View Profile: the Jester - Morrus' Unofficial Tabletop RPG News
  • Knightfall's Avatar
    Yesterday, 06:07 AM
    Maybe, I didn't lose anything important, so no worries. It is very hot here in Edmonton right now. There is already a heat warning for tomorrow. Plus, my aunt had more complications. So, the next post will have to wait until the end of the week. Just FYI. I know you guys understand.
    546 replies | 28823 view(s)
    2 XP
  • Knightfall's Avatar
    Saturday, 20th July, 2019, 04:06 PM
    I must have hit the wrong button. Anyway, the next post might go up on Sunday or Monday, but it might take longer due to family and physio concerns.
    546 replies | 28823 view(s)
    1 XP
  • Knightfall's Avatar
    Saturday, 20th July, 2019, 04:04 PM
    Testing. I tried to post and it seemed to disappear into nothingness. Weird.
    546 replies | 28823 view(s)
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  • the Jester's Avatar
    Thursday, 18th July, 2019, 05:25 PM
    I may be missing something- where do these increased weapon dice come from?
    185 replies | 4877 view(s)
    1 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 09:14 PM
    You know, I've long thought that helmets should work like shields, offering a bonus to AC on top of that offered by armor- maybe +1 for a coif or +2 for a great helm. Possibly at the cost of disadvantage on Perception checks.
    185 replies | 4877 view(s)
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  • the Jester's Avatar
    Wednesday, 17th July, 2019, 09:11 PM
    A system I haven't used, but like the sound of, would be to re-roll ALL your Hit Dice every level. If the new total is higher than the old, keep the new one. Otherwise, add 1 + your Con bonus to the old one, and take that.
    11 replies | 524 view(s)
    1 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 06:36 PM
    Interesting assertion! Let's see... So far so good... Hold on a sec.
    185 replies | 4877 view(s)
    1 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 04:10 PM
    This may be your experience, but it doesn't match mine. One of the first 5e pcs in my game was a dwarf wizard. I don't think this is as universal as you seem to believe.
    39 replies | 1374 view(s)
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  • the Jester's Avatar
    Wednesday, 17th July, 2019, 04:04 PM
    You sure can make a muddy mess when you throw every color on the canvas. This can work, sure. Or, as an alternative, explain that you don't allow said race, that it doesn't fit into the setting, and get your players to stay inside the lines. The problem with reflavoring is that it waters down the race's identity, and therefore its role in the world and the flavor of the races and...
    114 replies | 4482 view(s)
    1 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 12:22 AM
    This. With rare exceptions, the only time pcs loot gear off of monsters is if they want to use it themselves.
    20 replies | 699 view(s)
    1 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 12:04 AM
    the Jester replied to Double Dash
    Absolutely. It makes for some insanely-mobile characters, but I am okay with that.
    123 replies | 3766 view(s)
    0 XP
  • the Jester's Avatar
    Tuesday, 16th July, 2019, 11:37 PM
    The first or second 5e session I ran, the pcs, including a dragonborn, were performing in a bar, using magic and breath weapons and the like to enhance the bard like a stage show, and they accidentally started a fire, then bailed. The next time they came around that bar, there was a "No Dragonborn Allowed!" sign out front. That bar has banned dragonborn ever since. Also, I use random rumor...
    114 replies | 4482 view(s)
    1 XP
  • the Jester's Avatar
    Tuesday, 16th July, 2019, 11:23 PM
    For the record, here is my write up of gnomes, their place in my world, and how they typically view the other common races.
    114 replies | 4482 view(s)
    2 XP
  • the Jester's Avatar
    Tuesday, 16th July, 2019, 11:13 PM
    I can't speak for anyone else's campaign, but in mine, yes, it matters. The way other creatures interact with you and perceive you starts with your appearance- and that starts with your race. (It also includes things like how you are dressed, whether you are clean, etc- but all things being equal, if a dwarf and an elf interact with someone and the two of them are both filthy, the elf's filth...
    114 replies | 4482 view(s)
    2 XP
  • steeldragons's Avatar
    Tuesday, 16th July, 2019, 04:36 PM
    As others have said, part of the issues you raise are due to simple mechanical need. You need, barring interesting special scenarios/circumstances, for the characters to be able to communicate with most of the things they encounter...and "civilized" peoples/nations (presumably with hundreds of years of history) need to interact. So, "Common" trade tongue is an easy way to do that supplemented...
    33 replies | 1122 view(s)
    0 XP
  • Knightfall's Avatar
    Monday, 15th July, 2019, 07:07 PM
    I went to see her again yesterday. She was feeling better. The had to do an angioplasty and put in a shunt. It's been a tough time for her over the last decade. She had to have one leg amputated and her other leg now has an infection on her heel that isn't getting better. My other aunt is certain she'll have to have another amputation. Anyway, thanks for your kind words, guys. You're the best!...
    546 replies | 28823 view(s)
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  • the Jester's Avatar
    Sunday, 14th July, 2019, 05:03 PM
    All of them.
    16 replies | 587 view(s)
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  • Knightfall's Avatar
    Friday, 12th July, 2019, 07:42 PM
    I'm not sure when the next post will be. I just got the news that my aunt had a heart attack and is in the hospital here in Edmonton. :(
    546 replies | 28823 view(s)
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  • the Jester's Avatar
    Friday, 12th July, 2019, 01:19 AM
    the Jester replied to OSR Gripes
    Fairly often. Most adventures had an instance of something like this in it somewhere, much like early modules did. It wasn't an every session thing, but was far from uncommon. We typically had many different games running concurrently, and would swap pcs in to different groups when it fit the narrative, such as when one group finished a given adventure. All pcs started at first level for...
    231 replies | 8361 view(s)
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  • the Jester's Avatar
    Thursday, 11th July, 2019, 09:02 PM
    the Jester replied to OSR Gripes
    IIRC that particular character played through (on top of many homebrewed adventures) T1, the Slaver series, S3, S4 and WG4, and the GDQ series, probably not in that specific order. The massive giants encounter routed us, but we (mostly) survived and came back for more with better planning, though I can't remember what we did exactly. Maybe- but this was back in the day when you'd play...
    231 replies | 8361 view(s)
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  • the Jester's Avatar
    Thursday, 11th July, 2019, 03:50 PM
    the Jester replied to OSR Gripes
    For clarity: He was my favorite fighter, not favorite 1e character overall. The half-orc fighter who he adventured with for years had an 18/Something strength. (Probably in the 80's or 90's.) Yes, he was stronger and did more damage. That didn't make me have any less fun.
    231 replies | 8361 view(s)
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  • the Jester's Avatar
    Thursday, 11th July, 2019, 04:30 AM
    the Jester replied to OSR Gripes
    My experience was that almost any character, regardless of stats, could be fun to play, and that almost any character, regardless of stats, was one bad roll away from death or other career-ending disaster. So my favorite, and highest level, fighter that I played in 1e (he probably made around... 11th level?) had a Str of 16 and never had a strength-boosting item. Yet he was an awesome character...
    231 replies | 8361 view(s)
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  • the Jester's Avatar
    Wednesday, 10th July, 2019, 09:17 PM
    the Jester replied to OSR Gripes
    There's no dark side of the moon, really. As a matter of fact, it's all dark.
    231 replies | 8361 view(s)
    1 XP
  • the Jester's Avatar
    Wednesday, 10th July, 2019, 09:04 PM
    No. There is no reason, for example, that a 20th level fighter should know any more about religion than he did at first level if he didn't ever look into a book about the milieu's faiths. Why shouldn't he be? Why should just being a better fighter give you sharper senses? If you want sharper senses, you have many opportunities along the way to get them- you can pick up training in...
    224 replies | 5995 view(s)
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  • the Jester's Avatar
    Wednesday, 10th July, 2019, 08:58 PM
    the Jester replied to OSR Gripes
    Wow, I couldn't disagree more. You certainly had a different experience in play than I did with old-skool games. Nothing wrong with that; but you seem to be insisting that your experiences somehow qualify as universal truths, while those of others don't. For example, you assert: Again, that was not my experience at all.
    231 replies | 8361 view(s)
    2 XP
  • Knightfall's Avatar
    Wednesday, 10th July, 2019, 08:02 PM
    FYI, I do want to get this game up and running again, but right now, I have just enough motivation to run one game. So, I'm concentrating on my Crow God game since it's been running for a long time. Once I feel like I'm in the groove to run more than one, Realmsian Dragonstar WILL return (as long as you guys are willing, of course).
    1021 replies | 60222 view(s)
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  • Knightfall's Avatar
    Tuesday, 9th July, 2019, 08:55 PM
    New post is up. :D
    546 replies | 28823 view(s)
    1 XP
  • Knightfall's Avatar
    Tuesday, 9th July, 2019, 08:50 PM
    "Hornauer did say that his ratwere lady created them," Aureus notes over Phar's shoulder. "She may have a very literal mind. And yes, I think eggs are rook hatchlings." "It seems the rooks you fought are in league with these cultists," Sir Balorix says. "We should be careful. They may be aware of us, even now." "I agree. We must be better prepared." The tall hutaakan rogue looks at...
    1046 replies | 74334 view(s)
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  • the Jester's Avatar
    Tuesday, 9th July, 2019, 03:55 PM
    As much as improves the game without getting in the way of it. I'm not sure what the lightning blood refers to. As for poisonous rather than venomous- nomenclature is often technically incorrect. For instance, a screaming devilkin is not actually kin to devils, a pitch fiend isn't technically a fiend, etc. This actually enhances the setting, in my opinion, because even in a relatively...
    69 replies | 2325 view(s)
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  • Knightfall's Avatar
    Sunday, 7th July, 2019, 04:58 AM
    It turned out that dad had left his laundry in the washer; he'd thought he'd put it in the dryer but hadn't actually done it. :p His memory is iffy, sometimes. :( Anyway, I had dinner out with him, my aunts, and my sister tonight. They're all doing stuff tomorrow, but I need a day to myself. So, I'm going to finally start working on my next reply. Hopefully I will get it done and up, as the...
    546 replies | 28823 view(s)
    1 XP
  • the Jester's Avatar
    Saturday, 6th July, 2019, 11:37 PM
    That's way too fast for my tastes, at least above around 3rd level. Like, I'm down with a character advancing from 1st to 3rd in one or two good sessions, but after that, I prefer a slower advancement rate. Advancement speed is one of those things that is strictly a matter of taste. There's nothing wrong with leveling every game. But it wouldn't be to my taste as a player, and I wouldn't...
    45 replies | 1905 view(s)
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  • Knightfall's Avatar
    Saturday, 6th July, 2019, 06:43 AM
    I'm being botted? :erm: Looks for the Terminator over my shoulder. :uhoh:
    546 replies | 28823 view(s)
    0 XP
  • Knightfall's Avatar
    Thursday, 4th July, 2019, 08:34 AM
    Goal is to get the next post up either Thursday or Friday. I do have physio on Friday, so if it that day, it won't be until very late in the day.
    546 replies | 28823 view(s)
    2 XP
  • Knightfall's Avatar
    Thursday, 4th July, 2019, 06:16 AM
    Today was another weird day. The water was supposed to be off today, but they never actually turned it off. Of course, by the time I discovered it wasn't going to be turned off, I was already up, bathed, and annoyed. Add to that, I had to use the ice-pack at 6 A.M. just to get up! I do not like early mornings! Needless to say, I've been grumpy all day. :(
    546 replies | 28823 view(s)
    0 XP
  • Knightfall's Avatar
    Tuesday, 2nd July, 2019, 08:38 AM
    So, the next post is going to take more time. Today was... intense. I watched NHL Free Agency this afternoon and then had to deal with helping my dad. Some :):):):):):):) in his building stole his laundry. I'm pissed!
    546 replies | 28823 view(s)
    0 XP
  • Knightfall's Avatar
    Saturday, 29th June, 2019, 06:49 PM
    Hey guys, I'll be working on my next reply later on today. It might go up tonight, but tomorrow is more likely. Dealing with a throat and sinus infection right now, so I'm going back to sleep for a while this afternoon.
    546 replies | 28823 view(s)
    2 XP
  • steeldragons's Avatar
    Saturday, 29th June, 2019, 05:49 PM
    The Ranger is an Outdoorsman/Survival Expert, a Wilderness Warrior, a Borderlands Guardian. Magic or magical seeming abilities are something that might come in/be picked up or figured out in time, but hey are FAR from integral. For a very magic/spell ranger (like 5e's half-caster) -have a subclass. For animal companion/"if there's no WoW pet they're not ranger" types -have a subclass. For a...
    352 replies | 12781 view(s)
    0 XP
  • the Jester's Avatar
    Saturday, 29th June, 2019, 12:15 AM
    There isn't even consensus that it needs fixing.
    232 replies | 10222 view(s)
    2 XP
  • the Jester's Avatar
    Thursday, 27th June, 2019, 11:50 PM
    I keep seeing this allegation, but the only thing that I have seen to back it up was a poorly-worded tweet from Mearls and the same accusations running round and round the interwebz. So to be clear, this is the take on it a bunch of people online have. But I haven't seen anything to back up the accusation that Mearls forwarded emails to Zak S, despite asking repeatedly when the topic comes up.....
    1012 replies | 72442 view(s)
    0 XP
  • Knightfall's Avatar
    Wednesday, 26th June, 2019, 02:53 AM
    No worries. :)
    546 replies | 28823 view(s)
    0 XP
  • steeldragons's Avatar
    Tuesday, 25th June, 2019, 03:19 PM
    In 1e could they wear non-metallic armor? They were rather required to wear non-metallic armor. Sooo, yeah. That's how we played. A druid wearing non-metal armor would have nothing "happen" to them. They're not supposed to wear metal armor. Leather, hides. We permitted studded leather, though I don't recall if there were a specific 1e ruling (in a book) allowing or forbidding it. And, of...
    49 replies | 1964 view(s)
    0 XP
  • Knightfall's Avatar
    Tuesday, 25th June, 2019, 06:57 AM
    If you guys have questions about the maps, let me know.
    546 replies | 28823 view(s)
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  • Knightfall's Avatar
    Monday, 24th June, 2019, 05:09 AM
    Post added.
    546 replies | 28823 view(s)
    0 XP
  • Knightfall's Avatar
    Monday, 24th June, 2019, 05:08 AM
    Aureus nods her head in agreement and even Elijah relaxes, a little. Sir Balorix seems content with Caerth's decision while Sir Ghal shifts his feet, uncomfortably. Balorix notes the knight's uncertainty and puts his hand on his shoulder. The young knight sighs and nods his head. "I agree," the paladin says. "It would be foolhardy to rush in unprepared. I feel I should travel to Ironsoul and...
    1046 replies | 74334 view(s)
    1 XP
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About the Jester

Basic Information

Date of Birth
August 2, 1971 (47)
About the Jester
Introduction:
I'm a long-time hard-core high-lethality DM. BAM.
About Me:
Born in the last century, the Jester discovered gaming early and hasn't stopped since.
Location:
Shingletown, CA 96088
Age Group:
31-40

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Friday, 2nd November, 2018

  • 01:48 PM - jasper mentioned the Jester in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Panda-s1 “..(uh, they're all friends, right??)?...” Nope. I think in out 38 years since I started playing maybe 2 years everyone at the table were my friends. The other times it was Friends of Friends (who we decided not let them buy pizza because they insisted on no mushrooms), family of members of friends, (which I was not invited to their birthday party). “.. OR Bob still refuses to innovate…” and when Jo Vegan becomes a success and pulls the veggie crowd away. Bob restaurant GROWS TOO because “He has the MEAT” and half the casual wait staff of JO quit and go to BOB BEEFEATER because the beef eaters tip better. Success for Bob again! Be like Bob eat beef! A burger today keeps a vegan away on Tuesday! the Jester “..not all six want to run the game. In my experience, that's a pretty rare table…” Crying. Thank you, Thank you. As I stated I generally had 7 players 6 dms. And all the dms wanted a fair time share of the players. Before the group broke up for life reasons, we started running different game systems. Gurps, Traveller, 3.5, total homebrew mess.

Wednesday, 18th July, 2018

  • 12:08 PM - Coroc mentioned the Jester in post Help with handing out magic items
    Agree with the Jester you should leave out the wishlist but rather do the following: If there is e.g. a GW - Fighter make sure he finds a Magic great weapon. It might not be the sword he wished for (or the heck it might be) but it should not be a short sword either. So especially for the fighter types give them appropriate stuff Be super careful with heanding out Magic armor, especially when you got plate armor or you got a char with maxed out dex and light armor avoid making it better than +1 or maybe at Levels 16+ +2. Player AC 20+ is much more unbalancing than a great sword+1 which does 3d8+1 instead of 2d6 Standard one. Same goes for shield +x ring/cloak etc of protection +x. If it has to be, do best not exceed +1. A plate mail +3 or studded leather +3 should be a gift from the gods, an artefact worth a kingdom. A weapon +3 is far less critical. So as you can see from my previous two bullets i advise you to not alter the plusses of items. It is not needed, a +1 weapon is good Equipment at L...

Wednesday, 14th March, 2018

  • 05:47 AM - grodog mentioned the Jester in post Question about Temple of the Frog (spoilers)
    Bumpity bump... hoping someone has some insight on this. Perhaps grodog or someone else really old skool? Hola the Jester! Which version of the Temple of the Frog are you looking at?---the original one in Blackmoor Supplement 2, or the later module adventures from TSR (DA2 Temple of the Frog) or the d20 version from Zeitgeist Games?? Adding diaglo for good measure! Allan.

Monday, 2nd October, 2017

  • 12:08 AM - Hussar mentioned the Jester in post Holy Crap, That's a Lot of Magic Items
    (I posted this before on a previous thread you had, but it seemed like you weren’t frequently on that thread, so I’m posting here just in case). Hello Jester, I would like to use your magic items and put them on DNDBeyond because it’s a site that has a search engine that’s really useful for the amount of magic items you converted. I will still credit you for the hard work you went through of course, because Im no stealer. I hope that you read this comment soon, and that I love the things that you did Thumbs Up It would probably be a lot easier for you to PM the Jester or check out his information page and contact him that way: http://www.enworld.org/forum/member.php?1210-the-Jester

Tuesday, 24th January, 2017

  • 06:36 AM - Knightfall mentioned the Jester in post Knightfall Casts Thread Resurrection!
    I have a similar scenario taking place in my Realmsian Dragonstar pbp game. (My player's should not read this post!) One of my player's just cast solid fog on my power-infused cleric. I don't want to post too many details about my villain since you never know who might stumble into this thread. Now, my cleric hasn't cast freedom of movement on himself, yet, but he does have a unique magic circle spell-like ability that protects against both good and evil, as well as lesser globe of invulnerability. He also has a homebrewed spell that I borrowed from the Jester called Marius’ double actions (see below). He also has a Dragonstar spell on him called total protection (protects against all types of elemental attacks up to a certain amount). What should be the ruling for how the solid fog interacts with the double actions spell? Also, I'm assuming that solid fog won't prevent my cleric from casting spells, even without freedom of movement. He simple can't take move actions like normal. Is that right? Will he still be able to cast two standard action spells? Should there be a Concentration check? He has a template that has given him blindsight up to 130 feet. Heh. ___________________________________ Marius’ Double Actions By the Jester Transmutation (Time) Level: Chr 6, Imperial 7, Sor/Wiz 7, Time 7 Components: V, S, M Casting Time: 1 standard action Range: Personal Target: You Duration: 1d4 rounds This spell allows you to take two rounds worth of actions on your turn, including two standard actions and two move-equival...

Saturday, 30th April, 2016


Monday, 15th February, 2016

  • 12:55 AM - DEFCON 1 mentioned the Jester in post Ad&d 2nd magic.items to d&d 5th magic items
    I think someone has already gone through and made a massive document that updated the magic items from the magic item encyclopedia to 5E. I want to say it was like the Jester or Jester Canuck? I'm not at all sure it was either the two of them, but I know SOMEONE did, because I have a copy of it saved on my hard drive. If you check EN World's downloads page and did a search., maybe it's found there? Can't truly remember. But someone's already did it, that I know.

Thursday, 11th February, 2016

  • 05:41 AM - Lanefan mentioned the Jester in post New Players same level as Current Players?
    ... their characters in the background and let others take the risks. They survive, while the risk-takers die. But if nobody took the risks nothing would get done. How fair is it that the passengers get the same rewards as the drivers? Yes, that's right: it isn't. A 5-man party with a level 1 fighter has a CR/APL of 12.2, which is 3 Helmed Horrors. Each one will have a base 60% chance to hit on a fighter with an AC of 18. They get two attacks per round. The fighter has at best, 15 HP, assuming max con, no feats. I beg the question: how does he meaningfully contribute when the monsters are more likely to hit him than he is to hit them?You're falling into the optimizer's trap of equating meaningful contribution with combat proficiency. It's a 3-pillar game these days, right? A low-level character of any class can still explore, still map, still talk, still think, still keep watch, still track treasury, still help with planning, etc., etc. That said, I think in this thread only the Jester is advocating a true ES@1, which after about 4th level is quite different than starting a level or two below the party average. Lan-"there's more to this game than combat"-efan

Saturday, 2nd January, 2016


Tuesday, 17th November, 2015

  • 11:03 PM - Lanefan mentioned the Jester in post DM's: what do you do with players who miss time?
    All good questions, but I think a better question is, what does it matter? What if the character is brought back to life after 3 adventures, and receives the same level as the rest of the party? You say it doesn't make sense, but isn't the mechanical effect on the game more important?As the Jester already pointed out, in-game consistency and logic is not only more important than the mechanical effect, it should be what drives the mechanical effect. How else would that character be able to work in the party, if all the players are of a much higher level? You'd have to bring that character up to the same level as the rest of the party anyway, or he/she would be a dead weight.A valid point in cases where your average party level is going up by two or three per adventure, as in most as-written APs. That said, 5e at least seems to be more forgiving in such things than the last couple of editions; and if you're playing a campaign where an average adventure isn't guaranteed to get the party level average up by even one (which is by far my preference) it becomes even less of an issue. I think that sentence is at the heart of this discussion. In my games, a player controlling an NPC gets XP because XP is something a player gets, not something a character gets. XP is a reward ...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned the Jester in post Warlord Name Poll
    ...fft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Thursday, 24th September, 2015

  • 03:59 PM - CanadienneBacon mentioned the Jester in post Crowdsourcing suggestions for 1e or 2e module for a 5e game
    I looked at Red Hand of Doom, the Jester. What do you think, easy to convert to 5e? I tried my hand at converting Lich Queen's Beloved (high level Planescape 3.5) this spring and it flopped, but that was because the adventure is filled to the gills with nasty high-level traps and converting high-level 3.5 to high-level 5e was too much effort for me!

Sunday, 21st June, 2015

  • 01:07 AM - Rune mentioned the Jester in post What to do if a player keeps reading the adventures
    I imagine that this would punish everyone in the campaign as the party hampered with a permanently level 1 character struggles against increasingly difficult encounters. And then the DM wonders why his campaign never worked out. Somehow, I suspect the Jester wouldn't see that as a problem.

Thursday, 4th June, 2015

  • 04:25 PM - Fabio Andrea Rossi mentioned the Jester in post Alternative Initiative: try this
    Glad to know this is liked! Coredump: your idea about the "counter" is brilliant. I'm not completely sold on the need to track it down, but we would do like you suggest if we feel it's becoming an issue. On the granularity...just not worth it for us, but it may be for others. Also, liking a lot the Google Popcorn one! Not for my players, I think, they would probably turn this into some nightmarish optimization routine but worth a try at the table! Wednesday Boy: sure. We thought of this but the elegance of a card with only a picture is not matched by a MTG card with some text...but of course here we delve into opinions territory :) the Jester: not really, we do not have Assassins...but, if I recall correctly, an Assassin does not get an advantage to start first. If they want to, they can get the Alert feat which grants two cards in the deck. If I remember poorly and they do get some advantage to initiative rolls, two cards for them too!

Wednesday, 27th May, 2015

  • 06:02 PM - TornadoCreator mentioned the Jester in post Player Flavour, Skills, & Money Sinks
    the Jester I get what you mean about the bounded accuracy. I'm not sure how bad this would effect game balance at the highest levels, but really it doesn't seem so big to me. You are paying gold AND time so chances are you're not just gaining every proficiency possible. You'll be picking out one, maybe two things you want to be a true specialist in. Maybe you're playing a Rogue/Ranger multiclass, but your character concept is that this guy is actually an expert in demons. Not a holy man as he's not really one for honour, and not a wizard because he doesn't want the possibility that the power may corrupt him. He instead trains to be skillful and to take down his enemies. He's maybe level 4 now... just high enough that he's tracking down demon cults and with the aid of his party they can even kill a low level demon when they all work together. He's 3rd level Rogue, 1st level Ranger; with Favoured Enemy: Demons, Sneak Attack, and a decent set of skills. He's using his Longbow and Longswo...

Sunday, 17th May, 2015

  • 07:25 PM - Jester David mentioned the Jester in post Things that "need" errata
    ...ant fun issues with it. Who wants a subclass power that is the calling card of the subclass that you don't ever want to use? That to me says it should be scrutinized - even if it just means that Paladins can use 10 hit points of lay on hands to remove one level of exhaustion and/or a lower level spell is added in future supplements that affects exhaustion. I'm okay with a big thread of "I have problems with this, this is how I houseruled". That's great. But that's a very different thread with a very different focus. And it's a positive thread as it's suggesting fixes and working to improve the game for interested people. Threads calling for errata are different. They're negative and pointing out problems in a game, often without suggesting fixes (even easy ones) and placing the onus on "fixing" the game on an external source, typically the dev team. At best it's shifting the buck to someone else and at worst it's just whining. Errata threads also tend to be very opinionated. As the Jester says, stuff like frenzy is debatable. It makes for poor errata discussion since it seems to be working as intended. If frenzy was treated as a once/day buff to rage for boss fights it would be fine, but instead of an arbitrary (i.e. gamist) limit, they impose a flavour penalty that allows you to use the ability more than once a day at a cost. So you can decide using frenzy early in the day is worth the price or want to chance that second or third level of exhaustion. To say nothing of all the complaints regarding stealth.

Sunday, 22nd February, 2015


Thursday, 29th January, 2015

  • 03:42 PM - Sadras mentioned the Jester in post Can a PC perform a miracle with a stat/skill check?
    ...tter equipped to make action declarations for their PCs when process simulation underwrites the outcomes of the system. Does "verisimilitude' not play a role in 4e skill challenges? At which point does verisimilitude not become important in 4e? So in 5e, your job is not to consider dramatic outcomes/momentum. Does it say so in 5e's handbooks that the DMs job is not to consider dramatic outcomes/momentum? Your job as GM is to consider the actual difficulty of a specific task within the gameworld (the effort to model fantasy world physics - process-sim), and derive an objective difficulty class number (which henceforth becomes an established, unchanging fact about the gameworld) for the PC to attempt to best when resolving their action. Agreed, but how does that limit dramatic outcome. Thanx. To assist our discussion should you wish to refer to something specific in the 4e Skill Challenge the link below is to two interlinked epic 4e Skill Challenges posted and designed by @the Jester who certainly appears skilled in the ways of 4e IMO. http://www.enworld.org/forum/showthread.php?402617-The-Final-Arc-of-my-Epic-4e-Campaign/page2

Wednesday, 7th January, 2015



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Saturday, 20th July, 2019

  • 04:51 AM - dnd4vr quoted the Jester in post Variant HP per HD
    A system I haven't used, but like the sound of, would be to re-roll ALL your Hit Dice every level. If the new total is higher than the old, keep the new one. Otherwise, add 1 + your Con bonus to the old one, and take that. That is an interesting idea. I'll have to look at some of the math behind it this weekend.

Friday, 19th July, 2019

  • 11:51 PM - Celebrim quoted the Jester in post Variant HP per HD
    A system I haven't used, but like the sound of, would be to re-roll ALL your Hit Dice every level. If the new total is higher than the old, keep the new one. Otherwise, add 1 + your Con bonus to the old one, and take that. I have a reluctance to endorse any system with non-obvious math. It think that it is obvious that in the long run the system trend to above average hit points, but how much above average for a given level isn't something that I can intuitively predict. Since the math gets complicated, I'd probably resort to what I did when I was 14 which is right a simulation program and run it 1000 times to get an average.
  • 09:25 AM - Hussar quoted the Jester in post 2e, the most lethal edition?
    I may be missing something- where do these increased weapon dice come from? Larger than man sized target.

Thursday, 18th July, 2019

  • 10:52 PM - Zardnaar quoted the Jester in post 2e, the most lethal edition?
    I may be missing something- where do these increased weapon dice come from? Size modfiers vs large critters longswords deal 1d12, shortswords 1d8
  • 05:42 PM - Dannyalcatraz quoted the Jester in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    You sure can make a muddy mess when you throw every color on the canvas. You can...if you do it without a plan, without control, without intellect. OTOH, if you use your mind before attacking the canvas... https://images.discerningassets.com/image/upload/c_fit,h_1000,w_1000/c_fit,fl_relative,h_1.0,o_100,w_1.0/v1522705831/AlphaBuffalo_02_qfww5s.jpg

Wednesday, 17th July, 2019

  • 07:22 PM - Sacrosanct quoted the Jester in post 2e, the most lethal edition?
    Second, death at -10 was an optional rule in the DMG. By default, you were dead at 0. I had multiple 1e pcs die at 0 because of this. . I forgot to respond to this. Then your DM was being unfair to you ;) (or more likely they weren't aware of the actual rule). It's actually a core rule in 1e that you fall unconscious at 0 hp, then begin to bleed out to -10. If you die at 0 hp, that's not in alignment with the rules (even if it's the most common way people played. We certainly played like that).
  • 06:55 PM - Jer quoted the Jester in post 2e, the most lethal edition?
    First of all, I'm pretty sure that default ability score generation was 3d6 in order. There were additional options for it in the DMG, and I think 4d6 drop 1 arrange to taste was one of those. (This is one of my pet bugaboos, so I'm going to jump on my horse over here which is very high). No, actually, it wasn't. In fact in the AD&D Dungeon Masters Guide, Gary Gygax explicitly says something along the lines of "do not use 3d6 in order, you mostly generate awful characters and it turns new players off the game because they don't get to play the characters they want". He then went on to give out 4 better methods of generating stats that you could choose from. He practically begged people to not use 3d6 down the line. Method I in the original 1e DMG is 4d6 drop the lowest arrange to taste. To this day the fact that 2e went back to 3d6 in order as the first one they list confounds and irritates me. Because it's terrible - it's a fine method of generating stats for a game where th...
  • 06:44 PM - Sacrosanct quoted the Jester in post 2e, the most lethal edition?
    Hold on a sec. I'm at my girlfriend's house so I don't have my early-edition material handy, but I don't think that's all correct. First of all, I'm pretty sure that default ability score generation was 3d6 in order. There were additional options for it in the DMG, and I think 4d6 drop 1 arrange to taste was one of those. . Is surprised me too when I double checked. But yes, Method I in 1e was 4d6 drop lowest. In 2e, Method I went back to 3d6 in order.
  • 12:40 AM - Hriston quoted the Jester in post Looting Monsters?
    This. With rare exceptions, the only time pcs loot gear off of monsters is if they want to use it themselves. They can pick up and use the weapons, sure, but if they bring them to market, weapon dealers will turn their noses up at “foul orc-make” or whatever. And I use the variant that requires found armor to be tailored to the individual for 10-40% of market value before it can be used.

Friday, 12th July, 2019

  • 04:43 AM - Lanefan quoted the Jester in post OSR Gripes
    We typically had many different games running concurrently, and would swap pcs in to different groups when it fit the narrative, such as when one group finished a given adventure. All pcs started at first level for us except for in the strangest, least usual of circumstances, so we always had more low level pcs available than higher level (we would start new pc groups all the time). We don't start brand new groups very often but we're always reshuffling the lineups within the parties that are out there. I'm sure I had dissatisfying characters, but the only one I especially remember was a ranger who... he just come off as a wanker when I started playing him. To me, I mean. I was actually glad when he died early on. Generally, though, I find every character I play enjoyable. Yeah, sometimes a character visualizes better than it plays - I've had several of these over time, and I either retire them or get them killed off once I realize that whatever I had in mind just ain't gonna work. The fli...

Thursday, 11th July, 2019

  • 09:47 PM - Celebrim quoted the Jester in post OSR Gripes
    IIRC that particular character played through (on top of many homebrewed adventures) T1, the Slaver series, S3, S4 and WG4, and the GDQ series, probably not in that specific order. The massive giants encounter routed us, but we (mostly) survived and came back for more with better planning, though I can't remember what we did exactly. Ok, that gives me a frame of reference. The gas trap was an example; mass save or die effects were pretty common in early D&D, even if not that particular version. See also: gaze attacks from petrifying monsters or death gaze creatures (bodaks, boalisks, catoblepas, etc), the rooms full of radiation that force a save or die from everyone in S3, things like gas spores or yellow mold, etc. Leaving aside passive hazards like yellow mold, which we were rightly paranoid about and used all sorts of techniques to avoid exposure... these happened all the time in your games? Because I can give a rant about how badly designed Bodaks are as monsters. I think y...
  • 05:05 PM - Celebrim quoted the Jester in post OSR Gripes
    And yet he was a front line character much of the time and managed to live to old age and retirement. Hold that thought. Often, but not always. And the cleric didn't always have enough resources to prevent save or dies- imagine the (not uncommon) scenario of poison gas that gets the whole party (of 8ish!). So we always sort of treated the entire party dynamic as the party exists to keep the cleric alive, and in turn the cleric exists to keep the party alive. Only a supremely powerful character could go anywhere without a cleric along and not expect to have a very short lifespan, and even then that was usually a combination of 'cleric in a bottle' in the form of healing magic items and healing that opens up with higher level paladins, druids, etc. That is because, as you noted, the only good answers to poison and disease were magical, and without clerics you are going to eventually die to one bad situation. But then you ask me to imagine the "not uncommon" scenario of a save or die ...
  • 05:58 AM - Celebrim quoted the Jester in post OSR Gripes
    My experience was that almost any character, regardless of stats, could be fun to play, and that almost any character, regardless of stats, was one bad roll away from death or other career-ending disaster. So my favorite, and highest level, fighter that I played in 1e (he probably made around... 11th level?) had a Str of 16 and never had a strength-boosting item. Yet he was an awesome character and really fun, which certainly fits my definition of "viable". So, your favorite character - the one that got to your highest level - had a 16 in their prime requisite, and thus was entitled to a 10% XP bonus and a +1 bonus to damage. So, yes, just about any character could be fun to play - Ogdin Mudstump, Dwarf Thief, was fun to play for his short career. But it's not surprising at all that your favorite character was one that was at least on the playable side of the equation. However, your favorite character would totally outclassed by one with two 17s or an 18 strength. I'm guessing that did...

Wednesday, 10th July, 2019

  • 09:35 PM - Celebrim quoted the Jester in post OSR Gripes
    You certainly had a different experience in play than I did with old-skool games. The problem with the phrase "old-skool games" is that if you were actually back in the old-skool you know that the actual rules in force at a particular table, and the actual styles of the DM varied so much from table to table that I honestly have very little idea what is meant by the term. But, to the extent that the term has any meaning at all, I would assume it means games played as the rules and guidelines of the original books (and then, which ones?) provided for and outlined. The truths I'm asserting assume that by and large you played a game based on the books and on published modules, or at least with homebrew content that was something like published modules. If you didn't play by the rules or your DM used processes of play radically different than the books, of course all my assertions about what your game was like are meaningless. The problem I have generating any meaningful discussion thus ...
  • 09:25 PM - lowkey13 quoted the Jester in post OSR Gripes
    There's no dark side of the moon, really. As a matter of fact, it's all dark. https://comb.io/LxbJyb.gif
  • 09:16 PM - lowkey13 quoted the Jester in post OSR Gripes
    Wow, I couldn't disagree more. You certainly had a different experience in play than I did with old-skool games. Nothing wrong with that; but you seem to be insisting that your experiences somehow qualify as universal truths, while those of others don't. For example, you assert: Again, that was not my experience at all. This all may be true, but have you ever considered the other side? You know, that the other person is a brain in a jar, and we are all nothing but shadows on a wall and therefore have no authentic experiences? I mean ... have you ever been to the dark side of the moon? Do you even lift, brah?

Friday, 28th June, 2019

  • 12:02 AM - Gradine quoted the Jester in post Mearls' "Firing" tweet
    I'm not really sure what else people wanted them to do. He doesn't work for them. They repeatedly publicly defended him when multiple people tried to tell them what an awful toxic person and harasser he was, and then, as if that wasn't enough, Mearls specifically was caught bad-mouthing and insulting said accusers behind their backs. You don't think that warrants, at bear minimum, a "We're sorry?" Maybe a "We should have listened, and we will do a better job of that in the future?" They won't, of course, because corporate lawyers and culpability and yadda yadda but I think it's a little much to say that "So it's JUST NOW COME TO LIGHT that one of our many playtesters was a bad person, we'll be removing their credits in future prints, that's all we have to say on the subject" ought to be sufficient to the people Zak hurt that spent years trying to warn them, if not the broader community.

Thursday, 27th June, 2019

  • 12:13 PM - pemerton quoted the Jester in post Villains that are supposed to escape
    Contrived "he gets away no matter what" stuff is great for a novel, but D&D is a game.Well, in a novel we don't know if it's "no matter what". We just know that, on this occasion, the villain got away. I think the difference between a novel and D&D or similar RPG is not "no matter what", but rather the different mode of authorship: in a novel there is (typically) one author who decides what happens in the fiction; whereas in D&D or a RPG we normally work that out via action resolution mechanics. (Cue Tony Vargas to say that 5e D&D has not such mechanics other than GM decides, including maybe deciding to call for a check or similar.) If the villain is supposed to escape but the players are too smart (or lucky) for the published module to work, then you need to figure out a way to make it work for the story (if you're planning on using the villain again). This doesn't mean you need to cheat, just come up with a solution that's logically consistent for your world. If the PCs capture him and t...

Sunday, 23rd June, 2019

  • 07:51 AM - TBeholder quoted the Jester in post Faerie Fire too powerful
    What are you referring to? AFAIK they haven't changed a thing about it, and it's functionally superior to earlier edition versions of the spell. I don't know what you call "functionally superior", but — AD&D*: Made it actually useful, increased range from 60 to 80 yd, and reduced duration from 10× to 4×CL rds. 3.x: Unborked AoE, but in the way that made it single-target without being targeted (most of the time); gave it huge range, but reduced duration to 1 rd×CL. 3.5 to 5: made it "concentration" and reduced range (down to OD&D value). And gave it a saving throw.

Sunday, 9th June, 2019

  • 08:01 PM - FrogReaver quoted the Jester in post The Overkill Damage Fallacy
    I will dispute that it's an exception to the norm. I'd say, depending on the campaign, it might even be quite a common type of encounter. Just because you don't often see it doesn't mean it doesn't come up for others. Likewise, just because it's quite common for some others doesn't mean it's part of the norm.


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