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    Yesterday, 03:09 PM
    This does give a +1 or +2, though. The attack bonus of this style is usually 1 or 2 points lower than someone maxing their ability score -- and if you dump both Str and Dex, your damage will be garbage, too. For maxxing damage, cheaply getting +4 or even +5 is totally fine, since that's within the +2 appropriate to a fighting style. At high levels it's possible to really cheeseball and get a...
    45 replies | 1227 view(s)
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    Sunday, 23rd June, 2019, 11:30 PM
    In my game, the party retreated after killing the bandits in the basement (area 21) but before they found the secret door to the caverns. Also, although the party heard Ned banging for help upstairs, they did not investigate. I decided that the remaining smugglers would hole up. So during the night, a few of them scouted the house and killed Ned. Then the smugglers barricaded the secret door...
    4 replies | 202 view(s)
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  • 77IM's Avatar
    Sunday, 23rd June, 2019, 06:42 PM
    I think the most complex rules are the ones I see people screwing up constantly. 1. When you cast a spell as a bonus action, you can't cast another spell on the same turn, unless it's a cantrip. I get the reason for this rule, but have yet to see a player who has access to bonus action spells NOT mess up and try to cast a regular spell on the same turn. Let's scrap this rule. 2. Don't add...
    20 replies | 704 view(s)
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  • 77IM's Avatar
    Sunday, 23rd June, 2019, 02:19 AM
    If the villain can miraculously escape for "plot reasons," can the PCs do that too?
    47 replies | 1287 view(s)
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  • 77IM's Avatar
    Saturday, 22nd June, 2019, 04:51 AM
    One archetype that D&D handles poorly is the fighter who has "moderate" Strength AND Dexterity. (The mechanics really reward you for picking only one of Str and Dex and pumping it into the stratosphere, while dumping the other.) So I've always wondered if Versatile Style could be for them. For example, Expert Style: When you make a melee attack with a versatile weapon you are wielding in both...
    45 replies | 1227 view(s)
    2 XP
  • 77IM's Avatar
    Saturday, 22nd June, 2019, 04:09 AM
    I always liked the idea of -5/+(1 damage die). This makes the maneuver actually bad in the general case, although it's still good if your attack bonus is buffed way higher than the enemy's AC. It's also another subtle buff to the greataxe over the greatsword. I like the OP's idea of introducing this trade-off into the other pillars, but those pillars very distinctly lack any sort of consistent...
    49 replies | 1067 view(s)
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  • 77IM's Avatar
    Saturday, 22nd June, 2019, 03:56 AM
    In addition to examining the genre implications of hit points, we should also think about the implications of healing. Because maybe getting shot and simply having your hit points lowered from 64 to 56 would be a big deal if healing that damage was impractical. Like, imagine there was no cure wounds and a short rest took a week and a long rest took three months, or something ridiculous. So over...
    312 replies | 8321 view(s)
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  • 77IM's Avatar
    Saturday, 22nd June, 2019, 03:45 AM
    No, but they might face a real cost, such as a serious injury that slows them down later, or maybe getting pinned down (unable to sprint across open ground because it's too dangerous), or maybe getting shot and toppling over and next thing you know there are four bandits standing over the protagonist with pistols and a length of rope...
    312 replies | 8321 view(s)
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  • 77IM's Avatar
    Friday, 21st June, 2019, 09:44 PM
    I like where you are going with this, but I think a "skill tax" for spellcasters might not be the right approach; it's usually just better to reduce their number of skills. One issue that Mearls mentioned during 5E development was the trouble of the skill rules doing "double-duty" of both 1) helping to define your character and 2) describing how to mechanically resolve certain situations. I...
    7 replies | 332 view(s)
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  • 77IM's Avatar
    Wednesday, 19th June, 2019, 06:10 PM
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? (I'm not directing this at any one person. I'm just trying to point out that the damage mechanic needs to encompass more than just "shootout at high noon." Also, as an aside, the protagonist, who is a PC, always wins the shootout at high noon, so attack and damage mechanics are already secondary to what's happening...
    312 replies | 8321 view(s)
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  • 77IM's Avatar
    Wednesday, 19th June, 2019, 05:34 PM
    One of the things I like best about Blades in the Dark is how it surfaces information. The PCs know their standing with each faction, and they know their wanted level and heat (how much the law is actively investigating them). And in general I get the impression you are supposed to tell them when an action they take will affect these things. E.g., "Sure, you can slit his throat and dump him in...
    37 replies | 861 view(s)
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  • 77IM's Avatar
    Wednesday, 19th June, 2019, 05:15 PM
    What do I think they'll release this way? Probably Innistrad, a popular M:tG setting. What do I hope they'll release this way? Strangely, the setting I want most is probably... Birthright. I never played it, because as presented in the boxed set, it's practically unplayable. So many great setting ideas; so little notion of what the DM should actually DO with them. I think a modern take could...
    25 replies | 857 view(s)
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  • 77IM's Avatar
    Tuesday, 18th June, 2019, 06:24 PM
    Oh! I forgot a good one. No Map. Make the players map the place. They have to explore it. Talking to the locals might get them a good overview of the city, like district boundaries and major landmarks. But when the players realize that the local "general store" is selling everything for 50% markup, and they want to buy some fine leather goods at PHB prices, make them go on a quest to find...
    37 replies | 861 view(s)
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  • 77IM's Avatar
    Tuesday, 18th June, 2019, 06:11 PM
    I would absolutely use Lifestyle as a gate: Lifestyle is too often ignored in D&D, and it would be nice to give that expenditure a concrete value. Make sure to also play up the role-playing value of lavish clothes, food, lodging, your own private carriage, etc. I'd probably make Lifestyle a "floor." Like, if you have letters of introduction to get you into the Noble District, you need to also...
    37 replies | 861 view(s)
    4 XP
  • 77IM's Avatar
    Tuesday, 18th June, 2019, 05:00 PM
    Maybe this isn't the thread to be brainstorming Western Genre Rules, but I can't help myself... Assume a guns do reasonable damage similar to melee damage (d8 for a pistol, d10 for a rifle, or thereabouts). Aim: If you don't move on your turn, your ranged attacks deal double damage. Flat-Footed: If you didn't move on your previous turn, all ranged attacks against you deal double damage. ...
    312 replies | 8321 view(s)
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  • 77IM's Avatar
    Tuesday, 18th June, 2019, 04:19 PM
    What if the 1st-levels dogpile (grapple + shove + keep grappling so he can't stand up)? The rules are unclear on whether a single Escape Action is capable of freeing you from multiple grapplers, but for the sake of argument let's say it is. Maybe half the grunts focus on grappling -- with 4 checks (proficient with Athletics gets them +5 each) that's reasonably likely to overwhelm the big guy...
    77 replies | 3256 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 10:09 PM
    This. Some people find that attrition-based damage doesn't jive with their expectations of how firearms should work. (Which people? It doesn't matter. But there's enough of them that this debate keeps happening.) So you can either get rid of attrition-based damage (e.g. hit points) or try to set the tone/genre to one in which firearms aren't insta-kill.
    312 replies | 8321 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 09:58 PM
    5E: - Bounded Accuracy. - Subclasses. - Streamlined rules in general ("rulings not rules"). - No magic item expectations. - No "System Mastery" garbage -- min-maxing has been reined in quite a bit. - "Close enough" game balance. This is actually very complementary to the above point. The 5E design doesn't (usually) allow characters to be super super overpowered, because that way ends...
    51 replies | 1985 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 04:28 AM
    Name: Tiny Race: Hill Giant -- but, he is only Large size, only two damage dice per attack, proficiency bonus +2, and only 57 (6d10 + 36) HP. CR 4. Sex: Male Appearance: Short but plump hill giant with colorful patchwork clothing and a cute baby-face. Experience: Tiny was the unofficial bouncer at the circus where he lived. He will work for room and board (and he eats quite a bit)....
    14 replies | 472 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 03:28 AM
    Is this survey legit? The link is a redirect through Facebook, and I don't see the survey mentioned on dnd.wizards.com or dndbeyond.com. The survey has the standard "Dungeons & Dragons" survey image at the top, but that's easy to fake.
    90 replies | 3612 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 02:55 AM
    You might try fighter 1/abjurer wizard X -- the abjurer's Projecting Ward shields allies in a way similar to aegis. You can use mage armor and shield to have a really great AC without heavy armor. Unfortunately, 5E doesn't usually allow substituting ability scores, for the most part. So unless you want to have a high Dex, you are going to have to go homebrew for that. If I were the DM, I'd be...
    21 replies | 596 view(s)
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  • 77IM's Avatar
    Friday, 14th June, 2019, 03:31 PM
    It's definitely ambiguous (that's why we're here) but let's look at this little gem from the Multiclassing chapter: "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class" (emphasis mine). So you determine your bard spells as if you were a bard and NOT multiclassed. Since the spells learned from Magical Secrets are...
    8 replies | 429 view(s)
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  • 77IM's Avatar
    Friday, 14th June, 2019, 04:50 AM
    I once had a dream about a D&D setting in the roaring twenties -- orc gangster, elven bard who runs a speakeasy, human private eye ex-paladin ("I knew she was trouble the minute she misty stepped into my office..."). I think I called it the "Roaring d20's" or something like that. It was totally epic.
    312 replies | 8321 view(s)
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  • 77IM's Avatar
    Friday, 14th June, 2019, 04:41 AM
    My favorite edition is 5E: Slow release schedule. Frequent mention of multiple classic D&D settings (instead of picking just one, like 3E picked Greyhawk, or trying to pick none and failing, like 4E produced Nentir Vale). Monster Manual descriptions that are story-based. Each monster description has subheadings that are basically adventure hooks. I find this WAY more useful and evocative...
    68 replies | 2209 view(s)
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  • 77IM's Avatar
    Friday, 14th June, 2019, 04:24 AM
    Wellllll.... The text says, "A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip." To me, the mention of "as shown on the Bard table" is not merely a redundancy, but a specificity which overrides other methods of determining "a level you can cast" (such as consulting the multiclass spellcaster table). So I'd say 5th level for our example character.
    8 replies | 429 view(s)
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  • 77IM's Avatar
    Friday, 14th June, 2019, 04:15 AM
    3E. That edition totally nailed the dragons' look so thoroughly that it was basically copied for 4E and 5E.
    41 replies | 1241 view(s)
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  • 77IM's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    The thing I miss, oddly enough, is astral diamonds. They are a unique D&D thing, and I really love the idea that the most valuable of gems are mined on another plane of existence. Plus, there's room for them in the gemstone tables in the DMG -- diamonds, emeralds, rubies, etc. are 5,000 gp, so they could add another gem "tier" that was just astral diamonds for 10,000 gp. I actually wrote them...
    77 replies | 2925 view(s)
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  • 77IM's Avatar
    Monday, 10th June, 2019, 08:31 PM
    Desert of Desolation - 18 Isle of Dread - 8 Castle Amber (Chateau d'Amberville) - 2
    210 replies | 8906 view(s)
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  • 77IM's Avatar
    Monday, 10th June, 2019, 07:47 PM
    Sanctity of the grave isn't just a taboo in D&D worlds: The gods might actually curse you for such acts. So I'd imagine a successful grave robber has some way to propitiate or "trick" the deities involved, so as to bypass certain divine security features and repercussions. Good knowledge of history and archaeology might work too -- I'd imagine that the bigger and better graves are ancient...
    13 replies | 460 view(s)
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  • 77IM's Avatar
    Monday, 10th June, 2019, 07:40 PM
    77IM replied to Inventor Feat!
    How about: A feat that lets you learn two artificer infusions. If you're an artificer, this increases your number of infusions known. If you're not an artificer, you get two infusions, and you can infuse one item at a time. This would be analogous to the Martial Adept feat. If it's too weak, you could have it also grant knowledge of the arcane weapon spell, castable 1/day without a spell slot....
    13 replies | 478 view(s)
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  • 77IM's Avatar
    Sunday, 9th June, 2019, 05:51 PM
    Desert of Desolation - 23 Isle of Dread - 13 Castle Amber (Chateau d'Amberville) - 7
    210 replies | 8906 view(s)
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  • 77IM's Avatar
    Thursday, 6th June, 2019, 08:20 PM
    Torture is out-of-genre for the heroic-cinematic-fantasy sort of adventure stories that D&D is meant to tell. In those stories, the hero grabs the fallen mook by the lapels, and demands to know "Who hired you!" The mook either spills the beans and begs for his life, or responds with "I'm more afraid of them than I am of you!" before being punched out cold. Occasionally the protagonist will...
    68 replies | 2771 view(s)
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  • 77IM's Avatar
    Thursday, 6th June, 2019, 03:49 PM
    I worked this up once, inspired by MicroLite20, which does something similar: https://homebrewery.naturalcrit.com/share/ryshugSRr4
    70 replies | 2044 view(s)
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  • 77IM's Avatar
    Thursday, 6th June, 2019, 04:41 AM
    I've definitely had that same thought, of making Perception just like Initiative -- a function of pure ability score, with only the occasional special ability or feat that would modify it. Or, classes could grant proficiency in Perception or Initiative the way they do saving throws. (I'd give Perception proficiency to elves, bards, rangers, and rogues; and Initiative proficiency to fighters,...
    70 replies | 2044 view(s)
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  • 77IM's Avatar
    Wednesday, 5th June, 2019, 11:22 PM
    Lost City - 19 Desert of Desolation - 24 Isle of Dread - 23 Castle Amber - 20
    210 replies | 8906 view(s)
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  • 77IM's Avatar
    Wednesday, 5th June, 2019, 11:14 PM
    The only one that I think is truly broken is Perception. In my experience, that gets rolled way more than any other skill (at some tables, it is rolled more than all other skills combined). And, it is super useful; it feels fun to spot an ambush/trap/clue, and it feels sucky to get surprised or walk face-first into a trap. Some of the weaker skills (Nature, Medicine, Performance) can be made...
    70 replies | 2044 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:28 PM
    If we are getting into digital, the best thing I've spent money on, by far, is ENWorld En5ider. There's a huge diversity of stuff there, most of it is very high-quality. The articles are just long enough to have some meat, while being short enough to digest easily.
    33 replies | 1292 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 03:49 PM
    Lost City - 24 Desert of Desolation - 31 Isle of Dread - 21 Castle Amber - 24 Red Hand of Doom - 2
    210 replies | 8906 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:36 AM
    Even if you don't have (or want) the Tactical Maps, I highly recommend the Tactical Maps Adventure Atlas. I just really love the format. Each location is given about 2 pages worth of details, and then another page or two of "scenarios," which are in between large encounters and small adventures. It's very easy to run these as one-shots, or squeeze them in as side-quests for an ongoing campaign. I...
    33 replies | 1292 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:33 AM
    Uhhhh, are you implying that your settings do exist? That you didn't just make them all up? That when a foul dragon named Scorulax the Murky dwells in the lower levels of Cleft-Rock Caverns, that those setting elements actually exist? Do they cease to exist when we start playing a campaign? Or are you implying that player characters somehow exist outside of the setting, but within a campaign?...
    44 replies | 1460 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:12 AM
    No. The world does not exist. Period. Seriously, and I hate to break it to you this way, but... I just made it all up! It's not real! All those times I told you, "You don't detect any traps..." it's because there were no traps, there was no chest/door/hallway/whatever... In fact, and you may want to sit down for this next part, but: you don't exist either. You are just a character in an RPG, a...
    44 replies | 1460 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 02:26 AM
    77IM replied to So...keelboats
    Well, for passenger size, the missing ingredient is, how do you convert cargo space to passenger space? If you turned the hold into more cabins, I'm guessing the sailing ship and the warship could transport a lot more people than the longship. There's actually a ship in Waterdeep: Dragon Heist that's like this (the Eyecatcher has had its upper hold converted to cabins). Side note: the ship...
    54 replies | 3000 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 02:08 AM
    They could also make it clearer by having well-defined rules for natural weapons, e.g., "Natural weapons are part of a creature's body that it uses to attack. Natural weapons count as weapons for the purposes of attacking with them, but they are not objects and can't be affected as weapons (you can't disarm a natural weapon, or coat it in alchemical silver, or cast the magic weapon spell on it)."
    10 replies | 486 view(s)
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    Monday, 3rd June, 2019, 05:25 PM
    77IM replied to So...keelboats
    Oh! I just saw your post here, where you already answer my questions about cutters. Thanks!
    54 replies | 3000 view(s)
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  • 77IM's Avatar
    Monday, 3rd June, 2019, 05:20 PM
    77IM replied to So...keelboats
    Great questions! 1. My intention was that the sloop statistics would handle all small sailboats of this type (even though many such sailboats are technically not "sloops"). It's like how you can use the statistics for a glaive to represent a wide variety of polearms. If we want to differentiate ships further, we can do it with minor tweaks, rather than entirely new stat blocks. You know how...
    54 replies | 3000 view(s)
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  • 77IM's Avatar
    Monday, 3rd June, 2019, 04:46 PM
    When I DM, I insist that 95% of all PCs be simple peasants who have zero capacity for adventuring. When a group of players shows up and every single one of the PCs is some kind of "dark elf bard" or "hill dwarf monk" or "silver dragonborn sorcerer" or some other unrealistic character that is just awfully convenient for going on adventures, it really kills my suspension of disbelief.
    44 replies | 1460 view(s)
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  • 77IM's Avatar
    Monday, 3rd June, 2019, 01:14 AM
    The Lost City - 23 Desert of Desolation - 28 Isle of Dread - 24 Castle Amber - 23 Red Hand of Doom - 18 Lost Caverns of Tsojcanth - 7
    210 replies | 8906 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 05:39 PM
    77IM replied to So...keelboats
    That is amazing! I love it!!! Regarding the cog: later, larger cogs (like the Sea Ghost, presumably) did have a small forecastle. I'm open to making the cog a slightly smaller ship with no forecastle: the Sea Ghost already has a deck plan so all it really needs is statistics. Also the caravel should really have two masts (one in the middle, slightly forward, and the other towards the...
    54 replies | 3000 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 05:00 PM
    The PCs sell "Dungeon Insurance" to remote villages in a points-of-light setting. If a village suffers a dungeon-related attack, the PCs pay out, at a loss -- but then they raid the dungeon and gain fabulous treasures! The whole insurance scheme is really just a way to locate active dungeons! Plus, they make money on the float, as Adventure Capitalists.
    11 replies | 488 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 04:18 PM
    Are you limiting this to only those feats that give +1 to a score? Those feats tend to be the weakest, so I think it'll be fine. In fact it leaves you with this list: Athlete Actor Durable Heavily Armored Heavy Armor Master -- This one is actually really amazing at low levels Keen Mind Lightly Armored
    14 replies | 565 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 03:03 AM
    Certain feats work well in combination, and with certain class features. The one that immediately jumped into my mind is sorlock or sorcadin, with booming blade, Polearm Master, and War Caster; or for that matter, just Polearm Master and Sentinel is also a powerful combo. (Both combos allow you to halt someone in their tracks as they approach, by getting an Opportunity Attack at reach.) And there...
    14 replies | 565 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:59 PM
    Here's another one: I love how they've been converting classic modules into "anthology hardcovers," but I really want even shorter adventures. I would buy the :):):):) out of a 320-page "best of Dungeon Magazine."
    71 replies | 3122 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:56 PM
    The real actual world is an incredibly broad, diverse setting, and also extremely realistic*. Yet, if you watch a TV show set in the modern day, that show is often set in some corner of world that just happens to be ideal for telling those kinds of stories. Dr. House is always getting weird exotic medical cases; the CSI team is always up against some devious criminal mind; your favorite sitcom...
    106 replies | 3847 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:26 PM
    The Lost City - 22 Desert of Desolation - 28 Test of the Warlords - 3 Isle of Dread - 27 Castle Amber - 23 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 12 WTF even is The Lost City? I've never heard of that one, and it might have the blandest, least-trademarkable, least-googlable adventure name possible.
    210 replies | 8906 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:06 PM
    77IM replied to So...keelboats
    I would love for these to have deck plans! I actually googled around but couldn't find any images I felt comfortable appropriating (most look like scans of older books, or images without clear credit). My preference would be for plans in a similar "style" to what's in Ghosts of Saltmarsh, but I am not super picky, as long as they are useful. My only request would be -- I based the "cog"...
    54 replies | 3000 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 03:23 AM
    77IM replied to So...keelboats
    I couldn't help myself: More Ships of the Sea
    54 replies | 3000 view(s)
    4 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 03:20 AM
    77IM started a thread More Ships of the Sea
    I have just uploaded More Ships of the Sea to the downloads area. Hi! I decided that a sailing-oriented campaign should have more ships available than just "sailing ship" and "keelboat but with no oars," so I made a document that introduces 5 new categories: caravel, cog, galleon, schooner, and sloop. 1. Feedback kindly requested! (Also, I kind of threw this together in a hurry, so if you...
    6 replies | 477 view(s)
    4 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 11:15 PM
    How about cannons? And cannonballs? And the powder for a single cannon shot? (Point of reference: the DMG puts a musket at 500 gp. It's 3 gp for 10 bullets, which I have to assume includes the powder, because a bullet is a lead ball that is dirt cheap to produce. A powder horn is 35 gp and a powder keg is 250 gp.)
    5 replies | 296 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 09:38 PM
    So, my group is playing through Saltmarsh and is going to get a ship soon, and if they want to add some weaponry to it, how much should those things cost? Is this listed somewhere, or are there any good points of comparison? (Assuming they have the space and the crew capacity. Actually the crew capacity is listed for each weapon, although adding this crew would cut into a ship's passenger...
    5 replies | 296 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 05:22 PM
    The Lost City - 24 Desert of Desolation 26 Test of the Warlords 6 Isle of Dread - 25 Castle Amber - 25 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 16 Honestly, I never played most of these. I just came here to downvote Keep on the Borderlands.
    210 replies | 8906 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 01:08 AM
    My repeated feedback was "Unnecessarily complex." I like the class, I just think it needs streamlining. I agree with the 140% metaphor.
    127 replies | 4886 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 12:25 AM
    Keep on the Borderlands 10 Dragons of Despair 2 The Lost City - 22 Desert of Desolation - 24 Test of the Warlords - 20 Isle of Dread - 23 Castle Amber - 21 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 17
    210 replies | 8906 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 12:23 AM
    If the PCs are powerful enough to take over the village/city/country/planet/multiverse, and that's what they want to do, then that's what they do. I don't really see the problem.
    24 replies | 985 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 12:13 AM
    I was just thinking the other day, that a really slick move would be for Wizards to partner with a Chinese design company to create a distinctly Asian-oriented version of D&D. Not just translating the core books; I'm talking all new art and writing, a modified list of classes and spells and monsters and items, and of course, a default setting that resembles a mythical past more familiar to Asian...
    71 replies | 3122 view(s)
    4 XP
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    Thursday, 30th May, 2019, 05:00 AM
    This was always my favorite Caldwell -- it's also very low on the cheesecake.
    253 replies | 8297 view(s)
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    Tuesday, 28th May, 2019, 04:35 AM
    Spoiler: I'm not sure whether or not this was in the original, but in the new version, the haunted house has undead skeletons in the basement, including a skeleton alchemist. The smugglers have barred the door to the skeleton room, which is a nice little hint for the PCs.
    14 replies | 1269 view(s)
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    Tuesday, 28th May, 2019, 03:48 AM
    Invisible pants? I had the same dream! Also it was the day of the final exam and I hadn't studied at all.
    12 replies | 746 view(s)
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    Tuesday, 28th May, 2019, 03:28 AM
    Invisible magic items are extremely rare because people keep forgetting where they put them.
    12 replies | 746 view(s)
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    Monday, 27th May, 2019, 01:57 PM
    Daniel Horne -- 4 Keith Parkinson -- 3 Clyde Caldwell -- 3
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    Monday, 27th May, 2019, 05:37 AM
    The monster population maintains an equilibrium with the adventurer population.
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    Monday, 27th May, 2019, 03:37 AM
    The Tactical Maps Adventure Atlas, an excellent product which I love, has several scenarios that would be good for this. The first one I'd look at is "Fort First Watch," which has four scenarios, defending against gnolls, hobgoblins, orcs, and giants. I think it would be easy to adapt these scenarios to goblins and bugbears, and you could run them back-to-back with short rests between for extra...
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    Monday, 27th May, 2019, 02:50 AM
    There are enough adventurers to support a market for hiring adventurers. The way I see it, the vast majority of adventurers are part-timers -- they have a "day job," but when somebody needs to pay 50 gp to drive off some orcs, rescue a missing lad, or investigate the old tower ruins, they might be tempted to step up and try their hand at some light mercenary work. Thug's gotta eat too. ...
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    Monday, 27th May, 2019, 12:28 AM
    Daniel Horne -- 3 Keith Parkinson -- 4 Jeff Easley -- 4 Clyde Caldwell - 5
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    Sunday, 26th May, 2019, 05:44 AM
    If it affects your very next roll, a shrewd player will only use it when they have disadvantage already. Because disadvantage doesn't stack, this means a toss of the coin has a 50% chance of cancelling the disadvantage, and a 50% chance of doing nothing. Tossing the coin when you already have advantage is never a good idea, and tossing it when you have neither advantage nor disadvantage seems...
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    Sunday, 26th May, 2019, 05:34 AM
    I have trouble imagining that setting an opponent's clothes on fire is going to somehow deal more damage than alchemist's fire, which is basically napalm. Also, 1d4 damage per round, until you use an action to extinguish it (I'd skip the Dex check and just make it automatic), AND not requiring concentration, is pretty excellent damage for a cantrip that's not designed to deal damage. OTOH the...
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    Sunday, 26th May, 2019, 05:10 AM
    This week I made a Ghosts of Saltmarsh handout. At the start of the campaign, I only gave players pages 1-2, because the rest wasn't done yet. Now it's up to 6 pages, but to be fair, half of that is art.
    14 replies | 947 view(s)
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Monday, 24th June, 2019


Sunday, 23rd June, 2019



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Sunday, 26th May, 2019

  • 09:18 AM - pukunui mentioned 77IM in post New Magic Item: (Un)lucky Coin
    Thanks for all the feedback, everyone! I appreciate it. What if, instead of granting (dis)advantage, it granted a Luck point (as per the Lucky feat)? If the coin lands with Tymora facing up, the player who flipped the coin gets a Luck point. If the coin lands with Beshaba facing up, the DM gets a Luck point. In either case, the Luck point disappears at the end of the session if it hasn't been used yet. And the coin disappears until the Luck point is used as well. How about that? Also, I like the idea of calling it Tyche's Coin or something. Thanks for that suggestion, 77IM!

Thursday, 23rd May, 2019

  • 04:00 PM - DM Dave1 mentioned 77IM in post More uses for ability scores?
    Building on what 77IM mentions above, ability scores come into play in a few more (but, to the OP's point, not many) direct ways: STR score: how far the character can jump (PHB 182). How much weight they can carry, push, drag, lift (PHB p 176). There are minimums for certain armors (PHB p144). Monster that drains STR: Shadow CON score: how long a creature can be submersed in frigid water (DMG p 110) INT score: how far a PC can travel in the Astral plane (DMG p 46). Monster that drains INT: Intellect Devourer. Spell that drains INT (and CHA): Feeblemind Of course, a DM could always create a particularly nasty trap or add a feature to a monster that drained an ability score. I'll second the praise for the Loyalty Score optional rule (DMG p. 93)

Tuesday, 21st May, 2019

  • 01:49 AM - Draegn mentioned 77IM in post Firearms
    77IM Could the bayonet be used one handed if not attached to a musket?

Thursday, 16th May, 2019

  • 05:58 AM - Draegn mentioned 77IM in post Firearms
    77IM Have you considered deafening effects from firing firearms? Either temporary or permanent.

Saturday, 11th May, 2019

  • 05:09 AM - Draegn mentioned 77IM in post Firearms
    77IM I run two initiative tracks, one for melee using ten second blocks the other for ranged weapons using a one minute block. This works better for my math. I use dice as a sort of clock to count down the seconds. My Eldritch Knight player was so happy when leading his pikemen up a hill when I told him he hears the enemy captain shouting the order to "Fix bayonets!"

Wednesday, 3rd April, 2019

  • 06:17 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM ArKay is a knight, a knighthood that he purchased from a poor noble so he is at the lower rung. It is not the same as if it were given to him because of his birth or having earned it in battle. What it grants him if caught is a trial by nobles rather than commoners and he has the choice of trial by combat. Jynefer has decided to marry him. She will have joint command of his men, though some will be leaving. The three lower level knights will be staying, one is simply poor and robbed for money, one is blacklisted for cheating in tournaments, the last is exiled from the east for dallying with the Padishah's seventeenth daughter. The halfling/goblin mage can stay, the cleric who is mostly drunk can stay, the half ogre gladiator can stay. This gives Jynefer and the other players who live in the keep a pool of individuals to call on. ArKay will be busy building, and making the area safe. The half troll bandit and thief/assassin bye bye. However the two player thieves are gea...
  • 02:28 AM - Hawk Diesel mentioned 77IM in post True Strike: Yes, lets beat the dead horse
    77IM - Yea, you could go that route. I chose force damage intentionally, because if you are giving up the opportunity to make an attack, I feel like at least some of that damage should be harder to resist. And you could easily imagine the spell creating a field of force around a weapon, or increasing the power of a spell/cantrip with additional energy that could be represented by force (since it is already kind of a strange and poorly defined concept to begin with). But it could easily work with your idea as well. And your thoughts about the non-damaging attacks is interesting and a good catch. Thanks for that! ^_^

Tuesday, 2nd April, 2019

  • 07:53 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM Of the shares 388 go to the men and the other 112 go to ArKay. The entire company of adventures, being primary and alternate characters cannot afford this. They have asked me if ArKay might forgo his share in exchange for something else. Do you think it would be too much to ask to be legitimatized as a knight rather than a robber knight, be landed which allows him to collect taxes, and have Jynefer marry him? Two other players have suggested this to me as Jynefer and ArKay have history together. Pips wants to borrow the amount from another NPC, the elven ambassador. Hard to think of what would be appropriate for such a favor. Harder is now how to play the ex-lamia. Revenge for being transformed of course. She follows an Egyptian themed version of Loviatar.

Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much...

Thursday, 21st March, 2019

  • 11:21 AM - Quartz mentioned 77IM in post Barbarian Archetype: Wild Soul [PEACH]
    I like this much better but I think you may have nerfed Debilitating Strike too far. Perhaps the duration could be until the target makes a save, and the target gets a save each round? Think of the classic scene where the warrior leaves a trail of wounded behind him. I also still have problems with Throat Strike. First, you should be able to use it with the edge of a shield or the butt of a spear or polearm - i.e. without dropping your weapon. Secondly, you should be explicit about its effect on spellcasting: can a spellcaster still cast spells if they make their save? I would suggest that they can. I agree with 77IM about Parry.

Monday, 11th March, 2019

  • 06:44 PM - CleverNickName mentioned 77IM in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...ade in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 ...

Saturday, 2nd March, 2019

  • 08:57 AM - Harzel mentioned 77IM in post Spell questions
    I want to hammer out how these spells work. Thanks in advance: 1) Slow: Does it go through walls - no line of effect/sight. What if a door is open, can it go around corners? If it goes through walls, I assume you get cover. Edit: to clarify, if I cast it in a room that is 15 feet wide and there are people in an adjacent room divided with a wall, are the people in the next room also affected. 2) Storm Sphere: If you don't have line of sight to a target, can you still choose an enemy to hit with the lightning? If not, does it just hit a random person, or are you unable to will the lightning at all? @77IM has the basic answer. Just to elaborate on the issue of going around corners: since some spells (e.g. Fireball, Incendiary Cloud, Fog Cloud, Stinking Cloud​) specify that their effects spread around corners, I think the assumption has to be that spells that do not have that in their description obey the general rule and do not spread around corners.

Tuesday, 19th February, 2019

  • 07:22 AM - doctorbadwolf mentioned 77IM in post The Tinker Ranger
    Iíd love to see a rogue version, too, but otherwise Iíd just repeat what 77IM said. Also, if you create a base stat block, itís easier to just upgrade the pet, rather than changing what type of pet it is, which makes for a better homebrew BM fix, as well.

Saturday, 16th February, 2019

  • 07:07 PM - Kide mentioned 77IM in post Dragon Player Characters
    77IM, We're starting a campaign and I'm very excited to get to play a Silver Dragon there! One of the other people will be using my character as a mount, and with Mounted Combatant feat, it should be fun :D A few questions on the class balance though: 1. The previous version of the caster system was Warlock-ish, is there a reason you changed spellcasting into once per long rest? Also, at the moment you can't change the chosen spells, is this intended? 2. It seems the tail attack will only be relevant on level 20 as a legendary attack or if you take the Tail Slap. Maybe it could be incorporated into the Multiattack, as an option for the Bite? 3. Level 13 seems to currently give nothing new to the character. Yes, proficiency and breath weapon do increase, but it's doesn't quite spark excitement like the other levels. I assume the fifth ASI was dropped because of Draconic Might? 4. Does Intense Breath seem kind of sub-par, especially after the first few levels. Or is it just me?

Saturday, 2nd February, 2019

  • 09:39 AM - vlysses mentioned 77IM in post Duration/Existence of Spell-like/Supernatural Abilities in 5e?
    @77IM, Thank you for the very good and exhaustive reply! Thx for clarifying some of the rules also. I think what it comes down to, and it's something @Gadget also alludes to in his point, which is well made and understood, namely that there is a fine line between DM fiat and creative application of the rules with all its exceptions by a DM. My view it that every time I see a clearly identifiable DM fiat, it breaks the purity of the game, or call it the theatre of the mind, a bit - like when the actor in a play is speaking to the audience directly. I hear and generally agree with what hs been said above from a mechanical perspective, but from a narrator perspective, I would reserve rule breaking to the mightiest of bosses, that are individual NPCs or monsters, that stand out from the rule books because they have been created individually. I find it more difficult to accept the same when it's a standard rule book monster but modified in a way that breaks "fundamental" rules of the game... ...

Thursday, 24th January, 2019

  • 07:19 PM - iserith mentioned 77IM in post Skill Checks (non time sensitive) homebrew fixes
    Please stop just quoting the rules. We know those are the rules as written. There is a reason why "homebrew" is in the title of the thread. Sacrosanct believes the written rule creates a problem. Sacrosanct is proposing a house rule to solve the perceived problem. You could argue that the problem is not really a problem, or that the solution won't work, or what have you, but it adds nothing to the discussion to keep saying "But this is what it says in the book!" I've done more than just quote the rules in this discussion and I will continue to do so to the extent it supports my argument. 77IM is correct. What is being proposed isn't a house rule anyway. It's just the DM establishing a meaningful consequence of failure. Understanding what the actual rules are reveals that.

Saturday, 22nd December, 2018


Thursday, 6th December, 2018

  • 07:53 PM - Quickleaf mentioned 77IM in post How would you design one page adventures?
    This is kinda how it looks with little coloured icons showing the challenge level of each encounter, but I feel it now starts to look quite messy. 103400 For me personally, it feels busy, angled text is harder to read, and would murder printer ink, echoing what 77IM was saying. It could be the low-res, but the bolded text could be even bolder to differentiate it; it feels like a semi-bold, and I'm having to look carefully/squint to recognize it as different...actually I think the color backgrounds are contributing to making that differentiation harder. I think the skeleton of something workable is there, however. It also reads like an site-in-which-adventure-could-happen rather than an adventure, in that there's no hook for the players. I get the aesthetic "let the DM fill in the blanks", but having a starting point, having a clearly framed start scene, saves the DM a lot of work.

Friday, 23rd November, 2018

  • 09:51 PM - Satyrn mentioned 77IM in post Generic Bonus Actions and Reactions
    I'll have to think about how the changing object reaction would work, worth thinking about. I think the way 77IM worded it should work well. Well, I'd edit it one word so it reads "When an object within 5 feet of you changes state, you can use your reaction to interact with that object " Sure, there might be the occasional time you have to do a bit of adjudication about whether or not the object's "state" actually changed but it'll probably be rare enough not to disrupt the moment (especially if your players trust you).

Wednesday, 21st November, 2018

  • 05:48 AM - Allistar1801 mentioned 77IM in post Having Trouble As A DM
    77IM My favorite parts of DMing the previous campeign was probably the crazy stuff the characters got up to. One time while adventuring back to the tavern where they got their first quest the gnome bard decided he wanted to play some travel tunes and asked if he could roll for it, and I said sure why not. He rolls a nat 20, I ask him to roll 1 more time and he rolls another nat 20. I ask him to pick a number between 1 and 10 and if I roll that something wierd would happen. I roll the number he said and then I had to come up with something on the fly. I decided on having an awakened shrub coming out of the forest and dancing to the song. The party took a liking and adopted him, naming him Lord Leafy III. Later when they were with some dwarves sieging a city that was being occupied by ogres and a hill giant, they tried to intimidate them into surrendering. I didn't think it would be so bad, so I let them try, the bard and leafy played a haunting tune while the tiefling druid chanted in inf...


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Tuesday, 25th June, 2019

  • 08:37 AM - Quartz quoted 77IM in post On GWF and a versatile fighting style
    This does give a +1 or +2, though. I disagree. Take a PC with Str 16 Dex 16. You're giving +3 damage. Don't get me wrong: I like the intent of the feat but the implementation needs some work. The problem isn't how the style is intended to be used but how it can be abused.

Monday, 24th June, 2019

  • 06:03 PM - Tony Vargas quoted 77IM in post House ruling toward simplicity
    I'm with you on most of these, but two of them, I think, the underlying reason is too compelling: 1. When you cast a spell as a bonus action, you can't cast another spell on the same turn, unless it's a cantrip. I get the reason for this rule, but have yet to see a player who has access to bonus action spells NOT mess up and try to cast a regular spell on the same turn. Let's scrap this rule. A hard 1 spell/round limit might be simpler. From the start of your turn, to the start of your next turn, you can cast /1/ spell, it might be a bonus action spell, in which case you can make an ordinary attack or other action, a regular action spell, or a spell you cast as your reaction - but once you cast one, no more casting until the start of your next turn. Blowing through two or three spells a round is a bad idea, anyway. ;) 7. Hide is an action; if you don't take it, everybody still knows where you are. This is another one that makes total sense to me from a game-balance perspective; ...

Sunday, 23rd June, 2019

  • 07:53 PM - dnd4vr quoted 77IM in post House ruling toward simplicity
    I think the most complex rules are the ones I see people screwing up constantly. You know, while I could understand other having confusion on some of your points, we've never had an issue at our table with it. But I agree many of your points could be simplified or removed. 1. It's right there in the PHB you can only cast a cantrip in the same turn when you cast a spell as a bonus spell. Now, I agree this is a bit stupid as a rule. Most cantrips have casting times of 1 action, same as most spells, so why limit it to cantrips only? 2. Sure, it is for balance, but the balance is already worked into TWF because you have to spend your bonus action as well. You would be better off allowing the STR mod (or DEX) to damage, but have the second-hand attack made with disadvantage. 3. We added stuff to make HD do more than just used in healing during a short rest, but then removed them as well. We also changed hp recovery so HD aren't even used anymore. They never had any bearing on the game other ...
  • 03:51 AM - Tony Vargas quoted 77IM in post Villains that are supposed to escape
    If the villain can miraculously escape for "plot reasons," can the PCs do that too? Sure, the DM is as free, in 5e, to narrate success when players declare the characters flee, upon realizing they've taken on something too much for them too soon. 13A even has a formal mechanic for it, a "Campaign Loss," I think it's called.

Saturday, 22nd June, 2019

  • 03:37 PM - Quartz quoted 77IM in post On GWF and a versatile fighting style
    One archetype that D&D handles poorly is the fighter who has "moderate" Strength AND Dexterity. (The mechanics really reward you for picking only one of Str and Dex and pumping it into the stratosphere, while dumping the other.) So I've always wondered if Versatile Style could be for them. For example, Expert Style: When you make a melee attack with a versatile weapon you are wielding in both hands, you may add double your proficiency bonus to an attack roll. If you do so, then don't add your ability modifier to the attack roll unless it's negative, and add both your Strength and Dexterity modifiers to the damage roll. Hmm... How about refining it a little? Expert Style: When you make a melee attack with a versatile weapon with which you are proficient that you are wielding in both hands, you may add your proficiency bonus instead of your ability modifer to an attack roll. If you do so, add both your Strength and Dexterity modifiers to the damage roll. This separates adding...
  • 09:33 AM - Quartz quoted 77IM in post Another attempt at fixing the -5 / +10 issue
    I like the OP's idea of introducing this trade-off into the other pillars, but those pillars very distinctly lack any sort of consistent degree-of-success mechanic. Occasionally a check will say "If you succeed by 5 or more..." but I don't think that's widely adopted enough to make the -5/+10 formula work here. I had opposed skill checks in mind, where you roll to see who gets the better score. Say the DC to lift something is X, but the more by which you exceed X the better.
  • 05:22 AM - dnd4vr quoted 77IM in post On GWF and a versatile fighting style
    One archetype that D&D handles poorly is the fighter who has "moderate" Strength AND Dexterity. (The mechanics really reward you for picking only one of Str and Dex and pumping it into the stratosphere, while dumping the other.) So I've always wondered if Versatile Style could be for them. For example, Expert Style: When you make a melee attack with a versatile weapon you are wielding in both hands, you may add double your proficiency bonus to an attack roll. If you do so, then don't add your ability modifier to the attack roll unless it's negative, and add both your Strength and Dexterity modifiers to the damage roll. ...That's kind of a mouthful, but the net is that your total attack bonus lags slightly behind a maxed-out point-buy character until 17th level when it reaches +12 (the normal character would only have +11 at that point). But it's only slightly behind. And your damage potential could be enormous (if you are maxing both Str and Dex), typical (if you have a moderate Str and D...
  • 03:56 AM - Tony Vargas quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    No, but they might face a real cost, such as a serious injury that slows them down later, or maybe getting pinned down (unable to sprint across open ground because it's too dangerous), or maybe getting shot and toppling over and next thing you know there are four bandits standing over the protagonist with pistols and a length of rope... Nod. None of those eventualities would be accomplished by simply giving the guns in question moar damage - That'd simply result in a dead hero, or, if the numbers added up just right, an unconscious one, in 5e making death saves. Now, there have been moments here & there in D&D history when a weapon attack might do something aside from just hp damage. In 5e that's locked in the BM subclass.

Thursday, 20th June, 2019

  • 08:03 AM - Paul Farquhar quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? (I'm not directing this at any one person. I'm just trying to point out that the damage mechanic needs to encompass more than just "shootout at high noon." Also, as an aside, the protagonist, who is a PC, always wins the shootout at high noon, so attack and damage mechanics are already secondary to what's happening there.) Easily answered if you look at Valley of Gwangi https://en.wikipedia.org/wiki/The_Valley_of_Gwangi. Monsters absorb lots and lots of bullets. Pretty much exactly like D&D. Other examples of firearms vs monsters can be seen in the original King Kong, and films such as The Land that Time Forgot and Warlords of Atlantis.

Wednesday, 19th June, 2019

  • 10:10 PM - Saelorn quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen?Roughly the same thing as when McCree shoots Winston, in Overwatch.
  • 08:41 PM - Fenris-77 quoted 77IM in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    One of the things I like best about Blades in the Dark is how it surfaces information. The PCs know their standing with each faction, and they know their wanted level and heat (how much the law is actively investigating them). And in general I get the impression you are supposed to tell them when an action they take will affect these things. E.g., "Sure, you can slit his throat and dump him in the river, but your heat will increase by 2." People love to gossip, so it's really hard for a faction to keep their feelings towards anyone hidden for very long. What the players don't know is the exact consequences of these numbers. Just because your faction status goes down by 2, that doesn't mean the faction is coming to get you... yet. It's kind of like knowing which areas of wilderness are rumored to be full of which kinds of monsters: the players are not sure what random encounters you'll roll, but they know that the table in bucolic farmland is different than the table used in the undead-fill...
  • 08:06 PM - jayoungr quoted 77IM in post Campaign PDF Speculation
    What do I think they'll release this way? Probably Innistrad, a popular M:tG setting. I kind of feel like the time for that has come and gone. We have Ravenloft, and we have the Plane Shift conversion for Innistrad; between them, I think D&D has the gothic horror niche covered in terms of official material, at least to a great enough degree that other setting needs become more pressing.
  • 07:55 PM - Satyrn quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? The umber hulk gets angry, like real angry, and the gunslinger doesn't like it. And the rogue at the reins of his horse says he's got a bad feeling about what's about to happen next.
  • 07:35 PM - Oofta quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? (I'm not directing this at any one person. I'm just trying to point out that the damage mechanic needs to encompass more than just "shootout at high noon." Also, as an aside, the protagonist, who is a PC, always wins the shootout at high noon, so attack and damage mechanics are already secondary to what's happening there.) Probably about the same thing as shooting a grizzly bear if you're using a 19th century pistol. You get a pissed off umber hulk. Using a rifle? Hope you're a really good shot. But you can only take real world as a template for anything in D&D so far. People have killed grizzly bears with .22s, it's just really, really unlikely. Even a modern hunting rifle is no guarantee of stopping a charging grizzly.
  • 06:49 PM - Tony Vargas quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? I think they'd both just be /confused/...

Tuesday, 18th June, 2019

  • 04:46 PM - dnd4vr quoted 77IM in post How many 1st level Fighers can an 11th Level Fighter Kill?
    What if the 1st-levels dogpile (grapple + shove + keep grappling so he can't stand up)? Yeah, I thought about this as well and it is a much more realistic approach to the fight. The champion wouldn't last long IMO when gang-tackled. He would quickly be restrained in all likelihood and suffer from advantage on attacks against him, being knocked prone, advantage against him then, etc. Many conditions could alter the outcome of the fight, and it wouldn't be in favor of the champion. If I feel ambitious, maybe I'll code it and run the sims this week.

Monday, 17th June, 2019

  • 04:10 AM - Parmandur quoted 77IM in post New survey from WotC about boxed sets
    Is this survey legit? The link is a redirect through Facebook, and I don't see the survey mentioned on dnd.wizards.com or dndbeyond.com. The survey has the standard "Dungeons & Dragons" survey image at the top, but that's easy to fake. The official D&D accounts shared it on Facebook and Twitter: it's legit, but it seems to be not something they wanted to make too big a deal about.
  • 03:17 AM - Garthanos quoted 77IM in post Intelligent Blademaster Swordmage from 4e, how might I build him for 5e.
    You might try fighter 1/abjurer wizard X -- the abjurer's Projecting Ward shields allies in a way similar to aegis. You can use mage armor and shield to have a really great AC without heavy armor. Unfortunately, 5E doesn't usually allow substituting ability scores, for the most part. So unless you want to have a high Dex, you are going to have to go homebrew for that. If I were the DM, I'd be really hesitant to allow that, especially for AC. I might be willing to allow an Int-based Sword-based variant of shillelagh at the cost of a feat, since it's not much more powerful than other wizard cantrips. But Int instead of Dex for AC is a tough sell, since a fighter/wizard would otherwise need bulky heavy armor (and Str to wear it) to get a decent AC. So my recommendation is to just have a high Dex plus a high Int. I find it kind of weird that mage armor is Dex bound.... I'm also not sure how to do at-will damage reflection in 5E. At higher levels you've got fire shield, and I might be willi...

Sunday, 16th June, 2019

  • 11:40 PM - Fenris-77 quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    I once had a dream about a D&D setting in the roaring twenties -- orc gangster, elven bard who runs a speakeasy, human private eye ex-paladin ("I knew she was trouble the minute she misty stepped into my office..."). I think I called it the "Roaring d20's" or something like that. It was totally epic. D&D is a perfect fit with pulp 20's storytelling. D&D is pretty pulpy anyway, and the mechanics support pulp action in all three pillars quite well IMO. I don't know that I'd run the above, which sounds like pulp Shadowrun, but generally speaking pulp action work work well. *edit* Woodring-Stover's fantasy world of Ankhana has some good ideas in this direction. Not exctly 20's tech, but some very pulp fiction storytelling.

Friday, 14th June, 2019

  • 07:33 AM - Sacrosanct quoted 77IM in post What do you love about your favorite edition that ISNíT rules related?
    My favorite edition is 5E: Slow release schedule. Frequent mention of multiple classic D&D settings (instead of picking just one, like 3E picked Greyhawk, or trying to pick none and failing, like 4E produced Nentir Vale). Monster Manual descriptions that are story-based. Each monster description has subheadings that are basically adventure hooks. I find this WAY more useful and evocative than "Ecology" and "Society" and "Behavior" and similar bland categories from earlier Monster Manuals. Pulls in lots of new and lapsed players. This is extrinsic to the edition as a text, but is part of the edition when viewed as a cultural phenomenon. Some of the best art of any edition. Granted, older editions had some amazing art, but it was always interspersed with art that was... less than amazing. All the art in 5E is top notch. (Very close second place in this category goes to 2E.) Most variety of real-world cultures, races, genders, and orientations represented, compared to earlier edi...


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77IM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
More Ships of the Sea
Hi!
I decided that a sailing-oriented campaign should have more ships available than just "sailing ship" and "keelboat but with no oars," so I made a document that introduces 5 new categories: caravel, cog, galleon, schooner, and sloop.

1. Feedba...
130 +2 1 Saturday, 1st June, 2019, 03:20 AM Saturday, 1st June, 2019, 03:20 AM
To Slay a "Dragon"
Another 2-page adventure!

The evil gnome inventor, Yarbon Yunklebrow, exiled for crimes against demihumanity, has built a steam-powered dragon and convinced a group of kobolds that he is a prophet of Tiamat.

This one for is 1st-level characters...
360 +1 1 Thursday, 17th January, 2019, 06:49 AM Friday, 18th January, 2019, 05:46 AM
The Cursed Pass
A 2-page adventure for 5th-level characters!

Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their ow...
473 0 1 Wednesday, 5th December, 2018, 09:29 PM Thursday, 17th January, 2019, 06:45 AM
Revenant
Yes, I tried my hand at creating a revenant race! It's similar to the Unearthed Arcana version, but more undead.

It wound up a tad more complicated than I would like. Please let me know what you think, and whether it could be simplified or improve...
200 0 1 Thursday, 13th September, 2018, 06:18 AM Thursday, 13th September, 2018, 06:18 AM
Druid: Circle of the Sun
Somebody mentioned an archer-druid, and that got me thinking martial-druid, and then I wound up creating this weird druid-cleric hybrid.
473 0 1 Monday, 27th August, 2018, 03:45 AM Wednesday, 29th August, 2018, 02:17 AM
Psychic Class
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Fi...
516 0 2 Monday, 11th June, 2018, 09:17 PM Tuesday, 13th November, 2018, 04:09 PM
Path of the Were-Beast
Barbarian rage already resembles the lycanthropic transformation; modern fiction rarely has someone transform into a calm, peaceful beast-person. Kind of as a thought experiment, I decided to see what kind of tweaks would be needed to create a lycant...
222 0 1 Thursday, 26th April, 2018, 10:10 PM Thursday, 26th April, 2018, 10:10 PM
Warden (Ranger Archetype)
So the other day Mike Mearls mentioned something about the warden, and it got me thinking. From a story-first perspective, the warden's story is somewhere in between the druid and the ranger.

So you could start with the druid, but you'd need to g...
228 +1 1 Wednesday, 14th March, 2018, 10:43 PM Friday, 16th March, 2018, 06:47 PM
Party Base
My group has recently acquired an old guard tower as a base of operations. It's a fixer-upper, so I made a short document with some guidelines on ways to fix it up.

There is a really good "Stronghold Building" guide on DMsGuild: http://www.dmsguil...
1544 +2 2 Sunday, 18th February, 2018, 05:43 PM Monday, 25th February, 2019, 07:55 PM
Adept class
The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Calling...
265 0 1 Friday, 9th February, 2018, 01:37 AM Tuesday, 20th February, 2018, 10:12 PM
Prestige Paths
This is a little thought-experiment for an alternative to Prestige Classes. It combines several ideas from this forum to build something that is distinctly not a class, and not tied directly to leveling, yet still having enough mechanical impact for ...
527 0 1 Thursday, 23rd November, 2017, 04:23 AM Thursday, 23rd November, 2017, 04:23 AM
Asset Management
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I w...
595 +2 1 Tuesday, 20th June, 2017, 09:44 PM Tuesday, 20th June, 2017, 09:44 PM
Curse of Strahd -- Quest XP
Do you love old-fashioned numerical XP? Do you hate encounter XP arithmetic? Then have I got the PDF for you!

I broke down all the noteworthy story achievements in Curse of Strahd and assigned each an XP value that will advance the players at appr...
584 +1 1 Friday, 25th November, 2016, 05:00 AM Friday, 25th November, 2016, 05:00 AM
Keys (ala Lady Blackbird)
One of my favorite parts of Lady Blackbird was the "Keys" system. It was the first personality mechanic I ever saw that didn't suck. I think there were several reasons for this: the keys were fairly specific instead of maddeningly vague; they trigger...
398 +1 1 Friday, 2nd October, 2015, 01:39 AM Friday, 2nd October, 2015, 01:39 AM
Dragon Player Characters
Racial traits and a 20-level class for playing a dragon as a PC in 5th Edition.

100% totally un-playtested! Use at your own risk. And then please report back how it went. ;}
11211 +4 2 Tuesday, 30th June, 2015, 05:01 AM Saturday, 13th April, 2019, 04:40 AM
Vampire Player Characters
TOTALLY UN-PLAYTESTED! 100% pure theory unsullied by practice.

Player character got bit to death by a vampire?
Running an all-monster party?
Goth youngster wants more angst?
Have I got the class for you!

This is a 20-level class for turning ...
3813 +2 2 Tuesday, 30th June, 2015, 04:53 AM Saturday, 6th April, 2019, 11:20 PM
Sorcerous Origin: Psychic Powers
TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wou...
584 +1 2 Sunday, 14th June, 2015, 04:25 PM Wednesday, 23rd May, 2018, 03:04 AM
Princes of the Apocalypse: Quest XP
I really hate awarding XP for killing monsters. Pausing after every combat and adding up all the monster XP and dividing by the number of players is really kind of an annoying speed bump that interrupts game flow. I also don't want to reward players ...
1118 +3 1 Saturday, 18th April, 2015, 04:23 AM Saturday, 18th April, 2015, 04:23 AM

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