View Profile: 77IM - Morrus' Unofficial Tabletop RPG News
Tab Content
  • 77IM's Avatar
    Yesterday, 06:02 AM
    Stone shape and wall of stone are pretty great for building. I have put waaaaay too much thought into base-building and utility spells to enchant a base, and you can read those thoughts here: Party Base
    9 replies | 291 view(s)
    0 XP
  • 77IM's Avatar
    Yesterday, 05:59 AM
    I use Campaign Logger to take notes and it works well, by making it very easy to cross-link entries and view them chronologically. I've found it works better for sandbox campaigns because players tend to bounce around a lot. In a plot-driven campaign, I usually only need to think about the next session or two, but in a sandbox campaign I constantly need to refer back to past sessions. I think...
    9 replies | 313 view(s)
    4 XP
  • 77IM's Avatar
    Yesterday, 05:51 AM
    77IM replied to New Spell: Vanish
    If you shorten this to 1 round, then including Hide in the spell effect becomes essential. Otherwise it's generally weaker than misty step, which is a bonus action, and only 2nd level. Because if vanish is only 1 round, then you need to use that round to move behind cover and Hide. So the thing that makes it 3rd level (and better than misty step) would be the free Hide action. That also...
    11 replies | 446 view(s)
    1 XP
  • 77IM's Avatar
    Yesterday, 05:18 AM
    I have been gathering "piratical" character portraits for about a week now, for Saltmarsh purposes: https://www.dropbox.com/sh/jcms3nd9kg69v7s/AAB-f34knDLl1hzwhbTN2Rima?dl=0
    3 replies | 186 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 15th July, 2019, 02:24 PM
    Rats should have a climb speed. A rat and a squirrel are basically the same creature (except the squirrel has fashion sense), and we've all seen a squirrel scamper up a tree. Rats are just as adept at scampering, and are certainly more adept than cats, which do have a climb speed. I think this omission must have just been an oversight by someone unfamiliar with rats. Do you remember the thread...
    163 replies | 6960 view(s)
    3 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 05:14 AM
    I'd normally recommend doubling or even tripling the creature's HP. Most parties are capable of going nova and dishing a lot of damage before a creature can even get a turn in. But the hydra is a tricky one because of how it can die from decapitation. I think I'd double the hydra's HP, and also double the amount of hit points that regenerates when heads grow back (from 10 to 20). Legendary...
    9 replies | 337 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 04:17 AM
    You can already run into this in 5E, since officially you pick class skills first, and then if you pick a class-thematic background, it's very easy to double up on skills and wind up picking from the full list. Plus you can customize backgrounds to include whatever skills you want (you have to justify it somehow as part of your "background," but it's usually not too hard). So the reality is that...
    65 replies | 1945 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 04:07 AM
    I think that the story/"meaning" of both classes and skills would be strengthened if each class had 1-2 automatic skills. Ranger is a great example; I can't imagine a ranger without Survival, and merely having Survival makes a character feel more ranger-y, so let's just formalize that relationship and give all rangers Survival for free. Bards should all get Performance, druids should all get...
    65 replies | 1945 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 10:37 PM
    Supernatural? There's a vast number of things in D&D that are not magical, but don't follow the physics of our universe. Ghosts, for example, don't blink out in an antimagic field, and you can't go to the Astral Plane and attempt to dispel the whole place. (I mean, you could, but it wouldn't work.) There's no reason to strictly categorize everything as "magic" or "not magic." If magic is a...
    29 replies | 754 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:53 PM
    77IM replied to Science in D&D
    This article is amazing and everyone should go read it right now.
    69 replies | 2274 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:51 PM
    Your friends are supposed to help you move*, but the last time I moved, I hired movers. * True friends help you move bodies. BEST friends help you move up to 30 feet on your turn, interact with an object, say a few words, and take an action.
    117 replies | 4511 view(s)
    3 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:46 PM
    What if there IS uncertainty, on the part of the player, as to what their character thinks and does and says? In that situation, shouldn't the DM call for an ability check of some sort? It might be analogous to knowledge checks: "I try to recall the lore about grungs..." = roll Intelligence (History or Nature) against a static DC "I struggle with whether or not to take the grung's offer..."...
    104 replies | 2954 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 05:58 PM
    Thanks for your interest! What do you feel needs clarification about the spellcasting? It's not like warlock spell casting or like sorcerer spell casting, it's its own thing. Dragons learn spells off the sorcerer list, cast them using Charisma, and get their spell slots back per long rest (NOT short rest like warlocks). However instead of a normal progression of spell slots (like a sorcerer...
    47 replies | 27917 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 05:31 PM
    77IM replied to Science in D&D
    When I run, the more powerful the magic, the more mysterious and less scientific it is. Hiring a wizard to cast arcane lock in a reliable, repeatable fashion = science-like. Cleric succeeds on Divine Intervention and some weird random :):):):) happens = not very scientific. This is sort of like Sanderson's First Law applied to gaming.
    69 replies | 2274 view(s)
    3 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 04:48 PM
    Right. Godzilla's basically a dragon; he even breathes fire*. Dragons in folklore basically functioned like Godzilla. And the Tarasque from folklore could be considered a type of dragon (monsters in folklore frequently defy easy categorization). * Technically, it is "Atomic Heat Breath," but whatevs, the symbolism works.
    29 replies | 754 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 03:10 AM
    You should create this thread. I hate Expertise, and while I would not go so far as to say it "ruins the game," it's definitely a design mistake. My preferred fix would require D&D to have some sort of formal degree-of-success mechanism for non-combat rolls. As an analogy, fighter with a greatsword is doing substantially more damage than a cleric with a mace even if the fighter's attack bonus...
    104 replies | 2954 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 02:29 AM
    Would it be OK to make it difficult to get into, or stay in, the places to hide? I think we've all seen a movie where the hero detects enemies approaching. The hero looks around and there's no hiding place! The enemies come around the corner, and the hallway is strangely empty, and they just walk on by. Then the camera pans up, and the hero is on the ceiling, holding themselves aloft by...
    104 replies | 2954 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 11:20 PM
    The one that stands out to me as a bad fit is "Hag – destructive nature." Hags are hateful, deceptive, and insidious, but they're not overtly destructive. I might equate them with something like "Lure of Nature." (Using "lure" in the sense of fishing. You are the fish.) Maybe they are like diseases, or a force of decay? For "Destructive Nature" I would turn to the biggest, baddest monsters of...
    29 replies | 754 view(s)
    2 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 08:59 PM
    ...Nt t b cnfsd wth Wlsh, th lngg f Wls, knwn fr nt hvng vwls.
    11 replies | 513 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 08:56 PM

    11 replies | 513 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 05:06 PM
    I'm a big fan of En5ider because of the generally high quality of the content. For a long time I also backed Elven Tower. It has very high-quality maps, and a mini-adventure for each map, and I eat that stuff up. Unfortunately, I am poor now, and I have enough of that stuff to last a lifetime at this point, so I had to cancel that subscription. But it was definitely worth it, and I hope lots...
    27 replies | 1053 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 04:15 AM
    A rule I have considered is "Dive Out of the Way." Dive Out of the Way. When a creature that you can see targets you with an attack or effect, or creates an area effect and you are in an area, you can use your reaction to take the Dodge action. The effects of the Dodge apply to the attack or effect which triggered the reaction. After the attack or effect is resolved, you fall prone and become...
    25 replies | 771 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 7th July, 2019, 02:02 AM
    This is actually a good technique during warfare due to fireball's long range, because it allows casters to save spell slots while exploding people. "Hey, why do you suppose they put all their war mages up in that tower? What could they be up to in there?"
    108 replies | 3813 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 7th July, 2019, 01:49 AM
    I recently ran a campaign from 1-20, and as an experiment, I awarded XP as follows: The first session, everybody gets 400 XP. For each subsequent session, the award increases by 400 XP (so the second session is 800 XP, the third session is 1,200 XP, the fourth is 1,600 XP, etc.). Over the long term, this produces almost exactly 2.5 sessions/level. (You can actually get closer to 2.5...
    45 replies | 1866 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 4th July, 2019, 02:41 PM
    I routinely have 7+ players, and the main difficulties are the amount of time each person gets to spend talking, and the length of combats. The actual game mechanics aren't an issue.
    21 replies | 866 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 1st July, 2019, 04:21 PM
    This is why I wish the rituals had varying requirements. For example: - Mage armor could have a material component that costs 2,000 gp (a mithril amulet of a shield studded with small diamonds) so it's slightly more expensive than plate armor. In other words, once you're able to afford such a component, you probably aren't that worried about 1st-level slots any more anyway. - Cure wounds...
    108 replies | 3813 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 29th June, 2019, 05:52 PM
    Most of them. I was working on a thing where I was giving each spell a section at the bottom called "As a Ritual." It would come after the "At Higher Levels." for spells that have that (which should also be most of them). The reason I made a section for each spell is that the ritual requirements would be slightly different for each spell. Spells that are already rituals would say: As a...
    108 replies | 3813 view(s)
    6 XP
  • 77IM's Avatar
    Saturday, 29th June, 2019, 05:35 PM
    Xeviat, here are some other questions you could also ask: ...Do genre conventions support two characters being equally strong, but one being better at Bending Bars/Lifting Gates/Bashing Doors/etc.? Or, two characters being equally "healthy" but one being better at Long Distance Running/Rowing/Hard Labor? ...What exactly do the ability scores represent? Is Strength really the ultimate...
    32 replies | 1080 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 29th June, 2019, 04:48 PM
    I had a gnome wizard who was a "particle metaphysicist" and all his spells were scientific-sounding. Like instead of magic missile it was deterministic energy exchange and instead of fireball it was spontaneous exothermic state collapse. Many of them had a lasers-and-sparks visualization. I have another character I haven't played yet, a sorcadin, who has the cantrip blue-flame blade and has a...
    9 replies | 494 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:54 PM
    Nobles from around the world recognize each others' elite status as a way to distinguish themselves from the lower classes. A foreign noble is thus a better dinner guest, and marriage prospect, than some nouveau riche adventurer who comes from common stock.
    6 replies | 395 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:49 PM
    Is it time for me to float the "called shot" rules I've been toying with past everyone?
    178 replies | 5760 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:45 PM
    Honestly, I'd allow any of these checks, possibly with slightly different results on a success. It's much more important to me to keep the game moving than to dither about which ability/skill to use. Just use whichever skill makes your character look coolest and let's get on with the game.
    63 replies | 2126 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:38 PM
    For climbing, I allow Dexterity (Acrobatics) to totally replace Strength (Athletics) if you can get a running start. So if it's a wall you could climb up in one round, get the running start and use your Dexterity (Acrobatics). You don't need as much Strength because your momentum is carrying you. But if the wall takes 2+ rounds to climb, then you can acro up the first round, but on those...
    34 replies | 1493 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:33 PM
    But -1 attack. That seems like a fair trade-off and within the 2-point limit. The easiest fix would be to limit the Str+Dex damage somehow. Limiting it to your Proficiency bonus +2 seems like it would track well against ASIs. I also thought about doing: add the LOWER of Str and Dex to damage. That's pretty harsh, though, and it would still need a bonus somewhere in order to make the style...
    49 replies | 2089 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 24th June, 2019, 03:09 PM
    This does give a +1 or +2, though. The attack bonus of this style is usually 1 or 2 points lower than someone maxing their ability score -- and if you dump both Str and Dex, your damage will be garbage, too. For maxxing damage, cheaply getting +4 or even +5 is totally fine, since that's within the +2 appropriate to a fighting style. At high levels it's possible to really cheeseball and get a...
    49 replies | 2089 view(s)
    0 XP
  • 77IM's Avatar
    Sunday, 23rd June, 2019, 11:30 PM
    In my game, the party retreated after killing the bandits in the basement (area 21) but before they found the secret door to the caverns. Also, although the party heard Ned banging for help upstairs, they did not investigate. I decided that the remaining smugglers would hole up. So during the night, a few of them scouted the house and killed Ned. Then the smugglers barricaded the secret door...
    7 replies | 464 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 23rd June, 2019, 06:42 PM
    I think the most complex rules are the ones I see people screwing up constantly. 1. When you cast a spell as a bonus action, you can't cast another spell on the same turn, unless it's a cantrip. I get the reason for this rule, but have yet to see a player who has access to bonus action spells NOT mess up and try to cast a regular spell on the same turn. Let's scrap this rule. 2. Don't add...
    20 replies | 1074 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 23rd June, 2019, 02:19 AM
    If the villain can miraculously escape for "plot reasons," can the PCs do that too?
    59 replies | 2615 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 22nd June, 2019, 04:51 AM
    One archetype that D&D handles poorly is the fighter who has "moderate" Strength AND Dexterity. (The mechanics really reward you for picking only one of Str and Dex and pumping it into the stratosphere, while dumping the other.) So I've always wondered if Versatile Style could be for them. For example, Expert Style: When you make a melee attack with a versatile weapon you are wielding in both...
    49 replies | 2089 view(s)
    2 XP
  • 77IM's Avatar
    Saturday, 22nd June, 2019, 04:09 AM
    I always liked the idea of -5/+(1 damage die). This makes the maneuver actually bad in the general case, although it's still good if your attack bonus is buffed way higher than the enemy's AC. It's also another subtle buff to the greataxe over the greatsword. I like the OP's idea of introducing this trade-off into the other pillars, but those pillars very distinctly lack any sort of consistent...
    50 replies | 1576 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 22nd June, 2019, 03:56 AM
    In addition to examining the genre implications of hit points, we should also think about the implications of healing. Because maybe getting shot and simply having your hit points lowered from 64 to 56 would be a big deal if healing that damage was impractical. Like, imagine there was no cure wounds and a short rest took a week and a long rest took three months, or something ridiculous. So over...
    448 replies | 15770 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 22nd June, 2019, 03:45 AM
    No, but they might face a real cost, such as a serious injury that slows them down later, or maybe getting pinned down (unable to sprint across open ground because it's too dangerous), or maybe getting shot and toppling over and next thing you know there are four bandits standing over the protagonist with pistols and a length of rope...
    448 replies | 15770 view(s)
    0 XP
No More Results
About 77IM

Basic Information

About 77IM
About Me:
Just a guy.

Statistics


Total Posts
Total Posts
2,837
Posts Per Day
0.48
Last Post
Magical Home Improvement Yesterday 06:02 AM

Currency

Gold Pieces
21
General Information
Last Activity
Yesterday 05:15 PM
Join Date
Wednesday, 11th June, 2003
Product Reviews & Ratings
Reviews Written
3

1 Friend

  1. doctorhook doctorhook is offline

    Member

    doctorhook
Showing Friends 1 to 1 of 1

No results to show...
Page 3 of 3 FirstFirst 123

Friday, 25th November, 2016

  • 01:14 PM - pukunui mentioned 77IM in post Curse of Strahd -- Quest XP
    Thank you very much for doing this! I am just getting started with my planning for this campaign, and I've been debating whether or not to use XP or milestones. When I played through it myself, we used milestones, and it ended up being kind of jerky. There were times where we levelled up quite slowly and other times where we levelled up really quickly. We even levelled up twice in one session once! I think using XP could provide a steadier progression. This is neat. Could you go a bit more into detail on "at approximately the desired pace for the adventure"? I think Dungeon Masters will be interested in knowing a bit more on how much you yourself had to invent or tweak the numbers, and how much you could extract right out of the module. 77IM: I'll second this. For instance, I'd like to know why you've made it so the Tome of Strahd is worth 2,000 XP, while the holy symbol and the sword are only worth 1,000 XP each.

Saturday, 29th October, 2016


Friday, 28th October, 2016

  • 08:44 AM - AnimeSniper mentioned 77IM in post Fun idea - Potion of invincibility
    @77IM That is logical and if the players complain merely state that each vial of potion contains a different amount of the single brewed cauldron that by itself is a concentrated form.... can potions be made into a powder form? Drinking a vial of the concentrated potion could have the unforeseen side-effect of turning the player in to a flesh statue... still alive they just can't move.

Friday, 7th October, 2016

  • 02:31 PM - Parmandur mentioned 77IM in post Is R.A. Salvatore's "Hero" the last Forgotten Realms book?
    Hasbro, as a corporation, is known for really tight control of their intellectual property; they don't sell it, they license, build up value over time. Probably right about including the books as a package deal 77IM WB has the infrastructure in place for that sort of thing, more than WotC ever was.

Tuesday, 8th March, 2016

  • 06:42 AM - AaronOfBarbaria mentioned 77IM in post DM's Guild: What Do The Customers Think?
    ddaley, 77IM, if you want e-mail informing you of new products uploaded to the DMs Guild, you can sign in to the site, click on any product for which Dungeon Master's Guild is listed as the publisher (putting on the page where you can see the full product description), and then look at the left side of the screen - just below the "Narrow Results" box, there is a box that says "Follow Your Favorites!" within which there is a checkbox to click that sets you up to receive periodic emails telling you what's new. It works the same on all the other online stores run by the same company, as far as I know - I use it for some other game lines that don't have frequent releases or reliable sources of release date information so that I can see when something has come out, and it works well enough for me.

Monday, 29th February, 2016

  • 11:24 PM - Quickleaf mentioned 77IM in post Keys (ala Lady Blackbird)
    77IM Blackbird is terrific, and you've done a nice job on your conversions :) However, I'm not convinced all of them would drive interesting and fun play...For example, take the Key of Greed and compare that to the 5e Greed flaw. Money. Treasure. Gold. Gems. Magic items. You want it. You want it all! Earn your key (gain Inspiration) whenever you gain a substantial amount of treasure. Buyoff: Give away most of your wealth. Whereas in 5e... Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way. Your DM will tell you how you can earn inspiration in the game. I'd rule that giving into your greed to go after a treasure in a risky/dangerous situation (regardless of whether you actually gain the treasure) would merit Inspiration. IOW the mechanic is there as a player incentive, not a chara...

Saturday, 19th December, 2015


Tuesday, 1st December, 2015

  • 10:01 PM - pukunui mentioned 77IM in post using the research downtime activity
    77IM: I like the idea of making it random. Thanks. What if I were to use passive checks, rather than having them roll, though? Would that make any difference? iserith: I agree that it should always pay off. Unfortunately, I'm not sure how I can make time matter in this instance. I'm running an episodic campaign, and I've chosen to use the downtime days resource that the Adventurer's League uses. So there's always an indeterminate amount of time that passes between each episode, and when the PCs use their downtime days on a downtime activity, it's just something they're doing in that indeterminate space. That being said, there is still sort of a limit, insofar as they may not have enough downtime days to spend on the research, or they may not have enough money saved up to cover expenses.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned 77IM in post Warlord Name Poll
    ...oring – but have included the Latin root Facilis and Coordinatus in the poll) Counsellor (booooooooring) Consigliere (too Godfather) Ambassador, Emissary, Mediator, Delegate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @Ex...

Friday, 12th June, 2015


Friday, 9th January, 2015

  • 05:43 PM - steeldragons mentioned 77IM in post Phantasmal Force's non-saving throw--how would you handle?
    We are, 77IM, actually on the same page. I value "rulings not rules." I believe the manuals are a set of guidelines. I encourage [consistent] interpretations and alterations, as makes the game fun for a given table. But I do not believe one can point to text as defense of changes where the text clearly states the opposite. By all means, make changes! But OWN the changes for what they are! I can acknowledge that/when, "this is what the book says. But we're/I'm going to change it for -reasons." I encourage it!

Wednesday, 29th October, 2014



Page 3 of 3 FirstFirst 123
No results to display...

Thursday, 14th February, 2019

  • 08:40 PM - Lanefan quoted 77IM in post A whole new world....
    What I aim for is gross oversimplification with the information players need to create a character. This usually means just a few paragraphs about the setting, the current political situation, and how that relates to the PCs (including PC motivation, and class/race options). This is easier to explain via an example: You are part of a rebel group, trying to free the people from the oppression of the cruel Prince John, who has usurped power from the true king. Political turmoil and war abroad have created instability among the Lords and Ladies of the kingdom, creating an opening for the Prince to seize power while the king is fighting overseas. Now the Prince is cracking down on those disloyal to him, punishing and tormenting the common people. But a secret rebellion has sprung up against this tyranny. Your reasons for joining the rebellion may vary (defending the weak, loyalty to the true king, personal vengeance against the Prince, or maybe you are just seeking excitement and glor...

Wednesday, 13th February, 2019

  • 05:19 AM - Dannyalcatraz quoted 77IM in post Monster spawned by a typo
    Ohhh, I thought we were taking Monster Manual entries and turning them into typos. Like, the Link Dog, the Animated Word, the Ore Mage, the Juan-ti, the Ettercrap, the Gibbering Mother, the Invisible Talker, and of course, the Assimar. You mean, the Assismore. 104786 https://media.giphy.com/media/sUazKBYNtoqWs/giphy.gif

Wednesday, 6th February, 2019

  • 03:30 PM - DEFCON 1 quoted 77IM in post Expanded Weapons List
    Versatile (finesse) is described on the second page, and means that the weapon gains the finesse property when you wield it in two hands. Oh, you mean I should actually open my eyes and read the document correctly as my question had already been answered? Well, okay, if you insist. ;) Me red guud.
  • 10:33 AM - Quartz quoted 77IM in post Expanded Weapons List
    The same reason anyone bothers with Str now. "High damage" here means 1d10, which isn't that great, especially in two hands: It's only 1 point worse on average than a d12.

Tuesday, 5th February, 2019

  • 10:58 PM - 200orcs quoted 77IM in post 5e - Just Missing the Mark
    As far as making something that is "rules legal," the DM has a ton of latitude in interpreting improvised actions; see the box on PHB page... 193! Holy crap, 200orcs was right! I am telling you, it's weird, page 193 is the best starting page for looking up combat rules.
  • 07:33 PM - Satyrn quoted 77IM in post Expanded Weapons List
    . . . apparently the chakram was a real thing and not just a gimmick on Xena: the Warrior Princess, and they seem pretty cool. In my game, a chakram returns to your hand at the end of your next turn, though you must use your reaction to catch it. During the time it is in the air, you can use a bonus action to make another attack with it.

Monday, 4th February, 2019

  • 12:31 PM - Quartz quoted 77IM in post Feature or Bug: D&D's Power and Complexity Curve
    As a counter-example, remember the 3E Epic Level Handbook? I absolutely hated the bestiary in that book, because all the monsters were just bigger, but not any different, and that's super boring. It was a quantitative change but not a qualitative change. As a counter-counter example, look at some of the epic critters Sepulchrave II created for his Tales of Wyre.

Sunday, 3rd February, 2019

  • 09:58 PM - DEFCON 1 quoted 77IM in post Large Size PCs?
    I don't think that's really a complexity barrier for many players. Heh heh, really? Based upon the types of questions people keep tweeting Crawford asking how so and so rule works, and his answer is to just read a particular page in the Player's Handbook and follow what it says... I wouldn't be surprised if Jeremy now believes most players are not all that ready for any amount of complexity. He's probably thinking "Geez... if this rule you are asking me is tripping you up this badly, maybe you should just go grab yourself the Basic Rules and start there." Adding in Large PCs is probably a barrier too far. ;)
  • 06:37 PM - Morrus quoted 77IM in post JC Tweets: How Close to official rulings do you consider them to be?
    I think the terminology is confusing the question. There is no such thing as "official." ‘Tis a silly word.

Saturday, 2nd February, 2019

  • 03:53 AM - quoted 77IM in post Large Size PCs?
    Having DMed for a Large PC over the course of 16 levels (level 5 through level 20), the amount of space they take up in combat is a total non-issue. This. I've had party members who are large. I've had party members who are long 5x and 5y but 10z+. I've had party members who were tall 5x, 10y, 5z. I've had party members who were even larger in order editions. The tradeoffs were fair. You can be surrounded by more enemies. You can't fit into small places. You took penalties for squeezing when regular sized players would not. The fear of "bigger weapons" really doesn't pan out. The fact that Wizards has insisted that many races that are large are actually medium has been a rather jarring point in my imagination. I don't mind it so much for centuars for firbolgs or even goliaths. Being 8 feet tall is still REALLY BIG to the average 5'6 human, but it jarrs when it starts applying to Minotaurs and in Ravnica, Loxodon. All that said, since centuars are a thing, I REALLY want dri...

Friday, 1st February, 2019

  • 11:41 PM - quoted 77IM in post what would you want to see in a revised Weapon Chart?
    Howdy Hackers! As a public service, I have entered the weapons table into Homebrewery: https://homebrewery.naturalcrit.com/share/S1ZH-yQzEV To make your own editable copy, create a new brew (click the "Homebrewery" in the top menu, then click the big orange "Create your own" button in the lower right), and then paste in the contents of the attached text file. (Yes, because of the way Homebrewery handles HTML entities, the easiest way to get the real actual source is a text file.) 104494 I would reverse the damage for Rapier and Scimitars personally, but either way you have a Scimitar as piercing and it should be slashing. It looks nice. :)
  • 09:25 PM - Satyrn quoted 77IM in post what would you want to see in a revised Weapon Chart?
    Howdy Hackers! As a public service, I have entered the weapons table into Homebrewery: https://homebrewery.naturalcrit.com/share/S1ZH-yQzEV To make your own editable copy, create a new brew (click the "Homebrewery" in the top menu, then click the big orange "Create your own" button in the lower right), and then paste in the contents of the attached text file. (Yes, because of the way Homebrewery handles HTML entities, the easiest way to get the real actual source is a text file.) 104492 The rapier's special property is listed as "Scimitar."
  • 08:11 PM - Bacon Bits quoted 77IM in post what would you want to see in a revised Weapon Chart?
    according to Wikipedia, most things called "morningstars" were big two-handed wooden shafts with a nasty spiked head on the end. I don't think I agree that morningstars were only two-handed, even just reading only that entry (https://en.wikipedia.org/wiki/Morning_star_(weapon)). It's not even clear that they were predominantly two-handed, just that many surviving examples were.
  • 07:11 PM - Stalker0 quoted 77IM in post Duration/Existence of Spell-like/Supernatural Abilities in 5e?
    I'll answer your questions in reverse order. 3. Yes, because monsters can have custom abilities that do whatever the DM wants. The monster could have a single ability that says, "As an action, the mega-demon casts mirror image on itself, and summons 4 mini-demons that appear within 30 feet of it." 5E follows a principle of "exception-based design" which means that specific rules provide "exceptions" which override general rules. Many monsters have very specific and weird abilities like this. 2. A monster can have Spellcasting or Innate Spellcasting or both. Spellcasting follows the same rules as PCs -- unless the monster's stat block says otherwise. Innate Spellcasting generally follows the same rules as PCs -- they are still "spells" that are "cast," but typically without components or spell slots (usually it will say "3/day" or something similar, instead of using a spell slot). In both cases, a "spell" is being "cast" so it follows the general rules of spellcasting, which wou...
  • 04:11 PM - BacchusNL quoted 77IM in post what would you want to see in a revised Weapon Chart?
    I generally like the weapon approach in 5e so I'd only make minor tweaks: 1. Make all crossbows simple, and all bows martial. Even the hand crossbow; I don't see what the big deal is. 2. Add a "Min Str" column, and give many weapons a minimum Strength score to wield them (or else you get disadvantage). For example, the heavy crossbow might have Min Str 15 -- giving the light crossbow a reason to exist. (Ditto for longbow/shortbow.) If you don't meet the requirement you have disadvantage on the attack roll. This would fix several other quirks (like you could slap a Min Str 11 on the rapier and nerf a lot of Str 8 builds), and may allow you to make some other weapons simple. 3. I also like the idea of Versatile being a composite property that can affect things like reach, finesse, and even Min Str. For example the longsword having Versatile (d10, finesse) and the spear/quarterstaff having Versatile (d8, finesse) are great ideas. 4. Make the flail Versatile (d10), to make it cool for hug...
  • 03:00 PM - quoted 77IM in post what would you want to see in a revised Weapon Chart?
    I generally like the weapon approach in 5e so I'd only make minor tweaks: I agree, I don't really have any issues with the current table except for the Rapier and Scimitar (we've switched their roles for the most part). I like a lot of the tweaks you recommend and my thoughts are: 2. Make Heavy weapons require a Strength 13 or higher. Also, I would make it so Strength penalties apply to damage, even with Finesse weapons. So those Str 8 builds might gain from high Dex, but the low Str would still impact them this way. 10. Shields are thus in my group: Bucklers: +1 AC, allows a weapon of 2 lbs or less to be wielded in the off-hand, but attacks made with that weapon have disadvantage if the Buckler is used for AC. If you choose to not gain the +1 AC bonus, the off-hand attack is not at disadvantage. Bucklers can be used to punch for 1d3 plus Strength modifier damage. Normal: +2 AC, punch damage is 1d4 plus Strength modifier. Tower: +2 AC, as a Bonus action you can take cover behi...
  • 04:56 AM - vpuigdoller quoted 77IM in post Have you played without archetypes?
    I think the better option would be to lock-in the subclass selection ahead of time, to the simplest or most archetypal option. For example, in Basic D&D, all fighters are Champion fighters, which is the simplest subclass and arguably the most fightery. This way you don't gimp the classes that get a lot of their power from the subclasses. Expanding on this idea you could use the SRD instead which includes the other classes not in the basic version.

Wednesday, 30th January, 2019

  • 07:43 AM - Charlaquin quoted 77IM in post Large Size PCs?
    Having DMed for a Large PC over the course of 16 levels (level 5 through level 20), the amount of space they take up in combat is a total non-issue. Good to know! Thank you!

Monday, 28th January, 2019

  • 05:17 AM - CleverNickName quoted 77IM in post Guns in D&D - A Hot Take
    Honestly, I think you could do a lot worse than re-skinning crossbows to model early firearms.Yep, this is what I would start with, and then make adjustments until it "feels" right.

Sunday, 27th January, 2019

  • 04:14 PM - Maxperson quoted 77IM in post Guns in D&D - A Hot Take
    Yes! It is a pet peeve of mine when people want to give guns extraordinary damage. I get that being shot can be deadly, but is it really more deadly than being cleft in twain by a greataxe? Or stabbed by a shortsword? The advantage of modern guns is their rate of fire and ease of use. In a hit point system, yes. Greataxes to that much damage in order to reduce the hit point pool by more than say a longsword or dagger. If you want guns to retain their deadliness, but not do a lot of damage, create a system where you have hit points and body points. Then allow bullets to bypass hit points and strike the much lower body pool directly. You could even do a location chart in order to see when bullets strike the head or heart, causing fairly immediate death.


77IM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
More Ships of the Sea
Hi!
I decided that a sailing-oriented campaign should have more ships available than just "sailing ship" and "keelboat but with no oars," so I made a document that introduces 5 new categories: caravel, cog, galleon, schooner, and sloop.

1. Feedba...
200 +2 1 Saturday, 1st June, 2019, 03:20 AM Saturday, 1st June, 2019, 03:20 AM
To Slay a "Dragon"
Another 2-page adventure!

The evil gnome inventor, Yarbon Yunklebrow, exiled for crimes against demihumanity, has built a steam-powered dragon and convinced a group of kobolds that he is a prophet of Tiamat.

This one for is 1st-level characters...
377 +1 1 Thursday, 17th January, 2019, 06:49 AM Friday, 18th January, 2019, 05:46 AM
The Cursed Pass
A 2-page adventure for 5th-level characters!

Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their ow...
495 0 1 Wednesday, 5th December, 2018, 09:29 PM Thursday, 17th January, 2019, 06:45 AM
Revenant
Yes, I tried my hand at creating a revenant race! It's similar to the Unearthed Arcana version, but more undead.

It wound up a tad more complicated than I would like. Please let me know what you think, and whether it could be simplified or improve...
205 0 1 Thursday, 13th September, 2018, 06:18 AM Thursday, 13th September, 2018, 06:18 AM
Druid: Circle of the Sun
Somebody mentioned an archer-druid, and that got me thinking martial-druid, and then I wound up creating this weird druid-cleric hybrid.
482 0 1 Monday, 27th August, 2018, 03:45 AM Wednesday, 29th August, 2018, 02:17 AM
Psychic Class
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Fi...
532 0 2 Monday, 11th June, 2018, 09:17 PM Tuesday, 13th November, 2018, 04:09 PM
Path of the Were-Beast
Barbarian rage already resembles the lycanthropic transformation; modern fiction rarely has someone transform into a calm, peaceful beast-person. Kind of as a thought experiment, I decided to see what kind of tweaks would be needed to create a lycant...
229 0 1 Thursday, 26th April, 2018, 10:10 PM Thursday, 26th April, 2018, 10:10 PM
Warden (Ranger Archetype)
So the other day Mike Mearls mentioned something about the warden, and it got me thinking. From a story-first perspective, the warden's story is somewhere in between the druid and the ranger.

So you could start with the druid, but you'd need to g...
232 +1 1 Wednesday, 14th March, 2018, 10:43 PM Friday, 16th March, 2018, 06:47 PM
Party Base
My group has recently acquired an old guard tower as a base of operations. It's a fixer-upper, so I made a short document with some guidelines on ways to fix it up.

There is a really good "Stronghold Building" guide on DMsGuild: http://www.dmsguil...
1590 +2 2 Sunday, 18th February, 2018, 05:43 PM Monday, 25th February, 2019, 07:55 PM
Adept class
The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Calling...
273 0 1 Friday, 9th February, 2018, 01:37 AM Tuesday, 20th February, 2018, 10:12 PM
Prestige Paths
This is a little thought-experiment for an alternative to Prestige Classes. It combines several ideas from this forum to build something that is distinctly not a class, and not tied directly to leveling, yet still having enough mechanical impact for ...
533 0 1 Thursday, 23rd November, 2017, 04:23 AM Thursday, 23rd November, 2017, 04:23 AM
Asset Management
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I w...
602 +2 1 Tuesday, 20th June, 2017, 09:44 PM Tuesday, 20th June, 2017, 09:44 PM
Curse of Strahd -- Quest XP
Do you love old-fashioned numerical XP? Do you hate encounter XP arithmetic? Then have I got the PDF for you!

I broke down all the noteworthy story achievements in Curse of Strahd and assigned each an XP value that will advance the players at appr...
593 +1 1 Friday, 25th November, 2016, 05:00 AM Friday, 25th November, 2016, 05:00 AM
Keys (ala Lady Blackbird)
One of my favorite parts of Lady Blackbird was the "Keys" system. It was the first personality mechanic I ever saw that didn't suck. I think there were several reasons for this: the keys were fairly specific instead of maddeningly vague; they trigger...
399 +1 1 Friday, 2nd October, 2015, 01:39 AM Friday, 2nd October, 2015, 01:39 AM
Dragon Player Characters
Racial traits and a 20-level class for playing a dragon as a PC in 5th Edition.

100% totally un-playtested! Use at your own risk. And then please report back how it went. ;}
11592 +4 2 Tuesday, 30th June, 2015, 05:01 AM Saturday, 13th April, 2019, 04:40 AM
Vampire Player Characters
TOTALLY UN-PLAYTESTED! 100% pure theory unsullied by practice.

Player character got bit to death by a vampire?
Running an all-monster party?
Goth youngster wants more angst?
Have I got the class for you!

This is a 20-level class for turning ...
3853 +2 2 Tuesday, 30th June, 2015, 04:53 AM Saturday, 6th April, 2019, 11:20 PM
Sorcerous Origin: Psychic Powers
TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wou...
594 +1 2 Sunday, 14th June, 2015, 04:25 PM Wednesday, 23rd May, 2018, 03:04 AM
Princes of the Apocalypse: Quest XP
I really hate awarding XP for killing monsters. Pausing after every combat and adding up all the monster XP and dividing by the number of players is really kind of an annoying speed bump that interrupts game flow. I also don't want to reward players ...
1130 +3 1 Saturday, 18th April, 2015, 04:23 AM Saturday, 18th April, 2015, 04:23 AM

Most Recent Favorite Generators/Tables

View All Favorites