View Profile: MatthewJHanson - Morrus' Unofficial Tabletop RPG News
  • steeldragons's Avatar
    Tuesday, 16th July, 2019, 04:36 PM
    As others have said, part of the issues you raise are due to simple mechanical need. You need, barring interesting special scenarios/circumstances, for the characters to be able to communicate with most of the things they encounter...and "civilized" peoples/nations (presumably with hundreds of years of history) need to interact. So, "Common" trade tongue is an easy way to do that supplemented...
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  • MatthewJHanson's Avatar
    Tuesday, 16th July, 2019, 03:05 AM
    A bunch of conditions will hamper Dex and possible Str saves. Paralyzed, restrained, stunned, etc. So anything that can cause those.
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  • steeldragons's Avatar
    Saturday, 29th June, 2019, 05:49 PM
    The Ranger is an Outdoorsman/Survival Expert, a Wilderness Warrior, a Borderlands Guardian. Magic or magical seeming abilities are something that might come in/be picked up or figured out in time, but hey are FAR from integral. For a very magic/spell ranger (like 5e's half-caster) -have a subclass. For animal companion/"if there's no WoW pet they're not ranger" types -have a subclass. For a...
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  • steeldragons's Avatar
    Tuesday, 25th June, 2019, 03:19 PM
    In 1e could they wear non-metallic armor? They were rather required to wear non-metallic armor. Sooo, yeah. That's how we played. A druid wearing non-metal armor would have nothing "happen" to them. They're not supposed to wear metal armor. Leather, hides. We permitted studded leather, though I don't recall if there were a specific 1e ruling (in a book) allowing or forbidding it. And, of...
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About MatthewJHanson

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July 4
About MatthewJHanson
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I currently have plenty of games to play, I just wanted to try the system out.
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Wednesday, 10th April, 2019

  • 07:29 PM - Saelorn quoted MatthewJHanson in post Have you ever written a standalone set of RPG rules?
    This is why forum polls should not be trusted as representing the general population. I bet that most people who have not designed a game just ignored this thread.I would bet that this thread is fairly representative of this forum, but that the forum population is naturally skewed toward designers rather than the general population.

Wednesday, 23rd January, 2019

  • 12:11 PM - dave2008 quoted MatthewJHanson in post Kickstarter, RPG Zine Quest, and Luke "Burning Wheel" Crane
    If you want to commission art then yes black and white is cheaper, but if I were starting a zine, I wouldn't do that. There are plenty of ways you can get free or inexpensive art that you can legally use in your publication. Sites like Wikimedia Commons have a ton of public domain art, DriveThruRPG has a ton of quality stock art that you can use for a few dollars each, and if you wanted to do a D&D Zine that you distribute through DM's Guild they have a ton of art from old WOTC books that you can use for free. If I were to start a Zine in this day and age, these are the types of resources I'd use. That is fine for you, but it not how I want to go about it. I can't speak for all the free / low cost options, but I have looked into it quite a bit over the years and I have not been satisfied with the quality and or content (not what I need). Now I was previously looking for a more polished product, so I will revisit these options, but that is also my point. The zine format has opened my eyes to the p...

Tuesday, 22nd January, 2019

  • 07:57 PM - dave2008 quoted MatthewJHanson in post Kickstarter, RPG Zine Quest, and Luke "Burning Wheel" Crane
    I think it would been more interested if Zine Quest had focused more on what I think are more the core of zines, that they are small fan-focused publications that come out regularly (rather than a single book). They could even focus on the periodical nature as a way to promote Drip. The periodical nature of a zine is a major reason I want to do one and am looking to submit to Zine Quest. However, the focus on monotone is really a time / money saver for me too. I will not steal art for a product I want to publish. So if I want to add art I have to do it myself or pay someone to do it. It is quicker and/or cheaper to legally acquire black and white art than color art. Furthermore, I was holding off self publishing my content because I didn't have the time or money to get art of the quality of art I would require for typical / standard publication. However, the lower standard for a zine's art has inspired my to get off the couch and finally produce something!

Thursday, 7th June, 2018

  • 03:10 AM - jerryrice4949 quoted MatthewJHanson in post RPG Crowdfunding News 098: The Runewild, Interbellum, World of Alessia, The Steel Road, SuperAge, Vikingr, No Thank You, Evil!, Choose Your Own Sci-Fi Stock Art
    HI @jerryrice4949, I'm the Runewild publisher. I am trying to keep the cost of the initial goal as low as possible, and thought people would prefer more art even if it was black and white. Let me ask you about an alternative though: What if the base goal had color art, but fewer pieces, and some of it was recycled from other products. Then we had stretch goals to increase the amount of art in the book, and make it 100% original. Would you be more likely to back that model? (Others are welcome to chime in their opinion.) Hi Matthew. I should tell you I backed Drakonheim and enjoy it. I also bought the 5E Drakonheim adventure in print from DriveThruRPG. Both great products. To answer your question I would be more likely to back it. I don’t mind some recycled art as long as it wasn’t mostly recycled art. It is not that I never buy b/w books but it is rare and it has to fit thematically. I didn’t mind the Blight being b/w because it seemed to fit. But the fey are so colorful and full of lif...

Monday, 15th January, 2018


Tuesday, 15th August, 2017

  • 09:01 AM - Quickleaf quoted MatthewJHanson in post Varient Monster in a Third Party Published Adventure
    It is a low level adventure, but as a third party publisher, I tend to assume that I'd be getting people who already know about the game. Do you think that's risky. I agree that big changes for sure should get new write ups. It's the edge cases that I'm not sure about, where it could be just a line like: "These goblins have the following action in addition to their normal actions: Alchemist Fire (description)" That's hard to answer without knowing your audience. Speaking about DMs Guild, I have had the pleasure of chatting with a handful of fellow DMs Guild creators, and it seems like there is a real mix of approaches when it comes to monster stats. Some just do a line like you mention - 4 goblins armed with alchemist's fire (see PHB p. #). Others include full monster stats for the basic goblin in the back. Others include abbreviated 1e style goblin stats each time goblins appear in an area description. I don't think there's one right way, there's just the way that's right for your given project f...
  • 12:34 AM - hawkeyefan quoted MatthewJHanson in post Varient Monster in a Third Party Published Adventure
    It's primarily a PDF, so space isn't a concern at all. What do you think about monsters that would be run exactly as they are in the Monster Manuel? If space isn't a concern, then I would say to include them, unless you have some compelling reason not to. I'm thinking as a DM running the module at the table. If I can have just the module open and not the module plus the Monster Manual, that's a bonus. The more practical you can make the DM's job at the table, the better job you've done on design. The only thing with that is, unless you're selling it through DMsGuild only, you may be limites to monsters in the SRD? I'm not 100% sure, but I bet Quickleaf can confirm.

Sunday, 13th August, 2017

  • 05:36 AM - Quickleaf quoted MatthewJHanson in post Varient Monster in a Third Party Published Adventure
    So I'm working on an adventure where I want to use slight variations on standard OGL monster manual monsters. For example giving goblins an alchemist fire attack. In cases like these how would you like to see the variant included? My two main ideas are a sidebar that just includes the new attack and says otherwise refer to the 5e core book, or to reprint the whole variant monster in same section I have new monsters. As a GM, what do you think you'd prefer? It really depends. First, it depends on whether you're writing for newbies or experienced gamers. For example, if it's a low level adventure intended to introduce a DM and players to D&D, you probably want to include a basic goblin stat block – don't assume they have the Monster Manual or easily-accessible Basic Rules with basic monster stats when they play. Then a very visible sidebar near the area where the fire-wielding goblins appear explaining they can throw alchemist's fire, with the pertinent effects of that. Second, it depends on...

Monday, 31st July, 2017

  • 06:08 PM - Dan Chernozub quoted MatthewJHanson in post Back to DnD after 12 years break. DM-ing questions thread.
    There's no shield to drop. 18 AC is all from plate, if you want to add a shield it would be up to 20. They already had parry in my copy, but fun fact I just looked up, WOTC removed it in later printings. http://dnd.wizards.com/articles/features/errata-may-2016 I haven't run it, but as printed it seems a bit tricky to judge. HP are low, but AC is high. Normal attacks are low, but breath weapon could do a lot more. I'd probably try running it as is and see. If it seems like a push over, you can always add some hit points on the fly. In SRD (I think it is the right name for thar free-distritubuted stuff?) that I'm looking at he only has Breastplate. With Full Plate, I'd say there is even more reason to keep the shield. Shortsword or not, Breath likely deals more damage, so surviving longer is pretty much a very important thing. Given characters probably attacking with +6 there is ~33% increase in damage taken from attacks that nee to roll to hit by dropping the shield.
  • 05:18 PM - Dan Chernozub quoted MatthewJHanson in post Back to DnD after 12 years break. DM-ing questions thread.
    A couple of small things: Are you including the short sword attack from their multi-attack? Parry is a nice ability when paired with an already high AC. No, I'm counting double longsword attacks only. Dropping a shield for 1d6+3 extra damage doesn't sound like a good idea to me unless carving up some soft target. An opportunity which PCs probably won't give to a not very mobile BBEG. Giving him adventurer level(s) was one of the ideas that crossed my mind. Parry and/or other fighter perks. Also - what do you think about H-RDV as printed vs. other CR5 creatures?

Tuesday, 15th November, 2016

  • 02:24 AM - jaz0nj4ckal quoted MatthewJHanson in post 2d6 vs TN greater then 12
    I assume PCs can have bonuses to their rolls. The odds of success will depend on the bonus. Subtract the bonus from the TN, and then figure out the odds for that. I.E. If they have a +2, to hit a 13 they need to get and 11 on the dice, which would be 3/36. Hmmm I see what you are saying. Do you know what a good baseline or ballpark figure for TN numbers? Do you think they should scale with character skill levels? I am imagining a system that is very similar to Classic Traveller; however, with higher TN due to different Armor classes and +/- weapons. Sort of in a way - I want to transition D&D/OD&D to use 2d6 dice rolls to keep things simple and use only d6 dice. Trying to get a OD&D/D&D feel with (2d6+skill+bonus/pen => TN); however, I am not sure where to start with TN values. NOTE - TN values will be anything built from Armor class and range modifiers.

Friday, 4th December, 2015

  • 04:40 PM - Alzrius quoted MatthewJHanson in post Gen Con Expands!
    It's positive, but I'm more concerned about hotel space than event space. True this, after the complete debacle that was the housing registration for Gen Con 2015, I sincerely hope that they overhaul the system this time around...or at least go back to how it was in 2014 and earlier!

Saturday, 24th January, 2015

  • 06:47 AM - TrippyHippy quoted MatthewJHanson in post The Biggest RPG Story of the Year?
    My guess is it's not a license, but that instead the setting will be what Wil Wheaton and friends play in the Table Top RPG Spin off. Very strong guess there. They may do Dread as well for TableTop, but that isn’t designed to be played in long term campaigns. The Indiegogo campaign indicated they wanted a spinoff RPG show as a stretch goal, and they did use Dragon Age before in Season 1. I wouldn’t be surprised if they don’t design a new game for the show and then sell it as a product.
  • 06:21 AM - Scrivener of Doom quoted MatthewJHanson in post The Biggest RPG Story of the Year?
    My guess is it's not a license, but that instead the setting will be what Wil Wheaton and friends play in the Table Top RPG Spin off. Yeah, this was my thought as well. While Dragon Age was specifically not an option because of licence issues, the Age system is clearly in GR's hands and Wil and Chris are friends. Interesting, although I see some mention of Dread online as well.

Friday, 23rd January, 2015

  • 04:33 PM - brumcg quoted MatthewJHanson in post The Biggest RPG Story of the Year?
    These are two separate things. There's going to be an episode of the main show where they play Dread. Then there's also doing a spin off show where they follow a single RPG campaign for the whole season. I'm fairly certain they have not yet announced what RPG they'll be using for that campaign. I think you may have nailed it. The big news isn't the setting, it's that its "part of something super exciting." That would be big news and a huge coup for Green Ronin.
  • 12:39 PM - Morrus quoted MatthewJHanson in post The Biggest RPG Story of the Year?
    These are two separate things. There's going to be an episode of the main show where they play Dread. Then there's also doing a spin off show where they follow a single RPG campaign for the whole season. I'm fairly certain they have not yet announced what RPG they'll be using for that campaign. Ah, right. I got the two confused. Yeah, maybe that's it then. They'll be playing the new Fantasy AGE setting on Tabletop's RPG spinoff. That would qualify as big RPG news.
  • 05:05 AM - Kinak quoted MatthewJHanson in post The Biggest RPG Story of the Year?
    My guess is it's not a license, but that instead the setting will be what Wil Wheaton and friends play in the Table Top RPG Spin off.I'd be pretty excited about this. At the very least, TableTop could bring a lot of new players to RPGs, as they have with boardgames. Cheers! Kinak

Thursday, 22nd January, 2015

  • 05:33 PM - Morrus quoted MatthewJHanson in post The Biggest RPG Story of the Year?
    My guess is it's not a license, but that instead the setting will be what Wil Wheaton and friends play in the Table Top RPG Spin off. Except isn't TableTop going to be playing Dread? And this is a Fantasy AGE setting. Doesn't quite add up for me.

Monday, 1st September, 2014

  • 06:06 PM - Werebat quoted MatthewJHanson in post SW Environmental Fire Damage
    In addition to what Zadamar said, as of the Sci-Fi companion, environmental resistance also counts as armor against attacks of that type. (So +4 armor vs. fire damage). I think that would be appropriate to apply retroactively to older races. Ha, you must have posted this while I wrote my last reply! I'm trying to design a race that is very tough (lots of "hit points" in more common RPG parlance) and is immune to (at least environmental) fire. The +4 Armor vs Fire attacks racial makes sense. If the race also has natural Armor as a racial, will that Armor protect against fire damage and stack with the Armor from the Environmental Resistance (Fire) racial? The description of fire damage says that only "sealed, fireproof armor" adds to a character's Toughness against Fire. The race in question is made of rock, and would have Armor from rocklike skin. My guess is that technically the racial armor would NOT protect vs Fire.

Sunday, 24th August, 2014

  • 03:36 PM - Werebat quoted MatthewJHanson in post Savage Worlds Race Building
    The one thing I'll add is that you shouldn't feel compelled to duplicate every last detail of a race. Try to get at its core and go for the spirit of it. Sure -- the FTL races are pretty simple though (although Slug telepathy would be ridiculously OP in most games -- they can sense all life forms and identify their race through space at whatever distance starship-to-starship combat happens, which would effectively make them impossible to sneak up on). I'll try to post what I come up with for them after I get the Sci-Fi book and have time to check it out.


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MatthewJHanson's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Heroes of Drakonheim: Rats in the Sewer
I know a lot of people are completing Caves of Chaos, so I figured I'd check with WotC and see if it was okay to release a free adventure meant to be used with the playtest. The response I got was that it's fine as long as I don't reprint any materia...
1004 +2 1 Tuesday, 12th November, 2013, 01:50 PM Tuesday, 12th November, 2013, 01:50 PM
Heroes of Drakonheim: Skeletal Society (A D&D Next Fan Adventure)
A shadowy organization is collecting corpses. Can the heroes discover why? This si the sequel to Rats in the Sewer.
826 +2 1 Tuesday, 12th November, 2013, 01:45 PM Tuesday, 12th November, 2013, 01:45 PM

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