Baldur's Gate III Announced; Powered by D&D 5E
  • Baldur's Gate III Announced; Powered by D&D 5E


    The developers of the Divinity: Original Sin series, Laria Studios, officially announced Baldur’s Gate III.

    The new game will use the D&D 5th Edition rules as the backbone for their system and the storyline will be set directly after the events in the upcoming adventure Baldur’s Gate: Descent into Avernus. The game will be released on PC and the new Google Stadia video game streaming service. The announcement came with a teaser trailer below. More information is expected at the video game and electronics conference E3 next week.

    The game isn't quite available for pre-order, but you can add it to your wishlist on Steam. The Steam listing also gives some idea of the features and gameplay options, as it lists Single Player, Multi-Player, Online Multiplayer, Local Multiplayer, Co-Op, Online Co-Op, Local Co-Op, Shared/Split Screen, and Cross-Platform Multiplayer.

    The announcement follows a tease last week with an image of the stylized "III" which left the title of the game as part of the filename.

    Warning: The trailer features some gruesome imagery which may not be suitable for all audiences and is definitely NSFW.

    Comments 330 Comments
    1. gyor's Avatar
      gyor -
      Quote Originally Posted by Sorcerers Apprentice View Post
      It's a streaming service, where the game actually runs on computers in the google cloud and your computer only has to display a video stream and transmit your inputs. This means that it can run on pretty much any reasonably modern computer. The downside is that there will inevitably be some network latency in the controls, but that's mostly a problem with fast paced games, it shouldn't be an issue with a CRPG like Baldur's Gate 3.
      It's basicly the Netflix of video games.
    1. Mercador's Avatar
      Mercador -
      Quote Originally Posted by gyor View Post
      I believe Larian will also be at some kind of PC Game show on Monday
      Good, I didn't know they were at that show. I guess we'll learn more by then. No mentions during the Xbox Press Conference and there's no Sony PR Event this E3, so console release isn't planned.. yet.

      Quote Originally Posted by vincegetorix View Post
      I did not listen to the announcement, who you mind expanding a bit on how does Stadia works? Is it like Steam or other services like GOG? I have an old PC and was kinda saddened to see that I was going to miss that game, but you seem to say that low-perfomance PC should be able to run it?
      What's Sorcerer Apprentice said it's true. Not sure I would play a game like Mortal Kombat with a streaming link, just watching a press conference can't stay at 1080p, so imagine a game where 50ms matters. But if BG3 is a game like Divinity Original Sin 2 (like I think it will), you'll be fine, lag won't matter much.
    1. Elfcrusher's Avatar
      Elfcrusher -
      Quote Originally Posted by Azzy View Post
      AAA games and Mac have never had a great relationship, so this shouldn't be a surprise. However, there's alway this.
      Yeah I personally run games in a VM (well, I try...it doesn’t always work out) but I expect it’s a hurdle that loses the vast majority of the potential market.
    1. vincegetorix's Avatar
      vincegetorix -
      Quote Originally Posted by Sorcerers Apprentice View Post
      It's a streaming service, where the game actually runs on computers in the google cloud and your computer only has to display a video stream and transmit your inputs. This means that it can run on pretty much any reasonably modern computer. The downside is that there will inevitably be some network latency in the controls, but that's mostly a problem with fast paced games, it shouldn't be an issue with a CRPG like Baldur's Gate 3.
      ok, thank you for your explanations. Seems I'll get to play it finally. Yeah!
    1. Mercador's Avatar
      Mercador -
      Quote Originally Posted by vincegetorix View Post
      ok, thank you for your explanations. Seems I'll get to play it finally. Yeah!
      You sure will, the future is streaming (until ISP starts throttling everything).
    1. SkidAce's Avatar
      SkidAce -
      Future streaming can kiss my butt.

      Power outages, data caps....

      I understand and see the signs....I am not enthused.
    1. Paul Farquhar's Avatar
      Paul Farquhar -
      Quote Originally Posted by gyor View Post
      Right now I'm having fun speculating, later I can have fun either being right or nerd raging, either way I have my fun ;p

      Right now I choose hope over cynaism.
      Personally, I think nerd rage is a hateful thing - I would much rather play and enjoy the game when it comes out. The world has far too much negativity already without adding to it.

      This is what I hope for:

      * The game is fun to play;

      * The game has a good story;

      * I don't care what locations are visited so long as they are interesting and look cool;

      * I don't expect (or feel a particularly strong desire for) any races or classes that aren't in the core rulebook - bottom line is gotta keep something back for the DLC.
    1. dalisprime's Avatar
      dalisprime -
      Quote Originally Posted by SkidAce View Post
      Future streaming can kiss my butt.

      Power outages, data caps....

      I understand and see the signs....I am not enthused.
      Surely power outages stop any form of non-tabletop gaming , unless you have a handheld console with fully charged battery, in which case the Stadia platform would also work since you can play your games via phone/tablet that can be kept charged up with power banks. As for data caps - just get a better provider.
    1. Staffan's Avatar
      Staffan -
      Quote Originally Posted by Matthia05718273 View Post
      This article tells way more info on the game: https://www.rockpapershotgun.com/201...-original-sin/

      Spoiler for interesting plot details;

      Spoiler:
      The game is set right after Descent into Avernus, meaning that it is possible in that book to stop the city from being absorbed into hell (not too surprising). It also means the game is pretty much set right at the end of that book, so you could very easily pivot right from the Descent into protecting the city from Mind Flayers in a D&D campaign, which is pretty dope.
      Spoiler:
      My impression from Descent into Avernus is that the plot goes like this:
      * You're in Baldur's Gate and get wind of a plot to draw the city into Hell.
      * You try to stop it.
      * There's a gate somewhere, and the ritual has to be stopped from the other side.
      * OK, you succeeded. But now you're in Hell, and have to figure out a way home. Or not. And you're likely level 5 or so, so plane shift is out of the question.
    1. CapnZapp -
      Quote Originally Posted by Paul Farquhar View Post
      Why do people persist in setting themselves up to be disappointed? You would think they would have learned by now.

      Better to keep expectations modest, then you have a chance of being pleasantly surprised if they are exceeded.
      You have a point.

      Still, expecting full PHB support isn't mindless fangushing or idealistic naivete.

      Assuming we are really talking 5E rules (and not "5E rules") I don't see how they could have negotiated themselves out of supporting the full PHB.

      The only real alternative would be to support the Basic SRD only and that's so limited I would expect them to already at launch commit to a "PHB expansion".


      N.B. Optional content (requiring DM buy-in) like Drow or Wild Mage Sorcerers are OTOH fair game for exclusion. Obviously I can also see them skipping pets (familiars, companions, summoned animals) for gameplay reasons.
    1. CapnZapp -
      Quote Originally Posted by dalisprime View Post
      Waterdeep and Undermountain are not nearby locations by any stretch of imagination so don't hold your hopes up.
      Yes. I see no reason for them to encroach upon other content like that. There are plenty opportunities closer to the Baldur's Gate city that allows them to carve out their own playground.

      If they ever revisit other content, it feels much much more likely they will sail to Chult than add Waterdeep or Neverwinter, each of which is an established property in itself that would threaten to overshadow BG.
    1. CapnZapp -
      Quote Originally Posted by Sorcerers Apprentice View Post
      It's a streaming service, where the game actually runs on computers in the google cloud and your computer only has to display a video stream and transmit your inputs. This means that it can run on pretty much any reasonably modern computer. The downside is that there will inevitably be some network latency in the controls, but that's mostly a problem with fast paced games, it shouldn't be an issue with a CRPG like Baldur's Gate 3.
      Yes. Everyone is all doom and gloom when it comes to Stadia, but that is not our concern [emoji4]
    1. CapnZapp -
      Quote Originally Posted by gyor View Post
      It's basicly the Netflix of video games.
      Except offering cloud gaming is very different than show streaming.

      But if you by "basically" mean you subscribe to a service over the Internet, then yes.

      Then Stadia is basically the EN World of video games, assuming you're a community supporter.
    1. CapnZapp -
      Quote Originally Posted by Elfcrusher View Post
      Yeah I personally run games in a VM (well, I try...it doesn’t always work out) but I expect it’s a hurdle that loses the vast majority of the potential market.
      That potential market is seldom deemed big enough to be worth the hassle of a Mac implementation.
    1. CapnZapp -
      Quote Originally Posted by Mercador View Post
      You sure will, the future is streaming (until ISP starts throttling everything).
      Counting down to three!

      1, 2... *please check your connection*
    1. CapnZapp -
      Quote Originally Posted by SkidAce View Post
      Future streaming can kiss my butt.

      Power outages, data caps....

      I understand and see the signs....I am not enthused.
      That is likely because you're not a content owner.

      The notion of being able to rent out content again without having to sell it or otherwise transfer any rights, so you can charge a fee each and every time said content is accessed, and withdraw it at any time for any reason, is a corporate wet dream!
    1. CapnZapp -
      Quote Originally Posted by Paul Farquhar View Post
      * I don't expect (or feel a particularly strong desire for) any races or classes that aren't in the core rulebook - bottom line is gotta keep something back for the DLC.
      I don't see that either. Hoping for non-core character build options in the basic offering is... unwise in my opinion.
    1. CapnZapp -
      Quote Originally Posted by dalisprime View Post
      As for data caps - just get a better provider.
      I don't live in America but I believe that's easier said than done...
    1. CapnZapp -
      Quote Originally Posted by Matthia05718273 View Post
      This article tells way more info on the game: https://www.rockpapershotgun.com/201...-original-sin/
      What is "D&D’s new ‘Devil Deals’"?

      (Unless that was just the reporter's personal wish list...)
    1. Paul Farquhar's Avatar
      Paul Farquhar -
      Quote Originally Posted by CapnZapp View Post
      You have a point.

      Still, expecting full PHB support isn't mindless fangushing or idealistic naivete.

      Assuming we are really talking 5E rules (and not "5E rules") I don't see how they could have negotiated themselves out of supporting the full PHB.

      The only real alternative would be to support the Basic SRD only and that's so limited I would expect them to already at launch commit to a "PHB expansion".


      N.B. Optional content (requiring DM buy-in) like Drow or Wild Mage Sorcerers are OTOH fair game for exclusion. Obviously I can also see them skipping pets (familiars, companions, summoned animals) for gameplay reasons.
      That's what I would expect: PHB, possibly minus a couple of problematic things.

      Some races, such as drow, might possibly be excluded for story reasons, and a couple of subclasses for problematic mechanics. However, familiars have been done: BG, NWN, NWN2 and Pathfinder: Kingmaker all have them. They all have a slightly different take, and don't stick slavishly to PnP rules. Beamdog added wild magic to BG, so that can be done too. It's things like divination wizards that change dice rolls that I see being problematic in a computer game without major reworking.

      But if the game didn't have tieflings and dragonborn, I wouldn't lose any sleep...
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