View Profile: Flexor the Mighty! - Morrus' Unofficial Tabletop RPG News
  • Flexor the Mighty!'s Avatar
    Friday, 21st June, 2019, 04:18 PM
    Violence can be bad, but it can also be very necessary. In D&D its usually very necessary to get those GP and XP. ;)
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  • Flexor the Mighty!'s Avatar
    Thursday, 20th June, 2019, 06:54 PM
    I have had mixed results with the contrasts paints but some are quite nice and I think the orc flesh one will let me finally knock out those 40+ orcs I have left over from the WFB boxed set I bought back in the 00's. I wonder if I can use only contrasts and bang out that entire lot in one weekend? Pricey though. I'm going to try to paint some Ultramarines with the ultramarine blue and see...
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  • Flexor the Mighty!'s Avatar
    Wednesday, 19th June, 2019, 07:03 PM
    They had the original Braunstein stuff at GaryCon and it seemed far more like LARP than anything else to me. LARP with props, which I think is just LARP.
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 19th June, 2019, 03:11 PM
    We never ran hirelings or henchmen until my current S&W game and usually ran one PC, one power gamed out, min maxed, "sure I rolled those stats..." PC each. But we didn't run though a lot of the classic modules. Wish I had.
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 19th June, 2019, 04:48 AM
    AD&D for us back in the 80's was 3-6 players. Though most modules were written for 6-10 PC. We just never had that many people to play.
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 19th June, 2019, 02:02 AM
    As a referee/DM I really don't differentiate between someone saying to me as if they are a PC and I'm the king, "Your grace, your honor and integrity are legendary thought your realm, as is your sense of justice and mercy...etc, etc." and "OK Aaron, Bill (the players PC) is going to go talk to the King and I'm going to play up how honorable and merciful he is by reputation and try to butter him...
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Tuesday, 18th June, 2019, 06:36 PM
    Of course I assume the players are going to use some of their own experience when they are playing this game. I don't expect them to do stuff they know is wrong and die. And no Rot grubs are not a staple in games like stirges, dire striges, undead dire stirges, the stirge king, and giant dire epic stirges. But they have led to some fun moments and I like to throw them in now and then. I...
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Tuesday, 18th June, 2019, 05:41 PM
    Is tokeplay how they do it in Mass since its been legalized?
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  • Flexor the Mighty!'s Avatar
    Tuesday, 18th June, 2019, 05:17 PM
    I disagree. Rot Grubs are wonderful, but usually only get players when they get foolish. I had a PC trying to fish out a hobbit corpse from a pit trap. They lowered him on a rope and he tried to lasso the corpse but kept failing. So he got frustrated and just grabbed it and they hauled him up. So he gets to the top and oh no, he's got rot grubs. So the rest of the party start putting torches...
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  • Flexor the Mighty!'s Avatar
    Tuesday, 18th June, 2019, 03:25 PM
    Call it whatever you will, the terminology doesn't mean that much to me. Referee, GM, DM, largely interchangeable terms for the guy running the game. And I determine the results myself for so much stuff since the game I run isn't loaded down with a rule for everything, especially talking to some NPC.
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Tuesday, 18th June, 2019, 03:14 PM
    For the first question, oh yes. Very much so. Its quite amusing to watch a higher level PC be afraid of a little spider with a save or die effect. When I first started playing 1e AD&D I thought so much in the MM was too weak. Then when I started playing an OD&D clone recently the power of those monsters all made sense compared to the power of OD&D PC. It was the first book and I think...
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 17th June, 2019, 10:32 PM
    Even if I don't run a game with social mechanics I still factor in the PC charisma. And it also impacts hirelings and their loyalty.
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 17th June, 2019, 09:02 PM
    I'd say my job as a referee is to adjudicate between the scenario, call it fiction or imaginary world and those in it, and the players actions. The rules provide a framework for a lot of that but for me some areas are best left to the interactions between the players and the DM. If I know what will lines of argument will convince the King and what will enrage him I can rule fairly easily based on...
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 17th June, 2019, 05:14 PM
    Oh I agree. IME the heavier the social interaction rules the more that part of the game becomes "I make a skill check!" rather than trying to roleplay it. Many don't agree and that is fine. Thanks Lowkey. Been a while since I've cracked that part of the DMG open.
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 17th June, 2019, 03:03 PM
    As always, great work! So are you in for the new DF kickstarter? Seems a bit expensive compared to the amount of stuff you get, very effects laden though.
    28 replies | 2900 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 17th June, 2019, 03:01 PM
    I don't know if anyone ever asked Gary this, but did OD&D/1e not have all kinds of rules for social situations because he didn't think that was important, or because role playing non combat encounters was something the players at the table did? Granted I don't think the focus of early D&D was deep social interaction, it was adventure, exploration, and combat.
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Friday, 14th June, 2019, 08:14 PM
    Class levels and character roles make it easy for new players or casual players. I know some of my table has no interest in digging though a bunch of options to build a PC. They just go, "Well that spider killed me so I think my new PC Frank will be a cleric, we need a new healer..." Roll stats, pick one or two options, and back in the game. On the other hand some would love it.
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 09:40 PM
    Thanks gents!
    44 replies | 1901 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 07:57 PM
    I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause issues? I guess are there any setting assumptions built into the classes I should worry about?
    44 replies | 1901 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 05:30 PM
    I can see how it would be great for some no doubt. I appreciate all the info everyone! I just sent out an email to gage interest in a 1e, maybe 2e, TEW campaign after we take a pause from Rappan Athuck for a while. Hopefully these jokers can get out of the D&D mindset enough.
    44 replies | 1901 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 04:51 PM
    So in D&D games do people actually encounter and slaughter humanoid tribes that were just living a peaceful existence? I think every orc group I've ran into in D&D over the years was actively raiding the human civilizations around them, pillaging, marauding, or started things off by attacking the party. That's why we went to pacify them. Granted as a DM I've never included a peaceful tribe of...
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 03:19 PM
    Do they have a pdf primer or anything? I didn't see anything on their website.
    44 replies | 1901 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 03:07 PM
    Some players love that. We have migrated back to rules light games, we are currently running an OD&D clone for example. I don't mind combat options but multiple combat conditions to keep track of round by round, and dice rolling to go with that...no thanks. I'm having nightmares of 3.5 feats just thinking about it. I can just see a couple of my players would just NOT track those things and...
    44 replies | 1901 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 02:46 PM
    Violence is one of the fundamental elements of the human experience I guess. And even our civilization is held together ultimately by the threat of violence. Its a basic part of life. Plus its easy to make into a game. Other fundamental aspects of living, like sexuality, don't translate as well to a game. Well a RPG. Well a table top RPG. Well...it depends on who is playing.
    350 replies | 10533 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 02:01 PM
    Yeah but that's not a good thing for my table. This edition looks like a pass. Tracking a bunch of conditions just isn't going to work for my players, well a nice chunk of them. Though I'm really thinking may be just running 1e would be best if I do a TEW campaign. Isn't FF a video game?
    44 replies | 1901 view(s)
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  • Flexor the Mighty!'s Avatar
    Tuesday, 11th June, 2019, 02:59 PM
    Tracking multiple conditions is a red flag for my table right off the bat I must say. Can anyone flesh that out a bit? Flipped though it at the store and didn't care for the art style at all. if anything I'm excited to see TEW updated.
    44 replies | 1901 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 10th June, 2019, 11:10 PM
    Is the statement that it is "crunchier" than 2e accurate? Heavier systems are a turn off for my group.
    44 replies | 1901 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 10th June, 2019, 09:42 PM
    That bad? I've thought of getting it, would love to run TEW one day, but I keep thinking I'd be better off just running 2e.
    44 replies | 1901 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 10th June, 2019, 06:29 PM
    Why is he whining about losing a hand? He has another. :hmm:
    33 replies | 1078 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 10th June, 2019, 05:18 PM
    Nic Cage is awful is so many ways. And not good ways, just awful, awful ways.
    33 replies | 1078 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 10th June, 2019, 03:55 PM
    that is a terrible list.
    33 replies | 1078 view(s)
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  • Flexor the Mighty!'s Avatar
    Tuesday, 4th June, 2019, 06:11 PM
    He looks like a large chunk of gamers I've come across.
    419 replies | 18068 view(s)
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  • Flexor the Mighty!'s Avatar
    Tuesday, 4th June, 2019, 04:26 PM
    So you are saying this may not be the clear cut case that the BBC presented it as? shocking!
    419 replies | 18068 view(s)
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  • Flexor the Mighty!'s Avatar
    Tuesday, 4th June, 2019, 03:06 PM
    I don't Con much anymore but I've always preferred tourney style con gaming with Pre-gens to living games. Gives me a chance to play a strange PC, often one I don't normally play. The two tourney games at GaryCon were like that and a lot of fun,though we didn't advance in either. :(
    26 replies | 1145 view(s)
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  • Flexor the Mighty!'s Avatar
    Tuesday, 4th June, 2019, 02:42 PM
    I have to say that I loved John Wick 3, I've only seen a few flicks this year at the movies but it was the best of the year so far. Much better than Avengers. So much better action than in most of the movies where you have all the jarring cuts that makes it so you can't really see what is going on. Most head shots in a single movie ever? Just glad someone know how to make real...
    33 replies | 1078 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 3rd June, 2019, 07:35 PM
    The only con I've been to in a long time was GaryCon this year and there were definitely games that were listed as mature 18+ to play and stuff in the event listing about the game having adult content. Is GC unusual in that regard then? Though I do remember seeing a Battletech game as listed as 18+ which I thought was strange unless they just didn't want a bunch of kids at the table.
    419 replies | 18068 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 3rd June, 2019, 07:00 PM
    Reading threads like this just make me thankful that despite some real play style and focus issues with members of my long term group, I don't have any need to RPG with randoms at stores. At least all our degeneracy matches up. Who the hell would think an on screen rapey con game was good? Dang. At least when historical wargaming with randoms you don't have stuff like this come up.
    419 replies | 18068 view(s)
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About Flexor the Mighty!

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Wednesday, 27th February, 2019

  • 04:29 PM - Ratskinner mentioned Flexor the Mighty! in post Why the hate for complexity?
    I'd agree with both Blue and Flexor the Mighty!. I mean, when I was young, I got into game complexity a lot. But I think it was barking up the wrong tree from the goals of play for which I come to an rpg. I'm perfectly happy to play a complicated war or battle game like SFB, even. I think there's definitely a place for complicated rules for competitive environments. However, that's the long way around for a game that's trying to create an interesting story. (And not all gamers come to rpgs for that purpose, either.) And honestly, that's why I come to play an rpg. I think, in a historical sense, a more fundamental problem is that traditional rules are not geared towards "story" at all, so much as they are geared toward a very loosely-drawn idea of "simulation" of a fantasy world.* So, this leads to "fudging" rolls and rules. I mean, you can't have the people who were prophesied to save the world in episode 1 get eaten by a randomly encountered Troll in episode 3....so, if I'm going to be fudging rolls, why have all these details ...

Tuesday, 12th February, 2019


Monday, 28th January, 2019

  • 06:54 PM - DM Dave1 mentioned Flexor the Mighty! in post What is your way for doing Initiative?
    We experimented with the Popcorn Intiative for a few sessions. For now, we just roll, highest goes first, ties between PCs and monsters go to the players (and, in the case of player ties, whichever player I wrote down first or whichever player wants to go first - no one has really cared). I roll a separate initiative for each monster type (the 3 goblins get one roll, the one bugbear gets its roll, and the 5 giant rats get theirs). We might try some modified group initiative (like Sacrosanct and Flexor the Mighty! suggest upthread) but where I roll an average for two monster groups (arbitrarily "fast" and "slow"). All players who beat all the monsters sort out their own order, those in the middle do the same, and those at the bottom of the order do the same. In any case, if you use a method that includes rolling for initiative, I highly recommend having players do an initiative roll before the session starts. As people arrive, they can do their roll. If the DM has done the same with some potential monster encounters, everyone can jump right into the action instead of "pausing" a combat for initiative. When the dust settles and the combat is over, the PCs can roll again... you know, in case another combat pops up.

Friday, 7th December, 2018

  • 02:01 AM - dave2008 mentioned Flexor the Mighty! in post Mythological Figures: Odysseus/Ulysses (5E)
    You presume he didn’t read it. I read it all and agree entirely with his assessment. Just sayin’. I did yes, but not for the reason you surmise. After all I agree with his assessment (which I have stated many times and I assume you know since you read it). I made the comment because I think the debate is an interesting read and it might interest Flexor the Mighty!

Thursday, 18th December, 2014

  • 07:20 AM - airwalkrr mentioned Flexor the Mighty! in post HotDQ looking like an early TPK...
    This is a classic DM issue, Flexor the Mighty!, and I hope this does not come off as sounding inconsiderate or rude (I mean to be constructive), but the tools for dealing with it have been around as long as there has been a DMG. What to do when the PCs don't play the adventure module in what is written to be the most likely outcome? Well you seem to have hit on the answer already judging by your post, but maybe you are hesitant to jump to it because it isn't in the book. Start by looking at your campaign setting. If you are using the Forgotten Realms (the default), then there are hordes of other factions and entities that might be interested in what is going on. All of Toril is your sandbox! So toss in adventure hooks of your own design in to give the PCs other things to do for a little while. They do not have to be complicated or take a long time. And you can even weave them into the overall story. But subplots do not have to be limited to running this in the Realms unless you are running this in a world of isolation where the ...

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Thursday, 20th June, 2019

  • 04:11 AM - Lanefan quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    They had the original Braunstein stuff at GaryCon and it seemed far more like LARP than anything else to me. LARP with props, which I think is just LARP.Pretty much - Braunstein is often cited as the first RPG but it's more accurate to say it's a more direct predecessor to LARPs than to TTRPGs; and it took Dave Arneson (who learned via Braunstein) to jump from the Braunstein stepping-stone to the tabletop.

Wednesday, 19th June, 2019

  • 02:42 PM - jasper quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    AD&D for us back in the 80's was 3-6 players. Though most modules were written for 6-10 PC. We just never had that many people to play. Every table I sat at had a few players running two pcs to get the party to 6 or 8 pcs to solve the manpower problem.
  • 08:08 AM - Lanefan quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    AD&D for us back in the 80's was 3-6 players. Though most modules were written for 6-10 PC. We just never had that many people to play.3-6 players can easily play 6-10 PCs - nothing limits them to one each... :)
  • 06:36 AM - Hussar quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    AD&D for us back in the 80's was 3-6 players. Though most modules were written for 6-10 PC. We just never had that many people to play. Yeah, I realized I said PC's and I should have said "characters". There would likely be 3-6 players and a mitt full of NPC's as well. At least, that's what the presumption was. Well darn. I guess I need to call up my 3 gaming buddies and tell them that all those years of playing 1e and 2e didn't count, because we didn't do it your way. Your the one telling me that the presumption was 4 PC's. That an encounter should have multiple dragons because I have so many PC's. But, that's not true. I had the standard number of characters that was expected by the game. 4 PC's as a group wasn't a standard presumption until 3e. Sure, I played with less than that many characters too. But, we're talking about the game, not the game you played at your table or the game I played at my table. That's one of the biggest problems I always have with talking about AD&D....

Tuesday, 18th June, 2019

  • 07:23 PM - Celebrim quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    And no Rot grubs are not a staple in games like stirges, dire striges, undead dire stirges, the stirge king, and giant dire epic stirges. We're in full agreement on stirges.
  • 06:48 PM - Bedrockgames quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    Is tokeplay how they do it in Mass since its been legalized? And I do know people who play that way. But I don’t smoke or drink
  • 06:19 PM - Bedrockgames quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    Is tokeplay how they do it in Mass since its been legalized? Typo. Just fixed it
  • 05:49 PM - Celebrim quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    I disagree. Rot Grubs are wonderful, but usually only get players when they get foolish. Your example assumes that the players know OOG that rot grubs exist and have some idea what to do about them because they've read the entry, and that the party is of sufficient level that some solution is available and non-lethal. In too many cases, they are just whoops, "Die. No save.", and in the rest of the cases they get rather old fast. At least they usually have a period of time where the party can respond to them before they become lethal. Things like the Bodak, which are randomly lethal and a pushover if they aren't, aren't ever fun. I tend to get really annoyed by monsters that just come down to, "Do you roll well?" This can include in 1e things like the Death Knight, where if you win initiative as a party it will probably not survive the round, but if it goes first then Power Word: Kill or 20HD Fireball, and someone in the party is probably dying (without a save, or even if they save), turning t...
  • 03:57 PM - Celebrim quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    For the first question, oh yes. Very much so. Its quite amusing to watch a higher level PC be afraid of a little spider with a save or die effect. Only if there isn't a high level cleric on hand with a selection of Slow Poison and Neutralize Poison effects. Slow Poison can return a PC to life with no ill-effects, no resurrection failure chance, no lost CON, even if they fail a save or die poison effect that has an instantaneous result. Keoghtum's ointment along with a high level cleric renders most poison a non-issue, as your little spider needs a 20 to hit most likely, and the fighter needs only a 6 or so to pass the save, and worse come to worse, you cast 'Slow Poison' and then neutralize the venom by some means. There are of course things with save or die effects that aren't "little spiders", but most of those IMO aren't very fun - Rot Grubs, Magnesium Spirits, Bodaks, etc. They are just random unavoidable death determined in the long run by dice and not player action. When I first sta...
  • 03:07 PM - Umbran quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    Sure. I mean the GM adjudicates things all the time that are not covered by the rules, and in those moments the GM is acting as a sort of game mechanic. I am suggesting, as someone said upthread, that the GM has several functions, only one of which is adjudicating. When the GM is just deciding a result, for their own reasons unrelated to the rules of the game - that's not adjudicating. That moment when the GM is *authoring* a result, whatever their inspiration for that - that's not the moment they are adjudicating. I'd say my job as a referee is to adjudicate between the scenario, call it fiction or imaginary world and those in it, and the players actions. I don't buy it. I don't think it fair to call it a "referee" when you choose the opposing force, the scenario, and determine the result yourself. If there were rules present, we'd have that to fall back on. But lacking them - again, it is a proper GM function, but I think calling it "referee" in this case is misleading.
  • 01:18 AM - pogre quoted Flexor the Mighty! in post 2019 Pogre's Miniatures and Models - 3D Printed Barbarian Throne of Bone
    As always, great work! So are you in for the new DF kickstarter? Seems a bit expensive compared to the amount of stuff you get, very effects laden though. Yeah... dangit - cannot resist. Not going overboard, at least compared to the Dungeons of Doom KS - probably just picking up individual pieces.

Monday, 17th June, 2019

  • 04:08 PM - Bedrockgames quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    I don't know if anyone ever asked Gary this, but did OD&D/1e not have all kinds of rules for social situations because he didn't think that was important, or because role playing non combat encounters was something the players at the table did? Granted I don't think the focus of early D&D was deep social interaction, it was adventure, exploration, and combat. You don’t need rules to deal with social interaction and many other aspects of play. But you need combat rules
  • 03:55 PM - lowkey13 quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    I don't know if anyone ever asked Gary this, but did OD&D/1e not have all kinds of rules for social situations because he didn't think that was important, or because role playing non combat encounters was something the players at the table did? Granted I don't think the focus of early D&D was deep social interaction, it was adventure, exploration, and combat. Communication & Negotiation, p. 104 PHB. Most DMs love communication and negotiations, for this allows them to assume an active role in actual play. Your referee will assume the persona proper to the creature your party is dealing with - be it shy and hostile, stupid, greedy, helpful, misinformed, or whatever. Intelligent monsters will always balance the offer versus the expectation. A lone ogre is likely, even with his rather dim wit, to recognize that a strong party will kill him if he attacks or demands too much, so o small bribe is better than a risky combat to get flesh to eat and pretty baubles to have. On the other hand, weakness will be ...

Wednesday, 12th June, 2019

  • 11:04 PM - TheSword quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause issues? I guess are there any setting assumptions built into the classes I should worry about? I would give some of the new lore that being produced a read. The anti-regional Wizard schtick hasn’t been a thing since 3rd edition. College affiliation is much looser now. The fact that the 4e stuff is being written by Graeme Davis can’t be underestimated. Cubicle 7 has brought back the gritty feel to adventures.
  • 08:11 PM - pogre quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause issues? I guess are there any setting assumptions built into the classes I should worry about? Nope. That's exactly how I ran 2e for years.
  • 07:03 PM - Derren quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    So in D&D games do people actually encounter and slaughter humanoid tribes that were just living a peaceful existence? I think every orc group I've ran into in D&D over the years was actively raiding the human civilizations around them, pillaging, marauding, or started things off by attacking the party. That's why we went to pacify them. Granted as a DM I've never included a peaceful tribe of hobgoblins, they don't really exist in the game world and I'm not really aiming to examine moral quandaries. Though maybe in a way I am without trying to. While all the species are fairly expansionist outside of hobbits and gnomes, the orcs and such are quite aggressively and violently so, unwilling to live in co-existence and driven by a will to dominate all life around them. Despite playing D&D since the early 80's never played B2 for some reason. I probably missed out. (removed the color to make it actually readable) More often than you think. Basically every time you delve into a dungeon. And why o...
  • 03:18 PM - CapnZapp quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Some players love that. We have migrated back to rules light games, we are currently running an OD&D clone for example. I don't mind combat options but multiple combat conditions to keep track of round by round, and dice rolling to go with that...no thanks. I'm having nightmares of 3.5 feats just thinking about it. I can just see a couple of my players would just NOT track those things and when it came to a point where it was an issue they would be like "I dunno...". Exactly. If somebody looked at 1/2E WFRP and went "it seems promising... but it needs to add Pathfinder levels of extra cruft" then 4E is for you. Everyone else should definitely try before they buy.
  • 11:07 AM - CapnZapp quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Tracking multiple conditions is a red flag for my table right off the bat I must say. Can anyone flesh that out a bit? Unfortunately it's a complete mess. Every condition has its own special rules, and nothing works the same. They all have various modifiers to keep in mind that might or not be conditional. You might get -10% to all tests, but your opponent might also get +1 SL on their tests against you. They all require further die rolls at the end of turn, except when it's at the end of every other turn. Terror is Psychology which isn't a Condition but still works much like one. Fear is Psychology too but doesn't work the same: instead of making a Cool test or suffer the monster's Rating in a number of Broken conditions, you need to gain the monster's Rating in Success Levels or gain, not a -10% penalty but a -1 SL penalty, and risk a Broken condition if you fail a later test. Broken bones and torn muscles are Conditions in all but name. Their rules differ with severity and hit location. I consid...

Tuesday, 11th June, 2019

  • 03:26 PM - macd21 quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Tracking multiple conditions is a red flag for my table right off the bat I must say. Can anyone flesh that out a bit? Flipped though it at the store and didn't care for the art style at all. if anything I'm excited to see TEW updated. You occasionally suffer from conditions, like Bleeding (lose X number of wounds a round), or dazed or blinded or the like. Usually as a result of suffering crits.
  • 10:34 AM - CapnZapp quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Is the statement that it is "crunchier" than 2e accurate? Heavier systems are a turn off for my group.Yes, it is significantly more detailed and laden with special rules than 2E.


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