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Thursday, 23rd February, 2017

  • 04:47 AM - Garthanos mentioned MwaO in post Martial Art (Grand Master Training) : Geryon's Stance of Deflection.
    Hmmm... I'm kind of bad at those questions, since I most always GM 4e, and thus I don't spend a lot of time pouring over which items I want, but I'm sure there are some. I mean there are definitely some powers that let you grant defense bonuses to an ally or take their place when they are attacked, etc. Certain combinations might also produce that kind of effect, like being able to divert attacks to yourself and then abort them with forced movement or something. No doubt MwaO can give you a whole recipe for something like that. So does that make MwaO our resident combo expert? ;)

Thursday, 16th February, 2017

  • 01:48 AM - pemerton mentioned MwaO in post Speculation about "the feelz" of D&D 4th Edition
    ... what exactly that is is one of those talking points). When you discover that the connection between many of your customers and your product is not utilitarian but deeply sentimental in some fashion (such that eg matters of technical layout of game elements like spells, class features etc play a fundamental role in market uptake, apparently at least as big as the details of the mechanics themselves), why wouldn't you run a market campaign that speaks to all that? 5e is the equivalent of shrugging their shoulders, burying everything that happened after 2e, building a monument on top and polishing it to mirror-like sheen.This I don't agree with - certainly not fully, at any rate. Mechanically, 5e owes a great deal to 4e. The idea of "bounded accuracy" has its origins in 4e, which was the first version of D&D to be designed for a roughly constant hit-rate (the "sweet spot") across all levels of play. But 5e dials down the level bonus slightly (subject to magic item issues that MwaO has mentioned); and whereas 4e goes for a roughly constant 2/3 hit rate for both PCs and NPCs/monsters, 5e seems to step the PC hit rate up to 70%+ while stepping the NPC/monster hit rate down to 50%-ish. 5e pays a great deal of attention to detail with its damage expressions (evident in its use of non-traditional damage expressions for such classic spells as cause light wounds and fireball, and its departure from traditional level scaling as seen eg in magic missile and fireball). This is a direct legacy of 4e. 5e also has an intricate action economy, built on the 4e foundation; a system of long and short rests, like 4e; and an intricate (if controversial) encounter-building system that likewise builds on that earlier foundation. And connected to that encounter-building system is a system of "balance" around asymmetrical resource suites which clearly owes a lot to 4e (including Essentials) - in AD&D, for instance, there was no obvious design logic behind fighters getting a bonus...

Sunday, 20th November, 2016

  • 04:32 PM - AbdulAlhazred mentioned MwaO in post Build advice: Limits by Power Source instead of Class
    Fundamentally MwaO is correct. You can simply pick a defender and perhaps a leader or striker for your two classes, just making sure they are from different power sources, and then load up on the best powers, particularly wizard powers, which give you controller for free in effect. Fighter or Paladin are great for marking, though the Swordmage's Aegis is also quit appealing. Then you can obviously inject some Avenger for that sort of fun, Ranger for TS and etc, or maybe Bard. Warlord, cleric, any of those could be appealing depending on exactly where you want to go with it. Truthfully a straight up single-classed character would still kick ass. A Cleric or Paladin that can pick up all the Invoker powers he wants? NICE! In terms of your theme... Warlock is a perennial hybrid favorite, usually because of eyebite. You could go with CHA, which cracks open both bard and sorcerer powers, which is a pretty wide range of interesting stuff. The other half could obviously be rogue, or ranger. I think a TS using ...

Wednesday, 10th February, 2016

  • 12:31 PM - Herobizkit mentioned MwaO in post Sneaky Sorcerer?
    For party stealth checks, so long as at least half of the party passes, everyone passes. Leave Stealth to the people who are designed to do it. Or, take @MwaO 's suggestion. It's a good one. By being proficient in Ki focuses, anything you wield effectively becomes a magic weapon/focus. It doesn't help the sorcerer much, but it's still nifty.

Tuesday, 26th January, 2016


Tuesday, 19th January, 2016

  • 08:18 PM - zoroaster100 mentioned MwaO in post DMs Guild Reviews, Recommendations
    MwaO: Your concept for your product sounds good. One suggestion I have is to put the number of casters in the PDF listed in the description, maybe even a list of them, so the buyer knows how much content he or she is getting and can better gauge how much to pay for it.

Tuesday, 27th October, 2015

  • 06:00 PM - MonkLover mentioned MwaO in post Weapons of Legacy: A Compendium of Magic Items
    ...once most of the basic work is done. But there are thousands of magic items... Also, you should consider stealing...um praising through copying...Soulliard's item thread, just so you have things to quickly edit.  Originally posted by DarthPotater: Diamond Cincture (waist): The default waist option. Only few builds want other waist item. Bonus to fortitude and free heal. [Surgeless healing] [Level 10,20,30] Baldric of Shielding (waist):  Only for shielding swordmages (except Coronal Guards), but gain THP equal to the amount of damage you prevented with aegis, is nice. [THP] [Shielding Swordmage] [Level 19] Originally posted by Armisael: It would probably be useful to include links to things like my weapliment guide and mellored's holy symbol guide.  Maybe in your last post. Symbol of the Champions Code [Paladin] [Radiant]  Scaling boost to the radiant damage of both your challenge and sanction. I'll think of it. Could be a good idea, actually! --- MwaO: Hmm...probably worth a shot if things go slowly, though I disagree with a ton of the ratings there. There'd be lots to change...still, something to keep in mind. --- EDIT: The Diamond Cincture isn't surgeless anymore, DP... Originally posted by svendj: DarthPotater already did this in some of his posts, but item level needs to be included somewhere in the description. Great initiative, I'll definitely contribute. Originally posted by svendj: Rending Weapon (Weapon): The more ways you have to increase your chances of scoring a critical hit, the more this becomes a mandatory weapon. Not only does this add 1d6 per plus to your critical hit damage, it also grants you a no action melee basic attack. There's nothing more a striker could ask for. Only drawback is that it only comes as an axe, but that's just more incentive to wield a Gouge. Avenger, Striker. Level 4+ Amulet of Life (Neck): Access to extra healing is never bad, especially if you get beat on a l...
  • 05:44 PM - MonkLover mentioned MwaO in post Weapons of Legacy: A Compendium of Magic Items
    ...u just change the password once most of the basic work is done. But there are thousands of magic items... Also, you should consider stealing...um praising through copying...Soulliard's item thread, just so you have things to quickly edit. Originally posted by DarthPotater: Diamond Cincture (waist): The default waist option. Only few builds want other waist item. Bonus to fortitude and free heal. [Surgeless healing] [Level 10,20,30] Baldric of Shielding (waist): Only for shielding swordmages (except Coronal Guards), but gain THP equal to the amount of damage you prevented with aegis, is nice. [THP] [Shielding Swordmage] [Level 19] Originally posted by Armisael: It would probably be useful to include links to things like my weapliment guide and mellored's holy symbol guide. Maybe in your last post. Symbol of the Champions Code [Paladin] [Radiant] Scaling boost to the radiant damage of both your challenge and sanction. I'll think of it. Could be a good idea, actually! --- MwaO: Hmm...probably worth a shot if things go slowly, though I disagree with a ton of the ratings there. There'd be lots to change...still, something to keep in mind. --- EDIT: The Diamond Cincture isn't surgeless anymore, DP... Originally posted by svendj: DarthPotater already did this in some of his posts, but item level needs to be included somewhere in the description. Great initiative, I'll definitely contribute. Originally posted by svendj: Rending Weapon (Weapon): The more ways you have to increase your chances of scoring a critical hit, the more this becomes a mandatory weapon. Not only does this add 1d6 per plus to your critical hit damage, it also grants you a no action melee basic attack. There's nothing more a striker could ask for. Only drawback is that it only comes as an axe, but that's just more incentive to wield a Gouge. Avenger, Striker. Level 4+ Amulet of Life (Neck): Access to extra healing is never bad, especially if you get beat on a lot. Even better if you ...


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Sunday, 11th November, 2018

  • 02:53 AM - darkbard quoted MwaO in post 4e ask a simple question, get a simple answer
    Compare against Battle Berserker This comparison helps greatly and is exactly what I was looking for. Thanks!
  • 02:17 AM - darkbard quoted MwaO in post 4e ask a simple question, get a simple answer
    It is a once a day thing similar to every other multiclass daily healing option. I know this was kinda the CharOp consensus, but I can also kinda see how the above proviso lends itself to both readings. I guess I'm looking for a definitive reason that rules out the alternate reading. Why wouldn't all MC daily healing options confer the full encounter power as a daily power? (I'm not challenging the more limited interpretation; I'm just trying to understand why the other is ruled out....)

Friday, 9th November, 2018

  • 06:35 AM - Garthanos quoted MwaO in post Mike Mearls on how 4E could have looked
    But another problem that shows up here is that the most efficient way to stop casters from blowing up enemies is to spread them out. And that then makes things really difficult for the melee Fighter unable to reach targets. And definitely no come and get it... to help in that arena.

Thursday, 8th November, 2018

  • 08:18 PM - Parmandur quoted MwaO in post Mike Mearls on how 4E could have looked
    Those are all examples of people trained in something being competitive with experts. Or non-experts with innate ability potentially doing badly compared to an average person. Not people with subpar innate ability and a lack of training competing against highly trained expert in a field. Many high school players can't hit 25% of their 3 pointers in practice. To be able to hit them 25% of the time, even 5% of the time reflects some amount of skill and innate ability. You are not an 8 Int person new to chess trying to play a highly trained Chess expert. A body builder who can't push on a door correctly is not an expert in that area. Etc... The exact math might be fuzzy, but the potential is there for surprise in either direction. And in the context of D&D, the player characters are protagonists, big damn heroes. If there is no chance of success, no rolls allowed. If there is no chance if failure, rolls would be silly. A given DM and their table can season to taste. And all with a handfu...
  • 07:23 PM - Parmandur quoted MwaO in post Mike Mearls on how 4E could have looked
    Can you give a real life example of a challenge that you would expect someone below average and untrained to succeed at 25% of the time that a highly trained expert in the field would ever fail at in that field? It simply isn't realistic on any level, let alone with PCs breaking the boundaries of what is possible by being 20th level. Shooting a three pointer in basketball. Knocking down a door (maybe the physically impressive body-builder didn't know how enforced the door is, or slipped running up to it; maybe the physically normal guy hits a door juuuust right). Giving a stirring speech that convinces listeners of the speakers position. Singing a song. Driving around town at high speeds. Playing a game of chess (I have beaten better players with luck, chutzpah and misdirection on occasion) Etc. Expertise isn't infallibility: it is the ability to accomplish better things, more consistently.
  • 07:02 PM - Imaro quoted MwaO in post Mike Mearls on how 4E could have looked
    The Fighter is using the skill in the comparison. A DC 15 check by an 8 Str Wizard untrained at 1st level means the Wizard needs to roll a 16 or 25% of the time. The 20 Strength, 20th level(+6 proficiency) Fighter has a +11 and therefore needs to roll a 4, or 85% of the time. I was expecting it to be broken down in the same way the 4e example was my bad.
  • 06:41 PM - Parmandur quoted MwaO in post Mike Mearls on how 4E could have looked
    The Fighter is using the skill in the comparison. A DC 15 check by an 8 Str Wizard untrained at 1st level means the Wizard needs to roll a 16 or 25% of the time. The 20 Strength, 20th level(+6 proficiency) Fighter has a +11 and therefore needs to roll a 4, or 85% of the time. Advantage/Disadvantage can swing this around mightily, as well. And again, this is a moderate challenge, which we would expect a physically unimpressive person to have a shot at, and even an Adonis has a shot at failure. At any rate, this is a feature, not a bug, from my point of view. This flat limited scaling is very preferable to a complex sliding scale.
  • 06:22 PM - Parmandur quoted MwaO in post Mike Mearls on how 4E could have looked
    Well sure, you can make that DC 15 a DC 20 check to challenge that high level 20 Strength Fighter. But doesn't that sound suspiciously like changing the DC of the check to match up better with the level of the PC? *shrug* that's part of DMing. Changing it on the spot is one thing, but designing challenges around the party is part of the fun for everyone involved. And it is possible to do with a handy-dandy chart with a handful of numbers. Adjustment by level need not apply for levels to be meaningful. If a challenge is only of moderate difficulty (DC 15), it is reasonable for people in the average band of human ability to have some chance of success, but even experts to have some chance of failure (though a high level Rogue could have literally zero chance of failure).
  • 06:05 PM - Parmandur quoted MwaO in post Mike Mearls on how 4E could have looked
    If a door is DC 26 regardless of tier, they could very well be the same door in fiction. And a Paragon tier PC might be expected to be at 7(level)+5(training)+6(stat) or +18, so needs an 8 or 65% of the time where the Epic Demigod might be 12+5+8 or +25 and therefore auto-succeeds. Hmm — Hercules shatters a door that Lancelot might have some issues dealing with? And what about that Epic Wizard with +12 from level vs a Normal Wizard 1 with a -1. That Epic Wizard might open the door 30% of the time! But 0% of a DC 33 door that I might expect to see for a 65% chance of success. Three things are going on here: Either we're in a skill challenge or we're not. A DC 26 door is not really an appropriate challenge for a 24th level Strength PC. If we run into a DC 26 door, that's really to make the Fighter feel good about himself and is not meaningful to the encounter. The rough equivalent here is throwing a DC 10 door in the way of 20 Strength Fighter who has at least a +4 from Proficiency. Sure...
  • 05:54 PM - Nausicaa quoted MwaO in post 4E Character Optimization WOTC rescue Handbook Guide
    No problem at all. Some of us are still playing on roll20 — BaldHermit, Martyr, myself and occasionally a few others in a big 100 person or so group: Would be awesome if you could play there. Some really good new optimizers on there as well: https://app.roll20.net/campaigns/details/533427/guild-living-campaign I'll check it, even if I don't usually play online ;)
  • 05:52 PM - Garthanos quoted MwaO in post Mike Mearls on how 4E could have looked
    If a door is DC 26 regardless of tier, they could very well be the same door in fiction. And a Paragon tier PC might be expected to be at 7(level)+5(training)+6(stat) or +18, so needs an 8 or 65% of the time where the Epic Demigod might be 12+5+8 or +25 and therefore auto-succeeds. Hmm — Hercules shatters a door that Lancelot might have some issues dealing with? And what about that Epic Wizard with +12 from level vs a Normal Wizard 1 with a -1. That Epic Wizard might open the door 30% of the time! But 0% of a DC 33 door that I might expect to see for a 65% chance of success. Three things are going on here: Either we're in a skill challenge or we're not. A DC 26 door is not really an appropriate challenge for a 24th level Strength PC. If we run into a DC 26 door, that's really to make the Fighter feel good about himself and is not meaningful to the encounter. The rough equivalent here is throwing a DC 10 door in the way of 20 Strength Fighter who has at least a +4 from Proficiency. Sure...
  • 03:49 AM - pemerton quoted MwaO in post Mike Mearls on how 4E could have looked
    I am not sure how 5E's elegant approach to Skill resolution could be improved with a by-level chart? The flat chart for DCs also applies in combat: 1-30 for everything, mirroring the 20 to -10 spread of AD&D for THAC0. 5e has a DC chart showing the DC for easy, moderate, difficult checks. It doesn't need a DC by level chart because they don't change based on the players level. A DC 15 check is a DC 15 check no matter if you are level 1 or level 15. The whole point of bounded accuracy is to avoid having to have a DC by level table Except oddly enough, level 15 PCs see DC 20 checks as often level 1 PCs see DC 15. And level 15 PCs don't see all that many DC 15 checks, just as level 1 PCs don't see all that many DC 10 checks. Almost as if it would be expected that they'd have a +5 to the skill check for some strange reason? Why is that?5e PCs progress in their non-combat capabilities as they progress in their combat capabilities (bettern Prof bonuses, stat increases, for many access to mo...
  • 02:20 AM - cbwjm quoted MwaO in post Mike Mearls on how 4E could have looked
    Bounded Accuracy doesn't exist. 5e is 4e/2 math, just with a lot of smoke and mirrors to make it difficult to figure out. If you would get a +4 to hit in 4e from leveling up in 4e total due to everything, you ought to get a +2 to hit in 5e due to everything. If you would be expected get +12 to skills in 4e, you'll get +6 in 5e. You just have less certainty about when and how it might happen. Examples: A 1st level 5e PC likely has a +5 in their best skills. Over 19 levels, goes up to +11. That's +6. 1st level 4e PC likely has a +9 in their best skill. Over 19 levels, goes up to +21. That's +12. 1st level 5e PC likely has +5 to hit. Over 19 levels, they get +2 from stat, +3 from magic weapon, +4 from proficiency or +9. 1st level 4e PC likely has a +7 to hit. Over 19 levels, they get +2 from expertise feat, +4 from magic weapon, +10 from level, and +2 from stat assuming they started with an even stat. Or +18. The difference being that the DC for a moderate skill check in 4e for PC is...
  • 02:07 AM - cbwjm quoted MwaO in post Mike Mearls on how 4E could have looked
    Except oddly enough, level 15 PCs see DC 20 checks as often level 1 PCs see DC 15. And level 15 PCs don't see all that many DC 15 checks, just as level 1 PCs don't see all that many DC 10 checks. Almost as if it would be expected that they'd have a +5 to the skill check for some strange reason? Why is that? Is this in official products or DMs choosing the DC and wanting to make it difficult for the players?
  • 01:36 AM - Jay Verkuilen quoted MwaO in post Mike Mearls on how 4E could have looked
    Bounded Accuracy doesn't exist. 5e is 4e/2 math, just with a lot of smoke and mirrors to make it difficult to figure out. I wouldn't go so far as to say it doesn't exist. I think they didn't accomplish their goal as well as one might want and missed some opportunities because they excessively adhered to the D20+Stat Bonus+Skill bonus structure.
  • 01:35 AM - Parmandur quoted MwaO in post Mike Mearls on how 4E could have looked
    Except oddly enough, level 15 PCs see DC 20 checks as often level 1 PCs see DC 15. And level 15 PCs don't see all that many DC 15 checks, just as level 1 PCs don't see all that many DC 10 checks. Almost as if it would be expected that they'd have a +5 to the skill check for some strange reason? Why is that? Source...?
  • 01:17 AM - Jay Verkuilen quoted MwaO in post Mike Mearls on how 4E could have looked
    Except oddly enough, level 15 PCs see DC 20 checks as often level 1 PCs see DC 15. And level 15 PCs don't see all that many DC 15 checks, just as level 1 PCs don't see all that many DC 10 checks. Almost as if it would be expected that they'd have a +5 to the skill check for some strange reason? Why is that? Because while WotC tried to implement bounded accuracy they ended up not actually achieving it, especially in the higher levels where the constant modifier of proficiency bonus plus stat and Venger help you if there are other bonuses drives up modifiers. They tamped down on DC creep but ultimately failed to solve it. I think there are things they could have done that are missed opportunities. Most notably, they could have kept DCs down if non-combat challenges required multiple successes for more complicated tasks, e.g., "make three DC 15 checks to pick this complicated triple lock" with abilities like Expertise allowing the PC to do something qualitatively different rather than just ...

Tuesday, 6th November, 2018

  • 07:45 PM - Jester David quoted MwaO in post Mike Mearls on how 4E could have looked
    Your theoretical 4e fighter isn't theoretical. o.O Can you point to the book where either my or Mike Mearl's fighter is published. I think I'd remember writing that book. Spells increase either in power and/or targets. That's quadratic. No… that's linear. That's why it's a linear *growth*. See my above post for why wizards were quadratic. Games don't end because people are still having fun. They end because they stopped being fun. When most games end <11th, ought to tell you that something broke before 11th... As Parmandur points out, that's just inaccurate. Campaigns end because the story ends, the players want to try something new, the group falls apart, the published adventure ends, the party TPKs, or life gets in the way. Even in 4e, which was ostensibly more balanced, few people ran level 1 to 30 campaigns. There was a reason WotC never did an epic DMG or MM. They had pretty good ideas of the level ranges of games (due to the builder) and even in 2010 and 2011 the...
  • 07:06 PM - Parmandur quoted MwaO in post Mike Mearls on how 4E could have looked
    Your theoretical 4e fighter isn't theoretical. Spells increase either in power and/or targets. That's quadratic. Making mass targets helpless or lose actions is much more powerful than against single targets. And there are a number of single target damage spells that can do crazy damage — Animate Object on 10 daggers as an example. Games don't end because people are still having fun. They end because they stopped being fun. When most games end <11th, ought to tell you that something broke before 11th... What WotC found was that campaigns aren't ended for in-game reasons, but real life rhythms: everyone leaves the campus for the Summer, and only 4 out of 6 people want to keep going in the new school year and the DM had an idea for a new campaign anyways, or half the group moves for work reasons and a new game needs to get organized. It's not that the game isn't fun as it goes on, it's that most people can't sustain a campaign that long.
  • 06:49 PM - Parmandur quoted MwaO in post Mike Mearls on how 4E could have looked
    I take it you've never seen a Variant Human 5e Bard with the Alert feat+16 Dex+Jack of All Trades(so +8 or 9 initiative) with a Bardic Instrument throw down Hypnotic Pattern in every combat and watched every encounter basically auto-fail their saving throws? Because I've sat down at a table where that happened. Or a 9th level caster using Command or Hold Person to make an entire combat unable to act for a round? At 5th level, that can't happen consistently enough. At 10th level, it starts to do that all the time unless the DM throws in specialized encounters designed to stop it. And the presence of the Fighter doesn't really change. They really just do damage and the DM doesn't have to structure the combats around what they might do. But another problem that shows up here is that the most efficient way to stop casters from blowing up enemies is to spread them out. And that then makes things really difficult for the melee Fighter unable to reach targets. Why doesn't WotC data show this...


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