood for coin. In Conan the Mercenary, the battle fi elds are yours to kill for, and to die on.

Join legendary mercenary companies, support revolts, or fight for the throne. It matters not the motive for war — gold is the wage for your blade. The jeweled thrones of the Earth tremble when mercenaries mass against them, and citizens pray to their gods when those selfsame killers are out of work and turn to banditry. In this age, the records of war and battle are mankind’s only testament, and names are written on the annals of history in blood.

Join your dog-brothers and sword-sisters on the fields of battle, and take your pay in gold and glory!

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Seven Worlds Setting Guide
Savage Worlds Supplement
By Intellistories

In the year 2217 Humanity's greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds. Here Humanity lives, thrives, and prepares the next great wave of space exploration.

The Seven Worlds. This is the story of how we lost them, and of the heroes who tried to avert their fall.

An Epic realistic Science-Fiction Setting and Campaign for Savage Worlds!


  • [*=center]Take the role of heroes in an epic campaign reminiscent of the classic arcs of the greatest space opera TV shows and novels!
    [*=center]Edge-of-your-seat realistic space battles combining the latest insights of science and
    weaponry with the easy and quick rules of Savage Worlds.
    [*=center]Create heroes worthy of the challenge, with dozens of new Edges, Hindrances and
    Powers, as well as new types of gear, software and weaponry!
    [*=center]Navigate the known universe in a 3-D map available at the SevenWorldsRPG web site for most popular tablets, smartphones and computers!

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Half Damned
Vampire: The Requiem Sourcebook
By Onyx Path Publishing

Family? Ha!
My mother would show up every few years and suddenly be very into my life.
She would take me out of school to take trips with her, or buy me anything I wanted,
but she never really listened to me when I tried to talk to her.
I’d meet these people, all weird, all terrible, and then she’d be gone again.
To say that I resent her is an understatement.
I love her, she’s family, but I don’t love what she is.
– Antonio Ramírez, dhampir

This book includes:


  • [*=center]An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.
    [*=center]Mechanics for creating Half-Damned characters.
    [*=center]Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.
    [*=center]Information on Half-Damned antagonists for vampire chronicles.

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Unmasked
Cypher System Setting
By Monte Cook Games
Superpowers and Horror in a Dark Eighties

Top Gun is in theaters. “Papa Don’t Preach” is on the radio. Halley’s Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there’s something else going on—something even bigger. At school, at the mall, down by the 7-Eleven, you’ve started noticing things. Is that troll doll really glowing? Is that cassette tape calling to you? Why doesn’t anyone else seem to notice?

And when you follow that strange compulsion to create a mask from these items, you become . . . someone else. Someone with capabilities the world has never seen and goals that may not be your own. The mask gives you unimaginable power, but can you resist its agenda? And there are others starting to show up, too, who may have embraced their masks’ dark sides. Maybe that Doomsday Clock matters after all . . .

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Guide to Lairs
Leagues of Gothic Horror Sourcebook
By Triple Ace Games

A world of ghosts and ghouls awaits the unwary investigator who is scared of the dark!

Dark and brooding woods, where trails appear and disappear at will and the undergrowth grows suddenly thicker once a traveller has left the path. Abandoned castles, where those who sleep within suffer terrible nightmares of grasping hands emerging from darkness. Ancient battlefields, where those who tarry too long develop feelings of despair or belligerence.

These places are known among the Leagues of Adventure as lairs, and this supplement—reproduced from a lengthy lecture by the Ghost Club—provides Gamemasters with rules and advice for creating and using them.


Inside you’ll find a range of devilish powers for turning ordinary sites into places of terror, sample lairs, and a bonus chapter with more occult relics.

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OneDie Space
Core Rulebook
By Cakebread & Walton

Quick and easy space roleplaying rules.

OneDice Space is a game of space travel and adventure. If you want to play space games in a universe of your own devising or adventure in the ready-made futures described within, all the rules you need are in this book.

Whether you want to play shady traders in a beat-up cargo ship, the captain and crew of a massive exploration vessel, rebels fighting against an evil galactic empire or artificial intelligences downloaded into cyborg or uplifted animal bodies, there’s something in here for you.

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Our American Cousins
World War Cthulhu: Cold War Sourcebook
By Cubicle 7 Entertainment

Our American Cousins details the various intelligence services of the United States and their actions both at home and abroad. The 1970s were a tumultuous time for the US, filled with proxy wars, foreign revolutions and terrorism. The last days of the Vietnam War, the rise in domestic extremism, covert operations in trouble spots around the globe and increased scrutiny from Congress made this a tense and dangerous time for the American intelligence community.

For Section 46 and its agents, there was another front to this already labyrinthine war: Our American Cousins provides information about Mythos threats within the borders of the USA and in areas of strategic interest to the American government around the globe.


Our American Cousins includes sections on:

• Creating American Investigators
• Adapting other World War Cthulhu scenarios for American Investigators
• American intelligence agencies in the 1970s
• Domestic briefings and missions
• Foreign intelligence theatres from an American Perspective
• A series of inspirational 1970s vignettes with characters, plot hooks and setting info
• Mythos threats and Fortean events in 1970s America
• A complete adventure for American agents in Cold War Europe, “Brocken Spectre”
• An appendix of useful NPCs

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City at the Center of the Earth
Space 1889 Savage Worlds Adventure
By Clockwork Publishing

Since inventors Edison and Armstrong set out on their first journey to Mars in 1870, mankind has been enthused by the worlds lying beyond the Ether, and nations and enterprises, inventors and explorers have ventured into the depths of space. German inventor Elke Eggers, however, has no interest in going up. Driven by her memories of the fantastic tales her grandfather Ansgar used to tell her about underground civilizations, she has dedicated her life to seeking ways to voyage underground and find the mysterious City at the Center of the Earth.

This adventure is set on Earth and—in particular—inside it. On an adventurous journey à la Jules Verne’s Journey to the Center of the Earth and in particular Edgar Rice Burrough’s Pellucidar novels, the characters join Elke Eggers in her giant Mole Drill, digging its way towards the Earth’s core. But sabotage and unknown threats make the voyage challenging and dangerous. Will they reach the mysterious city Elke Egger is convinced exists down there? And if so, which mysteries and secrets await the adventurers there? What creatures live in the gigantic caverns deep down in the center of the Earth? And, where do the inhabitants—and possibly even builders—of this ‘World beneath the World’ come from?

The adventurers can be of any nationality, even if the starting point of the journey is set in the German Empire. The events in this adventure challenge various character archetypes with tasks matching their expertise: Academics, Scientists, and Explorers are best suited for this endeavor, of course, but Engineers, Mechanics, or Soldiers will be useful as well.

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Axis of Evil, Volume 1
Thrilling Tales 2e Savage Worlds Supplement
By Adamant Entertainment

Load your twin forty-fives. Dust off your bomber jacket and fedora. There’s trouble approaching like a thunderstorm. Evil is on the rise, hero.

AXIS OF EVIL, VOLUME ONE assembles an unprecedented legion of villainy -- a collection of pregenerated NPC villains for use in Savage Worlds pulp-genre campaigns. Each villain is fully statted and compatible with Thrilling Tales, Second Edition, and includes detailed character descriptions, rich backstories, dastardly henchmen, adventure hooks, and unique weapons and vehicles -- from Von Keiner's airship, the Himmelhexe, to Baron Korga's robotic army, the Iron Hussars.


Contained within these pages and available in print for the first time are the following pulp villains, previously only available in PDF:

• Violet: A murderous femme fatale with a penchant for poison...
• Count Shadau: A secretive European spymaster and his mystical weapon, the Soul Stone...
• The Yellow King: The otherworldly mastermind pulling the strings of countless global conspiracies...
• Von Keiner: The vengeance-obsessed captain of an electric zeppelin and his squadron of fanatically loyal aviatrixes...
• The Subterranean Monarch: The ruler of the Mantle Men, striking from below the surface of the earth in his fleet of destructive drillmobiles...
• Baron Korga: The mysterious nobleman bent on murder and conquest, commanding ancient Hyperborean engines of destruction...


Bring on the Bad Guys.

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Gamma Turquoise: Santa Fe Starport

OSR/d6 Scenario
By Kort’thalis Publishing

This is a location-based scenario that goes a fair distance into campaign setting territory. Lots of random tables, fantastic artwork, humorous sleaze, obscure film/TV references, and freewheelin' adventure.

While it's perfect for using with Alpha Blue and Crimson Dragon Slayer, most of the content is system neutral for any RPG. Use this with your gonzo fantasy, scifi, or post-apocalyptic RPG of choice. If you just want to borrow bits and pieces, there's plenty of material to steal.

Gamma Turquoise: Santa Fe Starport also comes with a map of the area, plans for The Sidewinder land vehicle, and layout of the starport itself. These are separate (giant) files that can be printed out on a large scale.

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In The Company of Dragons, Expanded
Pathfinder Sourcebook
By Rite Publishing

You Know You Want to Play A Dragon!

Not a half-dragon, not a reptilian humanoid, but a DRAGON!

Come and find out if those who meddle in your affairs are crunchy and good with ketchup. Level up as a dragon and grow to the size of a house, breath fire, (or other energy types), struggle for territory, win prestige amongst dragons, slay giants, rule the sky, and embrace your true draconic essence right alongside all the other player characters.

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SF1 – Volturnus, Planet of Mystery
Star Frontiers Adventure
By Wizards of the Coast​
[h=3]The adventure is explosive...[/h]
Volturnus: a barren, hostile world. When a pirate attack stranded your party of adventurers here, your luck and skill, and the help of the Ul-Mor enabled you to survive.

The Kurabanda, a mysterious tree dwelling race, are your only hope of finding the lost explorers you seek. On this planet of mystery and danger, survival itself is doubtful. Are you equal to the challenge that lies ahead?

Volturnus: Planet of Mystery is the second in the Volturnus series of modules for the Star FrontiersTM game. It can be played as a separate adventure or as a continuation of Crash on Volturnus, included in the Star FrontiersTM boxed game. Volturnus, Planet of Mystery contains maps and referee's notes, as well as full information on several creatures and intelligent races inhabiting the planet. The Volturnus adventure will be continued in SF2: Starspawn of Volturnus


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BOARD & CARD GAMES

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Fallout
1-4 players, ages 14+, 2-3+ hours
By Fantasy Flight Games

Fallout is an adventure board game based on the hit video game series by Bethesda Softworks. In the game, one to four survivors will begin at the edge of an undiscovered landscape with one primary objective: to survive. Staying alive, however, is just the beginning. Players must explore the hidden map, fight ferocious enemies and build the skills of their survivor as they attempt to complete challenging quests and balance the feuding factions within the game. To win the game, players must collect influence, thereby securing their spot in a society struggling to thrive in a world forever changed. Welcome to the Wasteland.

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Charterstone
1-6 players, ages 10+, 45+ minutes
By Stonemaier Games

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.

Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.

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Recharge Pack
Charterstone Expansion
By Stonemaier Games

The Charterstone Recharge Pack contains the components for a second campaign of Charterstone. It is completely optional as Charterstone is designed to be infinitely replayable after the first twelve-game legacy campaign.

The back side of the game board (included in the core game) is used for the second campaign. It contains all components that were permanently changed in the first campaign while allowing players to use unchanged components like wooden resources, meeples, and metal coins.

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France & Old West Map Collection
Ticket to Ride Expansion
By Days of Wonder

Ticket to Ride Map Collection Volume 6: France and Old West is a new expansion in the well-known Ticket to Ride series.

This expansion will challenge the players’ existing habits, as this time, before claiming a route, you will need to build the tracks and choose their colors. This simple variation adds a new twist to Ticket to Ride and makes the France map completely unique. The double-sided board also features a map of Old West, where up to six players can develop their railway networks starting from their Home Cities. Claiming routes along the way will make players face a dilemma: every time a player takes a route which leads to a city controlled by an opponent, that opponent scores the points.

Ticket to Ride – France includes an oversized, double-sided map. The French map is designed for 2-5 players and includes 58 Destination Tickets cards, 2 Bonus cards, and 64 Track Pieces. The Old West map is designed for 2-6 players and includes 50 Destination Tickets cards, 2 Bonus Cards, 40 White Train Cars, 18 City Markers, and 1 Alvin the Alien Marker. Both of these maps require the trains and the train car cards from either Ticket to Ride or Ticket to Ride Europe.

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Sky Islands
Small Worlds Expansion
By Days of Wonder

In Sky Islands, an expansion designed by Philippe Keyaerts and T. Alex Davis, new lands are floating closer, but the world remains too small—and that’s not going away with the new board featuring the floating Sky Islands. Each island completely conquered by a single Race will earn additional coins for that race, but accessing the Sky Islands is not easy. To help the players in their conquests, this expansion also features an assortment of new and zany races and special powers, such as the Scavengers, created by Sam Iam Lasseter, or the impressive Storm Giant, created by T. Alex Davis. To sort them all, a storage tray is included in this expansion.

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Unlock 2
2-6 players, ages 10+, 60 minutes
By Space Cowboys

Unlock! Mystery Adventures features three new "escape room" scenarios that you can play on your tabletop:
The Nautilus' Traps: Attack by a sea monster during a dive, you seek shelter by opening an old hatch in an old submarine. Find a way back to the surface! Designed by Arnaud Ladagnous, illustrated by Florian de Gesincourt.
The House on the Hill: What's going on in this run down manor? Explore the sinister pieces and foil the curse that haunts this desolate place. About the same difficulty as Squeak and Sausage. Designed by Fabrice Mazza, illustrated by Pierre Santamaria.
The Tonipal's Treasure: Captain Smith hid his treasure on Tonipal Island. Unravel the mystery before Johnson, another treasure hunter, beats you to it! The most difficult of the three but still easier than Island of Doctor Goorse. Designed by Billy Stevenson & Sebastien Pauchon, illustrated by Sergo.

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Battle for Rokugan
2-5 players, ages 14+, 75+ minutes
By Fantasy Flight Games

Conquer the realm and bring honor to your clan in Battle for Rokugan! This turn-based strategy game of conquest and mayhem puts players in the role of Rokugan daimyō struggling for control over the rich land of the Emerald Empire. Leaders must balance their resources, plan their attacks, and outwit their enemies to ensure their clan's victory. The land is there for the taking. The most honorable daimyō will win the day!

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Aftermath
Cry Havoc Expansion
By Portal Games

Cry Havoc: Aftermath expands Cry Havoc with new skills and structures to add even more re-playability to the game. Each faction receives five new skills and three new structures, which nearly doubles the amount of unique abilities in the game.

Additionally, this expansion introduces an alternate game mode that ensures each game lasts for five full rounds. When passing an event token, instead of removing it, new scoring abilities are introduced that allow players even more options to gain victory points.

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Fate Has No Secrets Dynasty Pack
Legend of the Five Rings Card Game Expansion
By Fantasy Flight Games

Expand your Legend of the Five Rings: The Card Game collection with Fate Has No Secrets, the fifth Dynasty Pack of the "Imperial Cycle"!

Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game. Along the way, you'll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.

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The Dungeons of Cirith Gurat Adventure Pack
Lord of the Rings The Card Game Expansion
By Fantasy Flight Games

The Dungeons of Cirith Gurat, the fifth Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game, finds several of Middle-earth's greatest heroes hundreds of miles from home, traveling through the hostile realm of Harad. They have crossed deserts, tamed Mûmakil, fled from Orcs on Wargs, and tunneled through a den of giant spiders.

For much of their homeward journey, the heroes have been accompanied and assisted by the small band of Haradrim. Together, they have survived the perils of Harad's jungles and deserts, so when the heroes learn that many of their allies' tribesmen are being held prisoner in the "Iron Pass" of Cirith Gurat, the heroes don't hesitate to volunteer their swords. Their friends will be freed.

While the scenario from The Dungeons of Cirith Gurat leads your heroes deep into one of the Dark Lord's prisons, its player cards arm you for the battles to come. Once you spring your allies from prison, you'll need to fight your way free of Orc jailors and pursuers, and you'll be happy for the assistance of the Adventure Pack's new Weapons, Warriors, and events.

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Zendo
3-5 players, ages 8+, 60+ minutes
By Looney Labs

Zendo is a game of inductive logic in which one player, the Master, creates a rule that the rest of the players, as Students, try to figure out by building and studying configurations of the game pieces. The first student to correctly guess the rule wins.

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Indian Summer
1-4 players, ages 10+, 40+ minutes
By Pegasus Spiele

The heart of Indian Summer are puzzle tiles with holes that are placed on individual forest boards to cover up treasures. When players get their hands on these, they gain more options and an edge over their opponents. All that counts in the end is to be the first to cover your forest floor completely with leaves.

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The Wing Gambit
Scythe Expansion
By Stonemaier Games

Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).
Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

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Epic Spell Wars III: Melee at Murdershroom Marsh
2-6 players, 30+ minutes
By Cryptozoic

Epic Spell Wars III ratchets up the EPIC with several new innovations:​


  • [*=center]Cantrips! Add extra effects to your spell by discarding some extra cards. More zing for the spell-flinging!
    [*=center]Bad Trips! The colors, man ... the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice!
    [*=center]Dual-Glyphed Deliveries! If you’ve ever had trouble matching your glyphs, relief is here!
    [*=center]Everlasting! Most of the Treasures in ESWIII don’t go away when you die. Collect 'em all!

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DC Comics Deck Building Game: Confrontations
2-4 players, ages 15+, 30+ minutes
By Cryptozoic

DC Deck-Building Game: Confrontations, a standalone title, takes the rules established in the two-player DC Deck-Building Game: Rivals — Batman vs. The Joker and evolves them into a 2v2 team game. The cards can also be used to expand on the original Rivals gameplay for additional 1v1 play. Get ready for iconic match-ups such as Superman vs. Lex Luthor and Aquaman vs. Ocean Master!

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Teen Titans Go Deckbuilding Game
2 players, ages 12+
By Cryptozoic

In Teen Titans GO! Deck-Building Game, players get to take on the roles of their favorite heroes from the Teen Titans Go! animated series on Cartoon Network. Robin, Beast Boy, Starfire, Cyborg, and Raven are trying to outdo each other in a friendly contest to defeat the most supervillains. Players' oversized hero cards offer them strategies they can follow, or they can choose their own path. When the dust settles and all six supervillains have been defeated, the player with the most victory points wins.

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Character Pack 1: Heroes of the Sword Coast
Dragonfire Expansion
By Catalyst Game Labs

Rally your forces with 32 additional race/class combinations, including the Ranger, Druid, Warlock, and Bard.

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Kill-O-Meter
Munchkin Shakespeare Expansion
By Steve Jackson Games

One two-sided combat counter and four Munchkin Shakespeare cards on a blister card.

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Drama Dice
Munchkin Shakespeare Expansion
By Steve Jackson Games

Munchkin Shakespeare Drama Dice features six dice colored to match the components of Munchkin Shakespeare, along with four new cards for that game.

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Flowerspeare Pawns
Munchkin Shakespeare Expansion
By Steve Jackson Games

These six pawns show Flower in full Shakespearean finery. You can use them to track your Level in Munchkin Shakespeare Deluxe or some other Munchkin game with a board . . . or to mark your place in any game. For more munchkinly ways to use them, look inside.

View attachment 91725

Spykespeare Pawns
Munchkin Shakespeare Expansion
By Steve Jackson Games

These six pawns show Spyke in full Shakespearean regalia. You can use them to track your Level in Munchkin Shakespeare Deluxe or some other Munchkin game with a board . . . or to mark your place in any game. For more munchkinly ways to use them, look inside.

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Tabletop Gaming Magazine #13
Games Magazine
By Warners


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MINIATURES & MINIATURE GAMES

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Tyranids Codex
Warhammer 40,000 Supplement
By Games Workshop

The Tyranids are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all.

Codex: Tyranids contains a wealth of background and rules – the definitive book for Tyranids collectors.

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Resistance Bomber
Star Wars X-Wing Miniatures Game Expansion
By Fantasy Flight Games

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TIE Silencer
Star Wars X-Wing Miniatures Game Expansion
By Fantasy Flight Games

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Alpha-Class Star Wing
Star Wars X-Wing Miniatures Game Expansion
By Fantasy Flight Games

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M12-L Kimoglia Fighter
Star Wars X-Wing Miniatures Game Expansion
By Fantasy Flight Games

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Phantom II
Star Wars X-Wing Miniatures Game Expansion
By Fantasy Flight Games

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Star Saga: The Eiras Contract Core Set
1-5 players, ages 14+, 90+ minutes
By Mantic

Welcome to Star Saga, a game of high adventure in a futuristic world of space travel, advanced technology, and myriad alien races. Choose your character and take to the table-top to defeat evil scientists, merciless Marines, and devious puzzles. As the story takes unexpected twists and turns you’ll be forced to make difficult decisions to stay alive.

· Play games with 1-5 players, pitting the intrepid Mercenaries against the scheming Nexus Player, either competitively or cooperatively.
· Play single games in just 30 minutes, or combine the immersive scenarios with innovative new campaign and experience rules for hours of gameplay.
· Level up your mercenaries to unlock new and more powerful skills, ready to face off against deadly bosses and monsters.
· Customise missions with different mercenaries and enemies for endless replayabilty and easily add new characters to change the meta.
· Play right out of the box! This set contains everyting you need to play, including awesome, pre-assembled, detailed miniatures and incredible 3D scenery to bring your games to life!
· Experience the twists and turns of the narrative missions to keep you and your team on the edge of your seat.

When the fate of the universe hangs in the balance, which part will you play in the epic Star Saga?

View attachment 91716

Corporation Minion Booster
Star Sage Expansion
By Mantic

This set contains more Corporation minions for use in your games of Star Saga, Deadzone or Warpath

View attachment 91715

Dice Booster
Star Sage Expansion
By Mantic

View attachment 91714

Player Acrylic Counter Set
Star Sage Expansion
By Mantic

View attachment 91713

Nexus Screen
Star Sage Expansion
By Mantic

The Nexus player must keep their devious plans a secret. From maps of the facilities, to the abilities and stats of the bosses, to the emergent storyline of the game, all must be kept hidden. Fortunately, the free standing Nexus screen is designed to keep all of these and more from the prying eyes of the mercenaries. Just remember to roll your dice in the open!

View attachment 91712

Nexus Acrylic Counter Set
Star Sage Expansion

View attachment 91711

Beli’al XXL Sized Enemy Pack
Shadows of Brimstone Expansion
By Flying Frog Productions

View attachment 91710

Scourge Rats Enemy Pack
Shadows of Brimstone Expansion
By Flying Frog Productions

View attachment 91709

The Burrower XXL Sized Enemy Pack
Shadows of Brimstone Expansion
By Flying Frog Productions


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

View attachment 91708

Unstable Booster
Magic: The Gathering Expansion
By Wizards of the Coast

View attachment 91707

Circuit Break Special Edition
Yu-Gi-Oh! TCG Expansion
By Konami

View attachment 91706

X Duel Chest
Buddyfight Expansion
By Bushiroad

View attachment 91705

Reiya Cluster 2: Advent of the Demon King Booster
Force of Will TCG Expansion
By Force of Will​



The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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Aephix

Villager
I think the Star Frontiers module is just a Drive Thru RPG release....that module has otherwise been out of print for about 35 years...
 

TerraDave

5ever, or until 2024
I think the Star Frontiers module is just a Drive Thru RPG release....that module has otherwise been out of print for about 35 years...

Hence PDF spotlight.

Which was really loaded this week. Way way to much possible gaming.

I assume some of that (probably not classic Star Frontiers, sadly) will also come out in print at some point or already has.
 



AngusA

First Post
Hence PDF spotlight.

Which was really loaded this week. Way way to much possible gaming.

I assume some of that (probably not classic Star Frontiers, sadly) will also come out in print at some point or already has.

Yeah, I added a few more than usual as there weren't very many RPGs hitting retail distribution this week. Plus there was a load of great titles and I was having an issue trying to decide what I could drop!
 

VengerSatanis

High Priest of Kort'thalis Publishing
Thanks for including Gamma Turquoise: Santa Fe Starport (softcover now available on Amazon). Come for the irradiated urine drinking, stay for the sex-bot revolution!
 

Jacob Lewis

Ye Olde GM
I for one appreciate these articles, which include many non-D&D and non-RPG titles of interest. There's a much bigger world of gaming out there. I am hopeful that the site will continue to expand that focus, and perhap inspire greater diversity in the gaming experiences of others.
 

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