D&D 5E Stargate RPG Announced from Wyvern Gaming

MGM and Wyvern Gaming (best known for the board game Sojourn: A Journey Through Time) announced a new roleplaying game based on the Stargate television series franchise with a preview at Gen Con this year with a full release coming at Gen Con 2020.
From the press release:

MGM AND WYVERN GAMING TO LAUNCH STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES

Fans to Get Sneak Peek at Gen Con in August, with Release to Follow at Gen Con 2020

June 11, 2019 — “Permission to barge in, sir?” Now all Stargate aficionados have “permission to barge in” and take on the bad guys with the Stargate Roleplaying Game. MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming, are collaborating on a new roleplaying game based on the popular Stargate SG-1™ TV series. Fans will be able to get a sneak peek at the game at Gen Con this August, with the launch expected to follow in 2020. MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM.

Brad Ellis, CEO at Wyvern Gaming, said, “We love the Stargate franchise, and we wanted to create a roleplaying game in which fans can become a member of the SGC. Just imagining progressing a character from level 1 to 20 while exploring the universe is a thrilling thought. We’re building on top of the D&D 5th edition Open Gaming License to make this an approachable game for roleplayers while adding the exploration and mechanics necessary for a modern science fiction setting.”

Robert Marick, Executive Vice President Global Consumer Products and Experiences at MGM, said, “There’s a passionate fanbase for Stargate SG-1 who are eager to immerse themselves in experiences that extend the brand well beyond the TV screen. Collaborating with Wyvern Gaming on the Stargate Roleplaying Game enables us to give those who continue to watch and re-watch episodes of the hit TV show the opportunity to enjoy the series and its memorable characters in a whole new way.”

The new Stargate Roleplaying Game lets players explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook contains all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member. The book also covers how to be a Game Commander (GC). In the game, Stargate Missions are handed down from Stargate Command. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or assassinate/capture high-value targets. Stargate Missions will launch the Living Campaign that will allow the players’ characters to advance through the ranks of the SGC. Through an online system, players can track their character’s progression, earn unique items, and become a legend within the SGC. For updates on the Stargate Roleplaying Game, sign-up at https://stargatetherpg.com/

Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program with recent products/partners including an upcoming fan convention from Creation Entertainment, collectible figures from Chronicle Collectibles, and tees from The Forecast Agency and American Classics.

Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O'Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal'c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe.

About Wyvern Gaming
Wyvern Gaming is a game design company whose mission is to create "Approachable Games For Everyone." The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit https://wyverngaming.com



About Metro Goldwyn Mayer
Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com.

About Brandgenuity
Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com.


A previous Stargate SG-1 roleplaying game was released by Alderac Entertainment Group in 2003 using the Spycraft D20 System rules, but has been out of print since 2004.
 

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Darryl Mott

Darryl Mott



Eilathen

Explorer
I really hoped someone would pick this license up again. But D&D 5e for SG?! Really disappointed!
Too bad, the franchise has such potential. But levels and classes just do not fit, imo. Seeing what a big "success" the first d20 version was didn't sink in, apparently.

Let us at least hope they get access to all the SG material. SG-1, Atlantis and maybe even Universe.
The setting really is a perfect playground for RPGs.
 

BookBarbarian

Expert Long Rester
Interesting. This is the first I know of since Cubicle 7 to use the 5e ogl for their own game.

It worked well enough form a sales stand point for Adventures in Middle-Earth.
 



Dire Bare

Legend
I really hoped someone would pick this license up again. But D&D 5e for SG?! Really disappointed!
Too bad, the franchise has such potential. But levels and classes just do not fit, imo. Seeing what a big "success" the first d20 version was didn't sink in, apparently.

Let us at least hope they get access to all the SG material. SG-1, Atlantis and maybe even Universe.
The setting really is a perfect playground for RPGs.

The prior game was built on the Spycraft engine, which itself was built on D&D 3E. Owned a few of the books, but never played it.

I disagree that D&D 5E is a bad fit. The main reason is accessibility, more folks are likely to try and play the game if they already know the rules. But, the main characters of the movie and TV show can definitely be seen as archetypes or classes.

Jack - Soldier
Teal'c - Warrior
Daniel & Samantha - Scientist

I'm willing to wait and see before passing judgement on the game. If it lives up to it's promise, building a sci-fantasy game on top of the D&D 5E engine, I will be excited to pick it up!

My worries are: There is no current movie or TV show to drive interest in the game, this could weaken sales and later support. This is Wyvern's game's first RPG (I believe), they have no track record. Will the license include digital support, will we get ebooks?

The main reason I haven't gotten into FFG's Star Wars game is that there are no (legal) ebooks, and my bookshelves are full.
 

Superchunk77

Adventurer
I think Savage Worlds would have been a better choice for the rules system. It can handle any genre, and comes with a lot of what you'd need built into the core rulebook, for only $10. The SG1 book would just need a few rules to handle go'uld tech, a few alien races in a bestiary, and then the rest would be just fluff and story material, adventure seeds, maybe a few new Edges and Hindrances if need be.
 

MarkB

Legend
Having run a game using a cyberpunk reskinning of 5e, it's more than adaptable enough to work for a setting like this. You can achieve a surprisingly effective degree of genre-shift just using some new subclasses and backgrounds.
 

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