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Ottawa, Canada
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Mobile Device Data Plans Vs “Power Users” Monday, 15th July, 2019 12:39 AM


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Friday, 19th September, 2003
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Sunday, 14th July, 2019

Saturday, 13th July, 2019

Saturday, 6th July, 2019

Sunday, 30th June, 2019

Thursday, 27th June, 2019

Thursday, 20th June, 2019

Sunday, 19th May, 2019

  • 03:29 PM - Blue mentioned Len in post End of campaign salute
    ...mean he rushed into things - he was canny and would try and come at things from the best angle, but he never had a doubt they'd win. Amusingly he had the lowest HP and AC in the group, and twice he went from full to unconcious with non-crit attacks against him. We all started as members of a larger adventuring guild, and the DM had us come up with three rumors about our character that the others had heard before the start of play, two of which were true. One of mine was that I had lead an different team from the guild into such trouble that I was the only survivor. He was a non-standard bard in a few ways, and not that he didn't seduce anyone. :) He didn't care about his personal fame, and most of the time was making up songs for the aggrandizement first of the adventuring guild (The Golden Dragons - a more fitting name then we knew), then the group itself, then the King and Kingdom of Pal. At one point we got wiped out by a a blue dragon -- one of our nemesissies (thanks Len) -- using these legendary artifacts called Dragonstones - one for each color dragon that grew with them since birth and could only be taken by killing the dragon. We later found out he had not just the Blue dragonstone, but also the silver, brass and bronze. Anyway, it was a "planned TPK" because a benefactor intervened and we ended up going to this limbo-like place where we had to face seven trials. One for each party member, focusing on their specifics weaknesses. (Not mechanical, but personal desires.) So we had out own Hero of a Thousand Faces part. Or as I always call it since I say Babylon 5: "If you go to Z'ha'dum, you will die."

Monday, 19th December, 2016

  • 10:46 PM - Helldritch mentioned Len in post Sacred Cow Bites The Dust.
    @Lanefan Thank you for reading my response and showing it to Satyrn. It is much appreciated. As for Mile stones defenders. I would tend to agree that mile stones are not that "bad" in themselves. It might ensure that at some crucial part of the adventure; the adventurers will be of the appropriate level. But then again, experience award can do just that. You give a mile stone for a particularly heroic act? I do the same with experience. And this time it is not the whole group or only one that will get it. It will reward those that actualy tried to do something heroic. Backbencher that are not actualy helping out with strats or are simply holding back in the hopes of getting rewards with little risks might be in for a nasty surprise. I do give exp for playing your flaws. But that RP must not be detrimental to the group as a whole. Only to your character. Experience is so much more flexible than mile stones, I simply do not understand those that are hating it. Hemlock's post, Pming pos...

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Monday, 1st July, 2019

  • 02:13 AM - billd91 quoted Len in post Speeding Up Play (Without Being a Jerk)
    Seriously? I've known people who roll dice individually, but picking them out of the dice bag every turn? I don't know if anything you can say would make a difference because it sounds like those people aren't really there to play D&D, but rather to indulge a polyhedral fetish. Yeah, I've seen players do that too and I find it peculiar. If you fail to get all the dice you need out once, then I can understand going back to fish for more. But putting them in the bag after every roll? It drives me a little batty.

Thursday, 13th June, 2019

  • 04:14 PM - Morrus quoted Len in post New WOIN errata?
    But anyway if you look too closely at things like this you can come up with all sorts of nagging questions, like why does it take elves 4-5 times as long as humans to learn 2 skills & an exploit. :) You just have to shrug and chalk it up to "game reasons". Simple. They aren't in any rush!

Wednesday, 5th June, 2019

Saturday, 1st June, 2019

  • 08:12 PM - jaelis quoted Len in post Yoga & trivia profs?
    Yes, and yoga teaches you how to do them correctly. Perhaps, but that doesn’t really seem to be the point of the listed ability? It is supposed to help you resist pain, not perform tricks that make it look like you are resisting pain. Anyway it annoys me when something with real benefits like yoga is presented as if it were some kind of scam. But obviously that isn’t actually relevant here, either way.

Tuesday, 28th May, 2019

  • 07:46 PM - Saelorn quoted Len in post Systems You Left after One Bad Experience
    Really? I've played Starfinder, and it's a modification of PF1. It seems very different from what I've seen of PF2.It's an intermediate step. Starfinder is to PF2, what Book of 9 Swords is to 4E.
  • 07:45 PM - zztong quoted Len in post Systems You Left after One Bad Experience
    Really? I've played Starfinder, and it's a modification of PF1. It seems very different from what I've seen of PF2. Good to know. If the opportunity presents itself, I'll probably try it. I still might not be into it since I like more Science in my science fiction, but that isn't a deal-breaker.

Thursday, 23rd May, 2019

  • 04:55 PM - jaelis quoted Len in post Incorporeal Movement
    Yes, it's inconsistent because they wanted the ghost to be able to move through things but also be damaged by attacks. So if you hit it with a sword it takes damage but if it moves through the cutlery drawer it does not. It's just one of those things. *shrug* I think of it as a speed thing... you could swing a sword slowly through a ghost and not affect it, but swinging quickly causes damage by disrupting the ether or something. Similarly I'd play that if a wall fell on a ghost, it would take damage.

Wednesday, 22nd May, 2019

Tuesday, 21st May, 2019

  • 07:58 PM - Sacrosanct quoted Len in post Magic Items Preference: flavor, or mechanical bonus?
    To find out about player attitudes to A and B, I'd guess. It's not always A+B, not in the games I've played in anyway. I've had plenty of characters that have had some generic magic items and one or two special ones with a story behind them. So, given that A, B and A+B are in the game, it could be helpful for the DM to know how much we players value A and B. Pretty much. I had a feeling if I put an option for both, it would be overwhelming in votes. I wanted to find out which of the two sounded more appealing.

Thursday, 2nd May, 2019

  • 07:27 PM - easl quoted Len in post O.L.D. Battle mage questions
    The Artillery exploit seems quite powerful Well, the career prereq includes MAG 6 and tactics, which means only Humans and Grand Elves can start with it, and the Human would have to take 4 magical careers before taking Battle Mage as their 5th. (Maybe Sylvan Elves too: they can get the MAG prereq by taking 4 magical careers first, but I'm not sure how they do that AND get the tactics skill). So it takes a pretty dedicated build to get there. You're likely going to be a glass cannon, at least when play begins. You're right that there's not a lot of comparable exploits in terms of mass damage. But the Ice Mage, Pirate and Witch all have area attack exploits. I'd be interested to hear from people who have one in a game as to whether it's over powered or not. I suspect it's not as big an issue in play as it appears on paper.

Wednesday, 1st May, 2019

  • 11:50 PM - Abstruse quoted Len in post Shadowrun Sixth Edition Announced!
    I'm used to Shadowrun's complexity and the plethora of gear, so I'm not sure how I feel about streamlining it. It looks like they're moving more toward tactical and narrative gameplay but not abandoning crunch entirely. The core rulebook's down to about 300 pages reportedly (which puts it more in line with 1st and 2nd ed), but the gear chapter's 50 pages so we still get to have our shopping.
  • 08:12 PM - Retreater quoted Len in post Shadowrun Sixth Edition Announced!
    Yeah, it seems like I just picked up 5e a while ago. Well, as long as I can still use my Shadowrun dice... Oh, good. I'm used to Shadowrun's complexity and the plethora of gear, so I'm not sure how I feel about streamlining it. On the other hand, we've played a Shadowrun campaign using Savage Worlds rules, so... *shrug* Our former Shadowrun GM was re-writing the setting for use with Genesys. I guess these are good indications a simplified system is needed.

Saturday, 27th April, 2019

  • 02:44 AM - Eltab quoted Len in post Is Thread Necromancy Ok?
    I have to say, it's amusing to come back to the site after a twelve-year hiatus and see a thread with the you-have-posted-to-this-thread icon. Welcome (back) to EnWorld !

Wednesday, 24th April, 2019

Monday, 22nd April, 2019

Friday, 19th April, 2019

  • 03:58 AM - Steven Barker quoted Len in post O.L.D. v1.2 Playtest Version B
    The Battle Mage's Artillery exploit only mentions a "vital attack". Is that MAG-based? Is evoke the right skill to add to the attack roll? The Druid's Elemental Druid exploit only mentions a "ranged attack". Is that MAG- or DEX-based? Is evoke the right skill to add to the attack roll? Or should you rather add throwing? Or nature? The Fire Mage's Firebolt exploit attack requires a "ranged attack (using your MAG attribute)". Is evoke the right skill to add to the attack roll? The Ice Mage's Freezing Breath exploit gives you a cone-shaped ranged MAG attack. Is evoke the right skill to add to the attack roll? The description of the Illusionist's Illusory Attack does not mention whether it is MAG- or CHA-based or whatever, nor does it mention whether it would be better to add illude or bluffing, nor what the range is supposed to be. Can you target anything in your line of sight? Or is the range just 30'? I'm pretty sure it's a deliberate choice to leave what skills apply to a...

Wednesday, 17th April, 2019

  • 12:46 AM - easl quoted Len in post O.L.D. v1.2 Playtest Version B
    Question about magical implements: Now that an implement is not tied to a particular magical skill, which skill is used to limit the equipment dice? Is it the skill used for the spell being cast? Or maybe spellcraft, as suggested in the thread A quick summary of OLD v1.2 MAGIC changes? I had the same question on another thread. I believe Morrus said it's Spellcraft. Which makes it an important skill to get as a caster, as you now use it for bonus implement dice, and to detect magic, and to identify magic.

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