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    Sunday, 23rd June, 2019, 08:24 PM
    ccs is closest to what i mean. i heard there was a revised beastmaster ranger (and a few other classes; possibly the four elements monk?) posted by wotc, presumably to make these classes a little stronger. 17. why was mage armor changed to +3? is this part of bounded accuracy? 18. where are the magic item creation rules? in the dmg?
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Saturday, 29th June, 2019


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Sunday, 23rd June, 2019

  • 10:46 PM - Beleriphon quoted messy in post messy's 5e newbie questions thread
    ccs is closest to what i mean. i heard there was a revised beastmaster ranger (and a few other classes; possibly the four elements monk?) posted by wotc, presumably to make these classes a little stronger. 17. why was mage armor changed to +3? is this part of bounded accuracy? 18. where are the magic item creation rules? in the dmg? As noted its a formula that is AC = 13 + Dex mod. That's it. There are something sort of like them Xanathar's Guide to Everything. As a quick note on a previous question. There aren't skill checks per se. There are attribute checks, which if you are proficient in a skill the DM feels is appropriate (with some solid examples provided) you get to add the proficiency bonus. For example jumping over a pit is a Strength check, if you have Athletics proficiency add the proficiency bonus. Maybe you can explain why Acrobatics proficiency applies as well, but it still a Strength check. That's why you'll see many checks presented as Wisdom (Perception). T...
  • 10:36 PM - Xaelvaen quoted messy in post messy's 5e newbie questions thread
    18. where are the magic item creation rules? in the dmg? There aren't any creation rules, so to speak, but there's some easy to access information to help get a good feel for how to do this. In the DMG, page 128, there is a Downtime Activity for crafting magic items. While it doesn't help you, as a DM, choose what goes on a magic item, it does give you a guideline based on rarity, with a price for said magic items. There is also a pdf out there called 'Sane Magic Item Prices' or something along the lines, with player rebalanced cost of magic items, weighted for function in combat. On top of that, I'd recommend taking a look at D&D Beyond. Here, you can see other player made magic items. The ones that are horribly flawed or right-out don't get many positive reviews, so you can filter the types of player-created magic items, and try to compare your own efforts to create magic items. Also, the template to -make- magic items on D&D Beyond is pretty cool. Overall, though, it's suggested ...
  • 10:27 PM - Ovinomancer quoted messy in post messy's 5e newbie questions thread
    ccs is closest to what i mean. i heard there was a revised beastmaster ranger (and a few other classes; possibly the four elements monk?) posted by wotc, presumably to make these classes a little stronger. 17. why was mage armor changed to +3? is this part of bounded accuracy? 18. where are the magic item creation rules? in the dmg?17. It wasn't changed to +3. Be mindful that 5e has changed how ACs work from everything being bonuses to different formulas. Magic armor is a formula that sets AC to 13+Dex. If you use Barbarian Unarmored Defense, that formula is 10+Dex+Con. You can (theoretically) cast Mage Armor on a Barbarian, but then the Barb has to choose which formula to use -- they don't stack. Some things, like shields or rings, are straight pluses and just add to AC. Armors, Unarmored Defense, and many spells all use different formulas. 18. There aren't any. Make your own or look around for some you like.

Monday, 10th June, 2019

  • 02:15 AM - Harzel quoted messy in post messy's 5e newbie questions thread
    7. why do fighters get 2 extra ability score improvements (at levels 6 and 14) and rogues get 1 extra (at level 10)? I've never seen a definite explanation from the authors. For fighters, I guess I've always figured they just couldn't think of anything better (which sounds a bit lame when you admit it explicitly). For rogues I guess it sort of goes along with their characterization as skill monkeys. 9. why are there so many different ability-use systems (at will, regain after short rest, regain after short rest or long rest, point pool use, superiority dice, etc.)? So everything isn't samey, samey? Sorry, that is probably a little rude. I certainly remember a time when I preferred everything to be as regularized and as amenable to analysis as possible. I still feel that way about many things, such as dealings with business and government. For instance, I deeply resent insurance companies and many financial instruments. However, in a game, I now definitely love me some idiosyncras...
  • 01:17 AM - Dausuul quoted messy in post messy's 5e newbie questions thread
    2. why do we get stats for the underdark elf (drow) but not the underdark dwarf (duergar) or the underdark gnome (svirfneblin)? Because drow are more popular and space is limited. Those races do get stat writeups in other books, they just didn't make the cut for the PHB. 3. why isn't there a skill for constitution? it could be called stamina. I can only speculate on the designers' motivations, but my guess is they didn't want to make Constitution even more of a must-have stat than it already is. 4. i see there's different damage rolled when using a versatile weapon two-handed. does this mean the 1.5 strength bonus is no longer added to damage? as i recall, in 4e the damage bonus was a flat +1. No weapons get a 1.5 Strength bonus in 5E, regardless of how many hands you put on them. That's strictly a 3E thing. 5. what happened to the paladin's divine grace? It got moved to 6th level and renamed "Aura of Protection." And it affects all allies within 10 feet of you as well as you yourself....

Sunday, 9th June, 2019

  • 10:31 PM - ccs quoted messy in post messy's 5e newbie questions thread
    2. why do we get stats for the underdark elf (drow) but not the underdark dwarf (duergar) or the underdark gnome (svirfneblin)? Definitely to sell you another book. They're in the appendix of the Princes of the Appocalypse adventure. I think you can get just the player companion part of this on Drivethru or DMsguild. 3. why isn't there a skill for constitution? it could be called stamina. There's no need for a skill for every stat. Never has been. Though I suppose if the situation seemed appropriate you could ask for an Athletics (Con) check. 4. i see there's different damage rolled when using a versatile weapon two-handed. does this mean the 1.5 strength bonus is no longer added to damage? as i recall, in 4e the damage bonus was a flat +1. It does exactly what the chart shows. Use a versatile weapon 2h, roll the larger dice listed. Use it 1h & you get the smaller dice. There is no more x1.5 calculations. 5. what happened to the paladin's divine grace? Since...
  • 10:14 PM - robus quoted messy in post messy's 5e newbie questions thread
    similar to this thread, i've only just delved into 5e, having read every word of the phb up to the spells section (which i've only browsed). let's call this post 1 of this new thread. without further ado, my questions from my initial read of the 5e phb. please keep in mind this is the only 5e book i've read. 2. why do we get stats for the underdark elf (drow) but not the underdark dwarf (duergar) or the underdark gnome (svirfneblin)? They had to draw the line somewhere and knew they had Out of the Abyss in the plan to fill in those gaps. 3. why isn't there a skill for constitution? it could be called stamina. It’s a good question. Stamina seems like a fine skill. My question would be they just didn’t think it would come up enough to warrant inclusion. When you think about it, there are tons of skills that aren’t included. Also the core stats used to mean something different and have been adapted to this current purpose. 4. i see there's different damage rolled whe...

Monday, 6th May, 2019


Thursday, 25th April, 2019

  • 04:05 AM - AbdulAlhazred quoted messy in post messy's 4e newbie questions thread
    83. do 4e elves and eladrin correspond to 5e wood elves and high elves, respectively? While I think Tony Vargas has a decent answer, I think that 4e's elves and eladrin aren't PRECISELY like anything that came before. Eladrin are more like 'Fey creatures', the 'shee' of Celtic myth in essence. They live in an otherworld, the Feywild, and often readily travel back and forth, entering the mortal world through 'Fey crossings' and such. They are inherently magical, being more loosely tied to time and space than mere mortals. Powerful Eladrin enter into the ranks of, and become indistinguishable from, the 'arch fey', a category of creatures somewhat analogous to things like demons and such. Elves, I would say, more represent something that doesn't really exist in European folklore, and is much more closely aligned with Tolkien's depiction of 'Avari' or something like that. A race which has withdrawn from its more magical roots and become essentially mundane creatures, though still with ...

Wednesday, 24th April, 2019

  • 10:07 PM - Tony Vargas quoted messy in post messy's 4e newbie questions thread
    83. do 4e elves and eladrin correspond to 5e wood elves and high elves, respectively?Yes. 4e elves and eladrin corresponded to AD&D wood elves and high elves (the Eladrin entry even said they were often called High Elves). Sorta. There were a lotta elves in the TSR era, and many got divided between the two (and Drow), plus the odd feat or background or something to be a more specific type, but I'm pretty sure some were left out in the cold, too. Eladrin, though, was also a race of elf-like outsiders (immortals in 4e parlance) introduced in 3.5 (or 2e? I forget), and 4e Eladrin did also take some ideas from them. 5e even kept the racial mods that 4e introduced (Elves/Wood Elves are +2 DEX/WIS; Eladrin/High Elves are +2 DEX/INT) - prior to 4e, wood elves (which were a tad obscure) got a strength bonus, and high elves were the 'standard' elves, with just a dex bonus & con penalty, and favored class (3.x) or multi-class level limits(AD&D), rather than an INT bonus representing thei...

Monday, 8th April, 2019

  • 06:54 AM - Neurotic quoted messy in post Aeon (updated 10/9/14)
    since there's another fantasy epic that i'm worried may never be completed, i'm not starting on this one until it's finished... There aren't too many of those around (finished, I mean), but you can read and enjoy while it lasts. As for the books, did you try Wheel of Time?

Sunday, 7th April, 2019

  • 11:59 PM - Soramain quoted messy in post Aeon (updated 10/9/14)
    since there's another fantasy epic that i'm worried may never be completed, i'm not starting on this one until it's finished... You're missing out. :)

Sunday, 24th February, 2019


Monday, 26th November, 2018

  • 02:38 AM - darkbard quoted messy in post D&D Pronunciation Guide
    "spugnoir," an npc magic-user from t1. :confused: Always assumed this was French-influenced and thus "spoo-nwahr."

Thursday, 11th October, 2018

  • 11:47 PM - Nagol quoted messy in post best/saved threads
    what happened to the too-good-to-lose, best-of-enworld threads? i can't find them anywhere. :confused: http://www.enworld.org/forum/forumdisplay.php?52-Archive-threads

Wednesday, 25th July, 2018


Sunday, 10th June, 2018


Tuesday, 12th April, 2016


Thursday, 30th July, 2015


Friday, 15th May, 2015

  • 05:47 PM - Deset Gled quoted messy in post this is what kids are watching?
    i feel like i need to apologize for starting this thread. Apology happily accepted. And, to be perfectly fair to you, there are a lot of horrible shows for kids these days. Barney is still on the air. The newest seasons of Thomas the Tank Engine have taken such a downturn that it's scary. And Caillou. Just.... Caillou.


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