New Hobby Releases In Stores & PDF Spotlight: 23rd April 2018

Welcome back for this weeks rundown of New Releases that should be hitting games stores over the coming week, plus a look at a selection of PDF releases from the last week! Once again we have a mix of RPGs, board & card games, miniatures and CCGs! Highlights include the new solitaire Call of Cthulhu 7th Edition Alone Against The Dark in print, the Mini Dungeon Tome from AAW Games in PDF containing 137 adventures for Pathfinder, the latest Magic: The Gathering release, Dominaria, and lots more! For more information about any of the physical products please contact your local games store.



ROLE PLAYING GAMES PDF SPOTLIGHTS

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The Blessed Lands Codex Geographica vol. I
Arcanis 5E Supplement
By Paradigm Concepts, Inc

Birthplace of empires and the cradle of civilization, the Blessed Lands is the holiest of places upon Arcanis. Atop a thousand-foot-high mesa lies the First City. This once majestic metropolis served as the capital of no less than four great empires and laid abandoned for millennia. It is now being reclaimed, block by block, from the foul and malevolent creatures that made their lairs within. Half the city yet lies in ruin, its secrets awaiting discovery by the brave and foolhardy. Throngs of pilgrims journey to the region each year and caravans of exotic goods traverse the treacherous landscape in search of fortune. It is a land of danger and opportunity, of ancient curses and sacred temples.

Explore the ancient Citadels of the Gods, journey across the Plain of Monuments, and hazard the Voei infested Fervidus Hills. Match wits with the canniest of merchants, thieves, and priests from across the Known Lands and the exotic empires and city-states to the west. Negotiate the tense détente between the legionnaires of the Coryani Empire and the soldiers from mysterious Khitan as they try to hold a fragile peace in this most volatile of cities.

Within these pages you will find:​


  • [*=center]An in-depth history and survey of the Blessed Lands region
    [*=center]An exhaustive look at the people and locations within the First City
    [*=center]New Class Options, Divine Aspects, Fighter Archetypes, and Holy Champion Orders
    [*=center]New Backgrounds, Feats, and Spells
    [*=center]New Combat Schools
    [*=center]A Bestiary detailing some of the bizarre and dangerous creatures that inhabit the region
    [*=center]Scores of adventure hooks to keep your players entertained

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Mini-Dungeon Tome
Pathfinder Adventure Anthology
By AAW Games

Over 130 adventures for Pathfinder RPG!

From the depths of the darkest dungeons to primal dangers of the untamed wilderness, this tome binds ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts.

AAW Games brings you this massive collection of more than 130 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign with the turn of a page!

Themed and organized for convenience, the Mini-Dungeon Tome provides setting-neutral fantasy adventures suitable for every party level and size. With all reference material included in a convenient index, this single book holds everything you need for years of adventuring.

Offering contributions from all-star authors and game designers, Mini-Dungeon Tome is the book you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!

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Location Maps
City of Mist Supplement
By Son of Oak

Immerse yourself in the City of Mist with these ten (10) different illustrated maps of the City's most dramatic locations including:​


  • [*=center]The Back Alley
    [*=center]The Subway
    [*=center]The Private Office
    [*=center]The Dirty Dive
    [*=center]The Museum
    [*=center]The Docks
    [*=center]The Warehouse
    [*=center]Chinatown
    [*=center]The Motel
    [*=center]The Cabaret

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Modern Worlds
W.O.I.N. Supplement
By EN Publishing

Design your Modern Day Seting!

This manual for the What's O.L.D. is N.E.W. roleplaying game system guides you though the process of designing a game setting based on any time period from the 18th century through the near future. With detailed rules for the creation of organisations, heritages, careers, monsters and villains, and more, along with discussion on genre, theme, and technology, any GM should be able to create their own universe!

Also included are guidelines on running your game, creating campaigns and adventures, and ideas for exciting premises, exotic locations, and interesting events!

Finally, you'll also find a selection of villains and foes, and a short introductory adventure featuring ninjas, a car chase, a mad scientist, and zombies...

This book requires the use of a What's O.L.D. is N.E.W. core rulebook.

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Realms of Terrinoth
Genesys Setting
By Fantasy Flight Games

Enter a World of Ancient Magics and Terrible Dangers!

Ready your sword and spellbook for adventure in the fantasy land of Terrinoth! Using the Genesys Roleplaying System, this sourcebook allows players to explore the magical Runebound setting filled with tragedy and mystery. Terrinoth faces darkness on all sides—ghastly skeletal Reanimates, raging dragons, and even horrific demons—and heroic characters are needed more than ever to rise to its defense. With Realms of Terrinoth, you’ll be ready for the challenge!

This supplement for the Genesys roleplaying game includes:​


  • [*=center]The history of Terrinoth, from the primordial fall of the Elves to the fiery invasion of the Dragonlords and beyond.
    [*=center]Character creation options for playing races like Latari Elves, Orcs of the Broken Plains, Catfolk, Forge Dwarves, and Gnomes.
    [*=center]New character careers such as Mage, Scoundrel, and Warrior.
    [*=center]Heroic Abilities that allow characters to perform singularly wondrous feats, create powerful signature weapons, and more!
    [*=center]New weapons, gear, mounts, services, and other items essential for adventuring in Terrinoth and the other lands of Mennara. You can even wield one of the fabled runebound shards!
    [*=center]Crafting rules for fashioning unique weapons, powerful magic items, and mysterious alchemical potions.
    [*=center]New rules for using magic, including spells for reanimating the dead, calling upon the gods for aid, and accessing primal forces.
    [*=center]A tour across Terrinoth, home of the valiant Daqan Lords but also the foul Mistlands of the undead. Delve into the ancient Elven forests and the Dwarven kingdoms underneath the Dunwarr Mountains, as well as the far-off the desert sands of Al-Kalim, the frozen wastes of Isheim, and the deadly jungles of Zanaga!

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Player’s Guide
Shadow of the Demon Lord Supplement
By Schwalb Entertainment

The End Starts Here!

Sometimes the world needs heroes, but sometimes, the world takes anyone it can get. Whether you’re playing an unhinged wizard armed with dark magic or a valiant champion fighting in the name of the New God, a shifty-eyed changeling, or a malicious goblin, in these dark times, all must come together if the Demon Lord would be stopped. Now is your time to make a difference, to take a stand against the demon, the cultist, the monster, and the chaos. It falls to you and a group of mismatched others to do your part to save the world.

Drawn from the pages of Shadow of the Demon Lord, this supplement includes everything you need to create and play a character in a world gone mad. Inside you’ll find:​


  • [*=center]Complete character creation rules letting you choose from humans, changelings, clockworks, dwarfs, and orcs, along with numerous tables to help you create interesting characters in little to no time at all.
    [*=center]All the rules you need to know in order to fight the shadow and stay alive.
    [*=center]Advancement options for novice, expert, and master characters.
    [*=center]Pages of gear covering everything from weapons to incantations
    [*=center]330 spells divided between 30 traditions of magic

The Demon Lord’s shadow creeps across the world, sparking war, upheaval, and chaos. Now is the time for heroes to seize their destinies, villains to accomplish their despicable goals, and everyone else to fight for their survival. In this game, you and your friends can tells stories about thwarting the plots of insane cultists, hunting down and destroying bizarre demons, uncovering lost lands, investigation weird mysteries, and more. You just need your imagination!

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Alien Breeds
Traveller / Cepheus Engine Supplement
By Zozer Games

What would an ocean be without a monster lurking in the dark? It would be like sleep without dreams. [Werner Herzog]

Alien Breeds is a roleplaying supplement for the Cepheus Engine and other classic 2D6 SF roleplaying games. It details a new species of hostile alien predator with both an unnerving and horrific lifecycle as well as an ability to mutate ad hoc to suit its current environment. Alien Breeds works well within Zozer Games’ own SF setting called Hostile, but it can be used in any Cepheus Engine game – as long as your players can handle this beast… and there is certainly no guarantee of that!

Included with the book is a typical colony installation. It is a fairly small example, big enough to hold may be 50 or 60 people, enough for an extended science survey, a prospecting mission or the maintenance of some new equipment on planet – perhaps a powerplant, refinery, test mine or atmosphere processor.

The colony layout is used in the included adventure – ‘Outbreak’.

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The Forbidden Caverns of Archaia
5th Edition Megadungeon
By Greg Gillespie

A new FIFTH EDITION megadungeon from Barrowmaze author Dr. Greg Gillespie!

The lost city of Archaia - an ancient ruin sunken into the earth - lies deep in the badlands. In recent years, caravans from Eastdale have come under attack from orcs, goblins, and worse. Some say these blood-thirsty warbands have made lairs in the deep caves and ruins. Sill others say the ancient halls are filled with magnificent treasures left by the Archaians. Are you brave (or foolish) enough to delve The Forbidden Caverns of Archaia?

THe Forbidden Caverns of Archaia (FCoA) is a 296-page classic old school megadungeon for use with the Fifth Edition of the World's Most Popular role-playing games. THe pages of Forbidden Caverns are crammed full with new material, maps, amazing art (including special surprizes by former TSR artists), as well as an amazing colour cover art by Ex-TSR artist Erol Otus that matches Barrowmaze Complete 5E as a sister-book.

The Forbidden Caverns of Archaia will keep your players on their toes and your campaign going strong for years.

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Those Dam Goblins (Revised)
OSR/5th Edition Adventure
By Fail Squad Games

A few years ago, human settlers discovered a marsh-covered valley that they knew would provide fertile cropland if only the marsh could be drained.The deflected water flooded a goblin lair, ousting the ornery creatures and reaping their undying hatred. Now, the goblins seek deadly revenge!

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Ultimate Ships
5th Edition Supplement
By Legendary Games

The sea is calling, and Ultimate Ships is the perfect resource to make your aquatic adventures amazing in your 5E campaign! This incredible expansion brings you everything you need to expand the nautical optinos in our campaign, with with rules for shipboard combat, simple and advanced ship-to-ship combat, and easy-to-use fleet battles! You’ll find detailed options for ships large and small from ancient times to the Age of Sail, with naval siege weapons from cannons to catapults, ballistas to firedrakes, as well as special ship modfications like concealed weapon ports, silk sails, and smuggling compartments. Add in spell effects on ships, shore bombardment rules, ramming, repairs, boarding actions, plus tons of sample ships, and you can play at the level of detail that suits your game and your players, from simple to complex.

The mass combat rules for 5th Edition in Kingdoms, Ultimate Battle and Ultimate War from Legendary Games offer a terrific integrated system of kingdom management, nation-building, and battles on sea, sky, and land, but if you’d like to run a fun and fast fleet battle without quite that level of detail you’ll love the fleet battle rules presented here. Form up your squadrons and bring out your fleet for fast-paced skirmishes at sea, with plenty of tactical options to make every sea battle unique but without bogging down in complexity. Drive to the enemy flagship and bring out your heroes to face down their foes on deck and claim the spoils of victory!

Ultimate Ships helps you bring the classic adventure voyage to life in your 5E game with a wealth of material, but its modular design also makes it easy to use as much or as little as you like. Whether you create a full-fledged nautical campaign or just need concise, detailed rules to handle an ocean journey or riverboat cruise, this book is an encyclopedic addition to your 5E gaming library! Grab this fantastic 46-page 5E supplement today and Make Your Game Legendary!


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ROLE PLAYING GAMES

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Alone Against the Dark
Call of Cthulhu 7th Edition Solo Adventure
By Chaosium

A solo play Call of Cthulhu mini campaign. No Keeper is needed as you guide yourself through the adventure.

Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.

Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands.

As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist.

This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice.

Armed with a copy of the Call of Cthulhu Keepers Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark!

First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.

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A Lion in the Ropes
5th Edition Adventure
By Troll Lord Games

Boots wet from crossing the small river, you tramp onto the remnants of an old road. A small village lies before you. Its mostly wooden cottages stand arrayed in neat order along either side of the road. The dinner hour is only just passed and the town is muted and dark. Shutters and doors are tightly closed, and the gentle clanking of your armor and equipment echoes in the still quiet. No dogs bark. There is no sound but the ragged breaths of your tired band.

Lord Galveston's lands are plagued by murders. For the past several months people have been disappearing. Some bodies have turned up, their corpses found along the banks of the river. Strange tracks of a cat-like creature have been found around the villages, and rumors abound that a charon fiend, a dreaded beast of chaos, has come from the nearby wood and settled in the area. The latest victim is the Deacon of the Four Saints Church in Capendu. His body, found in the river, sent the alarmed villagers in search of aid.

The adventure unfolds in the lands of the aged Lord Galveston and plunges everyone into a twisted tale of wild beasts and the restless dead. Solve the riddle and discover the truth behind A Lion in the Ropes.
A low-level adventure for a party of 4-8 characters. Play as stand-alone or part of a larger series.

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By Shadow of Night
Castles & Crusades Adventure
By Troll Lord Games

The City of Bergholt lies upon the southern shores of the Interzae. Her crumbling walls and ancient cobbled streets are little more than a backwater, controlled by powerful merchants and thieves. In these darkened streets and twisted alleys people claw their way to the top through violence and guile. In Bergholt, the fear lingers in every shadow.

In By Shadow of Night you’ll find a complete detailed description of Bergholt, a rich cast of NPCs who all have their own plots and plans, over 20 encounter areas, including a small dungeon and a large fold-out map of the city. All this setting material comes to life in the dark and deadly adventure, also included within, that is By Shadow of Night.

By Shadow of Night picks up after the Death in the Treklant series, available from Troll Lord Games, though it can be a stand-alone adventure if desired.


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BOARD & CARD GAMES

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The Crossings of Poros Adventure Pack
Lord of the Rings LCG Expansion
By Fantasy Flight Games

The Crossings of Poros is the sixth and final Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game.

For several of Middle-earth's heroes, the end to a long and difficult journey through Harad is nearly within sight. These heroes have survived a shipwreck and a desert crossing. They have tamed Mûmakil and allied themselves to a tribe of good-willed Haradrim. They have battled Orcs and Wargs. They have confronted Giant Spiders and wicked Southrons. And they have freed their friends from one of the Dark Lord's dungeons.

But now the friends they have freed are slowing them down. The heroes know the Orcs and Wargs will soon return—and in greater numbers. The Southrons will want their revenge. And there are still many miles to cross before they reach the safety of Gondor.

With its sixty cards (including a new hero and three copies of each new player card), The Crossings of Poros challenges you and your heroes to find your way through the final stretches of Harad. Will you lead your company through the desert? Or will you ask them to weave their way through the rocky hills of the Ephel Dúath? Both paths bring their own dangers, and it falls to you to safeguard your heroes, their allies, and their hope for freedom.

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Promise of Power Force Pack
Star Wars LCG Expansion
By Fantasy Flight Games

Throughout the "Alliances" cycle, you've been encouraged to forge new alliances across affiliations. Now, with Promise of Power, players find the final Force Pack of "Alliances", marking the climactic conclusion of the cycle. With ten new objective sets (two copies each of five distinct sets), this Force Pack continues to reward players of Star Wars: The Card Game for melding affiliations together in a single deck. Promise of Power also introduces plenty of characters from Star Wars Rebels, bringing a new version of Ezra Bridger, Cikatro Vizago, and more Inquisitors into the game.

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Sanctum of Twilight
Mansions of Madness 2nd Edition Expansion
By Fantasy Flight Games

Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians. In secret, they also meet to enact forbidden rituals with dark consequences. The poor souls who discover this truth often vanish, never to be seen again.

Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios. With new spells, items, mechanics, and a new monster, this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within.

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Leviathan
Abyss Expansion
By Bombyx

News from the outpost is worrying. The Leviathans, these terrifying sea monsters, are converging towards the border and threatening the Kingdom. Will the Allies and the conscripts, mandated by each of the Guilds, contain them? Exploring is now dangerous: fighting is not easy, and fleeing can be even more dangerous — but the opportunity is unique to prove your worth and use this influence to gain access to the throne.

In Abyss: Leviathan, the threat track is replaced by the border board on which Leviathan cards will be placed. When you explore the depths, if the revealed card is a monster, you can fight a Leviathan on the border. Some new lords and some allies will help you fight, using their power. The player who has killed the greatest number of sea monsters takes the statue and wins 5 extra points at the end of the game — and if you do not fight, you may get injured...

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Conclave Expansion Collector Box
Mystic Vale Expansion
By Alderac Entertainment Group

Mystic Vale: Conclave consists of an expansion for the Mystic Vale base game as well as a large storage box that can hold all your Vale in one valise.

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Endangered Orphans of Condyle Cove
1-4 players, ages 14+, 10-30+ minutes
By Certifiable Games

A deplorable tabletop game devoid of joy, hope, or humor; which, regrettably, is also far more awesome than it has any right to be.

In Endangered Orphans of Condyle Cove, players take turns choosing to move around the board, playing options to either help their orphan survive, or make their opponent's orphan suffer.

When an orphan either runs out of options, or in an act of desperation, reveals the boogeyman, the boogeyman takes the orphan.

When all but one orphan are taken by the boogeyman, the game ends, and the last orphan to survive is the winner.

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The Hunter’s Nightmare
Bloodborne: The Card Game Expansion
By CMON Ltd

Return to the Chalice Dungeons in Bloodborne: The Card Game – The Hunter's Nightmare. In this expansion, players must survive against new, deadly bosses and monsters; however, new weapons will help hunters along the way. The Hunter's Nightmare also introduces two new gameplay features: Death Tokens and Runes, both of which will have lasting effects throughout your games.

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Rising 5: Runes of Asteros
1-5 players, ages 12+, 15-25+ minutes
By Grey Fox Games

Find the lost runes and save the planet Asteros!

A long, long time ago, the ancient King of Asteros confined the brutal monsters in the Rune Gate and sealed it with four divine runes. But five days ago, a mysterious evil power opened the gate and changed the code. Asteros is haunted by fear and disasters again! The wise leader ORAKL asked the Council of United Planets and they sent four famous agents: EKHO, HAL, ELLI and NOVA. ORAKL the wise and the four brave agents begin to fight against the evil powers to save Asteros. They must find the Code to reset the Gate and confine the monsters again. People call them "Rising 5", hoping they will be able to restore peace on the planet.

Rising 5: Runes of Asteros is a co-operative deduction and adventure game with a mobile phone application or a game master. Players must find the answer Code with the four Runes in the right arrangement before the evil power devours the planet. Players can explore the planet to collect energy or clues and to fight against evil monsters. When players try to unlock the code, the App or the game master will give signs that lead to right code.

If players successfully find the code, they win; if the Darkness Level reaches the Red Moon because of the evil monsters or if the Character card deck is exhausted, the players lose the game.

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Feudum
2-5 players, ages 12+, 80-180+ minutes
By Odd Bird Games

Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth, fight as knights or finagle your own feudums?

Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize four actions per turn in attempt to score the most victory points over five epochs.

Each player controls several medieval characters that roam the countryside tending farms, taxing towns and taking outposts in effort to rise in power.

But that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums, which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.

Once a guild member, you will dutifully play your part in a progressive economic cycle, whereby the farmer ships goods to the merchant who equips the alchemist, who invents black powder, which arms the knight, and so on.

If you run your guilds wisely, maintain control of key locations and adapt best to changing events, you will be victorious. Unless, of course, you starve, get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!

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Windmills & Catapults
Feudum Expansion
By Odd Bird Games

Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions. That takes the biscuit! You’re not about to lick someone’s boots without a fight.

Feudum: Windmills & Catapults is a riveting and rambunctious region tile expansion. The game adds new region tiles, royal writs, a wooden windmill, and the ability to play with a 6th, pewter-colored player!

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Seals & Sirens
Feudum Expansion
By Odd Bird Games

Feudum: Seals & Sirens is a surreal seafaring expansion of Feudum. This expansion adds 6 whirlpool discs, 1 royal writs and a wooden siren.

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Alter Ego
Feudum Expansion
By Odd Bird Games

Feudum: Alter Ego is a clever and customizable deck expansion to play Feudum. The game lets you swap up to 6 of the action cards before the game with alternate cards featuring special abilities.

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Squirrels & Conifers
Feudum Expansion
By Odd Bird Games

Feudum: Squirrels & Conifers is a "mini-expansion" featuring 50 tasty squirrels and 6 wooden conifer trees that bring the board's topography to life! This expansion replaces the green food cubes with pink ones and creates a multiplying food source on the map. NOTE: The pink cubes are more accessible for color blind players and may also be used apart from the expansion rules.

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Legendary Creatures
2-4 players, ages 13+, 60-120+ minutes
By Pencil First Games

There is a great buzz of excitement throughout the halls of Kajan, the School of Life, as the High Council has announced a Trial of Nature’s Grace! When a group of apprentices show sufficient promise, a Trial is called. Over a period of three days the apprentices racing through the realms attempting to earn renown in the minds of their teachers, but most importantly in the eyes of the fantastic creatures. Each student is given an Amulet, allowed the same three spells, and start their travels with an identical group of creatures who aid them with magical energy and fantastic abilities.

The objective of Legendary Creatures is to win the trial and advance to the rank of Druid. Players do this with the aid of fantastic creatures who assist them in their quest for renown, whatever form it may take. An apprentice’s final rank in each elemental realm, renown earned through great feats, and expeditions to distant landmarks determines who becomes the next Druid!

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Sunset Over Water
1-4 players, ages 8+, 20+ minutes
By Pencil First Games

THE BEAUTIFUL WILDERNESS
Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot. Some paintings sell for commissions, others you’ll keep for yourself, but you’re always going that extra mile to find inspiration.

OBJECTIVE
Over six days, players gain Renown by hiking to beautiful locations to paint landscapes, which they’ll later sell. Each day, players choose a Planning Card, which allows them to travel through the Wilderness and paint (i.e., pick up Landscape Cards). At day’s end, they can sell paintings to earn Renown (i.e., turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game’s end.

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Sabordage
2-5 players, ages 9+, 30+ minutes
By Renegade Game Studios

The famous pirate Blackbeard has summoned you to his deathbed and entrusts you with his dearest secret: the location of his hidden treasure! But the old rascal played one last trick on you by also revealing the location to every renowned pirate on the seven seas. The race is on, but in order to reach the treasure, you need a ship, sturdy and fast — except everyone has had the same idea and the battle is already raging in the harbor before the ships have even been completed!

Figure out how to finish your ship first in Sabordage, and you'll be on your way to treasure!

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VS System 2PCG: Brotherhood of Mutants
2-4 players, ages 14+, 30-60+ minutes
By Upper Deck Entertainment

In VS System 2PCG, players choose a main character, build a deck with exactly sixty cards, and attempt to KO the other player's main character in a game of superhero battles.

VS System 2PCG: Brotherhood of Mutants introduces 55 new cards that focus on the rival of the X-Men! This set includes Main Characters, Supporting Characters, Plot Twists, and Locations. VS System 2PCG: Brotherhood of Mutants can be combined with any other VS System 2PCG sets. A single box contains a full play-set of all cards.

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VS System 2PCG: New Mutants
2-4 players, ages 14+, 30-60+ minutes
By Upper Deck Entertainment

Vs System 2PCG: New Mutants showcases the cast of the nostalgic New Mutants comics and introduces new mechanics, Main Characters, Supporting Characters, Plot Twists, and Locations. Vs System 2PCG: SHIELD vs Hydra can be combined with any other Vs System 2PCG sets. A single box contains a full play-set of all cards.

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The World of SMOG: Rise of Moloch
2-5 players, ages 14+, 45-90+ minutes
By CMON Ltd

The World of SMOG: Rise of Moloch is a Victorian adventure board game, for 2 to 5 players, set in an alternate England, where magic and technology have taken an extraordinary turn. Playable as a campaign or solo adventures, Rise of Moloch puts one player in the position of the Nemesis, against the intrepid Gentlemen controlled by the other players trying to save the Crown. Secretly activate the order of your characters through different scenarios, enjoy your steam power weapons, and save your special actions for the most opportune moments - you surely don't want to make your opponent stronger!

Rise of Moloch is a campaign driven adventure, played over a series of missions, each telling part of the overall story of Moloch's rise to power (or defeat at the hands of the fearless Gentlemen!). Each mission features a unique board setup and goals for both the Nemesis player and Gentlemen players to complete. More so, subsequent missions will be impacted by the outcome of the one before it, weaving the overall story and game-play together to make each campaign unique.

Players will each control one or more of the intrepid Gentlemen or, in the case of the Nemesis player, cunning Agents and Minions, all with unique powers and upgrades they will utilize to complete the various goals of each mission.


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MINIATURES & MINIATURE GAMES

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General Veers Commander
Star Wars: Legion Expansion
By Fantasy Flight Games

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The Ratcatcher’s Guild: Paying the Piper
Guild Ball Expansion
By Steamforged Games

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The Ratcatcher’s Guild: Dice Pack
Guild Ball Expansion
By Steamforged Games

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Gameplan Deck
Guild Ball Expansion
By Steamforged Games


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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Dominaria Booster
Magic: The Gathering CCG Expansion
By Wizards of the Coast

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Dominaria Planeswalker Decks
Magic: The Gathering CCG Expansion
By Wizards of the Coast

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Dominaria Bundle
Magic: The Gathering CCG Expansion
By Wizards of the Coast

View attachment 96671

Sun & Moon Trainer Kit : Alolan Sandslash & Alolan Ninetales
Pokemon TCG
By Pokemon

The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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Yaarel

He Mage
Checking out Woin Modern, City of Mists beautiful maps (by the way the corebook is helpful for DMs to create mystery adventures), and I notice Schwalb reduces the abilities to just four: Strength, Agility, Intellect, and Will. Sweet.
 

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