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    Tuesday, 4th June, 2019, 08:43 PM
    It's the lack of versatility. If you have the spells, you can load the exact same thing any sorcerer can, which is almost certainly going to be aimed at combat functionality. How many sorcerers are going to have a long repertoire of divination spells? Contact Other Plane is awesome, as is Legend Lore. As is Scry. Seems to me everyone talking about how people don't get why Sorcerers are...
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  • Gwarok's Avatar
    Tuesday, 4th June, 2019, 08:07 PM
    So this is in reply to the original poster, as I'm not reading all the way through a berjillion other posts on the topic. It reminded me of a similar conversation I had with my brother who didn't like high level because the power of high level characters was "game breaking". When you have just a few individuals who can slaughter hundreds, maybe thousands of regular soldiers, it would all fall...
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Friday, 10th August, 2018

  • 08:57 AM - Coroc mentioned Gwarok in post Most powerful feature at each level???
    Gwarok "Rogue Use Magic Device. Doubt me? Then please talk to my Halfing Burglar Dual Wielding his Holy Sword and Staff of the Magi ..." Hope he gets zapped, when the holy sword decides he stole once to many and makes him trip over and , therefore breaking the, staff of the magi, well uncanny dodge might help him though :) If a rogue on my table would somehow get access to dual wield these weapons, he'd sure have an accident like this at some point just for trying to be the munch of all kin. :)

Tuesday, 7th August, 2018

  • 09:54 AM - Lanefan mentioned Gwarok in post How would you RP a Gnome Conquest Paladin?
    Gwarok is on to something there - play it as a full-ride Conquistador, only in miniature. Play it seriously in this role - hell, everyone else is gonna laugh anyway - but go just a bit over the top with it. Find it a shetland pony to ride around on, armour that sucker up, and start entering jousting tournaments. While field adventuring, be the hero nobody else can be: swashbuckling mini-Zorro for the win! Lan-"and all the while hope it dies quickly so you can get to something else"-efan

Wednesday, 1st August, 2018

  • 11:48 PM - Quickleaf mentioned Gwarok in post Taking suggestions for an adventure
    Gwarok I used fey trolls in my old home brew, referring to them as “treows” in the mythology, as they were said to grow from putrescence trees, a sort of evil version of dryads. Like most fey they put a big emphasis on maintaining oaths and promises, but were evil minded, more interested in letter of law than the spirit. In my game they were deal-brokers and mysterious “green knights”, emerging from the woods to offer a challenge to a warrior prince or an. I had the troll king be a “throne taker and crown breaker”, an enemy of human kings who’d reneged on an ancient promise with the trolls. I believe I gave them vastly enhanced regeneration when in touch with their linked tree / the foul waters feeding the tree.

Tuesday, 26th June, 2018

  • 09:46 AM - UngeheuerLich mentioned Gwarok in post Fiddling around with Fifth Ed
    Gwarok: I have seen it as a problem for quite a while, but if you play without magic items, that proficiency bonus derived from CR seems ok. Odds are a little bit stacked towards PCs. If you have much defensive magic, you might just increase the to hit by a point or two (depending on HD) Be careful though: monsters have more hit dice than they deserve sometimes. I think it is a weakness of 5e. They should have worked a little more with AC and to hit instead of hitpoints to increase CR of a monster. I´d also think the way pathfinder 2 does it with hitpoints for race would have been a good idea in 5e too. Monsters usually have at least 2 hit dice if they are expected to do fighting... but I am derailing the thread...

Sunday, 7th May, 2017

  • 02:58 PM - MoonSong mentioned Gwarok in post This is a directory of posters who think the sorcerer needs fixing
    ...ch other. I used to be alone like a mad Cassandra way back during the open playtest when I predicted that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progre...

Wednesday, 2nd November, 2016

  • 05:01 AM - MoonSong mentioned Gwarok in post Post a character, get a Pic.
    Part 2 Xeviat Luminescent 78048 @Wedenesday Boy Luska 78049 alienux Nuno 78050 LordEntrails Unnamed Barbarian 78051 mellored Aaracockra Warlock Assassin 78052 The Grassy Gnoll Shiver 78053 M3woods S'parrod 78054 Plaguescarred Thunka 78055 Gwarok unnamed Warlock 78056

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Tuesday, 4th June, 2019

  • 10:47 PM - Ashrym quoted Gwarok in post Sorcerer Vs Wizard And Why its Closer Than You Think
    It's the lack of versatility. If you have the spells, you can load the exact same thing any sorcerer can, which is almost certainly going to be aimed at combat functionality. How many sorcerers are going to have a long repertoire of divination spells? Contact Other Plane is awesome, as is Legend Lore. As is Scry. Seems to me everyone talking about how people don't get why Sorcerers are good is simply asking some variation on "what if we dropped them both in an arena, who would win?". Which is one part of the game. But in a big campaign world, a well done one, not unlike the real world, it's about knowing what you are getting into first that allows you to bring the right tools to deal with it. Once all the research is done, then you can hat up and go in guns blazing. But what about other spell combinations? I tried to make a single guy that could work his way through a deathtrap dungeon. He ended up being a necro with Investigation, Perception, Observant feat. He makes ...
  • 10:29 PM - gyor quoted Gwarok in post Sorcerer Vs Wizard And Why its Closer Than You Think
    It's the lack of versatility. If you have the spells, you can load the exact same thing any sorcerer can, which is almost certainly going to be aimed at combat functionality. How many sorcerers are going to have a long repertoire of divination spells? Contact Other Plane is awesome, as is Legend Lore. As is Scry. Seems to me everyone talking about how people don't get why Sorcerers are good is simply asking some variation on "what if we dropped them both in an arena, who would win?". Which is one part of the game. But in a big campaign world, a well done one, not unlike the real world, it's about knowing what you are getting into first that allows you to bring the right tools to deal with it. Once all the research is done, then you can hat up and go in guns blazing. But what about other spell combinations? I tried to make a single guy that could work his way through a deathtrap dungeon. He ended up being a necro with Investigation, Perception, Observant feat. He makes ...
  • 08:30 PM - WaterRabbit quoted Gwarok in post How do you handle the "economy killing spells" in your game?
    Yet we haven't "broken the game" of real life. I think that is up for debate -- especially depending upon where one lives. :)

Tuesday, 19th March, 2019

  • 11:02 PM - doctorbadwolf quoted Gwarok in post Perception should be an intelligence proficiency
    I think you should get a bonus to skills based on your INT score, but they can only be used for INT based skills. 16 INT? Great, you can pick up History, Religion, Arcana as a bonus. You're big brain does not let you get acrobatics though. Or perhaps for every bonus of INT you can spend it to get expertise on a skill even if you aren't a rogue or bard. Still gotta spend the skill point, but you can focus on it to a level that sets you ahead of others. Something like that. To me, I’d rather just give everyone more skills, and let people represent being very smart with more knowledge skills. Expertise is too powerful. I second getting extra languages for high Int. There’s very little in the game that gives you more languages aside from weak feats and being able to speak to a variety of races/cultures just adds more rp possibilities. It enables social skill checks instead of making existing ones overly powerful. . It also means that a party doesn’t have to rely on magic (compre...

Monday, 18th March, 2019

  • 10:07 PM - Greenstone.Walker quoted Gwarok in post Perception should be an intelligence proficiency
    …Investigation allows you to … make the connections. I think that's a gret description of what Investigation is for and I'm going to start using it when I talk about it in my games. WIS notices a thing, INT makes connections between multiple things. If you haven't noticed a thing then you can't make connections, but just because you noticed it doesn't mean you'll make the connection.
  • 09:26 PM - iserith quoted Gwarok in post Perception should be an intelligence proficiency
    While I agree that is how the rules operate, the fact is no one sitting around the table actually has many of the skills being used by the characters, or even really any relevant experience with them. Therefore it's hard to actually describe how things would appear or work. When you make a stealth roll you don't have to tell the DM where exactly you are placing your feet, or how you are moving, it is assumed that specific information is covered by the roll and the fact you have that skill. You can't fail to describe your attempt at stealth properly and therefore fail it. You don't have to describe your attempt at using Medicine to stabilize a dying target to get the result you're looking for, so why would Investigate be any different? Describing what you want to do amounts to stating a goal and an approach to that goal. It does not have to be a complicated or technical statement or require any expertise on the part of the player. "I want to make a Stealth check" is not a statement of...
  • 05:36 PM - iserith quoted Gwarok in post Perception should be an intelligence proficiency
    The DM must account for that. I don't agree on this point. Initially, the DM need only describe the environment to include the basic scope of options that present themselves. Each player gets the same description. From there, it's on the players to put their characters in the position to explore further and the resolution of those specific player-declared tasks is when the adjudication process and game mechanics (if necessary) come into play. (This is when we might but not always see a distinction between Holmes' and Watson's abilities.) The DM then narrates the result of the adventurers' actions and loops back to describing the environment. In short, the player doesn't get a different description of the environment just because of some ability score, class feature, or skill proficiency he or she chose during character creation or advancement - he or she has to do something to get more information. That's my read on the rules of the game, anyway.

Thursday, 14th March, 2019

  • 01:21 AM - Greenstone.Walker quoted Gwarok in post A little help with Strength checks please
    Otherwise watching my barehanded Level 5 STR18 Dex 10 halfling brute with Athletics proficiency(+7 to the roll) bitch slap a Rhino(+5 for STR, not proficient in Athletics) around the sumo mat would seem more than a little absurd. True, but that's not going to happen in D&D 5E. You can only grapple or shove a foe if the foe is no more than one size larger than you.

Wednesday, 13th March, 2019

  • 11:37 PM - ClaytonCross quoted Gwarok in post A little help with Strength checks please
    But this is a STR check. Opposed. Agility can be used to escape a grapple or dodge, but in a STR v STR matchup agility will not play a factor. Even the strongest human(STR 20) is going to lose a tug of war contest to the average draft horse(STR 18) every single time and by a mile. I think it's absurd to not provide a benefit due to the size difference, and this game usually employs the Advantage/Disadvantage system to represent such things. It already has corollaries in regards to carrying capacity, and since the stat is capped at 30 that makes sense. I'm all for using a simplified game mechanic to handle things in game, but at some point your basically ignoring basic physics just because that's how it was written in a book and now I feel like I'm watching a Michael Bay movie. I agree with you about 90% here. If your a 20 Str Human vs an 18 STR draft horse you will lose in tug of war.... but if your not worried about hurting the horse and want to bring it to the ground you could...
  • 11:17 PM - ClaytonCross quoted Gwarok in post A little help with Strength checks please
    The size difference between a "large" sumo wrestler and a "small" one is not the same as the size difference between a size M and size L creature. They are going to be around 300lbs plus or minus 100 or so. Think the difference between a horse and a human, 200lbs vs 1000lbs+. Even the biggest weight difference match ever doesn't provide a comparable metaphor. If the contest is purely STR obviously advantage should apply, and even if it's STR vs DEX anything a fast little guy is trying to accomplish with speed vs an opponent is going to be much more difficult vs. one 8 times the mass. Size does matter, and in such contests in DND it's sorta absurd to not factor that in. Otherwise watching my barehanded Level 5 STR18 Dex 10 halfling brute with Athletics proficiency(+7 to the roll) bitch slap a Rhino(+5 for STR, not proficient in Athletics) around the sumo mat would seem more than a little absurd. I don't disagree with that but I would also say I have been tripped walking a Dotson ...
  • 08:52 PM - robus quoted Gwarok in post A little help with Strength checks please
    But this is a STR check. Opposed. Agility can be used to escape a grapple or dodge, but in a STR v STR matchup agility will not play a factor. Even the strongest human(STR 20) is going to lose a tug of war contest to the average draft horse(STR 18) every single time and by a mile. I think it's absurd to not provide a benefit due to the size difference, and this game usually employs the Advantage/Disadvantage system to represent such things. It already has corollaries in regards to carrying capacity, and since the stat is capped at 30 that makes sense. I'm all for using a simplified game mechanic to handle things in game, but at some point your basically ignoring basic physics just because that's how it was written in a book and now I feel like I'm watching a Michael Bay movie. I agree with you, if the match up does not make sense (i.e. the outcome is not uncertain), then there should be no contest, one side will win. Always. I wasn't thinking of straight STR vs. STR when I answe...

Friday, 22nd February, 2019

  • 06:41 PM - Yunru quoted Gwarok in post Question about clerics
    Check out the Cavalier class in Xanathar's Guide to Everything. It's got one of the few "tank" mechanics in the game. There isn't much about fighters that make them any more tanky than clerics really. You wear plate, you have a shield, boom, you're a tank.You're not a tank if you can't make an opponent go after you.

Thursday, 21st February, 2019

  • 07:46 PM - Zardnaar quoted Gwarok in post Tempest or Life Cleric
    Yes, I have and it's pretty sick. The main use is when the party is fighting something with AOE attacks. DM's I play with usually love to surprise a party with a fireball or a dragon breathing on them in the beginning. Having a tough start to a fight that we need to slog our way to victory seems a common thing, even in the published adventures. So yea, a lot of times the whole party is in bad shape at the same time. Then I pop the channel divinity, heal 5xLevel in HP up to half hp, followed by a Mass Healing Word which for a life cleric heals 1D4 + Ability(4 for my guy) + 5 on everyone, which isn't half bad especially at low levels. Takes a lot of the sting out of those occasional AOE's the party eats. The fact healing word gets a bonus to healing actually makes Life Clerics able to toss out a relatively decent heal as a bonus action and still make an attack, which in my mind makes them better as tanks than any of the other types. Also it's not a 6th level ability, they can...
  • 06:01 PM - FrogReaver quoted Gwarok in post Tempest or Life Cleric
    Yes, I have and it's pretty sick. The main use is when the party is fighting something with AOE attacks. DM's I play with usually love to surprise a party with a fireball or a dragon breathing on them in the beginning. Having a tough start to a fight that we need to slog our way to victory seems a common thing, even in the published adventures. So yea, a lot of times the whole party is in bad shape at the same time. Then I pop the channel divinity, heal 5xLevel in HP up to half hp, followed by a Mass Healing Word which for a life cleric heals 1D4 + Ability(4 for my guy) + 5 on everyone, which isn't half bad especially at low levels. Takes a lot of the sting out of those occasional AOE's the party eats. The fact healing word gets a bonus to healing actually makes Life Clerics able to toss out a relatively decent heal as a bonus action and still make an attack, which in my mind makes them better as tanks than any of the other types. Also it's not a 6th level ability, they can...
  • 12:00 AM - FrogReaver quoted Gwarok in post Tempest or Life Cleric
    Honestly Life Clerics are just amazing, especially once they hit 6th. If you want to get the healer feat as well, it's kinda almost silly how well they can heal. If you want to tank you still can, in fact even better since you heal better. If you're just looking for which is more effective in a party, no contest, Life Cleric. Question, have you actually used the level 6 ability because to me it seems like it will typically be a waste.... how many times is the cleric at max hp and healing an ally that isn't?

Wednesday, 20th February, 2019

  • 11:41 PM - AriochQ quoted Gwarok in post So is it official now? Counterspelling
    Counterspell isn't a bonus action, it's a reaction so that rule does not apply. That post was specifically talking about a scenario where you HAD cast a bonus action spell on your turn. I went to great pains to point out it was a very limited scenario and use clear and precise language.

Thursday, 1st November, 2018

  • 12:34 AM - Morrus quoted Gwarok in post Epic Monsters: Dracula (5E)
    Dracula frankly wasn't all that powerful. I mean sure, to actual mortal schmucks like you and me it was no contest, but against anyone that can actually wield magic and was super well armed with even low level items that could hurt him I assume he'd be screwed since he was actually done in by a few well motivated brits with not a whole lot more than their bare hands and some wooden stakes. Nothing a decent adventuring party with Protection from Evil really needs to worry about, especially if they have a paladin or two with them. That's because he's set in the real world, so he doesn't need to be. In a D&D world those "few well motivated brits" are a party of competent adventurers with arcane and divine magic, skilled at arms.
  • 12:09 AM - ClaytonCross quoted Gwarok in post Epic Monsters: Dracula (5E)
    Dracula frankly wasn't all that powerful. I mean sure, to actual mortal schmucks like you and me it was no contest, but against anyone that can actually wield magic and was super well armed with even low level items that could hurt him I assume he'd be screwed since he was actually done in by a few well motivated brits with not a whole lot more than their bare hands and some wooden stakes. Nothing a decent adventuring party with Protection from Evil really needs to worry about, especially if they have a paladin or two with them. That being said, I've thought the standard vampire template is pretty solid, although I add the natural equivalent of Enhance Ability spell affects to STR, DEX, and CHA for CR13 vampires to simulate their speed, strength and otherworldly charm without giving them stats over 20. The problem here is that in the orginal books and in Castlevania, unlike other Vampire's Dracula control's other monster (which was covered in the design but I would CR3 Warewolves ...

Wednesday, 31st October, 2018

  • 09:32 PM - Mike Myler quoted Gwarok in post Epic Monsters: Dracula (5E)
    Dracula frankly wasn't all that powerful. I mean sure, to actual mortal schmucks like you and me it was no contest, but against anyone that can actually wield magic and was super well armed with even low level items that could hurt him I assume he'd be screwed since he was actually done in by a few well motivated brits with not a whole lot more than their bare hands and some wooden stakes. Nothing a decent adventuring party with Protection from Evil really needs to worry about, especially if they have a paladin or two with them. That being said, I've thought the standard vampire template is pretty solid, although I add the natural equivalent of Enhance Ability spell affects to STR, DEX, and CHA for CR13 vampires to simulate their speed, strength and otherworldly charm without giving them stats over 20. to whit --> Let’s be frank here: you can easily use a standard vampire for Dracula so that’s not what’s below. What follows is more of a pop culture pastiche of the Lord of the Night ...

Thursday, 30th August, 2018

  • 07:37 PM - smbakeresq quoted Gwarok in post How come BBEG coming out never have magic weapons or items?
    So how come even guys like Grazzt seem to have non magical weapons? I get that all their attacks are effectively magic, but almost no weapon wielding monsters seem to be able to find even a +1 weapon to use? You think being Demon lords or even just a high ranking Marilith they could swing something like that. It’s better than it used to be. Old adventures always had the weapon to beat the BBEG in the BBEG horde you would find after beating the BBEG!


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