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  • 77IM's Avatar
    Yesterday, 02:24 PM
    Rats should have a climb speed. A rat and a squirrel are basically the same creature (except the squirrel has fashion sense), and we've all seen a squirrel scamper up a tree. Rats are just as adept at scampering, and are certainly more adept than cats, which do have a climb speed. I think this omission must have just been an oversight by someone unfamiliar with rats. Do you remember the thread...
    111 replies | 3214 view(s)
    3 XP
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    Sunday, 14th July, 2019, 05:14 AM
    I'd normally recommend doubling or even tripling the creature's HP. Most parties are capable of going nova and dishing a lot of damage before a creature can even get a turn in. But the hydra is a tricky one because of how it can die from decapitation. I think I'd double the hydra's HP, and also double the amount of hit points that regenerates when heads grow back (from 10 to 20). Legendary...
    9 replies | 298 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 04:17 AM
    You can already run into this in 5E, since officially you pick class skills first, and then if you pick a class-thematic background, it's very easy to double up on skills and wind up picking from the full list. Plus you can customize backgrounds to include whatever skills you want (you have to justify it somehow as part of your "background," but it's usually not too hard). So the reality is that...
    65 replies | 1685 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 04:07 AM
    I think that the story/"meaning" of both classes and skills would be strengthened if each class had 1-2 automatic skills. Ranger is a great example; I can't imagine a ranger without Survival, and merely having Survival makes a character feel more ranger-y, so let's just formalize that relationship and give all rangers Survival for free. Bards should all get Performance, druids should all get...
    65 replies | 1685 view(s)
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  • 77IM's Avatar
    Tuesday, 9th July, 2019, 10:37 PM
    Supernatural? There's a vast number of things in D&D that are not magical, but don't follow the physics of our universe. Ghosts, for example, don't blink out in an antimagic field, and you can't go to the Astral Plane and attempt to dispel the whole place. (I mean, you could, but it wouldn't work.) There's no reason to strictly categorize everything as "magic" or "not magic." If magic is a...
    29 replies | 711 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:53 PM
    77IM replied to Science in D&D
    This article is amazing and everyone should go read it right now.
    56 replies | 1727 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:51 PM
    Your friends are supposed to help you move*, but the last time I moved, I hired movers. * True friends help you move bodies. BEST friends help you move up to 30 feet on your turn, interact with an object, say a few words, and take an action.
    117 replies | 4296 view(s)
    3 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:46 PM
    What if there IS uncertainty, on the part of the player, as to what their character thinks and does and says? In that situation, shouldn't the DM call for an ability check of some sort? It might be analogous to knowledge checks: "I try to recall the lore about grungs..." = roll Intelligence (History or Nature) against a static DC "I struggle with whether or not to take the grung's offer..."...
    104 replies | 2819 view(s)
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  • 77IM's Avatar
    Tuesday, 9th July, 2019, 05:58 PM
    Thanks for your interest! What do you feel needs clarification about the spellcasting? It's not like warlock spell casting or like sorcerer spell casting, it's its own thing. Dragons learn spells off the sorcerer list, cast them using Charisma, and get their spell slots back per long rest (NOT short rest like warlocks). However instead of a normal progression of spell slots (like a sorcerer...
    47 replies | 27786 view(s)
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  • 77IM's Avatar
    Tuesday, 9th July, 2019, 05:31 PM
    77IM replied to Science in D&D
    When I run, the more powerful the magic, the more mysterious and less scientific it is. Hiring a wizard to cast arcane lock in a reliable, repeatable fashion = science-like. Cleric succeeds on Divine Intervention and some weird random :):):):) happens = not very scientific. This is sort of like Sanderson's First Law applied to gaming.
    56 replies | 1727 view(s)
    3 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 04:48 PM
    Right. Godzilla's basically a dragon; he even breathes fire*. Dragons in folklore basically functioned like Godzilla. And the Tarasque from folklore could be considered a type of dragon (monsters in folklore frequently defy easy categorization). * Technically, it is "Atomic Heat Breath," but whatevs, the symbolism works.
    29 replies | 711 view(s)
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  • 77IM's Avatar
    Tuesday, 9th July, 2019, 03:10 AM
    You should create this thread. I hate Expertise, and while I would not go so far as to say it "ruins the game," it's definitely a design mistake. My preferred fix would require D&D to have some sort of formal degree-of-success mechanism for non-combat rolls. As an analogy, fighter with a greatsword is doing substantially more damage than a cleric with a mace even if the fighter's attack bonus...
    104 replies | 2819 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 02:29 AM
    Would it be OK to make it difficult to get into, or stay in, the places to hide? I think we've all seen a movie where the hero detects enemies approaching. The hero looks around and there's no hiding place! The enemies come around the corner, and the hallway is strangely empty, and they just walk on by. Then the camera pans up, and the hero is on the ceiling, holding themselves aloft by...
    104 replies | 2819 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 11:20 PM
    The one that stands out to me as a bad fit is "Hag destructive nature." Hags are hateful, deceptive, and insidious, but they're not overtly destructive. I might equate them with something like "Lure of Nature." (Using "lure" in the sense of fishing. You are the fish.) Maybe they are like diseases, or a force of decay? For "Destructive Nature" I would turn to the biggest, baddest monsters of...
    29 replies | 711 view(s)
    2 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 08:59 PM
    ...Nt t b cnfsd wth Wlsh, th lngg f Wls, knwn fr nt hvng vwls.
    11 replies | 490 view(s)
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  • 77IM's Avatar
    Monday, 8th July, 2019, 08:56 PM

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  • 77IM's Avatar
    Monday, 8th July, 2019, 05:06 PM
    I'm a big fan of En5ider because of the generally high quality of the content. For a long time I also backed Elven Tower. It has very high-quality maps, and a mini-adventure for each map, and I eat that stuff up. Unfortunately, I am poor now, and I have enough of that stuff to last a lifetime at this point, so I had to cancel that subscription. But it was definitely worth it, and I hope lots...
    27 replies | 995 view(s)
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  • 77IM's Avatar
    Monday, 8th July, 2019, 04:15 AM
    A rule I have considered is "Dive Out of the Way." Dive Out of the Way. When a creature that you can see targets you with an attack or effect, or creates an area effect and you are in an area, you can use your reaction to take the Dodge action. The effects of the Dodge apply to the attack or effect which triggered the reaction. After the attack or effect is resolved, you fall prone and become...
    25 replies | 742 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 7th July, 2019, 02:02 AM
    This is actually a good technique during warfare due to fireball's long range, because it allows casters to save spell slots while exploding people. "Hey, why do you suppose they put all their war mages up in that tower? What could they be up to in there?"
    108 replies | 3582 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 7th July, 2019, 01:49 AM
    I recently ran a campaign from 1-20, and as an experiment, I awarded XP as follows: The first session, everybody gets 400 XP. For each subsequent session, the award increases by 400 XP (so the second session is 800 XP, the third session is 1,200 XP, the fourth is 1,600 XP, etc.). Over the long term, this produces almost exactly 2.5 sessions/level. (You can actually get closer to 2.5...
    45 replies | 1766 view(s)
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  • 77IM's Avatar
    Thursday, 4th July, 2019, 02:41 PM
    I routinely have 7+ players, and the main difficulties are the amount of time each person gets to spend talking, and the length of combats. The actual game mechanics aren't an issue.
    21 replies | 813 view(s)
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  • 77IM's Avatar
    Monday, 1st July, 2019, 04:21 PM
    This is why I wish the rituals had varying requirements. For example: - Mage armor could have a material component that costs 2,000 gp (a mithril amulet of a shield studded with small diamonds) so it's slightly more expensive than plate armor. In other words, once you're able to afford such a component, you probably aren't that worried about 1st-level slots any more anyway. - Cure wounds...
    108 replies | 3582 view(s)
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  • 77IM's Avatar
    Saturday, 29th June, 2019, 05:52 PM
    Most of them. I was working on a thing where I was giving each spell a section at the bottom called "As a Ritual." It would come after the "At Higher Levels." for spells that have that (which should also be most of them). The reason I made a section for each spell is that the ritual requirements would be slightly different for each spell. Spells that are already rituals would say: As a...
    108 replies | 3582 view(s)
    6 XP
  • 77IM's Avatar
    Saturday, 29th June, 2019, 05:35 PM
    Xeviat, here are some other questions you could also ask: ...Do genre conventions support two characters being equally strong, but one being better at Bending Bars/Lifting Gates/Bashing Doors/etc.? Or, two characters being equally "healthy" but one being better at Long Distance Running/Rowing/Hard Labor? ...What exactly do the ability scores represent? Is Strength really the ultimate...
    32 replies | 1018 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 29th June, 2019, 04:48 PM
    I had a gnome wizard who was a "particle metaphysicist" and all his spells were scientific-sounding. Like instead of magic missile it was deterministic energy exchange and instead of fireball it was spontaneous exothermic state collapse. Many of them had a lasers-and-sparks visualization. I have another character I haven't played yet, a sorcadin, who has the cantrip blue-flame blade and has a...
    9 replies | 469 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:54 PM
    Nobles from around the world recognize each others' elite status as a way to distinguish themselves from the lower classes. A foreign noble is thus a better dinner guest, and marriage prospect, than some nouveau riche adventurer who comes from common stock.
    6 replies | 359 view(s)
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  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:49 PM
    Is it time for me to float the "called shot" rules I've been toying with past everyone?
    178 replies | 5479 view(s)
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  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:45 PM
    Honestly, I'd allow any of these checks, possibly with slightly different results on a success. It's much more important to me to keep the game moving than to dither about which ability/skill to use. Just use whichever skill makes your character look coolest and let's get on with the game.
    63 replies | 2016 view(s)
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  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:38 PM
    For climbing, I allow Dexterity (Acrobatics) to totally replace Strength (Athletics) if you can get a running start. So if it's a wall you could climb up in one round, get the running start and use your Dexterity (Acrobatics). You don't need as much Strength because your momentum is carrying you. But if the wall takes 2+ rounds to climb, then you can acro up the first round, but on those...
    34 replies | 1413 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:33 PM
    But -1 attack. That seems like a fair trade-off and within the 2-point limit. The easiest fix would be to limit the Str+Dex damage somehow. Limiting it to your Proficiency bonus +2 seems like it would track well against ASIs. I also thought about doing: add the LOWER of Str and Dex to damage. That's pretty harsh, though, and it would still need a bonus somewhere in order to make the style...
    49 replies | 2012 view(s)
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  • 77IM's Avatar
    Monday, 24th June, 2019, 03:09 PM
    This does give a +1 or +2, though. The attack bonus of this style is usually 1 or 2 points lower than someone maxing their ability score -- and if you dump both Str and Dex, your damage will be garbage, too. For maxxing damage, cheaply getting +4 or even +5 is totally fine, since that's within the +2 appropriate to a fighting style. At high levels it's possible to really cheeseball and get a...
    49 replies | 2012 view(s)
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  • 77IM's Avatar
    Sunday, 23rd June, 2019, 11:30 PM
    In my game, the party retreated after killing the bandits in the basement (area 21) but before they found the secret door to the caverns. Also, although the party heard Ned banging for help upstairs, they did not investigate. I decided that the remaining smugglers would hole up. So during the night, a few of them scouted the house and killed Ned. Then the smugglers barricaded the secret door...
    7 replies | 429 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 23rd June, 2019, 06:42 PM
    I think the most complex rules are the ones I see people screwing up constantly. 1. When you cast a spell as a bonus action, you can't cast another spell on the same turn, unless it's a cantrip. I get the reason for this rule, but have yet to see a player who has access to bonus action spells NOT mess up and try to cast a regular spell on the same turn. Let's scrap this rule. 2. Don't add...
    20 replies | 1027 view(s)
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  • 77IM's Avatar
    Sunday, 23rd June, 2019, 02:19 AM
    If the villain can miraculously escape for "plot reasons," can the PCs do that too?
    59 replies | 2518 view(s)
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  • 77IM's Avatar
    Saturday, 22nd June, 2019, 04:51 AM
    One archetype that D&D handles poorly is the fighter who has "moderate" Strength AND Dexterity. (The mechanics really reward you for picking only one of Str and Dex and pumping it into the stratosphere, while dumping the other.) So I've always wondered if Versatile Style could be for them. For example, Expert Style: When you make a melee attack with a versatile weapon you are wielding in both...
    49 replies | 2012 view(s)
    2 XP
  • 77IM's Avatar
    Saturday, 22nd June, 2019, 04:09 AM
    I always liked the idea of -5/+(1 damage die). This makes the maneuver actually bad in the general case, although it's still good if your attack bonus is buffed way higher than the enemy's AC. It's also another subtle buff to the greataxe over the greatsword. I like the OP's idea of introducing this trade-off into the other pillars, but those pillars very distinctly lack any sort of consistent...
    50 replies | 1510 view(s)
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  • 77IM's Avatar
    Saturday, 22nd June, 2019, 03:56 AM
    In addition to examining the genre implications of hit points, we should also think about the implications of healing. Because maybe getting shot and simply having your hit points lowered from 64 to 56 would be a big deal if healing that damage was impractical. Like, imagine there was no cure wounds and a short rest took a week and a long rest took three months, or something ridiculous. So over...
    448 replies | 15137 view(s)
    1 XP
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    Saturday, 22nd June, 2019, 03:45 AM
    No, but they might face a real cost, such as a serious injury that slows them down later, or maybe getting pinned down (unable to sprint across open ground because it's too dangerous), or maybe getting shot and toppling over and next thing you know there are four bandits standing over the protagonist with pistols and a length of rope...
    448 replies | 15137 view(s)
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  • 77IM's Avatar
    Friday, 21st June, 2019, 09:44 PM
    I like where you are going with this, but I think a "skill tax" for spellcasters might not be the right approach; it's usually just better to reduce their number of skills. One issue that Mearls mentioned during 5E development was the trouble of the skill rules doing "double-duty" of both 1) helping to define your character and 2) describing how to mechanically resolve certain situations. I...
    7 replies | 406 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 19th June, 2019, 06:10 PM
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? (I'm not directing this at any one person. I'm just trying to point out that the damage mechanic needs to encompass more than just "shootout at high noon." Also, as an aside, the protagonist, who is a PC, always wins the shootout at high noon, so attack and damage mechanics are already secondary to what's happening...
    448 replies | 15137 view(s)
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  • 77IM's Avatar
    Wednesday, 19th June, 2019, 05:34 PM
    One of the things I like best about Blades in the Dark is how it surfaces information. The PCs know their standing with each faction, and they know their wanted level and heat (how much the law is actively investigating them). And in general I get the impression you are supposed to tell them when an action they take will affect these things. E.g., "Sure, you can slit his throat and dump him in...
    37 replies | 1158 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 19th June, 2019, 05:15 PM
    What do I think they'll release this way? Probably Innistrad, a popular M:tG setting. What do I hope they'll release this way? Strangely, the setting I want most is probably... Birthright. I never played it, because as presented in the boxed set, it's practically unplayable. So many great setting ideas; so little notion of what the DM should actually DO with them. I think a modern take could...
    25 replies | 1226 view(s)
    4 XP
  • 77IM's Avatar
    Tuesday, 18th June, 2019, 06:24 PM
    Oh! I forgot a good one. No Map. Make the players map the place. They have to explore it. Talking to the locals might get them a good overview of the city, like district boundaries and major landmarks. But when the players realize that the local "general store" is selling everything for 50% markup, and they want to buy some fine leather goods at PHB prices, make them go on a quest to find...
    37 replies | 1158 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 18th June, 2019, 06:11 PM
    I would absolutely use Lifestyle as a gate: Lifestyle is too often ignored in D&D, and it would be nice to give that expenditure a concrete value. Make sure to also play up the role-playing value of lavish clothes, food, lodging, your own private carriage, etc. I'd probably make Lifestyle a "floor." Like, if you have letters of introduction to get you into the Noble District, you need to also...
    37 replies | 1158 view(s)
    4 XP
  • 77IM's Avatar
    Tuesday, 18th June, 2019, 05:00 PM
    Maybe this isn't the thread to be brainstorming Western Genre Rules, but I can't help myself... Assume a guns do reasonable damage similar to melee damage (d8 for a pistol, d10 for a rifle, or thereabouts). Aim: If you don't move on your turn, your ranged attacks deal double damage. Flat-Footed: If you didn't move on your previous turn, all ranged attacks against you deal double damage. ...
    448 replies | 15137 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 18th June, 2019, 04:19 PM
    What if the 1st-levels dogpile (grapple + shove + keep grappling so he can't stand up)? The rules are unclear on whether a single Escape Action is capable of freeing you from multiple grapplers, but for the sake of argument let's say it is. Maybe half the grunts focus on grappling -- with 4 checks (proficient with Athletics gets them +5 each) that's reasonably likely to overwhelm the big guy...
    81 replies | 4557 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 10:09 PM
    This. Some people find that attrition-based damage doesn't jive with their expectations of how firearms should work. (Which people? It doesn't matter. But there's enough of them that this debate keeps happening.) So you can either get rid of attrition-based damage (e.g. hit points) or try to set the tone/genre to one in which firearms aren't insta-kill.
    448 replies | 15137 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 17th June, 2019, 09:58 PM
    5E: - Bounded Accuracy. - Subclasses. - Streamlined rules in general ("rulings not rules"). - No magic item expectations. - No "System Mastery" garbage -- min-maxing has been reined in quite a bit. - "Close enough" game balance. This is actually very complementary to the above point. The 5E design doesn't (usually) allow characters to be super super overpowered, because that way ends...
    52 replies | 2696 view(s)
    2 XP
  • 77IM's Avatar
    Monday, 17th June, 2019, 04:28 AM
    Name: Tiny Race: Hill Giant -- but, he is only Large size, only two damage dice per attack, proficiency bonus +2, and only 57 (6d10 + 36) HP. CR 4. Sex: Male Appearance: Short but plump hill giant with colorful patchwork clothing and a cute baby-face. Experience: Tiny was the unofficial bouncer at the circus where he lived. He will work for room and board (and he eats quite a bit)....
    14 replies | 627 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 17th June, 2019, 03:28 AM
    Is this survey legit? The link is a redirect through Facebook, and I don't see the survey mentioned on dnd.wizards.com or dndbeyond.com. The survey has the standard "Dungeons & Dragons" survey image at the top, but that's easy to fake.
    92 replies | 5140 view(s)
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  • 77IM's Avatar
    Monday, 17th June, 2019, 02:55 AM
    You might try fighter 1/abjurer wizard X -- the abjurer's Projecting Ward shields allies in a way similar to aegis. You can use mage armor and shield to have a really great AC without heavy armor. Unfortunately, 5E doesn't usually allow substituting ability scores, for the most part. So unless you want to have a high Dex, you are going to have to go homebrew for that. If I were the DM, I'd be...
    21 replies | 756 view(s)
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Monday, 8th July, 2019

  • 05:23 AM - Nevvur mentioned 77IM in post Telegraphing Attacks
    77IM Reactive combat is a guiding principle in a loosely SRD5-based system I've been tinkering with off and on for a couple years, and it features a Dive action very close to what you describe. It's not quite as punitive. Instead of incapacitated, I apply a new condition called "exposed." Exposed condition provides an advantage die to attackers and procs some other teamwork oriented tactics, but I'm going to stop there before I try to communicate an entire system. I think your proposal would work fine in DnD. In combats where HP attrition is the only means of victory, the loss of an action would be too costly for most of my players, and it would almost never see use. However, it remains a good option to have on standby, and to design occasional encounters around it. For instance, a fight where the boss is invulnerable to all damage until all his minions have been destroyed. Whoever's the target of his special attack that round better be prepared to Dive. If I were to seriously consid...

Sunday, 26th May, 2019

  • 09:18 AM - pukunui mentioned 77IM in post New Magic Item: (Un)lucky Coin
    Thanks for all the feedback, everyone! I appreciate it. What if, instead of granting (dis)advantage, it granted a Luck point (as per the Lucky feat)? If the coin lands with Tymora facing up, the player who flipped the coin gets a Luck point. If the coin lands with Beshaba facing up, the DM gets a Luck point. In either case, the Luck point disappears at the end of the session if it hasn't been used yet. And the coin disappears until the Luck point is used as well. How about that? Also, I like the idea of calling it Tyche's Coin or something. Thanks for that suggestion, 77IM!

Thursday, 23rd May, 2019

  • 04:00 PM - DM Dave1 mentioned 77IM in post More uses for ability scores?
    Building on what 77IM mentions above, ability scores come into play in a few more (but, to the OP's point, not many) direct ways: STR score: how far the character can jump (PHB 182). How much weight they can carry, push, drag, lift (PHB p 176). There are minimums for certain armors (PHB p144). Monster that drains STR: Shadow CON score: how long a creature can be submersed in frigid water (DMG p 110) INT score: how far a PC can travel in the Astral plane (DMG p 46). Monster that drains INT: Intellect Devourer. Spell that drains INT (and CHA): Feeblemind Of course, a DM could always create a particularly nasty trap or add a feature to a monster that drained an ability score. I'll second the praise for the Loyalty Score optional rule (DMG p. 93)

Tuesday, 21st May, 2019

  • 01:49 AM - Draegn mentioned 77IM in post Firearms
    77IM Could the bayonet be used one handed if not attached to a musket?

Thursday, 16th May, 2019

  • 05:58 AM - Draegn mentioned 77IM in post Firearms
    77IM Have you considered deafening effects from firing firearms? Either temporary or permanent.

Saturday, 11th May, 2019

  • 05:09 AM - Draegn mentioned 77IM in post Firearms
    77IM I run two initiative tracks, one for melee using ten second blocks the other for ranged weapons using a one minute block. This works better for my math. I use dice as a sort of clock to count down the seconds. My Eldritch Knight player was so happy when leading his pikemen up a hill when I told him he hears the enemy captain shouting the order to "Fix bayonets!"

Wednesday, 3rd April, 2019

  • 06:17 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM ArKay is a knight, a knighthood that he purchased from a poor noble so he is at the lower rung. It is not the same as if it were given to him because of his birth or having earned it in battle. What it grants him if caught is a trial by nobles rather than commoners and he has the choice of trial by combat. Jynefer has decided to marry him. She will have joint command of his men, though some will be leaving. The three lower level knights will be staying, one is simply poor and robbed for money, one is blacklisted for cheating in tournaments, the last is exiled from the east for dallying with the Padishah's seventeenth daughter. The halfling/goblin mage can stay, the cleric who is mostly drunk can stay, the half ogre gladiator can stay. This gives Jynefer and the other players who live in the keep a pool of individuals to call on. ArKay will be busy building, and making the area safe. The half troll bandit and thief/assassin bye bye. However the two player thieves are gea...
  • 02:28 AM - Hawk Diesel mentioned 77IM in post True Strike: Yes, lets beat the dead horse
    77IM - Yea, you could go that route. I chose force damage intentionally, because if you are giving up the opportunity to make an attack, I feel like at least some of that damage should be harder to resist. And you could easily imagine the spell creating a field of force around a weapon, or increasing the power of a spell/cantrip with additional energy that could be represented by force (since it is already kind of a strange and poorly defined concept to begin with). But it could easily work with your idea as well. And your thoughts about the non-damaging attacks is interesting and a good catch. Thanks for that! ^_^

Tuesday, 2nd April, 2019

  • 07:53 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM Of the shares 388 go to the men and the other 112 go to ArKay. The entire company of adventures, being primary and alternate characters cannot afford this. They have asked me if ArKay might forgo his share in exchange for something else. Do you think it would be too much to ask to be legitimatized as a knight rather than a robber knight, be landed which allows him to collect taxes, and have Jynefer marry him? Two other players have suggested this to me as Jynefer and ArKay have history together. Pips wants to borrow the amount from another NPC, the elven ambassador. Hard to think of what would be appropriate for such a favor. Harder is now how to play the ex-lamia. Revenge for being transformed of course. She follows an Egyptian themed version of Loviatar.

Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much...

Thursday, 21st March, 2019

  • 11:21 AM - Quartz mentioned 77IM in post Barbarian Archetype: Wild Soul [PEACH]
    I like this much better but I think you may have nerfed Debilitating Strike too far. Perhaps the duration could be until the target makes a save, and the target gets a save each round? Think of the classic scene where the warrior leaves a trail of wounded behind him. I also still have problems with Throat Strike. First, you should be able to use it with the edge of a shield or the butt of a spear or polearm - i.e. without dropping your weapon. Secondly, you should be explicit about its effect on spellcasting: can a spellcaster still cast spells if they make their save? I would suggest that they can. I agree with 77IM about Parry.

Monday, 11th March, 2019

  • 06:44 PM - CleverNickName mentioned 77IM in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...ade in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 ...

Saturday, 2nd March, 2019

  • 08:57 AM - Harzel mentioned 77IM in post Spell questions
    I want to hammer out how these spells work. Thanks in advance: 1) Slow: Does it go through walls - no line of effect/sight. What if a door is open, can it go around corners? If it goes through walls, I assume you get cover. Edit: to clarify, if I cast it in a room that is 15 feet wide and there are people in an adjacent room divided with a wall, are the people in the next room also affected. 2) Storm Sphere: If you don't have line of sight to a target, can you still choose an enemy to hit with the lightning? If not, does it just hit a random person, or are you unable to will the lightning at all? @77IM has the basic answer. Just to elaborate on the issue of going around corners: since some spells (e.g. Fireball, Incendiary Cloud, Fog Cloud, Stinking Cloud​) specify that their effects spread around corners, I think the assumption has to be that spells that do not have that in their description obey the general rule and do not spread around corners.

Tuesday, 19th February, 2019

  • 07:22 AM - doctorbadwolf mentioned 77IM in post The Tinker Ranger
    Id love to see a rogue version, too, but otherwise Id just repeat what 77IM said. Also, if you create a base stat block, its easier to just upgrade the pet, rather than changing what type of pet it is, which makes for a better homebrew BM fix, as well.

Saturday, 16th February, 2019

  • 07:07 PM - Kide mentioned 77IM in post Dragon Player Characters
    77IM, We're starting a campaign and I'm very excited to get to play a Silver Dragon there! One of the other people will be using my character as a mount, and with Mounted Combatant feat, it should be fun :D A few questions on the class balance though: 1. The previous version of the caster system was Warlock-ish, is there a reason you changed spellcasting into once per long rest? Also, at the moment you can't change the chosen spells, is this intended? 2. It seems the tail attack will only be relevant on level 20 as a legendary attack or if you take the Tail Slap. Maybe it could be incorporated into the Multiattack, as an option for the Bite? 3. Level 13 seems to currently give nothing new to the character. Yes, proficiency and breath weapon do increase, but it's doesn't quite spark excitement like the other levels. I assume the fifth ASI was dropped because of Draconic Might? 4. Does Intense Breath seem kind of sub-par, especially after the first few levels. Or is it just me?

Saturday, 2nd February, 2019

  • 09:39 AM - vlysses mentioned 77IM in post Duration/Existence of Spell-like/Supernatural Abilities in 5e?
    @77IM, Thank you for the very good and exhaustive reply! Thx for clarifying some of the rules also. I think what it comes down to, and it's something @Gadget also alludes to in his point, which is well made and understood, namely that there is a fine line between DM fiat and creative application of the rules with all its exceptions by a DM. My view it that every time I see a clearly identifiable DM fiat, it breaks the purity of the game, or call it the theatre of the mind, a bit - like when the actor in a play is speaking to the audience directly. I hear and generally agree with what hs been said above from a mechanical perspective, but from a narrator perspective, I would reserve rule breaking to the mightiest of bosses, that are individual NPCs or monsters, that stand out from the rule books because they have been created individually. I find it more difficult to accept the same when it's a standard rule book monster but modified in a way that breaks "fundamental" rules of the game... ...

Thursday, 24th January, 2019

  • 07:19 PM - iserith mentioned 77IM in post Skill Checks (non time sensitive) homebrew fixes
    Please stop just quoting the rules. We know those are the rules as written. There is a reason why "homebrew" is in the title of the thread. Sacrosanct believes the written rule creates a problem. Sacrosanct is proposing a house rule to solve the perceived problem. You could argue that the problem is not really a problem, or that the solution won't work, or what have you, but it adds nothing to the discussion to keep saying "But this is what it says in the book!" I've done more than just quote the rules in this discussion and I will continue to do so to the extent it supports my argument. 77IM is correct. What is being proposed isn't a house rule anyway. It's just the DM establishing a meaningful consequence of failure. Understanding what the actual rules are reveals that.

Saturday, 22nd December, 2018


Thursday, 6th December, 2018

  • 07:53 PM - Quickleaf mentioned 77IM in post How would you design one page adventures?
    This is kinda how it looks with little coloured icons showing the challenge level of each encounter, but I feel it now starts to look quite messy. 103400 For me personally, it feels busy, angled text is harder to read, and would murder printer ink, echoing what 77IM was saying. It could be the low-res, but the bolded text could be even bolder to differentiate it; it feels like a semi-bold, and I'm having to look carefully/squint to recognize it as different...actually I think the color backgrounds are contributing to making that differentiation harder. I think the skeleton of something workable is there, however. It also reads like an site-in-which-adventure-could-happen rather than an adventure, in that there's no hook for the players. I get the aesthetic "let the DM fill in the blanks", but having a starting point, having a clearly framed start scene, saves the DM a lot of work.

Friday, 23rd November, 2018

  • 09:51 PM - Satyrn mentioned 77IM in post Generic Bonus Actions and Reactions
    I'll have to think about how the changing object reaction would work, worth thinking about. I think the way 77IM worded it should work well. Well, I'd edit it one word so it reads "When an object within 5 feet of you changes state, you can use your reaction to interact with that object " Sure, there might be the occasional time you have to do a bit of adjudication about whether or not the object's "state" actually changed but it'll probably be rare enough not to disrupt the moment (especially if your players trust you).


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Monday, 15th July, 2019

  • 07:42 PM - Xetheral quoted 77IM in post What are your Pedantic Complaints about D&D?
    Light sources have variable drop-off rates regarding dim light, which isn't how light works. For example, a candle sheds bright light for 5 feet and dim light for an additional 5 feet, while a daylight spell spreads bright light for 60 feet and dim light for an additional 60 feet. But the spread of light follows a simple inverse-square law, so the area of dim light shouldn't "stretch" just because the bright light is brighter. Once the light has dimmed enough to be considered "dim," there should be a consistent span of dim light. Since we're being pedantic, the rules in the game are actually a correct implementation of the inverse square law. For every light source, doubling the distance will cause the intensity to drop by a factor of 4. If a candle has the same intensity at 5' that Daylight has at 60', then the candle will have 1/4 that intensity at 10', and Daylight will have 1/4 that intensity at 120'. More explicitly, let "L" be the brightness of a candle at 5'. For Daylight to be...
  • 02:57 PM - lowkey13 quoted 77IM in post What are your Pedantic Complaints about D&D?
    Rats should have a climb speed. A rat and a squirrel are basically the same creature (except the squirrel has fashion sense) Just quoting this again. It needs to be quoted.

Wednesday, 10th July, 2019

  • 05:51 PM - BoxCrayonTales quoted 77IM in post Monsters and their relationship with nature
    Supernatural? There's a vast number of things in D&D that are not magical, but don't follow the physics of our universe. Ghosts, for example, don't blink out in an antimagic field, and you can't go to the Astral Plane and attempt to dispel the whole place. (I mean, you could, but it wouldn't work.) There's no reason to strictly categorize everything as "magic" or "not magic." If magic is a fundamental force then calling something "not magical" would be like contending that frogs don't obey the laws of electromagnetism or that ants don't feel gravity or that a jet aircraft doesn't experience the weak nuclear force. I like to think of it as a continuum from "less magical" to "more magical." It's like when the elves of Lothlorien give Sam some really excellent rope that never comes untied unless you want it to, and he asks, "Is it magic?" and the elf who gave it to him is like, "Uh, you can call it whatever you want. We just make the best rope we know how to make." Sadly this sort of thinkin...

Tuesday, 9th July, 2019

  • 11:56 PM - Celebrim quoted 77IM in post Science in D&D
    This article is amazing and everyone should go read it right now. I've read it before, and I agree that it is correct. What I'm skeptical of is that it offers any advice that is gameable. One of the things that I've learned over time is that not every idea is gameable on a table top simply because there are only a certain number of factors that can be tracked by a DM simultaneously. Numinous magic is one of those things like realistic languages and currency that I'm not sure is gameable, or if it is, perhaps not worth the costs associated with it.
  • 11:10 PM - Nevvur quoted 77IM in post Monsters and their relationship with nature
    Supernatural? There's a vast number of things in D&D that are not magical, but don't follow the physics of our universe. Ghosts, for example, don't blink out in an antimagic field, and you can't go to the Astral Plane and attempt to dispel the whole place. (I mean, you could, but it wouldn't work.) There's no reason to strictly categorize everything as "magic" or "not magic." If magic is a fundamental force then calling something "not magical" would be like contending that frogs don't obey the laws of electromagnetism or that ants don't feel gravity or that a jet aircraft doesn't experience the weak nuclear force. I like to think of it as a continuum from "less magical" to "more magical." It's like when the elves of Lothlorien give Sam some really excellent rope that never comes untied unless you want it to, and he asks, "Is it magic?" and the elf who gave it to him is like, "Uh, you can call it whatever you want. We just make the best rope we know how to make." True. It was a narrow per...
  • 07:54 PM - iserith quoted 77IM in post A Reliable Talent for Expert Stealth
    What if there IS uncertainty, on the part of the player, as to what their character thinks and does and says? In that situation, shouldn't the DM call for an ability check of some sort? It might be analogous to knowledge checks: "I try to recall the lore about grungs..." = roll Intelligence (History or Nature) against a static DC "I struggle with whether or not to take the grung's offer..." = roll Wisdom (Insight) against the grung's Charisma check This is certainly how I run NPCs when I DM. If I'm certain what the NPC is going to do, then the PCs can't make a Charisma check to determine the outcome (this is how I interpret "Charisma is not mind control"). It's only when I'm uncertain what this particular NPC is going to do that I allow the check. Why can't players be allowed to enjoy the same uncertainty as DMs, and let the dice decide? Like I said, house rules are fine. Personally, I don't actually care how the player makes the decision in the face of the NPC's attempt to persuade (t...
  • 07:54 PM - Parmandur quoted 77IM in post 40 Million People Have Played D&D [UPDATED!]
    Your friends are supposed to help you move*, but the last time I moved, I hired movers. * True friends help you move bodies. BEST friends help you move up to 30 feet on your turn, interact with an object, say a few words, and take an action. That's a decent analogy, but I think the cooking metaphor might be closer to pro DMing.
  • 04:00 AM - Xeviat quoted 77IM in post A Reliable Talent for Expert Stealth
    You should create this thread. I hate Expertise, and while I would not go so far as to say it "ruins the game," it's definitely a design mistake. My preferred fix would require D&D to have some sort of formal degree-of-success mechanism for non-combat rolls. As an analogy, fighter with a greatsword is doing substantially more damage than a cleric with a mace even if the fighter's attack bonus is only slightly higher. I'd prefer have the rogue with Expertise in Stealth get a modest bonus to their check (maybe a flat +2) but somehow their degree of success is greater. It's similar to your idea of -5 penalty to hide while moving full speed, except I'd just let the expert do that without a trade-off (because their bonus is not so ridiculously high). But, the default assumption of ability checks in 5E is a binary result (success or fail), with "Succeed by 5 or more" stuff being very special-case. I'm not sure how to generalize such degrees-of-success. Alright! I'll figure out something tomorro...

Monday, 8th July, 2019

  • 11:30 PM - Doug McCrae quoted 77IM in post Monsters and their relationship with nature
    For "Destructive Nature" I would turn to the biggest, baddest monsters of all -- the ones that brought earthquakes, thunderstorms, and pestilence in their wake; the ones that could trigger a panic just by flying over a city; the ones frequently prophesied to destroy the world; the ones who trigger species-memory of our ancient reptilian predators; the ultimate monster featured in so many myths and legends...Godzilla?

Sunday, 7th July, 2019

  • 04:10 PM - Garthanos quoted 77IM in post What spells should have had the ritual tag, but don't?
    This is actually a good technique during warfare due to fireball's long range, because it allows casters to save spell slots while exploding people. "Hey, why do you suppose they put all their war mages up in that tower? What could they be up to in there?" I think in most battlefields 50 yards is considered within missile range ... our small man skirmishing teams with a 5 or 6 man band of heros makes it sound like long distance in part because some people still like using miniatures and terrestrial sized tables ;) Henry VIII set a minimum practice range for adults using flight arrows of 220 yd (200 m) I think the real effect is that the battle field would stay mobile or outside of that known range unless actually engaged.

Monday, 1st July, 2019

  • 04:49 PM - doctorbadwolf quoted 77IM in post What spells should have had the ritual tag, but don't?
    This is why I wish the rituals had varying requirements. For example: - Mage armor could have a material component that costs 2,000 gp (a mithril amulet of a shield studded with small diamonds) so it's slightly more expensive than plate armor. In other words, once you're able to afford such a component, you probably aren't that worried about 1st-level slots any more anyway. Thats a bonkers cost for 13+Dex Armor. Absolutely out of wack with the rest of the game. Even half that would be nonsensical. Just say no, if your goal is to say no.

Sunday, 30th June, 2019

  • 01:24 PM - Garthanos quoted 77IM in post A question for athletic gamers
    @Xeviat, here are some other questions you could also ask: ...Do genre conventions support two characters being equally strong, but one being better at Bending Bars/Lifting Gates/Bashing Doors/etc.? Or, two characters being equally "healthy" but one being better at Long Distance Running/Rowing/Hard Labor? ...What exactly do the ability scores represent? Is Strength really the ultimate measure of muscular force -OR- does Strength merely indicate how effective you are at applying muscular force to attacks, saves, and ability checks? The distinction is subtle and usually doesn't matter, but consider something like racial traits which double your carrying capacity, or consider how the barbarian's rage lets you hit harder and get advantage on Strength checks without actually making your Strength score go up (which is what Rage did in 3E, where it was much clearer that ability scores represented ultimate reality rather than game mechanical constructs). Or, another example might be the Tough fea...

Saturday, 29th June, 2019

  • 08:31 PM - Xeviat quoted 77IM in post A question for athletic gamers
    ...Is there ever a need for a raw ability check? The PHB (Chapter 7) gives numerous examples, but most either a) involve tools with which you might be proficient, b) could plausibly be folded into an existing skill (the Dexterity and Wisdom examples fit this well), or c) could be folded into a new skill. I'd call out Might for the Strength examples, Endurance for the Constitution examples, and something like "Streetwise/Gather Information/Connections/Social Groups" for the Charisma examples (I'm not sure what to call that skill exactly, but it involves navigating, influencing, and understanding entire broad groups of people). That skill could also plausibly cover the "appraise" example under Intelligence, although tool proficiency might fit better. I like where you're going with this exercise, as I feel like the skill list in 5E is one of the weaker parts of the system. They tried to give ability scores primacy over skills but it didn't quite work. Thanks for the response. I hadn't r...
  • 06:36 PM - Dausuul quoted 77IM in post What spells should have had the ritual tag, but don't?
    I was working on a thing where I was giving each spell a section at the bottom called "As a Ritual." I like this! It opens up a lot more design space for rituals. There are a bunch of spells that feel like they shouldn't cost combat/adventuring resources, but also shouldn't be usable every 10 minutes. This would make it possible to add other limiting factors. I particularly like the option of ritual-only material components.

Wednesday, 26th June, 2019

  • 03:04 PM - Celebrim quoted 77IM in post Attacking defenseless NPCs
    Is it time for me to float the "called shot" rules I've been toying with past everyone? You certainly could, and I also at one time had "called shot" rules. The problem that I've always run into trying to design my own rules or evaluating someone else's, is that they don't play nice with the rest of D&D's rules. They have a tendency to bypass both AC and hit points, and in D&D that means they have a tendency to bypass plot armor. They make the game much more lethal, especially for high hit point characters, and they make death much more random which works against having long running campaigns. That isn't to say that you haven't neatly resolved those problems, but so far I haven't seen it.
  • 07:34 AM - Dannyalcatraz quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    I once had a dream about a D&D setting in the roaring twenties -- orc gangster, elven bard who runs a speakeasy, human private eye ex-paladin ("I knew she was trouble the minute she misty stepped into my office..."). I think I called it the "Roaring d20's" or something like that. It was totally epic. https://www.youtube.com/watch?v=3xruJ10C19U
  • 07:04 AM - Bawylie quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    I once had a dream about a D&D setting in the roaring twenties -- orc gangster, elven bard who runs a speakeasy, human private eye ex-paladin ("I knew she was trouble the minute she misty stepped into my office..."). I think I called it the "Roaring d20's" or something like that. It was totally epic. I want to make this. Inter-war era noir-ish.
  • 03:38 AM - FaerieGodfather quoted 77IM in post If you could put D&D into any other non middle ages genre, what would it be?
    (I'm not directing this at any one person. I'm just trying to point out that the damage mechanic needs to encompass more than just "shootout at high noon." Also, as an aside, the protagonist, who is a PC, always wins the shootout at high noon, so attack and damage mechanics are already secondary to what's happening there.) It is, perhaps, appropriate that the mechanics you would want are found in Oriental Adventures. It's a ranged iaijutsu duel.

Tuesday, 25th June, 2019

  • 08:37 AM - Quartz quoted 77IM in post On GWF and a versatile fighting style
    This does give a +1 or +2, though. I disagree. Take a PC with Str 16 Dex 16. You're giving +3 damage. Don't get me wrong: I like the intent of the feat but the implementation needs some work. The problem isn't how the style is intended to be used but how it can be abused.

Monday, 24th June, 2019

  • 06:03 PM - Tony Vargas quoted 77IM in post House ruling toward simplicity
    I'm with you on most of these, but two of them, I think, the underlying reason is too compelling: 1. When you cast a spell as a bonus action, you can't cast another spell on the same turn, unless it's a cantrip. I get the reason for this rule, but have yet to see a player who has access to bonus action spells NOT mess up and try to cast a regular spell on the same turn. Let's scrap this rule. A hard 1 spell/round limit might be simpler. From the start of your turn, to the start of your next turn, you can cast /1/ spell, it might be a bonus action spell, in which case you can make an ordinary attack or other action, a regular action spell, or a spell you cast as your reaction - but once you cast one, no more casting until the start of your next turn. Blowing through two or three spells a round is a bad idea, anyway. ;) 7. Hide is an action; if you don't take it, everybody still knows where you are. This is another one that makes total sense to me from a game-balance perspective; ...


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77IM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
More Ships of the Sea
Hi!
I decided that a sailing-oriented campaign should have more ships available than just "sailing ship" and "keelboat but with no oars," so I made a document that introduces 5 new categories: caravel, cog, galleon, schooner, and sloop.

1. Feedba...
191 +2 1 Saturday, 1st June, 2019, 03:20 AM Saturday, 1st June, 2019, 03:20 AM
To Slay a "Dragon"
Another 2-page adventure!

The evil gnome inventor, Yarbon Yunklebrow, exiled for crimes against demihumanity, has built a steam-powered dragon and convinced a group of kobolds that he is a prophet of Tiamat.

This one for is 1st-level characters...
374 +1 1 Thursday, 17th January, 2019, 06:49 AM Friday, 18th January, 2019, 05:46 AM
The Cursed Pass
A 2-page adventure for 5th-level characters!

Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their ow...
490 0 1 Wednesday, 5th December, 2018, 09:29 PM Thursday, 17th January, 2019, 06:45 AM
Revenant
Yes, I tried my hand at creating a revenant race! It's similar to the Unearthed Arcana version, but more undead.

It wound up a tad more complicated than I would like. Please let me know what you think, and whether it could be simplified or improve...
205 0 1 Thursday, 13th September, 2018, 06:18 AM Thursday, 13th September, 2018, 06:18 AM
Druid: Circle of the Sun
Somebody mentioned an archer-druid, and that got me thinking martial-druid, and then I wound up creating this weird druid-cleric hybrid.
479 0 1 Monday, 27th August, 2018, 03:45 AM Wednesday, 29th August, 2018, 02:17 AM
Psychic Class
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Fi...
530 0 2 Monday, 11th June, 2018, 09:17 PM Tuesday, 13th November, 2018, 04:09 PM
Path of the Were-Beast
Barbarian rage already resembles the lycanthropic transformation; modern fiction rarely has someone transform into a calm, peaceful beast-person. Kind of as a thought experiment, I decided to see what kind of tweaks would be needed to create a lycant...
228 0 1 Thursday, 26th April, 2018, 10:10 PM Thursday, 26th April, 2018, 10:10 PM
Warden (Ranger Archetype)
So the other day Mike Mearls mentioned something about the warden, and it got me thinking. From a story-first perspective, the warden's story is somewhere in between the druid and the ranger.

So you could start with the druid, but you'd need to g...
232 +1 1 Wednesday, 14th March, 2018, 10:43 PM Friday, 16th March, 2018, 06:47 PM
Party Base
My group has recently acquired an old guard tower as a base of operations. It's a fixer-upper, so I made a short document with some guidelines on ways to fix it up.

There is a really good "Stronghold Building" guide on DMsGuild: http://www.dmsguil...
1580 +2 2 Sunday, 18th February, 2018, 05:43 PM Monday, 25th February, 2019, 07:55 PM
Adept class
The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Calling...
270 0 1 Friday, 9th February, 2018, 01:37 AM Tuesday, 20th February, 2018, 10:12 PM
Prestige Paths
This is a little thought-experiment for an alternative to Prestige Classes. It combines several ideas from this forum to build something that is distinctly not a class, and not tied directly to leveling, yet still having enough mechanical impact for ...
530 0 1 Thursday, 23rd November, 2017, 04:23 AM Thursday, 23rd November, 2017, 04:23 AM
Asset Management
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I w...
600 +2 1 Tuesday, 20th June, 2017, 09:44 PM Tuesday, 20th June, 2017, 09:44 PM
Curse of Strahd -- Quest XP
Do you love old-fashioned numerical XP? Do you hate encounter XP arithmetic? Then have I got the PDF for you!

I broke down all the noteworthy story achievements in Curse of Strahd and assigned each an XP value that will advance the players at appr...
590 +1 1 Friday, 25th November, 2016, 05:00 AM Friday, 25th November, 2016, 05:00 AM
Keys (ala Lady Blackbird)
One of my favorite parts of Lady Blackbird was the "Keys" system. It was the first personality mechanic I ever saw that didn't suck. I think there were several reasons for this: the keys were fairly specific instead of maddeningly vague; they trigger...
399 +1 1 Friday, 2nd October, 2015, 01:39 AM Friday, 2nd October, 2015, 01:39 AM
Dragon Player Characters
Racial traits and a 20-level class for playing a dragon as a PC in 5th Edition.

100% totally un-playtested! Use at your own risk. And then please report back how it went. ;}
11529 +4 2 Tuesday, 30th June, 2015, 05:01 AM Saturday, 13th April, 2019, 04:40 AM
Vampire Player Characters
TOTALLY UN-PLAYTESTED! 100% pure theory unsullied by practice.

Player character got bit to death by a vampire?
Running an all-monster party?
Goth youngster wants more angst?
Have I got the class for you!

This is a 20-level class for turning ...
3840 +2 2 Tuesday, 30th June, 2015, 04:53 AM Saturday, 6th April, 2019, 11:20 PM
Sorcerous Origin: Psychic Powers
TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wou...
594 +1 2 Sunday, 14th June, 2015, 04:25 PM Wednesday, 23rd May, 2018, 03:04 AM
Princes of the Apocalypse: Quest XP
I really hate awarding XP for killing monsters. Pausing after every combat and adding up all the monster XP and dividing by the number of players is really kind of an annoying speed bump that interrupts game flow. I also don't want to reward players ...
1129 +3 1 Saturday, 18th April, 2015, 04:23 AM Saturday, 18th April, 2015, 04:23 AM

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