View Profile: Flexor the Mighty! - Morrus' Unofficial Tabletop RPG News
  • Flexor the Mighty!'s Avatar
    Friday, 14th June, 2019, 08:14 PM
    Class levels and character roles make it easy for new players or casual players. I know some of my table has no interest in digging though a bunch of options to build a PC. They just go, "Well that spider killed me so I think my new PC Frank will be a cleric, we need a new healer..." Roll stats, pick one or two options, and back in the game. On the other hand some would love it.
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 09:40 PM
    Thanks gents!
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 07:57 PM
    I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause issues? I guess are there any setting assumptions built into the classes I should worry about?
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 05:30 PM
    I can see how it would be great for some no doubt. I appreciate all the info everyone! I just sent out an email to gage interest in a 1e, maybe 2e, TEW campaign after we take a pause from Rappan Athuck for a while. Hopefully these jokers can get out of the D&D mindset enough.
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 04:51 PM
    So in D&D games do people actually encounter and slaughter humanoid tribes that were just living a peaceful existence? I think every orc group I've ran into in D&D over the years was actively raiding the human civilizations around them, pillaging, marauding, or started things off by attacking the party. That's why we went to pacify them. Granted as a DM I've never included a peaceful tribe of...
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 03:19 PM
    Do they have a pdf primer or anything? I didn't see anything on their website.
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 03:07 PM
    Some players love that. We have migrated back to rules light games, we are currently running an OD&D clone for example. I don't mind combat options but multiple combat conditions to keep track of round by round, and dice rolling to go with that...no thanks. I'm having nightmares of 3.5 feats just thinking about it. I can just see a couple of my players would just NOT track those things and...
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 02:46 PM
    Violence is one of the fundamental elements of the human experience I guess. And even our civilization is held together ultimately by the threat of violence. Its a basic part of life. Plus its easy to make into a game. Other fundamental aspects of living, like sexuality, don't translate as well to a game. Well a RPG. Well a table top RPG. Well...it depends on who is playing.
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  • Flexor the Mighty!'s Avatar
    Wednesday, 12th June, 2019, 02:01 PM
    Yeah but that's not a good thing for my table. This edition looks like a pass. Tracking a bunch of conditions just isn't going to work for my players, well a nice chunk of them. Though I'm really thinking may be just running 1e would be best if I do a TEW campaign. Isn't FF a video game?
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  • Flexor the Mighty!'s Avatar
    Tuesday, 11th June, 2019, 02:59 PM
    Tracking multiple conditions is a red flag for my table right off the bat I must say. Can anyone flesh that out a bit? Flipped though it at the store and didn't care for the art style at all. if anything I'm excited to see TEW updated.
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  • Flexor the Mighty!'s Avatar
    Monday, 10th June, 2019, 11:10 PM
    Is the statement that it is "crunchier" than 2e accurate? Heavier systems are a turn off for my group.
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  • Flexor the Mighty!'s Avatar
    Monday, 10th June, 2019, 09:42 PM
    That bad? I've thought of getting it, would love to run TEW one day, but I keep thinking I'd be better off just running 2e.
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  • Flexor the Mighty!'s Avatar
    Monday, 10th June, 2019, 06:29 PM
    Why is he whining about losing a hand? He has another. :hmm:
    33 replies | 905 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 10th June, 2019, 05:18 PM
    Nic Cage is awful is so many ways. And not good ways, just awful, awful ways.
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  • Flexor the Mighty!'s Avatar
    Monday, 10th June, 2019, 03:55 PM
    that is a terrible list.
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  • Flexor the Mighty!'s Avatar
    Tuesday, 4th June, 2019, 06:11 PM
    He looks like a large chunk of gamers I've come across.
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  • Flexor the Mighty!'s Avatar
    Tuesday, 4th June, 2019, 04:26 PM
    So you are saying this may not be the clear cut case that the BBC presented it as? shocking!
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  • Flexor the Mighty!'s Avatar
    Tuesday, 4th June, 2019, 03:06 PM
    I don't Con much anymore but I've always preferred tourney style con gaming with Pre-gens to living games. Gives me a chance to play a strange PC, often one I don't normally play. The two tourney games at GaryCon were like that and a lot of fun,though we didn't advance in either. :(
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  • Flexor the Mighty!'s Avatar
    Tuesday, 4th June, 2019, 02:42 PM
    I have to say that I loved John Wick 3, I've only seen a few flicks this year at the movies but it was the best of the year so far. Much better than Avengers. So much better action than in most of the movies where you have all the jarring cuts that makes it so you can't really see what is going on. Most head shots in a single movie ever? Just glad someone know how to make real...
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  • Flexor the Mighty!'s Avatar
    Monday, 3rd June, 2019, 07:35 PM
    The only con I've been to in a long time was GaryCon this year and there were definitely games that were listed as mature 18+ to play and stuff in the event listing about the game having adult content. Is GC unusual in that regard then? Though I do remember seeing a Battletech game as listed as 18+ which I thought was strange unless they just didn't want a bunch of kids at the table.
    419 replies | 16507 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 3rd June, 2019, 07:00 PM
    Reading threads like this just make me thankful that despite some real play style and focus issues with members of my long term group, I don't have any need to RPG with randoms at stores. At least all our degeneracy matches up. Who the hell would think an on screen rapey con game was good? Dang. At least when historical wargaming with randoms you don't have stuff like this come up.
    419 replies | 16507 view(s)
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About Flexor the Mighty!

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Saturday, 15th June, 2019


Wednesday, 12th June, 2019


Tuesday, 11th June, 2019



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Wednesday, 27th February, 2019

  • 04:29 PM - Ratskinner mentioned Flexor the Mighty! in post Why the hate for complexity?
    I'd agree with both Blue and Flexor the Mighty!. I mean, when I was young, I got into game complexity a lot. But I think it was barking up the wrong tree from the goals of play for which I come to an rpg. I'm perfectly happy to play a complicated war or battle game like SFB, even. I think there's definitely a place for complicated rules for competitive environments. However, that's the long way around for a game that's trying to create an interesting story. (And not all gamers come to rpgs for that purpose, either.) And honestly, that's why I come to play an rpg. I think, in a historical sense, a more fundamental problem is that traditional rules are not geared towards "story" at all, so much as they are geared toward a very loosely-drawn idea of "simulation" of a fantasy world.* So, this leads to "fudging" rolls and rules. I mean, you can't have the people who were prophesied to save the world in episode 1 get eaten by a randomly encountered Troll in episode 3....so, if I'm going to be fudging rolls, why have all these details ...

Tuesday, 12th February, 2019


Monday, 28th January, 2019

  • 06:54 PM - DM Dave1 mentioned Flexor the Mighty! in post What is your way for doing Initiative?
    We experimented with the Popcorn Intiative for a few sessions. For now, we just roll, highest goes first, ties between PCs and monsters go to the players (and, in the case of player ties, whichever player I wrote down first or whichever player wants to go first - no one has really cared). I roll a separate initiative for each monster type (the 3 goblins get one roll, the one bugbear gets its roll, and the 5 giant rats get theirs). We might try some modified group initiative (like Sacrosanct and Flexor the Mighty! suggest upthread) but where I roll an average for two monster groups (arbitrarily "fast" and "slow"). All players who beat all the monsters sort out their own order, those in the middle do the same, and those at the bottom of the order do the same. In any case, if you use a method that includes rolling for initiative, I highly recommend having players do an initiative roll before the session starts. As people arrive, they can do their roll. If the DM has done the same with some potential monster encounters, everyone can jump right into the action instead of "pausing" a combat for initiative. When the dust settles and the combat is over, the PCs can roll again... you know, in case another combat pops up.

Friday, 7th December, 2018

  • 02:01 AM - dave2008 mentioned Flexor the Mighty! in post Mythological Figures: Odysseus/Ulysses (5E)
    You presume he didnít read it. I read it all and agree entirely with his assessment. Just sayiní. I did yes, but not for the reason you surmise. After all I agree with his assessment (which I have stated many times and I assume you know since you read it). I made the comment because I think the debate is an interesting read and it might interest Flexor the Mighty!

Thursday, 18th December, 2014

  • 07:20 AM - airwalkrr mentioned Flexor the Mighty! in post HotDQ looking like an early TPK...
    This is a classic DM issue, Flexor the Mighty!, and I hope this does not come off as sounding inconsiderate or rude (I mean to be constructive), but the tools for dealing with it have been around as long as there has been a DMG. What to do when the PCs don't play the adventure module in what is written to be the most likely outcome? Well you seem to have hit on the answer already judging by your post, but maybe you are hesitant to jump to it because it isn't in the book. Start by looking at your campaign setting. If you are using the Forgotten Realms (the default), then there are hordes of other factions and entities that might be interested in what is going on. All of Toril is your sandbox! So toss in adventure hooks of your own design in to give the PCs other things to do for a little while. They do not have to be complicated or take a long time. And you can even weave them into the overall story. But subplots do not have to be limited to running this in the Realms unless you are running this in a world of isolation where the ...

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Wednesday, 12th June, 2019

  • 11:04 PM - TheSword quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause issues? I guess are there any setting assumptions built into the classes I should worry about? I would give some of the new lore that being produced a read. The anti-regional Wizard schtick hasnít been a thing since 3rd edition. College affiliation is much looser now. The fact that the 4e stuff is being written by Graeme Davis canít be underestimated. Cubicle 7 has brought back the gritty feel to adventures.
  • 08:11 PM - pogre quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause issues? I guess are there any setting assumptions built into the classes I should worry about? Nope. That's exactly how I ran 2e for years.
  • 07:03 PM - Derren quoted Flexor the Mighty! in post Why are we okay with violence in RPGs?
    So in D&D games do people actually encounter and slaughter humanoid tribes that were just living a peaceful existence? I think every orc group I've ran into in D&D over the years was actively raiding the human civilizations around them, pillaging, marauding, or started things off by attacking the party. That's why we went to pacify them. Granted as a DM I've never included a peaceful tribe of hobgoblins, they don't really exist in the game world and I'm not really aiming to examine moral quandaries. Though maybe in a way I am without trying to. While all the species are fairly expansionist outside of hobbits and gnomes, the orcs and such are quite aggressively and violently so, unwilling to live in co-existence and driven by a will to dominate all life around them. Despite playing D&D since the early 80's never played B2 for some reason. I probably missed out. (removed the color to make it actually readable) More often than you think. Basically every time you delve into a dungeon. And why o...
  • 03:18 PM - CapnZapp quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Some players love that. We have migrated back to rules light games, we are currently running an OD&D clone for example. I don't mind combat options but multiple combat conditions to keep track of round by round, and dice rolling to go with that...no thanks. I'm having nightmares of 3.5 feats just thinking about it. I can just see a couple of my players would just NOT track those things and when it came to a point where it was an issue they would be like "I dunno...". Exactly. If somebody looked at 1/2E WFRP and went "it seems promising... but it needs to add Pathfinder levels of extra cruft" then 4E is for you. Everyone else should definitely try before they buy.
  • 11:07 AM - CapnZapp quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Tracking multiple conditions is a red flag for my table right off the bat I must say. Can anyone flesh that out a bit? Unfortunately it's a complete mess. Every condition has its own special rules, and nothing works the same. They all have various modifiers to keep in mind that might or not be conditional. You might get -10% to all tests, but your opponent might also get +1 SL on their tests against you. They all require further die rolls at the end of turn, except when it's at the end of every other turn. Terror is Psychology which isn't a Condition but still works much like one. Fear is Psychology too but doesn't work the same: instead of making a Cool test or suffer the monster's Rating in a number of Broken conditions, you need to gain the monster's Rating in Success Levels or gain, not a -10% penalty but a -1 SL penalty, and risk a Broken condition if you fail a later test. Broken bones and torn muscles are Conditions in all but name. Their rules differ with severity and hit location. I consid...

Tuesday, 11th June, 2019

  • 03:26 PM - macd21 quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Tracking multiple conditions is a red flag for my table right off the bat I must say. Can anyone flesh that out a bit? Flipped though it at the store and didn't care for the art style at all. if anything I'm excited to see TEW updated. You occasionally suffer from conditions, like Bleeding (lose X number of wounds a round), or dazed or blinded or the like. Usually as a result of suffering crits.
  • 10:34 AM - CapnZapp quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Is the statement that it is "crunchier" than 2e accurate? Heavier systems are a turn off for my group.Yes, it is significantly more detailed and laden with special rules than 2E.
  • 06:53 AM - macd21 quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Is the statement that it is "crunchier" than 2e accurate? Heavier systems are a turn off for my group. A bit, but not much. If you can handle 2nd ed, you can handle 4th.
  • 02:27 AM - aramis erak quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Is the statement that it is "crunchier" than 2e accurate? Heavier systems are a turn off for my group. Based upon 1st read, and no play, yes, it's a bit crunchier than 2nd Core... The combat mechanics look like they should internalize relatively easily, and speed up, but it's going to slog until players learn it. I bought it, read it, and have little impetus to run it.
  • 01:41 AM - Staffan quoted Flexor the Mighty! in post Do you like Warhammer FRP 4th edition?
    Is the statement that it is "crunchier" than 2e accurate? Heavier systems are a turn off for my group. I don't have much experience with 2e, but 4e is definitely crunchier than 1e. When reading it, I've noticed a tendency to define a lot of things like downtime activity and combat maneuvers. Some people appreciate having that sort of thing defined, others would prefer to wing it. One thing I do like is that you can have unlimited advancement without switching careers. In 1e, you could only ever get +10 to WS and BS as a mercenary - if you wanted more than that you needed to become something else, like a Mercenary Sergeant/Captain - and if you were playing by the rules, that basically meant that you needed to be part of a mercenary unit and become promoted. That's something we usually ignored, because our characters were adventurers and being blocked in your advancement is no fun, so we basically just paid the XP and moved on. But in 4e, there's nothing that says you can't boost your WS as high as you w...

Monday, 10th June, 2019


Thursday, 18th April, 2019

  • 11:44 PM - MNblockhead quoted Flexor the Mighty! in post The Washington Post Weighs In On D&D!
    Honestly that is the first thing I thought. I have had friends assume we dress up and put on elf ears when playing D&D since it seems they see that a lot when they come across some random article or picture of D&D players. As someone in their mid-40s who started playing TTRPGs in the mid-80s, I have to admit to similar knee-jerk reactions. But I quickly realized that many of us have become the bullies. Some people like to dress up for their games. Who cares? Cosplay has become an impressive hobby. What does it say about us that we worry that how others enjoy the game will make us look silly? It is decades of ridicule and bullying that many in our hobby experienced that, thankfully, is far less prevalent today, which allows folks to enjoy and express themselves openly in ways we could not. Other than the crappy employment opportunities, I'd love to be in my teens and 20s today.

Wednesday, 17th April, 2019

  • 08:39 PM - Blue quoted Flexor the Mighty! in post Vampire's new "three-round combat" rule
    It seems that this idea of a combat should end at this cinematic point is fire for some games, but games were management of resources is an issue I can't see it being useful. Losing those 4 hp on that last goblin attack may seem meaningless, but those may be the HP that forces the party to decide to pull back and try to recover. Which then gives the goblins time to reinforce, lay new traps, etc. So every HP can have an impact on how the "story" plays out. I thibnk you're making an assumption the "winning by wiping out the goblins" and "there is a twist and the combat ends" are the same thing. If your'e fighting goblins and the combat ends with a retreat horn getting blown and they escape - well, the fact that you took less damage BUT they have reinforcements later at balancing points.
  • 06:04 PM - MNblockhead quoted Flexor the Mighty! in post Anyone else finding their TTRPG spending going down for lack of interest/need?
    ...once they are finally defeated by Rappan Athuck... If you are running Rappan Athuk, the party should be defeated multiple times. You must be talking about the player's finally being defeated and begging you for a new adventure location. :-) My group is only in the first level of the Mouth of Doom. "This is much easier than I was expecting" said one player. Boy are they in for a rude awakening when they get to the Dungeon proper. My obituary list is looking to get filled.

Thursday, 4th April, 2019

  • 05:50 PM - S'mon quoted Flexor the Mighty! in post How to deal with death in RPG?
    Exactly. As a referee Iím just reacting to what the players are doing based on the environment Iíve presented to them. Stab the guy with the riddle instead of parlay? Either way is fine with me. Exactly. I always enjoy unexpected outcomes - though some other players may not enjoy it if their riddle-solving or negotiation is derailed by violence.

Thursday, 21st March, 2019

  • 09:11 AM - thorgrit quoted Flexor the Mighty! in post Casting Begins Soon For D&D Movie?
    Unless the movie has the leads loot a dead comrade then use his body to wedge open a door its just another generic fantasy flick to me. They have to at least go through all the stages of grief over their fallen comrade. Because nobody remembered the command word for that magic item he had, and it's worth a lot less to fence if you don't know the command word.

Wednesday, 20th March, 2019



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