New Hobby Releases In Stores & PDF Spotlight: 19th February 2018

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we also take a look at a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.


ROLE PLAYING GAMES PDF SPOTLIGHTS

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In The Company of Valkyries
Pathfinder Supplement
By Rite Publishing

A Sisterhood of Warriors.

In the Company of Valkyries introduces the culture of those who choose from the slain. A discussion of the origins of these immortal warriors, and a look into their traditions and rituals, provides a new option for your players who want to belong to a sacred and mysterious sisterhood.

Do you choose the Fortune Weaver archetype, pulling on the strands of fate to bend the destiny of your companions? Or do you become a Raven Feeder, furiously launching yourself into battle, drawing upon the life and blood contained in others? Perhaps you are a Saga Singer, carrying the tales of the valorous from battlefield to battlefield.

This book also includes:​


  • [*=center]A slew of new feats, items, and magical meads
    [*=center]The valkyrie paragon class, with more than 50 unique talents and other options to power up your character.
    [*=center]The Shield Maiden prestige class. Onward, to Battle!

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Aliens & Asteroids
Core Rulebook
By Gallant Knight Games

Saddle up, grunt. There’s killin’ to be done.

Aliens & Asteroids is a tabletop roleplaying game about gritty, dark, terrifying science fiction stories, combining the uncertainty of space exploration with the horror of discovering beings and technologies beyond our understanding. Set in a futuristic universe where Space Marines do the grunt work for the Dominion, a corporate-led governmental entity that manages all of human-occupied space, you’ll face aliens and horror from beyond the edges of imagination.

You play grunts, sent out into the void to combat aliens, rescue idiots from the fruits of their adventurous spirit, and explore worlds to discover life or technology worth exploiting in the name of humankind. Keep your pulse rifle handy, because there’s a good chance everything you meet wants you dead.

Aliens & Asteroids utilizes the Inverse20 engine, a fast resolution system that utilizes a d20. Included are rules for character and drone creation, setting details, and guidelines for designing missions and alien creatures for your players to encounter, plus a starting scenario that provides a quick start to your campaign!

The rules are focused on allowing you to tell exciting stories around alien encounters, abductions, combats, and horrors, inspired by science-fiction films like Aliens and Starship Troopers, computer games like X-COM: UFO Defense, and television shows like Babylon-5 and The Expanse.

Time to grab a handful of dice, some pencils, some players, and get ready for your next science fiction adventure!

OOH-RAH!

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After the Vampire Wars
Mythras/BRP Setting
By Design Mechanism

The shadows have always been with us, and so have those who dwell within: the sorcerers, the fae, the lycanthropes and, darkest of them all, the vampires. All have secretly lived alongside humanity, veiled from mortal view, for milennia, but now they are exposed to the light, and the supernatural walks among us.

Early in the 21st Century, the US Government discovered the existence of vampires and sought to eradicate them. Thus began the Vampire Wars, killing thousands, and ended only by the triggering of a nuclear warhead. And now, after the Vampire Wars, the world must adjust to a new reality: one where vampires openly walk the streets, where lycanthropes prowl the urban centres, and where sorcerers tout their services from strip malls.

In After the Vampire Wars, you play the creatures of the shadows: seers, fae, lycanthropes and, of course, vampires. Each species has its own special powers and abilities, and some possess formidable magical and psychic talents. After the Vampire Wars adapts the Mythras rules to the contemporary era and the urban fantasy genre. It supports a wide range of campaign types: from gritty Noir, to fast and deadly cinematic adventure; from whimsical urban fantasy to passion-fuelled paranormal romance.

After the Vampire Wars takes Mythras into new territory and does it with style. Fully compatible with the entire Mythras range, After the Vampire Wars creates a fascinating alternate universe where nothing is quite as it seems and where the supernatural struggles for control with the mundane. Take your first steps into the Shadow World and discover life After the Vampire Wars.

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Neomancer – a cyberpunk RPG
Core Rulebook
By SPIRA Productions

Welcome to the future!

The government and giant corporations rule society. Genetic evaluation keeps those in place that have not enough money or influence to climb up the social ladder. Artificial intelligence is present everywhere, and cyberpods - the first artificial beings - beg the question what it means to be human and where to draw the line. The poor live their lives in overcrowded slums, pursuing lowly jobs that barely pay enough to make a living while the rich have no such troubles.

Between all this, Operators exist. Highly talented, trained, augmented and expendable individuals living outside of society in a dystopian megacity like Los Angeles. They work for unknown third-parties who want something done off the books, be it industrial espionage, sabotage, assassination or whatever else needs to be done.
They are professionals, using cyberware and their unique skills to accomplish their mission and deal with the downside of altering their bodies: alienation. When they lose touch with their humanity they start to suffer the consequences.

This core book provides you with everything you need to know to get started, including the following:​


  • [*=center]a simple and elegant rule system based on D6 (Mancer Engine)
    [*=center]an elaborate skill system for individualizing characters
    [*=center]rigging and hacking rules
    [*=center]rules for building drones
    [*=center]cyberware augmentations
    [*=center]a single Operation for lone Operators
    [*=center]a group Operation
    [*=center]an Operation generator to get things going
    [*=center]fluff to emerge you into the setting

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Atomic Monsters
Savage Worlds Supplement
By Evil Beagle Games

“Oh no! There goes Tokyo!”

Michael Surbrook, Evil Beagle's resident scholar and master-of-cleverness, turns his gaze to another region of popular culture as he explores the genre launched by 1954's Them! Irradiated monstrosities are a whole new kind of challenge for your heroes, coming from an old-yet-still-compelling source.

Atomic Monsters is a concise, easy-to-consume, immediately useful treatise on how to create and use freakish monsters from atomic nightmares in your campaign. Sections include -​


  • [*=center]It Came from Beneath the Sea: Where do these things come from?
    [*=center]Them! What are these things, what do they want, and what do they eat?
    [*=center]Crush, Crumble, and Stomp: The weapons of the beast!
    [*=center]And much more!

Michael finishes up by giving you three sample creatures to launch at your heroes and ruin their world - Atomic Wasps, a Giant Sea Scorpion, and Radioactive Sentient Slime Mold (from Space)!

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Hirelings and Henchmen
5th Edition Supplement
By Cawood Publishing

Cawood Publishing presents Hirelings and Henchmen for 5th Edition! A 117-page Game Master's guide packed with 166 NPCs.

At the heart of every adventure are unforgettable characters! This collection of NPCs includes hirelings to aid the heroes and henchmen to oppose them. More than twenty monster NPCs, such as drow, lycanthropes, ogres, rakshasas, and vampires, are also included. These fascinating characters will add depth to any RPG fantasy world. The NPCs could also be used as pre-generated characters.

The 117-page book includes:​


  • [*=center]166 NPCs
    [*=center]Hirelings for every class, levels 1-6
    [*=center]Henchmen for every class, levels 1-6
    [*=center]Over 20 monster NPCs including drow, lycanthropes, ogres, rakshasas, vampire spawn, and vampires.
    [*=center]NPC tables to build your own NPCs
    [*=center]All the characters could be used as pre-generated characters

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Beneath the Festered Sun
Savage Worlds Adventure
By Legendary Games

The Dead Sun Rises!

When a heretical priestess met execution at the hands of conspirators, her immortal consort vowed to carry out her dying curse. Now, after centuries of plotting and waiting, the sky and stars have aligned perfectly to finally unleash her long-simmering revenge. Amidst the excitement over this celestial conjunction, a lone voice proclaiming the coming danger is mysteriously silenced and the wrath of the burning sun smites the population with a scorching curse. The authorities are overwhelmed, but can your heroes forestall this agonizing vengeance set in motion ages ago? To save the soul of a city, they must confront its past and its present to save its future, destroying the accursed avatars of a long-dead enemy—all before the twilight of the Festered Sun.

Beneath the Festered Sun is a Novice-level adventure for Savage Worlds. Set in a fantastic Egyptian-style kingdom long since fallen into decay and corruption, it features a blend of dungeons to explore, mysteries to unravel, and interludes of intrigue and battle alike in and around the necropolis of Owot-ti, with opportunities for characters of every kind to shine. Unleash this awesome 36-adventure on your heroes and Make Your Game Legendary!

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Cults of Terror
Runequest Supplelemt
By Chaosium

Nine Dangerous Deities for RuneQuest ole-playing!

The bad guys of Glorantha: nine cults of the cruel and unusual, destined to enliven every campaign. Cults include PRIMAL CHAOS, MALLIA, BAGOG, THED, VIVAMORT, THANATAR, THE CRIMSON BAT, KRARSHT, and NYSALOR/GBAJI. Each cult has described cult myths, history, requirements for lay, Initiate, and RuneMaster membership, subservient and associate cults, and miscellaneous notes. There are now Rune spells, battle magics, skills, five new Runes, an expanded cult compatibility chart, full rules for nets, a pronunciation guide, the adventures of Lunar Initiate Paulis Longvale, and exciting mythical and historical essays by Greg Stafford. This book is fully compatible with RuneQuest classic edition; the concepts and descriptions in it can be used for any fantasy role-playing system.

This book is a companion to Cults of Prax.


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BOARD & CARD GAMES

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Masks of Nyarlathotep
Eldritch Horror Expansion
By Fantasy Flight Games

Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative board game for one to eight players in which intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.

In Masks of Nyarlathotep, each of these sects pursues the awakening of an aspect of the same horrific creature: Nyarlathotep. This being is known as the Messenger of the Outer Gods, and he is the only Ancient One that still actively walks among humanity. The investigators must work to stop the cults springing up to serve his many guises, or Nyarlathotep will gain enough strength to open the Ultimate Gate, ushering in an unthinkable doom. Strike down these cults in new Adventures, explore ancient mysteries among new Mystic Ruins, and destroy the monstrous followers of Nyarlathotep. New to this expansion, Personal Stories unique to each character add stakes to the actions undertaken by each investigator, and a Campaign mode adds a fresh challenge and enriches the narrative of the investigators’ struggles to stop the many cults worshipping the multitude of faces worn by one dread being in Eldritch Horror: Masks of Nyarlathotep!

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Omens of the Pharaoh
Elder Sign Expansion
By Fantasy Flight Games

An eternal tyrant struggles to return to life from beneath the scorching sands of Egypt in Omens of the Pharaoh, the newest expansion for Elder Sign, a cooperative dice game that takes a team of investigators into the dark corners of H.P. Lovecraft's terrifying mythos. Based on the Dark Pharaoh expansion for the Elder Sign: Omens app, a team of investigators must travel to Cairo and join an expedition to stop the rise of the Dark Pharaoh Nephren-Ka. This dread ruler seeks to return from beyond the grave and continue his blood-soaked reign of terror. What otherworldly forces have preserved Nephren-Ka for all this time, and how can such a being be stopped?

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Black Stars Rise Mythos Pack
Arkham Horror LCG Expansion
By Fantasy Flight Games

Your investigations have led you far from that fateful first showing of The King in Yellow at the Ward Theatre in Arkham. When you could no longer find the answers you needed in Arkham, you voyaged across the Atlantic to France and entered the catacombs of the dead beneath Paris. Now, you travel to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive.

Black Stars Rise offers the latest chapter in The Path to Carcosa cycle, and the latest tale of your own madness. You have looked upon the face of the Stranger. You have beheld the Pallid Mask and the Tattered Cloak. New player cards arrive in this Mythos Pack, cards with palliative names like “Stick to the Plan,” “Narrow Escape,” or “Ward of Protection.” Their names are a lie, dripping with false comfort that only the truly mad will embrace. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…

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Trust in the Force
Star Wars LCG Expansion
By Fantasy Flight Games

With its sixty new cards (including two copies each of five new objective sets), Trust in the Force pushes the Alliances cycle for Star Wars: The Card Game closer to its climactic conclusion. The Galactic Empire's AT-ATs and AT-STs trample across the galaxy. The Jedi have fallen. Alderaan has been destroyed. And the defenders of freedom hide themselves on distant planets, biding their time until they can mount a critical counterattack. Even as it brings new war machines and Jedi Masters to your games, Trust in the Force adds to the cycle's focus on decks with multiple affiliations.

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Cardassian Union Escalation Pack
Star Trek Ascendancy Expansion
By Gale Force Nine

In Star Trek: Ascendancy – Cardassian Union, the first player expansion for Star Trek: Ascendancy, your disciplined hand will guide the Cardassian civilization to galactic dominance. As the head of Central Command, conquer and occupy other worlds that hold the precious resources required to expand your rule; planting the flag of Cardassia Prime on the rubble of vanquished empires. Or demonstrate to your rivals that your ordered society is superior and set the Cultural example for the Galaxy.

Conquest and occupation drive the great engine of the Cardassian Union. This relentless hunger affects the Cardassian player’s game in the form of two Special Rules displayed on the player’s Control Console.

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Ferengi Alliance Escalation Pack
Star Trek Ascendancy Expansion
By Gale Force Nine

In the second player expansion for Star Trek: Ascendancy your financial acumen guides the growth of the Ferengi Alliance from the Tower of Commerce. As the leading business authority it’s your duty to seek out opportunity, exploit new customers and grow the bottom line until your economy dwarfs the so-called “culture” of other civilizations. Beyond that, a flotilla of Marauders, commanded by profit-hungry DaiMons, stand ready to enforce your mergers and acquisitions across the quadrant.

To a Ferengi, profit is everything and the special rules for the Ferengi player reinforce that.

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A Column of Fire
2-4 players, ages 12+, 60-90+ minutes
By Kosmos
A Column of Fire is an adaptation of the third novel in Ken Follett's "Kingsbridge" series following The Pillars of the Earth and World Without End.

In the game, set in Europe during the time of Elizabeth I, Catholics and Protestants compete for power and influence in England, France, Spain, and the Netherlands. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions — and not infrequently, those who sympathize with the weak are expelled from the country.

The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else — no matter what the cost. Who will best exploit the changing power conditions in Europe to win the game?

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Foxtrot Maps
Captain Sonar Expansion
By Matagot

This map is particularly difficult due to the large islands

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Okanagan: Valley of the Lakes
2-4 players, ages 10+, 45+ minutes
By Matagot

The Okanagan Valley, with its huge lakes and fertile meadows, awaits anyone willing to exploit it. Shape the land and store your wealth in the gathering and territory-building game Okanagan: Valley of the Lakes. In the game, players arrange tiles to design the landscape along with its natural resources — and it's your job to place one of the three buildings to obtain and secure these resources so that you can complete your objectives.

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Xi’an
2-4 players, ages 14+, 30-60+ minutes
By Matagot

246 BCE: The future first emperor of China, Ying Zheng, orders the construction of the Terracotta Army. It will be part of the "Great Mausoleum", a monument built to celebrate the Qin dynasty's endless glory and also to protect him in the afterlife. As a delegate of the Emperor, you will be asked to fulfill his wish by leading a team of workers and helpers to obtain resources, craft and decorate the warrior statues, and supply them with fine wood and bronze weapons.

Xi'an is played over six turns, with two rounds in each turn. This means that each player will play exactly twelve times during the game. During each turn, players draw the first four cards from their personal workers deck, then play two rounds in the turn. First, each player choses two cards and sets aside the remaining two cards face down. The second round will use the remaining two cards. After six turns, the player who has gained the most prestige points wins.

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Meeple Circus
2-5 players, ages 8+, 45+ minutes
By Matagot

Let the show begin!

You have only one goal in Meeple Circus: Entertain the audience. The competition is tough, but you can create the most amazing circus by proposing incredible acts! Acrobats, horses, and many accessories are at your disposal. Be sure to undertake a good rehearsal, then with your remarkable dexterity, you can give them the show of their lifetime. Once the circus music starts, all eyes will be upon you!

In short, Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples!

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Sakura
2-6 players, ages 10+, 20-40+ minutes
By Osprey Games

Every year the Emperor walks through the imperial gardens to greet the spring, every year he stops beneath the Sakura trees, and every year you try to paint his picture. This will be your year. Artists from near and far will step over their rivals to be closest to the Emperor as he reaches the cherry blossoms, hoping to paint a portrait that will please him. However, should one of them accidentally bump into the Emperor, they would be sure to earn his ire!

Sakura is a light tactical game of pushing your luck, and pushing your friends. Each player will simultaneously decide how far to move both their character and the Emperor. The player closest to the Emperor when the Cherry Blossoms are reached will gain a huge amount of prestige, but if you push too far you risk bumping into the Emperor and walking away in disgrace.

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My First Stone Age: The Card Game
2-4 players, ages 4+, 15-30+ minutes
By Z-Man Games

My First Stone Age: The Card Game is a card game version of My First Stone Age. The players try to fix their houses with three different resources. These resources are hidden in grass, and the players try to find them with Martin the mammoth. The first player who builds three houses wins.

My First Stone Age: The Card Game is playable as a standalone game or as an expansion for My First Stone Age!

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H1ntegers
5-10 players, ages 8+, 20+ minutes
By Zafty Games

H1ntegers is the social game of figuring out what number someone is thinking of. Each turn, the Hint Giver provides a one word hint related to their category, and secretly selects a number 1 through 10. The other players then play a card trying to match the number. Stumped? Use a lifeline! As the Hint Giver, be sure not to give easy hints as only the players that match get one step closer to winning! The object of the game it get down to having only 3 numbers left in your hand, and you get rid of numbers by successfully guessing (or giving a successful hint!) Laugh and Learn in this thought provoking party game, it's as easy as picking a number 1 through 10.

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Monster Pack A
Fireteam Zero Expansion
By Emergent Games

Think you've seen the worst that the Artifacts can throw at you?

Not even close.

Challenge your squad with these all new creatures for Fireteam Zero, each with their own unique and devastating abilities!

Contains a miniature and monster reference card for each of these creatures:​


  • [*=center]Daughter of Typhon
    [*=center]Whispering Fetch
    [*=center]Flensing Tree
    [*=center]Infesting Queen
    [*=center]Grim Imposter

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Monster Pack B
Fireteam Zero Expansion
By Emergent Games

Contains a miniature and monster reference card for each of these creatures:​


  • [*=center]Eldrivore
    [*=center]Artifact Wraith
    [*=center]Eater of the Dead
    [*=center]Aether Husk
    [*=center]Commander Geitz

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Monster Pack C
Fireteam Zero Expansion
By Emergent Games

Contains a miniatures and monster reference card for each of these creatures:​


  • [*=center]Marrow Fetch x4
    [*=center]Exhumed Fetch
    [*=center]Splinter Fiend

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Monster Pack D
Fireteam Zero Expansion
By Emergent Games

Contains a miniatures and monster reference card for each of these creatures:​


  • [*=center]Maggot Hounds x4
    [*=center]Mangled
    [*=center]Lunger

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Mission Generator Pack
Fireteam Zero Expansion
By Emergent Games

Division Zero’s work is never done. Saved the world from the Cupbearer? Already put down Prime? No time to pat yourself on the back, new threats are always on the rise. The FTZ Mission Generator will put you back into the field and push your squad to the limits!

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Team Challenge Mission Pack
Fireteam Zero Expansion
By Emergent Games

Take on diabolical new challenges with this Team Challenge Pack. Each team challenge is designed to push your squad's skills to the breaking point with special rules and scenarios!

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Team Competition Mission Pack
Fireteam Zero Expansion
By Emergent Games

Find out what happens when two Fireteams go head to head for glory and team pride! Saving the world is important, but this is serious business! Claim your victory in four new missions, each with special scoring rules and conditions! May the best team prevail!

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Galactic Gamemat
Twilight Imperium Accessory
By Fantasy Flight Games

Celebrate 20 years of Twilight Imperium with the Twilight Imperium Galactic Gamemat for use with the Fourth Edition of the classic game of galactic domination. This 3x3 mat features a slip resistant bottom and is the perfect centrepiece for your games of Twilight Imperium.


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MINIATURES & MINIATURE GAMES

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Iconic Heroes Box 8
Pathfinder Battles Expansion
By WizKids

Pathfinder Battles: Iconic Heroes Set 8 includes seven all-new miniatures featuring legendary characters from the Pathfinder role-playing universe: the iconic shifter, Aric, The Red Raven, Meligaster, and Rivani!

Characters featured in this set list include:​


  • [*=center]Zova, the iconic shifter
    [*=center]Aric, human vigilante
    [*=center]The Red Raven, human vigilante
    [*=center]Meligaster, halfling mesmerist
    [*=center]Rivani, human psychic

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Classic Creatures
Dungeons & Dragons Miniatures Expansion
By WizKids

Add the approximately 4" tall, two-headed classic Demogorgon to your Dungeons & Dragons roleplaying game and hypnotize adventurers like never before. Or surprise your party with a gigantic purple worm, hungry and ready to make any creature its next meal.

The D&D Icons of the Realms: Classic Creatures Box Set commemorates the original fantasy roleplaying game that kicked off the entire industry.

Figures included:​


  • [*=center]Ogre Magi
    [*=center]Demogorgon
    [*=center]Orc
    [*=center]Troll
    [*=center]Purple Worm
    [*=center]Orc Archer
    [*=center]Sahuagin Mystic
    [*=center]Owlbear
    [*=center]Sahuagin


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WARGAMES

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The War Expansion Kit
The War: Europe 1939-1945 Expansion
By Compass Games

Following up on its 2012 release of The War: Europe 1939 – 1945 (“TW”), Compass Games is pleased to announce the next installment of the TW franchise, The War 1939 – 1945 Expansion Kit. The Kit will offer:

Twelve new scenarios, including alternative history scenarios such as A Road Not Taken (what if Hitler had not declared war on the U.S.); Operation Tannenbaum (the never-executed invasion of Switzerland in 1940); Lord Halifax’s Treaty (where Britain makes a deal with Germany in 1940 after losing the BEF at Dunkirk); and historical scenarios such as Kursk and Stalingrad.
A 38-page optional rule book, which introduces such new concepts as Hidden Buildups (which allow Bulge-style strategic surprise); variable French and Soviet Surprise rules (for 1940 and 1941, respectively); new Diplomatic targets and strategies; solitaire Diplomatic rules; a much more robust Spain; expanded SS recruiting, Hiwis, Brandenburgers and 49 (!) new variants.
Two new counter sheets, enabling players to operationalize the new scenarios, optional rules and Variants.

For TW gamers, and all those interested in becoming TW gamers, the TW Expansion Kit will offer a whole new set of exciting and challenging “what if’s”.

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Red Star White Eagle, Russo-Polish War 1920
1-3 players, ages 12+, 180-480+ minutes
By Compass Games

Red Star/White Eagle: The Russo-Polish War, 1920, Designer Signature Edition, marks the return of a true wargaming classic by David Williams, remastered and updated with this all-new edition. Celebrated by many as one of the finest and often sought-after game titles ever produced by Game Designers’ Workshop (GDW, 1979) on a fascinating, almost forgotten conflict that would determine the course of European history for the next twenty years or more.

To the West, the First World War was “the war to end all wars”. To the submerged nationalities of Eastern Europe, this war removed the obstacles to their political aspirations– Tsarist Russia collapsed in 1917; Germany and Austria-Hungary were defeated in 1918. The disintegration of these empires sparked a chaotic period of struggles in Eastern Europe, as proponents of the old order, nationalists, and revolutionary socialists fought for supremacy. The conflict between the Poles and the Bolsheviks was the most important campaign in determining the borders of Eastern Europe.

Red Star/White Eagle is an operational level simulation that faithfully recreates the 1920 conflict over the border areas of Eastern Europe. Game play is not for the faint of heart with open maneuvering creating a fast and fluid situation as both sides seek the opportunity to outflank and attack. Nearly any defensive line can be bypassed in the wide-open expanse of West Russia, forcing players to probe for vulnerabilities and seize the initiative. An exhaustive Order of Battle helps capture the key historically facets of the campaign including supply, cavalry charges, armored trains, loss of command, inter-front cooperation, rail nets, railroad reserve, flotillas and marines, border garrisons, numerous specialized units, and more.

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The War of Turkish Liberation
Strategy & Tactics #309 (Wargame + Magazine)
By Decision Games

War of Turkish Liberation (Türk Kurtulus Savasi) is a simulation of the War between Turkish Nationalist forces, led by Mustafa Kemal "Ataturk" against Greek, Armenian, and assorted Imperialist forces.

Game begins the spring of 1920, when the Greek forces launched a major offensive to conquer Asia Minor.

The game pits the Imperialist player (Armenians, Georgians, Azerbaijan, Greeks, etc.) against the Revolutionary player (Turkish Nationalists, Bolsheviks) from 1920 to 1922.

The map shows Anatolia and the Caucasus and adjacent areas.


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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X-Men Xavier’s School Booster
Marvel HeroClix Expansion
By WizKids

Xavier’s School for Gifted Youngsters is a special school led by Professor Charles Xavier where young mutants can grow, learn, and control their uncanny powers. See the results of their training on the tabletop with Marvel HeroClix: X-Men Xavier’s School!

Xavier’s School will have the return of ID cards, as well as student and headmaster gameplay. Two all-new title characters are sure to make a splash. You and your friends will be able to build your favorite X-Men teams from over the years – Blue Team, Gold Team, the X-Men led by Magneto, and many more! For even more mutant-mania this set will include more than a handful of previously unclixed figures including Phat, Goldballs, Mondo and Surge!

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Rivals Draft Set
Star Wars Destiny
By Fantasy Flight Games

Star Wars: Destiny – Rivals Draft Set is a twenty-card pack that introduces a whole new way to play Star Wars: Destiny in the form of draft and sealed events.

The Rivals Draft Set includes twenty cards that are meant to supplement cards drafted from Booster Packs. With characters, supports, upgrades, and events of every color, the Rivals Draft Set gives you all the tools you need to construct a successful deck. Every card featured in Rivals is legal for constructed play in Destiny and makes for a great way to expand your collection.

Playing in a draft requires each player to have one Rivals Draft Set and six booster packs of any set.

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Zygarde Complete Collection
Pokemon TCG Expansion
By Pokemon

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Bewear-GX Box
Pokemon TCG Expansion
By Pokemon

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Legendary Duelists: Ancient Millennium Booster
Yu-Gi-Oh! TCG Expansion
By Konami

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Union Force Booster
Dragonball Super Card Game Expansion
By Bandai

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Union Force Special Pack
Dragonball Super Card Game Expansion
By Bandai

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The Galaxy Star Gate Extra Booster
CardFight!! Vanguard TCG Expansion
By Bushiroad

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Driven to Disorder Booster
Buffyfight Future Card X Climax Booster
By Bushiroad

The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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EthanSental

Legend
Supporter
Hirelings and Henchmen by Cawood looks good and a future purchase. I've started painting some of my D&D minis again (Ral Partha classic from the 90s to Wizkids Nolzur minis) and usually when I'm painting each, I start thinking of a character to use for the minis. I can find something very close in these type of publications that fits nicely with what I was creating in my head while painting and save myself the time to roll up stats.
 

I had to smile at the Cults of Terror announcement - apart from a mention of RuneQuest Classic, this could announcement have come from the eighties of last century.
A mention of the venerable age of this supplement would have been nice. That said, it has stood the test of time, and it's about time that it doesn't come only at ruinous collectors' prices.
 

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