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  • 77IM's Avatar
    Friday, 14th June, 2019, 03:31 PM
    It's definitely ambiguous (that's why we're here) but let's look at this little gem from the Multiclassing chapter: "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class" (emphasis mine). So you determine your bard spells as if you were a bard and NOT multiclassed. Since the spells learned from Magical Secrets are...
    8 replies | 315 view(s)
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  • 77IM's Avatar
    Friday, 14th June, 2019, 04:50 AM
    I once had a dream about a D&D setting in the roaring twenties -- orc gangster, elven bard who runs a speakeasy, human private eye ex-paladin ("I knew she was trouble the minute she misty stepped into my office..."). I think I called it the "Roaring d20's" or something like that. It was totally epic.
    37 replies | 781 view(s)
    4 XP
  • 77IM's Avatar
    Friday, 14th June, 2019, 04:41 AM
    My favorite edition is 5E: Slow release schedule. Frequent mention of multiple classic D&D settings (instead of picking just one, like 3E picked Greyhawk, or trying to pick none and failing, like 4E produced Nentir Vale). Monster Manual descriptions that are story-based. Each monster description has subheadings that are basically adventure hooks. I find this WAY more useful and evocative...
    47 replies | 1209 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 14th June, 2019, 04:24 AM
    Wellllll.... The text says, "A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip." To me, the mention of "as shown on the Bard table" is not merely a redundancy, but a specificity which overrides other methods of determining "a level you can cast" (such as consulting the multiclass spellcaster table). So I'd say 5th level for our example character.
    8 replies | 315 view(s)
    2 XP
  • 77IM's Avatar
    Friday, 14th June, 2019, 04:15 AM
    3E. That edition totally nailed the dragons' look so thoroughly that it was basically copied for 4E and 5E.
    41 replies | 1049 view(s)
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  • 77IM's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    The thing I miss, oddly enough, is astral diamonds. They are a unique D&D thing, and I really love the idea that the most valuable of gems are mined on another plane of existence. Plus, there's room for them in the gemstone tables in the DMG -- diamonds, emeralds, rubies, etc. are 5,000 gp, so they could add another gem "tier" that was just astral diamonds for 10,000 gp. I actually wrote them...
    77 replies | 2671 view(s)
    2 XP
  • 77IM's Avatar
    Monday, 10th June, 2019, 08:31 PM
    Desert of Desolation - 18 Isle of Dread - 8 Castle Amber (Chateau d'Amberville) - 2
    208 replies | 7389 view(s)
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  • 77IM's Avatar
    Monday, 10th June, 2019, 07:47 PM
    Sanctity of the grave isn't just a taboo in D&D worlds: The gods might actually curse you for such acts. So I'd imagine a successful grave robber has some way to propitiate or "trick" the deities involved, so as to bypass certain divine security features and repercussions. Good knowledge of history and archaeology might work too -- I'd imagine that the bigger and better graves are ancient...
    13 replies | 378 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 10th June, 2019, 07:40 PM
    77IM replied to Inventor Feat!
    How about: A feat that lets you learn two artificer infusions. If you're an artificer, this increases your number of infusions known. If you're not an artificer, you get two infusions, and you can infuse one item at a time. This would be analogous to the Martial Adept feat. If it's too weak, you could have it also grant knowledge of the arcane weapon spell, castable 1/day without a spell slot....
    13 replies | 434 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 9th June, 2019, 05:51 PM
    Desert of Desolation - 23 Isle of Dread - 13 Castle Amber (Chateau d'Amberville) - 7
    208 replies | 7389 view(s)
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  • 77IM's Avatar
    Thursday, 6th June, 2019, 08:20 PM
    Torture is out-of-genre for the heroic-cinematic-fantasy sort of adventure stories that D&D is meant to tell. In those stories, the hero grabs the fallen mook by the lapels, and demands to know "Who hired you!" The mook either spills the beans and begs for his life, or responds with "I'm more afraid of them than I am of you!" before being punched out cold. Occasionally the protagonist will...
    68 replies | 2413 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 6th June, 2019, 03:49 PM
    I worked this up once, inspired by MicroLite20, which does something similar: https://homebrewery.naturalcrit.com/share/ryshugSRr4
    70 replies | 1695 view(s)
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  • 77IM's Avatar
    Thursday, 6th June, 2019, 04:41 AM
    I've definitely had that same thought, of making Perception just like Initiative -- a function of pure ability score, with only the occasional special ability or feat that would modify it. Or, classes could grant proficiency in Perception or Initiative the way they do saving throws. (I'd give Perception proficiency to elves, bards, rangers, and rogues; and Initiative proficiency to fighters,...
    70 replies | 1695 view(s)
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  • 77IM's Avatar
    Wednesday, 5th June, 2019, 11:22 PM
    Lost City - 19 Desert of Desolation - 24 Isle of Dread - 23 Castle Amber - 20
    208 replies | 7389 view(s)
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  • 77IM's Avatar
    Wednesday, 5th June, 2019, 11:14 PM
    The only one that I think is truly broken is Perception. In my experience, that gets rolled way more than any other skill (at some tables, it is rolled more than all other skills combined). And, it is super useful; it feels fun to spot an ambush/trap/clue, and it feels sucky to get surprised or walk face-first into a trap. Some of the weaker skills (Nature, Medicine, Performance) can be made...
    70 replies | 1695 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:28 PM
    If we are getting into digital, the best thing I've spent money on, by far, is ENWorld En5ider. There's a huge diversity of stuff there, most of it is very high-quality. The articles are just long enough to have some meat, while being short enough to digest easily.
    33 replies | 1116 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 03:49 PM
    Lost City - 24 Desert of Desolation - 31 Isle of Dread - 21 Castle Amber - 24 Red Hand of Doom - 2
    208 replies | 7389 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:36 AM
    Even if you don't have (or want) the Tactical Maps, I highly recommend the Tactical Maps Adventure Atlas. I just really love the format. Each location is given about 2 pages worth of details, and then another page or two of "scenarios," which are in between large encounters and small adventures. It's very easy to run these as one-shots, or squeeze them in as side-quests for an ongoing campaign. I...
    33 replies | 1116 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:33 AM
    Uhhhh, are you implying that your settings do exist? That you didn't just make them all up? That when a foul dragon named Scorulax the Murky dwells in the lower levels of Cleft-Rock Caverns, that those setting elements actually exist? Do they cease to exist when we start playing a campaign? Or are you implying that player characters somehow exist outside of the setting, but within a campaign?...
    44 replies | 1199 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:12 AM
    No. The world does not exist. Period. Seriously, and I hate to break it to you this way, but... I just made it all up! It's not real! All those times I told you, "You don't detect any traps..." it's because there were no traps, there was no chest/door/hallway/whatever... In fact, and you may want to sit down for this next part, but: you don't exist either. You are just a character in an RPG, a...
    44 replies | 1199 view(s)
    2 XP
  • 77IM's Avatar
    Tuesday, 4th June, 2019, 02:26 AM
    77IM replied to So...keelboats
    Well, for passenger size, the missing ingredient is, how do you convert cargo space to passenger space? If you turned the hold into more cabins, I'm guessing the sailing ship and the warship could transport a lot more people than the longship. There's actually a ship in Waterdeep: Dragon Heist that's like this (the Eyecatcher has had its upper hold converted to cabins). Side note: the ship...
    54 replies | 2670 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 02:08 AM
    They could also make it clearer by having well-defined rules for natural weapons, e.g., "Natural weapons are part of a creature's body that it uses to attack. Natural weapons count as weapons for the purposes of attacking with them, but they are not objects and can't be affected as weapons (you can't disarm a natural weapon, or coat it in alchemical silver, or cast the magic weapon spell on it)."
    10 replies | 418 view(s)
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  • 77IM's Avatar
    Monday, 3rd June, 2019, 05:25 PM
    77IM replied to So...keelboats
    Oh! I just saw your post here, where you already answer my questions about cutters. Thanks!
    54 replies | 2670 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 3rd June, 2019, 05:20 PM
    77IM replied to So...keelboats
    Great questions! 1. My intention was that the sloop statistics would handle all small sailboats of this type (even though many such sailboats are technically not "sloops"). It's like how you can use the statistics for a glaive to represent a wide variety of polearms. If we want to differentiate ships further, we can do it with minor tweaks, rather than entirely new stat blocks. You know how...
    54 replies | 2670 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 3rd June, 2019, 04:46 PM
    When I DM, I insist that 95% of all PCs be simple peasants who have zero capacity for adventuring. When a group of players shows up and every single one of the PCs is some kind of "dark elf bard" or "hill dwarf monk" or "silver dragonborn sorcerer" or some other unrealistic character that is just awfully convenient for going on adventures, it really kills my suspension of disbelief.
    44 replies | 1199 view(s)
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  • 77IM's Avatar
    Monday, 3rd June, 2019, 01:14 AM
    The Lost City - 23 Desert of Desolation - 28 Isle of Dread - 24 Castle Amber - 23 Red Hand of Doom - 18 Lost Caverns of Tsojcanth - 7
    208 replies | 7389 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 05:39 PM
    77IM replied to So...keelboats
    That is amazing! I love it!!! Regarding the cog: later, larger cogs (like the Sea Ghost, presumably) did have a small forecastle. I'm open to making the cog a slightly smaller ship with no forecastle: the Sea Ghost already has a deck plan so all it really needs is statistics. Also the caravel should really have two masts (one in the middle, slightly forward, and the other towards the...
    54 replies | 2670 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 05:00 PM
    The PCs sell "Dungeon Insurance" to remote villages in a points-of-light setting. If a village suffers a dungeon-related attack, the PCs pay out, at a loss -- but then they raid the dungeon and gain fabulous treasures! The whole insurance scheme is really just a way to locate active dungeons! Plus, they make money on the float, as Adventure Capitalists.
    11 replies | 411 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 2nd June, 2019, 04:18 PM
    Are you limiting this to only those feats that give +1 to a score? Those feats tend to be the weakest, so I think it'll be fine. In fact it leaves you with this list: Athlete Actor Durable Heavily Armored Heavy Armor Master -- This one is actually really amazing at low levels Keen Mind Lightly Armored
    14 replies | 492 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 03:03 AM
    Certain feats work well in combination, and with certain class features. The one that immediately jumped into my mind is sorlock or sorcadin, with booming blade, Polearm Master, and War Caster; or for that matter, just Polearm Master and Sentinel is also a powerful combo. (Both combos allow you to halt someone in their tracks as they approach, by getting an Opportunity Attack at reach.) And there...
    14 replies | 492 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:59 PM
    Here's another one: I love how they've been converting classic modules into "anthology hardcovers," but I really want even shorter adventures. I would buy the :):):):) out of a 320-page "best of Dungeon Magazine."
    71 replies | 2751 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:56 PM
    The real actual world is an incredibly broad, diverse setting, and also extremely realistic*. Yet, if you watch a TV show set in the modern day, that show is often set in some corner of world that just happens to be ideal for telling those kinds of stories. Dr. House is always getting weird exotic medical cases; the CSI team is always up against some devious criminal mind; your favorite sitcom...
    106 replies | 3272 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:26 PM
    The Lost City - 22 Desert of Desolation - 28 Test of the Warlords - 3 Isle of Dread - 27 Castle Amber - 23 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 12 WTF even is The Lost City? I've never heard of that one, and it might have the blandest, least-trademarkable, least-googlable adventure name possible.
    208 replies | 7389 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:06 PM
    77IM replied to So...keelboats
    I would love for these to have deck plans! I actually googled around but couldn't find any images I felt comfortable appropriating (most look like scans of older books, or images without clear credit). My preference would be for plans in a similar "style" to what's in Ghosts of Saltmarsh, but I am not super picky, as long as they are useful. My only request would be -- I based the "cog"...
    54 replies | 2670 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 03:23 AM
    77IM replied to So...keelboats
    I couldn't help myself: More Ships of the Sea
    54 replies | 2670 view(s)
    4 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 03:20 AM
    77IM started a thread More Ships of the Sea
    I have just uploaded More Ships of the Sea to the downloads area. Hi! I decided that a sailing-oriented campaign should have more ships available than just "sailing ship" and "keelboat but with no oars," so I made a document that introduces 5 new categories: caravel, cog, galleon, schooner, and sloop. 1. Feedback kindly requested! (Also, I kind of threw this together in a hurry, so if you...
    6 replies | 422 view(s)
    4 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 11:15 PM
    How about cannons? And cannonballs? And the powder for a single cannon shot? (Point of reference: the DMG puts a musket at 500 gp. It's 3 gp for 10 bullets, which I have to assume includes the powder, because a bullet is a lead ball that is dirt cheap to produce. A powder horn is 35 gp and a powder keg is 250 gp.)
    5 replies | 254 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 09:38 PM
    So, my group is playing through Saltmarsh and is going to get a ship soon, and if they want to add some weaponry to it, how much should those things cost? Is this listed somewhere, or are there any good points of comparison? (Assuming they have the space and the crew capacity. Actually the crew capacity is listed for each weapon, although adding this crew would cut into a ship's passenger...
    5 replies | 254 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 05:22 PM
    The Lost City - 24 Desert of Desolation 26 Test of the Warlords 6 Isle of Dread - 25 Castle Amber - 25 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 16 Honestly, I never played most of these. I just came here to downvote Keep on the Borderlands.
    208 replies | 7389 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 01:08 AM
    My repeated feedback was "Unnecessarily complex." I like the class, I just think it needs streamlining. I agree with the 140% metaphor.
    127 replies | 4324 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 12:25 AM
    Keep on the Borderlands 10 Dragons of Despair 2 The Lost City - 22 Desert of Desolation - 24 Test of the Warlords - 20 Isle of Dread - 23 Castle Amber - 21 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 17
    208 replies | 7389 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 12:23 AM
    If the PCs are powerful enough to take over the village/city/country/planet/multiverse, and that's what they want to do, then that's what they do. I don't really see the problem.
    24 replies | 878 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 12:13 AM
    I was just thinking the other day, that a really slick move would be for Wizards to partner with a Chinese design company to create a distinctly Asian-oriented version of D&D. Not just translating the core books; I'm talking all new art and writing, a modified list of classes and spells and monsters and items, and of course, a default setting that resembles a mythical past more familiar to Asian...
    71 replies | 2751 view(s)
    4 XP
  • 77IM's Avatar
    Thursday, 30th May, 2019, 05:00 AM
    This was always my favorite Caldwell -- it's also very low on the cheesecake.
    253 replies | 7967 view(s)
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    Tuesday, 28th May, 2019, 04:35 AM
    Spoiler: I'm not sure whether or not this was in the original, but in the new version, the haunted house has undead skeletons in the basement, including a skeleton alchemist. The smugglers have barred the door to the skeleton room, which is a nice little hint for the PCs.
    14 replies | 1181 view(s)
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  • 77IM's Avatar
    Tuesday, 28th May, 2019, 03:48 AM
    Invisible pants? I had the same dream! Also it was the day of the final exam and I hadn't studied at all.
    12 replies | 692 view(s)
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  • 77IM's Avatar
    Tuesday, 28th May, 2019, 03:28 AM
    Invisible magic items are extremely rare because people keep forgetting where they put them.
    12 replies | 692 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 01:57 PM
    Daniel Horne -- 4 Keith Parkinson -- 3 Clyde Caldwell -- 3
    253 replies | 7967 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 05:37 AM
    The monster population maintains an equilibrium with the adventurer population.
    94 replies | 4328 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 03:37 AM
    The Tactical Maps Adventure Atlas, an excellent product which I love, has several scenarios that would be good for this. The first one I'd look at is "Fort First Watch," which has four scenarios, defending against gnolls, hobgoblins, orcs, and giants. I think it would be easy to adapt these scenarios to goblins and bugbears, and you could run them back-to-back with short rests between for extra...
    6 replies | 332 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 02:50 AM
    There are enough adventurers to support a market for hiring adventurers. The way I see it, the vast majority of adventurers are part-timers -- they have a "day job," but when somebody needs to pay 50 gp to drive off some orcs, rescue a missing lad, or investigate the old tower ruins, they might be tempted to step up and try their hand at some light mercenary work. Thug's gotta eat too. ...
    94 replies | 4328 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 12:28 AM
    Daniel Horne -- 3 Keith Parkinson -- 4 Jeff Easley -- 4 Clyde Caldwell - 5
    253 replies | 7967 view(s)
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  • 77IM's Avatar
    Sunday, 26th May, 2019, 05:44 AM
    If it affects your very next roll, a shrewd player will only use it when they have disadvantage already. Because disadvantage doesn't stack, this means a toss of the coin has a 50% chance of cancelling the disadvantage, and a 50% chance of doing nothing. Tossing the coin when you already have advantage is never a good idea, and tossing it when you have neither advantage nor disadvantage seems...
    10 replies | 444 view(s)
    6 XP
  • 77IM's Avatar
    Sunday, 26th May, 2019, 05:34 AM
    I have trouble imagining that setting an opponent's clothes on fire is going to somehow deal more damage than alchemist's fire, which is basically napalm. Also, 1d4 damage per round, until you use an action to extinguish it (I'd skip the Dex check and just make it automatic), AND not requiring concentration, is pretty excellent damage for a cantrip that's not designed to deal damage. OTOH the...
    14 replies | 610 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 26th May, 2019, 05:10 AM
    This week I made a Ghosts of Saltmarsh handout. At the start of the campaign, I only gave players pages 1-2, because the rest wasn't done yet. Now it's up to 6 pages, but to be fair, half of that is art.
    14 replies | 890 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 25th May, 2019, 11:42 PM
    In this case, there is an extensive, full-story basement that extends beneath the entire first floor of the house. I'm assuming that digging the basement as a pit and then covering it with wooden floor is considerably easier than propping up flagstones, but maybe there is some aspect of basement-construction that I'm missing. That's a good point that I hadn't thought of. I'd been assuming...
    68 replies | 3324 view(s)
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  • 77IM's Avatar
    Saturday, 25th May, 2019, 11:36 PM
    Because bonus actions are hateful and I hate them.
    6 replies | 484 view(s)
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    Saturday, 25th May, 2019, 11:34 PM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 8 Clyde Caldwell -- 6
    253 replies | 7967 view(s)
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  • 77IM's Avatar
    Saturday, 25th May, 2019, 04:15 AM
    77IM replied to So...keelboats
    Anachronisms in D&D? I think that ship has sailed.
    54 replies | 2670 view(s)
    4 XP
  • 77IM's Avatar
    Friday, 24th May, 2019, 04:28 PM
    Back to Sinister Secret, now that I've had time to read the adventure more carefully, here's what I've got. 1. Some treasure (including gemstones and books) will be burnt and/or lost. Too bad, so sad -- poverty is just as fun as wealth. The biggest losses here is probably the alchemist's spellbook and the plate armor; the armor may be recoverable, as might the pound of gold in the basement...
    68 replies | 3324 view(s)
    0 XP
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    Friday, 24th May, 2019, 03:58 PM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 12 Clyde Caldwell -- 10 David Trampier -- 8
    253 replies | 7967 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 24th May, 2019, 03:55 PM
    It matters because the interesting consequences could be very different. Both interesting, but different. Also, it's not impossible. In Apocalypse World, for example, boring outcomes are explicitly against the rules; it's actually easier to obtain interesting outcomes for any group that has more creativity than a lump of lead. The difficulty for me is that D&D is much more preparation-based,...
    68 replies | 3324 view(s)
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    Friday, 24th May, 2019, 05:18 AM
    Yikes, that is way huger than I thought it would be.
    5 replies | 413 view(s)
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  • 77IM's Avatar
    Friday, 24th May, 2019, 05:16 AM
    Ghosts of Saltmarsh
    5 replies | 413 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 24th May, 2019, 03:57 AM
    77IM replied to So...keelboats
    Yeah, I feel like they are trying to use the keelboat statistics for everything that's bigger than a rowboat but smaller than a sailing ship. My biggest disappointment for the "Of Ships and the Sea" rules is that they stuck to the list of 6 ships from the DMG. I would have preferred if they had provided a bit less detail on these 6 ships (I think the stat blocks could have been compressed) and...
    54 replies | 2670 view(s)
    8 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 09:27 PM
    IF burning down the house doesn't do anything towards the goals, then there's no XP to get, and no XP to "lose." So I agree with that part. My point was that, if the house is full of dangerous enemies, then burning it down definitely DOES do something towards the goals. It does a lot. Awarding or withholding XP based on the PC's method of achieving the goals turns one of the primary decisions...
    68 replies | 3324 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 09:15 PM
    I'm pretty shocked that Elmore went out before Caldwell -- both are great artists, from a similar era, but Caldwell's stuff always seemed to have a lot more cheesecake while Elmore's stuff has a nice balance of realism and style. Daniel Horne -- 9 Keith Parkinson -- 12 Jeff Easley -- 13 Clyde Caldwell -- 14 David Trampier -- 10
    253 replies | 7967 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 08:53 PM
    LOL, I don't want to discourage stupid actions, either. ;) So much of the advice on this thread sounds really punitive to me. "Deny them XP! Give them a bad reputation! Let them know they've screwed up the adventure and now the town will be destroyed! Nyaaaah!" This is boring to me. I seek a world in which every player decision, smart or stupid, leads to ever more interesting decisions...
    68 replies | 3324 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 08:15 PM
    So, I definitely would give players XP for solving problems that are actually solved by burning down the house. Conversely, I give zero XP for unnecessary encounters. "Poke some orcs in the nose" might represent a challenging encounter... but if there's no reason for the PCs to do it, I don't give out XP, no matter how dangerous it is. A good example from popular fiction: (SPOILERS for Game...
    68 replies | 3324 view(s)
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  • 77IM's Avatar
    Thursday, 23rd May, 2019, 05:08 AM
    What? Am I remembering something wrong? I've visited the Caves of Chaos a few times, and the impression that I got was that if you simply kicked the door down, you would aggro the entire place (well, one humanoid tribe, at least) and get cut to ribbons. Remember, "Bree-yark" is goblin for "TPK."
    22 replies | 1003 view(s)
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  • 77IM's Avatar
    Thursday, 23rd May, 2019, 05:03 AM
    Totally real, non-rhetorical question from my players: Why don't we just burn the haunted house to the ground?
    68 replies | 3324 view(s)
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  • 77IM's Avatar
    Thursday, 23rd May, 2019, 04:24 AM
    Feats and multiclassing both use odd-numbered ability scores. Dex: Used to break initiative ties. (I have a large group and it seems like we have to fall back to Dexterity scores to break initiative ties roughly every other combat.) Cha: Initial and maximum Loyalty score if you're using the DMG Loyalty rules. (I've found these rules to work surprisingly well.) Wis: I got nothin'.
    58 replies | 1700 view(s)
    1 XP
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    Thursday, 23rd May, 2019, 04:14 AM
    This is cultural to the US (and presumably the UK, Canada, etc.). In other cultures and countries, they have different distributions; in some places, the median star rating for products and services is around 3/5.
    41 replies | 2200 view(s)
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  • 77IM's Avatar
    Wednesday, 22nd May, 2019, 02:29 PM
    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 13 Larry Elmore -- 2 Clyde Caldwell -- 17 David Trampier -- 12
    253 replies | 7967 view(s)
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    Tuesday, 21st May, 2019, 08:23 PM
    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 18 Larry Elmore -- 4 Clyde Caldwell -- 18 David Trampier -- 14
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    Tuesday, 21st May, 2019, 08:18 PM
    I've never had a DM describe a +1 sword as bland and nondescript. It's usually at the very least "the fine blade has elven script, the ornate guard and hilt are gold, and there is a ruby in the pommel." That's more than enough flavor for me, so I voted for bonuses.
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    Tuesday, 21st May, 2019, 02:46 AM
    77IM replied to Firearms
    Draegn It can also be attached to an arquebus. Attaching a knife to a pistol is kind of a silly thing to do, but pistol-swords were a real thing, so if somebody wanted to build that, it would probably use the stats of a pistol or a longsword (depending on how you used it) which would effectively be the same stats as a pistol with a one-handed 1d8 "bayonet". (Or 1d6 for a shortsword/scimitar...
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    Tuesday, 21st May, 2019, 01:17 AM
    77IM replied to Firearms
    So, I discussed my campaign's firearms with my players, and now I am taking a slightly different tack. 1. The players pointed out that the tiny ranges on firearms are actually a meaningful balancing factor versus crossbows. 2. Another balancing factor is the inconvenience of your gunpowder getting wet or burning up. They also wanted misfire rules but I don't want to have to deal with that....
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    Tuesday, 21st May, 2019, 12:43 AM

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    Monday, 20th May, 2019, 04:10 PM
    Don't tell, show (well, do tell, but also show): 1. Have enemies flee or surrender, a LOT. Only a few kinds monsters should fight to the death (undead, constructs, summoned creatures); for the rest, they should stop fighting when they are reduced to half strength or so. You can make a formal morale rule for this if you want, but as a DM I usually just eyeball it, and that works fine. ...
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    Monday, 20th May, 2019, 03:15 PM
    I feel like psionics should, as you increase level, become more and more meta-gamey. The level 20 capstone is that you realize you're just a character in a role-playing game.
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    Monday, 20th May, 2019, 03:09 PM
    Daniel Horne -- 16 Keith Parkinson -- 19 Jeff Easley -- 19 Larry Elmore -- 7 Clyde Caldwell -- 17 David Trampier -- 20
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    Saturday, 18th May, 2019, 08:48 PM
    Astral Diamonds. No, seriously, they were a unique D&D thing, and I thought it was cool that the most valuable gem was so rare it had to be mined on another plane of existence. And in the 5E treasure tables, the highest-value gems (diamonds, rubies, etc.) are worth 5,000 gp, so it would be easy to make the next highest level be the astral diamond worth 10,000 gp. I don't miss residuum,...
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    Saturday, 18th May, 2019, 08:38 PM
    Daniel Horne -- 18 Keith Parkinson -- 22 Jeff Easley -- 26 Larry Elmore -- 11 Clyde Caldwell -- 18 David Trampier -- 18
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    Saturday, 18th May, 2019, 02:53 AM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 25 Larry Elmore -- 13 Clyde Caldwell -- 18 Todd Lockwood -- 1 David Trampier -- 18
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    Saturday, 18th May, 2019, 01:25 AM
    77IM replied to Firearms
    Stop talking about realism, and start talking about genre conventions. Some genres are realistic, some genres are decidedly unrealistic (even cartoonish), and most are in-between. There's nothing wrong with gaming in any of these genres; but it is super helpful to know what genre you are trying to emulate. The image of clouds of smoke hovering over a ship's deck during a raging gunfight is...
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Sunday, 26th May, 2019

  • 09:18 AM - pukunui mentioned 77IM in post New Magic Item: (Un)lucky Coin
    Thanks for all the feedback, everyone! I appreciate it. What if, instead of granting (dis)advantage, it granted a Luck point (as per the Lucky feat)? If the coin lands with Tymora facing up, the player who flipped the coin gets a Luck point. If the coin lands with Beshaba facing up, the DM gets a Luck point. In either case, the Luck point disappears at the end of the session if it hasn't been used yet. And the coin disappears until the Luck point is used as well. How about that? Also, I like the idea of calling it Tyche's Coin or something. Thanks for that suggestion, 77IM!

Thursday, 23rd May, 2019

  • 04:00 PM - DM Dave1 mentioned 77IM in post More uses for ability scores?
    Building on what 77IM mentions above, ability scores come into play in a few more (but, to the OP's point, not many) direct ways: STR score: how far the character can jump (PHB 182). How much weight they can carry, push, drag, lift (PHB p 176). There are minimums for certain armors (PHB p144). Monster that drains STR: Shadow CON score: how long a creature can be submersed in frigid water (DMG p 110) INT score: how far a PC can travel in the Astral plane (DMG p 46). Monster that drains INT: Intellect Devourer. Spell that drains INT (and CHA): Feeblemind Of course, a DM could always create a particularly nasty trap or add a feature to a monster that drained an ability score. I'll second the praise for the Loyalty Score optional rule (DMG p. 93)

Tuesday, 21st May, 2019

  • 01:49 AM - Draegn mentioned 77IM in post Firearms
    77IM Could the bayonet be used one handed if not attached to a musket?

Thursday, 16th May, 2019

  • 05:58 AM - Draegn mentioned 77IM in post Firearms
    77IM Have you considered deafening effects from firing firearms? Either temporary or permanent.

Saturday, 11th May, 2019

  • 05:09 AM - Draegn mentioned 77IM in post Firearms
    77IM I run two initiative tracks, one for melee using ten second blocks the other for ranged weapons using a one minute block. This works better for my math. I use dice as a sort of clock to count down the seconds. My Eldritch Knight player was so happy when leading his pikemen up a hill when I told him he hears the enemy captain shouting the order to "Fix bayonets!"

Wednesday, 3rd April, 2019

  • 06:17 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM ArKay is a knight, a knighthood that he purchased from a poor noble so he is at the lower rung. It is not the same as if it were given to him because of his birth or having earned it in battle. What it grants him if caught is a trial by nobles rather than commoners and he has the choice of trial by combat. Jynefer has decided to marry him. She will have joint command of his men, though some will be leaving. The three lower level knights will be staying, one is simply poor and robbed for money, one is blacklisted for cheating in tournaments, the last is exiled from the east for dallying with the Padishah's seventeenth daughter. The halfling/goblin mage can stay, the cleric who is mostly drunk can stay, the half ogre gladiator can stay. This gives Jynefer and the other players who live in the keep a pool of individuals to call on. ArKay will be busy building, and making the area safe. The half troll bandit and thief/assassin bye bye. However the two player thieves are gea...
  • 02:28 AM - Hawk Diesel mentioned 77IM in post True Strike: Yes, lets beat the dead horse
    77IM - Yea, you could go that route. I chose force damage intentionally, because if you are giving up the opportunity to make an attack, I feel like at least some of that damage should be harder to resist. And you could easily imagine the spell creating a field of force around a weapon, or increasing the power of a spell/cantrip with additional energy that could be represented by force (since it is already kind of a strange and poorly defined concept to begin with). But it could easily work with your idea as well. And your thoughts about the non-damaging attacks is interesting and a good catch. Thanks for that! ^_^

Tuesday, 2nd April, 2019

  • 07:53 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM Of the shares 388 go to the men and the other 112 go to ArKay. The entire company of adventures, being primary and alternate characters cannot afford this. They have asked me if ArKay might forgo his share in exchange for something else. Do you think it would be too much to ask to be legitimatized as a knight rather than a robber knight, be landed which allows him to collect taxes, and have Jynefer marry him? Two other players have suggested this to me as Jynefer and ArKay have history together. Pips wants to borrow the amount from another NPC, the elven ambassador. Hard to think of what would be appropriate for such a favor. Harder is now how to play the ex-lamia. Revenge for being transformed of course. She follows an Egyptian themed version of Loviatar.

Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much...

Thursday, 21st March, 2019

  • 11:21 AM - Quartz mentioned 77IM in post Barbarian Archetype: Wild Soul [PEACH]
    I like this much better but I think you may have nerfed Debilitating Strike too far. Perhaps the duration could be until the target makes a save, and the target gets a save each round? Think of the classic scene where the warrior leaves a trail of wounded behind him. I also still have problems with Throat Strike. First, you should be able to use it with the edge of a shield or the butt of a spear or polearm - i.e. without dropping your weapon. Secondly, you should be explicit about its effect on spellcasting: can a spellcaster still cast spells if they make their save? I would suggest that they can. I agree with 77IM about Parry.

Monday, 11th March, 2019

  • 06:44 PM - CleverNickName mentioned 77IM in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...ade in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 ...

Saturday, 2nd March, 2019

  • 08:57 AM - Harzel mentioned 77IM in post Spell questions
    I want to hammer out how these spells work. Thanks in advance: 1) Slow: Does it go through walls - no line of effect/sight. What if a door is open, can it go around corners? If it goes through walls, I assume you get cover. Edit: to clarify, if I cast it in a room that is 15 feet wide and there are people in an adjacent room divided with a wall, are the people in the next room also affected. 2) Storm Sphere: If you don't have line of sight to a target, can you still choose an enemy to hit with the lightning? If not, does it just hit a random person, or are you unable to will the lightning at all? @77IM has the basic answer. Just to elaborate on the issue of going around corners: since some spells (e.g. Fireball, Incendiary Cloud, Fog Cloud, Stinking Cloud​) specify that their effects spread around corners, I think the assumption has to be that spells that do not have that in their description obey the general rule and do not spread around corners.

Tuesday, 19th February, 2019

  • 07:22 AM - doctorbadwolf mentioned 77IM in post The Tinker Ranger
    Iíd love to see a rogue version, too, but otherwise Iíd just repeat what 77IM said. Also, if you create a base stat block, itís easier to just upgrade the pet, rather than changing what type of pet it is, which makes for a better homebrew BM fix, as well.

Saturday, 16th February, 2019

  • 07:07 PM - Kide mentioned 77IM in post Dragon Player Characters
    77IM, We're starting a campaign and I'm very excited to get to play a Silver Dragon there! One of the other people will be using my character as a mount, and with Mounted Combatant feat, it should be fun :D A few questions on the class balance though: 1. The previous version of the caster system was Warlock-ish, is there a reason you changed spellcasting into once per long rest? Also, at the moment you can't change the chosen spells, is this intended? 2. It seems the tail attack will only be relevant on level 20 as a legendary attack or if you take the Tail Slap. Maybe it could be incorporated into the Multiattack, as an option for the Bite? 3. Level 13 seems to currently give nothing new to the character. Yes, proficiency and breath weapon do increase, but it's doesn't quite spark excitement like the other levels. I assume the fifth ASI was dropped because of Draconic Might? 4. Does Intense Breath seem kind of sub-par, especially after the first few levels. Or is it just me?

Friday, 15th February, 2019

  • 02:30 AM - Immortal Sun mentioned 77IM in post Playing at Level 20?
    With "bare bones" (read: no magic items) PCs it's pretty manageable, though as usual, the more full casters you have in a party the less manageable it becomes. It's still more manageable than earlier editions. As 77IM states, it's easier with players who aren't 20th level murder hobos (that needs to be a class already). The more players invest in a setting, a party, a game, the more they'll self-restrict and you won't have to throw squadrons of Solars at them to keep them in check. Like most editions, the more magic items you add to the mix, the more out of whack things can get, depending on which magic items they are, who is using them, and how cleverly someone can use them. As others have said, I've played at max level in 5E, but not for long 6-8 sessions tops, wrapping up the final bad guys, saving the world, heroically sacrificing themselves, settling down. As a player and as a DM, max level in 5E is a little underwhelming and doesn't really feel much different than anything 15th or higher. It's not 3.5 level 20. And all that that implies.

Saturday, 2nd February, 2019

  • 09:39 AM - vlysses mentioned 77IM in post Duration/Existence of Spell-like/Supernatural Abilities in 5e?
    @77IM, Thank you for the very good and exhaustive reply! Thx for clarifying some of the rules also. I think what it comes down to, and it's something @Gadget also alludes to in his point, which is well made and understood, namely that there is a fine line between DM fiat and creative application of the rules with all its exceptions by a DM. My view it that every time I see a clearly identifiable DM fiat, it breaks the purity of the game, or call it the theatre of the mind, a bit - like when the actor in a play is speaking to the audience directly. I hear and generally agree with what hs been said above from a mechanical perspective, but from a narrator perspective, I would reserve rule breaking to the mightiest of bosses, that are individual NPCs or monsters, that stand out from the rule books because they have been created individually. I find it more difficult to accept the same when it's a standard rule book monster but modified in a way that breaks "fundamental" rules of the game... ...

Thursday, 24th January, 2019

  • 07:19 PM - iserith mentioned 77IM in post Skill Checks (non time sensitive) homebrew fixes
    Please stop just quoting the rules. We know those are the rules as written. There is a reason why "homebrew" is in the title of the thread. Sacrosanct believes the written rule creates a problem. Sacrosanct is proposing a house rule to solve the perceived problem. You could argue that the problem is not really a problem, or that the solution won't work, or what have you, but it adds nothing to the discussion to keep saying "But this is what it says in the book!" I've done more than just quote the rules in this discussion and I will continue to do so to the extent it supports my argument. 77IM is correct. What is being proposed isn't a house rule anyway. It's just the DM establishing a meaningful consequence of failure. Understanding what the actual rules are reveals that.

Saturday, 22nd December, 2018


Thursday, 6th December, 2018

  • 07:53 PM - Quickleaf mentioned 77IM in post How would you design one page adventures?
    This is kinda how it looks with little coloured icons showing the challenge level of each encounter, but I feel it now starts to look quite messy. 103400 For me personally, it feels busy, angled text is harder to read, and would murder printer ink, echoing what 77IM was saying. It could be the low-res, but the bolded text could be even bolder to differentiate it; it feels like a semi-bold, and I'm having to look carefully/squint to recognize it as different...actually I think the color backgrounds are contributing to making that differentiation harder. I think the skeleton of something workable is there, however. It also reads like an site-in-which-adventure-could-happen rather than an adventure, in that there's no hook for the players. I get the aesthetic "let the DM fill in the blanks", but having a starting point, having a clearly framed start scene, saves the DM a lot of work.

Friday, 23rd November, 2018

  • 09:51 PM - Satyrn mentioned 77IM in post Generic Bonus Actions and Reactions
    I'll have to think about how the changing object reaction would work, worth thinking about. I think the way 77IM worded it should work well. Well, I'd edit it one word so it reads "When an object within 5 feet of you changes state, you can use your reaction to interact with that object " Sure, there might be the occasional time you have to do a bit of adjudication about whether or not the object's "state" actually changed but it'll probably be rare enough not to disrupt the moment (especially if your players trust you).


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Friday, 14th June, 2019

  • 07:33 AM - Sacrosanct quoted 77IM in post What do you love about your favorite edition that ISNíT rules related?
    My favorite edition is 5E: Slow release schedule. Frequent mention of multiple classic D&D settings (instead of picking just one, like 3E picked Greyhawk, or trying to pick none and failing, like 4E produced Nentir Vale). Monster Manual descriptions that are story-based. Each monster description has subheadings that are basically adventure hooks. I find this WAY more useful and evocative than "Ecology" and "Society" and "Behavior" and similar bland categories from earlier Monster Manuals. Pulls in lots of new and lapsed players. This is extrinsic to the edition as a text, but is part of the edition when viewed as a cultural phenomenon. Some of the best art of any edition. Granted, older editions had some amazing art, but it was always interspersed with art that was... less than amazing. All the art in 5E is top notch. (Very close second place in this category goes to 2E.) Most variety of real-world cultures, races, genders, and orientations represented, compared to earlier edi...
  • 05:13 AM - dnd4vr quoted 77IM in post Magical secrets and multiclassing
    Wellllll.... The text says, "A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip." To me, the mention of "as shown on the Bard table" is not merely a redundancy, but a specificity which overrides other methods of determining "a level you can cast" (such as consulting the multiclass spellcaster table). So I'd say 5th level for our example character. Or you could read it the other way around, that the multiclassing spellcaster table is the specific that overrides all the other spellcaster tables (Bards, Clerics, etc.). :) Although I agree with you, that's why I responded you could argue it reasonably well in either direction. When push comes to shove, it is simply up to the DM and the table IMO.
  • 04:51 AM - coolAlias quoted 77IM in post What do you love about your favorite edition that ISNíT rules related?
    My favorite edition is 5E: Some of the best art of any edition. Granted, older editions had some amazing art, but it was always interspersed with art that was... less than amazing. All the art in 5E is top notch. (Very close second place in this category goes to 2E.) Except for one glaringly awful halfling in the PHB, yes. ;) I remember really liking the 3e art style at the time, but the art in the 2e AD&D PHB holds a special place in my heart - most likely nostalgia, but there it is.

Tuesday, 11th June, 2019

  • 06:30 AM - doctorbadwolf quoted 77IM in post Inventor Feat!
    How about: A feat that lets you learn two artificer infusions. If you're an artificer, this increases your number of infusions known. If you're not an artificer, you get two infusions, and you can infuse one item at a time. This would be analogous to the Martial Adept feat. If it's too weak, you could have it also grant knowledge of the arcane weapon spell, castable 1/day without a spell slot. That would allow you to simulate fire bolts, acid bolts, etc. You could simulate a grappling hook by infusing something like a rope of climbing. For me, the inventor archetype isnít going to ever be modeled by getting 3 distinct abilities. That...isnít an inventor. Itís...a guy who has a few magic items. However! Iíd love to see that feat anyway. I suspect that it would be 2 Infusions known, 1 active Infusion, and a spell or something like that.

Friday, 7th June, 2019

  • 07:38 AM - ThePlanarDM quoted 77IM in post Torture Should Not Work in Dungeons & Dragons
    Torture is out-of-genre for the heroic-cinematic-fantasy sort of adventure stories that D&D is meant to tell.In those stories, the hero grabs the fallen mook by the lapels, and demands to know "Who hired you!" The mook either spills the beans and begs for his life, or responds with "I'm more afraid of them than I am of you!" before being punched out cold. Occasionally the protagonist will offer a more intense threat in response, like waving a red-hot poker next to the mook's face. Again, either the mook folds, or else the hero was bluffing and won't actually go through with the threat. That's why she's the hero.This is a great point. DND can be whatever you want and whatever you make it, but it was designed to be heroic fantasy. Setting genre expectations at session 0, and then reinforcing them through the setting and NPCs, is probably the best way to prevent torture from happening in the first place.
  • 01:12 AM - Draegn quoted 77IM in post Torture Should Not Work in Dungeons & Dragons
    Torture is out-of-genre for the heroic-cinematic-fantasy sort of adventure stories that D&D is meant to tell. In those stories, the hero grabs the fallen mook by the lapels, and demands to know "Who hired you!" The mook either spills the beans and begs for his life, or responds with "I'm more afraid of them than I am of you!" before being punched out cold. Occasionally the protagonist will offer a more intense threat in response, like waving a red-hot poker next to the mook's face. Again, either the mook folds, or else the hero was bluffing and won't actually go through with the threat. That's why she's the hero. When we started our game I told my players that anything they do to a npc will eventually be done to them in return. It is fair. Most of my players do what you described with some embellishment. In additional to threats they also offer bribes and attempt to turn their prisoners.
  • 12:14 AM - Nebulous quoted 77IM in post skill proficiencies point buy
    The only one that I think is truly broken is Perception. In my experience, that gets rolled way more than any other skill (at some tables, it is rolled more than all other skills combined). And, it is super useful; it feels fun to spot an ambush/trap/clue, and it feels sucky to get surprised or walk face-first into a trap. Some of the weaker skills (Nature, Medicine, Performance) can be made useful by a creative or flexible DM, but it's very hard to make Perception less useful. I've been considering forbidding Perception as a background or racial skill pick unless it's part of your race or class list (limiting it to elves, barbarians, druids, fighters, rangers, and rogues). I've also considered making it cost double, so you need to burn two skill slots in order to pick Perception. Perception is totally messed up, especially when you have someone with Observant and a Passive DC of 22+ and the game doesn't adequately give examples. After 5 years of 5e we still confuse Investigation and...

Thursday, 6th June, 2019

  • 08:37 PM - Gradine quoted 77IM in post Torture Should Not Work in Dungeons & Dragons
    Torture is out-of-genre for the heroic-cinematic-fantasy sort of adventure stories that D&D is meant to tell. In those stories, the hero grabs the fallen mook by the lapels, and demands to know "Who hired you!" The mook either spills the beans and begs for his life, or responds with "I'm more afraid of them than I am of you!" before being punched out cold. Occasionally the protagonist will offer a more intense threat in response, like waving a red-hot poker next to the mook's face. Again, either the mook folds, or else the hero was bluffing and won't actually go through with the threat. That's why she's the hero. This. I suppose it depends on the nature and tone of the game, but D&D (at least 5th edition) is generally geared to be more reminiscent of, say, Iron Man 3 ("You breathe fire? Okay.") than 24 ("Tell me where the <insert macguffin, probably a bomb, here> is!"). I mean, whether torture is actually useful or not in real life is besides the point (it isn't, generally if n...
  • 05:22 PM - Blue quoted 77IM in post skill proficiencies point buy
    I worked this up once, inspired by MicroLite20, which does something similar: https://homebrewery.naturalcrit.com/share/ryshugSRr4 Pretty nifty. I also like that you addressed the lesser number of skills both for picking them up and proficiency. I missed that on first read. (Assuming same from other things that grant skills, like cleric domains and warlock invocations.) As a side note, I dislike that layout site because I use firefox and it has some chrome-specific rendering. Combine with a portrait-oriented monitor while most are landscape and it messes up a lot more than it works.
  • 03:58 PM - Xeviat quoted 77IM in post skill proficiencies point buy
    The only one that I think is truly broken is Perception. In my experience, that gets rolled way more than any other skill (at some tables, it is rolled more than all other skills combined). And, it is super useful; it feels fun to spot an ambush/trap/clue, and it feels sucky to get surprised or walk face-first into a trap. Some of the weaker skills (Nature, Medicine, Performance) can be made useful by a creative or flexible DM, but it's very hard to make Perception less useful. Passive skills shouldn't be skills. Passive skills should be saving throws. Take away passive use of Perception and make it a Wis save and you'll solve a lot of the problems.
  • 05:14 AM - 5ekyu quoted 77IM in post skill proficiencies point buy
    I've definitely had that same thought, of making Perception just like Initiative -- a function of pure ability score, with only the occasional special ability or feat that would modify it. Or, classes could grant proficiency in Perception or Initiative the way they do saving throws. (I'd give Perception proficiency to elves, bards, rangers, and rogues; and Initiative proficiency to fighters, monks, rangers, and rogues.) A similar wacky idea would be to make Perception only passive. Call it your "Perception DC," set it to 8 + Wis + Proficiency, and use it only to avoid getting ganked by ambushers, hidden creatures, or traps. Actively scanning would be Investigation or Insight. (One problem with removing the proficiency bonus from Perception is that it overpowers Stealth, which is why I included it in the DC.)If I were going to remove perception as a skill, I would replace it with a basic wisdom check and allow proficiency bonus from other skills or tools to apply in cases where that experti...

Tuesday, 4th June, 2019

  • 11:20 PM - Sword of Spirit quoted 77IM in post So...keelboats
    I couldn't help myself: More Ships of the Sea Looks awesome! Two questions: 1) Were the ship lengths determined in reference to the sailing ship's listed length of 100', or it's actual deck plan length of 80'? (The deck plan is likely the correct value, since the warship is supposed to be larger, and it has 100' for both it's listed length and it's actual deck plan.) 2) Was the Strength of 20 for the sloop intentional? It seems odd for such a small ship to have higher strength than most of the larger ships. Great questions! 1. My intention was that the sloop statistics would handle all small sailboats of this type (even though many such sailboats are technically not "sloops"). It's like how you can use the statistics for a glaive to represent a wide variety of polearms. If we want to differentiate ships further, we can do it with minor tweaks, rather than entirely new stat blocks. You know how some monsters in the Monster Manual have sidebars with variations? The swarm of insects is...
  • 08:40 AM - Azzy quoted 77IM in post Does the world exist for the NPC's?
    Uhhhh, are you implying that your settings do exist? Sure, they exist... Once you create them. They exist on paper (or digital files, if you wrote them on a computer), and in a person's imagination. You can even share them with other people, "Look, this is my setting." It'd be very diifficult to run in a game in a setting that doesn't exist, "Sorry, Carl, your character can't go to a town or interact with any NPCsóI didn't make a setting, so none of that exists." :p
  • 08:12 AM - Tony Vargas quoted 77IM in post Does the world exist for the NPC's?
    Uhhhh, are you implying that your settings do exist? There is that whole otherkin thing: the idea that every fictional world exists in some other world or alternate reality, and bleed psychically into our reality, inspiring the artists who create the fiction, and spawning the mis-placed souls who are reminded of their true place when they encounter that fiction.
  • 07:13 AM - Charlaquin quoted 77IM in post Unarmed Striking RAW = simple melee weapon?
    They could also make it clearer by having well-defined rules for natural weapons, e.g., "Natural weapons are part of a creature's body that it uses to attack. Natural weapons count as weapons for the purposes of attacking with them, but they are not objects and can't be affected as weapons (you can't disarm a natural weapon, or coat it in alchemical silver, or cast the magic weapon spell on it)." I think this would be the best solution, personally. Natural Weapons would count as weapons for the purpose of making attacks, but not for anything else.

Monday, 3rd June, 2019

  • 06:39 PM - doctorbadwolf quoted 77IM in post So...keelboats
    Oh! I just saw your post here, where you already answer my questions about cutters. Thanks! I point back to sailing video games like Sid Meierís Pirates! You want a small ship that can run circles around a galleon, is better at cutting into the wind, but has little firepower and a small crew. Great questions! 1. My intention was that the sloop statistics would handle all small sailboats of this type (even though many such sailboats are technically not "sloops"). It's like how you can use the statistics for a glaive to represent a wide variety of polearms. If we want to differentiate ships further, we can do it with minor tweaks, rather than entirely new stat blocks. You know how some monsters in the Monster Manual have sidebars with variations? The swarm of insects is a good example: you can turn it into a spider swarm, wasp swarm, etc. just by adding or removing a few traits. So if a cutter is substantially different than a sloop, we could have a sidebar that says something like, "Cut...

Sunday, 2nd June, 2019

  • 06:31 AM - FitzTheRuke quoted 77IM in post So...keelboats
    I couldn't help myself: More Ships of the Sea I can whip up the deck plans from Ghosts of Saltmarsh and modify them the way you describe in your documents quick as can be. Trouble is, I'm stealing all the art bits from whoever drew them in the first place. I don't know who it was, either. But check it out: Here's your "Schooner". (In addition to your notes, I ditched the Privy. I think it's weird, and I gave the ship an armory, as the #13 is usually described in GoS. Oh and I added a bowsprit.) 106781

Saturday, 1st June, 2019

  • 08:20 PM - Lanefan quoted 77IM in post Does the world exist for the PCs?
    The real actual world is an incredibly broad, diverse setting, and also extremely realistic*. Yet, if you watch a TV show set in the modern day, that show is often set in some corner of world that just happens to be ideal for telling those kinds of stories. Dr. House is always getting weird exotic medical cases; the CSI team is always up against some devious criminal mind; your favorite sitcom family just happens to wind up in wacky situations all the time. The writers of those shows did make the setting "just right" for telling those interesting stories. But to the audience, it looks like it's the other way around: we feel like we are watching those stories, instead of the billions of others in the world, because those are the interesting ones. While all quite true, what you're not saying is that this also demands a certain level of suspension of disbelief from the audience in order to ignore these elements. Different people hit their tolerance for such things at different points on the...
  • 04:56 PM - FitzTheRuke quoted 77IM in post So...keelboats
    I couldn't help myself: More Ships of the Sea Nice job! I didn't see anything at all that I object to. Would you like me to make some deck plans for them? (Might take me a bit, but I can do it.)

Friday, 31st May, 2019

  • 11:35 PM - DM Dave1 quoted 77IM in post How much does a ballista cost? A mangonel?
    So, my group is playing through Saltmarsh and is going to get a ship soon, and if they want to add some weaponry to it, how much should those things cost? Is this listed somewhere, or are there any good points of comparison? (Assuming they have the space and the crew capacity. Actually the crew capacity is listed for each weapon, although adding this crew would cut into a ship's passenger capacity. And I'd wager that many ships could squeeze in an extra weapon or two, maybe at the cost of some cargo space.) I couldn't find anything official, so here's some spitballing: A ballista, being described as a massive crossbow, does 3d10 damage. A heavy crossbow does 1d10 damage and costs 50gp. At the low end, I'd say a ballista costs 3x a heavy crossbow, or 150gp. Likewise, I'd say the ballista bolts cost at least three times a normal bolt, or 15 cp each. That seems low, so maybe they should be more like the costs of a spear or 1gp. Don't know if that's helpful, but maybe it's a goo...


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77IM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
More Ships of the Sea
Hi!
I decided that a sailing-oriented campaign should have more ships available than just "sailing ship" and "keelboat but with no oars," so I made a document that introduces 5 new categories: caravel, cog, galleon, schooner, and sloop.

1. Feedba...
91 +2 1 Saturday, 1st June, 2019, 03:20 AM Saturday, 1st June, 2019, 03:20 AM
To Slay a "Dragon"
Another 2-page adventure!

The evil gnome inventor, Yarbon Yunklebrow, exiled for crimes against demihumanity, has built a steam-powered dragon and convinced a group of kobolds that he is a prophet of Tiamat.

This one for is 1st-level characters...
344 +1 1 Thursday, 17th January, 2019, 06:49 AM Friday, 18th January, 2019, 05:46 AM
The Cursed Pass
A 2-page adventure for 5th-level characters!

Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their ow...
464 0 1 Wednesday, 5th December, 2018, 09:29 PM Thursday, 17th January, 2019, 06:45 AM
Revenant
Yes, I tried my hand at creating a revenant race! It's similar to the Unearthed Arcana version, but more undead.

It wound up a tad more complicated than I would like. Please let me know what you think, and whether it could be simplified or improve...
200 0 1 Thursday, 13th September, 2018, 06:18 AM Thursday, 13th September, 2018, 06:18 AM
Druid: Circle of the Sun
Somebody mentioned an archer-druid, and that got me thinking martial-druid, and then I wound up creating this weird druid-cleric hybrid.
471 0 1 Monday, 27th August, 2018, 03:45 AM Wednesday, 29th August, 2018, 02:17 AM
Psychic Class
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Fi...
510 0 2 Monday, 11th June, 2018, 09:17 PM Tuesday, 13th November, 2018, 04:09 PM
Path of the Were-Beast
Barbarian rage already resembles the lycanthropic transformation; modern fiction rarely has someone transform into a calm, peaceful beast-person. Kind of as a thought experiment, I decided to see what kind of tweaks would be needed to create a lycant...
222 0 1 Thursday, 26th April, 2018, 10:10 PM Thursday, 26th April, 2018, 10:10 PM
Warden (Ranger Archetype)
So the other day Mike Mearls mentioned something about the warden, and it got me thinking. From a story-first perspective, the warden's story is somewhere in between the druid and the ranger.

So you could start with the druid, but you'd need to g...
226 +1 1 Wednesday, 14th March, 2018, 10:43 PM Friday, 16th March, 2018, 06:47 PM
Party Base
My group has recently acquired an old guard tower as a base of operations. It's a fixer-upper, so I made a short document with some guidelines on ways to fix it up.

There is a really good "Stronghold Building" guide on DMsGuild: http://www.dmsguil...
1524 +2 2 Sunday, 18th February, 2018, 05:43 PM Monday, 25th February, 2019, 07:55 PM
Adept class
The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Calling...
264 0 1 Friday, 9th February, 2018, 01:37 AM Tuesday, 20th February, 2018, 10:12 PM
Prestige Paths
This is a little thought-experiment for an alternative to Prestige Classes. It combines several ideas from this forum to build something that is distinctly not a class, and not tied directly to leveling, yet still having enough mechanical impact for ...
524 0 1 Thursday, 23rd November, 2017, 04:23 AM Thursday, 23rd November, 2017, 04:23 AM
Asset Management
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I w...
593 +2 1 Tuesday, 20th June, 2017, 09:44 PM Tuesday, 20th June, 2017, 09:44 PM
Curse of Strahd -- Quest XP
Do you love old-fashioned numerical XP? Do you hate encounter XP arithmetic? Then have I got the PDF for you!

I broke down all the noteworthy story achievements in Curse of Strahd and assigned each an XP value that will advance the players at appr...
582 +1 1 Friday, 25th November, 2016, 05:00 AM Friday, 25th November, 2016, 05:00 AM
Keys (ala Lady Blackbird)
One of my favorite parts of Lady Blackbird was the "Keys" system. It was the first personality mechanic I ever saw that didn't suck. I think there were several reasons for this: the keys were fairly specific instead of maddeningly vague; they trigger...
398 +1 1 Friday, 2nd October, 2015, 01:39 AM Friday, 2nd October, 2015, 01:39 AM
Dragon Player Characters
Racial traits and a 20-level class for playing a dragon as a PC in 5th Edition.

100% totally un-playtested! Use at your own risk. And then please report back how it went. ;}
11084 +4 2 Tuesday, 30th June, 2015, 05:01 AM Saturday, 13th April, 2019, 04:40 AM
Vampire Player Characters
TOTALLY UN-PLAYTESTED! 100% pure theory unsullied by practice.

Player character got bit to death by a vampire?
Running an all-monster party?
Goth youngster wants more angst?
Have I got the class for you!

This is a 20-level class for turning ...
3806 +2 2 Tuesday, 30th June, 2015, 04:53 AM Saturday, 6th April, 2019, 11:20 PM
Sorcerous Origin: Psychic Powers
TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wou...
580 +1 2 Sunday, 14th June, 2015, 04:25 PM Wednesday, 23rd May, 2018, 03:04 AM
Princes of the Apocalypse: Quest XP
I really hate awarding XP for killing monsters. Pausing after every combat and adding up all the monster XP and dividing by the number of players is really kind of an annoying speed bump that interrupts game flow. I also don't want to reward players ...
1117 +3 1 Saturday, 18th April, 2015, 04:23 AM Saturday, 18th April, 2015, 04:23 AM

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