Gavin Norman, Necrotic Gnome, Talks Old-School Essentials and D&D 5E Dolmenwood

Gavin Norman founded Necrotic Gnome to produce rules, adventures, and settings for Basic/Expert D&D. He’d played D&D as a kid in the 80s and when he returned to gaming as an adult he tried D&D 4E and Pathfinder. Because Basic D&D does not have rules for everything it requires a discussion between players and GM which Gavin enjoys. Instead of rolling to detect traps a player describes what and where they are searching which he found appealing. He decided he wanted to return to a simpler game that was more open ended.


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While Gavin uses Basic D&D core rules as written he enjoys creating his own classes, magic items, spells, and monsters. His first published work, the The Complete Vivimancer, is a spellcasting class that warps flesh to his own ends. This zeal for creation led him to his first kickstarter and offering the Basic/Expert rules not only as a hardcover but also in five separate hardcover books. As Necrotic Gnome publishes future books new classes could be swapped for old or mixed and matched. Other rules can be moved in and out as well. The modularity of Old-School Essentials is critical to its ongoing development.

Old-School Essentials, heavily developed and discussed at Necrotic Gnome blog, developed from B/X Essentials, a direct reproduction of the original 1981 Basic/Expert rules. Old-School Essentials includes two page spreads of related rules so the rulebook can be laid up flat on a table with everything needed on a topic at the GM’s fingertips.

New books are already being developed, with classes and spells from Advanced D&D 1E being converted to Old-School Essentials and more rules to come. In addition, Gavin has been building a setting called Dolmenwood in a series of zines.

An exciting development for Dolmenwood is it will be released for both Old-School Essentials and D&D 5E. His second kickstarter will be for a large campaign book for Dolmenwood with details on the history and background with 184 hexes describe (perhaps expanding into a second book). A player character book and monster book will follow. Dolmenwood can be added as a location in a larger campaign setting if desired.

A fractured fairytale campaign setting, Dolmenwood blends together the creepy, whimsical, and psychedelic into a witch’s brew and unleashes it in a mythic brooding forest. This weird eldritch wood is home to otherworldly elf-lords, talking beasts, and flying witches armed with magic to enthrall the helpless wanderers of the forest.

Dolmenwood has been described in zines and adventures so far, but with the upcoming campaign book it will get the deluxe treatment. Gavin has a goal of having a full color illustration for every monster in the eventual Dolmenwood monster book.

Gavin plans parallel development of new rules for Old-School Essentials while working on Dolmenwood. He is working on post-apocalyptic rules, advanced monsters and treasures, adventures, and working with third parties for their development of adventures.

Gavin says that all editions of D&D have their own charm, pros, and quirks. All of them are worth checking out and running to experience their different flavors of fantasy roleplaying. He hopes players of newer versions of D&D will experience Basic D&D in Old-School Essentials.

For D&D 5E and Pathfinder players, Gavin recommends trying Old-School Essentials to find out how older games were run and played all while enjoying a modern layout and careful editing. He has a tremendous respect for the new versions of D&D but he also values older versions. He encourages players to try a looser style and engage in discussion between players and GMs as a world is explored through improvisation and description.

This article was contributed by Charles Dunwoody as part of EN World's Columnist (ENWC) program. Please note that Charles is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG. We are always on the lookout for freelance columnists! If you have a pitch, please contact us!
 
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Charles Dunwoody

Charles Dunwoody

imagineGod

Legend
Grateful article. Probably, I must be one of those relative newbies who did not know the difference between B/X and the BECMI boxes of D&D memorabilia.

Anyway, these new-ish Old School Essentials definitely seem more approachable than the Rules Cyclopedia.
 



Hugh Acton

First Post
What's the advantage of OSE over established products like Swords & Wizardry or Labyrinth Lord?
OSE is an exact clone, as opposed LL or S&W. Also, it's presentation is designed for easier table reference and modularity. I have the BXE (same stuff, old name) in the POD paperbacks and they are quite handy. I've introduced the game to lots of players at my FLGS and many do love the difference in style of play from 5e.
 

EthanSental

Legend
Supporter
Everyone has their go to game system it seems ;) Some like dwarf and elf as a class etc, glad people are still supporting the games they enjoy!
 

paladinn

Explorer
Guess I'm kind of a LL fan. I love how the AEC allows AD&D 1e-ish and B/X-ish characters to play together seemlessly. Kind of the best of both worlds without all the stuff in 1e that we never used anyway.

Want a dwarf class character in a group with a 1e paladin and druid? Go for it! I believe you could even multi-class between a racial class and a "normal" class if you chose.

I do wish the goblins would do a supplement to allow features from 2e. I'd Love to see how some of the kits, specialty clerics, MU schools, etc. work in that framework.
 

Jiggawatts

Adventurer
You know what would be an instant buy from me, a well done AD&D 2nd Edition retroclone with evolutions. There is a metric ton of Basic clones, several 1E ones, but for 2E there is For Gold & Glory (which is basically like OSRIC, just an index and clean presentation of 2E as is), and the utterly failed Myth & Magic from several years back, and literally thats it.

Give me a 2nd Edition with a cleaned up skill/NWP system, inverted AC/atk, and juicer classes and I might have a new main game. Would love to see all the fun that could be had with new kits and specialty priests especially.
 



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