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About Monte At Home

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Date of Birth
January 29, 1968 (51)
About Monte At Home
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A writer
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Seattle, WA
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AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press) Saturday, 15th August, 2015 02:48 AM

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Monday, 21st January, 2002
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Thursday, 23rd May, 2013

  • 02:15 PM - Piratecat mentioned Monte At Home in post The "Lost" Planescape Sigil Book
    Hey Monte At Home, can you talk about these at all? I am resurrecting this thread... I just stumbled across Michele Carter's blog and found reference to the City of Sin & City of Doors projects meant to come after Faction War. http://community.wizards.com/wotc_miko/blog/2009/09/03/buried_treasure Can anyone shine any light on what these 2 products were supposed to be about? Or is it still a secret after all these years?

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Monday, 17th August, 2015

  • 10:16 PM - Barendd Nobeard quoted Monte At Home in post AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)
    Hey Kent! How's it going? If memory serves, this all played into how I'd taken the G- and D- module series and turned them on their heads. The giants were manipulating the drow to rise up in the Underdark and foment trouble. All of that made Lolth vulnerable, and I think Vlondril ultimately wanted to take out Lolth. Probably with the help of the Old Ones. I think she was a secret (?) cultist. But it's been a while. Doing well. Thanks for asking! And thanks for the answer. It was a question that would cross my mind occasionally. :)

Saturday, 15th August, 2015

  • 01:26 AM - Whizbang Dustyboots quoted Monte At Home in post AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)
    There was a climactic adventure where the PCs ended up protecting the Emperor of the Church from assassins (if you managed to track down the adventure Black Rain which was on the WotC website years ago, it was based on it) and the events of that shakeup made the Holy Emperor back down. I think that that Segaci eventually got the throne, if memory serves, which led to the Shuul becoming more powerful in the end, which became a big factor of another Ptolus campaign set some time later. But it's been a long time. Ironically, we've had a similar plot in our campaign: The party's paladin had a chance to join the Knights of the Dawn, but while training with the knight-aspirants in Tarsis, he discovered that one of them was actually a plant loyal to Empress Addares XXXIV, seeded there with the intention of getting into the Emperor of the Church's bodyguard so that he and his co-conspirator could betray the emperor. By rooting out the assassins, he inadvertently chose a side, in the eyes of all three pa...

Friday, 14th August, 2015

  • 12:07 AM - Whizbang Dustyboots quoted Monte At Home in post AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)
    I never developed those areas because I made it pretty clear to my players that--for all the reasons given in the book--Ptolus was where the action was. I always envisioned the rest of the world to be very low fantasy but not very D&D like, actually, because all the D&D-isms (dungeons, lots of monsters, lots of demons and undead, high level people running around) are crammed into Ptolus with explanations for why those--sometimes kind of weird--tropes actually exist there. That said, I think you are free to do with the rest of the world as you wish, of course. I've always been somewhat surprised by this. Even leaving aside the possibility of locally interesting stuff happening, you've got the wasteland of a wizard war in Kem, you've got an empire ripping itself in three with violence possible at any moment and, heck, a giant necropolis full of undead under Tarsis, which itself has recently been sacked by barbarians. Right there, that's more interesting stuff going on in more than a few published set...

Thursday, 13th August, 2015

  • 10:46 PM - Whizbang Dustyboots quoted Monte At Home in post AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)
    Awesome. Love to hear that. 1. Not a lot. By the time I'd written that book, I was in the middle of running my third Ptolus campaign, so I had a lot of material to draw on. Some of the stuff in the book, of course, never got the focus that it did in the book. You know how PCs are. Sometimes they ignore plot hooks or turn left when there was something really interesting to the right. 2. I never developed those areas because I made it pretty clear to my players that--for all the reasons given in the book--Ptolus was where the action was. I always envisioned the rest of the world to be very low fantasy but not very D&D like, actually, because all the D&D-isms (dungeons, lots of monsters, lots of demons and undead, high level people running around) are crammed into Ptolus with explanations for why those--sometimes kind of weird--tropes actually exist there. That said, I think you are free to do with the rest of the world as you wish, of course. I'm one of the DMs/players in the campaigns Emus is...
  • 09:24 PM - quoted Monte At Home in post AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)
    I did create her, in the Planewalker's Handbook. I wanted to have the voice of someone who had really been all over the multiverse--the quintessential Planescape character. She never had stats. I never wanted to stat her up because if she was meant to be the voice of knowledge, not someone you could fight or even partner with. A character without hit points can never die, if you see what I mean. That said, in Ptolus I created a character called Sheva Callister. Sheva really was Tarsheva in every way. That means Tarsheva was probably about a 12th level fighter and is the very epitome of the Neutral alignment. Sheva was also the main character in the Ptolus comic book series I wrote for Marvel. She carried a really evil, really powerful greatsword that she managed to master without being evil herself. - O.k. Thanks, Monte! I really appreciate it. I'll have to go look at your other stuff, now! :) - Elderbrain

Tuesday, 11th August, 2015

  • 07:43 AM - TarionzCousin quoted Monte At Home in post AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)
    I remember at one point toying with an alignment system that put a numerical, 1-10 rating on each aspects of your alignment. So if you're just a little bit evil but really chaotic, you'd be C7 E1, for example. Only nonhumans (like demons or angels) would get above a 7. Obviously I chucked this idea because for most people it's needlessly complex. But it does have the virtue of conveying the difference between a merchant who embezzles from the orphanage (evil, but not super evil) and some murderous psychopath (pretty evil) and distinguishes both from Demogorgon.Where did I see this system in print? Was it in one of the Hallowed Might books? I've looked but I'm exhausted and can't find it right now. My real question(s): 1. What is it like being named "Monte"? Was it difficult growing up? Were you named after someone? How many other people named Monte have you met? Thanks for all the great work over the years. I own hardcover versions of all the Might books, Ptolus, Beyond Countless Doorways, Co...

Monday, 10th August, 2015

  • 10:01 PM - killem2 quoted Monte At Home in post AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)
    Well, the roots of D&D are far less in heroics than they are in more mercenary-like behavior, and I know some people play evil campaigns (I've certainly done it), but most people find that non-evil campaigns are probably more easily sustained long-term. You've got to get everyone on board and in the spirit of things, and some players aren't going to want to do that and should never be forced to. I suppose you can say that you dodge a lot of potential issues and problems by assuming the PCs are--more or less--the good guys. Thank you for responding. My question was going to be two parts, but of course I wanted to get your general feeling of evil adventures before I asked the second part. It wasn't meant to be a gotcha sorta thing either, so I apologize ahead of time if you feel it is. After playing as I mentioned the Way of the Wicked series which actually strongly suggests a DM/GM ban all Chaotic Alignments and Good Alignments from character creation and stick with LE/LN/N/NE alignments, is...
  • 06:38 PM - kahnjl quoted Monte At Home in post AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)
    3. Going back to WotC to work on 5e. I'm not trying to get you in trouble, but since this is an amA... Can you expand on this a little bit? What made it so rueful?

Thursday, 23rd May, 2013

  • 09:42 PM - Quickleaf quoted Monte At Home in post The "Lost" Planescape Sigil Book
    Hey Monte At Home, can you talk about these at all? If memory serves, City of Doors was going to be a Sigil sourcebook based on some rough notes leftover by Zeb (maybe?) that got folded entirely into Faction War. City of Sin wasn't a Planescape product. It was a setting by Bruce Cordell to support Book of Vile Darkness (3e version, not 4e). It was completed, and really cool and really dark, but cancelled because someone in WotC management got gun-shy. That's all I know. Thanks gentlemen!
  • 07:10 PM - Piratecat quoted Monte At Home in post The "Lost" Planescape Sigil Book
    It's kind of you to weigh in. Thanks! If memory serves, City of Doors was going to be a Sigil sourcebook based on some rough notes leftover by Zeb (maybe?) that got folded entirely into Faction War. City of Sin wasn't a Planescape product. It was a setting by Bruce Cordell to support Book of Vile Darkness (3e version, not 4e). It was completed, and really cool and really dark, but cancelled because someone in WotC management got gun-shy. That's all I know.

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