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Baldur's Gate III Announced; Powered by D&D 5E Friday, 14th June, 2019 08:48 PM

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Friday, 14th June, 2019


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Friday, 7th June, 2019

  • 06:32 AM - MNblockhead mentioned Doctor Futurity in post Uneasy Partnerships
    Doctor Futurity I agree, to a point. I loved the Fantasy Flight Game Center here in the Twin Cities area. Huge space, large tables, clean; good food and beer on tap; knowledgeable, professional, and friendly staff. But, increasingly, I'm finding it too limiting. Two things would win me back and make it my preferred venue: 1. Easy to reach outlets from all tables (under the tables so you down have to worry about tripping). 2. The ability to reserve tables. Give me 1 & 2 for an hourly price that include, say a free drink an hour. In Taiwan, I used to go to these lounges where you pay by the hour. You get one free drink up to a certain value each hour. There is a call button at each table to call wait staff to order snacks, more drinks, etc. Many had large libraries of comics. People go to these to hangout and read comics, meet with friends, or have business meetings, or study. They would be great for gaming. I think businesses like WeWork are moving in this direction. They are ...

Tuesday, 13th March, 2018

  • 01:23 AM - Cergorach mentioned Doctor Futurity in post Do We Still Need "Oriental Adventures"?
    ...or Green Ronin "Testament": They, and I'm quoting here, "We're taking great pains to be only as controversial as we need to be in order to make it a great gameable setting.". I suspect that they spend a ridiculous amount of time on it and if evaluated by religious scholars, it still wouldn't pass muster... The problem though with Christianity is not the religious scholars, it's the bigoted masses, and if you pay lipservices to them, chances are that your left alone... Gradine: The 'West' is thoroughly responsible for the Red China mess, although if the 'West' wouldn't have interfered it still might have ended in a mess, just a different mess. People should take a look at the Boxer Rebellion (and what preceded and followed it). Still, a LOT of the stories and history is still there. doctorbadwolf: I would say that Waterdeep (The City of Slendors) was inspired by the great cities of Europe at the height of the Renaissance (Bruges, Lyon, Lisbon, Seville, Venice, Florence, Pisa). Doctor Futurity: We're talking about OA, a WotC product. Then we're talking about replacing OA with a very specific setting that will have a very small interested audience, so low sales numbers. So that's not something WotC is interested in. And possibly a lot of Indies either, because they also need to pay the bills. Now, you could produce a small book, with high quality illustration, layout, editing and writing. But it would either price itself out of the market OR it wouldn't pay for itself, and especially indies can't operate that way. You could source cheap illustration, layout, editing and writing, but that often shows low quality and low appeal... I'm curious how well this 11 page GR product sold on East Asia ($3.95): https://greenroninstore.com/collections/atlas-of-earth-prime/products/atlas-of-earth-prime-east-asia-pdf Now people have done better and will certainly will do better again, but to date those haven't been that successful. Those are passion projects. Often not benefiting from go...

Wednesday, 2nd August, 2017

  • 05:38 AM - Hussar mentioned Doctor Futurity in post Licensed Role-Playing Games: Threat Or Menace?
    Thing is, Doctor Futurity, what makes the setting? Say I run Greyhawk using only the old original boxed set. Nothing else. Now, I can certainly do this. Fair enough. But, my Greyhawk game would barely be recognizable to anyone who's kept up with the setting. I'll give you an example. Recently played in a very excellent Dragonlance game. Tons of fun. Now, I freely admit that my DL knowledge pretty much ends about 1990. That's largely when I moved away from the books and the setting. I completely missed Saga, and the 3e additions. Now, the DM didn't. He loved the later stuff. And it did smack me in the face more than a few times. Forgotten Realms? I mean if I were to use the old Grey Box Forgotten Realms, sure, it would be FR. Sort of. I mean, the gods would largely be different, most of the FR elements that we take for granted today wouldn't be there - no Drow (IIRC), no expanded setting, a hell of a lot less races, so on and so forth. And a whole lot of blank canvas for me to do my own thing. ...

Wednesday, 24th September, 2014

  • 07:15 PM - Janx mentioned Doctor Futurity in post Art theft & copyright violation?
    Why not just send the cops to his house with a letter from the company alleging theft/fraud? You don't have to be a lawyer to bring charges against someone. I had an assistant stealing $20 copays up front. I didn't get a lawyer. I called the cops. They handled it. jh Good idea, but for some reason business operations are out of the jurisdiction of cops. Your assistant was local to you and the crime and the police. I don't know that camazotz can call the police in Shipman's town and get them to go to his house. Which is ironic, because online gamers can figure out where a rival lives and call a SWAT team in on them...

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Tuesday, 11th June, 2019

  • 10:46 PM - Jay Verkuilen quoted Doctor Futurity in post Baldur's Gate III Announced; Powered by D&D 5E
    This is great....Laria Studios is a real company with a real track record for making actually good games of this type. I think WotC has at last made a decision for a computer game that will pay off! I'll have to check the Divinity games out. I don't think I ever played them. LOL just noticed the "NSFW" warning....after watching it at work! It wasn't that bad....YMMV though.... Bet it drove clicks, though. ;)

Saturday, 8th June, 2019

  • 06:00 AM - Ratskinner quoted Doctor Futurity in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    I said this like 6 years ago and I'll say it again: there's room for a "D&D 5E" and a "D&D Tactics RPG" in the market. 4E was sufficiently different and unique from other iterations of D&D that it could easily stand on its own, if it were marketed not as the New D&D but instead as the Alternative/Optional D&D. I don't even think this would fracture the market, because what one game offers the other doesn't, and the markets have a very thin sliver on the venn diagram of cross-compatibility, as demonstrated by how contentious 4E was.I'm reminded of the game Strike! Its got a very light core, that could easily run a narrative/light style game. Almost all the "tactics" stuff is left out of that. However, there is a good solid section of X's and O's tactical rules, that can be invoked if the table wished. (Its sorta based on 4e, but a much more finely distilled version of it. Honestly, its kinda a masterpiece in that regard.) Personally, I could really go for a version of D&D that was set up like that. I'v...

Tuesday, 4th June, 2019

  • 07:38 PM - Imaro quoted Doctor Futurity in post Hidden
  • 07:23 PM - Tony Vargas quoted Doctor Futurity in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    you assume a more balanced mechanical implementation meant the game was better at catering to all styles and ranges of play, but I don't think what you mean when you type that is what I mean when I consider the narrow range of play styles 4E worked with.They are very different things, yes. Better balanced games, by definition, offer more options that are both meaningful and viable in play, of course - objectively, more options mean more opportunities to express different play styles. Your claim about about 4e forcing a narrow range of play styles is deeply mistaken, but, like your earlier posts, on-topic in the sense of being an example of what the article the OP linked was talking about, though it requires taking it to another level. Condescension of implying I'm somehow unable to adapt to the / unfamiliar / aside, "Familiarity" was a callback to the OP, not an attack on you: In terms of product design, MAYA stands for the "Most Advanced Yet Acceptable" version of a given product, wit...
  • 03:43 AM - Dannyalcatraz quoted Doctor Futurity in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    ...4E was sufficiently different and unique from other iterations of D&D that it could easily stand on its own, if it were marketed not as the New D&D but instead as the Alternative/Optional D&D. Similarly, my take on 4Ed was that it would have been even better- a stronger, more flexible product- with its own unique identity as a FRPG, without all the baggage/sacred cows* of the prior editors. For example, a classless version of 4Ed where you just picked powers that matched your concept would have no need for the inconsistently designed multiclass Feats. * many of which I like, FWIW, and feel are integral to the “D&D experience”.

Monday, 3rd June, 2019

  • 11:38 PM - Mistwell quoted Doctor Futurity in post Hidden
  • 08:15 PM - Joshua Randall quoted Doctor Futurity in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    For the record, I'm the one who stated that Mike Mearls actively sabotaged 4e. And I stand by that assertion. I played a ton of [insert edition here] and ultimately burned out on it badly due to the fact that the game was a lighting-strike perfect replica of a single, highly specific way to play [game] that by coincidence was not at all close to [my specific preferences which I am going to ascribe to "everyone" in order to undercut other arguments].Fixed your quote for you - now you can use it in any edition war, for any game. Man some of ya'll got some PTSD about 4th edition heh. Where on the doll did the bad system touch you?Well said. Its easy to forget that 4e was, in fact D&D, and, though it was challenged successfully by PF (which, only technically wasn't D&D) in some calendar quarters, was far too popular to be called 'niche' in the RPG contextNow now. We're not allowed to speculate on 4e's sales and how it might have made money for Wizards. Don't you know you need a forensic accoun...

Saturday, 1st June, 2019

  • 06:39 AM - Tony Vargas quoted Doctor Futurity in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    If by "we" you mean the niche subset of gamers that 4E specifically catered to their game style, then yes, sure. Its easy to forget that 4e was, in fact D&D, and, though it was challenged successfully by PF (which, only technically wasn't D&D) in some calendar quarters, was far too popular to be called 'niche' in the RPG context (though, to be fair, the entire RPG industry was a pretty small niche between the end of the success of 1e in the 80s and 5e, today). So thus myth that 4e only catered to one play style isn't credible. 4e was as close to reasonably balanced as D&D has yet come, balance is conducive to /wider range of styles/, without resorting to rules-tinkering. Of course, it didn't over-reward system mastery to nearly the degree 3.x did, didn't make specific strategies like scry/buff/teleport supreme or anything like that, so if a style hinged on something like that, it was no longer "supported" in the sense of achieving markedly better results than others. Contrarily, classic D&...
  • 05:29 AM - Hussar quoted Doctor Futurity in post Uneasy Partnerships
    Yes it's a bad thing. Amazon doesn't create community. Amazon and Walmart and B&N and Target and... all might sell the books, but none of them offer space to play the games, none of them offer a meeting place in meat-space for gamers to gather and talk and play games. If you're into magic, sure you can buy draft packs at Wally-world, but when was the last time you ever saw them offer a draft (never)? If you have an FLGS and you choose to shop at Amazon then you are the problem! Frankly, you should only shop at your FLGS, the publisher directly and DTRPG. Anywhere else is doing much more harm than good. Where will we go to meet and play when the last FLGSes close? Who will support our (especially local) cons when there's no FLGSes. Where would we go for FreeRPGDay, Tabletop Day or GM's day? I would pay a premium over MSRP at my FLGS if it helped them stay open. I game four nights a week at my FLGS, I would never have that much gaming at my age (40) if not for the space offered by my FLGS - it's the mos...

Friday, 31st May, 2019

  • 11:24 PM - Staffan quoted Doctor Futurity in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    (FYI taken for what it was - a minis skirmish game with some RPG rules bolted on - it was quite enjoyable. But after two years of running it the cracks in the seams of 4E were growing thick and scary and virtually everyone who played D&D in my area had jumped ship by 2010-2011 and Pathfinder's arrival was practically an instant death knell, at least locally). Yeah, I think I could have found it quite enjoyable (with fixed math), had it been Just Another Fantasy RPG rather than D&D. Then again, I guess there's 13th Age to scratch that itch.
  • 09:27 PM - Henry quoted Doctor Futurity in post News Digest: Snippets of Pathfinder 2nd Ed Teased at PaizoCon, Cyberpunk Red Starter Set Gets Release Date, Alien RPG Pre-Orders Open, and more!
    I'd love to back Grimmerspaced but there's no prior history of Kickstarters for the creator, which means I can't back it (I only back KS's with a proven track records of prior demonstrable success). Does the creator have other works in circulation showing an ability to start and complete projects? Grimmerspace looks really impressive, I'd like to back it, I just can't afford to accidentally back a project where someone flakes out. Grimmerspace is going off of celebrity power to a large extent — Wesley Snipes and Sean Astin are creative developers on the project (though Snipes seems absent in the Kickstarter info), and artists include Larry Elmore. Many might pick it up just to see what Kind of gaming material they come up with. Other names attached to the project, Richard Pett for example, are extremely high-quality Pathfinder writers, so there’s a lot of high quality talent attached.

Sunday, 14th April, 2019


Friday, 15th February, 2019

  • 03:36 PM - jayoungr quoted Doctor Futurity in post What Are These D&D 5E Notes In Monte Cook Games' Numenera Shipments?
    In Numenera the cyphers are bits of lost technology, one-use items which players can find and use. In Cypher System the concept extends to any set of impermanent items; a piece of relic tech in Numenera might reskin as a potion in a fantasy game or a temporary gadget in a SF setting. They can be omitted or modified as needed (see the feathers of Vurt for an example), but the idea behind cyphers is that they are items of power that players can both find and use without worrying about hoarding.....and they let the GM steer powerful but temporary effects to PCs without worrying about overall game balance. Those sound easy to model in 5E, since as you say, they're basically one-shot magic items. GM Intrusions are a mechanic where the GM pays XP to a player, who then shares it with another, in exchange for an intrusive event. These events are flexible in that you can use them to reveal information for a cost, challenge the player, or make life more complicated. The player in turn can choose to refus...
  • 02:03 PM - Ancalagon quoted Doctor Futurity in post What Are These D&D 5E Notes In Monte Cook Games' Numenera Shipments?
    GM Intrusions are a mechanic where the GM pays XP to a player, who then shares it with another, in exchange for an intrusive event. These events are flexible in that you can use them to reveal information for a cost, challenge the player, or make life more complicated. The player in turn can choose to refuse the XP, pay an XP to hand it back, and avoid his fate. Most players (ime) like to see what happens with GMIs, however. GMIs in Numenera/Cypher tie in to fumble and crit rolls, too....and the newest edition adds a Player Intrusion mechanic as well, although I haven't tried it out yet. I've found the GMI adds the following elements in play: it's an easy way to hand out XP awards with a catch; it encourages the GM to think of interesting ways to make events for the the character more interesting or complicated, but it also means the player has some agency in the process. It reframes how and why complicated things happen, and encourages the GM to come up with situational scenarios that play off of ...
  • 01:57 AM - Ancalagon quoted Doctor Futurity in post What Are These D&D 5E Notes In Monte Cook Games' Numenera Shipments?
    The more interesting notion here is that Numenera comes out with a 5th edition adaptation that then weds 5E with the really cool innovations in Numenera, including cyphers, GM intrusions and other concepts that make Numenera distinct in play. Count me in! ... what are cyphers and GM intrusions?

Wednesday, 6th February, 2019

  • 11:15 PM - Shasarak quoted Doctor Futurity in post The Battle Continues Over "Childish Things"
    Really? Seriously? Surely you haven't had such a comfortable life. I'm not the guy you responded to, but here's one from 1978: my family fled our mountain home in southern Arizona to a safe location (a family property 150 miles away) after my parents, who were artists working in silver jewelry at the time were accused of witchcraft by a local fundamentalist christian cult. The call that evening was from a friend who was at the event where it was decided that "action must be taken" followed by suggestions they set our house on fire. So in 1978 I and my family were called witches and threatened with being killed. We left at 2 in the morning and the next time my folks returned it was to vandalized property to work out the sale of said property. Good enough for you? Well said. It certainly puts a perspective on these other '1st world' problems.
  • 10:39 PM - Haffrung quoted Doctor Futurity in post The Battle Continues Over "Childish Things"
    It shows that the consumer market has changed dramatically over time, shifting away from an adult themed audience to a broader, more popular and younger audience. The adults who enjoy sophisticated films are still there, but those films don't cost millions in CGI effects to produce, while garnering (I bet) the same proportionate crowds they once did long ago. This isn't a case of the market leaving something behind (mature films), it's a case of the mature films remaining present while an entirely new market (sophisticated and expensive but high-return movies aimed at a general or young audience) has risen to absorb a demand previously unmet. I find that hard to believe. The most watched film in 1979 was a drama about divorce. Not even a romantic comedy or thriller. A straight character drama. Yes, there are still straight character dramas being made and watched today. But they don't crack the top 30, let alone top the box office. That's why there's so much handwringing in Hollywood about the Oscar'...

Thursday, 17th January, 2019

  • 10:33 PM - Charles Dunwoody quoted Doctor Futurity in post Your New Campaign: Ravnica on a Budget
    For a budget campaign you could just run the free Basic Rules for a nice conventional D&D campaign as well, especially if the bucks for a GG campaign aren't available. Agreed. A quick search turns up plenty of free 5E adventures. Or you could do what I do and borrow Ravnica from the library! Where I live my tax dollars give me access to most of the D&D books for a few weeks at a time.

Tuesday, 27th November, 2018

  • 07:26 PM - Umbran quoted Doctor Futurity in post Do you believe we are alone in the universe?
    Of course not. I don't know such information any more than you could assert otherwise. We can safely say that we have yet to find any evidence of prior sentient beings on Earth....and yes, we are also aware that it is possible something sentient arose ten or a hundred million years ago and failed the Pass Go evolutionary test for any number of reasons. For the curious... I don't have the paper handy, but it is estimated that the remains of an abandoned civilization would persist for about 3 or 3.5 million years, after which point current human technology would be unlikely to detect that it ever existed.
  • 03:40 AM - Maxperson quoted Doctor Futurity in post Do you believe we are alone in the universe?
    Well, it's worth noting that Earth had meaningful life on it for 500 million years before it had sentient life that could ask this sort of question (and I believe it took 3 billion years to get to that point in total!) So any consideration of life on other planets has from the one model at hand the following points to consider: You don't know that, though. You have no idea if a sentient dinosaur clan evolved and was destroyed by a volcano or meteor strike. Sentience may well have appeared and vanished dozens of times before it finally took off. 3. We can't know whether we are special in the universe, but we can state that we are the only representative sample we have to study. As such, it's not unreasonable to assume that the length of time it took life on Earth and eventual sentient civilization to develop wouldn't take at least as long on other planets of the same composition/placement in the Goldilocks zone of other star systems. Assuming we know how long it takes with any certainty, an...


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