View Profile: Salthorae - Morrus' Unofficial Tabletop RPG News
Tab Content
No Recent Activity
About Salthorae

Basic Information

Date of Birth
September 4, 1981 (37)
About Salthorae
Introduction:
I like pen & paper gaming, haven't made the jump to 4E and doubt I will, but bless those that enjoy
About Me:
just livin life...study study study study
Location:
Goleta
Age Group:
25-30

Contact


This Page
https://www.enworld.org/forum/member.php?1095-Salthorae&s=19e94d451e375c29194a5688bd87b2c0
Instant Messaging

Send an Instant Message to Salthorae Using...

Statistics


Total Posts
Total Posts
785
Posts Per Day
0.12
Last Post
Repelling blast Monday, 13th May, 2019 01:41 AM

Currency

Gold Pieces
3
General Information
Last Activity
Tuesday, 16th July, 2019 07:37 AM
Join Date
Sunday, 20th January, 2002
Product Reviews & Ratings
Reviews Written
0

1 Friend

  1. Felix Felix is offline

    Member

    Felix
Showing Friends 1 to 1 of 1

Friday, 12th July, 2019


Thursday, 27th June, 2019


Page 1 of 2 12 LastLast

Wednesday, 11th July, 2018

  • 05:54 PM - tglassy mentioned Salthorae in post Underwater Adventures!
    ... "I'll be willin' ta split the treasure with ye, five percent each, and if ye find any magic thingies, ye'll have yer pick from them. Just one each, though. No need to get greedy." Some of you have met before, others have been contacted in one way or another by this dwarf, Kanglin, a merchant of some high renown here in the port town of High Croft. "I'll pay for yer passage, and'll bring ye back when yer done. I know each o' ye can handle the waves as easily as the land, so we should have an edge on the competition. But ye have to hurry! Me brother, Forglin, is tryin' ta put together his own team. They wanna use magic potions, or some such nonsense. Ye can get there first, if ye leave by the mornin'. What say ye?" RG: http://www.enworld.org/forum/showthread.php?641685-Underwater-Adventer-RG&highlight=underwater OOC: http://www.enworld.org/forum/showthread.php?640436-Underwater-interest-(Closed) VLAD the Destroyer KahlessNestor JustinCase EarlyBird Neurotic Kobold Stew Salthorae Well, what say ye?

Tuesday, 6th March, 2018

  • 08:17 PM - Knightfall mentioned Salthorae in post Realmsian Dragonstar: The Battle of Toril PbP Game [OOC]
    Knightfall , sorry but I'm going to have to drop out. I've been absent for the last year since I was working 50-60 hour work weeks. I have a bit more time now so I can get back in, but not enough time for me to relearn a new system and redo my primary and alternate characters. Thanks for being patient, and sorry for the bad news... Not a problem. I figured I'd lose a few people after deciding to move onto the Starfinder rules. Do you mind if I use Rodan as an NPC, or would you prefer I just have him fade away into the mist? ;) That's what I'm going to do with Salthorae's characters since I haven't heard from him at all. Maybe he's not getting the notifications either, but I think its a safe bet he's out (or just doesn't have time).

Wednesday, 10th January, 2018

  • 09:14 PM - Knightfall mentioned Salthorae in post Realmsian Dragonstar: The Battle of Toril PbP Game [OOC]
    Buddha the DM, Deuce Traveler, KainG, Salthorae, Shayuri Hey all, I'm just letting you all know this game isn't dead. My need to recharge my batteries took longer than I thought it was going to. FYI, I'm not quite ready to get going again. I want to finish up my longstanding Crow God pbp game before I delve back into this one (or my Shackled City pbp game). The plan is to finish the current fight and then fast forward to Candlekeep. I should also mention that I recently bought the Starfinder Core Rulebook, and I have it in my head to eventually take Realmsian Dragonstar into that game system, as long as I can find/make conversions for some of the key aspects of Dragonstar. (In my head, I call it Dragonstarfinder. Heh.) Note that I've JUST started reading the core book today, so that is some time away.

Saturday, 12th August, 2017


Sunday, 28th May, 2017


Thursday, 25th May, 2017

  • 08:28 AM - Azurewraith mentioned Salthorae in post Darksun times of change[Oc]closed]
    Ok I'm looking to get started on Monday. So far confirmed I have. Fradak playing anything KahlessNestor Human barbarian Salthorae Mul mystic texastoast warlock GreenKarl elf ranger armalian half-giant fighter Shayuri drood FitzTheRuke nothing TallIan halfling ranger If I have missed anyone let me know. I count 9 players, seems a tad to many for 1PbP game. I'm willing to run two games in parallel, possibly not parallel maybe two groups same world mostly seperate threads(that could be trouble though). Provided that's copl with you guys. Edit missed tglassy making it 10 my bad. 2groups of 5?

Sunday, 21st May, 2017

  • 02:02 AM - Knightfall mentioned Salthorae in post Realmsian Dragonstar: The Battle of Toril PbP Game [OOC]
    Salthorae, what did I give you for the non-damage stats for the ancient sunsword? (I cannot remember.) I found that the damage is 4d6 for the Medium-sized sunsword Shaz found but did i give it a specific critical value or a weight. If not, the Crit. range is 18-20/x2 and the weight is 1-1/2 lb. The ancient sunsword would not have a real market price in the Dragon Empire, but if it was being auctioned off by a Core World trading house, it would likely start at an opening bid of 5,000 credits. :)

Friday, 5th May, 2017


Wednesday, 3rd May, 2017


Saturday, 22nd April, 2017

  • 11:24 PM - Knightfall mentioned Salthorae in post Realmsian Dragonstar: The Battle of Toril PbP Game [OOC]
    Buddha the DM, Deuce Traveler, KainG, Salthorae Since the chain devil will be acting last in this round, you can all post your actions at once. You might want to coordinate with each other or just all hit it at once with what you have. Note that Shaz is in melee combat with the chain devil.

Saturday, 15th April, 2017


Monday, 10th April, 2017

  • 10:17 PM - Knightfall mentioned Salthorae in post Realmsian Dragonstar: The Battle of Toril PbP Game [OOC]
    While it It is still technically Salthorae's turn, I'm going to let both Deuce Traveler and KainG take theirs since they are all at Initiative count 17. Deuce, Rodan has gaine back 33 hit points and is conscious now. He's still weak but you can have him cast a spell.

Thursday, 6th April, 2017


Friday, 31st March, 2017


Thursday, 16th March, 2017


Sunday, 26th February, 2017


Wednesday, 22nd February, 2017


Sunday, 12th February, 2017


Friday, 10th February, 2017

  • 01:38 AM - Knightfall mentioned Salthorae in post Realmsian Dragonstar: The Battle of Toril PbP Game [OOC]
    Okay, I need to know roughly where all the character's are standing in regards to the double doors leading into the temple (a 10-foot wide space). Salthorae, you said Shaz is covering everyone in the temple. Where exactly is he. Deuce Traveler, the same thing for Rodan. Shayuri, I'm assuming that Sil moved as far as she could after casting the solid fog, right?

Thursday, 2nd February, 2017



Page 1 of 2 12 LastLast
No results to display...
Page 1 of 7 1234567 LastLast

Thursday, 28th February, 2019

  • 12:02 AM - Elfcrusher quoted Salthorae in post Polymorph is a bad de-buff spell
    I prefer mysteries that are actually mysterious. I don’t think pretending to be surprised the first time a wizard casts magic missile is particularly fun or interesting. While I consider that roleplaying a PC. This is worth unpacking. It reveals some of the differences in underlying assumptions. Maybe what we're talking about here is the difference between actor stance, director stance, and some other stance...although to be honest I'm not 100% positive what those terms mean. I could agree with Salthorae (in this example) if there's a strong connection to the character concept. Let's say the character comes from a land (plane, era) without magic, and is astonished at all the wondrous things he/she discovers in this new land. In that case I think it would add to the experience at the table if the first one...or maybe two...times somebody cast a spell that player roleplayed wide-eyed amazement. But, again, it would have to be done in order to highlight an important trait of that character. And then once that narrative point is made, that's enough. I would either want to see new ways of drawing attention to that facet of the character, or (better yet) see the player highlight other facets I haven't seen, which may even be brand new facets they that reflect their character's evolution, even if it's just because they thought of it that moment, opportunistically. In other words, if it gets to the point where I can predict what a player will do in order to roleplay their character, I'...

Wednesday, 27th February, 2019

  • 10:23 PM - iserith quoted Salthorae in post Polymorph is a bad de-buff spell
    Everyone in America have heard about lawsuits. 99% of people don’t know what to do in one or how to get out/end one without expert advice and/or direct prior experience with one. That section you pointed out says, "Spells of 4th through 5th level are beyond the reach of most people. People are familiar with the concept of spells like teleportation or raise dead, but few people have ever seen either of these things actually performed." Which is cool because teleportation and raise dead are even higher level than polymorph and people are familiar with them! But I'm struggling to find the section on America in the PDF. Do you mean "Aundair?" :)
  • 10:10 PM - Satyrn quoted Salthorae in post Polymorph is a bad de-buff spell
    Everyone in America have heard about lawsuits. 99% of people don’t know what to do in one or how to get out/end one without expert advice and/or direct prior experience with one. Yeah, I'm one of those 99%. But I do know that the judge might throw out the case on a technicality, and that such technicalities include an illegal search by the police. Although admittedly I couldn't act on that knowledge. Why shouldn't I know that Polymorph can end on a technicality, and that such technicalities include my new form being damaged? And the cool thing is that's knowledge I could act on.
  • 09:37 PM - Satyrn quoted Salthorae in post Polymorph is a bad de-buff spell
    Jeez, the post from the personal blog of the creator of Eberron regarding the prevalence of magic by levels in 5e isn’t enough for you? Then go read pg 41 of the Wayfarer Guide to Eberron. “Wide Magic, not high magic” section. And I’m off this merry go round. Have fun. That looks like evidence against your point. It suggests an Eberron fighter would be familiar with the concept of Polymorph, too, even if he's never seen it cast and never been around anyone who can cast it.
  • 09:35 PM - iserith quoted Salthorae in post Polymorph is a bad de-buff spell
    Jeez, the post from the personal blog of the creator of Eberron regarding the prevalence of magic by levels in 5e isn’t enough for you? Then go read pg 41 of the Wayfarer Guide to Eberron. “Wide Magic, not high magic” section. That's useful to me, thanks for pointing it out. I guess we'd have to consider whether "most people" includes adventurers. In any case, knowledge of polymorph spells is not a prerequisite for a toad accidentally getting itself killed, so this is not useful to prove any point you're trying to make.
  • 09:18 PM - iserith quoted Salthorae in post Polymorph is a bad de-buff spell
    Every chosen action in an RPG is to achieve a game effect. One could say that. One could also say: "since when did self harm or suicide become a valid action, outside of trying to achieve a game effect? You don’t even have to question what someone is thinking in this example because it’s so egregious." Which is what you said. So to make sure I understand you correctly, your position is something like "every chosen action in an RPG is to achieve a game effect, but some of those actions are invalid because they are done solely to achieve a game effect." Is that accurate? You have said repeatedly that suiciding your frog-PC is a "reasonable" and "valid" action. I contend that it is not without in game justification for the action. Therefore it matters why the player is choosing that action at my table. I'm fine with it, if they have a basis for the action in-game or in-character. Because I know the PC's at my table, I know already for which one's that action might be reasonable, so when I a...
  • 08:44 PM - Bawylie quoted Salthorae in post Polymorph is a bad de-buff spell
    I continue to maintain that self-suicide is not a reasonable action without an in-game basis, regardless of how you try to achieve the effect, because the out of character rationale is to end the effect of polymorph. Reasonable or not, justifiable or not, it happens in the real world, daily. Sometimes intentionally. Sometimes inadvertently. Often the person who does it has motivations we might disagree with. Anyway, i maintain it’s a reasonable action for a frog to jump ‘somewhere,’ and that ‘somewhere’ can also include somewhere hazardous. Roadkill happens, too.
  • 06:57 PM - iserith quoted Salthorae in post Polymorph is a bad de-buff spell
    You keep going on and on about questioning people's thinking in this thread, and my point is that you don't have to question anything in this scenario. Even if the player doesn't state it, there is no reason other than to end polymorph for the player to kill his little frog-PC, so no questions are involved in their motivation. I'll point out that you did not answer the question I posed so I'll ask again: Why does it matter that the player is choosing the action to "achieve a game effect?" Sure. Players can say what they want their actions to be, but it's up to the DM to decide if those actions are reasonable or allowable within the frame work of the world they have either built or are running. Just like a DM has say over whether a PC can play a certain race in their game or not, a DM has the authority to set the boundaries and expectations for their games. In the context of the game, the DM can describe the environment, decide whether an action has an uncertain outcome and a meaning...
  • 05:44 PM - iserith quoted Salthorae in post Polymorph is a bad de-buff spell
    To me that is sophistic... since when did self harm or suicide become a valid action, outside of trying to achieve a game effect? You don’t even have to question what someone is thinking in this example because it’s so egregious. Why does it matter that the player is choosing the action to "achieve a game effect?" And no, I wouldn’t let a newbie or a vet player try to suicide a polymorph away unless there was some valid IC reason for the PC to know anything about the spell. Nor would that be a valid strategy or action in any of the tabletop or online rpg groups I’ve been a part of or played with through the years. Does the DM have the authority in his or her role as defined by the game to tell players what their characters may try to do?
  • 05:15 PM - iserith quoted Salthorae in post Polymorph is a bad de-buff spell
    My position is the player can't do anything to end the spell outside of throwing themselves into a natural hazard like a fire pit or something. The other players have to take action to help the player "end it all" Sure, change the example however you want and adjudicate it in the way you find fair and consistent. The issue under discussion are not necessarily the specifics of the example, but rather how some people judge the validity of an otherwise reasonable action declaration by what the player may be thinking (and how some people like me don't).
  • 04:15 PM - Bawylie quoted Salthorae in post Polymorph is a bad de-buff spell
    I think this speaks to baseline assumptions about each game world you're playing in at the time or you're confusing "everybody" in game with all the players. Sure we've all seen magic missile and fireball, etc. But have your 1st level barbarians with the outlander background? Your 1st level urchin rogue? Maybe if they adventure with an arcane caster they've seen some of that stuff or some "divine miracles" of cure wounds. At least at my table, there is no baselin assumption that anyone is familiar with spells or magical effects. Even wizards if they don't have a spell in their books have to make a check to know about spells and effects they're seeing. Otherwise (to us) it removes mystery from the game, and it gets boring. I prefer mysteries that are actually mysterious. I don’t think pretending to be surprised the first time a wizard casts magic missile is particularly fun or interesting. —————- There’s some real weirdness going on in this thread about who is in the In-Group and who isn’t....
  • 03:27 PM - iserith quoted Salthorae in post Polymorph is a bad de-buff spell
    This is the type of language that Seramus was talking about. If people agree with you it's "in the club" and "cool", implications there are that the other side is wrong and uncool. If you're uncertain of what I'm implying, you're welcome to just ask me. I am not implying anything by this statement. Further, I would say debating how someone argues isn't very productive and we should focus on the arguments themselves. Sure, but it's still going to have to take action from another player to do so. Even if the toad runs into the path of another player, most people IRL aren't going to step on a frog in their path, they're going to go around or over it, so why would you step on your friend who was just changed into a frog? That's up to the player of the person into whose path the frog leaps and no one else. It seems like you keep wanting to ignore the turn based action economy mechanics of the game for this hypothetical frog-fighter to suicide. At which point you're not playing 5e anym...
  • 01:33 PM - Elfcrusher quoted Salthorae in post Polymorph is a bad de-buff spell
    This is the worst kind of obvious, blatant, in-your-face metagaming. We know it, you know it, and you have even proudly proclaimed it repeatedly. Then you try to get a pass from everyone by using the oldest, cheesiest excuse in the book: "Sure, I'm metagaming.....but my ​character isn't." That's it in a nutshell. You have successfully distracted people with your "deep thinking" and seeming sincerity that they have been very politely discussing all sorts of things under the sun. We are all very happy that you have found and game with like minded individuals. But you are an outlier. And in your efforts to normalize your metagaming, you have condescended to tell everyone else that if only we thought deeply enough or long enough like you have, that we will have an epiphany and perhaps be so lucky to game at a higher level. You should back off with the attacks, because you clearly don't even understand what point he was making with that comment. Otherwise (to us) it removes mystery ...
  • 09:35 AM - Hussar quoted Salthorae in post Polymorph is a bad de-buff spell
    /snip Luckily on my browser we're only at 11 pages. Holy crap. How many people do you have blocked?

Tuesday, 26th February, 2019

  • 03:37 AM - iserith quoted Salthorae in post Polymorph is a bad de-buff spell
    Well for one... you maintain your personality. Would a 5th level fighter be panicked suddenly when it finds itself a toad? That's up to the player of that fighter and no one else, right? I think my biggest issue with this line of reasoning is that it actually requires collusion between PC's out of character. I can't find any 5e rules that say I can impale myself on someone else's weapon, or that I can run under someone's foot and get squished automatically. The DM can adjudicate all of this using whatever rules he or she thinks are necessary and relevant. Or apply no rules at all. How does said Frog communicate to his friends that he wants them to kill him? How do they know what to do? Why would bob the barbarian waste his attack on the frog at his feet when he's raging and there are hags to kill? That seems like something players will figure it out, if they want. The DM just needs to adjudicate and narrate after they describe what they want to do. As for Bob the Barbarian, t...

Thursday, 13th September, 2018

  • 01:38 AM - Hussar quoted Salthorae in post Arguments and assumptions against multi classing
    /snip Wha...what? Why would you ever use white dragon stats for a giant spider when you HAVE giant spider stats? No one is "adding weird new stuff to a world" here. We're not talking about inventing the wheel either. We're talking about a character who wants to play a city raised Barbarian with the Soldier background. He just wrote a story to explain how his city raised barbarian has the same mechanical abilities as a raging tribal warrior. You're thinking about this too hard. /snip Apropos of nothing, I recently ran an adventure where I needed a demonically possessed person who gained magical powers because of the possession. So, I used a beholder's stats. Fit perfectly. Took away the anti-magic ray, but, everything else, including the lair actions, fit to a T. Not sure what the problem is with using a white dragon's stats for a giant spider, if needed.

Wednesday, 12th September, 2018

  • 02:40 AM - Saelorn quoted Salthorae in post Arguments and assumptions against multi classing
    There is no codified way that narrative converts to mechanics in any D&D system.I feel like you haven't read the DMG. Err, I think you have that opposite. A game system is a defined language of mechanics by which a narrative is enacted (in whatever medium you choose from PBP to TBT to Streaming). See above.It's both. You start with the narrative, and then the system translates that into a mechanical language so that we can resolve it, and then it translates back into narrative so that we know what happens. If the mechanics didn't actually reflect anything within the narrative, then the narrative we end up with after the mechanical resolution would be meaningless, since it would just be whatever arbitrary story someone felt like telling. Consider the example at hand. We could say that this semi-werewolf has the equivalent of leather armor, or we could say that it has the equivalent of Unarmored Defense. The difference between them may well be a +4 bonus to AC. Let's pretend that the DM allows ...

Tuesday, 11th September, 2018

  • 09:47 PM - Saelorn quoted Salthorae in post Arguments and assumptions against multi classing
    So no, nothing in the werewolf description that specifically says “werewolves add their Con Bonus to AC”, but Lycanthropes have natural armor... have in every edition I’ve seen. Why can’t that equate to “gained Unarmored Defense” mechanic as a barbarian?They have a natural AC of 12, in 5E, which is the equivalent of wearing leather armor (just like regular wolves, who instead have AC 13 because they have higher Dex). Why can't that equate to the Unarmored Defense mechanic? Because it doesn't. That's not the process by which the game rules convert narrative into mechanics. The correct and consistent translation would be that they have the equivalent of leather armor. If you claim that the given narrative equates to whatever mechanic you want, then you are cheating the system, by changing the way it converts narrative into mechanics. A game system isn't just a set of pre-defined classes that have pre-defined mechanics tied to their pre-defined narrative existences. A game system is the whole lan...
  • 04:21 AM - 5ekyu quoted Salthorae in post Arguments and assumptions against multi classing
    Ok, so how would you handle Arial Black's "civilized" barbarian? Using a Soldier and Barbarian class at 1st level from the PHB? But he's saying his Barbarian has rage not because of some uncivilized/untamed ties with nature or spirits or totems, but that because his noble father werewolved mid-conception? Totally core PHB class and background. Not a "cyber-ninja". Just curious!My answer would be "we have a conversation." While the rage gets the media hype my question first would be where does the unarmored defense come from? It's not really a feature of either parent nor is it soldier.where does the d12 HD come from? Not feature of either parent. The barbarian class has various feature not just rage. We would have to work all of those out. But as a rule I dont see this as a huge thing - we work it out player to gm in my games all the time. Things usually get added or deleted both sides - world and character - which is made possible when you work together without unique, absolutism, jerk,...
  • 12:43 AM - DM Dave1 quoted Salthorae in post Arguments and assumptions against multi classing
    We are well aware of your view of Arial Black's character concept, you have repeated them consistently and often through this whole thread. I was asking a newer arrival to the discussion @DM Dave1 their view. As to your post. A "cyber-ninja" has no mechanical analogy in D&D 5e rules because there is no "cyber", so it's kind of a straw-man, vs. "I want a character who does more damage and takes less damage when they are enraged in combat" which is very clearly a barbarian mechanical set. Yes, it's not a "Barbarian tribes person from the tundra", but it is a "barbarian" mechanically...which is a core class and so should be allowed in any game that wholly allows the core books as stated by DM Dave1 in their post. I’d allow the “refluffed” Barbarian if that is going to be fun for the player. As long as it follows the mechanics outlined in the official books and the story makes some semblance of sense in a fantasy setting, why not? If they think it will get them some Lycanthrope abilities late...


Page 1 of 7 1234567 LastLast

Salthorae's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites