View Profile: Flexor the Mighty! - Morrus' Unofficial Tabletop RPG News
  • Flexor the Mighty!'s Avatar
    Wednesday, 10th July, 2019, 05:10 PM
    Ran Swords and Wizardry (OD&D clone) Sunday afternoon and again tonight.
    39 replies | 1510 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 9th July, 2019, 11:36 PM
    I run S&W in a meat grinder dungeon. Stats don't matter much, there aren't any skills to speak of, and the rules are pretty sparse. Awesome! Tell me what your PC is doing and I'll adjudicate according to the rules we have and if there aren't any I'll use my best judgment and try to be consistent. Its a more player focused game IME, less fiddling about with the knobs and dodads on your...
    231 replies | 7928 view(s)
    2 XP
  • Flexor the Mighty!'s Avatar
    Monday, 1st July, 2019, 10:59 PM
    Don't get me started on my slow poke group...
    22 replies | 1089 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 25th June, 2019, 07:04 PM
    Yeah its a 1e/3e mashup in a way. Its saves tied to each ability kind of bled into 3e with the primes kind of being your proficiency saves. Its a good game and I ran a campaign but I switched over to Swords and Wizardry since its even simpler and runs like lightning. I would heartily recommend it though.
    4 replies | 429 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Friday, 21st June, 2019, 04:18 PM
    Violence can be bad, but it can also be very necessary. In D&D its usually very necessary to get those GP and XP. ;)
    350 replies | 13542 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Thursday, 20th June, 2019, 06:54 PM
    I have had mixed results with the contrasts paints but some are quite nice and I think the orc flesh one will let me finally knock out those 40+ orcs I have left over from the WFB boxed set I bought back in the 00's. I wonder if I can use only contrasts and bang out that entire lot in one weekend? Pricey though. I'm going to try to paint some Ultramarines with the ultramarine blue and see...
    33 replies | 4222 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 19th June, 2019, 07:03 PM
    They had the original Braunstein stuff at GaryCon and it seemed far more like LARP than anything else to me. LARP with props, which I think is just LARP.
    350 replies | 13542 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 19th June, 2019, 03:11 PM
    We never ran hirelings or henchmen until my current S&W game and usually ran one PC, one power gamed out, min maxed, "sure I rolled those stats..." PC each. But we didn't run though a lot of the classic modules. Wish I had.
    350 replies | 13542 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 19th June, 2019, 04:48 AM
    AD&D for us back in the 80's was 3-6 players. Though most modules were written for 6-10 PC. We just never had that many people to play.
    350 replies | 13542 view(s)
    2 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 19th June, 2019, 02:02 AM
    As a referee/DM I really don't differentiate between someone saying to me as if they are a PC and I'm the king, "Your grace, your honor and integrity are legendary thought your realm, as is your sense of justice and mercy...etc, etc." and "OK Aaron, Bill (the players PC) is going to go talk to the King and I'm going to play up how honorable and merciful he is by reputation and try to butter him...
    350 replies | 13542 view(s)
    1 XP
No More Results
About Flexor the Mighty!

Basic Information

Date of Birth
May 23, 1973 (46)
About Flexor the Mighty!
Location:
St. Louis, MO
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

State:
Missouri
Country:
USA

Statistics


Total Posts
Total Posts
5,262
Posts Per Day
0.82
Last Post
POLL: What edition of D&D did you most recently play/run? Wednesday, 10th July, 2019 05:10 PM

Currency

Gold Pieces
19
General Information
Last Activity
Yesterday 04:38 PM
Join Date
Sunday, 20th January, 2002
Product Reviews & Ratings
Reviews Written
1

1 Friend

  1. Mythmere1 Mythmere1 is offline

    Member

    Mythmere1
Showing Friends 1 to 1 of 1
My Game Details
State:
Missouri
Country:
USA
Page 1 of 2 12 LastLast

Thursday, 18th July, 2019


Wednesday, 17th July, 2019


Tuesday, 16th July, 2019


Friday, 12th July, 2019


Wednesday, 10th July, 2019


Tuesday, 9th July, 2019


Monday, 8th July, 2019


Tuesday, 2nd July, 2019


Monday, 1st July, 2019


Saturday, 29th June, 2019



Page 1 of 2 12 LastLast

Wednesday, 27th February, 2019

  • 04:29 PM - Ratskinner mentioned Flexor the Mighty! in post Why the hate for complexity?
    I'd agree with both Blue and Flexor the Mighty!. I mean, when I was young, I got into game complexity a lot. But I think it was barking up the wrong tree from the goals of play for which I come to an rpg. I'm perfectly happy to play a complicated war or battle game like SFB, even. I think there's definitely a place for complicated rules for competitive environments. However, that's the long way around for a game that's trying to create an interesting story. (And not all gamers come to rpgs for that purpose, either.) And honestly, that's why I come to play an rpg. I think, in a historical sense, a more fundamental problem is that traditional rules are not geared towards "story" at all, so much as they are geared toward a very loosely-drawn idea of "simulation" of a fantasy world.* So, this leads to "fudging" rolls and rules. I mean, you can't have the people who were prophesied to save the world in episode 1 get eaten by a randomly encountered Troll in episode 3....so, if I'm going to be fudging rolls, why have all these details ...

Tuesday, 12th February, 2019


Monday, 28th January, 2019

  • 06:54 PM - DM Dave1 mentioned Flexor the Mighty! in post What is your way for doing Initiative?
    We experimented with the Popcorn Intiative for a few sessions. For now, we just roll, highest goes first, ties between PCs and monsters go to the players (and, in the case of player ties, whichever player I wrote down first or whichever player wants to go first - no one has really cared). I roll a separate initiative for each monster type (the 3 goblins get one roll, the one bugbear gets its roll, and the 5 giant rats get theirs). We might try some modified group initiative (like Sacrosanct and Flexor the Mighty! suggest upthread) but where I roll an average for two monster groups (arbitrarily "fast" and "slow"). All players who beat all the monsters sort out their own order, those in the middle do the same, and those at the bottom of the order do the same. In any case, if you use a method that includes rolling for initiative, I highly recommend having players do an initiative roll before the session starts. As people arrive, they can do their roll. If the DM has done the same with some potential monster encounters, everyone can jump right into the action instead of "pausing" a combat for initiative. When the dust settles and the combat is over, the PCs can roll again... you know, in case another combat pops up.

Friday, 7th December, 2018

  • 02:01 AM - dave2008 mentioned Flexor the Mighty! in post Mythological Figures: Odysseus/Ulysses (5E)
    You presume he didnít read it. I read it all and agree entirely with his assessment. Just sayiní. I did yes, but not for the reason you surmise. After all I agree with his assessment (which I have stated many times and I assume you know since you read it). I made the comment because I think the debate is an interesting read and it might interest Flexor the Mighty!

Thursday, 18th December, 2014

  • 07:20 AM - airwalkrr mentioned Flexor the Mighty! in post HotDQ looking like an early TPK...
    This is a classic DM issue, Flexor the Mighty!, and I hope this does not come off as sounding inconsiderate or rude (I mean to be constructive), but the tools for dealing with it have been around as long as there has been a DMG. What to do when the PCs don't play the adventure module in what is written to be the most likely outcome? Well you seem to have hit on the answer already judging by your post, but maybe you are hesitant to jump to it because it isn't in the book. Start by looking at your campaign setting. If you are using the Forgotten Realms (the default), then there are hordes of other factions and entities that might be interested in what is going on. All of Toril is your sandbox! So toss in adventure hooks of your own design in to give the PCs other things to do for a little while. They do not have to be complicated or take a long time. And you can even weave them into the overall story. But subplots do not have to be limited to running this in the Realms unless you are running this in a world of isolation where the ...

No results to display...
Page 1 of 41 1234567891011 ... LastLast

Tuesday, 2nd July, 2019


Wednesday, 26th June, 2019

  • 02:01 PM - Nebulous quoted Flexor the Mighty! in post [ToA] Heat & Heavy (armor)
    If the rules don't have a penalty for it I doubt they will take it off to sleep. My players would have their PC wear full plate to dinner, they put it on before they leave their rooms in the morning even if they are going shopping. If I try to tell them that a person would not wear heavy uncomfortable armor 24/7 they immediately think I'm setting the up for an ambush. 30 years of D&D will do that to some. Maybe I'm mistaken, but I thought there was a rule somewhere if you wear medium or heavy armor to bed you don't get a full night's rest? Was that from a past edition? My run of ToA didn't really convey the misery of the jungle as much as I wanted it to, even though I did manage to get them not to wear heavy armor because of the exhaustion penalties.

Thursday, 20th June, 2019

  • 04:11 AM - Lanefan quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    They had the original Braunstein stuff at GaryCon and it seemed far more like LARP than anything else to me. LARP with props, which I think is just LARP.Pretty much - Braunstein is often cited as the first RPG but it's more accurate to say it's a more direct predecessor to LARPs than to TTRPGs; and it took Dave Arneson (who learned via Braunstein) to jump from the Braunstein stepping-stone to the tabletop.

Wednesday, 19th June, 2019

  • 02:42 PM - jasper quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    AD&D for us back in the 80's was 3-6 players. Though most modules were written for 6-10 PC. We just never had that many people to play. Every table I sat at had a few players running two pcs to get the party to 6 or 8 pcs to solve the manpower problem.
  • 08:08 AM - Lanefan quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    AD&D for us back in the 80's was 3-6 players. Though most modules were written for 6-10 PC. We just never had that many people to play.3-6 players can easily play 6-10 PCs - nothing limits them to one each... :)
  • 06:36 AM - Hussar quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    AD&D for us back in the 80's was 3-6 players. Though most modules were written for 6-10 PC. We just never had that many people to play. Yeah, I realized I said PC's and I should have said "characters". There would likely be 3-6 players and a mitt full of NPC's as well. At least, that's what the presumption was. Well darn. I guess I need to call up my 3 gaming buddies and tell them that all those years of playing 1e and 2e didn't count, because we didn't do it your way. Your the one telling me that the presumption was 4 PC's. That an encounter should have multiple dragons because I have so many PC's. But, that's not true. I had the standard number of characters that was expected by the game. 4 PC's as a group wasn't a standard presumption until 3e. Sure, I played with less than that many characters too. But, we're talking about the game, not the game you played at your table or the game I played at my table. That's one of the biggest problems I always have with talking about AD&D....

Tuesday, 18th June, 2019

  • 07:23 PM - Celebrim quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    And no Rot grubs are not a staple in games like stirges, dire striges, undead dire stirges, the stirge king, and giant dire epic stirges. We're in full agreement on stirges.
  • 06:48 PM - Bedrockgames quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    Is tokeplay how they do it in Mass since its been legalized? And I do know people who play that way. But I donít smoke or drink
  • 06:19 PM - Bedrockgames quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    Is tokeplay how they do it in Mass since its been legalized? Typo. Just fixed it
  • 05:49 PM - Celebrim quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    I disagree. Rot Grubs are wonderful, but usually only get players when they get foolish. Your example assumes that the players know OOG that rot grubs exist and have some idea what to do about them because they've read the entry, and that the party is of sufficient level that some solution is available and non-lethal. In too many cases, they are just whoops, "Die. No save.", and in the rest of the cases they get rather old fast. At least they usually have a period of time where the party can respond to them before they become lethal. Things like the Bodak, which are randomly lethal and a pushover if they aren't, aren't ever fun. I tend to get really annoyed by monsters that just come down to, "Do you roll well?" This can include in 1e things like the Death Knight, where if you win initiative as a party it will probably not survive the round, but if it goes first then Power Word: Kill or 20HD Fireball, and someone in the party is probably dying (without a save, or even if they save), turning t...
  • 03:57 PM - Celebrim quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    For the first question, oh yes. Very much so. Its quite amusing to watch a higher level PC be afraid of a little spider with a save or die effect. Only if there isn't a high level cleric on hand with a selection of Slow Poison and Neutralize Poison effects. Slow Poison can return a PC to life with no ill-effects, no resurrection failure chance, no lost CON, even if they fail a save or die poison effect that has an instantaneous result. Keoghtum's ointment along with a high level cleric renders most poison a non-issue, as your little spider needs a 20 to hit most likely, and the fighter needs only a 6 or so to pass the save, and worse come to worse, you cast 'Slow Poison' and then neutralize the venom by some means. There are of course things with save or die effects that aren't "little spiders", but most of those IMO aren't very fun - Rot Grubs, Magnesium Spirits, Bodaks, etc. They are just random unavoidable death determined in the long run by dice and not player action. When I first sta...
  • 03:07 PM - Umbran quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    Sure. I mean the GM adjudicates things all the time that are not covered by the rules, and in those moments the GM is acting as a sort of game mechanic. I am suggesting, as someone said upthread, that the GM has several functions, only one of which is adjudicating. When the GM is just deciding a result, for their own reasons unrelated to the rules of the game - that's not adjudicating. That moment when the GM is *authoring* a result, whatever their inspiration for that - that's not the moment they are adjudicating. I'd say my job as a referee is to adjudicate between the scenario, call it fiction or imaginary world and those in it, and the players actions. I don't buy it. I don't think it fair to call it a "referee" when you choose the opposing force, the scenario, and determine the result yourself. If there were rules present, we'd have that to fall back on. But lacking them - again, it is a proper GM function, but I think calling it "referee" in this case is misleading.
  • 01:18 AM - pogre quoted Flexor the Mighty! in post 2019 Pogre's Miniatures and Models - The Orc Slayer, the Cage, and Chains
    As always, great work! So are you in for the new DF kickstarter? Seems a bit expensive compared to the amount of stuff you get, very effects laden though. Yeah... dangit - cannot resist. Not going overboard, at least compared to the Dungeons of Doom KS - probably just picking up individual pieces.

Monday, 17th June, 2019

  • 04:08 PM - Bedrockgames quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    I don't know if anyone ever asked Gary this, but did OD&D/1e not have all kinds of rules for social situations because he didn't think that was important, or because role playing non combat encounters was something the players at the table did? Granted I don't think the focus of early D&D was deep social interaction, it was adventure, exploration, and combat. You donít need rules to deal with social interaction and many other aspects of play. But you need combat rules
  • 03:55 PM - lowkey13 quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    I don't know if anyone ever asked Gary this, but did OD&D/1e not have all kinds of rules for social situations because he didn't think that was important, or because role playing non combat encounters was something the players at the table did? Granted I don't think the focus of early D&D was deep social interaction, it was adventure, exploration, and combat. Communication & Negotiation, p. 104 PHB. Most DMs love communication and negotiations, for this allows them to assume an active role in actual play. Your referee will assume the persona proper to the creature your party is dealing with - be it shy and hostile, stupid, greedy, helpful, misinformed, or whatever. Intelligent monsters will always balance the offer versus the expectation. A lone ogre is likely, even with his rather dim wit, to recognize that a strong party will kill him if he attacks or demands too much, so o small bribe is better than a risky combat to get flesh to eat and pretty baubles to have. On the other hand, weakness will be ...

Wednesday, 12th June, 2019

  • 11:04 PM - TheSword quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause issues? I guess are there any setting assumptions built into the classes I should worry about? I would give some of the new lore that being produced a read. The anti-regional Wizard schtick hasnít been a thing since 3rd edition. College affiliation is much looser now. The fact that the 4e stuff is being written by Graeme Davis canít be underestimated. Cubicle 7 has brought back the gritty feel to adventures.
  • 08:11 PM - pogre quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause issues? I guess are there any setting assumptions built into the classes I should worry about? Nope. That's exactly how I ran 2e for years.
  • 07:03 PM - Derren quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    So in D&D games do people actually encounter and slaughter humanoid tribes that were just living a peaceful existence? I think every orc group I've ran into in D&D over the years was actively raiding the human civilizations around them, pillaging, marauding, or started things off by attacking the party. That's why we went to pacify them. Granted as a DM I've never included a peaceful tribe of hobgoblins, they don't really exist in the game world and I'm not really aiming to examine moral quandaries. Though maybe in a way I am without trying to. While all the species are fairly expansionist outside of hobbits and gnomes, the orcs and such are quite aggressively and violently so, unwilling to live in co-existence and driven by a will to dominate all life around them. Despite playing D&D since the early 80's never played B2 for some reason. I probably missed out. (removed the color to make it actually readable) More often than you think. Basically every time you delve into a dungeon. And why o...
  • 03:18 PM - CapnZapp quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Some players love that. We have migrated back to rules light games, we are currently running an OD&D clone for example. I don't mind combat options but multiple combat conditions to keep track of round by round, and dice rolling to go with that...no thanks. I'm having nightmares of 3.5 feats just thinking about it. I can just see a couple of my players would just NOT track those things and when it came to a point where it was an issue they would be like "I dunno...". Exactly. If somebody looked at 1/2E WFRP and went "it seems promising... but it needs to add Pathfinder levels of extra cruft" then 4E is for you. Everyone else should definitely try before they buy.


Page 1 of 41 1234567891011 ... LastLast

Flexor the Mighty!'s Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites