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  • 77IM's Avatar
    Yesterday, 06:10 PM
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? (I'm not directing this at any one person. I'm just trying to point out that the damage mechanic needs to encompass more than just "shootout at high noon." Also, as an aside, the protagonist, who is a PC, always wins the shootout at high noon, so attack and damage mechanics are already secondary to what's happening...
    205 replies | 4591 view(s)
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  • 77IM's Avatar
    Yesterday, 05:34 PM
    One of the things I like best about Blades in the Dark is how it surfaces information. The PCs know their standing with each faction, and they know their wanted level and heat (how much the law is actively investigating them). And in general I get the impression you are supposed to tell them when an action they take will affect these things. E.g., "Sure, you can slit his throat and dump him in...
    32 replies | 573 view(s)
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  • 77IM's Avatar
    Yesterday, 05:15 PM
    What do I think they'll release this way? Probably Innistrad, a popular M:tG setting. What do I hope they'll release this way? Strangely, the setting I want most is probably... Birthright. I never played it, because as presented in the boxed set, it's practically unplayable. So many great setting ideas; so little notion of what the DM should actually DO with them. I think a modern take could...
    10 replies | 325 view(s)
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  • 77IM's Avatar
    Tuesday, 18th June, 2019, 06:24 PM
    Oh! I forgot a good one. No Map. Make the players map the place. They have to explore it. Talking to the locals might get them a good overview of the city, like district boundaries and major landmarks. But when the players realize that the local "general store" is selling everything for 50% markup, and they want to buy some fine leather goods at PHB prices, make them go on a quest to find...
    32 replies | 573 view(s)
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  • 77IM's Avatar
    Tuesday, 18th June, 2019, 06:11 PM
    I would absolutely use Lifestyle as a gate: Lifestyle is too often ignored in D&D, and it would be nice to give that expenditure a concrete value. Make sure to also play up the role-playing value of lavish clothes, food, lodging, your own private carriage, etc. I'd probably make Lifestyle a "floor." Like, if you have letters of introduction to get you into the Noble District, you need to also...
    32 replies | 573 view(s)
    4 XP
  • 77IM's Avatar
    Tuesday, 18th June, 2019, 05:00 PM
    Maybe this isn't the thread to be brainstorming Western Genre Rules, but I can't help myself... Assume a guns do reasonable damage similar to melee damage (d8 for a pistol, d10 for a rifle, or thereabouts). Aim: If you don't move on your turn, your ranged attacks deal double damage. Flat-Footed: If you didn't move on your previous turn, all ranged attacks against you deal double damage. ...
    205 replies | 4591 view(s)
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  • 77IM's Avatar
    Tuesday, 18th June, 2019, 04:19 PM
    What if the 1st-levels dogpile (grapple + shove + keep grappling so he can't stand up)? The rules are unclear on whether a single Escape Action is capable of freeing you from multiple grapplers, but for the sake of argument let's say it is. Maybe half the grunts focus on grappling -- with 4 checks (proficient with Athletics gets them +5 each) that's reasonably likely to overwhelm the big guy...
    56 replies | 1814 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 10:09 PM
    This. Some people find that attrition-based damage doesn't jive with their expectations of how firearms should work. (Which people? It doesn't matter. But there's enough of them that this debate keeps happening.) So you can either get rid of attrition-based damage (e.g. hit points) or try to set the tone/genre to one in which firearms aren't insta-kill.
    205 replies | 4591 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 09:58 PM
    5E: - Bounded Accuracy. - Subclasses. - Streamlined rules in general ("rulings not rules"). - No magic item expectations. - No "System Mastery" garbage -- min-maxing has been reined in quite a bit. - "Close enough" game balance. This is actually very complementary to the above point. The 5E design doesn't (usually) allow characters to be super super overpowered, because that way ends...
    33 replies | 1038 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 04:28 AM
    Name: Tiny Race: Hill Giant -- but, he is only Large size, only two damage dice per attack, proficiency bonus +2, and only 57 (6d10 + 36) HP. CR 4. Sex: Male Appearance: Short but plump hill giant with colorful patchwork clothing and a cute baby-face. Experience: Tiny was the unofficial bouncer at the circus where he lived. He will work for room and board (and he eats quite a bit)....
    10 replies | 343 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 03:28 AM
    Is this survey legit? The link is a redirect through Facebook, and I don't see the survey mentioned on dnd.wizards.com or dndbeyond.com. The survey has the standard "Dungeons & Dragons" survey image at the top, but that's easy to fake.
    90 replies | 3307 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 02:55 AM
    You might try fighter 1/abjurer wizard X -- the abjurer's Projecting Ward shields allies in a way similar to aegis. You can use mage armor and shield to have a really great AC without heavy armor. Unfortunately, 5E doesn't usually allow substituting ability scores, for the most part. So unless you want to have a high Dex, you are going to have to go homebrew for that. If I were the DM, I'd be...
    21 replies | 568 view(s)
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  • 77IM's Avatar
    Friday, 14th June, 2019, 03:31 PM
    It's definitely ambiguous (that's why we're here) but let's look at this little gem from the Multiclassing chapter: "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class" (emphasis mine). So you determine your bard spells as if you were a bard and NOT multiclassed. Since the spells learned from Magical Secrets are...
    8 replies | 400 view(s)
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  • 77IM's Avatar
    Friday, 14th June, 2019, 04:50 AM
    I once had a dream about a D&D setting in the roaring twenties -- orc gangster, elven bard who runs a speakeasy, human private eye ex-paladin ("I knew she was trouble the minute she misty stepped into my office..."). I think I called it the "Roaring d20's" or something like that. It was totally epic.
    205 replies | 4591 view(s)
    4 XP
  • 77IM's Avatar
    Friday, 14th June, 2019, 04:41 AM
    My favorite edition is 5E: Slow release schedule. Frequent mention of multiple classic D&D settings (instead of picking just one, like 3E picked Greyhawk, or trying to pick none and failing, like 4E produced Nentir Vale). Monster Manual descriptions that are story-based. Each monster description has subheadings that are basically adventure hooks. I find this WAY more useful and evocative...
    60 replies | 1775 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 14th June, 2019, 04:24 AM
    Wellllll.... The text says, "A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip." To me, the mention of "as shown on the Bard table" is not merely a redundancy, but a specificity which overrides other methods of determining "a level you can cast" (such as consulting the multiclass spellcaster table). So I'd say 5th level for our example character.
    8 replies | 400 view(s)
    2 XP
  • 77IM's Avatar
    Friday, 14th June, 2019, 04:15 AM
    3E. That edition totally nailed the dragons' look so thoroughly that it was basically copied for 4E and 5E.
    41 replies | 1179 view(s)
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  • 77IM's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    The thing I miss, oddly enough, is astral diamonds. They are a unique D&D thing, and I really love the idea that the most valuable of gems are mined on another plane of existence. Plus, there's room for them in the gemstone tables in the DMG -- diamonds, emeralds, rubies, etc. are 5,000 gp, so they could add another gem "tier" that was just astral diamonds for 10,000 gp. I actually wrote them...
    77 replies | 2784 view(s)
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  • 77IM's Avatar
    Monday, 10th June, 2019, 08:31 PM
    Desert of Desolation - 18 Isle of Dread - 8 Castle Amber (Chateau d'Amberville) - 2
    210 replies | 8235 view(s)
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  • 77IM's Avatar
    Monday, 10th June, 2019, 07:47 PM
    Sanctity of the grave isn't just a taboo in D&D worlds: The gods might actually curse you for such acts. So I'd imagine a successful grave robber has some way to propitiate or "trick" the deities involved, so as to bypass certain divine security features and repercussions. Good knowledge of history and archaeology might work too -- I'd imagine that the bigger and better graves are ancient...
    13 replies | 420 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 10th June, 2019, 07:40 PM
    77IM replied to Inventor Feat!
    How about: A feat that lets you learn two artificer infusions. If you're an artificer, this increases your number of infusions known. If you're not an artificer, you get two infusions, and you can infuse one item at a time. This would be analogous to the Martial Adept feat. If it's too weak, you could have it also grant knowledge of the arcane weapon spell, castable 1/day without a spell slot....
    13 replies | 453 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 9th June, 2019, 05:51 PM
    Desert of Desolation - 23 Isle of Dread - 13 Castle Amber (Chateau d'Amberville) - 7
    210 replies | 8235 view(s)
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  • 77IM's Avatar
    Thursday, 6th June, 2019, 08:20 PM
    Torture is out-of-genre for the heroic-cinematic-fantasy sort of adventure stories that D&D is meant to tell. In those stories, the hero grabs the fallen mook by the lapels, and demands to know "Who hired you!" The mook either spills the beans and begs for his life, or responds with "I'm more afraid of them than I am of you!" before being punched out cold. Occasionally the protagonist will...
    68 replies | 2567 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 6th June, 2019, 03:49 PM
    I worked this up once, inspired by MicroLite20, which does something similar: https://homebrewery.naturalcrit.com/share/ryshugSRr4
    70 replies | 1835 view(s)
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  • 77IM's Avatar
    Thursday, 6th June, 2019, 04:41 AM
    I've definitely had that same thought, of making Perception just like Initiative -- a function of pure ability score, with only the occasional special ability or feat that would modify it. Or, classes could grant proficiency in Perception or Initiative the way they do saving throws. (I'd give Perception proficiency to elves, bards, rangers, and rogues; and Initiative proficiency to fighters,...
    70 replies | 1835 view(s)
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  • 77IM's Avatar
    Wednesday, 5th June, 2019, 11:22 PM
    Lost City - 19 Desert of Desolation - 24 Isle of Dread - 23 Castle Amber - 20
    210 replies | 8235 view(s)
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  • 77IM's Avatar
    Wednesday, 5th June, 2019, 11:14 PM
    The only one that I think is truly broken is Perception. In my experience, that gets rolled way more than any other skill (at some tables, it is rolled more than all other skills combined). And, it is super useful; it feels fun to spot an ambush/trap/clue, and it feels sucky to get surprised or walk face-first into a trap. Some of the weaker skills (Nature, Medicine, Performance) can be made...
    70 replies | 1835 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:28 PM
    If we are getting into digital, the best thing I've spent money on, by far, is ENWorld En5ider. There's a huge diversity of stuff there, most of it is very high-quality. The articles are just long enough to have some meat, while being short enough to digest easily.
    33 replies | 1191 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 03:49 PM
    Lost City - 24 Desert of Desolation - 31 Isle of Dread - 21 Castle Amber - 24 Red Hand of Doom - 2
    210 replies | 8235 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:36 AM
    Even if you don't have (or want) the Tactical Maps, I highly recommend the Tactical Maps Adventure Atlas. I just really love the format. Each location is given about 2 pages worth of details, and then another page or two of "scenarios," which are in between large encounters and small adventures. It's very easy to run these as one-shots, or squeeze them in as side-quests for an ongoing campaign. I...
    33 replies | 1191 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:33 AM
    Uhhhh, are you implying that your settings do exist? That you didn't just make them all up? That when a foul dragon named Scorulax the Murky dwells in the lower levels of Cleft-Rock Caverns, that those setting elements actually exist? Do they cease to exist when we start playing a campaign? Or are you implying that player characters somehow exist outside of the setting, but within a campaign?...
    44 replies | 1323 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:12 AM
    No. The world does not exist. Period. Seriously, and I hate to break it to you this way, but... I just made it all up! It's not real! All those times I told you, "You don't detect any traps..." it's because there were no traps, there was no chest/door/hallway/whatever... In fact, and you may want to sit down for this next part, but: you don't exist either. You are just a character in an RPG, a...
    44 replies | 1323 view(s)
    2 XP
  • 77IM's Avatar
    Tuesday, 4th June, 2019, 02:26 AM
    77IM replied to So...keelboats
    Well, for passenger size, the missing ingredient is, how do you convert cargo space to passenger space? If you turned the hold into more cabins, I'm guessing the sailing ship and the warship could transport a lot more people than the longship. There's actually a ship in Waterdeep: Dragon Heist that's like this (the Eyecatcher has had its upper hold converted to cabins). Side note: the ship...
    54 replies | 2821 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 02:08 AM
    They could also make it clearer by having well-defined rules for natural weapons, e.g., "Natural weapons are part of a creature's body that it uses to attack. Natural weapons count as weapons for the purposes of attacking with them, but they are not objects and can't be affected as weapons (you can't disarm a natural weapon, or coat it in alchemical silver, or cast the magic weapon spell on it)."
    10 replies | 451 view(s)
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  • 77IM's Avatar
    Monday, 3rd June, 2019, 05:25 PM
    77IM replied to So...keelboats
    Oh! I just saw your post here, where you already answer my questions about cutters. Thanks!
    54 replies | 2821 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 3rd June, 2019, 05:20 PM
    77IM replied to So...keelboats
    Great questions! 1. My intention was that the sloop statistics would handle all small sailboats of this type (even though many such sailboats are technically not "sloops"). It's like how you can use the statistics for a glaive to represent a wide variety of polearms. If we want to differentiate ships further, we can do it with minor tweaks, rather than entirely new stat blocks. You know how...
    54 replies | 2821 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 3rd June, 2019, 04:46 PM
    When I DM, I insist that 95% of all PCs be simple peasants who have zero capacity for adventuring. When a group of players shows up and every single one of the PCs is some kind of "dark elf bard" or "hill dwarf monk" or "silver dragonborn sorcerer" or some other unrealistic character that is just awfully convenient for going on adventures, it really kills my suspension of disbelief.
    44 replies | 1323 view(s)
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  • 77IM's Avatar
    Monday, 3rd June, 2019, 01:14 AM
    The Lost City - 23 Desert of Desolation - 28 Isle of Dread - 24 Castle Amber - 23 Red Hand of Doom - 18 Lost Caverns of Tsojcanth - 7
    210 replies | 8235 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 05:39 PM
    77IM replied to So...keelboats
    That is amazing! I love it!!! Regarding the cog: later, larger cogs (like the Sea Ghost, presumably) did have a small forecastle. I'm open to making the cog a slightly smaller ship with no forecastle: the Sea Ghost already has a deck plan so all it really needs is statistics. Also the caravel should really have two masts (one in the middle, slightly forward, and the other towards the...
    54 replies | 2821 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 05:00 PM
    The PCs sell "Dungeon Insurance" to remote villages in a points-of-light setting. If a village suffers a dungeon-related attack, the PCs pay out, at a loss -- but then they raid the dungeon and gain fabulous treasures! The whole insurance scheme is really just a way to locate active dungeons! Plus, they make money on the float, as Adventure Capitalists.
    11 replies | 452 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 2nd June, 2019, 04:18 PM
    Are you limiting this to only those feats that give +1 to a score? Those feats tend to be the weakest, so I think it'll be fine. In fact it leaves you with this list: Athlete Actor Durable Heavily Armored Heavy Armor Master -- This one is actually really amazing at low levels Keen Mind Lightly Armored
    14 replies | 532 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 03:03 AM
    Certain feats work well in combination, and with certain class features. The one that immediately jumped into my mind is sorlock or sorcadin, with booming blade, Polearm Master, and War Caster; or for that matter, just Polearm Master and Sentinel is also a powerful combo. (Both combos allow you to halt someone in their tracks as they approach, by getting an Opportunity Attack at reach.) And there...
    14 replies | 532 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:59 PM
    Here's another one: I love how they've been converting classic modules into "anthology hardcovers," but I really want even shorter adventures. I would buy the :):):):) out of a 320-page "best of Dungeon Magazine."
    71 replies | 2940 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:56 PM
    The real actual world is an incredibly broad, diverse setting, and also extremely realistic*. Yet, if you watch a TV show set in the modern day, that show is often set in some corner of world that just happens to be ideal for telling those kinds of stories. Dr. House is always getting weird exotic medical cases; the CSI team is always up against some devious criminal mind; your favorite sitcom...
    106 replies | 3530 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:26 PM
    The Lost City - 22 Desert of Desolation - 28 Test of the Warlords - 3 Isle of Dread - 27 Castle Amber - 23 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 12 WTF even is The Lost City? I've never heard of that one, and it might have the blandest, least-trademarkable, least-googlable adventure name possible.
    210 replies | 8235 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:06 PM
    77IM replied to So...keelboats
    I would love for these to have deck plans! I actually googled around but couldn't find any images I felt comfortable appropriating (most look like scans of older books, or images without clear credit). My preference would be for plans in a similar "style" to what's in Ghosts of Saltmarsh, but I am not super picky, as long as they are useful. My only request would be -- I based the "cog"...
    54 replies | 2821 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 03:23 AM
    77IM replied to So...keelboats
    I couldn't help myself: More Ships of the Sea
    54 replies | 2821 view(s)
    4 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 03:20 AM
    77IM started a thread More Ships of the Sea
    I have just uploaded More Ships of the Sea to the downloads area. Hi! I decided that a sailing-oriented campaign should have more ships available than just "sailing ship" and "keelboat but with no oars," so I made a document that introduces 5 new categories: caravel, cog, galleon, schooner, and sloop. 1. Feedback kindly requested! (Also, I kind of threw this together in a hurry, so if you...
    6 replies | 461 view(s)
    4 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 11:15 PM
    How about cannons? And cannonballs? And the powder for a single cannon shot? (Point of reference: the DMG puts a musket at 500 gp. It's 3 gp for 10 bullets, which I have to assume includes the powder, because a bullet is a lead ball that is dirt cheap to produce. A powder horn is 35 gp and a powder keg is 250 gp.)
    5 replies | 283 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 09:38 PM
    So, my group is playing through Saltmarsh and is going to get a ship soon, and if they want to add some weaponry to it, how much should those things cost? Is this listed somewhere, or are there any good points of comparison? (Assuming they have the space and the crew capacity. Actually the crew capacity is listed for each weapon, although adding this crew would cut into a ship's passenger...
    5 replies | 283 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 05:22 PM
    The Lost City - 24 Desert of Desolation 26 Test of the Warlords 6 Isle of Dread - 25 Castle Amber - 25 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 16 Honestly, I never played most of these. I just came here to downvote Keep on the Borderlands.
    210 replies | 8235 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 01:08 AM
    My repeated feedback was "Unnecessarily complex." I like the class, I just think it needs streamlining. I agree with the 140% metaphor.
    127 replies | 4566 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 12:25 AM
    Keep on the Borderlands 10 Dragons of Despair 2 The Lost City - 22 Desert of Desolation - 24 Test of the Warlords - 20 Isle of Dread - 23 Castle Amber - 21 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 17
    210 replies | 8235 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 12:23 AM
    If the PCs are powerful enough to take over the village/city/country/planet/multiverse, and that's what they want to do, then that's what they do. I don't really see the problem.
    24 replies | 926 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 12:13 AM
    I was just thinking the other day, that a really slick move would be for Wizards to partner with a Chinese design company to create a distinctly Asian-oriented version of D&D. Not just translating the core books; I'm talking all new art and writing, a modified list of classes and spells and monsters and items, and of course, a default setting that resembles a mythical past more familiar to Asian...
    71 replies | 2940 view(s)
    4 XP
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    Thursday, 30th May, 2019, 05:00 AM
    This was always my favorite Caldwell -- it's also very low on the cheesecake.
    253 replies | 8141 view(s)
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    Tuesday, 28th May, 2019, 04:35 AM
    Spoiler: I'm not sure whether or not this was in the original, but in the new version, the haunted house has undead skeletons in the basement, including a skeleton alchemist. The smugglers have barred the door to the skeleton room, which is a nice little hint for the PCs.
    14 replies | 1214 view(s)
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  • 77IM's Avatar
    Tuesday, 28th May, 2019, 03:48 AM
    Invisible pants? I had the same dream! Also it was the day of the final exam and I hadn't studied at all.
    12 replies | 716 view(s)
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  • 77IM's Avatar
    Tuesday, 28th May, 2019, 03:28 AM
    Invisible magic items are extremely rare because people keep forgetting where they put them.
    12 replies | 716 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 01:57 PM
    Daniel Horne -- 4 Keith Parkinson -- 3 Clyde Caldwell -- 3
    253 replies | 8141 view(s)
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    Monday, 27th May, 2019, 05:37 AM
    The monster population maintains an equilibrium with the adventurer population.
    94 replies | 4501 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 03:37 AM
    The Tactical Maps Adventure Atlas, an excellent product which I love, has several scenarios that would be good for this. The first one I'd look at is "Fort First Watch," which has four scenarios, defending against gnolls, hobgoblins, orcs, and giants. I think it would be easy to adapt these scenarios to goblins and bugbears, and you could run them back-to-back with short rests between for extra...
    6 replies | 338 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 02:50 AM
    There are enough adventurers to support a market for hiring adventurers. The way I see it, the vast majority of adventurers are part-timers -- they have a "day job," but when somebody needs to pay 50 gp to drive off some orcs, rescue a missing lad, or investigate the old tower ruins, they might be tempted to step up and try their hand at some light mercenary work. Thug's gotta eat too. ...
    94 replies | 4501 view(s)
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    Monday, 27th May, 2019, 12:28 AM
    Daniel Horne -- 3 Keith Parkinson -- 4 Jeff Easley -- 4 Clyde Caldwell - 5
    253 replies | 8141 view(s)
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    Sunday, 26th May, 2019, 05:44 AM
    If it affects your very next roll, a shrewd player will only use it when they have disadvantage already. Because disadvantage doesn't stack, this means a toss of the coin has a 50% chance of cancelling the disadvantage, and a 50% chance of doing nothing. Tossing the coin when you already have advantage is never a good idea, and tossing it when you have neither advantage nor disadvantage seems...
    10 replies | 475 view(s)
    6 XP
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    Sunday, 26th May, 2019, 05:34 AM
    I have trouble imagining that setting an opponent's clothes on fire is going to somehow deal more damage than alchemist's fire, which is basically napalm. Also, 1d4 damage per round, until you use an action to extinguish it (I'd skip the Dex check and just make it automatic), AND not requiring concentration, is pretty excellent damage for a cantrip that's not designed to deal damage. OTOH the...
    14 replies | 659 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 26th May, 2019, 05:10 AM
    This week I made a Ghosts of Saltmarsh handout. At the start of the campaign, I only gave players pages 1-2, because the rest wasn't done yet. Now it's up to 6 pages, but to be fair, half of that is art.
    14 replies | 913 view(s)
    1 XP
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    Saturday, 25th May, 2019, 11:42 PM
    In this case, there is an extensive, full-story basement that extends beneath the entire first floor of the house. I'm assuming that digging the basement as a pit and then covering it with wooden floor is considerably easier than propping up flagstones, but maybe there is some aspect of basement-construction that I'm missing. That's a good point that I hadn't thought of. I'd been assuming...
    68 replies | 3454 view(s)
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    Saturday, 25th May, 2019, 11:36 PM
    Because bonus actions are hateful and I hate them.
    6 replies | 499 view(s)
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    Saturday, 25th May, 2019, 11:34 PM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 8 Clyde Caldwell -- 6
    253 replies | 8141 view(s)
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    Saturday, 25th May, 2019, 04:15 AM
    77IM replied to So...keelboats
    Anachronisms in D&D? I think that ship has sailed.
    54 replies | 2821 view(s)
    4 XP
  • 77IM's Avatar
    Friday, 24th May, 2019, 04:28 PM
    Back to Sinister Secret, now that I've had time to read the adventure more carefully, here's what I've got. 1. Some treasure (including gemstones and books) will be burnt and/or lost. Too bad, so sad -- poverty is just as fun as wealth. The biggest losses here is probably the alchemist's spellbook and the plate armor; the armor may be recoverable, as might the pound of gold in the basement...
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    Friday, 24th May, 2019, 03:58 PM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 12 Clyde Caldwell -- 10 David Trampier -- 8
    253 replies | 8141 view(s)
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  • 77IM's Avatar
    Friday, 24th May, 2019, 03:55 PM
    It matters because the interesting consequences could be very different. Both interesting, but different. Also, it's not impossible. In Apocalypse World, for example, boring outcomes are explicitly against the rules; it's actually easier to obtain interesting outcomes for any group that has more creativity than a lump of lead. The difficulty for me is that D&D is much more preparation-based,...
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  • 77IM's Avatar
    Friday, 24th May, 2019, 05:18 AM
    Yikes, that is way huger than I thought it would be.
    5 replies | 436 view(s)
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    Friday, 24th May, 2019, 05:16 AM
    Ghosts of Saltmarsh
    5 replies | 436 view(s)
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  • 77IM's Avatar
    Friday, 24th May, 2019, 03:57 AM
    77IM replied to So...keelboats
    Yeah, I feel like they are trying to use the keelboat statistics for everything that's bigger than a rowboat but smaller than a sailing ship. My biggest disappointment for the "Of Ships and the Sea" rules is that they stuck to the list of 6 ships from the DMG. I would have preferred if they had provided a bit less detail on these 6 ships (I think the stat blocks could have been compressed) and...
    54 replies | 2821 view(s)
    8 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 09:27 PM
    IF burning down the house doesn't do anything towards the goals, then there's no XP to get, and no XP to "lose." So I agree with that part. My point was that, if the house is full of dangerous enemies, then burning it down definitely DOES do something towards the goals. It does a lot. Awarding or withholding XP based on the PC's method of achieving the goals turns one of the primary decisions...
    68 replies | 3454 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 09:15 PM
    I'm pretty shocked that Elmore went out before Caldwell -- both are great artists, from a similar era, but Caldwell's stuff always seemed to have a lot more cheesecake while Elmore's stuff has a nice balance of realism and style. Daniel Horne -- 9 Keith Parkinson -- 12 Jeff Easley -- 13 Clyde Caldwell -- 14 David Trampier -- 10
    253 replies | 8141 view(s)
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  • 77IM's Avatar
    Thursday, 23rd May, 2019, 08:53 PM
    LOL, I don't want to discourage stupid actions, either. ;) So much of the advice on this thread sounds really punitive to me. "Deny them XP! Give them a bad reputation! Let them know they've screwed up the adventure and now the town will be destroyed! Nyaaaah!" This is boring to me. I seek a world in which every player decision, smart or stupid, leads to ever more interesting decisions...
    68 replies | 3454 view(s)
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  • 77IM's Avatar
    Thursday, 23rd May, 2019, 08:15 PM
    So, I definitely would give players XP for solving problems that are actually solved by burning down the house. Conversely, I give zero XP for unnecessary encounters. "Poke some orcs in the nose" might represent a challenging encounter... but if there's no reason for the PCs to do it, I don't give out XP, no matter how dangerous it is. A good example from popular fiction: (SPOILERS for Game...
    68 replies | 3454 view(s)
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  • 77IM's Avatar
    Thursday, 23rd May, 2019, 05:08 AM
    What? Am I remembering something wrong? I've visited the Caves of Chaos a few times, and the impression that I got was that if you simply kicked the door down, you would aggro the entire place (well, one humanoid tribe, at least) and get cut to ribbons. Remember, "Bree-yark" is goblin for "TPK."
    22 replies | 1032 view(s)
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  • 77IM's Avatar
    Thursday, 23rd May, 2019, 05:03 AM
    Totally real, non-rhetorical question from my players: Why don't we just burn the haunted house to the ground?
    68 replies | 3454 view(s)
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  • 77IM's Avatar
    Thursday, 23rd May, 2019, 04:24 AM
    Feats and multiclassing both use odd-numbered ability scores. Dex: Used to break initiative ties. (I have a large group and it seems like we have to fall back to Dexterity scores to break initiative ties roughly every other combat.) Cha: Initial and maximum Loyalty score if you're using the DMG Loyalty rules. (I've found these rules to work surprisingly well.) Wis: I got nothin'.
    58 replies | 1754 view(s)
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  • 77IM's Avatar
    Thursday, 23rd May, 2019, 04:14 AM
    This is cultural to the US (and presumably the UK, Canada, etc.). In other cultures and countries, they have different distributions; in some places, the median star rating for products and services is around 3/5.
    41 replies | 2243 view(s)
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  • 77IM's Avatar
    Wednesday, 22nd May, 2019, 02:29 PM
    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 13 Larry Elmore -- 2 Clyde Caldwell -- 17 David Trampier -- 12
    253 replies | 8141 view(s)
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  • 77IM's Avatar
    Tuesday, 21st May, 2019, 08:23 PM
    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 18 Larry Elmore -- 4 Clyde Caldwell -- 18 David Trampier -- 14
    253 replies | 8141 view(s)
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  • 77IM's Avatar
    Tuesday, 21st May, 2019, 08:18 PM
    I've never had a DM describe a +1 sword as bland and nondescript. It's usually at the very least "the fine blade has elven script, the ornate guard and hilt are gold, and there is a ruby in the pommel." That's more than enough flavor for me, so I voted for bonuses.
    31 replies | 940 view(s)
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  • 77IM's Avatar
    Tuesday, 21st May, 2019, 02:46 AM
    77IM replied to Firearms
    Draegn It can also be attached to an arquebus. Attaching a knife to a pistol is kind of a silly thing to do, but pistol-swords were a real thing, so if somebody wanted to build that, it would probably use the stats of a pistol or a longsword (depending on how you used it) which would effectively be the same stats as a pistol with a one-handed 1d8 "bayonet". (Or 1d6 for a shortsword/scimitar...
    161 replies | 5614 view(s)
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  • 77IM's Avatar
    Tuesday, 21st May, 2019, 01:17 AM
    77IM replied to Firearms
    So, I discussed my campaign's firearms with my players, and now I am taking a slightly different tack. 1. The players pointed out that the tiny ranges on firearms are actually a meaningful balancing factor versus crossbows. 2. Another balancing factor is the inconvenience of your gunpowder getting wet or burning up. They also wanted misfire rules but I don't want to have to deal with that....
    161 replies | 5614 view(s)
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Wednesday, 19th June, 2019


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Sunday, 26th May, 2019

  • 09:18 AM - pukunui mentioned 77IM in post New Magic Item: (Un)lucky Coin
    Thanks for all the feedback, everyone! I appreciate it. What if, instead of granting (dis)advantage, it granted a Luck point (as per the Lucky feat)? If the coin lands with Tymora facing up, the player who flipped the coin gets a Luck point. If the coin lands with Beshaba facing up, the DM gets a Luck point. In either case, the Luck point disappears at the end of the session if it hasn't been used yet. And the coin disappears until the Luck point is used as well. How about that? Also, I like the idea of calling it Tyche's Coin or something. Thanks for that suggestion, 77IM!

Thursday, 23rd May, 2019

  • 04:00 PM - DM Dave1 mentioned 77IM in post More uses for ability scores?
    Building on what 77IM mentions above, ability scores come into play in a few more (but, to the OP's point, not many) direct ways: STR score: how far the character can jump (PHB 182). How much weight they can carry, push, drag, lift (PHB p 176). There are minimums for certain armors (PHB p144). Monster that drains STR: Shadow CON score: how long a creature can be submersed in frigid water (DMG p 110) INT score: how far a PC can travel in the Astral plane (DMG p 46). Monster that drains INT: Intellect Devourer. Spell that drains INT (and CHA): Feeblemind Of course, a DM could always create a particularly nasty trap or add a feature to a monster that drained an ability score. I'll second the praise for the Loyalty Score optional rule (DMG p. 93)

Tuesday, 21st May, 2019

  • 01:49 AM - Draegn mentioned 77IM in post Firearms
    77IM Could the bayonet be used one handed if not attached to a musket?

Thursday, 16th May, 2019

  • 05:58 AM - Draegn mentioned 77IM in post Firearms
    77IM Have you considered deafening effects from firing firearms? Either temporary or permanent.

Saturday, 11th May, 2019

  • 05:09 AM - Draegn mentioned 77IM in post Firearms
    77IM I run two initiative tracks, one for melee using ten second blocks the other for ranged weapons using a one minute block. This works better for my math. I use dice as a sort of clock to count down the seconds. My Eldritch Knight player was so happy when leading his pikemen up a hill when I told him he hears the enemy captain shouting the order to "Fix bayonets!"

Wednesday, 3rd April, 2019

  • 06:17 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM ArKay is a knight, a knighthood that he purchased from a poor noble so he is at the lower rung. It is not the same as if it were given to him because of his birth or having earned it in battle. What it grants him if caught is a trial by nobles rather than commoners and he has the choice of trial by combat. Jynefer has decided to marry him. She will have joint command of his men, though some will be leaving. The three lower level knights will be staying, one is simply poor and robbed for money, one is blacklisted for cheating in tournaments, the last is exiled from the east for dallying with the Padishah's seventeenth daughter. The halfling/goblin mage can stay, the cleric who is mostly drunk can stay, the half ogre gladiator can stay. This gives Jynefer and the other players who live in the keep a pool of individuals to call on. ArKay will be busy building, and making the area safe. The half troll bandit and thief/assassin bye bye. However the two player thieves are gea...
  • 02:28 AM - Hawk Diesel mentioned 77IM in post True Strike: Yes, lets beat the dead horse
    77IM - Yea, you could go that route. I chose force damage intentionally, because if you are giving up the opportunity to make an attack, I feel like at least some of that damage should be harder to resist. And you could easily imagine the spell creating a field of force around a weapon, or increasing the power of a spell/cantrip with additional energy that could be represented by force (since it is already kind of a strange and poorly defined concept to begin with). But it could easily work with your idea as well. And your thoughts about the non-damaging attacks is interesting and a good catch. Thanks for that! ^_^

Tuesday, 2nd April, 2019

  • 07:53 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM Of the shares 388 go to the men and the other 112 go to ArKay. The entire company of adventures, being primary and alternate characters cannot afford this. They have asked me if ArKay might forgo his share in exchange for something else. Do you think it would be too much to ask to be legitimatized as a knight rather than a robber knight, be landed which allows him to collect taxes, and have Jynefer marry him? Two other players have suggested this to me as Jynefer and ArKay have history together. Pips wants to borrow the amount from another NPC, the elven ambassador. Hard to think of what would be appropriate for such a favor. Harder is now how to play the ex-lamia. Revenge for being transformed of course. She follows an Egyptian themed version of Loviatar.

Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much...

Thursday, 21st March, 2019

  • 11:21 AM - Quartz mentioned 77IM in post Barbarian Archetype: Wild Soul [PEACH]
    I like this much better but I think you may have nerfed Debilitating Strike too far. Perhaps the duration could be until the target makes a save, and the target gets a save each round? Think of the classic scene where the warrior leaves a trail of wounded behind him. I also still have problems with Throat Strike. First, you should be able to use it with the edge of a shield or the butt of a spear or polearm - i.e. without dropping your weapon. Secondly, you should be explicit about its effect on spellcasting: can a spellcaster still cast spells if they make their save? I would suggest that they can. I agree with 77IM about Parry.

Monday, 11th March, 2019

  • 06:44 PM - CleverNickName mentioned 77IM in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...ade in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 ...

Saturday, 2nd March, 2019

  • 08:57 AM - Harzel mentioned 77IM in post Spell questions
    I want to hammer out how these spells work. Thanks in advance: 1) Slow: Does it go through walls - no line of effect/sight. What if a door is open, can it go around corners? If it goes through walls, I assume you get cover. Edit: to clarify, if I cast it in a room that is 15 feet wide and there are people in an adjacent room divided with a wall, are the people in the next room also affected. 2) Storm Sphere: If you don't have line of sight to a target, can you still choose an enemy to hit with the lightning? If not, does it just hit a random person, or are you unable to will the lightning at all? @77IM has the basic answer. Just to elaborate on the issue of going around corners: since some spells (e.g. Fireball, Incendiary Cloud, Fog Cloud, Stinking Cloud​) specify that their effects spread around corners, I think the assumption has to be that spells that do not have that in their description obey the general rule and do not spread around corners.

Tuesday, 19th February, 2019

  • 07:22 AM - doctorbadwolf mentioned 77IM in post The Tinker Ranger
    Iíd love to see a rogue version, too, but otherwise Iíd just repeat what 77IM said. Also, if you create a base stat block, itís easier to just upgrade the pet, rather than changing what type of pet it is, which makes for a better homebrew BM fix, as well.

Saturday, 16th February, 2019

  • 07:07 PM - Kide mentioned 77IM in post Dragon Player Characters
    77IM, We're starting a campaign and I'm very excited to get to play a Silver Dragon there! One of the other people will be using my character as a mount, and with Mounted Combatant feat, it should be fun :D A few questions on the class balance though: 1. The previous version of the caster system was Warlock-ish, is there a reason you changed spellcasting into once per long rest? Also, at the moment you can't change the chosen spells, is this intended? 2. It seems the tail attack will only be relevant on level 20 as a legendary attack or if you take the Tail Slap. Maybe it could be incorporated into the Multiattack, as an option for the Bite? 3. Level 13 seems to currently give nothing new to the character. Yes, proficiency and breath weapon do increase, but it's doesn't quite spark excitement like the other levels. I assume the fifth ASI was dropped because of Draconic Might? 4. Does Intense Breath seem kind of sub-par, especially after the first few levels. Or is it just me?

Friday, 15th February, 2019

  • 02:30 AM - Immortal Sun mentioned 77IM in post Playing at Level 20?
    With "bare bones" (read: no magic items) PCs it's pretty manageable, though as usual, the more full casters you have in a party the less manageable it becomes. It's still more manageable than earlier editions. As 77IM states, it's easier with players who aren't 20th level murder hobos (that needs to be a class already). The more players invest in a setting, a party, a game, the more they'll self-restrict and you won't have to throw squadrons of Solars at them to keep them in check. Like most editions, the more magic items you add to the mix, the more out of whack things can get, depending on which magic items they are, who is using them, and how cleverly someone can use them. As others have said, I've played at max level in 5E, but not for long 6-8 sessions tops, wrapping up the final bad guys, saving the world, heroically sacrificing themselves, settling down. As a player and as a DM, max level in 5E is a little underwhelming and doesn't really feel much different than anything 15th or higher. It's not 3.5 level 20. And all that that implies.

Saturday, 2nd February, 2019

  • 09:39 AM - vlysses mentioned 77IM in post Duration/Existence of Spell-like/Supernatural Abilities in 5e?
    @77IM, Thank you for the very good and exhaustive reply! Thx for clarifying some of the rules also. I think what it comes down to, and it's something @Gadget also alludes to in his point, which is well made and understood, namely that there is a fine line between DM fiat and creative application of the rules with all its exceptions by a DM. My view it that every time I see a clearly identifiable DM fiat, it breaks the purity of the game, or call it the theatre of the mind, a bit - like when the actor in a play is speaking to the audience directly. I hear and generally agree with what hs been said above from a mechanical perspective, but from a narrator perspective, I would reserve rule breaking to the mightiest of bosses, that are individual NPCs or monsters, that stand out from the rule books because they have been created individually. I find it more difficult to accept the same when it's a standard rule book monster but modified in a way that breaks "fundamental" rules of the game... ...

Thursday, 24th January, 2019

  • 07:19 PM - iserith mentioned 77IM in post Skill Checks (non time sensitive) homebrew fixes
    Please stop just quoting the rules. We know those are the rules as written. There is a reason why "homebrew" is in the title of the thread. Sacrosanct believes the written rule creates a problem. Sacrosanct is proposing a house rule to solve the perceived problem. You could argue that the problem is not really a problem, or that the solution won't work, or what have you, but it adds nothing to the discussion to keep saying "But this is what it says in the book!" I've done more than just quote the rules in this discussion and I will continue to do so to the extent it supports my argument. 77IM is correct. What is being proposed isn't a house rule anyway. It's just the DM establishing a meaningful consequence of failure. Understanding what the actual rules are reveals that.

Saturday, 22nd December, 2018


Thursday, 6th December, 2018

  • 07:53 PM - Quickleaf mentioned 77IM in post How would you design one page adventures?
    This is kinda how it looks with little coloured icons showing the challenge level of each encounter, but I feel it now starts to look quite messy. 103400 For me personally, it feels busy, angled text is harder to read, and would murder printer ink, echoing what 77IM was saying. It could be the low-res, but the bolded text could be even bolder to differentiate it; it feels like a semi-bold, and I'm having to look carefully/squint to recognize it as different...actually I think the color backgrounds are contributing to making that differentiation harder. I think the skeleton of something workable is there, however. It also reads like an site-in-which-adventure-could-happen rather than an adventure, in that there's no hook for the players. I get the aesthetic "let the DM fill in the blanks", but having a starting point, having a clearly framed start scene, saves the DM a lot of work.

Friday, 23rd November, 2018

  • 09:51 PM - Satyrn mentioned 77IM in post Generic Bonus Actions and Reactions
    I'll have to think about how the changing object reaction would work, worth thinking about. I think the way 77IM worded it should work well. Well, I'd edit it one word so it reads "When an object within 5 feet of you changes state, you can use your reaction to interact with that object " Sure, there might be the occasional time you have to do a bit of adjudication about whether or not the object's "state" actually changed but it'll probably be rare enough not to disrupt the moment (especially if your players trust you).


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Wednesday, 19th June, 2019

  • 10:10 PM - Saelorn quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen?Roughly the same thing as when McCree shoots Winston, in Overwatch.
  • 08:41 PM - Fenris-77 quoted 77IM in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    One of the things I like best about Blades in the Dark is how it surfaces information. The PCs know their standing with each faction, and they know their wanted level and heat (how much the law is actively investigating them). And in general I get the impression you are supposed to tell them when an action they take will affect these things. E.g., "Sure, you can slit his throat and dump him in the river, but your heat will increase by 2." People love to gossip, so it's really hard for a faction to keep their feelings towards anyone hidden for very long. What the players don't know is the exact consequences of these numbers. Just because your faction status goes down by 2, that doesn't mean the faction is coming to get you... yet. It's kind of like knowing which areas of wilderness are rumored to be full of which kinds of monsters: the players are not sure what random encounters you'll roll, but they know that the table in bucolic farmland is different than the table used in the undead-fill...
  • 08:06 PM - jayoungr quoted 77IM in post Campaign PDF Speculation
    What do I think they'll release this way? Probably Innistrad, a popular M:tG setting. I kind of feel like the time for that has come and gone. We have Ravenloft, and we have the Plane Shift conversion for Innistrad; between them, I think D&D has the gothic horror niche covered in terms of official material, at least to a great enough degree that other setting needs become more pressing.
  • 07:55 PM - Satyrn quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? The umber hulk gets angry, like real angry, and the gunslinger doesn't like it. And the rogue at the reins of his horse says he's got a bad feeling about what's about to happen next.
  • 07:35 PM - Oofta quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? (I'm not directing this at any one person. I'm just trying to point out that the damage mechanic needs to encompass more than just "shootout at high noon." Also, as an aside, the protagonist, who is a PC, always wins the shootout at high noon, so attack and damage mechanics are already secondary to what's happening there.) Probably about the same thing as shooting a grizzly bear if you're using a 19th century pistol. You get a pissed off umber hulk. Using a rifle? Hope you're a really good shot. But you can only take real world as a template for anything in D&D so far. People have killed grizzly bears with .22s, it's just really, really unlikely. Even a modern hunting rifle is no guarantee of stopping a charging grizzly.
  • 06:49 PM - Tony Vargas quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? I think they'd both just be /confused/...

Tuesday, 18th June, 2019

  • 04:46 PM - dnd4vr quoted 77IM in post How many 1st level Fighers can an 11th Level Fighter Kill?
    What if the 1st-levels dogpile (grapple + shove + keep grappling so he can't stand up)? Yeah, I thought about this as well and it is a much more realistic approach to the fight. The champion wouldn't last long IMO when gang-tackled. He would quickly be restrained in all likelihood and suffer from advantage on attacks against him, being knocked prone, advantage against him then, etc. Many conditions could alter the outcome of the fight, and it wouldn't be in favor of the champion. If I feel ambitious, maybe I'll code it and run the sims this week.

Monday, 17th June, 2019

  • 04:10 AM - Parmandur quoted 77IM in post New survey from WotC about boxed sets
    Is this survey legit? The link is a redirect through Facebook, and I don't see the survey mentioned on dnd.wizards.com or dndbeyond.com. The survey has the standard "Dungeons & Dragons" survey image at the top, but that's easy to fake. The official D&D accounts shared it on Facebook and Twitter: it's legit, but it seems to be not something they wanted to make too big a deal about.
  • 03:17 AM - Garthanos quoted 77IM in post Intelligent Blademaster Swordmage from 4e, how might I build him for 5e.
    You might try fighter 1/abjurer wizard X -- the abjurer's Projecting Ward shields allies in a way similar to aegis. You can use mage armor and shield to have a really great AC without heavy armor. Unfortunately, 5E doesn't usually allow substituting ability scores, for the most part. So unless you want to have a high Dex, you are going to have to go homebrew for that. If I were the DM, I'd be really hesitant to allow that, especially for AC. I might be willing to allow an Int-based Sword-based variant of shillelagh at the cost of a feat, since it's not much more powerful than other wizard cantrips. But Int instead of Dex for AC is a tough sell, since a fighter/wizard would otherwise need bulky heavy armor (and Str to wear it) to get a decent AC. So my recommendation is to just have a high Dex plus a high Int. I find it kind of weird that mage armor is Dex bound.... I'm also not sure how to do at-will damage reflection in 5E. At higher levels you've got fire shield, and I might be willi...

Sunday, 16th June, 2019

  • 11:40 PM - Fenris-77 quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    I once had a dream about a D&D setting in the roaring twenties -- orc gangster, elven bard who runs a speakeasy, human private eye ex-paladin ("I knew she was trouble the minute she misty stepped into my office..."). I think I called it the "Roaring d20's" or something like that. It was totally epic. D&D is a perfect fit with pulp 20's storytelling. D&D is pretty pulpy anyway, and the mechanics support pulp action in all three pillars quite well IMO. I don't know that I'd run the above, which sounds like pulp Shadowrun, but generally speaking pulp action work work well. *edit* Woodring-Stover's fantasy world of Ankhana has some good ideas in this direction. Not exctly 20's tech, but some very pulp fiction storytelling.

Friday, 14th June, 2019

  • 07:33 AM - Sacrosanct quoted 77IM in post What do you love about your favorite edition that ISNíT rules related?
    My favorite edition is 5E: Slow release schedule. Frequent mention of multiple classic D&D settings (instead of picking just one, like 3E picked Greyhawk, or trying to pick none and failing, like 4E produced Nentir Vale). Monster Manual descriptions that are story-based. Each monster description has subheadings that are basically adventure hooks. I find this WAY more useful and evocative than "Ecology" and "Society" and "Behavior" and similar bland categories from earlier Monster Manuals. Pulls in lots of new and lapsed players. This is extrinsic to the edition as a text, but is part of the edition when viewed as a cultural phenomenon. Some of the best art of any edition. Granted, older editions had some amazing art, but it was always interspersed with art that was... less than amazing. All the art in 5E is top notch. (Very close second place in this category goes to 2E.) Most variety of real-world cultures, races, genders, and orientations represented, compared to earlier edi...
  • 05:13 AM - dnd4vr quoted 77IM in post Magical secrets and multiclassing
    Wellllll.... The text says, "A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip." To me, the mention of "as shown on the Bard table" is not merely a redundancy, but a specificity which overrides other methods of determining "a level you can cast" (such as consulting the multiclass spellcaster table). So I'd say 5th level for our example character. Or you could read it the other way around, that the multiclassing spellcaster table is the specific that overrides all the other spellcaster tables (Bards, Clerics, etc.). :) Although I agree with you, that's why I responded you could argue it reasonably well in either direction. When push comes to shove, it is simply up to the DM and the table IMO.
  • 04:51 AM - coolAlias quoted 77IM in post What do you love about your favorite edition that ISNíT rules related?
    My favorite edition is 5E: Some of the best art of any edition. Granted, older editions had some amazing art, but it was always interspersed with art that was... less than amazing. All the art in 5E is top notch. (Very close second place in this category goes to 2E.) Except for one glaringly awful halfling in the PHB, yes. ;) I remember really liking the 3e art style at the time, but the art in the 2e AD&D PHB holds a special place in my heart - most likely nostalgia, but there it is.

Tuesday, 11th June, 2019

  • 06:30 AM - doctorbadwolf quoted 77IM in post Inventor Feat!
    How about: A feat that lets you learn two artificer infusions. If you're an artificer, this increases your number of infusions known. If you're not an artificer, you get two infusions, and you can infuse one item at a time. This would be analogous to the Martial Adept feat. If it's too weak, you could have it also grant knowledge of the arcane weapon spell, castable 1/day without a spell slot. That would allow you to simulate fire bolts, acid bolts, etc. You could simulate a grappling hook by infusing something like a rope of climbing. For me, the inventor archetype isnít going to ever be modeled by getting 3 distinct abilities. That...isnít an inventor. Itís...a guy who has a few magic items. However! Iíd love to see that feat anyway. I suspect that it would be 2 Infusions known, 1 active Infusion, and a spell or something like that.

Friday, 7th June, 2019

  • 07:38 AM - ThePlanarDM quoted 77IM in post Torture Should Not Work in Dungeons & Dragons
    Torture is out-of-genre for the heroic-cinematic-fantasy sort of adventure stories that D&D is meant to tell.In those stories, the hero grabs the fallen mook by the lapels, and demands to know "Who hired you!" The mook either spills the beans and begs for his life, or responds with "I'm more afraid of them than I am of you!" before being punched out cold. Occasionally the protagonist will offer a more intense threat in response, like waving a red-hot poker next to the mook's face. Again, either the mook folds, or else the hero was bluffing and won't actually go through with the threat. That's why she's the hero.This is a great point. DND can be whatever you want and whatever you make it, but it was designed to be heroic fantasy. Setting genre expectations at session 0, and then reinforcing them through the setting and NPCs, is probably the best way to prevent torture from happening in the first place.
  • 01:12 AM - Draegn quoted 77IM in post Torture Should Not Work in Dungeons & Dragons
    Torture is out-of-genre for the heroic-cinematic-fantasy sort of adventure stories that D&D is meant to tell. In those stories, the hero grabs the fallen mook by the lapels, and demands to know "Who hired you!" The mook either spills the beans and begs for his life, or responds with "I'm more afraid of them than I am of you!" before being punched out cold. Occasionally the protagonist will offer a more intense threat in response, like waving a red-hot poker next to the mook's face. Again, either the mook folds, or else the hero was bluffing and won't actually go through with the threat. That's why she's the hero. When we started our game I told my players that anything they do to a npc will eventually be done to them in return. It is fair. Most of my players do what you described with some embellishment. In additional to threats they also offer bribes and attempt to turn their prisoners.
  • 12:14 AM - Nebulous quoted 77IM in post skill proficiencies point buy
    The only one that I think is truly broken is Perception. In my experience, that gets rolled way more than any other skill (at some tables, it is rolled more than all other skills combined). And, it is super useful; it feels fun to spot an ambush/trap/clue, and it feels sucky to get surprised or walk face-first into a trap. Some of the weaker skills (Nature, Medicine, Performance) can be made useful by a creative or flexible DM, but it's very hard to make Perception less useful. I've been considering forbidding Perception as a background or racial skill pick unless it's part of your race or class list (limiting it to elves, barbarians, druids, fighters, rangers, and rogues). I've also considered making it cost double, so you need to burn two skill slots in order to pick Perception. Perception is totally messed up, especially when you have someone with Observant and a Passive DC of 22+ and the game doesn't adequately give examples. After 5 years of 5e we still confuse Investigation and...

Thursday, 6th June, 2019

  • 08:37 PM - Gradine quoted 77IM in post Torture Should Not Work in Dungeons & Dragons
    Torture is out-of-genre for the heroic-cinematic-fantasy sort of adventure stories that D&D is meant to tell. In those stories, the hero grabs the fallen mook by the lapels, and demands to know "Who hired you!" The mook either spills the beans and begs for his life, or responds with "I'm more afraid of them than I am of you!" before being punched out cold. Occasionally the protagonist will offer a more intense threat in response, like waving a red-hot poker next to the mook's face. Again, either the mook folds, or else the hero was bluffing and won't actually go through with the threat. That's why she's the hero. This. I suppose it depends on the nature and tone of the game, but D&D (at least 5th edition) is generally geared to be more reminiscent of, say, Iron Man 3 ("You breathe fire? Okay.") than 24 ("Tell me where the <insert macguffin, probably a bomb, here> is!"). I mean, whether torture is actually useful or not in real life is besides the point (it isn't, generally if n...
  • 05:22 PM - Blue quoted 77IM in post skill proficiencies point buy
    I worked this up once, inspired by MicroLite20, which does something similar: https://homebrewery.naturalcrit.com/share/ryshugSRr4 Pretty nifty. I also like that you addressed the lesser number of skills both for picking them up and proficiency. I missed that on first read. (Assuming same from other things that grant skills, like cleric domains and warlock invocations.) As a side note, I dislike that layout site because I use firefox and it has some chrome-specific rendering. Combine with a portrait-oriented monitor while most are landscape and it messes up a lot more than it works.
  • 03:58 PM - Xeviat quoted 77IM in post skill proficiencies point buy
    The only one that I think is truly broken is Perception. In my experience, that gets rolled way more than any other skill (at some tables, it is rolled more than all other skills combined). And, it is super useful; it feels fun to spot an ambush/trap/clue, and it feels sucky to get surprised or walk face-first into a trap. Some of the weaker skills (Nature, Medicine, Performance) can be made useful by a creative or flexible DM, but it's very hard to make Perception less useful. Passive skills shouldn't be skills. Passive skills should be saving throws. Take away passive use of Perception and make it a Wis save and you'll solve a lot of the problems.


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77IM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
More Ships of the Sea
Hi!
I decided that a sailing-oriented campaign should have more ships available than just "sailing ship" and "keelboat but with no oars," so I made a document that introduces 5 new categories: caravel, cog, galleon, schooner, and sloop.

1. Feedba...
106 +2 1 Saturday, 1st June, 2019, 03:20 AM Saturday, 1st June, 2019, 03:20 AM
To Slay a "Dragon"
Another 2-page adventure!

The evil gnome inventor, Yarbon Yunklebrow, exiled for crimes against demihumanity, has built a steam-powered dragon and convinced a group of kobolds that he is a prophet of Tiamat.

This one for is 1st-level characters...
359 +1 1 Thursday, 17th January, 2019, 06:49 AM Friday, 18th January, 2019, 05:46 AM
The Cursed Pass
A 2-page adventure for 5th-level characters!

Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their ow...
470 0 1 Wednesday, 5th December, 2018, 09:29 PM Thursday, 17th January, 2019, 06:45 AM
Revenant
Yes, I tried my hand at creating a revenant race! It's similar to the Unearthed Arcana version, but more undead.

It wound up a tad more complicated than I would like. Please let me know what you think, and whether it could be simplified or improve...
200 0 1 Thursday, 13th September, 2018, 06:18 AM Thursday, 13th September, 2018, 06:18 AM
Druid: Circle of the Sun
Somebody mentioned an archer-druid, and that got me thinking martial-druid, and then I wound up creating this weird druid-cleric hybrid.
472 0 1 Monday, 27th August, 2018, 03:45 AM Wednesday, 29th August, 2018, 02:17 AM
Psychic Class
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Fi...
513 0 2 Monday, 11th June, 2018, 09:17 PM Tuesday, 13th November, 2018, 04:09 PM
Path of the Were-Beast
Barbarian rage already resembles the lycanthropic transformation; modern fiction rarely has someone transform into a calm, peaceful beast-person. Kind of as a thought experiment, I decided to see what kind of tweaks would be needed to create a lycant...
222 0 1 Thursday, 26th April, 2018, 10:10 PM Thursday, 26th April, 2018, 10:10 PM
Warden (Ranger Archetype)
So the other day Mike Mearls mentioned something about the warden, and it got me thinking. From a story-first perspective, the warden's story is somewhere in between the druid and the ranger.

So you could start with the druid, but you'd need to g...
226 +1 1 Wednesday, 14th March, 2018, 10:43 PM Friday, 16th March, 2018, 06:47 PM
Party Base
My group has recently acquired an old guard tower as a base of operations. It's a fixer-upper, so I made a short document with some guidelines on ways to fix it up.

There is a really good "Stronghold Building" guide on DMsGuild: http://www.dmsguil...
1535 +2 2 Sunday, 18th February, 2018, 05:43 PM Monday, 25th February, 2019, 07:55 PM
Adept class
The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Calling...
265 0 1 Friday, 9th February, 2018, 01:37 AM Tuesday, 20th February, 2018, 10:12 PM
Prestige Paths
This is a little thought-experiment for an alternative to Prestige Classes. It combines several ideas from this forum to build something that is distinctly not a class, and not tied directly to leveling, yet still having enough mechanical impact for ...
527 0 1 Thursday, 23rd November, 2017, 04:23 AM Thursday, 23rd November, 2017, 04:23 AM
Asset Management
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I w...
593 +2 1 Tuesday, 20th June, 2017, 09:44 PM Tuesday, 20th June, 2017, 09:44 PM
Curse of Strahd -- Quest XP
Do you love old-fashioned numerical XP? Do you hate encounter XP arithmetic? Then have I got the PDF for you!

I broke down all the noteworthy story achievements in Curse of Strahd and assigned each an XP value that will advance the players at appr...
584 +1 1 Friday, 25th November, 2016, 05:00 AM Friday, 25th November, 2016, 05:00 AM
Keys (ala Lady Blackbird)
One of my favorite parts of Lady Blackbird was the "Keys" system. It was the first personality mechanic I ever saw that didn't suck. I think there were several reasons for this: the keys were fairly specific instead of maddeningly vague; they trigger...
398 +1 1 Friday, 2nd October, 2015, 01:39 AM Friday, 2nd October, 2015, 01:39 AM
Dragon Player Characters
Racial traits and a 20-level class for playing a dragon as a PC in 5th Edition.

100% totally un-playtested! Use at your own risk. And then please report back how it went. ;}
11163 +4 2 Tuesday, 30th June, 2015, 05:01 AM Saturday, 13th April, 2019, 04:40 AM
Vampire Player Characters
TOTALLY UN-PLAYTESTED! 100% pure theory unsullied by practice.

Player character got bit to death by a vampire?
Running an all-monster party?
Goth youngster wants more angst?
Have I got the class for you!

This is a 20-level class for turning ...
3806 +2 2 Tuesday, 30th June, 2015, 04:53 AM Saturday, 6th April, 2019, 11:20 PM
Sorcerous Origin: Psychic Powers
TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wou...
584 +1 2 Sunday, 14th June, 2015, 04:25 PM Wednesday, 23rd May, 2018, 03:04 AM
Princes of the Apocalypse: Quest XP
I really hate awarding XP for killing monsters. Pausing after every combat and adding up all the monster XP and dividing by the number of players is really kind of an annoying speed bump that interrupts game flow. I also don't want to reward players ...
1117 +3 1 Saturday, 18th April, 2015, 04:23 AM Saturday, 18th April, 2015, 04:23 AM

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