RPG Crowdfunding News 093: Lasers & Liches, The Living Land, Archive of Magic Items, Dragon-Blooded,

Welcome back to our weekly look at tabletop roleplaying game, and accessories, crowdfunding roundup! Each week we’ll be looking at a few campaigns currently running that have caught our eye as well as occasionally speaking to some of the creators about their campaigns, or looking at some of the ‘behind the scenes’ business aspects of putting together, launching, operating and then delivering a crowdfunded project. If you have anything you’d like us to cover, or questions about anything we talk about, please don’t hesitate to leave a comment or contact me directly.


Lasers & Liches: Tales from the Retroverse 5E by Chris Lock
(Campaign Ends : Thursday 10th May 2018; 16:00 UTC)

Welcome to the Retroverse!

An exciting new 5E universe from Lasers & Liches! It resides in a place of half-faded memories, barely remembered songs, lost childhood friends, outdated styles, abandoned dreams, lost playthings, vapor ware, and time corroded nostalgia. A place both strange and familiar. A place for adventure, friendship, chaos, and the magic of yesteryear. In short, a place that combines your love of the present with your adoration of the past.

Do you feel like your 5E game might be missing something? We did too! It's time to get weird, time to get crazy, time for more freaking lasers! Lasers & Liches mixes bombastic crazy with sci-fantasy and wraps it in the veneer of yesteryear. Expect neon swords, Nuclear elementals, Pizza Slimes, and so much nostalgia inspired world building. Don't worry though, we know that your memories are sacred, and that's why we're going to treat them with care. This was our childhood too and we are giving it the respect it darn well deserves. Callbacks are easy, and this ain't gonna be easy.

So, what is the Retroverse? Technically speaking, the Retroverse is an unstable plane. It is constantly expanding, contracting, and gaining new extensions. It wobbles on an uneven axis among the other planes of existence. Because if this, it eventually intersects all realities in one way or another. There is no point in time when it is not linked to multiple realms at once. Where the Retroverse ends, begins, or even exists at any given time is an impossible question to answer.

We are creating full 5E sourcebooks for The Retroverse and need your help. The books will include new classes, races, magic, monsters, magic items, rules, gods, story, and a bunch more! We have been tirelessly pouring over our art and design to give you the best possible 5E experience and just need your assistance to bring it to light. The two books we want to bring to you are The Player's Mix and The Game Master's Beats. Both will be full color, hard backed books (and PDFs) filled to the brim with beautiful art, fun options, and a few surprises.

The Player's Mix: This book will be everything a player needs to bring their Retroverse character to life in their own world. It will feature 6 new classes, 4 new races, 6 new backgrounds, 30 new spells, 8 new feats, and a few other surprises!

As we hit more stretch goals, these numbers begin to increase dramatically. If we hit all of the stretch goals, this book will include 12 new classes, 12 new races, 12 new backgrounds, 100 new spells, 12 new feats, and a few other surprises!

The Game Master's Beats: This book will dive deep into the lore of The Retroverse. It will offer new rules, a full campaign, 15 new magic items, 30 new monsters, a world map, and rules for adapting your own settings to The Retroverse!

Just like the Player's Mix, this book will receive a huge boon if we hit certain stretch goals. An expanded campaign, secret holiday quests, a fun plot line for children, an epic post game mega-dungeon, 50 new magic items, 75 new monsters, and a secret optional side boss story line "Belt of the Lichador."

What are some of the new Classes we want to introduce? The full base game will include the Holo-Knight, Synth Weaver, Goreangyr, De-Fragger, Code Warlock, and Glitch Hunter! You can see pictures of them below. We also have plans for Datarid, Exe.mage, Techno Viking, Card Duelist, and just a few more. We promise to work on them until they are as fun as can possibly be!



Torg Eternity – The Living Land by Ulisses Spiele
(Campaign Ends : Wednesday 25th April 2018; 03:00 UTC)

Torg expands as Storm Knights rise to battle High Lord Baruk Kaah and his invading edeinos hordes across North America as The Living Lands continues the Possibility War.

The Living Land is a realm of primitive peril, savage sensuality, and dangerous dinosaurs. It's ruled by High Lord Baruk Kaah and his army of reptilian edeinos. The Living Land has come to Earth and taken over both coasts of the United States, the Yucatan Peninsula in Mexico, and the mysterious "White Zone" in Canada.

Where the Living Land rules miraculous spiritual power is available, but technology rusts and fails. Ordinary humans, and even some heroes, regress and become ruled by their primal passions.

There are amazing opportunities scattered among the Living Land's perils. The Law of Wonders insures that lost treasures appear in the misty and unexplored jungles. These treasures might have disappeared from Earth long ago or they may be relics from cosms destroyed by the High Lords. Whatever their different origins, they are resurfacing here and now, for any adventurers bold enough to discover them!

Do you dare traverse the treacherous jungles, murky swamps, and crumbling ruins of this mysterious realm?

The Living Land source book is an expansion designed for both players and Game Masters. Inside you'll find:


  • New Perks and Miracles for advancing characters. Includes options only available to Beta Clearance Storm Knights, as they learn more about their own abilities and the nature of reality.
  • More gear designed for the harsh environment and primitive conditions of the Living Land, including trained dinosaurs for riding!
  • An extensive status update for the default timeline. See the course of the first year of the Possibility Wars and the toll it's taken on North America. Includes a list of ongoing Delphi Council operations and who's who in the Living Land theater of the war.
  • Facts and rumors about the edeinos. New options for edeinos player characters, and more information on the strongest clans and their goals. Get the statistics for the Saar himself, as Baruk Kaah enters the fray to take care of business personally!
  • New threats. Thrakmoss and his undead hordes are detailed. Discover cryptids, dinosaurs, gospog, and other strange denizens of the Living Land. Over forty new foes in all, suitable for Storm Knights of various experience levels!
  • Adventure generation tables help produce missions, adventures, lost worlds, and more!

The God Box is a massive adventure suitable for several months of gaming. Start off in besieged Washington D.C. and follow a trail of evil across (and under) the realm that threatens the goddess of life and sensation herself: Lanala! Don't miss the climactic Wedding of Baruk Kaah! The God Box also includes expanded material and foes for the Land Below, handy for any GM's continuing campaigns.

The Living Land GM Screen has three panels. On the inside, all the most needed charts from Torg Eternity in addition to the new charts specific to adventures in the Living Land. The outside features a single, gorgeous seamless image and the axioms and World Laws players need to remember.

The Living Land Archetypes come with the GM Screen, and offer new stock heroes to draw from to fill the ranks of your Storm Knights. Meet the Blood Witch, a Core Earth native who has embraced the increased spiritual power of the Living Land, the Cartel Soldier, the Edeinos Wanderer, and more!



Archive of Magic Items by Tim Gonzalez
(Campaign Ends : Sunday 29th April 2018; 13:44 UTC)

The Archive of Magic Items is a 5th edition treasure horde detailing over 350 new magical items for your campaigns. All of the magic items have already been created for the project so the main goal for this crowdfunder is to raise money to get additional art for the book.

The book is expected to be around 200 pages when completed.


Dragon-Blooded: What Fire Has Wrought for Exalted 3rd Ed. By Richard Thomas
(Campaign Ends : Thursday 26th April 2018; 16:00 UTC)

Dragon-Blooded: What Fire Has Wrought is a core expansion for the Exalted tabletop roleplaying game. Exalted 3rd Edition is set in a mythic world where spirits walk openly among men, warring demigods topple kingdoms, and the restless dead roam on moonless nights. Heroes granted power by the mightiest gods war and intrigue against one another for the fate of Creation. These are the Exalted!

Dragon-Blooded: What Fire Has Wrought introduces the Dragon-Blooded in 3rd Edition and all the rules necessary to feature them as player characters or NPC antagonists, including character creation rules and the Dragon-Blooded Charm set of powers. This book will give an iconic view of the Dragon-Blooded, from their mythic origins as the armies of the gods to their place in the current era. It features details of the Realm's Scarlet Dynasty, as well as Lookshy and other locales where Dragon-Blooded outcastes are prominent. Overall, it will focus on the legend of the Dragon-Blooded and the fires they have had to walk through to get to where they are, as Creation’s premiere, dominant Exalted.


Dragon-Blooded: What Fire Has Wrought is a 300+ page full-color book which will be available in PDF or as a Deluxe Edition red leatherette hardcover, with solver-edged interior pages and a red silk ribbon bookmark.

Dragon-Blooded: What Fire Has Wrought features all of the rules options necessary to create and play a Dragon-Blooded character within the Exalted 3rd Edition roleplaying world. In addition to introducing new mechanics and Charms, this supplement also includes the martial arts of the Immaculate Order, heirloom artifacts of the Great Houses and their potent Evocations, and detailed write-ups of prominent Dragon-Blooded NPCs. The final book will contain the following chapters:


  • Chapter One: The Dragon-Blooded
  • Chapter Two: The Great Houses
  • Chapter Three: Life in the Scarlet Dynasty
  • Chapter Four: Outside the Realm
  • Chapter Five: Character Creation
  • Chapter Six: Traits
  • Chapter Seven: Charms
  • Chapter Eight: Martial Arts and Sorcery
  • Chapter Nine: Heirlooms of Power
  • Chapter Ten: Princes of the Earth


Battlescruiser Alamo RPG (Powered by Era d10) by Shades of Vengeance
(Campaign Ends : Sunday 29th April 2018; 20:00 UTC)

The Battlecrusier Alamo RPG is Shades of Vengeances first licensed game. Based on Richard Tongue’s Triplanetary Confederation novels (The Price of Admiralty, Fermi’s War and Victory or Death), this 220-page core rulebook uses the Era d10 rules system and is co-written by system creator Ed Jowett and Richard Tongue himself! Keith Draws, who is the cover artist of the novel series, also provides art duties for the RPG and with Richard involved the book will not only give you everything you need to know about the universe for the first time but also some amazing new revelations which haven’t been included in the novels yet.

Escaping a shattered Earth, millions of desperate refugees fled to the depths of the Solar System: to Mars, to Callisto, to distant Titan.

They built new homes, new worlds, but were unable to break the shackles of their increasingly tyrannical homeworld.

Finally, after decades of fighting, the colonies seceded, and the Triplanetary Confederation was born. It was an alliance forged in fire and tempered in the cold astropolitical reality of the post-war universe. The three worlds now work together, though sometimes uncomfortably, tied by their common goals for survival and self-determination.

There are many both within and without the alliance that would see it torn asunder, but more who will fight to the last to see it work, to keep the last flames of freedom alive...

In the Battlecruiser Alamo RPG, you play as not one, but two characters!

The Officer you choose will spend most of their time on the ship. This individual will have duties and responsibilities relating to space combat and general operation, but won't participate in planetary sorties unless there's a diplomatic event.

You may choose from a number of different positions, including Executive Officer, Operations, Systems, Tactical, and more! Each has different responsibilities in a crisis situation.

The Espatier you choose, on the other hand, will be ready for combat at any moment. As a space marine, this individual will have limited duties and responsibilities aboard the ship, but will be ready to drop into a hostile situation on a planet at a moment's notice.

Choose your equipment wisely - while you can carry plasma weapons and explosives, you might regret that choice if you end up on a starship, where a stray shot may breach the hull!

This unique duality to a character helps with the feeling of lethality which runs through the Triplanetary Confederation universe!



Familiars of Terra: A Tabletop Roleplaying Game by Elizabeth Chairpraditkul
(Campaign Ends : Thursday 26th April 2018; 13:02 UTC)

Inspired by novels such as The Golden Compass and Wild Magic and shows such as Digimon, Familiars of Terra is a “tabletop roleplay game set in Terra, a fantasy world in which every person has an animal familiar. As a heroic Seeker you travel the lands with your familiar healing the devastation of a war which left nations scarred and people scattered. Be a beacon of hope ushering in a new era for Terra. Help restore the land to its former beauty, bond with your familiar and discover your joined destiny, become a hero people will sing about for years to come!”

Mechanically we’ve taken inspiration from our favourite games like Blades in the Dark and Monsterhearts and a few card based games like Pokemon. Combining our favourite media and games with our passion for cool animals has created a unique card-based game.

Exploring Tír, the continent where your story takes places, you’ll encounter new locations to explore and mysteries to unravel. Rather than taking a back seat to the action, your familiar is just as important as your Seeker. You play both characters, working in tandem to overcome adversity and accomplish goals.

You’ll encounter new locations to explore and mysteries to unravel as you traverse Tír, a continent with five nations to chose from as you make your Seeker:

Amirland: Family, trade, and art. The Amirese treasure family above all else and know the creation of beauty is its own reward.

Endrill: Spirituality, exploration, and community. The Drill understand the bond between human and familiar, respecting nature and all it has to offer.

Fendair: Peace, kindness, and humility. The Fendarians enjoy living a good, simple life
surrounded by those dearest to them.

Inther: Ingenuity, humor, and survival. The Inth excel at creative problem solving using whatever's on hand to thrive.

Ratha: Pride, wit, and strength. The Rathans know that excelling in your chosen field brings glory to your community.

In Familiars of Terra you play a Seeker, a hero who travels the continent of Tír looking for adventure and helping those in need. Seekers are rare; it’s a modern world after all, who has time for heroics? But after the Vast War, Seekers are needed more than ever.

The Badlands, large swaths of land bombed in the war, are twisted, dangerous places. Hybrids wander the blasted plains, and spirits cry out in pain. Will you heal the devastation?

After the war, the aggressor nation of Plinth closed its borders and the darkness hanging over the nation grew. Now every person in Plinth acts as one, moving in a strange dark dance, each with the name "Emilia" upon their lips. Can you unravel the mystery?


You can download the Familiars of Terra Quickstart on DriveThruRPG now.


FROM BEYOND: DESCENT Sci-fi RPG Starfinder Roleplay Adventure by Davide Tramma
(Campaign Ends : Wednesday 25th April 2018; 05:35 UTC)

From Beyond: Descent is the second adventure in a six part series for the Starfinder RPG. Following on from From Beyond: Distress Call, which was successfully funded and fulfilled earlier this year, this second 76-page episode is for character levels 4 to 8. This episode can be run as part of the ongoing series or as a one shot.

The subroutine has made its second move. The second episode of this adventure path will see the PCs fighting to save the station from destruction, taking them to the surface of one of the planet that form the star system. They have to travel unnoticed and manually land. Will their ship, the Sawshark, endure the harsh planet atmosphere ? Will the PCs survive to what they'll find out there ? They won't be alone in this mission. If successful or not, will be up to you.

The PDF is ready to go and will be delivered when the project concludes. This adventure is the second episode of the FROM BEYOND adventure path. The adventure itself can be a scene in any existing game or be ran as a one shot without the setting detail making it versatile for improv GMs as well! A campaign setting will follow, with this adventure path being an introduction.

The adventure includes:
- 6 new creatures
- the Expert NPC class, which introduce the concept of NPC as permanent crewmember together with the possibility of level advancement and XP award.
- 2 Pathfinder Legacy races converted fro Starfinder. The hobgoblin and the duergar. Both races have been revised adding some specific racial traits.



A Dead Man’s Guide to Dragongrin: 5E Campaign Setting Guide by Absolute Tabletop
(Campaign Ends : Monday 23rd April 2018; 03:59 UTC)

A Dead Man’s Guide to Dragongrin is a 5th Edition campaign setting guide and worldbuilding toolkit which will be about 325 pages (before any stretch goals).

The current outline for A Dead Man’s Guide to Dragongrin is built in sections. Our ambition is to produce a campaign setting guide that is much more than a tome of world history. We want the book to be an atlas of inspiration, and to contribute to your games in a meaningful way. The lore of Dragongrin is only the beginning. We seek to offer new methods of prep for Game Masters, and inventive pathways of character creation for adventurers.

A Dead Man’s Guide to Dragongrin – Proposed Sections:

  • Section I: Primer – Getting familiar with the world, and roleplaying within it.
  • Section II: Character Creation – Building a hero unique to the realm.
  • Section III: Life in Dragongrin – Everything from dominant culture to cosmology, presented in fun, usable ways.
  • Section IV: Regions – Regions unique to the realm, including everything you need to explore them as a player or Game Master.
  • Section V: Wonders – The extraordinary facets of the realm, each getting a section full of roll tables and lore.
  • Section VI: The Darkness of Dragongrin – Thematic rules options for combat, treasure, and monsters.
  • Section VII: Toolkit – Modular tools and options for customizing your own version of Dragongrin.

A Dead Man’s Guide to Dragongrin is an atlas of inspiration. This robust campaign setting guide brims with the unique lore and rich history of the world of Dragongrin. Also included are customizable options and prep tools, making this a truly modular worldbuilding toolkit. Discover the dark fantasy realm of Dragongrin, learn of its troubles and conflicts, and then make it uniquely yours, bringing it to life at your game table.

Fully compatible with 5E, A Dead Man’s Guide to Dragongrin includes extensive setting background and mythos, unique regions and cultures, new player options and mechanics, and a host of inspirational tools and creative techniques for building your own version of this twisted, troubled world.



Halls of Legend – Castle Poster Map Set by Christopher West
(Campaign Ends : Thursday 26th April 2018; 03:59 UTC)

The Halls of Legend project aims to provide a series of poster maps that will allow you to build an enormous castle for your campaign, section by section. The initial goal is for two maps, The Great Hall and the Castle Dungeons. But as the Kickstarter grows, so will your castle! New sections will be unlocked and added to the rewards via stretch goals.
This crenelated and gargoyle-encrusted medieval fortress mixes the practical needs of a defensive stronghold with the mystical trappings of a secret arcane academy and the luxurious appointments of a royal residence. Each modular poster map is designed to be useful on its own, while connecting seamlessly to adjacent sections as part of a greater whole.

The maps will be available in a variety of formats, including PDF, 22”x34” posters, and campaign exclusive 22”x34” vinyl.


Call of Cthulhu Leather Campaign Journals by TYPE40
(Campaign Ends : Friday 27th April 2018; 23:36 UTC)

TYPE40 are back after running their Call of Cthuthu Leather Document Wallet Kickstarter last year with an all-new campaign offering you no less that FOUR hardcover, leather bound and embossed mythos based journals.

Three of the journals are themed around At the Mountains of Madness, The Call of Cthulhu and The Dunwich Horror, whilst the fourtt is a Mythos Flora and Fauna journal documenting an investigators descent into madness.

At 8 x 5 inches and with 200 pages of quality notepaper inside, they are the perfect size to be used in game for note taking or to map out your Call of Cthulhu campaigns.

The four journals will come in two brown and two black leather hardcovers and each will have it's own embossing art.

At the Mountains of Madness will sport an "Antarctic Expedition" motif.
The Call of Cthulhu will have embossed on it The Stars Align symbol
The Dunwich Horror will show The MU Letterhead sigil.
The Flora and Fauna journal will have The MU Botanical Society symbol.

The journals evoke the feeling of discovering an artefact full of esoteric script or hidden clues, but this time, you are the dread author.


Something no investigator should leave home without!


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If you have a forthcoming Kickstarter, or see one that excites you, please feel free to drop me an email on angus.abranson@gmail.com You can follow me on Twitter @ Angus_A or on Facebook where I often post about gaming.

Until next week, have fun and happy gaming!

Angus Abranson
 

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thorgrit

Explorer
I was ready to eagerly tell my friends with disposable income about Lasers & Liches: Tales from the Retroverse, but it looks like the Kickstarter has already been canceled. Their page https://www.lasersandliches.com/news has the full announcement, but it looks like the main thing is they miscalculated costs to make and ship the physical extras.
 

Ramaster

Adventurer
I was ready to eagerly tell my friends with disposable income about Lasers & Liches: Tales from the Retroverse, but it looks like the Kickstarter has already been canceled. Their page https://www.lasersandliches.com/news has the full announcement, but it looks like the main thing is they miscalculated costs to make and ship the physical extras.

Damn!

I hope the re-upload it with the correct prices. This looks like a really cool idea. Exe.mage? Techo-Viking? I'm sold!
 

Lasers & lichs, retroverse? That sounds like "Narita Boy".

[video=youtube;5SUos6MgTjA]https://www.youtube.com/watch?v=5SUos6MgTjA[/video]

Seriously, I imagine that setting with this music as soundtrack:

[video=youtube;XVjGuum-PgQ]https://www.youtube.com/watch?v=XVjGuum-PgQ[/video]

I wish him a great success. Why not to mix it with Starfinder?

It is curious, but I don't remember the 80's being so cool. I guess we could say this is pixel-punk or neonpunk.
 
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Lasers & Liches looks awesome. I hope they work things out better for their next Kickstarter. Although variant games look interesting to me, I never actually play them. This one, however, looked like something I might try to get my family or other group to play on occasion! However, some of the tiers did seem a bit odd to start with. There seemed to be rather expensive PDFs with rather cheap step ups to hardcover books. On the one hand, I can see that as enticing to upgrade your pledge, but if you only want PDFs, it's pretty clear you are in a way paying for other people to have cheaper hardcover books. (Or maybe they were assuming ridiculously high print runs. But even still, I don't think $15 hardcover books are very realistic, so the $30 PDF was likely helping subsidize the hardcover price.)

Also, I love Christopher West's maps and the Halls of Legend looks incredible... except it's unlikely to be the entire thing. If it was for the full set of maps, I could see paying $100 for the whole thing and basing most of a campaign around it. I would absolutely love that!! Unfortunately, the way the Kickstarter is set up, every map past the first is a stretch goal, and it's looking iffy on reaching even the 2nd map. I would pay for the entire, well-detailed castle but 25% of a castle is pretty much useless to me. :( Kind of a weird position where I would be willing to drop a lot of money on it but only if it met it's stretch goals, and without meeting ALL of those stretch goals, I have zero interest.
 

Atlatl Jones

Explorer
I played in Tim Gonzales's Tyranny of Dragons game when 5e first game out. His creative additions made the game really fun. I still have the mini I made for my PC dwarf after a certain cursed magic item permanently replaced his face with that of a freckled human teenage girl. I hear that magic item is in this book for others to "enjoy" now...
 

Elf_flambe

Explorer
The issue with the Lasers and Liches campaign is why I'm leery about first-timers offering a ton of different physical rewards. Enthusiasm is great, but so many campaigns like that have crashed and burned in the past, leaving both creators and backers angry and empty-handed. Kudos to these guys realizing they were in over their heads and pulling the plug. I applaud their honesty, and wish them well with future, well-considered campaigns.
 


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