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  • 77IM's Avatar
    Yesterday, 05:17 PM
    77IM replied to Disintegrations
    Doesn't DDAL have special rules for having the Dark Powers bring people to life with a Dark Gift? That sounds like a really cool approach to me. If not, your DDAL options are somewhat limited, and Barovia hasn't got many spellcasters capable of casting even resurrection, let alone true resurrection. Although, if I recall correctly, one of the vestiges in the Amber Temple can grant the ability to...
    22 replies | 506 view(s)
    1 XP
  • 77IM's Avatar
    Yesterday, 05:10 PM
    Pirate and sailor are identical except for the background feature. So if you never once used the background feature in play, then you weren't actually a pirate; that was just you bragging! You were really a sailor all along. You went so far as to write "pirate" on your character sheet, because that's how dedicated you are to role-playing the deception. Imagine everyone's surprise when the Dread...
    5 replies | 154 view(s)
    0 XP
  • 77IM's Avatar
    Yesterday, 05:05 PM
    My favorite fix for counterspell is: if you successfully counter someone, they get back the spell slot (or daily ability use) they spent on that spell. So you're just delaying their spell, which may be tactically super useful, but is by no means a "must-have" ability.
    50 replies | 818 view(s)
    1 XP
  • 77IM's Avatar
    Yesterday, 04:55 PM
    I talk a big game about TPKs looming evilly over the party... but, when it comes time to actually kill a character, I'm a big softy. I don't fudge rolls or anything; I just interpret the situation and the rules in the way that most favors the PCs. Like, I find myself getting lenient about things like action economy and carrying capacity and who is aware of what. Except for that one time I...
    24 replies | 464 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 21st July, 2019, 06:02 AM
    Stone shape and wall of stone are pretty great for building. I have put waaaaay too much thought into base-building and utility spells to enchant a base, and you can read those thoughts here: Party Base
    9 replies | 308 view(s)
    0 XP
  • 77IM's Avatar
    Sunday, 21st July, 2019, 05:59 AM
    I use Campaign Logger to take notes and it works well, by making it very easy to cross-link entries and view them chronologically. I've found it works better for sandbox campaigns because players tend to bounce around a lot. In a plot-driven campaign, I usually only need to think about the next session or two, but in a sandbox campaign I constantly need to refer back to past sessions. I think...
    9 replies | 334 view(s)
    4 XP
  • 77IM's Avatar
    Sunday, 21st July, 2019, 05:51 AM
    77IM replied to New Spell: Vanish
    If you shorten this to 1 round, then including Hide in the spell effect becomes essential. Otherwise it's generally weaker than misty step, which is a bonus action, and only 2nd level. Because if vanish is only 1 round, then you need to use that round to move behind cover and Hide. So the thing that makes it 3rd level (and better than misty step) would be the free Hide action. That also...
    11 replies | 456 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 21st July, 2019, 05:18 AM
    I have been gathering "piratical" character portraits for about a week now, for Saltmarsh purposes: https://www.dropbox.com/sh/jcms3nd9kg69v7s/AAB-f34knDLl1hzwhbTN2Rima?dl=0
    3 replies | 202 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 15th July, 2019, 02:24 PM
    Rats should have a climb speed. A rat and a squirrel are basically the same creature (except the squirrel has fashion sense), and we've all seen a squirrel scamper up a tree. Rats are just as adept at scampering, and are certainly more adept than cats, which do have a climb speed. I think this omission must have just been an oversight by someone unfamiliar with rats. Do you remember the thread...
    163 replies | 7146 view(s)
    3 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 05:14 AM
    I'd normally recommend doubling or even tripling the creature's HP. Most parties are capable of going nova and dishing a lot of damage before a creature can even get a turn in. But the hydra is a tricky one because of how it can die from decapitation. I think I'd double the hydra's HP, and also double the amount of hit points that regenerates when heads grow back (from 10 to 20). Legendary...
    9 replies | 342 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 04:17 AM
    You can already run into this in 5E, since officially you pick class skills first, and then if you pick a class-thematic background, it's very easy to double up on skills and wind up picking from the full list. Plus you can customize backgrounds to include whatever skills you want (you have to justify it somehow as part of your "background," but it's usually not too hard). So the reality is that...
    65 replies | 1959 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 04:07 AM
    I think that the story/"meaning" of both classes and skills would be strengthened if each class had 1-2 automatic skills. Ranger is a great example; I can't imagine a ranger without Survival, and merely having Survival makes a character feel more ranger-y, so let's just formalize that relationship and give all rangers Survival for free. Bards should all get Performance, druids should all get...
    65 replies | 1959 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 10:37 PM
    Supernatural? There's a vast number of things in D&D that are not magical, but don't follow the physics of our universe. Ghosts, for example, don't blink out in an antimagic field, and you can't go to the Astral Plane and attempt to dispel the whole place. (I mean, you could, but it wouldn't work.) There's no reason to strictly categorize everything as "magic" or "not magic." If magic is a...
    29 replies | 760 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:53 PM
    77IM replied to Science in D&D
    This article is amazing and everyone should go read it right now.
    69 replies | 2289 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:51 PM
    Your friends are supposed to help you move*, but the last time I moved, I hired movers. * True friends help you move bodies. BEST friends help you move up to 30 feet on your turn, interact with an object, say a few words, and take an action.
    117 replies | 4585 view(s)
    3 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:46 PM
    What if there IS uncertainty, on the part of the player, as to what their character thinks and does and says? In that situation, shouldn't the DM call for an ability check of some sort? It might be analogous to knowledge checks: "I try to recall the lore about grungs..." = roll Intelligence (History or Nature) against a static DC "I struggle with whether or not to take the grung's offer..."...
    104 replies | 3017 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 05:58 PM
    Thanks for your interest! What do you feel needs clarification about the spellcasting? It's not like warlock spell casting or like sorcerer spell casting, it's its own thing. Dragons learn spells off the sorcerer list, cast them using Charisma, and get their spell slots back per long rest (NOT short rest like warlocks). However instead of a normal progression of spell slots (like a sorcerer...
    47 replies | 27943 view(s)
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  • 77IM's Avatar
    Tuesday, 9th July, 2019, 05:31 PM
    77IM replied to Science in D&D
    When I run, the more powerful the magic, the more mysterious and less scientific it is. Hiring a wizard to cast arcane lock in a reliable, repeatable fashion = science-like. Cleric succeeds on Divine Intervention and some weird random :):):):) happens = not very scientific. This is sort of like Sanderson's First Law applied to gaming.
    69 replies | 2289 view(s)
    3 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 04:48 PM
    Right. Godzilla's basically a dragon; he even breathes fire*. Dragons in folklore basically functioned like Godzilla. And the Tarasque from folklore could be considered a type of dragon (monsters in folklore frequently defy easy categorization). * Technically, it is "Atomic Heat Breath," but whatevs, the symbolism works.
    29 replies | 760 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 03:10 AM
    You should create this thread. I hate Expertise, and while I would not go so far as to say it "ruins the game," it's definitely a design mistake. My preferred fix would require D&D to have some sort of formal degree-of-success mechanism for non-combat rolls. As an analogy, fighter with a greatsword is doing substantially more damage than a cleric with a mace even if the fighter's attack bonus...
    104 replies | 3017 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 02:29 AM
    Would it be OK to make it difficult to get into, or stay in, the places to hide? I think we've all seen a movie where the hero detects enemies approaching. The hero looks around and there's no hiding place! The enemies come around the corner, and the hallway is strangely empty, and they just walk on by. Then the camera pans up, and the hero is on the ceiling, holding themselves aloft by...
    104 replies | 3017 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 11:20 PM
    The one that stands out to me as a bad fit is "Hag – destructive nature." Hags are hateful, deceptive, and insidious, but they're not overtly destructive. I might equate them with something like "Lure of Nature." (Using "lure" in the sense of fishing. You are the fish.) Maybe they are like diseases, or a force of decay? For "Destructive Nature" I would turn to the biggest, baddest monsters of...
    29 replies | 760 view(s)
    2 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 08:59 PM
    ...Nt t b cnfsd wth Wlsh, th lngg f Wls, knwn fr nt hvng vwls.
    11 replies | 517 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 08:56 PM

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  • 77IM's Avatar
    Monday, 8th July, 2019, 05:06 PM
    I'm a big fan of En5ider because of the generally high quality of the content. For a long time I also backed Elven Tower. It has very high-quality maps, and a mini-adventure for each map, and I eat that stuff up. Unfortunately, I am poor now, and I have enough of that stuff to last a lifetime at this point, so I had to cancel that subscription. But it was definitely worth it, and I hope lots...
    27 replies | 1055 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 04:15 AM
    A rule I have considered is "Dive Out of the Way." Dive Out of the Way. When a creature that you can see targets you with an attack or effect, or creates an area effect and you are in an area, you can use your reaction to take the Dodge action. The effects of the Dodge apply to the attack or effect which triggered the reaction. After the attack or effect is resolved, you fall prone and become...
    25 replies | 777 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 7th July, 2019, 02:02 AM
    This is actually a good technique during warfare due to fireball's long range, because it allows casters to save spell slots while exploding people. "Hey, why do you suppose they put all their war mages up in that tower? What could they be up to in there?"
    108 replies | 3842 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 7th July, 2019, 01:49 AM
    I recently ran a campaign from 1-20, and as an experiment, I awarded XP as follows: The first session, everybody gets 400 XP. For each subsequent session, the award increases by 400 XP (so the second session is 800 XP, the third session is 1,200 XP, the fourth is 1,600 XP, etc.). Over the long term, this produces almost exactly 2.5 sessions/level. (You can actually get closer to 2.5...
    45 replies | 1886 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 4th July, 2019, 02:41 PM
    I routinely have 7+ players, and the main difficulties are the amount of time each person gets to spend talking, and the length of combats. The actual game mechanics aren't an issue.
    21 replies | 871 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 1st July, 2019, 04:21 PM
    This is why I wish the rituals had varying requirements. For example: - Mage armor could have a material component that costs 2,000 gp (a mithril amulet of a shield studded with small diamonds) so it's slightly more expensive than plate armor. In other words, once you're able to afford such a component, you probably aren't that worried about 1st-level slots any more anyway. - Cure wounds...
    108 replies | 3842 view(s)
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  • 77IM's Avatar
    Saturday, 29th June, 2019, 05:52 PM
    Most of them. I was working on a thing where I was giving each spell a section at the bottom called "As a Ritual." It would come after the "At Higher Levels." for spells that have that (which should also be most of them). The reason I made a section for each spell is that the ritual requirements would be slightly different for each spell. Spells that are already rituals would say: As a...
    108 replies | 3842 view(s)
    6 XP
  • 77IM's Avatar
    Saturday, 29th June, 2019, 05:35 PM
    Xeviat, here are some other questions you could also ask: ...Do genre conventions support two characters being equally strong, but one being better at Bending Bars/Lifting Gates/Bashing Doors/etc.? Or, two characters being equally "healthy" but one being better at Long Distance Running/Rowing/Hard Labor? ...What exactly do the ability scores represent? Is Strength really the ultimate...
    32 replies | 1084 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 29th June, 2019, 04:48 PM
    I had a gnome wizard who was a "particle metaphysicist" and all his spells were scientific-sounding. Like instead of magic missile it was deterministic energy exchange and instead of fireball it was spontaneous exothermic state collapse. Many of them had a lasers-and-sparks visualization. I have another character I haven't played yet, a sorcadin, who has the cantrip blue-flame blade and has a...
    9 replies | 502 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:54 PM
    Nobles from around the world recognize each others' elite status as a way to distinguish themselves from the lower classes. A foreign noble is thus a better dinner guest, and marriage prospect, than some nouveau riche adventurer who comes from common stock.
    6 replies | 407 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:49 PM
    Is it time for me to float the "called shot" rules I've been toying with past everyone?
    178 replies | 5819 view(s)
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  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:45 PM
    Honestly, I'd allow any of these checks, possibly with slightly different results on a success. It's much more important to me to keep the game moving than to dither about which ability/skill to use. Just use whichever skill makes your character look coolest and let's get on with the game.
    63 replies | 2148 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:38 PM
    For climbing, I allow Dexterity (Acrobatics) to totally replace Strength (Athletics) if you can get a running start. So if it's a wall you could climb up in one round, get the running start and use your Dexterity (Acrobatics). You don't need as much Strength because your momentum is carrying you. But if the wall takes 2+ rounds to climb, then you can acro up the first round, but on those...
    34 replies | 1495 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:33 PM
    But -1 attack. That seems like a fair trade-off and within the 2-point limit. The easiest fix would be to limit the Str+Dex damage somehow. Limiting it to your Proficiency bonus +2 seems like it would track well against ASIs. I also thought about doing: add the LOWER of Str and Dex to damage. That's pretty harsh, though, and it would still need a bonus somewhere in order to make the style...
    49 replies | 2099 view(s)
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  • 77IM's Avatar
    Monday, 24th June, 2019, 03:09 PM
    This does give a +1 or +2, though. The attack bonus of this style is usually 1 or 2 points lower than someone maxing their ability score -- and if you dump both Str and Dex, your damage will be garbage, too. For maxxing damage, cheaply getting +4 or even +5 is totally fine, since that's within the +2 appropriate to a fighting style. At high levels it's possible to really cheeseball and get a...
    49 replies | 2099 view(s)
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  • 77IM's Avatar
    Sunday, 23rd June, 2019, 11:30 PM
    In my game, the party retreated after killing the bandits in the basement (area 21) but before they found the secret door to the caverns. Also, although the party heard Ned banging for help upstairs, they did not investigate. I decided that the remaining smugglers would hole up. So during the night, a few of them scouted the house and killed Ned. Then the smugglers barricaded the secret door...
    7 replies | 468 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 23rd June, 2019, 06:42 PM
    I think the most complex rules are the ones I see people screwing up constantly. 1. When you cast a spell as a bonus action, you can't cast another spell on the same turn, unless it's a cantrip. I get the reason for this rule, but have yet to see a player who has access to bonus action spells NOT mess up and try to cast a regular spell on the same turn. Let's scrap this rule. 2. Don't add...
    20 replies | 1080 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 23rd June, 2019, 02:19 AM
    If the villain can miraculously escape for "plot reasons," can the PCs do that too?
    59 replies | 2626 view(s)
    0 XP
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Wednesday, 10th July, 2019


Tuesday, 9th July, 2019


Monday, 8th July, 2019



Page 3 of 3 FirstFirst 123

Friday, 25th November, 2016

  • 01:14 PM - pukunui mentioned 77IM in post Curse of Strahd -- Quest XP
    Thank you very much for doing this! I am just getting started with my planning for this campaign, and I've been debating whether or not to use XP or milestones. When I played through it myself, we used milestones, and it ended up being kind of jerky. There were times where we levelled up quite slowly and other times where we levelled up really quickly. We even levelled up twice in one session once! I think using XP could provide a steadier progression. This is neat. Could you go a bit more into detail on "at approximately the desired pace for the adventure"? I think Dungeon Masters will be interested in knowing a bit more on how much you yourself had to invent or tweak the numbers, and how much you could extract right out of the module. 77IM: I'll second this. For instance, I'd like to know why you've made it so the Tome of Strahd is worth 2,000 XP, while the holy symbol and the sword are only worth 1,000 XP each.

Saturday, 29th October, 2016


Friday, 28th October, 2016

  • 08:44 AM - AnimeSniper mentioned 77IM in post Fun idea - Potion of invincibility
    @77IM That is logical and if the players complain merely state that each vial of potion contains a different amount of the single brewed cauldron that by itself is a concentrated form.... can potions be made into a powder form? Drinking a vial of the concentrated potion could have the unforeseen side-effect of turning the player in to a flesh statue... still alive they just can't move.

Friday, 7th October, 2016

  • 02:31 PM - Parmandur mentioned 77IM in post Is R.A. Salvatore's "Hero" the last Forgotten Realms book?
    Hasbro, as a corporation, is known for really tight control of their intellectual property; they don't sell it, they license, build up value over time. Probably right about including the books as a package deal 77IM WB has the infrastructure in place for that sort of thing, more than WotC ever was.

Tuesday, 8th March, 2016

  • 06:42 AM - AaronOfBarbaria mentioned 77IM in post DM's Guild: What Do The Customers Think?
    ddaley, 77IM, if you want e-mail informing you of new products uploaded to the DMs Guild, you can sign in to the site, click on any product for which Dungeon Master's Guild is listed as the publisher (putting on the page where you can see the full product description), and then look at the left side of the screen - just below the "Narrow Results" box, there is a box that says "Follow Your Favorites!" within which there is a checkbox to click that sets you up to receive periodic emails telling you what's new. It works the same on all the other online stores run by the same company, as far as I know - I use it for some other game lines that don't have frequent releases or reliable sources of release date information so that I can see when something has come out, and it works well enough for me.

Monday, 29th February, 2016

  • 11:24 PM - Quickleaf mentioned 77IM in post Keys (ala Lady Blackbird)
    77IM Blackbird is terrific, and you've done a nice job on your conversions :) However, I'm not convinced all of them would drive interesting and fun play...For example, take the Key of Greed and compare that to the 5e Greed flaw. Money. Treasure. Gold. Gems. Magic items. You want it. You want it all! Earn your key (gain Inspiration) whenever you gain a substantial amount of treasure. Buyoff: Give away most of your wealth. Whereas in 5e... Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way. Your DM will tell you how you can earn inspiration in the game. I'd rule that giving into your greed to go after a treasure in a risky/dangerous situation (regardless of whether you actually gain the treasure) would merit Inspiration. IOW the mechanic is there as a player incentive, not a chara...

Saturday, 19th December, 2015


Tuesday, 1st December, 2015

  • 10:01 PM - pukunui mentioned 77IM in post using the research downtime activity
    77IM: I like the idea of making it random. Thanks. What if I were to use passive checks, rather than having them roll, though? Would that make any difference? iserith: I agree that it should always pay off. Unfortunately, I'm not sure how I can make time matter in this instance. I'm running an episodic campaign, and I've chosen to use the downtime days resource that the Adventurer's League uses. So there's always an indeterminate amount of time that passes between each episode, and when the PCs use their downtime days on a downtime activity, it's just something they're doing in that indeterminate space. That being said, there is still sort of a limit, insofar as they may not have enough downtime days to spend on the research, or they may not have enough money saved up to cover expenses.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned 77IM in post Warlord Name Poll
    ...oring – but have included the Latin root Facilis and Coordinatus in the poll) Counsellor (booooooooring) Consigliere (too Godfather) Ambassador, Emissary, Mediator, Delegate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @Ex...

Friday, 12th June, 2015


Friday, 9th January, 2015

  • 05:43 PM - steeldragons mentioned 77IM in post Phantasmal Force's non-saving throw--how would you handle?
    We are, 77IM, actually on the same page. I value "rulings not rules." I believe the manuals are a set of guidelines. I encourage [consistent] interpretations and alterations, as makes the game fun for a given table. But I do not believe one can point to text as defense of changes where the text clearly states the opposite. By all means, make changes! But OWN the changes for what they are! I can acknowledge that/when, "this is what the book says. But we're/I'm going to change it for -reasons." I encourage it!

Wednesday, 29th October, 2014



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Friday, 3rd May, 2019

  • 06:34 PM - CapnZapp quoted 77IM in post "straight" rolls in D&D
    Several editions of Star Wars RPGs feature the idea of "Dark Side Points." Doing evil things or drawing on the power of the Dark Side gets you points, and when you have enough points, you become an NPC. Other games have similar features (e.g. Fading Suns' urge and hubris ratings). So if you really want to implement this forced-alignment-conversion thing, I would do something similar, and track points. When the character has enough points, they turn into an NPC. The closest analog in 5E that I can think of is the Loyalty system in the DMG. The progressive madness rules in Out of the Abyss may also be worth looking at. The good suggestions keep rolling in. *thumbs up* As I have hinted above, however, in this particular case I'm looking for something with an immediate on-off effect. Not because other options are bad, but because players might bet on the fact the campaign ends before they have to pay any real price. But this is a good thread for future reference.
  • 06:29 PM - CapnZapp quoted 77IM in post "straight" rolls in D&D
    I treat alignment as purely descriptive, not prescriptive: your alignment is based on your actions, it doesn't determine your actions. You can write whatever you want on your character sheet, but if you do a lot of lawful evil things, at some point the cosmos is going to treat you as Lawful Evil. In this approach, you also can't become Lawful Evil unless you do a lot of lawful evil things. So at my table, the item wouldn't make a character Lawful Evil, it would force the character to commit specific lawful evil acts. If they keep it, and keep doing lawful evil things, they'll eventually turn Lawful Evil. Just like any other character would, whether they are cursed by an item or not. That is certainly one way of running it. Obviously this can't come as a surprise to the players. Out of curiosity: could you give an example from practical play when you have forced a player of yours to take or not take a particular action? Or does this apply only to Evil? (Which is obviously fine. It...

Tuesday, 30th April, 2019

  • 08:54 PM - robus quoted 77IM in post I have an issue with swarms
    Give the bats advantage on their attack, and if both dice hit, they deal double damage! ...oh wait, that is exactly the same as just giving them multi-attack... I also think swarms should have multi-attack with 2 attacks but only when above half hit points. I think the ability would read better that way; it would increase the swarm's chance of doing SOME damage (which seems appropriate); and it would allow the swarm to attack two different characters, which is sometimes more fun. That's precisely my feeling. Swarms should feel dynamic.
  • 01:25 PM - dave2008 quoted 77IM in post good rules for PCs vs army units?
    Welllll... you could do something similar to the swarm rules, but for non-tiny creatures. I think I've seen these called "mob" rules in other games (maybe in 4E?). In a military context, I'd call this creature a "unit." Here's how I'd turn a creature into a unit in 5E: Unit Template A unit is a group of 16 medium or small creatures with identical statistics, which moves and fights together as a coordinated force. Size: Increase the creature's size to Gargantuan. Hit Points: Multiply the creature's hit dice and hit points by 8. For example, if the creature normally has 11 (2d8 + 2) hit points, a unit of them would have 88 (16d8 + 16) hit points. Damage Vulnerability: Area effects. Condition Immunity: Any effect that only targets or affects a single creature. Unit Movement: The unit can move through any opening large enough for a medium-sized creature. Unit Health: A unit that has less than half its hit points remaining can't regain lost hit points. When the unit is reduced to 0 hi...
  • 12:04 PM - CapnZapp quoted 77IM in post Season 9 Adventure changes
    What about those of us who do have interest in AL? Then I have less good news for you: your games are totally affected! :p
  • 02:14 AM - finalduck quoted 77IM in post Iron and Adamantine Dragonborn?
    I would give iron dragons a poison gas breath, for the same reason that iron golems have poison gas breath. (I have no clue what that reason is; but it must exist, right?) Plus, it's the only chromatic breath weapon that isn't already possessed by a metallic dragon. If you do go with lightning, I'd consider making it a cone of sparks, so that it's not identical to the blue (similar to the way that brass dragons breathe a line of fire, contrasting them against the more common cone of fire breathed by reds and golds). Can we get lead, tin, and mercury dragons? These metals were known in antiquity. I think Lead or Mercury would make the most sense as the Metallic Dragons who breathe poison. Tin makes sense to be immune to acid, but Copper has Acid breath covered, so Tin Dragonborn could either be the first Dragonborn whose resistance doesn't match the breath weapon (I think Lightning damage would be a good choice) or, seeing as tin is such a cheap metal, Tin could be an abnormal Drago...

Monday, 29th April, 2019

  • 09:21 PM - quoted 77IM in post Season 9 Adventure changes
    What about those of us who do have interest in AL? I run games at my FLGS and I'd really love to run AL because it increases the available pool of players (many players only want to do AL). But I currently run "homebrew" because AL just keep making the special rules more and more and more burdensome, which is a problem for my regular players. These rules aren't burdensome to anyone who isn't trying to game the system. If you're not trying to game the system then these rules have zero impact on your players.
  • 06:01 PM - LordEntrails quoted 77IM in post Season 9 Adventure changes
    What about those of us who do have interest in AL? I run games at my FLGS and I'd really love to run AL because it increases the available pool of players (many players only want to do AL). But I currently run "homebrew" because AL just keep making the special rules more and more and more burdensome, which is a problem for my regular players. If I was a DM running at an FLGS (which I used to do, but don't anymore) I would take the easiest approach for me; run an AL legal adventure but allow non AL legal characters. "Play want you want. If you want to play AL legal, then do so, but I don't care and will not be 'checking the validity' of your characters.' I thought the 'new' AL was supposed to be about bringing new players into the game, not making some exclusive club with lots of secret/complicated rules.

Saturday, 27th April, 2019

  • 12:15 AM - MarkB quoted 77IM in post Recycling Magic Items
    I'm a huge fan of magical reagents: rare gems, extra planar materials, monster parts, etc. The exact reagent required would depend on what items you are trying to convert. This way, you can decide how easy or hard it is to get the reagent. For example, if someone wants to combine a +1 weapon with a vicious weapon to make a +1 vicious weapon, you could decide that this requires 250 gp worth of behir bile. If you want to go easy on the PCs, there's some for sale in town. If you want things to be harder, then there is a shortage on behir bile right now -- it'll cost double, and arrive in two weeks. If you're starting to think that +1 vicious weapons are overpowered, then oops, everyone is fresh out of bile and if you want some you'll have to go kill a behir yourself. Or at least make one vomit. :)

Friday, 26th April, 2019

  • 10:52 PM - quoted 77IM in post Best monster for "cleaning up" dead bodies..
    Ghouls! They are totally satiated and have no interest in fighting. In fact, they are sitting around a table, chatting about their co-workers. They offer the party some "finger food" and a bit of bloody coffee, in return for the PCs' opinions on whether or not they should unionize. It's like a super sad episode of the Twilight Zone where the zombie is the good guy. With constant consumption and the lack of the detrimental effects of undead hunger, the ghouls become ever smarter until they begin to ask their creators "Do I have a soul? What is my purpose? Why are we here?" When their masters attempt to destroy them, the ghouls rise up, devouring their masters. They realize too late that without their masters, their food was gone and so to would be their newfound intelligence.
  • 08:04 PM - Satyrn quoted 77IM in post Best monster for "cleaning up" dead bodies..
    Ghouls! They are totally satiated and have no interest in fighting. In fact, they are sitting around a table, chatting about their co-workers. They offer the party some "finger food" and a bit of bloody coffee, in return for the PCs' opinions on whether or not they should unionize. At one point their conversation shifts to discussing the possibility of building a rocket so they can fly to the moon and live in peace.

Thursday, 25th April, 2019

  • 01:32 AM - LordEntrails quoted 77IM in post [5E] Apparatus of Kwalish
    EDIT: I'm not saying one interpretation is RAW and the other is a house rule, just that if you are willing/committed to house rule, you could do a lot of interesting things with this. Absolutely willing to houserule :) If you want something that is going to be used frequently, you should give the players the Armoured Exoskeleton of Kwalish instead. But what would that device look like? Say it could fit 2 characters and both of those would operate the controls. Would the they only be able to attack once per round? Could if both players chose to control it to move would that be a double move? If both wanted to make it turn, would it make a double turn?

Wednesday, 24th April, 2019

  • 02:42 PM - SkidAce quoted 77IM in post Crafting Items - Expert Craftsman vs Adventurers
    ... They attack in a group and function more like a terrain hazard, at least until a fireball or a couple of shatters takes them all out. It's similar to 4E's minions, except that you don't need special rules for it, thanks to... bounded accuracy. Exactly.
  • 12:35 PM - dnd4vr quoted 77IM in post Crafting Items - Expert Craftsman vs Adventurers
    I play this way, and it's awesome. The 20-30 goblins aren't acting alone: they're minions for a formorian warlock. They attack in a group and function more like a terrain hazard, at least until a fireball or a couple of shatters takes them all out. It's similar to 4E's minions, except that you don't need special rules for it, thanks to... bounded accuracy. If they aren't acting alone, you miss the point. Of course weaker foes are great as support and fodder to a BBEG, that's been true long before bounded accuracy came along. The "special rule" in 4E I am not familiar with since I never played it, but it seems like bounded accuracy IS the special rule... they just made everything else worse IMO by making it universal. Speaking of "who even plays this way?," I think we should be comparing a level 1 character to a level 8 character when those two PCs won't be in the same party. I think the more important comparison is between PCs. Bob the level 8 archer may have a total +9 to attack ...

Tuesday, 23rd April, 2019

  • 11:09 PM - dnd4vr quoted 77IM in post Crafting Items - Expert Craftsman vs Adventurers
    Actually now that you're talking about it, that does feel a little strange. I know features & feats / ASI are supposed to make the difference, but the bonus differences are so small that it sometimes feel pretty frustrating to miss at higher level. Note: I saw the other post after that, I have to say that I'm not completely against the notion of bounded accuracy - however, coming straight out of 3.5 I feel like it's tuned a little too high (+1 to +20 => +2 to +6 is quite a jump). Yeah, we've adjusted proficiency bonus to range from +1 to +8 because it seems pretty wrong over 19 levels to gain only a +4. I never had an issue with things in 2E or even 3E for the little while we played it so I don't understand why bounded accuracy even was thought up... Any way, we also changed proficiency bonus because ability score modifiers going up to +5 and prof bonus to +6 as written meant a first level character with 18 ability would have +6 total, same as a 20th level character with average (no m...
  • 08:18 PM - Dausuul quoted 77IM in post Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
    However, whether you actually deliver the mechanics for the "subclass concept" as an actual subclass or as some other kind of mechanics, depends on the class and your goals for it and the context in which it's presented. For example, both my dragon class and my vampire class had subclasses in their first iterations, but I removed them for the second versions. In the case of dragons, the dragon species fulfills much the same role as a subclass. For vampires, the class is already flexible enough to support several different "subclass concepts." XP and mad props for the dragon class, which is really well done. (Haven't looked at the vampire class yet.)
  • 12:47 PM - TwoSix quoted 77IM in post Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
    However, whether you actually deliver the mechanics for the "subclass concept" as an actual subclass or as some other kind of mechanics, depends on the class and your goals for it and the context in which it's presented. For example, both my dragon class and my vampire class had subclasses in their first iterations, but I removed them for the second versions. In the case of dragons, the dragon species fulfills much the same role as a subclass. For vampires, the class is already flexible enough to support several different "subclass concepts." Both are very good classes, BTW.
  • 06:03 AM - iserith quoted 77IM in post Use Magic Missile to determine whether a statue is an Object or a Creature?(!)
    I can't find anything in the rules that say what happens when you try to cast a spell at an invalid target. Xanathar's Guide to Everything (p. 85-86): "If you cast a spell on someone or something that can't be affected by the spell, nothing happens to that target, but if you used a spell slot to cast the spell, the slot is still expended." This section is presented as an expansion on the spellcasting rules in the PHB and DMG. If the DM isn't aware of it or the group doesn't use this book (or the relevant section thereof), then obviously it may not apply.

Sunday, 21st April, 2019

  • 09:32 PM - Satyrn quoted 77IM in post How to get an undead army across an ocean?
    Use repeated castings of wall of stone to build a bridge across the sea. Supposing you want the six-inch-thick version, and half-length because the span is greater than 20 feet, and the lich is willing to burn 5 spell slots per day on this, you'd get 250 feet of bridge per day. Suppose they made the bridge at a narrow point that was only 250 miles across, you'd need 5,280 days of casting -- a little under 14 1/2 years! That's, like, no time at all for a lich. Even better, build this stone bridge underwater, where the continental shelf drops off into the abyss. And maybe some other lich altrady did this some time ago in the past, and this lich is just exploiting its existence.
  • 09:12 PM - LordEntrails quoted 77IM in post How to get an undead army across an ocean?
    Use repeated castings of wall of stone to build a bridge across the sea. Supposing you want the six-inch-thick version, and half-length because the span is greater than 20 feet, and the lich is willing to burn 5 spell slots per day on this, you'd get 250 feet of bridge per day. Suppose they made the bridge at a narrow point that was only 250 miles across, you'd need 5,280 days of casting -- a little under 14 1/2 years! That's, like, no time at all for a lich. No one will see that coming!


77IM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
More Ships of the Sea
Hi!
I decided that a sailing-oriented campaign should have more ships available than just "sailing ship" and "keelboat but with no oars," so I made a document that introduces 5 new categories: caravel, cog, galleon, schooner, and sloop.

1. Feedba...
200 +2 1 Saturday, 1st June, 2019, 03:20 AM Saturday, 1st June, 2019, 03:20 AM
To Slay a "Dragon"
Another 2-page adventure!

The evil gnome inventor, Yarbon Yunklebrow, exiled for crimes against demihumanity, has built a steam-powered dragon and convinced a group of kobolds that he is a prophet of Tiamat.

This one for is 1st-level characters...
377 +1 1 Thursday, 17th January, 2019, 06:49 AM Friday, 18th January, 2019, 05:46 AM
The Cursed Pass
A 2-page adventure for 5th-level characters!

Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their ow...
498 0 1 Wednesday, 5th December, 2018, 09:29 PM Thursday, 17th January, 2019, 06:45 AM
Revenant
Yes, I tried my hand at creating a revenant race! It's similar to the Unearthed Arcana version, but more undead.

It wound up a tad more complicated than I would like. Please let me know what you think, and whether it could be simplified or improve...
205 0 1 Thursday, 13th September, 2018, 06:18 AM Thursday, 13th September, 2018, 06:18 AM
Druid: Circle of the Sun
Somebody mentioned an archer-druid, and that got me thinking martial-druid, and then I wound up creating this weird druid-cleric hybrid.
482 0 1 Monday, 27th August, 2018, 03:45 AM Wednesday, 29th August, 2018, 02:17 AM
Psychic Class
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Fi...
532 0 2 Monday, 11th June, 2018, 09:17 PM Tuesday, 13th November, 2018, 04:09 PM
Path of the Were-Beast
Barbarian rage already resembles the lycanthropic transformation; modern fiction rarely has someone transform into a calm, peaceful beast-person. Kind of as a thought experiment, I decided to see what kind of tweaks would be needed to create a lycant...
229 0 1 Thursday, 26th April, 2018, 10:10 PM Thursday, 26th April, 2018, 10:10 PM
Warden (Ranger Archetype)
So the other day Mike Mearls mentioned something about the warden, and it got me thinking. From a story-first perspective, the warden's story is somewhere in between the druid and the ranger.

So you could start with the druid, but you'd need to g...
232 +1 1 Wednesday, 14th March, 2018, 10:43 PM Friday, 16th March, 2018, 06:47 PM
Party Base
My group has recently acquired an old guard tower as a base of operations. It's a fixer-upper, so I made a short document with some guidelines on ways to fix it up.

There is a really good "Stronghold Building" guide on DMsGuild: http://www.dmsguil...
1591 +2 2 Sunday, 18th February, 2018, 05:43 PM Monday, 25th February, 2019, 07:55 PM
Adept class
The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Calling...
273 0 1 Friday, 9th February, 2018, 01:37 AM Tuesday, 20th February, 2018, 10:12 PM
Prestige Paths
This is a little thought-experiment for an alternative to Prestige Classes. It combines several ideas from this forum to build something that is distinctly not a class, and not tied directly to leveling, yet still having enough mechanical impact for ...
533 0 1 Thursday, 23rd November, 2017, 04:23 AM Thursday, 23rd November, 2017, 04:23 AM
Asset Management
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I w...
602 +2 1 Tuesday, 20th June, 2017, 09:44 PM Tuesday, 20th June, 2017, 09:44 PM
Curse of Strahd -- Quest XP
Do you love old-fashioned numerical XP? Do you hate encounter XP arithmetic? Then have I got the PDF for you!

I broke down all the noteworthy story achievements in Curse of Strahd and assigned each an XP value that will advance the players at appr...
594 +1 1 Friday, 25th November, 2016, 05:00 AM Friday, 25th November, 2016, 05:00 AM
Keys (ala Lady Blackbird)
One of my favorite parts of Lady Blackbird was the "Keys" system. It was the first personality mechanic I ever saw that didn't suck. I think there were several reasons for this: the keys were fairly specific instead of maddeningly vague; they trigger...
399 +1 1 Friday, 2nd October, 2015, 01:39 AM Friday, 2nd October, 2015, 01:39 AM
Dragon Player Characters
Racial traits and a 20-level class for playing a dragon as a PC in 5th Edition.

100% totally un-playtested! Use at your own risk. And then please report back how it went. ;}
11611 +4 2 Tuesday, 30th June, 2015, 05:01 AM Saturday, 13th April, 2019, 04:40 AM
Vampire Player Characters
TOTALLY UN-PLAYTESTED! 100% pure theory unsullied by practice.

Player character got bit to death by a vampire?
Running an all-monster party?
Goth youngster wants more angst?
Have I got the class for you!

This is a 20-level class for turning ...
3854 +2 2 Tuesday, 30th June, 2015, 04:53 AM Saturday, 6th April, 2019, 11:20 PM
Sorcerous Origin: Psychic Powers
TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wou...
594 +1 2 Sunday, 14th June, 2015, 04:25 PM Wednesday, 23rd May, 2018, 03:04 AM
Princes of the Apocalypse: Quest XP
I really hate awarding XP for killing monsters. Pausing after every combat and adding up all the monster XP and dividing by the number of players is really kind of an annoying speed bump that interrupts game flow. I also don't want to reward players ...
1130 +3 1 Saturday, 18th April, 2015, 04:23 AM Saturday, 18th April, 2015, 04:23 AM

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