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  • Garthanos's Avatar
    Today, 04:04 AM
    Since a reaction can be used to analyse a spell (just read this) and a reaction can be used to counter what if two mages were working in tandem... ie they could know what nature/level it was what resources to spend on countering it and similar benefits. Team dueling for the win?
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  • Garthanos's Avatar
    Today, 03:57 AM
    Oh and I do kind of like your idea of allowing it as level 1 ... basically in homage to Chainmail ;)
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  • Garthanos's Avatar
    Today, 03:56 AM
    Yes I think the original potency as Talian is suggesting does feel appropriate at least for slot equal cost when you go over It needs to make up for possible fails where it used to be automatic before.
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  • Garthanos's Avatar
    Today, 03:02 AM
    I agree it intuits as being slot cost heavy and I am wanting it to feel fun instead of poof, technically if you are fairly certain the counter spell will work with my suggestions it is slightly more powerful doing low but potentially flavorful whiplash damage on the controller of the countered spell. Even changes some are suggesting like making it opposed checks I think is flavorful...
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  • doctorbadwolf's Avatar
    Today, 01:18 AM
    That at least was a physical product!
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  • Garthanos's Avatar
    Today, 12:27 AM
    Sounds interesting. Nods I think I agree... it is at least ballpark.
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  • Garthanos's Avatar
    Today, 12:08 AM
    A solution I seen still kept the reaction cost but allowed it to be done after the subject was hit... and forced a re-roll (it could combine with other sources of disadvantage) But the damage reduction idea how exactly did that work?
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  • Garthanos's Avatar
    Yesterday, 10:36 PM
    Always givem more when it fixes a problem not bad to address the "must have" nature of things.
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  • Garthanos's Avatar
    Yesterday, 10:33 PM
    I wouldnt go that far myself Yes to opposed rolls yes to aid other and a bonus to spell levels added. Presumably the best casting ability my Int is 18 and the Bards Charisma is 17 the Priests wizdom is 16 ... My casting ability controlls there spell slots contribute... enemy side does something similar. Compare total and apply special effects ;P I am sure they could be devils in the details...
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  • Garthanos's Avatar
    Yesterday, 10:05 PM
    I suspect I would like a lot of your houserules
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  • Garthanos's Avatar
    Yesterday, 10:00 PM
    Chainmail Ranges in Inches I think each was 10 yards Sorcerer 60"Warlock 48"Magician 36"Seer 24" Better than Archery IRL ;)
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  • Garthanos's Avatar
    Yesterday, 09:57 PM
    I was suggesting basic if the one player wants to counter an enemy spell he asks his allies if they want in? yes they all add no? they do not get to
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  • Garthanos's Avatar
    Yesterday, 09:08 PM
    Idea of Multi-cast counterspell .... hmmm when I ask for strength check and multiple people are lifting I have in the past asked for the highest persons strength then gave a bonus for each person whose strength was within 5 points of that. AND make one check what if there was a rule where multiple casters could participate as a group or they interfered with one another?
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  • Garthanos's Avatar
    Yesterday, 09:03 PM
    It is definitely a guess but you know in combat the guess is fairly solid the enemy spell is not something you want to happen
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  • Garthanos's Avatar
    Yesterday, 09:00 PM
    There is a roll if they are countering a spell that his higher than 3rd... but I can see how opposed checks might feel more dynamic - my idea was to have d4+spell level+int? damage of a type perhaps related to the spell countered if you succeed and snap back damage if you fail, while allowing even countering lower level spells be somewhat more questionable. I definitely understand not...
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  • Garthanos's Avatar
    Yesterday, 05:26 PM
    Trading a spell slot to delay them? and them not losing a spell slot, that is edging passed not even something i would want. Does it progress the fight might be a measure of worth.
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  • Garthanos's Avatar
    Yesterday, 05:19 PM
    Combat and Tactics looks to have been extensive material.
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  • Garthanos's Avatar
    Yesterday, 05:13 PM
    Yeh the wasted reaction is one of the reasons why I didnt like protection its competing against the sentinel feat and opportunity attacks too. (both seem to be a defender fighters meat)
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  • Garthanos's Avatar
    Yesterday, 05:10 PM
    Agreed lots of cool answers.
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  • Garthanos's Avatar
    Yesterday, 04:18 PM
    Aside from introducing possible but even potentially rarish failure on lower level ones I wasnt thinking of inhibiting just flavoring it up a bit adding pop when it succeeds and opposite small ouch when it doesnt (ie having it potentially fail against a lower slot spell was just more of that pop) It occured to me that modern wizard duel inspiration does draw heavily on Harry Potter. ...
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  • Garthanos's Avatar
    Yesterday, 03:00 PM
    I was thinking it sort of gave flavor of magic being dangerous not just a level of commitment to the counterspell too...
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  • Garthanos's Avatar
    Yesterday, 02:54 PM
    How about my idea... make it a bit more iffy against lower level spells and give whiplash effects even a small amount of damage d4+spell level? of a type related to the spell countered. (if any) or a type opposite. And conversely when I fail to counter it i might take a small amount of damage of the opposite type maybe? I brought up the original Chainmail to show both heritage and that the...
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  • Garthanos's Avatar
    Yesterday, 02:38 PM
    Nods I can see that... and even at 5th level for the wizard its one of potentially many. Put it alongside fireball or lightning bolt.
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  • Garthanos's Avatar
    Yesterday, 01:52 PM
    How many adversaries are typically spell casters? I can actually see it way more valuable in say my game than someone else's as I think people are the most complex and interesting monsters of all. But I have definitely seen many a game where it never came up.
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  • Garthanos's Avatar
    Yesterday, 01:40 PM
    So you have seen it as becoming "must have" hmmm.
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  • Garthanos's Avatar
    Yesterday, 01:30 PM
    I am now picturing a counterspell which harms the enemy if it succeeds by whiplash like effect and may harm the one casting counterspell if it fails.
    50 replies | 798 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:26 PM
    Counter Spell goes way way back in Chainmail it was one of several magic abilities the casters simply had. Alongside either a Fireball, or Lightning bolt, seeing in the Dark and becoming invisible till they attacked. The above were basically at-wills, yeh. Though in a mass battle each turn might be closer to an encounter but since the adversary also only did one thing its closer feeling to...
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  • Garthanos's Avatar
    Yesterday, 12:14 PM
    I do not think I remember seeing more than 1 or 2 henchmen ever it demonstrates how different experiences can be.
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  • Garthanos's Avatar
    Yesterday, 11:51 AM
    I had considered a Leading Attack... which allowed one to probe for openings or induce openings in the enemy so that subsequent attacks could make use of the revealed opening. Whether the attack was yours or someone elses. Once the opening was exploited it went away. So you could make it a pretty big benefit I wasnt thinking advantage though. The other fighting styles give advantage on the attack...
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  • Garthanos's Avatar
    Yesterday, 11:38 AM
    This reminds me of the assertion that 1e had people playing with extra rows of polearm users in the groups There is a feat where ALL adjacent allies get +1 AC bonus due to your shield work. Phalanx Warrior It is subtle. But that is not a FEAT bonus so if a bunch of you had it. The entire group could be compounding with adjacent allies - each member of the phalanx created shield wall...
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  • Garthanos's Avatar
    Yesterday, 11:13 AM
    The 2e Fighter *(Warrior Lord) definitely included the 4e Warlord in its banner (at least flavor wise).
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  • Garthanos's Avatar
    Yesterday, 11:01 AM
    Fireballs must be really easy to cast... (this is actually a reference to an old issue of D&D spells always working but being described as really hard and meticulous = but a stray cat could mess up the casters day - ok that is later in the story)
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  • Garthanos's Avatar
    Yesterday, 10:42 AM
    To be clear ... does not exist in 4e either that is more 4e is an MMO speak congratulations join the dog pile of ignorance.
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  • Garthanos's Avatar
    Yesterday, 09:15 AM
    Taunting / Intimidating and so on was a very common technique IRL. People/creatures are not dead wood. NOTE the very very limited but still available stopping up a doorway just quit being the only way which it was previously. When it's all you got it gets glorified. "sophisticated" -stop up a doorway is sophisticated? It was a desperate only way for decades LOL The Cavalier cannot...
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  • Garthanos's Avatar
    Yesterday, 08:46 AM
    It uses your one and only reaction... no opportunity attacks no Sentinel feat benefits and you are protecting against an attack that may have been something which already failed. It seems like you are trading out offense not defense.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 11:45 PM
    I heard this was a patch for someone leaping off of cliffs/tall towers with impunity
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 11:28 PM
    My first personal character for the last edition was a swordmage with white lotus riposte trivially created at level 1. Do a swordburst damaging a bunch then if they attack they get porcupined with force blades back
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 10:45 PM
    That just needed quoted
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 09:39 PM
    Conceptually Talents for Monsters opposite Talents for Player Characters may be rather like what I was talking about depending on the details Or at least a method to present the new abilities
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  • doctorbadwolf's Avatar
    Sunday, 21st July, 2019, 09:30 PM
    I love the Romulans and the aftermath of their world dying is explored very interestingly in STO, so I’m looking forward to that.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 09:13 PM
    Or go variant human I think. Interesting and a different take. Interestingly intricate level progression Makes me think of Conan almost ;) What would be your best level 5?
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 09:08 PM
    It almost has to be seen that way when it takes so much time and energy for me I have to decide if it's even worth it.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:56 PM
    Thanks to those who actually contributed on this thread without playing accusatory MMO games
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:49 PM
    Pretty murky behind paying for it, not that I would begrudge doing so if it managed to clear up the problems I currently see with 5e.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:38 PM
    Not sure that is entirely true myself I was targeting a big tactical module as much as something WOTC could produce as anything. The earlier edition had a Tactical expansion of 192 pages; The set of role oriented subclasses some may already exist minor tweaks on Cavalier. Monsters which create more varied problems than a big bag of hit points and something like a more explicit stunt system...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:28 PM
    I shoot for not overwhelmingly specific partly because it could differ a lot It's a method for inspiring people without over-riding their own inclinations. someone just shared a homebrew everyman/simple action that allows someone to "Take a hit" when their adjacent squishier allie is about to be hit they can interpose, hoping maybe their greater defense helps them out. It could be seen as a...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:18 PM
    Ah that works and is a compromise removing my criticism.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:15 PM
    Yeh I couldn't understand how there was a failure to communicate... which is evidence of a failure to communicate too LOL
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:12 PM
    Parrying an attack against ones ally for that shield user might be... a somewhat different thought. You trade out your shield bonus to improve an allies armor class not your own... you no longer get the bonus till the end of your turn.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:09 PM
    Hmmm.. I was just thinking that a reaction is such a commodity using it when the enemy might not even hit would feel lame.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 07:57 PM
    I do like that quite a bit... I have been thinking for quite a while that a lot of fiction has heros who do little tidbits that might be seen as overlapping on the specialists. Many times it includes characters inspiring their allies but yes this is definitely another, a dive in front of an attack seems viable (you could even add some small movement if you accept being prone afterwards)... ...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 06:59 PM
    OK I will channel my much younger self. Note I now disagree with that guy on almost every point for various reasons. hmmm maybe some are still influencing my thinking Hit points massively increasing? I mean really? Single attribute based actions = there is nothing that simple? Classes = carbon copy encouragement for the win Amnesia magic = nothing at all like legend or myth....
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 06:45 PM
    That might be ok if something is rare enough it isn't something to count on or worry too much over ... however it REALLY REALLY seems strange a mage is immune to the interference of the Cavalier adjacent to them. Hard to imagine they cannot ... something about mechanics being unnecessarily different, yada yada yada memory escapes me. Mage slayer looks like it has some bite against adjacent...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 06:13 PM
    There is a fun issue... your intimidation or even active interference against nearby enemies cannot will not interfere with casters they are immune.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 06:04 PM
    My gameworld has a hmmmmm archetype? That sometimes were called justiciars originally like police back in the ancient times but many of them became more like personal guards in modern times. Green Knights were one such group who I sort of hedged as being like druid/fighters when it was 1e days. But the Warden in 4e was associated with the Nature magic / sort of Druidic branch it fit rather well....
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 05:59 PM
    I kind of like that too it rather has the intimidation angle going on... You are distracting them because they think you might be coming back for more.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 05:52 PM
    Yes it certain seems to have some how many of what you mention above are in the Players Handbook vs Xanathars (which I had not investigated) I think ones that require a reaction are pretty darn limited though. And goading attack seems to have no impact on casters.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 05:49 PM
    We had tons of outdoor adventures back in the day I still do including many open arenas and battlefields whose only walls were trees ...heck I think dungeons were actually pretty nonsensical to many DMs. 5 foot door ways for the win I suppose or dead squishies because someone objects to enemies falling for false openings, tricks and taunting and intimidation effects. Honestly I do not...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 05:33 PM
    The exception proves the rule... they might also ignore your attacks and run past so they can get at the more brains behind you not because you are too tough but because more meat is back there. Yeh but if you can barely react to one enemy see 5e... watch the others run by to get at the squishy threat with glea. The doorway/choke 5' point solution can under a narrow circumstances enable...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 05:26 PM
    The above is pointing out how recognizing roles as specializations of PCs is not a new thing I think if you make a diverse set of tactical choices they will undoubtedly interact with roles. 5e classes are pretty locked down design elements hurray for supporting classes but it means that the fighter is a meh defender without something like the subclass Cavalier. And arguably he needs a way to...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 05:07 PM
    Show me how show me. An ability might support one role when used one way and another role when used another way... does that mean it somehow doesn't support roles?
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 04:59 PM
    Ah I was kind of hoping you had some inspiration on that which I lacked to be honest.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 04:55 PM
    You are being obtuse I told you that you could swap out the adjective for its opposite and the sentence and idea still sounds interesting why would you have ever assumed I meant the adjective was ? "important"? Explain how it even makes sense to look at the words I want to meet a fancy dancer and assume your can remove the word dancer and have it even be meaningful let alone important?...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 04:30 PM
    Your being very hard to hit is not some invisible property If they do not behave differently very quickly then the DM is roleplaying them very badly... The guy who looks like he might be leaving openings but can take a lot of shots will be the target of choice the entire battle. Even though the DM knows you can soak the crap out of it. That will take much longer for the monsters to notice ...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 04:23 PM
    @dave2008 creating non-combat tactical role support might be something brand new to D&D even. Though I have heard of the face and similar ideas I do not remember them ever being rich with tactical choices.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:59 PM
    Thumbs up for being very on topic ;)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:50 PM
    Adjectives cannot stand alone they describe the other and I pointed out you could in theory also create a non-combat tactical module which might be very intriguing to be honest.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:45 PM
    And the early edition had fighters become minion sweepers too as they levelled (if the DM used them zero levels it could in theory make fighters feel pretty badass)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:41 PM
    The party was according to Arneson originally inspired by the US fireteam of 4 soldiers. With classes approximately reflecting its composition/roles.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:38 PM
    Adjective is battlefield indicating type and noun is role ... could call it combat role too. ( though in theory you could actually have a non-combat tactical expansion)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:30 PM
    Not everything is a comparison and 4e will not always be better ;) - it cannot be ubiquitous like it was in chainmail (nor as absolute) so giving it other subtle control like the control I added which fit flavorwise seems a compensation for the indirect control it used to get.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:27 PM
    Sure and ones best designs are likely something you buy into yourself. I also think battlefield role support is a component of tactical game play. 5e is not very flush with that. So a module that built a series of subclasses to bring that on might be good. Had not even seen the Cavalier till I asked about defenders.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:08 PM
    It took an expansion to get what looks like a functional defender... unless I am missing something
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:02 PM
    Fireball and lightning were iconic wizard magic from Chainmail they had indirect control because they were ubiquitous and as large area of not-ally friendly effects influences enemy behavior to not-clump together and 2 get close to allies of the wizard so the wizard cannot easily smash you - A wizard always had 1 or the other (which they could do every turn of the battle). Other consistent...
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  • doctorbadwolf's Avatar
    Sunday, 21st July, 2019, 02:30 PM
    It was sold as a product in itself, not as an “early access” for another product. If all of the mechanical content is duplicated, they’re going back on that, and turning a 25$ product that was worth its price into a glorified Dragonmark article about Sharn.
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  • doctorbadwolf's Avatar
    Sunday, 21st July, 2019, 07:09 AM
    Unless the Wayfinders Guide is updated with those tweaks, this would be absolutely unacceptable.
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  • doctorbadwolf's Avatar
    Sunday, 21st July, 2019, 07:08 AM
    If the WGTE “was a playtest”, wotc did something extremely dishonest with its release. You know people payed for it, right?
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  • doctorbadwolf's Avatar
    Sunday, 21st July, 2019, 06:47 AM
    Thats literally the primary content of an Eberron setting book.
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  • doctorbadwolf's Avatar
    Sunday, 21st July, 2019, 05:26 AM
    Nothing yet. I hope that it doesn’t have everything from Wayfinder’s Guide, because I’ll be very ticked off if they essentially make it so that I have to pay twice for the same stuff in order to get what’s new in this new product. I also wonder if we if we will be getting an Eberron Starter Kit.
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  • doctorbadwolf's Avatar
    Sunday, 21st July, 2019, 05:23 AM
    Hexadin should be fun, but a straight rogue would also be fun. You want a build where weapon damage die just doesn’t matter, and that doesn’t require your target be within 5ft. Rogue/Battlemaster with two whips could be really fun. Most maneuvers don’t even specify melee, much less 5ft, so you could do a lot with the secondary effects and a build they can’t easily get to. Combine that with...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 05:21 AM
    It was already mentioned something other than boring bags of hit points monsters consider that your starting point ... then one needs abilities which interact with those on the player side and that depends on what abilities you give those monsters doesn't it devil is in the details and one thing you provide cascades into other things remember how I mentioned "what good is an ability that allows...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 04:43 AM
    I prefer a foundation and some assumptions in the foundation make changing it pretty difficult. For instance 4e assumed heros were most likely gradually approaching something akin to demigod status able to perform stunts which parallel works of magic through skill alone now if you wanted to pretend to being just a farm boy who could accidentally kill beasts the size of buildings through brute...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 04:11 AM
    you could definitely get a goal through the hoops right into left field over that issue...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:54 AM
    Here is a lesson in playing a defender if you are too hard to hit and ultimate on saving throws ie defenses it is a very good way NOT to be an effective defender in 4e because the DM will have next to no reason for monsters to attack you because the DM is almost always the difference between you being attacked and not. Although occasionally a defender will have a nice trick that suckers the...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:28 AM
    Because swordmages are so intrinsically superior, snicker They simply must be built as level 17
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:23 AM
    I did make a more controllerish lightning bolt up thread
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 03:09 AM
    Not what I was saying I was saying so there is that. You wanted to know why I thought it would be difficult and that was an element I would like to see but also an example of how such an element could touch on wide varieties of other design elements and that is a reason tactical elements tend to not be easy squeezy lemon peasy
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 02:33 AM
    Did that way back in 1e days but I am lazier now... reflavor seemed sufficient
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 12:52 AM
    LOL you took facing more literally than I meant it... but I suppose I could have said impacting its utterly appropriate for monsters to have one set of rules and the monsters another. your hyperbole about how having zero to -3 be unconscious with the rest dying is still hyperbolic and misplaced unless you think you are playing 3e where they lock step npcs and pcs like the game was RuneQuest 3...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 12:37 AM
    Looks for place in the books saying monster and player facing rules are identical... then turns to 3rd edition ahah.
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About Reinhart

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About Reinhart
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I'm a statistician, programmer, and professional game developer. I make educational/serious games for a living and table-top games as a side hobby and business.
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Tuesday, 5th January, 2016

  • 06:55 AM - pemerton mentioned Reinhart in post Failing Forward
    Having a quick look at the article that Reinhart linked to upthread, I don't agree with this: When people talk about Fail Forward in RPGs, they mean that failure should not stop the action, and failure should always have interesting consequences. I suggest that we stop saying "fail forward" now, because it's confusing, it's business jargon, and googling it finds all the wrong links. I don't need to make up yet another term to replace it. Instead, I suggest we just start using the term for it from Fate Core, "succeed at a cost." "Succeed at a cost" is only one way of ensuring that failure has interesting consequences, and often not the most interesting or most appropriate. Most of the actual play examples I've given upthread don't involve succeeding at a cost. Nor does Manbearcat's example of losing the rod while climbing Mt Pudding. EDIT: The language of "succeed at a cost" also produces comments like this one to the linked article, which echoes things that have been posted in this thread: [I]t's important that i...

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Thursday, 5th May, 2016

  • 08:19 PM - Raunalyn quoted Reinhart in post Check Out DRIZZT DO'URDEN'S 5E Character Sheet!
    Plus, he's wearing that magic leather armor when he could just as easily pawn it off, buy some studded leather for the same benefit, and donate the rest towards some noble cause like feeding an orphanage for year! ;) All I gotta say is that Jimmy Hoffa pissed him off. Anybody seen Jimmy Hoffa since then?

Friday, 29th April, 2016

  • 08:32 PM - Jester David quoted Reinhart in post New issue of Dragon+ (April '16)
    My own suggestion is that a lot of content could be generated just curating and previewing more of the content from the DM's Guild. That way it continues to serve as an advertising medium while providing a service to the D&D community. Unfortunately, I think that's still more effort than they're willing and able to put into the app for the moment. Good new. That sounds awfully similar to what they're already doing every other Unearthed Arcana, highlighting selections from the DMs Guild. Since UA already appears in Dragon+, so that count should end up there. Even if not, it's on the website. Unless you mean Dragon+ should also host that content. The catch is, Dragon+ likely has a budget of almost zero, being a marketing tool that generates no revenue. So it's unlikely have the funds to pay writers for much gaming content. Also, what's the benefit for them? If they just link to the best of the DMsGuild, then people buy that and that makes them money. And like the Adventurer's League modules,...
  • 08:22 PM - Morrus quoted Reinhart in post Can You Fund A DMs Guild Product On Kickstarter?
    For several Kickstarters I've funded in the past I received coupons to download my product through OneBookShelf. Perhaps that's the proper solution? The funders still get their product, but it has to work through OBS links. However, as I'm still on the customer end of this system I still don't know how OBS's cut factors into these coupons. That's the problem. DMsG lacks that functionality for publishers.

Wednesday, 13th April, 2016

  • 01:05 AM - evilbob quoted Reinhart in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    Unfortunately, creating new things is not something that Hasbro and WotC do much anymore.Now, I wouldn't go that far. WotC has made some poor choices but to their credit, EVERY few months they have new Magic cards and usually new mechanics and new pieces that really expand the game. It's possible to argue that this is just bolting on to an existing product that was so strong it can handle all that, but I still give them credit for not entirely ruining things - and by the numbers, making it more popular. Creating entirely new IPs, though - no, they don't do that anymore. And frankly creating a new MtG IP to compete with Hearthstone is just a bad idea, anyway. Very few companies can stand toe-to-toe with Blizzard.

Tuesday, 12th April, 2016

  • 10:02 PM - Anthony Terry quoted Reinhart in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    Part of the problem is that Magic was designed as a table-top game in 90's and Hearthstone was designed to be an internet game in 2014. There are many components and game mechanics to Magic the Gathering that make it hard to design for as far as User Experience. Even if you get a near perfect translation of the game, it's still designed to take about 30 minutes to an hour to play. Meanwhile, Hearthstone is set up for a simpler set of "fire and forget" mechanics well-suited for asynchronous interaction. Its matches last about 15 minutes, and it takes less investment to assemble a deck and learn the game. Basically, Hearthstone is designed well to be an online pick-up card-game, and therefore hard to compete with if you're copying a game that doesn't have the exact same goals and design considerations. What WotC should be happy about is that there's probably minimal incentive for Blizzard to expand into physical card games since that has a lower ROI and great risks than just maintaining Hearthst...
  • 04:16 PM - Mistwell quoted Reinhart in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    I'm genuinely impressed he managed to put out a line of YA novels while also managing other teams and projects. I guess that's the level of organization and executive skills you should expect from the CEO of a multimillion dollar firm. It's just one book. Apparently he's 75% done with the second book in that series.

Monday, 4th April, 2016

  • 09:09 PM - evilbob quoted Reinhart in post Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive
    While not especially daring, this is probably the most ready-to-play Unearthed Arcana yet.Agreed. Also agreed that this is both good and bad. Quick clarification here on the Revenant. I'd consider using it for my new Curse of Strahd campaign if someone dies.This does seem like the best use of it. I have the same objection to the monster hunter that I did to the cavalier and scout in an earlier UA. I love them conceptually, but they have nothing to really call their own. They're another battle-dice/maneuver-using class, just with fewer or very slightly tweaked options. I'd much prefer that each subclass have something truly unique to them, something you really can't accomplish with the other archetypes of that class.Excellent summary. Nothing about this UA is particularly gothic in my mind.

Saturday, 2nd April, 2016

  • 08:13 PM - martinlochsen quoted Reinhart in post The D&D Movie Finds Its Director
    As critical as I am of WotC, I don't think they're really to blame for any of this. It wasn't even their choice to work with Warner Bros. That decision was made by Sweet Pea when Hasbro originally wanted to work with Universal Studios. Ok. I didn't know any of that. Where is this info from? I was under the impression the legal difficulties were between Sweat Pea and Warner. EDIT: Found that info on my own. You're right, of course. I haven't been paying attention. Anyway, everything they're doing gives me the impression that this whole "multimedia franchise" thing they're going for follows a sort of "get the highest profile people we can get for the budget we have"-strategy, rather than "who would be the right people to do this right". I'm not really business-savvy or anything, so I might well be wrong, but the whole thing just reeks of business minded people doing what should be done by creative minded ones. Look at n-space too. They've never done anything interesting. Lots of ports of big ...

Wednesday, 30th March, 2016

  • 06:13 PM - ZeshinX quoted Reinhart in post Sword Coast Legends Developer n-Space Closes Down After 21 Years
    I think that the economic calculus on this decision is that releasing SCL on console will cost less than breaking a contract with both Sony and Microsoft at this point. And perhaps there's some consideration for "goodwill" and their reputation with both customers and distributors. I suspect that's the case. Though I'm a little leary about the "goodwill" element. I find it decidedly not too good to release something that is, for all intents and purposes, dead before you even receive it...unless there is a giant sticker or label or online warning that indicates this is sold "as is" with no real support (beyond perhaps token efforts). Whatever efforts are put into it at this point, to me at any rate, are wasted (beyond contractual obligations). Better to hold hat in hand and apologize and move on than to limp pathetically forward for another month or so.
  • 05:09 PM - Jester David quoted Reinhart in post Sword Coast Legends Developer n-Space Closes Down After 21 Years
    I would not get my hopes up for the Community Packet 3 which promised to allow DMs and module creators the ability to actually edit maps and create interactive NPC dialog. Aka make the DM tools actually functional as DM tools. CP3 was supposed to be out in December. I imagine it's delay was likely moving people off that project and quietly packing up shop while they completed their contractual obligations.

Tuesday, 15th March, 2016

  • 11:59 PM - Bedrockgames quoted Reinhart in post What's the Next Great Leap Forward in RPG Mechanics?
    What isn't as robust currently is the ability for this hobby to promote much beyond that. So while you may believe that misbehavior in the D&D community isn't an impediment to introducing diversity and innovation in play experiences, I can assure you that for many people it is. I am not so sure about this statement. I don't think the existence of 'nostalgia mechanics' is what is preventing the hobby from growing. We can certainly debate what is causing it not to grow. It is a topic people have debated for years. But it isn't like I saw a huge flow of new people into the hobby with 4E, for all its appeal to innovative Indie Design. The last time i remember seeing a big surge was when 3E came out (and that actually introduced a number of big changes to the system). I think with a game like D&D (and RPGs in general) the things that prevent it from getting huge are really varied. I don't know if the hobby has shrunk or grown with 5E (I'd be interested in seeing the numbers though if people have ...
  • 11:50 PM - Bedrockgames quoted Reinhart in post What's the Next Great Leap Forward in RPG Mechanics?
    That's probably because 5e is the pendulum swinging the other way. D&D 4e tried to reach out by adopting concepts and mechanics from the rest of the hobby, but some people got very abrasive and concluded that the result "wasn't D&D." And that's me putting it politely. It's commonly echoed that 4e wasn't even really a role-playing game. Now with 5e trying to cater to nostalgia, that abrasive element has returned and is often trying to push the "impure" back out. Let me be frank here: Even if there are rude elitists in the indie RPG scene, there's absolutely no threat to f20 fantasy dungeon crawling. No one can kill that aesthetic, not even WotC. What isn't as robust currently is the ability for this hobby to promote much beyond that. So while you may believe that misbehavior in the D&D community isn't an impediment to introducing diversity and innovation in play experiences, I can assure you that for many people it is. I think wanting innovation and resisting it are both fine. What troubles me ...
  • 11:04 PM - Tony Vargas quoted Reinhart in post What's the Next Great Leap Forward in RPG Mechanics?
    URL="https://en.wikipedia.org/wiki/Rolling_coal"]rolling coal[/URL].Wow. That is quite a statement, and, I'm pretty sure, would be illegal here in CA. I guess the best metaphor I can give is that it's like trends in cars. It's one thing to avoid buying a new fuel-efficient car just because you're into restoring old muscle cars. Even I think that's kinda cool. It's another thing to react to the increased presence of hybrid vehicles by deciding to start 'rolling coal.' One of these is a preference for a classic. The other is a very real hostility to innovation.Even so, your analogy doesn't quite hit the mark. For it to map to what we're talking about, you'd have to launch a smear campaign against hybrids and boycott major automakers until they discontinued production. And you'd have to succeed.
  • 10:19 PM - Bedrockgames quoted Reinhart in post What's the Next Great Leap Forward in RPG Mechanics?
    You might say, "So those guys are jerks! Don't play with jerks!" Unfortunately, f20 has been a sort of shelter for those jerks. What's more, with the rise of OSR and 5e's focus on accommodating previous styles, those jerks seem pretty outspoken these days in forums and gaming stores. This wouldn't bother me if it weren't for the fact that D&D is almost synonymous with the rest of gaming. As a result, any barrier for adopting D&D becomes a barrier for much of the hobby. There's a lot of people I've met who are reluctant to get into role-playing because of bad experiences they've had with the D&D community. But that's really less D&D's fault, and more the fault of certain fans who wave its banner. I guess the best metaphor I can give is that it's like trends in cars. It's one thing to avoid buying a new fuel-efficient car just because you're into restoring old muscle cars. Even I think that's kinda cool. It's another thing to react to the increased presence of hybrid vehicles by deciding to star...
  • 10:13 PM - Bedrockgames quoted Reinhart in post What's the Next Great Leap Forward in RPG Mechanics?
    When it comes to "liking the way things were" there are, of course, extremes. You may think people are being elitist for commenting on it, but there are definitely a very vocal constituency of role-players that can make non-f20 gaming seem very unwelcome to the hobby. The problems aren't really from people who decide that they prefer to keep playing D&D 2e or 3e instead of buying and running D&D 4e or 5e. Those hold-outs happen with almost any transition in media. Game designers aren't bothered that you like some of your old games. That's normal for all media. I still play the 4th edition of of Gamma World from 1992 instead of the latest 3 editions. I also prefer George Romero's Dawn of the Dead over Zack Snyder's. As far as I can tell these preferences are harmless. So a little nostalgia or a desire to just do the same old thing isn't the origin of the hostilities we're talking about. What I'm talking about are partisans who claim that other modern systems like Apocalypse World, Fate, and Gum...

Friday, 26th February, 2016

  • 06:28 PM - Dire Bare quoted Reinhart in post Perkins AMA Compiled; Haunted One Background Preview
    I suspect the missing skill and tool proficiency is just WotC still not understanding their own game system. Heh. Unlikely.
  • 01:15 PM - Morrus quoted Reinhart in post Dice probability help (again!)
    I'm a statistician so I could just tell you the answer? But I think showing you how to get it might serve you better as a game designer. What you are attempting to do is just a series of binomials. Excel can actually do this for you quite easily: http://www.ehow.com/how_8231796_use-excel-binomial-probability.html The basic argument is = 1-BINOMDIST(1,X,0.166666667,TRUE) This gives you two or more successes. Replace X with your dice pool of 5, 6, etc. If you want three or more successes then change the 1 before the X to 2. If you don't have excel, here's an online binomial calculator I can walk you through. http://stattrek.com/online-calculator/binomial.aspx The probability on a single success is 1/6 or roughly .1666667. The number of trials is your dice pool size. The number of successes in your given example is 2. The probability that you're looking for is "Cumulative Probability: P(X > 2)" To find the probability for 3 or more successes, just change the number of succe...
  • 04:37 AM - billd91 quoted Reinhart in post Dice probability help (again!)
    http://stattrek.com/online-calculator/binomial.aspx The probability on a single success is 1/6 or roughly .1666667. The number of trials is your dice pool size. The number of successes in your given example is 2. The probability that you're looking for is "Cumulative Probability: P(X > 2)" To find the probability for 3 or more successes, just change the number of successes to 3. I'm definitely bookmarking that site!

Wednesday, 13th January, 2016

  • 04:53 AM - Olaf the Stout quoted Reinhart in post The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!
    No, there was no infrastructure for the DMsGuild. It's just a reskin of the OneBookShelf sites like DriveThruRPG and RPGNow. You can even log in with your DriveThruRPG account and find your entire OBS/DriveThru library there. You're literally just giving up 23% of your revenue to sell it on their version of DriveThru instead of the regular version. Luckily I don't see anything that prevents you from selling in both store-fronts, unless you're dead-set on writing your own Forgotten Realms adventures. You also get access to all the WotC 5E IP if you publish through DMsGuild. If you publish outside of that you are limited to the 5E SRD.
  • 04:44 AM - Mark CMG quoted Reinhart in post The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!
    I definitely think you might be right. If the increase in Fantasy Grounds participation is any indicator, Official D&D branding is a big seller. At least, it will be until the DMG market gets too saturated for most of the products to stand out in. That saturation point on the DMGuild is probably going to be a couple/few years off, at least. There will be an initial boom where everyone who ever had an idea for an adventure scrambles to be an early adopter and learns how much work it is. We'll watch the complaints from buyers saying they're seeing the same art in too many similar products. There will be a period when we see a bunch of folks trying to parallel the WotC release schedule thematically and winding up be just one in a crowd. Then, I think we'll see some cream rise to the top as some quality risk-takers do their own thing and pick out some underserved sections of FR and put some new but well-integrated spins on subjects folks discover they didn't know they'd need. These will b...


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