Drawmij
  • Drawmij


    The time is 1987 and I was the Vice President of the design and editors. It was a great job because TSR had amazing people doing the design and editing of product. I wasn't liked much by upper management at TSR after Gary left the company. I don't do well with authority figures that I do not believe know what they are doing. So I was fairly sure I didn't have long to work at TSR. However, I didn't count on the product schedule keeping me there for as long as it did.
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    Gods, Demigods, & Heroes was a D&D supplement that I suggested to Gary [Gygax] and it was published in 1976. It presented gods and heroes for D&D. In those days there was no google or internet research features and so I had to do a great deal of library research to get the book done. I used the Golden Bough for a great deal of the legendary treatment. I read all the novels of the authors I mentioned in the book. The concept was a first attempt at combining gods into the game and sold well.
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    As “Young Jim Ward” I started out in the sales department as the inventory controller. It was my job to order the boxes and parts for the games and especially the D&D box set. That game was selling 100,000 units a month. One of “Young Jim Ward’s” jobs was to make sure the Hong Kong dice came in on time to fill the next batch of 100,000 boxes.
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    Thank you all for the very kind welcome onto the EN World pages. A writer always glories in the kind words of his readers. Also I want you to know I will be very responsive to the interests of the EN World group. From the notes already left for me [in the first article, Who In The World is James M, Ward?] I can see you want to hear about the design of Deities & Demigods and Gamma World. I promise that will happen in the months to come.
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    When Morrus emailed me that EN World would like to start running articles on my memories of TSR I was very pleased and honored. EN World consumers have a reputation for being very knowledgeable in the hobby market which is good and bad for an old dude like me. I am still a bit hesitant to enter this arena as I consider myself a very “Old Guard” designer and GM and many of my ways are considered obsolete by the players of today. Let me take a few paragraphs to explain who I am and what I intend to do in these articles in the hopes of sparking the interest of the readers of EN World.
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