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Two different perspectives on character concept Thursday, 7th August, 2014 02:39 PM

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Friday, 12th April, 2019

  • 05:29 AM - Dannyalcatraz mentioned ST in post How do YOU handle a Fastball Special, and other team manuevers?
    So, Iím not sure what about the physical mechanics of throwing weights IRL means that itís a bad combat maneuver, and hereís why. A. We arenít talking about throwing a halfling 25 meters for a reason, even though the weight tells us that a high strength dnd character with athletics trained, and some practice making up for the difference between a halfling and a weight, probably could at least get close. There isnít time to get that 3-4 rotation momentum. With no enemies around, Iíd absolutely allow it, though. The ďballĒ would make an acrobatics check to land safely, or take falling damage, but Iíd allow it. 2. Dnd isnít nitty gritty enough to provide mechanically reasonable negative consequences to spinning around for a few seconds. 3. Even casting spells doesnít incur OAs in 5e. An adjacent enemy would just give the thrower disadvantage. At most, it might invite OAs on the thrower, but even then...that doesnít make it not combat ready. It just means you donít do it when enemies are adjacent and are able to make opportunity attacks. I do appreciate the input, though. Iím curious what you think about it out of combat, or at least when no one can reasonably attack the thrower? As for the fastball special, even...

Wednesday, 7th November, 2018

  • 01:52 PM - pemerton mentioned ST in post Mike Mearls on how 4E could have looked
    Just because it works for you doesn't mean it works for everyone. Who do you think has asserted the contrary? Every paragraph you quoted from Stacie GmrGrl had some first person pronoun or adjective in it ("I", "me", "my"). She was talking about her gaming experiences and preferences, not everyone's.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned ST in post Warlord Name Poll
    Things have been a little tense throughout the Warlord threads, so maybe itís time for a less contentious topic and one we can have a little fun with: the name of the Warlord class. This is a Warlord thread topic that hasnít had its own treatment for a while, and there have been a lot of comments made about the name of the Warlord class throughout these threads. Since weíre making/proposing a new Warlord Class, seems that this is as good a time as any to give it a new name (or at least get ideas/data/opinions on the name). Iíve poured over the older threads about the class name, and scoured Wikipedia and thesaurusís for name ideas. Hereís what I have (below), with my commentary on each.* I boiled these potential names down to the ones I thought most likely to be accepted or most appropriate. I tried to judge names on the following criteria: -Is not exclusively/predominantly Military, but does not exclude Military. -Is not exclusively/predominantly Civilian, but does not exclude Civilian. -Does not specificallydenote Authority, but does denote Leadership. -Does not carry anyother exclusive connotation. -Sounds like a class name, and could stand on its own next to other class names. However, I have included some results in the poll that donít fulfill some of the above criteria because of tradition, or simply because of how they sound. *Editorial Caveat: All commentary is wholly my own opinion, and not a reflection of the Warlord staff. Warlord Ė has a connotat...

Thursday, 1st October, 2015

  • 06:15 PM - Echohawk mentioned ST in post Monster ENCyclopedia: Galeb Duhr
    The Mystaran Monstrous Compendium's claim that Geonids may be related to Galeb Duhr is very dubious. I agree; I found the link to geonids very unconvincing. I'm not sold on the relationship to the faerie phiz either, but the possibility seemed worth a mention. I'm guessing that the reason why their treasure in 3e was limited to gems and potions was because they had treasure types Qx3, which has always been gems only, and X, which was "any 2 potions" in 2e. Well spotted -- that's got to be the reason. What about the name? It does have a celtic vibe, was it just made up or have some basis in something? As far as I know, it was just made up. There is a Twitter conversation between STvWinter, Alphastream and DreadGazeebo implying that the galeb duhr might be an anagram of something, but I didn't find anything to support that. Also, Dragon #61 disagrees with Steve Winter about Harold Johnson being the creator of the galeb duhr. I wonder if Mike Price is on Twitter?

Tuesday, 21st April, 2015


Tuesday, 17th March, 2015


Sunday, 1st March, 2015


Monday, 26th January, 2015

  • 03:04 AM - Henry mentioned ST in post Sell me on the World of Greyhawk please
    Stacie GmrGrl This recently released over at dndclassics.com: http://www.dndclassics.com/product/17392/World-of-Greyhawk-Fantasy-Game-Setting-1e?it=1 It was written for 1st edition, but it is super-flavorful, with tons of setting info, fairly light on mechanics, and given how similar 1e and 5e are in tone, should be fairly easy to get an idea how to convert most things such as cleric spells, etc that are listed mechanically. I used to own the physical box set of this back in the 80s, and still sometimes regret not having it anymore, but it dis go to a good home.

Monday, 11th August, 2014

  • 10:59 PM - Quickleaf mentioned ST in post PCs that are too big for their britches...do they live or die?
    Stormonu and Blackbrrd Good examples of PCs who only respect the sword getting the sword. I recall a barbarian player who'd mouth off to every noble. I wish I'd thought of this during our games: The King smirks at your flippancy. "How do you put your pants on in the morning?" The barbarian player is confuse, "Uh, come again?" The King rises and grasps the jeweled scabbard that bears his long sword, stepping down from the throne. "With those big balls of yours. How do you put your pants on? Draw your blade, you and me, mano-a-mano right here. You grasp the fundamental truth my courtiers do not: All respect is earned at the tip of a sword." "Clear off, courtiers, give us some room! If you beat me, you can call me whatever you like, and if your insults are really creative I'll even pay you for the good ones. If I beat you, you will use my proper forms of address and be my pissboy whenever you visit court...should your refuse, I will cut off your balls and exile you and you...

Tuesday, 15th July, 2014

  • 09:15 PM - Thaumaturge mentioned ST in post Baldur's Gate Comic from IDW Announcement.
    62818 By Jim Zub and Max Dunbar. "The adventures of Minsc and Boo continue at last! Tell your friends! :)" 62819 Anyone know what else they've worked on? Woo! EDIT:"It arrives in October (so it's available for pre-order now). More details coming soon." EDIT2: A link was originally posted, but it wasn't functional. I'll update when I get a link to an article. EDIT3: Here is the article. Thaumaturge.

Friday, 1st November, 2013

  • 10:04 PM - Sword of Spirit mentioned ST in post Sorting RPG Systems
    @Morrus I didn't originally put in genre because so many games are multi-genre, and I'm looking for defined options in each category. But after putting some thought into it, I think including genre is probably a good idea to make the list as useful as possible. @Jhaelen I don't suppose you have an .exe or java version of that application available? @amerigoV How would you choose to classify Savage Worlds? @Steenen Good call. "Realism" is a bit messy. I'd be willing to split it up if I could come up with a couple of clear categories (and I'm not too keen on the name actually--I wrote the OP up on the fly without spending time on refinement). The main thing I'm trying to get at is a combination of how gritty the game is for "normal" inhabitants, and how well the physics model reality versus a more forgiving high action movie. Character power falls more into genre. For instance, Exalted is based around playing fantastically powerful beings, but the Storyteller system that it uses is probably the lower end of adventurous. I'd therefore categorize Exalted as adventurous. I could definitely use a better term than "realism," though. I tend to refer to the vulnerability to influences concept you are talking about as...

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Thursday, 7th August, 2014

  • 04:18 PM - pemerton quoted ST in post Why use D&D for a Simulationist style Game?
    Iit's a houserule that is specifically called out as going Yeah called out specifically as a houserule Amanda's group is using that goes against the normal rules. In other words it's the group creating an imbalance not the rules... That example seems pretty cherry-picked, considering the example campaign is made extremely simple on purpose, and absolutely everywhere else in FATE the idea of giving up refresh or an Aspect in order to cast spells is pretty much made explicit. (Plus the idea that you're told "decide these things when you make your campaign" so there is no default, just multiple options.) e: I see this got covered earlier, yes, as was said above, it's called out as a specific deviation from the rules and so is a pretty weird "example" of a deficiency in the rules.ST, you've misunderstood my point. It is Imaro, not me, who is saying that any game in which player resources are not perfectly balanced is an inferior narrativist vehicle. I don't agree. I don't think perfect balance of player resources is essential for a sound narrativist vehicle, as long as each player has sufficient resources to make a meaning...

Wednesday, 6th August, 2014

  • 06:59 AM - Dire Bare quoted ST in post Review of New Players Handbook Posted at Acts of Geek...
    Doesn't really seem fair to call this article a review -- it's just a physical description of the book and a couple of photos from the inside. Yeah, there are now three articles on the book, the "review" and a two-part "preview". All would be more accurately labeled, "First Impressions with Strong Bias Going In". At one point the author(s) complain when converting their Planescape tiefling that they have to lose their original characters unique, randomly rolled look and accept the unified look of 4th and now 5th edition. Facepalm. So, ah, you can't just keep your oldschool fluff? You are being forced to change the look of your character to make it properly 5th edition? Jeesh.
  • 01:13 AM - Plaguescarred quoted ST in post Review of New Players Handbook Posted at Acts of Geek...
    Doesn't really seem fair to call this article a review -- it's just a physical description of the book and a couple of photos from the inside.More is to come the first review is about the look design and layout of the book as the article says; ''Acts of Geeks has gotten their hands on a copy and over the course of the next few days weíll be reviewing the Playerís Handbook (PHB). First up, the look, design and layout of the book.''

Friday, 7th February, 2014

  • 06:05 PM - Celebrim quoted ST in post If you're following the "Aragorn was only sixth level" idea in a modern setting, how would college degrees be defined?
    I would treat level of education as flavor only. 3e/d20Modern explicitly don't work if you try to define them this way. For example, an 8th+ lvl multiclass Soldier has the equivalent level of skill to a US Army soldier straight out of basic (comparing skills known, weapon familiarities, etc.). What? I don't get that at all. I think that's the came sort of logic that gets "Aragorn is a 20th level character". What I would say is that all those diverse skills known might boil down in D20 terms to having a +1 BAB and martial weapon proficiencies appropriate for the tech level (personal firearms, for example). None of that requires more than a single level in D20. I'm perfectly happy to see typical straight out of boot US soldiers as something like 1st level Tough ordinaries with Profession Milltary. Arguably, because the US is an all volunteer force and fairly selective in recruiting, I'd add a level of Dedicated ordinary to many of them representing their pre-military education and beliefs, and maybe a level of Smart ordinary to some of the officers (who usually have 4 year degrees of some sort). Veteran combat experienced soldiers probably end up with a second level of Tough ordinary, and of co...

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