View Profile: CapnZapp - Morrus' Unofficial Tabletop RPG News
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  • CapnZapp's Avatar
    Yesterday, 11:03 PM
    I think World of Warcraft got it right. Cool black powder schtick, ranged specialist, an animal companion that makes you proud. The at-a-distance fighter with a melee servant is a distinct niche that would easily justify having Ranger as a separate class from Fighter. The wilderness bonuses should be judged to be ribbon abilities; i.enot something that justifies worse combat capability....
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  • CapnZapp's Avatar
    Yesterday, 10:58 PM
    I believe them folks over at Giant in the Foot forums persecute practitioners of the foul arts. Where's the fun in that?
    2 replies | 75 view(s)
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  • CapnZapp's Avatar
    Yesterday, 12:15 PM
    I am saying hit points make cover less relevant and enables you take shortcuts to your target in ways you simply wouldn't without them. Hp is a kind of "portable cover" in how they both act to delay or prevent your death. Still think I can't keep them separate?
    391 replies | 10368 view(s)
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  • CapnZapp's Avatar
    Yesterday, 12:11 PM
    Thank you for finally coming aboard. Yes, at least I have never had the intention to call out your game as badwrongfun. Only explain to people why you might want to reconsider using hit points in a "modern" genre (with a focus on ranged fire, cover and tactics; as opposed to brawn and courage), and why this desire is not merely based in misunderstandings, double standards, or otherwise...
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  • CapnZapp's Avatar
    Yesterday, 12:03 PM
    Please. D&D is not exactly low on the spectrum here. D&D is *definitely* a game constructed to allow the Barbarian to break cover and rush into melee. Exactly the kind of behavior many people expect a firearms-enabled game to discourage, not encourage. The difference is between hp-powered games, and D&D is the archetypical example, and between games where your health points increase much...
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  • CapnZapp's Avatar
    Yesterday, 11:59 AM
    But then your fighters don't need cover, which means you don't get the kind of movement expected from a Western. Not saying it's wrong to have your gunslinger shrug off arrows as if he was Conan, only that MarkB is onto something with cover for those of us that wants a different experience from our Old West games than our Forgotten Realms ones...
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  • CapnZapp's Avatar
    Yesterday, 11:54 AM
    I thought to extract the bits relevant to 5E, but really, the only new tibit I could find, was that Larian is tweaking the experience of playing the Fighter at low levels: "The fighter has been a big problem for us" says Vincke, "because in the beginning he's very limited. He's a tutorial class in D&D 5e, but if I don't give you anything to do with your fighter in the beginning of a videogame...
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 11:19 PM
    Is the exact rules for Essential sidekicks detailed in a thread somewhere..?
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 11:16 PM
    Low AC... high damage... Few hit points. It's all aspects of the same thing. It all represents your growing realization it is the hit point based damage model that is the crux of the issue. Not saying you can't overcome it. Only that it's quite natural if you decide not to, and swit h to a non-hp based game.
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 11:12 PM
    Don't encourage him. The real reasons why you'd want to switch to a non-hp based games are much more sophisticated than the simple issue of realism/lethality.
    391 replies | 10368 view(s)
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 11:10 PM
    How does it help to bring up bows and crossbows?
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 11:07 PM
    It's simple and friendly, yes. Some are, yes. If you use your limited experience to dismiss *all* non-hp based games, however, you need to widen your horizons...
    391 replies | 10368 view(s)
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 11:04 PM
    Sorry but now you're rambling on about everything and anything - except the subject at hand. I'm talking about how in a hp-based game you can* act like Conan the Barbarian and just stride up to your opponent - your hit points protect you. Actually they are there for that purpose. *) Not saying it's always a good idea. Saying that in games with no hit points, it's significantly less often a...
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 10:55 PM
    My entire point is I'm not saying "basically". You're simplifying to the point of insult. You either can't or won't get my point, so I certainly won't repeat them. Read my existing posts. PS. They're not about houserules. They're about the fundamental properties of hit point based games.
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 10:50 PM
    Don't be silly. No D&D based wild west game will keep the rules, character stats and class abilities exactly the same as in the PHB. Of course there will be changes.
    391 replies | 10368 view(s)
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 05:43 PM
    I'm afraid you need to go into specifics. As long as we just take "ranged combat is king" for granted, sure enough, there's little motivation to charge into melee. But how to accomplish the change? I'm sure you agree D&D as written is very much a game with prolific motivation to charge into melee. Something needs to change. And that something is crucial to giving an answer.
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 05:39 PM
    This is a straw man. You don't need D&D or hit points to run reasonably fast paced combat. Nobody has called for an "overly realistic simulation". The difference is instead the hit points itself. The presence of absence of a "backpack shield generator" informs how your characters act during play. Neither is bad. But disregarding criticism against one as merely a call to "modeling real...
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 12:29 PM
    Metal, not mettle
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 08:54 AM
    Three hundred posts later... and I'm taken back to my AD&D days...
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 08:47 AM
    Why the hostility? Didn't you get your morning coffee...? I haven't shut any discussion down. Feel free to discuss whatever you want. I don't believe it will become a character feature and I don't believe it will "steal" your Extra Attacks. But since that's probably not what the OP wanted to talk about, I merely noted that the feature was likely "renamed" (from "hireling" or "retainer")...
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 08:38 AM
    My point is that any movement not modeled by D&D is "ducking and weaving" even if it means backing up a staircase and then climbing back up. And how that isn't relevant. Since it isn't modeled. What is relevant is the player's choice; how to move his or her character across the battle map. I'm claiming that the damage model impacts the player's decisions for movement. One damage model...
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  • CapnZapp's Avatar
    Tuesday, 25th June, 2019, 08:31 AM
    This thread sure fails to keep those apart. It is full of people that can't or won't understand there's more to "hit point scepticism" than simplistic double standards. I have provided the explanations needed. Not sure you're in a position to claim this is such a breeze...
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 09:15 PM
    Companion is a Firefly term..
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 09:13 PM
    And there's a habit of narrowly accusing people that protest against hit points of being inconsistent in order to more easily dismiss their very valid concerns. Stop making it only about double standards. It is perfectly valid to not want to use hit points because of how that changes the game compared to games without them. I might add: Just as it perfectly valid to ignore the impact of...
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 04:44 PM
    Only that I'm not taking sides, though I admit it can look that way when I'm attacked. I am explaining to people why other people have problems with hit points. Since you have impressive thread-collating skills I'm sure you have seen me making clear I'm not saying hit points cannot work for firearms-enabled campaigns. I'm only bringing up the arguments that people who prefer alternatives...
    391 replies | 10368 view(s)
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 03:08 PM
    You're talking about the ducking and weaving that's implied but not actually governed by the rules. But why would I be talking about that? I'm obviously talking about movement at range; very simply which square on the battlemat your character occupies. If every hit carries the potential to ruin your day (whether through pain penalties or outright unconsciousness) you're that much more...
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 03:00 PM
    I'm sure you see that WotC went with a safer option by "renaming" the henchman-as-player - not all players want to play a subordinate.
    30 replies | 973 view(s)
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 01:29 PM
    The "don't view as character option" ship has already sailed. Precisely because WotC also intends for them to be used by players. Henchmen and Retainers suggest people in your employ, i.e. people you boss over. That is not what a neophyte player wants. The idea is to allow a newb to be Robin to the established player's Batman. Robin was never a henchman or retainer, he was a sidekick.
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 01:17 PM
    I never claimed hit points are bad because they can't handle every trope. I am not fixated with cover. I am merely pointing out something that really should be obvious: that people with backpack shield generators (aka hit points) don't act and move as you might expect from a reasonably modern game. In no way have I said that this is better or worse. I have never said "taking cover" is...
    391 replies | 10368 view(s)
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 01:09 PM
    That only some but not all arguments against hit points in a game with firearms can be easily dismissed as holding melee and ranged to different standards. Yes of course. I have never said you can't or shouldn't. My aim here is to explain to people used only to D&D that people with the opposing preference aren't weird or stupid. There are real issues with the hit point based damage...
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 12:54 PM
    Assuming you're talking about things like how 5E allows you to move out of total cover, shoot, and move back again (only exposing you to reaction attacks and melee charges), that is not damage models and hit points, then yes. You should probably start by giving disadvantage to any ranged attack where you move before the attack (representing a gunslinger who basically fires around the corner...
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 12:46 PM
    Have you ever played another ttrpg than D&D and other hit points based games?
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 08:44 AM
    I hope they are simplified. That UA really dropped the ball.
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  • CapnZapp's Avatar
    Monday, 24th June, 2019, 08:40 AM
    And yet again, it's not about increased "realism" or whether bullets or arrows kill you faster. I thought that argument had been comprehensively shown to only be the shallow face of a complex problem. Sigh. It's about whether you want heroes to move about in order to not get shot. You can keep bows pretty much intact. And still, change damage model (so any hit could be impactful, not just...
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  • CapnZapp's Avatar
    Sunday, 23rd June, 2019, 11:52 PM
    Very well. But remember you don't need to reinvent the wheel here. The problem has been tackled before. You know, by other games. (And yet again, you might end up keeping hit points, if only because it's simple and familiar. Not here to dump on hit points, after all. Only here to dump on the notion you must be shortsighted somehow to dismiss them)
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  • CapnZapp's Avatar
    Sunday, 23rd June, 2019, 04:46 PM
    Well, as I said, this is only part of why you might see complaints. And it is the easiest part to dismiss. That is, I see a lot of posters choosing to define the complaints as this only, in order for them to ignore the complaints. If that means you're no longer as dismissive of the complaints (that you take in the possibility the complainers aren't merely applying double standards to hp...
    391 replies | 10368 view(s)
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  • CapnZapp's Avatar
    Sunday, 23rd June, 2019, 11:16 AM
    My point is that anyone dismissing complaints against a hp-driven firearms-enabled campaign can't or won't see the bigger picture. It is not, I repeat not, as easy as "if you don't like it, you're lacking in understanding". The damage model drives behavior on the battle mat. Hit points enable melee and deemphasizes cover and tactics. The resulting way combats execute is why people complain....
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  • CapnZapp's Avatar
    Sunday, 23rd June, 2019, 11:01 AM
    Facing Dragonborn Paladins as enemies, I presume?
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  • CapnZapp's Avatar
    Saturday, 22nd June, 2019, 04:28 PM
    That is a very simplistic way of looking at things. It is perfectly possible - common even - to be content with D&D for faix-medieval melee-centric combat, and yet find the exact same system entirely inadequate for faux-modern ranged-centric combat. So there must be more to it than that. And sure enough, there is.
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  • CapnZapp's Avatar
    Saturday, 22nd June, 2019, 10:30 AM
    If magic items are even close to being as ubiquitous as in PF1/3E this does not paint the whole picture. That is, if you can increase your stats by another ten points or so from two different bonus types, or gain a couple of feats thru magical doodads...
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  • CapnZapp's Avatar
    Saturday, 22nd June, 2019, 10:19 AM
    If you genuinely want to understand viewpoints of others than yourself, it would help if you actually listen. To them, not yourself.
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  • CapnZapp's Avatar
    Saturday, 22nd June, 2019, 10:15 AM
    No, that the exact opposite of what I am saying. And for the umpteenth time, do *not* reduce damage models to plot armor. Yes, both hit points and alternatives function as plot armor. But that does not mean they are identical. Indeed, my entire point is that these differences are *very likely* to make a difference.
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  • CapnZapp's Avatar
    Saturday, 22nd June, 2019, 10:05 AM
    Please don't do that, as if I'm presenting a completely baffling viewpoint for the first time. I am explaining how and why using hit points as a damage model can run into acceptance issues. Some reasons are less obvious than others. Refusing to accept that it is possible, common even, to run into issues with the hit point based damage model does not help in the slightest.
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  • CapnZapp's Avatar
    Saturday, 22nd June, 2019, 09:55 AM
    While I agree with this, it it useful to add that this in no way means in-combat healing is bad or wrong in any way. All it means is that the designers have deliberately toned down the feature to the point of practically removing it. Restore healing power to 3E levels and the quoted analysis will change. PS This procedure is not hard at all. Just double the hit point gain from any...
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  • CapnZapp's Avatar
    Saturday, 22nd June, 2019, 12:03 AM
    I believe the point is that you aren't playing an epic god-slaying hero, but a mortal gunslinger?
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  • CapnZapp's Avatar
    Saturday, 22nd June, 2019, 12:01 AM
    And again, this only takes you so far. If you're the hero behind an outhouse, and you need to Sprint across open ground to the next cover where your friends are, the excitement is whether you will make it without getting shot. If the game engine uses hit points, it might reduce the excitement to a question of getting there with 64 hp or maybe 56 hp. That is a vastly different experience....
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  • CapnZapp's Avatar
    Friday, 21st June, 2019, 11:55 PM
    On the contrary: As I've explained, it's at the core of the issue, since plot armor is only part of the problem, and many players simply can't marry hit point loss with the sensation of danger.
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  • CapnZapp's Avatar
    Friday, 21st June, 2019, 11:52 PM
    You need more than that. Even if your fine with the effect of a ranged attack on a healthy hero (i.e. none at all) I'd wager you still pretty much need new rules. A couple of very basic example suggestions: * if you don't start with the enemy in sight, your attacks against him are at Disadvantage. (To discourage hiding completely behind a corner, only popping out during your own turn)
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  • CapnZapp's Avatar
    Friday, 21st June, 2019, 11:46 PM
    Yes, ranged combat in 5E is seriously reeling on the brink; that is, of becoming too close to melee as to make melee superfluous. It's still a primitive game for that purpose (since there's basically nothing in place to encourage behavior commensurate with ranged tactics) so this is not a good thing.
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  • CapnZapp's Avatar
    Friday, 21st June, 2019, 05:01 PM
    Not sure what you're on exactly. It feels like you're trying to oppose my points, but honestly I'm not sure.
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  • CapnZapp's Avatar
    Friday, 21st June, 2019, 04:59 PM
    I'm sure you realize things change if you somehow increase the range of your longswords to 100 ft...
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  • CapnZapp's Avatar
    Friday, 21st June, 2019, 04:56 PM
    Your post comes across as a bit snarky, but I have no problem with any of your conclusions
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  • CapnZapp's Avatar
    Friday, 21st June, 2019, 10:18 AM
    If you say so. I feel WotC have lost track of the goal here. If they for once created a Ranger that met some goal, and did that really well, that would be a start. More than a start, since after all a large reason why we're paying WotC is for them to choose a direction, to lead the way. As I see it, the wishywashyness and especially the weakness is what doomed the Ranger. Compare...
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  • CapnZapp's Avatar
    Thursday, 20th June, 2019, 06:45 PM
    That's just the issue WotC has deigned to acknowledge. And you really don't need to repeat their ad copy - we get it, it is convenient for them to act as if nothing needs to be done... The list is much longer than that, but I'll skip right to the end: how players drop the Beastmaster subclass like a hot turd.
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  • CapnZapp's Avatar
    Thursday, 20th June, 2019, 11:43 AM
    Yes, each time you heal 70 hp you're not dishing out whatever damage a 6th slot can produce, with all the future savings in incoming damage from that/those monsters added to the cost. And the loss of flexibility too, just as you say. Consider that even a double-strength Heal (the 3.5 version) is not a given spell to choose and cast, given the opportunity cost of not casting a 6th level...
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    Thursday, 20th June, 2019, 11:34 AM
    Thanks. Saw the separate thread on that.
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    Thursday, 20th June, 2019, 11:31 AM
    This I agree to. When it comes to larger creatures, that takes the edge off the kill-shot notion.
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    Thursday, 20th June, 2019, 11:29 AM
    Agreed. Yes, but now you've reduced the problem to plot armor only. The crucial difference is whether the bullet has a zero or non-zero chance at ruining your day. That is, if the danger is immediate or postponed (until you've run out of hp). More generally, is EVERY bullet a threat or just the last one?
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    Thursday, 20th June, 2019, 11:17 AM
    You know you CAN choose other subclasses than Beastmaster. That is, your comment reads as if it would be a good idea to remove animal companions from everybody even though it is easier than easy for you to not have one...
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    Thursday, 20th June, 2019, 11:07 AM
    Meaning if WotC wants to give us the animal companion in a brand new Hunter class, I would be onboard for that. They would probably have to find someone else to design the class than Crawford and Mearls, though. No point in going through all the effort if the results are still weak sauce, I mean... Not that it should be hard. Just give us a companion that magnifies each animals natural...
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  • CapnZapp's Avatar
    Thursday, 20th June, 2019, 11:04 AM
    Plus: the main reason people didn't care about ranger ACs was indeed that anyone wanting one obviously selected the Druid class. Not only did you companion get better, you yourself upgraded a low-tier martial to a high-tier caster class. A win-win situation if there ever was one. Of course, the 3E companion was STILL squishy (iirc) so any minmaxing druid player simply became the beast...
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  • CapnZapp's Avatar
    Thursday, 20th June, 2019, 11:00 AM
    If you mean animal companions aren't essential to Rangers, okay. If you mean animal companions aren't essential to D&D, I disagree.
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  • CapnZapp's Avatar
    Thursday, 20th June, 2019, 10:50 AM
    I don't know what you mean here. If it is the spells a Ranger gets that holds back the animal companion, the obvious solution is to remove them from the core Ranger chassi, and instead hand them out to select subclasses. Not including the Beastmaster, of course. My guess, however, that even with the loss of magic, the Beastmaster with a proper combat pet will still need DM opt-in. My...
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    Thursday, 20th June, 2019, 06:05 AM
    My preferred solution is for the rules to concede that any player with two characters will always steal a bit more than his share of the spotlight, and instead make it an opt-in subclass. And then design the animal companion we deserve, one that is as sturdy as any other party member (that is on the front lines), and dealing useful amounts of damage. In short, the design needs to realize...
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    Thursday, 20th June, 2019, 06:00 AM
    Interesting. The first time I've seen any official WotC person mention 6E (though I may be late to the party). Saying "it's far off", of course, is exactly what they say when they HAVE started thinking about the new edition, and it actually isn't that far off. The same with console generations. The only time it really IS far off is when you hear absolutely nothing about it. The minute...
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  • CapnZapp's Avatar
    Thursday, 20th June, 2019, 05:55 AM
    "One of the hard things about working in tabletop is you can’t patch a physical book" Yes, you can, and you should have patched the Ranger a long time ago.
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    Thursday, 20th June, 2019, 05:50 AM
    This feels like a necro post...
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    Thursday, 20th June, 2019, 05:46 AM
    Any new tidbits inside...?
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    Thursday, 20th June, 2019, 05:43 AM
    Ah. I thought you were talking about rerolling initiative just for the downed character, as opposed to slapping all those penalties onto him or her...
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  • CapnZapp's Avatar
    Thursday, 20th June, 2019, 05:39 AM
    Unfortunately I believe 5E forces me the DM to act that way. Yes, I think it is "vicious" and I don't like it. But it's the only way to not make whack-a-mole a winning tactic because of the huge savings in damage/hit points it entails. Of course, a better solution would be for the game to NOT force the DM to be "vicious". I don't *want* my monsters to go after fallen heroes! I think...
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    Thursday, 20th June, 2019, 05:31 AM
    Isn't rerolling initiative the less complicated option?
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    Thursday, 20th June, 2019, 05:29 AM
    I have definitely not challenged you on your strategies or refuted them. Please read what I wrote, instead of focusing on what I don't write.
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    Thursday, 20th June, 2019, 05:26 AM
    I've found that at higher levels, even an 70 hp Heal isn't all that. Yes, my players have used it for good effect in combat - they cast it on the party Barbarian, which effectively doubles the healing (because a raging barbarian takes half damage). But this also points to how in-combat healing has been nerfed in 5E. In 3.0 Heal healed ALL damage. In 3.5 Heal healed 150 damage. In 5E...
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    Thursday, 20th June, 2019, 05:01 AM
    Now you come across as someone unfamiliar with other role-playing designs than hit points and levels, but I'm sure that's not really the case. Meaning all of that is certainly not a defining feature of hit points, and in fact, a way to use hit points that is deeply unsatisfactory to many. How's that? Because with hit points you *know* the first stab or bullet is not going to reduce your...
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    Thursday, 20th June, 2019, 04:45 AM
    Thanks for missing the point. We were talking about levels in the context of hit points. The fact that hit points increase with levels. As a matter of fact, there exists RPGs where you basically don't get more hit points per "level", and in fact have no levels at all, only skill scores. And no, the point is definitely to not feature one-shot kills, which you pretty much need if melee is...
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    Wednesday, 19th June, 2019, 09:50 PM
    Never go full Michael Jackson.
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    Wednesday, 19th June, 2019, 09:47 PM
    Well, the cost of not helping your allies will sooner or later be losing a battle... Except if we give these casters the benefits of the doubt they might do so because that spell can end the enemies. Which of course is my way of saying that in 5E it is a common occurrence that you're better off killing the enemies than healing your friends even as a Cleric; that the former ends up saving...
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  • CapnZapp's Avatar
    Wednesday, 19th June, 2019, 09:40 PM
    Yes. This says very little, however. It neither confirms not contradicts the notion that in combat healing needs to occupy a larger place and be more valuable before it gets used with any frequency.
    60 replies | 2036 view(s)
    1 XP
  • CapnZapp's Avatar
    Wednesday, 19th June, 2019, 08:36 PM
    The *entire point* of having levels in D&D is to allow you to level out of the danger zone of being felled before your melee charge reaches the opponent. Besides, there are numerous other aspects of firearm enabled settings that D&D simply isn't equipped to handle, so it's not like there's any point to pretending higher damage/lower hp would be enough. One admittedly unfair example is how...
    391 replies | 10368 view(s)
    1 XP
  • CapnZapp's Avatar
    Wednesday, 19th June, 2019, 08:29 PM
    I would have thought shooting a grizzly bear would piss off the bear, not the hulk.
    391 replies | 10368 view(s)
    0 XP
  • CapnZapp's Avatar
    Wednesday, 19th June, 2019, 03:11 PM
    While there certainly is nothing wrong with a game encouraging combat healing, the 5E devs went another route. That is, 5E was deliberately tweaked to limit combat healing. I wouldn't go into why, since that's not what you want this thread to be about. What you *do* want to discuss can be one out of two things, as far as I can see: 1) How to make combat healing work given the current...
    60 replies | 2036 view(s)
    2 XP
  • CapnZapp's Avatar
    Wednesday, 19th June, 2019, 02:57 PM
    On Android you can access the site thru an app. Probably a skinned version of the general Tapatalk app, but what do I know. I prefer it to the mobile skin when I'm on my phone, like now. One feature not supported by the app, however, is the site's current implementation of blocking/ignore. It's as if nobody blocked nobody. This is why you can still get good-faith replies even from people...
    76 replies | 2541 view(s)
    1 XP
  • CapnZapp's Avatar
    Wednesday, 19th June, 2019, 12:55 PM
    No, I'm not. I'm pointing out to you that increasing damage is functionally equivalent to decreasing hp. I'm pointing out to you that your attempted solution is indicative of the greater problem which might be best solved by switching to a other damage model entirely. At no point am I comparing editions. I'm talking about hit points in general. Every edition of D&D has hit points; ergo...
    391 replies | 10368 view(s)
    0 XP
  • CapnZapp's Avatar
    Tuesday, 18th June, 2019, 08:20 PM
    Thank you for making it personal. Makes it easy to skip your posts.
    391 replies | 10368 view(s)
    0 XP
  • CapnZapp's Avatar
    Tuesday, 18th June, 2019, 08:19 PM
    More damage and same hp. Or same damage and less hp. You're saying that D&D would work, just remove the defining features of D&D. Gotcha
    391 replies | 10368 view(s)
    0 XP
  • CapnZapp's Avatar
    Tuesday, 18th June, 2019, 03:20 PM
    If you use D&D rules you are not getting the kind of tactical gameplay people expect when they learn firearms are involved, as evidenced by this very thread. You might get Commando though. I leave it up to you to take that as a recommendation or a warning.
    391 replies | 10368 view(s)
    0 XP
  • CapnZapp's Avatar
    Tuesday, 18th June, 2019, 12:07 PM
    Yes, he's essentially Conan throwing rocks. The point is: when most people mention a modern game with insurgents or drug dealers, Commando is not what they have in mind, and D&D is not an obvious fit. In other words, the setting suggests different ways to play. Most people expects ranged combat, maneuvering and tactics to play a greater role if armed with a knife and a firearm instead of...
    391 replies | 10368 view(s)
    0 XP
  • CapnZapp's Avatar
    Tuesday, 18th June, 2019, 09:28 AM
    CapnZapp replied to XGTE Errata
    I know. You'll have to talk to your DM. Here and now I'm just explaining how, (or rather, why) I would not expect there to be any official changes on this front.
    104 replies | 32216 view(s)
    0 XP
  • CapnZapp's Avatar
    Tuesday, 18th June, 2019, 09:25 AM
    Sorry but you could have phrased this differently. The actual quote is "Sven wants it to feel like authentic D&D. Your class choice will be important." This makes it clear there's nothing fishy going on - OF COURSE your class choice will mean a lot, D&D is a class-based game.
    288 replies | 15753 view(s)
    1 XP
  • CapnZapp's Avatar
    Tuesday, 18th June, 2019, 09:19 AM
    Well, we found that the easiest solution, by far, was to use a ruleset like 3E or 5E instead of a ruleset like 4E. That instantly solved our problems much faster and easier than any amount of managing time or tables did. We never did consider replacing the players. Or maybe we did - yes, you can definitely say we're still playing 4E, except with a whole new group with none of it's original...
    245 replies | 10901 view(s)
    0 XP
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Tuesday, 25th June, 2019

  • 10:23 PM - Matthia05718273 mentioned CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    A CR3 Archer from Volo's Guide to Monsters fires twice per round, and deals an average of 8 damage per hit. If the person advancing on them has a low AC, which a character in a Western setting will, they can take down an average-HP character from a 3rd level party in two turns - so, unless their opponent wins initiative and is close enough to close the distance in one turn, yes they can kill them before being punched in the face. I guess someone would counter by saying that a character would wear armor to close the difference. Meaning the rules solution to this problem is simply, make armor more cumbersome than it is (you can't close the distance as fast), or make it not as useful (the AC increase is not as good, especially compared to making yourself more dexterous). I gotta say this thread is a little exhausting to read. Hasn't CapnZapp already admitted that he thinks D&D can handle firearms, he just prefers different systems?
  • 12:49 PM - MarkB mentioned CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    CapnZapp I still feel that your argument that D&D favours moving to close in to melee rather than using cover feels more like theory crafting than actual gameplay practice. But even conceding that it might occur in standard D&D, I still don't see that it will be a factor in a Western setting. In a Western setting, ranged combat is king. Your primary damage dealers are pistols and rifles and shotguns, with things like knives and tomahawks coming in second and also being throwable. So, in this setting, where's the motivation to charge into melee? What purpose is there in a character running around in the open? Sure, the HP model may somewhat mitigate the downside of such a tactic, but what's the upside? Why wouldn't people make tactical use of range and cover in those circumstances?

Sunday, 23rd June, 2019

  • 04:13 PM - Fenris-77 mentioned CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    CapnZapp I think you're mistaking my point for something it's not. The lack of understanding specifically indexes the inability (by design) of HP to simulate damage from any real world weapons - HP as simulation. One big subset of arguments about HP and firearms is how while they might work for melee they don't for firearms (as a simulation). They don't 'work' for either, the only difference is the extent to which people don't realize that they don't work for melee (again, as a simulation). In both cases they are a heavily fictionalized account of combat. It's not that I don't understand the complaints, I just don't have a lot of sympathy for them - HP is what it is and asking it do something very different from what it's designed to do is always going to messy and complicated. Maybe worth it as a hack (who doesn't love a good rules hack) but don't complain that it doesn't fit like a glove. So, to sum up, I am only addressing some specific points about the value of HP as simulation as regards m...

Wednesday, 12th June, 2019

  • 05:41 PM - TwoSix mentioned CapnZapp in post Improving Two-Weapon Fighting
    ...hit effects remains the same. A 5th level fighter with the Dual Wielder, Crossbow Expert, or Polearm Master all have the same number of possible hits. I'm not sure that this should be in the DW Feat - it doesn't fit. I do like the idea of extra damage and I think you might channel the Two Weapon Rend feat from 3E - something like "When you hit a target with two non-ranged weapons with which you are proficient in the same round and are using Strength as the modifier you do +5 damage." Only +5 damage and not +10 because there's no negative modifier (and you're getting double stat bonus damage anyway). And round, not turn as the Bonus Action from TWF can be separate from the Action, plus it allows the PC to get the bonus damage from using a Reaction. Again, nah. Assuming a world in which martials have access to GWM and SS, the -X/+X mechanic is necessary. It lets attacks scale better with both accuracy and on-hit effects. (You could of course do a complete redux of feats, like CapnZapp did a few years ago, but one of my criteria was to keep the design as parsimonious as possible. So no GWM/SS fixes here.) And +5 on a disadvantaged attack (since it requires two different attacks to hit) is absurdly weak. Assuming roughly standard hit rates, that's maybe a +2 damage bump per turn that doesn't scale with Extra Attack. Totally defeats the point of the design. One of my main criteria is that the feat redesign should sit on the safe shelf as GWM or PAM or SS. It needs to be competitive without blowing them away (<10% delta in either direction, ideally). Now, running some numbers, I have some concerns about Tier 1 deltas for strong Tier 1 builds like VHuman Fighter 1/Barb2. The delta is about 1.6 DPR between someone taking Dual Wielder and GWM at level 3 (23.3 to 21.7, assuming point buy, Reckless/Rage, and a 1 in 3 proc rate on GWM). GWM/PAM pull ahead at level 6, though, even with the Dual Wielder bumping Str to 18. (42.2 to 40.7). I might need to make a li...

Thursday, 30th May, 2019

  • 12:09 PM - robus mentioned CapnZapp in post Would campaign skeletons address the lack of adventures for minor settings?
    CapnZapp raised an interesting point in the Expanse thread on the lack of adventures for settings once the rulebook is published. Now we all know writing a comprehensive adventure path/campaign is hard (and frequently fails to please everyone all of the time). But is there an opportunity for something simpler (a campaign skeleton say?) which GMs could flesh out as they go? I frequently find that I like the general idea of a campaign and then get frustrated with the details provided. (Often the details seem confusing or at odds with the campaign, or just included to for funsies and not really contributing anything). A campaign skeleton would basically act as an adventure outline identifying the villain and major antagonists and the general structure (hooks to get into the adventure and the major plot points). I'm thinking something like a 5 or 10 page outline? Adventures are generally easy to conjure on short notice: you know the party and their level, so throwing obstacles at them isn't too...

Wednesday, 22nd May, 2019

  • 07:34 PM - Mercurius mentioned CapnZapp in post Game of Thrones Spin-offs: News & Speculation
    CapnZapp, good thoughts but I'd go further and say in an ideal world we'd get a Malazan series, or a proper attempt at Earthsea, or something else entirely. But you know how the biz works: you leverage a brand that works, and HBO is going to try to make as much money as possible off "Game of Thrones" as they can...and GRRM will laugh all the way to the bank, even if it veers further and further from his original vision.

Tuesday, 21st May, 2019

  • 05:00 AM - pemerton mentioned CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    I'm far more interested in the value he feels this adds to the game.By this you're meaning not just gendered roles/classes/playbooks, but sex-based stat penalties? My guess - from the discussion of Conan in the OP - is that CapnZapp wants the play experience that would result from gendered classes/playbooks, but (1) isn't too familar with a wide range of RPGs beyond a certain sort of D&D, and (2) has a certain sort of "simulationist" sensibility that leads to a preference for process-driven mechanics (men are stronger, so give them a stat mod) rather than just cutting to the chase and having gendered classes/playbooks.
  • 04:28 AM - pemerton mentioned CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    you've framed it in the context of wanting to make a game where "men are from mars" because you think that's how "things are IRL" CapnZapp didn't say that's how things are iRL. To the contrary, The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus".The phrase this world referst to the imagined world of the RPG, not real life. I doubt I would play the game that CapnZapp posits. I do play RPGs which, as part of their presentation of mediaeval life, note the significance of certain gender distinctions (Burning Wheel has some lifepaths that are women only; Prince Valiant has a discussion of assumed gender roles, and how this might bear on the incorporation of women PCs into the game). I agree with the suggestion by you and steenan that what CapnZapp is looking for would probably be better achieved by having gendered lifepaths or gendered "playbooks" (to use the PbtA terminology). In a D&D-type game, this would be gendered classes. Mazes and Minotaurs is a semi-spoofy OSR-ish RPG that do...

Monday, 20th May, 2019

  • 12:00 PM - Aldarc mentioned CapnZapp in post State of the mystic
    Having a Psion class is a good call. I agree with CapnZapp that a lot of past psionic archetypes could easily be ported to subclasses of preexisting classes: * Psychic Warrior: Fighter Subclass * Soul Knife: Monk or Rogue Subclass * Wilder: Sorcerer Subclass * Ardent: Bard or Cleric Subclass

Sunday, 5th May, 2019

  • 08:30 PM - Aldarc mentioned CapnZapp in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    CapnZapp, you seem to be sending mixed messages. On the one hand, you seem to think that Paizo missed their opportunity to make products adapted directly for 5E as is. On the other, you bemoan that Paizo is not making "5E Advanced." But I suspect that if Paizo made either then their profits would fizzle out even faster. Why would the market bother with Paizo if they did either especially when many tables do not allow 3pp materials? By producing materials for 5e, Paizo would be making themselves niche among niche rather than carving out a more unique niche for themselves.
  • 03:50 PM - Hussar mentioned CapnZapp in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I think the point that CapnZapp was trying to make is that Pathfinder is a pretty small slice of the RPG market. Considering that the RPG market without WotC producing any new books is about 15 million dollars (and that included 3e and 4e at the time), it's not really too much of a stretch to think that Pathfinder's market share isn't really large. I realize that the common wisdom is that WotC is the 600 pound gorilla, but, really, we don't know how the market slices up.

Friday, 3rd May, 2019

  • 05:09 PM - Oofta mentioned CapnZapp in post "straight" rolls in D&D
    If you have a sub-plot of removing the alignment change aspect, consider an alternative. Make it an incredibly difficult task. Make it a quadruple deadly encounter if you have to. If the party fails, it's not a TPK, the only long term result is that they missed their one shot to "fix" the item. They can't even destroy it if they wanted to. At that point they have a dilemma. Continue to use the item risking becoming evil NPCs or never use it again, but that risks the item calling out to a more amenable party. Let them know ahead of time what's going to happen. There's a McGuffin that can be used to destroy the item once they know what's happening but it might, maybe, just possibly be able to change it as well. As far as LE being allowed in the party, I agree with CapnZapp. Just because a person is lawful doesn't mean they won't (or shouldn't) sooner or later kill off other PCs. It's just that when they do it they'll let you know that "it's nothing personal".

Tuesday, 16th April, 2019

  • 01:54 PM - Sadras mentioned CapnZapp in post Deconstructing 5e: Typical Wealth by Level
    Look, @CapnZapp, I get what you are looking for, but, frankly, it's just not feasible in the 5e ruleset. It really isn't. The fact that no game system or designer has pulled it off or done any better than Gygax kind of indicates it can't be done. How good any magic item is depends on to many intangibles. Despite me not 100% agreeing with @CapnZapp regarding rarity, I don't believe the above statements are quite true. I mean what you need is a base for the cost of magic, it should not be so difficult to tabulate. Then what you need are (1) multipliers for high and low magic campaigns, (2) Consumable or Permanent enchantments, (3) Utility and (4) Rarity (Tiered - perhaps as per @S'mon's post). It just requires some work which I think WotC would rather not invest but I think it would be worthwhile in the long run, but that is just me. @CapnZapp, funny enough despite all the negative feedback you endure on this board for the issues regarding Rests, Feats and Magical Items I certainly appreciate...
  • 09:31 AM - Hussar mentioned CapnZapp in post Deconstructing 5e: Typical Wealth by Level
    Look, CapnZapp, I get what you are looking for, but, frankly, it's just not feasible in the 5e ruleset. It really isn't. 3e and 4e both took their mechanics from how earlier editions of the game were being played. If you played AD&D, you were absolutely dripping in magic items. Either from playing AD&D modules, or using the random treasure charts, AD&D presumed a huge number of magic items in the group. They might not have been powerful items, but, you did have a bunch of them. I mean, all you have to do is look at the 1e paladin who was limited to only ten magic items. 4 weapons, a suit of armor, a shield and 4 more magic items. That was the hard limit for paladins. Yikes! That's about what you'd expect on a 10th or 12th level 3e character in a very high magic campaign. So, 3e and 4e welded the magic items into the character building rules. You were presumed to use magic items to build your character. The problem is, players being the pragmatists that they were, spent their cash o...

Sunday, 14th April, 2019

  • 04:02 PM - Maxperson mentioned CapnZapp in post Deconstructing 5e: Typical Wealth by Level
    That's a good thing. Giving PCs easy access to magic items was a bad idea in 3E and 4E. Note WoTC barely follows their own rules for items, money and encounters. Whether it's good or bad is entirely opinion based. For you and I it's bad, and for CapnZapp it's good. He has rules in Xanthar's for buying magic items now, and if he doesn't like that brand of strawberry ice cream, he has the ingredients for the strawberry ice cream he wants, so he can make his own.

Friday, 29th March, 2019

  • 12:54 AM - Ovinomancer mentioned CapnZapp in post What is a "Reputation Comment"
    Before I say something negative, I try to put myself in someone else's shoes. In this case, I would try to remember that Morrus has to respond to a lot of stuff, moderate comments, deal with extraneous stuff on the board, and have a life too. Especially when other people (like Nagol, for example) can also fill in details. :) OTOH, I also remember that I don't always practice what I preach, so there's that. And that's more important than responding to CapnZapp?! Pull the other one, it's got bells on!

Saturday, 16th February, 2019

  • 04:55 PM - doctorbadwolf mentioned CapnZapp in post Variants/Subclass for a DPR Rogue
    CapnZapp thanks for the comments. The issue I have is, I’m not convinced of the severity of damage output gap that you’re referencing. I do see a gap in combat optimized feat heavy games, but not one that merits doubling SA damage per round. I also don’t have much trouble in such games keeping my rogue alive in melee. My level 12 thief isn’t DPR king, because I chose to make him an untouchably slippery eel of a skirmisher. The rogue is better at using skillful movement than anyone else. I’ve got expertise in acrobatics, athletics, stealth, and deception, and use them all in nearly every fight. Frequency descends from “every fight” to “many fights”, in roughly the listed order. As a Lightfoot halfling, I can hide in plain sight, though, which helps. Anyway, I think that increasing crit frequency, or adding a flat damage bonus to all attacks that qualify for SA (so, you’re nearly always getting 2-5 extra damage, even when you’ve already used your SA as a dual wielded) A thrown weapons...

Friday, 15th February, 2019

  • 09:56 PM - doctorbadwolf mentioned CapnZapp in post Variants/Subclass for a DPR Rogue
    So, some folks are disappointed that the 5e rogue is not focused on DPR, while others are happy that the Rogue basically auto-wins at skill stuff, and are satisfied with moderate damage output. I am in a third camp. I love the 5e Rogue as it is, but would also love to see a DPR focused subclass and perhaps some options for variant class features that support a more 4e style "kill stuff like a rad killing machine" rogue. I'm not interested in adding class features, unless it's going to be a ribbon or something like that. In general, let's keep a similar total power level to the PHB. CapnZapp I know you're more in the "the rogue just isn't good, overall" camp, but I'd love to hear any thoughts you have that are within the scope of the brief above. My preliminary thoughts, in very rough draft, are: Subclass: There is room, here, for a strength rogue. Expanded weapon list that works with Sneak Attack, including glaive, longsword, any one handed weapon or versatile weapon. Your attacks that qualify for Sneak Attack deal extra damage equal to your Strength mod. Once per short rest, you can deal Sneak Attack damage a second time per turn. Level 9, gain Extra Attack 13th, add Str mod as a bonus on all Dex checks and saves? too much for 13? 13 tends to be more utility, rather than power. 17th, gotta be big. SA on every attack for 1 minute, 1/rest? Auto-crit 1/rest? Max SA damage when you crit? Expanded Crit Range? Alternatively, what about a swordsman subclass that is about ruthless efficacy rather than flair and panache? Maneuver dice, or expanded crit range an...

Wednesday, 13th February, 2019

  • 05:49 PM - OB1 mentioned CapnZapp in post Artificer UA to be released in February
    Again, you can see that as either a feature or a bug; there are valid arguments for both, even if I don't necessarily agree personally with all of them. But these "the emperor has no clothes" allusions really need to stop. And it can be both a feature for me and a bug for CapnZapp at the same time. There is no right or wrong about this, just a preference. Being called a corporate tool who can’t see through the lies and laziness of WoTC for expressing my preference is just lame.
  • 05:27 PM - DEFCON 1 mentioned CapnZapp in post Artificer UA to be released in February
    There's nothing wrong with CapnZapp or DQDesign believing a snail's pace release schedule sucks for getting new "official" game mechanics (if that matters to you). But I also think we can't deny that their pace has not made their business suffer. And I'd be reticent to put forth the idea that D&D would be "stronger" than they are right now had they been putting out books of game mechanics at the rate they did for 3E and 4E. Expectation for what's coming up has kept interest going for D&D even to us cynics on ENWorld. The fact that we have 100 post threads about trying to divine what two pages of a book might mean and represent is indicative of that. So while some folks want more faster (and there's nothing wrong with that), all of us can understand and accept why we don't get it.


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Wednesday, 26th June, 2019

  • 05:21 PM - Tony Vargas quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    D&D is *definitely* a game constructed to allow the Barbarian to break cover and rush into melee. I'm not saying it isn't able to allow a Barbarian to rush into melee even in the face of twanging crossbows or dragon's breath or the like - given the right sort of character, at the right levels, wearing the right armor, with the right good save. Just that: 1) it doesn't do it without some willingness to be flexible when it comes to visualizing the character and what hps mean in the story and 2) it wasn't designed explicitly to do that one thing and prevent doing anything else, rather, with the same degree of flexibility & imagination, you can use the hp mechanic to model the plot armor that crops up in wildly different genres. \ That's possible precisely because it is such an abstract mechanic. Referee: Alright! Walk ten paces forward, dive for cover, then turn and shoot!That's a European pistol duel. An Old West "Showdown" had no referee or seconds, and you faced eachother the whole ti...
  • 04:45 PM - gyor quoted CapnZapp in post Baldur's Gate III Announced; Powered by D&D 5E
    I thought to extract the bits relevant to 5E, but really, the only new tibit I could find, was that Larian is tweaking the experience of playing the Fighter at low levels: "The fighter has been a big problem for us" says Vincke, "because in the beginning he's very limited. He's a tutorial class in D&D 5e, but if I don't give you anything to do with your fighter in the beginning of a videogame you'll go bananas, especially when you play multiplayer." It's a big one though, it leaves one curious about what they have done to the fighter. I do see their point, the things people do to make fighters combat RP entertaining while keeping the simple mechanics won't translate that well to a CRPG, they'd get boring fast.
  • 01:33 PM - Paul Farquhar quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    I am saying hit points make cover less relevant and enables you take shortcuts to your target in ways you simply wouldn't without them. Hp is a kind of "portable cover" in how they both act to delay or prevent your death. Still think I can't keep them separate? In my experience, cover acts more like AC than hp. You are either 100% safe or are at the mercy of a bad dice roll. Games like Mass Effect and Shadowrun manage to combine hp with a cover based combat system, because cover and hp do not work the same. So yes, I think you can't separate things that are actually quite different.
  • 07:53 AM - Paul Farquhar quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    It's simple and friendly, yes. Some are, yes. If you use your limited experience to dismiss *all* non-hp based games, however, you need to widen your horizons... You persist in conflating no-hp with cover, when they are actually two separate and unrelated features. It's not hp, or the lack of them, that make games like Snapshot (which is basically X-Com) slow. It's cover and action points. Which doesn't necessarily make them bad games, but it doesn't leave time for role playing. Hence Snapshot (and Asteroid and Azhanti High Lightning, which used the same rules) where released as stand alone tactical boardgames in the Traveller universe, with the role playing game retaining a much simpler cover-free range band system for resolving combat. (no hp in either though). Star Wars D6 has no hp (It had light, medium, serous and critical wounds if I remember correctly), and is faster and simpler than 5e. And player characters have plot armour that is at least as thick. I think it had rules for cove...
  • 12:24 AM - Charlaquin quoted CapnZapp in post Sidekicks instead of Extra Attack?
    Is the exact rules for Essential sidekicks detailed in a thread somewhere..? Not that I know of, but we can gather some information about what they’ll probably look like from the UA and from Chris Perkins’ comments about it from the DnD Beyond interview about the Starter set. He said the feedback on the UA was overwhelming positive, but clear that people wanted them to be even more streamlined, and that they were surprised by all the the interest in Sidekicks as an option for players to actually play as. He also mentioned that in the Essentials Kit, they are simpler than they were in the UA, and that when they level up the rules tell you exactly what they gain - how much their HP increases by, what new abilities they gain or spells they learn, etc. so you don’t have to make any build decisions for them. Also reiterated that you don’t track XP for Sidekicks, they just level up when their PC levels up. Oh, and that the DM and player are supposed to work out between each other who will control the...

Tuesday, 25th June, 2019

  • 11:59 PM - Sacrosanct quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    Don't be silly. No D&D based wild west game will keep the rules, character stats and class abilities exactly the same as in the PHB. Of course there will be changes. Literally the first post in this thread is exactly what you said doesn’t exist. Swing and a miss. The only changes were re-skinning class names, but it’s pretty much the same for intents and purposes. Same rules, same stats, etc. Even race as class is the same. Maybe you’d threadcap less, and find yourself in fewer arguments, if you actually read the point of threads you are participating in. Shrug.
  • 11:58 PM - Ohmyn quoted CapnZapp in post Why the Druid Metal Restriction is Poorly Implemented
    Who has said “great, this thread again”? Names. This feels like a necro post... Good grief. This argument, again? That's just in the first few pages. If you want to find more names, feel free to go through the rest of the pages, but I'm not digging that much. I know it's been said at least a few more times in this thread, but two examples from the start of the thread should suffice. You are totally wrong in saying lore aren’t rules. Imagine my surprise. They are rules. LITERALLY how rule is defined in the dictionary. They are part of the design process, just as important as mechanics. Just because they're part of the design process does not mean they are mechanical rules of the game. At most the lore can be enforced as a RAI, but the discussion is about the RAW. Clerics have deities in their lore, but because there's no mechanical penalty that forces them to worship a deity in this edition, nor is their a mechanical penalty for if they denounce the deities in general, punishing a Cleric...
  • 11:45 PM - Tony Vargas quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    I'm talking about how in a hp-based game you can* act like Conan the Barbarian and just stride up to your opponent - your hit points protect you. Actually they are there for that purpose. You can, in D&D, at a point. That point is reasonably high level, and if you're willing to have your Conan be more the later REH version, in full armor. If you're insisting on the oiled-up bodybuilder movie version, you'll really need a whole lot of hps, more than D&D typically gives you. Well, and if you have some way of dishing out the sheer volume of attacks to build yourself a pile of dead bodies to stand on... less-than-1HD enemies in 1e, or Great Cleave or whatever. If you want characters to move and act "naturally", not exposed, behind cover, it is perfectly understandable to want to explore other games than hp-based ones. Games where not just the last bullet poses the threat.... that has very little to do with "realism" or "firearms should be deadlier than axes" The only two factors there ap...
  • 11:23 PM - MarkB quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    Low AC... high damage... Few hit points. It's all aspects of the same thing. It all represents your growing realization it is the hit point based damage model that is the crux of the issue. Not saying you can't overcome it. Only that it's quite natural if you decide not to, and swit h to a non-hp based game. Please don't tell me what I think or realise. I reference low AC because I've never seen a cowboy wearing plate mail. If I were going to use D&D in a vanilla Western setting I'd find other ways for characters to gain AC, such as an improved cover system, because I don't visualise cowboys as wearing armour. But if I were going to run a campaign in a modern or near-future setting (which I have), I'd leave armour exactly as it is, and just re-skin it as Kevlar or similar modern body armour.
  • 11:20 PM - Oofta quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    My entire point is I'm not saying "basically". You're simplifying to the point of insult. You either can't or won't get my point, so I certainly won't repeat them. Read my existing posts. PS. They're not about houserules. They're about the fundamental properties of hit point based games. I quoted your posts back to you a few pages ago. If you care to clarify please do.
  • 11:14 PM - MarkB quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    How does it help to bring up bows and crossbows? As an example of already-existing deadly ranged weapons in 5e that can indeed kill enemies before they even get close? For someone who complains about how much everyone else is missing his point, you certainly have a talent for missing everybody else's point.
  • 11:13 PM - Oofta quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    Don't be silly. No D&D based wild west game will keep the rules, character stats and class abilities exactly the same as in the PHB. Of course there will be changes. Wow. So you've decided that no one anywhere ever ran a wild west game without changing rules? That's either the height of hubris or now your just pulling our legs that you really believe that. I might tweak the firearms a little bit because they should be slightly less effective than the modern equivalent but otherwise I don't see why I'd change a single thing. Well, that and add gatling guns for my ogres. Because I want to replicate super mutants from Fallout.
  • 11:09 PM - MarkB quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    Don't be silly. No D&D based wild west game will keep the rules, character stats and class abilities exactly the same as in the PHB. Of course there will be changes. And those changes will dictate changes in tactics, some of which will address the issues you've been raising.
  • 06:51 PM - Paul Farquhar quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    This is a straw man. You don't need D&D or hit points to run reasonably fast paced combat. Nobody has called for an "overly realistic simulation". I think the main strength of 5e rules is it's ability to resolve combat quickly and with a minimum of fuss. I have played games with cover and action points and they are sloooooooow. Like set aside a whole Sunday for a single fight and don't expect to get home before midnight.
  • 06:41 PM - Tony Vargas quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    My point is that any movement not modeled by D&D is "ducking and weaving" even if it means backing up a staircase and then climbing back up. And how that isn't relevant. Since it isn't modeled. You mean it isn't mapped to an actual move action. It's modeled in attack rolls, however. It doesn't take six seconds to swing a sword once - let alone the full minute of a 1e combat round - there's a lot of attacking, parrying, dodging, "ducking & weaving" if you like, and movement in the course of the round. 5e lets you attack within a move action, so you can model moving-and-fighting a little more closely than in the classic game, which just assumed that any 'melee' was a mass of fighting individuals moving around and you couldn't even take aim at one of them in particular. And, yes, all that is a big fat abstraction. Melee characters aren't /really/ meant to be interpreted literally as figures that stand perfectly still in base-to-base contact and trade thwacking great blows at six second i...
  • 06:34 PM - Oofta quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    This is a straw man. You don't need D&D or hit points to run reasonably fast paced combat. Nobody has called for an "overly realistic simulation". The difference is instead the hit points itself. The presence of absence of a "backpack shield generator" informs how your characters act during play. Neither is bad. But disregarding criticism against one as merely a call to "modeling real combat" is. You've said basically "it won't work because any single shot should kill you". It's been pointed out time and again that the same could be said of any weapon that does damage. You've never been able to clearly state why a gun should be handled differently. Well, other than "because I said so". On the other hand when you come up with some specific house rules for how you would handle it, feel free to start a different thread. Don't think it will ever work and we should use a different system? Then why you shouldn't be posting to a D&D board.
  • 06:19 PM - BookBarbarian quoted CapnZapp in post Sidekicks instead of Extra Attack?
    Companion is a Firefly term.. Wait, is 5e finally getting a Harlot table?!? Now that's what I call "essentials"
  • 06:03 PM - MarkB quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    I'm afraid you need to go into specifics. As long as we just take "ranged combat is king" for granted, sure enough, there's little motivation to charge into melee. But how to accomplish the change? I'm sure you agree D&D as written is very much a game with prolific motivation to charge into melee. Something needs to change. And that something is crucial to giving an answer. Well, to me, that something is the change from "guys in plate armour with huge axes fighting big monsters" to "guys in shirts with pistols fighting other guys in shirts with pistols", but clearly your mileage may vary.
  • 05:31 PM - Sacrosanct quoted CapnZapp in post If you could put D&D into any other non middle ages genre, what would it be?
    This thread sure fails to keep those apart. ... This thread is about what other genres would you like to apply D&D mechanics to. Not a discussion on how D&D rules suck for genre X or to discuss the merits of HP. Every thread you start, at some point you tell anyone who disagrees with you to stop posting. Now, I won’t ever ask people to leave if they don’t agree with me, but I will ask to remain on topic and not to threadcap. So maybe you should follow your own advice that you keep telling everyone else to do in threads you create. Wishful thinking on my part? Probably.
  • 04:16 AM - Maxperson quoted CapnZapp in post Sidekicks instead of Extra Attack?
    The "don't view as character option" ship has already sailed. Before post #6? No it hasn't sailed. YOU may not want to engage in that discussion, but others might and apparently do, as I also don't think it should be a character option. Feel free not to engage in discussions about them not being character options. I think making it a substitute for extra attack would be a big mistake. All too often the ability would be gimped, such as when the sidekick is ordered to stay outside by the king, killed, paralyzed when the PC isn't, and so on. Or it would be overpowered, such as still being able to attack when the PC is down, dead, paralyzed, attacking at a distance with a sword, etc. Extra attack is better than the former, and worse than the latter, and the latter would come up more often I think. Better to make it something more akin to a magic item and have the sidekick be pure bonus.


CapnZapp's Downloads

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High Level Shopping
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[ToA] The many and fabulous bazaars of Port Nyanzaru
The second iteration in convenient PDF form.

General discussion: http://www.enworld.org/forum/showthread.php?595068-ToA-The-many-and-fabulous-bazaars-of-Port-Nyanzaru

Design discussion: http://www.enworld.org/forum/showthread.php?627782-many-an...
781 0 1 Friday, 4th May, 2018, 06:50 PM Friday, 4th May, 2018, 06:50 PM

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