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Thursday, 23rd February, 2017

  • 04:47 AM - Garthanos mentioned MwaO in post Martial Art (Grand Master Training) : Geryon's Stance of Deflection.
    Hmmm... I'm kind of bad at those questions, since I most always GM 4e, and thus I don't spend a lot of time pouring over which items I want, but I'm sure there are some. I mean there are definitely some powers that let you grant defense bonuses to an ally or take their place when they are attacked, etc. Certain combinations might also produce that kind of effect, like being able to divert attacks to yourself and then abort them with forced movement or something. No doubt MwaO can give you a whole recipe for something like that. So does that make MwaO our resident combo expert? ;)

Thursday, 16th February, 2017

  • 01:48 AM - pemerton mentioned MwaO in post Speculation about "the feelz" of D&D 4th Edition
    ... what exactly that is is one of those talking points). When you discover that the connection between many of your customers and your product is not utilitarian but deeply sentimental in some fashion (such that eg matters of technical layout of game elements like spells, class features etc play a fundamental role in market uptake, apparently at least as big as the details of the mechanics themselves), why wouldn't you run a market campaign that speaks to all that? 5e is the equivalent of shrugging their shoulders, burying everything that happened after 2e, building a monument on top and polishing it to mirror-like sheen.This I don't agree with - certainly not fully, at any rate. Mechanically, 5e owes a great deal to 4e. The idea of "bounded accuracy" has its origins in 4e, which was the first version of D&D to be designed for a roughly constant hit-rate (the "sweet spot") across all levels of play. But 5e dials down the level bonus slightly (subject to magic item issues that MwaO has mentioned); and whereas 4e goes for a roughly constant 2/3 hit rate for both PCs and NPCs/monsters, 5e seems to step the PC hit rate up to 70%+ while stepping the NPC/monster hit rate down to 50%-ish. 5e pays a great deal of attention to detail with its damage expressions (evident in its use of non-traditional damage expressions for such classic spells as cause light wounds and fireball, and its departure from traditional level scaling as seen eg in magic missile and fireball). This is a direct legacy of 4e. 5e also has an intricate action economy, built on the 4e foundation; a system of long and short rests, like 4e; and an intricate (if controversial) encounter-building system that likewise builds on that earlier foundation. And connected to that encounter-building system is a system of "balance" around asymmetrical resource suites which clearly owes a lot to 4e (including Essentials) - in AD&D, for instance, there was no obvious design logic behind fighters getting a bonus...

Sunday, 20th November, 2016

  • 04:32 PM - AbdulAlhazred mentioned MwaO in post Build advice: Limits by Power Source instead of Class
    Fundamentally MwaO is correct. You can simply pick a defender and perhaps a leader or striker for your two classes, just making sure they are from different power sources, and then load up on the best powers, particularly wizard powers, which give you controller for free in effect. Fighter or Paladin are great for marking, though the Swordmage's Aegis is also quit appealing. Then you can obviously inject some Avenger for that sort of fun, Ranger for TS and etc, or maybe Bard. Warlord, cleric, any of those could be appealing depending on exactly where you want to go with it. Truthfully a straight up single-classed character would still kick ass. A Cleric or Paladin that can pick up all the Invoker powers he wants? NICE! In terms of your theme... Warlock is a perennial hybrid favorite, usually because of eyebite. You could go with CHA, which cracks open both bard and sorcerer powers, which is a pretty wide range of interesting stuff. The other half could obviously be rogue, or ranger. I think a TS using ...

Wednesday, 10th February, 2016

  • 12:31 PM - Herobizkit mentioned MwaO in post Sneaky Sorcerer?
    For party stealth checks, so long as at least half of the party passes, everyone passes. Leave Stealth to the people who are designed to do it. Or, take @MwaO 's suggestion. It's a good one. By being proficient in Ki focuses, anything you wield effectively becomes a magic weapon/focus. It doesn't help the sorcerer much, but it's still nifty.

Tuesday, 26th January, 2016


Tuesday, 19th January, 2016

  • 08:18 PM - zoroaster100 mentioned MwaO in post DMs Guild Reviews, Recommendations
    MwaO: Your concept for your product sounds good. One suggestion I have is to put the number of casters in the PDF listed in the description, maybe even a list of them, so the buyer knows how much content he or she is getting and can better gauge how much to pay for it.

Tuesday, 27th October, 2015

  • 06:00 PM - MonkLover mentioned MwaO in post Weapons of Legacy: A Compendium of Magic Items
    ...once most of the basic work is done. But there are thousands of magic items... Also, you should consider stealing...um praising through copying...Soulliard's item thread, just so you have things to quickly edit.  Originally posted by DarthPotater: Diamond Cincture (waist): The default waist option. Only few builds want other waist item. Bonus to fortitude and free heal. [Surgeless healing] [Level 10,20,30] Baldric of Shielding (waist):  Only for shielding swordmages (except Coronal Guards), but gain THP equal to the amount of damage you prevented with aegis, is nice. [THP] [Shielding Swordmage] [Level 19] Originally posted by Armisael: It would probably be useful to include links to things like my weapliment guide and mellored's holy symbol guide.  Maybe in your last post. Symbol of the Champions Code [Paladin] [Radiant]  Scaling boost to the radiant damage of both your challenge and sanction. I'll think of it. Could be a good idea, actually! --- MwaO: Hmm...probably worth a shot if things go slowly, though I disagree with a ton of the ratings there. There'd be lots to change...still, something to keep in mind. --- EDIT: The Diamond Cincture isn't surgeless anymore, DP... Originally posted by svendj: DarthPotater already did this in some of his posts, but item level needs to be included somewhere in the description. Great initiative, I'll definitely contribute. Originally posted by svendj: Rending Weapon (Weapon): The more ways you have to increase your chances of scoring a critical hit, the more this becomes a mandatory weapon. Not only does this add 1d6 per plus to your critical hit damage, it also grants you a no action melee basic attack. There's nothing more a striker could ask for. Only drawback is that it only comes as an axe, but that's just more incentive to wield a Gouge. Avenger, Striker. Level 4+ Amulet of Life (Neck): Access to extra healing is never bad, especially if you get beat on a l...
  • 05:44 PM - MonkLover mentioned MwaO in post Weapons of Legacy: A Compendium of Magic Items
    ...u just change the password once most of the basic work is done. But there are thousands of magic items... Also, you should consider stealing...um praising through copying...Soulliard's item thread, just so you have things to quickly edit. Originally posted by DarthPotater: Diamond Cincture (waist): The default waist option. Only few builds want other waist item. Bonus to fortitude and free heal. [Surgeless healing] [Level 10,20,30] Baldric of Shielding (waist): Only for shielding swordmages (except Coronal Guards), but gain THP equal to the amount of damage you prevented with aegis, is nice. [THP] [Shielding Swordmage] [Level 19] Originally posted by Armisael: It would probably be useful to include links to things like my weapliment guide and mellored's holy symbol guide. Maybe in your last post. Symbol of the Champions Code [Paladin] [Radiant] Scaling boost to the radiant damage of both your challenge and sanction. I'll think of it. Could be a good idea, actually! --- MwaO: Hmm...probably worth a shot if things go slowly, though I disagree with a ton of the ratings there. There'd be lots to change...still, something to keep in mind. --- EDIT: The Diamond Cincture isn't surgeless anymore, DP... Originally posted by svendj: DarthPotater already did this in some of his posts, but item level needs to be included somewhere in the description. Great initiative, I'll definitely contribute. Originally posted by svendj: Rending Weapon (Weapon): The more ways you have to increase your chances of scoring a critical hit, the more this becomes a mandatory weapon. Not only does this add 1d6 per plus to your critical hit damage, it also grants you a no action melee basic attack. There's nothing more a striker could ask for. Only drawback is that it only comes as an axe, but that's just more incentive to wield a Gouge. Avenger, Striker. Level 4+ Amulet of Life (Neck): Access to extra healing is never bad, especially if you get beat on a lot. Even better if you ...


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Sunday, 27th January, 2019

  • 11:24 PM - cbwjm quoted MwaO in post In Defense of 4E - a New Campaign Perspective
    I rewrote all the casters in MM+wrote up some NPCs as 4e-style monsters in about 15 hours, put them up on dmsguild, and I've ended up making about $100 from them. I still end up selling about 2-4 things per month. i.e. all the spells are on the printed page, balanced around 5e's DMG CR goals, etc...I've done something similar with my casters when I DM. I've picked a single spell of each level of the caster, noted down the details, and then ticked off spell slots as I used them. I felt it worked better than looking at a spell list and trying to recall which spell works which way. I've done the same for sorcerers and metamagic. I'll note down "twinned firebolt" state it affects two targets and then limit the uses based on the level of the sorcerer NPC. Having all the information needed to run the NPC right there in front of you I think speeds things up during combat.
  • 08:05 AM - Saelorn quoted MwaO in post In Defense of 4E - a New Campaign Perspective
    I mean, 4E's stance is basically AD&D's stance.I've heard it said before, that 4E delivered on Gygax's promise. If you read back through any of the old editions - basically anything prior to 2E - then you get a lot of grandiose speech about epic heroes slaying dragons and winning the day. But if you actually follow the rules, you get a lot of random chumps who die meaningless deaths in dark caves. Gygax's commitment to mechanical procedure, and his enthusiasm for wargaming, meant that it was actually pretty rare for things to turn out as he'd described them. Fourth Edition delivers, though. You're an epic hero. You're going to overcome the villains, and save the world. There are actual mechanics to the game, which reinforce the narrative that they want to achieve. And that's great, if you still believed in the old lies. If what you want out of the game, is to play the heroes in an epic narrative, then the 4E mechanics can actually deliver that. But many fans of D&D, were fans of D&D f...

Saturday, 29th December, 2018

  • 09:11 PM - (Psi)SeveredHead quoted MwaO in post Different Recharge Rates
    Err…4e as a default is organized around 4 combat day in Heroic. You don't have at least 3 combats, some wacky things tend to happen. The GM doesn't want this for their campaign. It doesn't fit. GMs are allowed to use house rules. They just need to avoid having the house rule spread to affect other parts of the game.

Tuesday, 18th December, 2018

  • 03:59 AM - AbdulAlhazred quoted MwaO in post Get WotC 4e's Online Character Builder to work or get a sub
    I'm guessing unless they signed something crazy, costs are pretty low, even if there aren't a lot of subs involved. I mean honestly, at this point, the major worry is likely one of the computers fail, and maybe no one has the knowledge to get it back up again. Well, running these sorts of 'legacy' apps can get to be a REAL PITA pretty quickly. It was probably all written to run on some specific version of Windows Server, one which is now FAR beyond its sell-by date. Any attempt to move stuff onto a newer platform runs into, at best, risks, and probably outright just "this isn't possible". The OLD OS OTOH is now completely insecure and has to be layered carefully behind some complex of application level and IP layer firewalls/proxies. All of this requires specific knowledge of how the application works, which means you have guys with 'job security' running it (IE they get paid a hefty premium over the average IT guys). Now, DDI isn't THAT old yet, but these days tech moves fast. It is...

Monday, 17th December, 2018

  • 06:02 PM - Nemesis Destiny quoted MwaO in post Get WotC 4e's Online Character Builder to work or get a sub
    I mean really, it should be at this point, a simple game of backup the computers and store the results on the web somewhere. Or just hand the stupid thing off to whoever is doing 5e's builder and ask them to fix it for no more Silverlight for part of the income stream.That'd be nice. At this point I'm betting zero additional time / resources will be devoted to this. I'm honestly surprised they even bothered to make the 4e books digitally available in pdf, after all the talk in the leadup to 5e. Their "big tent" isn't quite big enough.
  • 05:32 PM - Nemesis Destiny quoted MwaO in post Get WotC 4e's Online Character Builder to work or get a sub
    In the last crash of Character Builder, when they turned it back on, there was an issue with character art. It looks like someone triggered an old setting allowing pictures from the web to be imported correctly. I'm not clear why it was ever turned off in the first place. But maybe it caused problems and was considered insignificant enough that it was considered easier to turn off than deal with the bugs it caused. Yeah, I noticed that too. Anything that happens with the 4e tools at this point could be attributed to either lack of concern, or deliberate disdain. I guess generic incompetence could be at play as well. It is WotC with a digital product, after all.
  • 12:15 AM - Garthanos quoted MwaO in post Get WotC 4e's Online Character Builder to work or get a sub
    Yes, new accounts can be made and the link is in the first post. It costs about $75/year or $10/month. The $10/month subscription for a month lets you download every single Dragon/Dungeon magazine from 4e, so that's a great value for a month if for no other reason. Definitely more than a little worth it.

Monday, 26th November, 2018

  • 11:19 PM - darkbard quoted MwaO in post 4e ask a simple question, get a simple answer
    Not 100% clear, but think they're utility powers with a level. And you can select them when you select utility powers, not when you select Channel Divinity powers. Which is the implication from the 'Powers for Other Clerics' section. Thanks! Yes, I agree that the implication is that these are available for Templars as Utility power choices, but since they're level 1 and the HT feat says "start with a single cleric Channel Divinity power of your choice," it does seem ambiguous. Anyway, thanks for weighing in! I'll go with "rules ambiguous but probably off limits via the feat."

Tuesday, 20th November, 2018

  • 11:15 PM - Sadras quoted MwaO in post Mike Mearls on how 4E could have looked
    My description is either 3 days or exactly as fast as yours. Up to the DM. I'm just presenting options about how you could take a skill challenge that appears to be a 10 minute thing of fast talk the Duke and turn it into 16 hour of play with the skill challenge overlapping all 4 sessions. Or something in-between that's just a session. Understood. That's something important about skill challenges to understand — the point of them is to add structure to something that might otherwise just feel weird as a single check. It isn't to take a single check and make it into a repetition of several instances of the same check. And it doesn't have to resolve right then and there. In this instance, I was using an idea presented by Iserith where using different approaches could permit an additional check for the same task, whether it be attempting to find a secret door or attempting to pacify a skittish animal...etc In this SC, the PCs had to make/defeat different arguments in order to be permit...
  • 08:52 PM - Sadras quoted MwaO in post Mike Mearls on how 4E could have looked
    This is literally the problematic early adventure 4e skill challenge in a nutshell. Skill challenges should be arranged in such a way that everyone in the party organically participates because they have incentives to do so and no one PC can dominate because there's nothing to dominate. ...(snip)... See the difference? The party has a variety of organic incentives to figure out things. Run them all and the party might need an entire 3 game days to get the climactic scene of confronting the Vizier with his treachery. And even then, he has some twists ready to go, putting the skill challenge in play... I understand where you're coming from, but the issue I have is your example and my example are completely different. Yours is a 3-day affair, mine is relatively much shorter. I did not communicate the 2 consecutive check rule to the players, it was handled informally and without their knowledge so in a sense it was organic. Fortunately (I suppose), they all participated naturally witho...

Monday, 19th November, 2018

  • 09:41 PM - BryonD quoted MwaO in post Mike Mearls on how 4E could have looked
    Sure I am. Because swinging up to the ogre might provoke an attack in fiction — it is her skill with swinging that makes everything work, not just the initial grab. The first roll is CLEARLY described as just "the initial grab", as you put it. You are describing a *BETTER* way of doing it. But the text isn't even ambiguous. The text directly contradicts you. And it is the danger of a CR8 Ogre vs say a CR1 Orc that requires that skill. A big failure on the acrobatics check might allow the Ogre to make an OA against her. No, it isn't. 4e is in almost all cases about having the creature who is doing the action to be the one making the roll, then setting the DC based on the obstacles in the way. If the DM wants to reflect that the CR11 Hill Giant is more difficult to swing up to, they can use DM's Friend *on page 42* to give a -2 penalty. Or even set DC to medium. Or for the Goblin Wizard, a +2 or even not require an Acrobatics check at all and go straight to the attack roll.A...
  • 04:21 AM - BryonD quoted MwaO in post Mike Mearls on how 4E could have looked
    You're not trying to make an acrobatics check against a stationary chandelier in that example. You're trying to make a combat move that happens to involve a chandelier while an at-level opponent could use that opportunity to bash your head in. The DC changing represents that the harder opponent you happen to be fighting is making it progressively more difficult to attempt the same task. It says "If she makes that check, she gets a hold on the chandelier and swings to the ogre." Then it says "Then comes the kicking.". You are not accurately describing the content as presented in the book. The book CLEARLY states that part (1) is about the grabbing and swinging. Your interpretation is not a fair one and is not what an unbiased reader would conclude. I agree with you 100% that it is a stupid approach. I'm glad you are rejecting it. The bottom line remains, the words in the DMG are the words in the DMG. And another 4E could have been. Edit: And please clarify for me. If you...
  • 03:48 AM - Garthanos quoted MwaO in post Mike Mearls on how 4E could have looked
    You're not trying to make an acrobatics check against a stationary chandelier in that example. You're trying to make a combat move that happens to involve a chandelier while an at-level opponent could use that opportunity to bash your head in. The DC changing represents that the harder opponent you happen to be fighting is making it progressively more difficult to attempt the same task. Tony Vargas used that principle and came up with a rather innovative way to use caltrops for those in the caltrop field with no adjacent enemies they can move carefully and take no damage(shift) or quickly and take minor hazard damage however with an adjacent enemies interfering its more like the Caltrops are an extra attack from the enemy interfering with you being careful of the caltrops.

Sunday, 18th November, 2018

  • 04:32 PM - darkbard quoted MwaO in post Get WotC 4e's Online Character Builder to work or get a sub
    I'm having issues also. Tried to submit a help ticket and their captcha won't receive data to allow it to be submitted. So maybe it is a weekend server problem that ought to get fixed tomorrow. Character Builder and DDI Compendium don't appear to break at the same time usually, so maybe they don't share the same server for whatever reason. Probably a good idea to bug them on Twitter/Facebook, etc... Glad to know it's not just me! Every time something like this happens, I fly into a minipanic, fearing this time it really does portend the death of the online tools.
  • 04:37 AM - Manbearcat quoted MwaO in post Mike Mearls on how 4E could have looked
    Maybe I'm not understanding what fiction first means... if 4e has tiers and those tiers are defined by fiction and said fiction then informs resolution... is that fiction easily disregarded or changed? And if so what is the difference between that and 5e as some posters such as pemerton and Manbearcat discussed earlier in the thread? Oh, I don't think it is different from 5E at all on the narrative front, other than presentation and some details of numbers. Right. Both are designed to put story first. You can always choose to ignore story ala massive dungeon crawls that make little sense from pretty much any fictional standpoint. This is Vincent Baker's Apocalypse World. What do you guys think about this GMing advice and how it relates to "fiction first" GMing? * Make your move, but misdirect. Of course the real reason why you choose a move exists in the real world. Somebody has her character go someplace new, somebody misses a roll, somebody hits a roll that calls for you t...

Saturday, 17th November, 2018

  • 10:28 PM - Parmandur quoted MwaO in post Mike Mearls on how 4E could have looked
    Right. And they can have story. But most of the AD&D massive dungeons had little to none. Usually a 'hmm, why is dungeon here? Weird Wizard named Werdna!' I mean, they were usually pretty primal stories, but they had them, and they remain compelling. I read through B4 recently, and that is pretty awesome stuff.
  • 10:09 PM - Parmandur quoted MwaO in post Mike Mearls on how 4E could have looked
    Right. Both are designed to put story first. You can always choose to ignore story ala massive dungeon crawls that make little sense from pretty much any fictional standpoint. The dungeon crawl is the basic mythological type the game is built around, really.

Friday, 16th November, 2018

  • 09:39 PM - Shasarak quoted MwaO in post Mike Mearls on how 4E could have looked
    Right. I think one of the big feature/bugs of Vancian casting is this idea that a Wizard goes from 'barely can cast anything' of some fantasy literature 'powerhouse Wizard' to being a 'Vancian demigod' — except, unlike any of that literature, they get to keep options from each of those set of levels. When it should likely be more similar to Harry Potter's scenario of mostly cantrips+rituals, but a very small number of powerhouse Wizards can cast bigger options or trigger ritual options similar to the battle at the end of the books, and then a handful of Wizards can pull off the options that happen in the battle between Voldemort and Dumbledore. (edit: and even for them, it isn't clear that they can maintain that level of power on a daily basis, but rather it takes a lot out of them, as Voldemort doesn't do it in the final battle) In the Harry Potter world you never see a Muggle, I mean Fighter participating at all so I am not sure that it would balance magic in the way that someone...
  • 08:24 PM - Imaro quoted MwaO in post Mike Mearls on how 4E could have looked
    That PC is not inherently a ritual caster unless it spends a feat to obtain it. What does this have to do with casters vs. martials? Ritual caster is magic... we are talking about an imbalance between magic vs. mundane right? Does it matter how one becomes a caster?
  • 06:17 PM - Jay Verkuilen quoted MwaO in post Mike Mearls on how 4E could have looked
    Right. I think one of the big feature/bugs of Vancian casting is this idea that a Wizard goes from 'barely can cast anything' of some fantasy literature 'powerhouse Wizard' to being a 'Vancian demigod' — except, unlike any of that literature, they get to keep options from each of those set of levels. When it should likely be more similar to Harry Potter's scenario of mostly cantrips+rituals, but a very small number of powerhouse Wizards can cast bigger options or trigger ritual options similar to the battle at the end of the books, and then a handful of Wizards can pull off the options that happen in the battle between Voldemort and Dumbledore. (edit: and even for them, it isn't clear that they can maintain that level of power on a daily basis, but rather it takes a lot out of them, as Voldemort doesn't do it in the final battle) D&D's implementation of Vancian spellcasting doesn't really mimic any particular fiction well. It's not clear it even mimics Vance, except insofar as spells are...


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