View Profile: Jeremy E Grenemyer - Morrus' Unofficial Tabletop RPG News
  • Jeremy E Grenemyer's Avatar
    Thursday, 18th July, 2019, 08:12 PM
    #78 The Hermit’s Woods are aptly named. You risked death in the hope of finding seclusion. You learned to listen to the words beneath the keening and the screams that rode your mind like a storm. You overcame the madness brought about by the trees. When the trees were ready they told you a secret—one of many secrets the trees keep, and are burdened by. You carry with you knowledge of...
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  • Jeremy E Grenemyer's Avatar
    Sunday, 7th July, 2019, 12:10 AM
    Eye on Cormyr #2: Nobles of Cormyr has been published to the DMs Guild! EoC2 has everything you need to create a noble of Cormyr, whether you’re a player or a Dungeon Master. For the player: Eye on Cormyr #2: Nobles of Cormyr expands your character creation options by providing information about Cormyr's many noble families so that you can create your own noble of the Forest Kingdom. ...
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About Jeremy E Grenemyer

Basic Information

Age
45
About Jeremy E Grenemyer
About Me:
I enjoy writing stories and gaming material, collecting Realmslore, and creating custom content for established campaign worlds like the Forgotten Realms.

I publish on the DMs Guild.

I’m a husband, father, geek and gamer. I like raising kids, drinking in good bars, gardening and reading.
Location:
Chowchilla, CA
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sanishiver@hotmail.com
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Details of games currently playing and games being sought.

Town:
Chowchilla
State:
California
Country:
USA
Game Details:
No game at present, but I DM a wicked Realms campaign and like to play games in general.

If you're in the region, hit me up.
More information:
https://www.dmsguild.com/browse.php?author=JEREMY%20GRENEMYER

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My Game Details
Town:
Chowchilla
State:
California
Country:
USA
Game Details:
No game at present, but I DM a wicked Realms campaign and like to play games in general.

If you're in the region, hit me up.
More information:
https://www.dmsguild.com/browse.php?author=JEREMY%20GRENEMYER

Tuesday, 16th July, 2019


Tuesday, 30th December, 2014

  • 12:38 AM - Irennan mentioned Jeremy E Grenemyer in post WotC's Chris Perkins Talks Realms & Sundering
    Except it's not. Just because DMs can have problems with player expectations doesn't mean all of those problems are the same, or that they have the same root cause. It doesn't follow that we can conclude that all such problems fall under the label of "generic." Look, I'm not arguing that the Realms needs to be blown up a second time, or that the Spellplague was a good idea. I'm arguing that issues DMs and players have with the Realms, like and others have described, are real--even years after 4E hit the stands. That WotC went the Spellplague approach was the wrong response, but it was a response to a real issue. When someone replies with "the DM needs to grow a pair" all they're really demonstrating is they have either no grasp of what it's like for other gamers, or they don't care. Sorry for laughing at your post, @sanishiver, I didn't mean it, I misclicked the button (edit: nvm, found out that the action can be undone). Back to the reply, so you are saying that a player's expectations would nev...

Monday, 29th December, 2014

  • 12:04 PM - Irennan mentioned Jeremy E Grenemyer in post WotC's Chris Perkins Talks Realms & Sundering
    @sanishiver Well, that goes for any setting. Ofc players have expectation and those may clash with whatever thing the DM wants to do with the setting they're using for their campaign. What you describe is a totally generic thing. However you don't smash a setting for something -IMO- so trivial and that people should be able to sort by themselves. If the setting is so vast and detail/minutiae-rich that this sort of stuff comes up more frequently, then: 1)change its presentation (put the essentials in a CS book, then all the details in various optional supplements), don't blow things up and destroy so much of what other readers love and are invested into 2)if a player is a canon-fanatic to the point where they would throw a tantrum for something as trivial as a tavern name, or that they would ruin a session by saying stuff like ''omg who cares, the Simbul will take care of that'', then -again- this problem could happen with any setting, it is with the player and DMs may want to talk to them to settle...

Saturday, 12th July, 2014

  • 12:53 PM - AstroCat mentioned Jeremy E Grenemyer in post Merwin said it better than Schwalb
    sanishiver I'm really glad to see the trend going in this direction, it's a lot of why I was so fascinated with D&D when I first tried it out. :) Also pretty much why 4e was a pain for me to play and often felt tedious and disconnected.

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Wednesday, 9th January, 2019

  • 07:37 AM - LordEntrails quoted Jeremy E Grenemyer in post Error In WotC Style Guide For The Realms
    I was talking in terms of WotC's practice of looking at the content of DMs Guild to add to the Guild Adept program. Likewise for Adventurer's League content. There are plenty of "do this/don't do that" posts and tweets that tell creatives what mistakes not to make and what things to look out for in terms of common errors. Not following the Realms Style Guide is right up there. I know what you were referring to. From all of the current and past Adepts and those artists/writers who have recently been brought in to work contract on parts of things like WDDH & DOMM, and from all the discussion on the DMsG Creator's Circle, never once has anyone ever hinted that not following the (new) style guide is of importance. And if you look at all their past work, very little of it would be considered "compliant" to any one criteria. In fact, most of it is unique in it's own style. For instance, Dyson and the DoMM cartographer both have styles very different from Blando and Schley and previous 5E cartograp...
  • 02:00 AM - LordEntrails quoted Jeremy E Grenemyer in post Error In WotC Style Guide For The Realms
    If someone wants to get noticed by WotC, well they don't have a choice. Ignore the Calendar of Harptos printed in the SCAG, and be sure to double check everything with a date on it published prior to the SCAG (including all 159 pages of The Grand History of the Realms and nearly every Realms novel) that they might use as a reference or for inspiration. I doubt that. I doubt this conversation would ever happen; WotC Employee 1: "Did you see this writer on the Guild? S/he's got a dozen products up and they are all pretty awesome. We should consider them for Project Starburst." WotC employee 2: "Yea, they are awesome. The best writing we've seen in twenty years. But they are still referring to the old calendar timeline in one product so screw them. " #1: "Oh your right, I missed that. Can't use them then, as we might actually have to edit their work after they write it."
  • 01:32 AM - gyor quoted Jeremy E Grenemyer in post Error In WotC Style Guide For The Realms
    In the Forgotten Realms Style Guide (available for download on the DMs Guild), Wizards of the Coast appears to have shifted the months of the year in the Realms's calendar. Hammer has always been equivalent to January, but now... 104021 According to Brian Cortijo (posting as Garen Thal) on the Candlekeep forums: Color me unhappy. This kind of change does zero for me as a DM. It doesn't help me run the game. If anything, it makes things harder. It's shows disrespect the the setting and it's advise should be ignored.
  • 12:48 AM - Demetrios1453 quoted Jeremy E Grenemyer in post Error In WotC Style Guide For The Realms
    It means "Hammer" to me. For about 32 years now. ******** With any change to a campaign setting or rules system, you can look at different levels of interaction with the change to see what effect it might have. At the campaign level, if all the players and DM are new to the Realms and using Guild material, probably nothing. This change is for a Realms style guide, after all. For older players, the change can be ignored (and should be). At the level of someone writing for the Realms on the DMs Guild, it might not be much of an issue if they aren't looking to get published. The Sword Coast Adventurer's Guide (SCAG) has the months correct, so that's what folks will probably use for their Guild writing. I have two products on the DMs Guild that are calendar related. No way I'm going to change them. If someone wants to get noticed by WotC, well they don't have a choice. Ignore the Calendar of Harptos printed in the SCAG, and be sure to double check everything with a date on it published prior to...

Tuesday, 8th January, 2019


Friday, 30th November, 2018

  • 11:23 PM - WaterRabbit quoted Jeremy E Grenemyer in post [FR] Illefarn Song Portals
    Not sure, but this archive might help: http://archive.wizards.com/dnd/article.asp?x=dnd/mc/mc20010829a This one, too: http://archive.wizards.com/dnd/article.asp?x=fr/pg20010131b Best of luck. The WotC archive was a good history of the stones.

Saturday, 27th October, 2018

  • 10:22 AM - Thomas Bowman quoted Jeremy E Grenemyer in post Toril as a Counter-Earth
    Given the change in constellations and observable planets from Toril, I'd wager Torillians would arrive via magical Gates on Earth far sooner than Terrans would land by spaceship on Toril. The magic surrounding Toril would probably foil technology, and result in failed space missions or crash landings. If that didn't do it, the gods of Toril might just decide to keep interlopers from the other side of the solar system away. It'd be something of Toril's arrival heralded a meta-event on Earth akin to the dawn of a Shadowrun-type era. This is a cool thread. I don't know it to be the case that magic would foil technology, that hasn't been established yet. The Marines don't have a lot of heavy equipment, they did bring rifles and ammo, and they hope not to have to use it, especially upon their first contact with the natives. I think the Waterhavens, if they see the spaceship descending from the sky, won't be overly impressed, they've seen magic vessels before and will just assume that the ...

Tuesday, 16th October, 2018


Thursday, 11th October, 2018

  • 11:42 AM - akr71 quoted Jeremy E Grenemyer in post 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
    Glad to hear it! Sandbox-style play is what Cormyr In The Year Of The Ageless One is all about. I'm working on a revision and expansion of that product, too, so please plan on having access to a lot more content in a few months. I don't think anyone is trolling. The idea of Cormyr having a law against harming cats rings a bell, but I just checked Volo's Guide to Cormyr and found no references to such a law. Were I you, I'd ignore the law (especially since the Wiki offers no citation). I'll keep checking around in the meantime. If I find the reference, I'll let you know. The reference is from the adventure Four From Cormyr, which lists eight laws, including that cats may not be harmed. The idea behind this is the belief that cats are the eyes of the gods, so to harm a cat is to invite bad luck on yourself. Thanks a million! I think I'll have it more of a tradition or superstition than an actual law.

Wednesday, 10th October, 2018

  • 02:36 PM - akr71 quoted Jeremy E Grenemyer in post 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
    Exclusively on the DMs Guild. Just bought your 'In the Year of the Nameless One' from DM's Guild. I think its gonna be invaluable as our next campaign starts in Cormyr (gonna see how they do with a sandbox - I think they're ready for it). I'll write a review as such on the DMGuild as soon as I've finished reading. I'm skipping to 1494, so I can pick and choose what I want as far as 'canon' goes. However I have a question - anyone who knows canon, please feel free to answer. On the Forgotten Realms Wiki (http://forgottenrealms.wikia.com/wiki/Cormyr) It has a list of 8 laws, number 5 of which is "Harming cats is forbidden." Is there a reason for this? Is somebody trolling? One of the characters is a tabaxi, so I could have some fun with this, but it seems like a rather ridiculous law.

Tuesday, 2nd October, 2018


Tuesday, 15th May, 2018

  • 08:13 PM - Aldarc quoted Jeremy E Grenemyer in post What is *worldbuilding* for?
    Ramming my head into a brick wall would have provided more value than reading the first sentence of your reply, Aldarc.If you are just going to unnecessarily insult me, Jeremy, and condescend to me about your 30+ years of gaming experiences, then it's clear that you only plan on offering the east wind for wisdom. I don't know who lobbed that cornfield up your rear, but you should have dislodged them before you decided to post your reply. But there are many other ways you could have gone about your reply before choosing to be a dick about it.
  • 08:05 PM - Tony Vargas quoted Jeremy E Grenemyer in post What is *worldbuilding* for?
    And none of this changes the fact that, generally speaking, a DM that's having fun world building is going to provide a fun and enjoyable experience at the gaming table.All too often a DM who gets a little too into building his world will provide an experience that is, at best, boring (sorry, the world's just not as interesting to anyone esle), and at worst consists of dragging you through his world to meet his NPCs & tour their locations, and /not be allowed to do anything that might disrupt their cystaline perfection/. I enjoy worldbuilding, for it's own sake, even, but I've seen it go horribly wrong, too....
  • 07:39 PM - Lanefan quoted Jeremy E Grenemyer in post What is *worldbuilding* for?
    So, why doesn't worldbuilding correlate to fun for the players? Let's see... Sometimes DMs get it wrong at the gaming table. E.g., what seemed like a good idea during the design phase turns out to be the opposite during play. This is the one that trips me up every time and reduces my fun as DM running the game, never mind the players! :) One of these years I'll design a campaign world that six months or a year into the campaign doesn't leave me facepalming and asking myself "what in the name of sweet Cheetoes was I thinking?".... Sometimes players don't like the world the DM has built (whether she's using a published campaign world or one of her own devising), no matter the DM's level of enthusiasm and good intentions. This one can come up if there's significant player turnover during the campaign's life - you design with the starting players in mind but by year 4 three of five of those are gone and you've picked up replacements, one of whom has already himself left and been replaced... Yeah, ...

Monday, 14th May, 2018

  • 09:18 AM - Aldarc quoted Jeremy E Grenemyer in post What is *worldbuilding* for?
    I think what does a massive disservice is that so many people are so afraid of any analysis that they have gotten themselves in a tizzy over Ron Edwards, The Forge, and GNS terminology (and anything else that has spun off from it) because that suites their purpose in derailing attempts at thoughtful analysis.Often in this thread I have found myself agreeing with you, but I don't think this is one of those times. Overall, people are not afraid of game analysis; they are afraid of being accused of "badwrongfun" or having a game style that the game theory deems "inferior." I am not opposed to descriptive game theory, but the problem is that a lot of the Ron Edwards/Forge/GNS discussion came across as being prescriptive and laden with value judgments about particular game styles. (Or with Ron Edwards accusing gamers in the history of roleplaying as suffering from brain damage. Sorry, but that isn't the person whose theories should be lauded and used.) If a DM is having fun building a campaign world, the...

Tuesday, 8th May, 2018

  • 08:04 PM - Dyson Logos quoted Jeremy E Grenemyer in post I draw the occasional D&D map
    The awesomeness is unstoppable. You rock, Dyson. Keep up the good work. I love the old school feel to them. Good job, keep it up. Only because you both insist. 97259 Emperor Tauneskalis III created the viridian beacon which to this day marks the centre of the Blue Empire. The Great Pyramid is the seat of this incandescent blue light, said to be the mark of his divine potence. Standing 260 feet tall the pyramid is the base for the viridian light which in turn beams straight up into the sky, visible for hundreds of miles around as a needle-like green-blue line that stretches up to the clouds. The main level of the pyramid is the only area ever open to visitors and celebrants, with access to the upper levels concealed by secret passages or guarded by imperial security forces watching for those who would defile the pyramid by scaling it. Soldiers come here prior to deployments to bask in the light of the beacon – at other times you will find farmers here with a sack of their best gr...

Tuesday, 1st May, 2018

  • 01:52 AM - gyor quoted Jeremy E Grenemyer in post Lore You Should Know: Giff Correction, Cormyr, Gnomes and Halflings, silly D&D
    Dear Lord I hope they stay away from a Cormyr. If the in-house designers can’t recall the name of THE Purple Dragon, best not let them write adventures or sourcebooks for the place. All the same, I am glad they covered Cormyr as part of their discussion. Actual The Purple Dragon ironically was a Black Dragon so old some of it's scales has turned purple, not an actual Purple Dragon aka a Deep dragon.

Monday, 26th June, 2017

  • 02:18 PM - Maxperson quoted Jeremy E Grenemyer in post Why FR Is "Hated"
    That's correct. The ToT was the in-world explanation for all the rules changes going on in the transition from D&D to AD&D. That is not correct. Gods requiring mortal worshipers was consistent in the base rules from 1e through all of 2e. While the Time of Troubles was about rules transitions, that was not one that needed transitioning. It was present in 1e already.
  • 10:53 AM - rabindranath72 quoted Jeremy E Grenemyer in post Why FR Is "Hated"
    That's correct. The ToT was the in-world explanation for all the rules changes going on in the transition from D&D to AD&D. Actually ToT covered going from AD&D 1e to AD&D 2e (the Forgotten Realms Adventures hardback covers everything). But from the point of view of clerics (at least, their in-game relationships with the gods) nothing really changed between 1e and 2e.

Tuesday, 20th June, 2017

  • 09:18 PM - Corpsetaker quoted Jeremy E Grenemyer in post A question for fellow long time Forgotten Realms fans.
    No, it is not a myth. Not. At. All. The Realms really is a kitchen sink setting. It's certainly gone through phases where elements from other worlds have been deemphasized, but the concept of the Realms being connected to other worlds predates its publication as an official D&D setting. Not ready to believe me? Ask Ed. This has been reflected in several D&D novels--and not a little bit of official material in Dragon and Dungeon magazine, too. Jander Sunstar ended up in Ravenloft. Mages from other worlds have long crossed paths with mages of the Realms. Myth Drannor was once a planar crossroads. One can travel from certain portals in Undermountain to any of several different D&D worlds. It's all there. It's all official. Its this core concept of the Realms that's led it to become a storehouse for all kinds of elements from other game worlds, as well as the backdrop on which DMs and players across several editions of the game have been expected to place all the shiny new toys (read new game rules for...


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