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Jonathan Tweet: Prologue to Third Edition Friday, 7th June, 2019 07:11 PM

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Saturday, 8th June, 2019


Wednesday, 5th June, 2019


Monday, 8th February, 2016

  • 06:00 PM - innerdude mentioned scourger in post Fishing for a new system
    Holy Bovine --- Of the self-professed "Savages" on the board, I've had interactions with amerigoV, Azgulor, Zadmar, scourger, and a few others I can't recall off the top of my head. I'm sure if you private messaged any of us asking questions, we'd be more than willing to help. I'm sure there are other fans out there too, I just haven't directly interacted with them. :)

Thursday, 13th December, 2012

  • 01:38 AM - Challenger RPG mentioned scourger in post Why D&D Sucks
    @Zelkon: Yes, I agree. I was trying to be satirical when I wrote that. ;) @scourger : Lol. :) @TerraDave : Thanks, I'll see what I can do. :P @GhostBear : Well said! I'd never really thought about that much, but it's true. @William Scott Brewer : Excellent post. Too many good points to cover them all here in the time I have. Needless to say, I agree with a lot of your keen insights. It's nice to know there's at least one group out there who still games how I tend to game over here. @Maul : Totally agree. In the opening paragraph of the article, I tried to make it clear that I still love and play all editions of D&D (I was just writing it for the heck of it). Yes, all games have their flaws. Yes, no game is perfect for everyone. Yes, I've enjoyed playing all of them at one point or another (and probably will continue to, although maybe not 'so' much 4th). I just meant the article as a spoof and a way of sounding out 'problems' other people had with various editions of D&D. There are many things I like about each edition too, but I'm not sure I'll write an ...

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Wednesday, 5th June, 2019

  • 09:43 PM - Tony Vargas quoted scourger in post Jonathan Tweet: Prologue to Third Edition
    AD&D's "to hit" adjustments made weapon selection more than simply looking for which weapon of a particular class did the most damage. Wait, did you just say something positive about weapon vs armor adjustments? Comrade! I would like to hear more about Jonathon Tweets Omega World, which I think is one of the best d20 games.I didn't notice who wrote it, but OMG, so much better than that d20 Modern whateveritwas that WWGS did under the S&SS banner. When I say that the "D&D" Gamma Word c2012 was the "7th" edition, I'm counting Omega World, not the d20 Modern. I don't think I was the only one, either. ;)

Sunday, 8th February, 2015


Friday, 14th November, 2014

  • 05:14 AM - Tun Kai Poh quoted scourger in post 'The Dracula Dossier'
    How easy is it to convert Gumshoe to Savage Worlds? I like the Dracula Dossier but I have no experience with Night's Black Agents. The two systems have some philosophical differences - one is a partly-diceless investigation game, the other is made to work well with quick miniature combat. Both do have a similar scale of difficulty numbers, though (default average difficulty roll is a 4 in Gumshoe, and it goes up to 10 or more for insanely hard rolls). Character stats are very, very different, though. Gumshoe uses very old-school hit points while Savage Worlds characters survive on their Toughness and stock of Bennies. And so on. Still, much of this campaign is going to depend on the story and the clues, and those should be easily usable in both Savage Worlds and Gumshoe.

Monday, 3rd November, 2014

  • 05:52 PM - steenan quoted scourger in post What makes a good RPG player?
    I mean: being a willing & devoted player of one game and one game only does not make a good RPG player. This I agree with. ;) A good player is willing to experiment and explore new games.

Thursday, 30th October, 2014

  • 02:05 PM - steenan quoted scourger in post What makes a good RPG player?
    2) Willing to play what is offered. I'm not sure if it's necessarily a trait of a good player. A good player shouldn't be too selective, but it does not mean they will play whatever is offered. Having preferences is definitely not a bad thing. Communicating these preferences in a clear, open and polite way is definitely an advantage. It's often said that no gaming is better than bad gaming. A good player understands it.

Thursday, 2nd October, 2014

  • 05:01 AM - Evilhalfling quoted scourger in post Your Top Ten RPGs
    ...10. Any board or miniature game where I can add personality and Role playing to my character. Read more: http://www.enworld.org/forum/showthread.php?365218-Your-Top-Ten-RPGs/page3#ixzz3ExNxiY4Q Examples? SpaceHulk - where any marine that survived melee for more than 1 round got an name and a set of mental problems. Arkham Horror - playing a magician where each of his fights, encounters or leaps through a portal got a bit of stage magic patter. a japanese board game where you walked down a straight path, stopped at inns for meals and then walked back. I went with a dying sister, and fortune cookie wisdom for rationalizing most of my moves. or King of Toyko ... a number of cunning plans, pixie women singers and annoying little boys that have been drafted to help me defeat my 6 year old daughter at that game, usually without success - basically this is what I do while waiting for others to play... not actually planning or strategizing, cause winning is not that important

Tuesday, 30th September, 2014

  • 04:06 PM - DMMike quoted scourger in post Your Top Ten RPGs
    Examples? Sure: HeroQuest: take D&D hero miniatures, put them on the map included in the 3.0 DMG, and add the occasional orc or door miniature, and you have a great gateway drug for RPGs - or a game called HeroQuest. It was well done, if I recall. or, Risk: whether you want to be George W. or Kim Jong Il, Risk provides the framework and the gameboard. I think Risk actually mentions in the rules that it's house rule-friendly. As for RPGs, some that I've played, 64313: who sets out to write their non-favorite game? Some broad features that I like are short rules, fast character and monster generation, and a very simple dice rolling/result system. Maybe someday will it have more special gear, monsters, and artwork. :dndnext:: the mercifully streamlined version of 3.5. Odds are that the DMG will re-introduce the headaches of 3e, but the PH is really a great improvement. :3e:: the mercifully remastered version of 3e. Fun game, cool abilities, fun combat tactics. And with top-notch spl...

Monday, 29th September, 2014

  • 08:33 AM - sgtscott658 quoted scourger in post Your Top Ten RPGs
    Would highly recommend Low Life, its kinda like the vermin and refuse have taken over the earth. I dont play Savage worlds but after reading this book I might like to give it a try. In addition, Low Life might perfect as another plane in the Abyss for my DnD 5E campaign. All the creatures being minor demons would be perfect for a mid level adventure. Scott These are my current top 10 based on how quickly I would run them. 1. Savage Worlds (SW). I could run or play this game immediately. Some of my best gaming was with SW. I have an ongoing game that genre hops, which has been loads of fun. I expect it to go to the Old West with a Boot Hill module, some Deadlands Reloaded rules, and maybe the setting from Aces & Eights; or to WW2 with Weird War 2. It could go post-apocalyptic (see below). I would even like to try it with low or high fantasy (with an existing idea - see below) or space opera with Star Wars minis. I like the bennies (chips) and cards in addition to the dice so much tha...

Thursday, 14th August, 2014

  • 07:04 AM - Ravenheart87 quoted scourger in post Goodman Games Announces 5e Modules
    A good adventure is a good adventure regardless of the system. I've got a few that are for systems that I no longer play or never even owned. And, they usually involve dwarves. So, I'll probably have to check out Glitterdoom. So, you have a copy of Glory Hole Dwarven Mines? :)

Sunday, 18th May, 2014

  • 07:04 AM - WildWestGM quoted scourger in post asking for help/advice on the most popular RPG genre
    The real issue for you is that d20 is dead. That is why there are no more Wild West (WW) or Post-Apocalyptic (PA) d20 games. The OGL lives on and that style D&D / fantasy remains popular, which is why Pathfinder is so successful; but it is a niche market within a niche market. My suggestion to you is to run a Pathfinder game with either WW or PA elements. For WW, limit the player classes to non-spellcasters and add firearms rules from whatever source (the 3.0 DMG had them). For PA, pick up Omega World d20. The great thing about d20 / OGL gaming is that is portable to other genres. And, you're more likely to find players for a Pathfinder or D&D d20 game than for a WW or PA game, even if it a bit of a bait & switch. It's been 8 years since I've actually gamed. So I'm out of the loop in terms of actual gaming. What I have done is buy hundreds of RPGs since I stopped - because I just enjoy reading them and coming up with campaign ideas. So I wouldn't know if D20 is dead in the gaming comm...

Thursday, 15th May, 2014

  • 01:06 PM - quoted scourger in post Thoughts of a new Star Wars System
    Star Wars would be great converted to Savage Worlds, but that is a lot of work. It would be easier to run, though. The story I would like to tell is an alternate version of the original 3 movies with the player characters as the heroes (or villains as they choose), but I don't think my players would be too interested. There are a couple of nice fan conversions out there already. To me, the hard part is the power level. I can easily make an all Jedi Campaign (the Super Powers Companion is perfect for this) or an all "normal folk" campaign (you can do this straight out of the Deluxe edition or add on the Sci Fi companion for some extra depth). Mixing the two is always the problem. In the original (and some would say only) trilogy, Luke was a budding pilot and a N00b Jedi growing into a competent one through the series. So about the time he was going to leave the other heroes in the dust the series ended. Eps 1-3 basically showed off Jedi as super heroes. Only Jango Fett, who was geared up...
  • 08:15 AM - pickin_grinnin quoted scourger in post Thoughts of a new Star Wars System
    Star Wars would be great converted to Savage Worlds, but that is a lot of work. It would be easier to run, though. The story I would like to tell is an alternate version of the original 3 movies with the player characters as the heroes (or villains as they choose), but I don't think my players would be too interested. That is probably the type of thing I would most want to see. Maybe Fate or some other similar system, even.

Monday, 21st April, 2014

  • 05:23 PM - darjr quoted scourger in post Goodman Games kickstartering a deluxe "collectors" hardcover of 1e Metamorphosis Alpha
    It is tempting, but I backed another Metamorphosis Alpha Kickstarter a long while back that hasn't been fulfilled. I am sure Goodman Games will do a much better job of delivery. The real issue for me is that I don't want to wind up with another awesome game that I will never play. The core book is done. I think the first adventure is done, they were selling copies at Gary Con. The new stuff, well, isn't done yet. So I think it's cool that most of it is already done. the Amory is unlocked. And soon another adventure. I'm hoping for the mutation manual, personally. Also it looks like some of these things are available as addon's so if you want them and not the core book you might be able to add them. Goodman Games has also put another adventure on sale for $2 in support of the kickstarter. It's a newer DCC adventure with robots and sci fi elements. DCC #79 Frozen in Time. 61348 Edit: Note I fixed the above link.

Friday, 6th December, 2013

  • 11:55 AM - quoted scourger in post A Rift in Our Group - "Quickness" and "Deflection" Spells are Ruining Savage Worlds' Combat
    Yeah, I just looked in my Savage Worlds Explorer's Edition and Quickness gives an extra action - not another whole turn. And Deflection seems to act like armor. So, what you have is a mage emulating a fighter with a 2-weapon build (Ambidexterity and Two-Fisted) and light to heavy armor. It shouldn't be that unbalanced, and it does not give him 2 whole turns with 4 attacks and two movements. (ok - someone else got to this first :)) There is a change between Explorer's Edition and Deluxe (the current). Explorer's did provided an extra action. Deluxe says you get a whole separate turn (and turn 1 has to be done completely before doing turn 2). So the final ruling will depend on what set of rules guides the game (for example if using Explorers, then you cannot cast two spells in the same round - you can only do the same Action once per turn. But with two turns, you can do the same action twice.
  • 08:37 AM - innerdude quoted scourger in post A Rift in Our Group - "Quickness" and "Deflection" Spells are Ruining Savage Worlds' Combat
    Yeah, I just looked in my Savage Worlds Explorer's Edition and Quickness gives an extra action - not another whole turn. And Deflection seems to act like armor. So, what you have is a mage emulating a fighter with a 2-weapon build (Ambidexterity and Two-Fisted) and light to heavy armor. It shouldn't be that unbalanced, and it does not give him 2 whole turns with 4 attacks and two movements. Also, make sure he is paying the casting and maintenance costs to keep those powers going. Does he have the minimum strength to wield those weapons? I think you need to audit his character & play, not change the rules. Yep, I just verified --- Quickness underwent a revision from Explorer's Edition to Deluxe. I don't think I'd have a problem with the EE version. As far as Deflection, I'm considering setting it up so that the parry bonus and the dodge / area effect bonuses are separate trappings. Meaning, depending on the trapping, the character receives one or the other, but not both.

Monday, 18th November, 2013


Wednesday, 6th November, 2013

  • 09:05 PM - Morrus quoted scourger in post Tell me about Savage Worlds
    The d20 to Savage Worlds conversion guide is also very handy. Only 1 page and should be out there electronically. This one? Yep, I've seen that in a number of places. Looks quite useful!

Saturday, 5th October, 2013


Saturday, 13th July, 2013


Wednesday, 26th June, 2013

  • 04:16 AM - Raduin711 quoted scourger in post What are your guy's thoughts on Alternity?
    I couldn't grok Alternity Gamma World. The setting was great, but I didn't get the rules. I've read that it has many design elements that were precursor to 3e, though. It does, a bit. You can see the beginnings of 3e's skill system in Alternity. The entire Alternity system is based off of the skill set, which makes the game feel more homogeneous than 3e does, with its numerous class abilities, BAB, and magic systems. One thing it does differently is that it does not pretend that all skills are made equally, with some skills requiring more points to improve than others. There are also class skills, but the penalty is not so severe to dip into skills that belong to other classes, and trained only skills are present also. The die mechanic is much different though. While you still make frequent use of the D20, you want low rolls, not high. The GM assigns bonuses and penalties to the roll, (In the form of polyhedral dice to add or subtract from the roll) but DC's are inherent; a player will k...


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