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January 2, 1976 (43)
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Rasheman
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XGtE: are any of those flavor magic items any good? Wednesday, 17th April, 2019 11:13 AM

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Sunday, 8th November, 2015

  • 10:27 PM - cbwjm mentioned Minsc in post Deleted Posts

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Thursday, 11th April, 2019

  • 06:43 PM - Esker quoted Minsc in post Party face build
    This seems like a fun build if there is a lot of socializing or researching, but do you get bored in combat? It just seems like theres very little for you to do. I dunno, you've got as much to do as any bard, don't you? Throw around some support magic and bardic inspiration, mainly. Actually I take back what I said above about magic initiate; just take eldritch blast using magical secrets. I don't see any reason to make other dedicated investments in doing damage better when you can be such an effective supporter in combat as a lore bard.
  • 05:44 PM - Blue quoted Minsc in post I stumbled upon an old fighter/ fiend bladelock guide. Does this really work?
    https://rpg.stackexchange.com/questions/49851/optimal-dragonborn-warlock-for-dpr-ac-with-blade-pact-and-fiend-patron It just seems really, really good in this guide. Im going to be playing in a PHB only game soon, and this is very interesting to me. Additionally, would you add a second fighter level for action surge? These seem to rely on Darkness + Devil's Sight. That's a concentration spell using a spell slot, may not always be available depending on short rests. It's a party-unfriendly maneuver since you allies will also be affected by darkness if within the range (or their targets are). It looks great solo in a white room environment. How it plays at a table will vary.
  • 04:30 PM - Esker quoted Minsc in post Yet Another Arcane Trickster / Bladesinger Thread: The Concentration Problem
    Nice write up. Would you consider losing that last ASI and throwing in one (maybe 2) fighter levels? Archery fighting style helps so much if you plan on using that hand crossbow. Thanks! Yeah, it's something I've thought about, for sure. If it would come at the cost of a +2 DEX though it's only a net +1 to hit, at the cost of a bit of damage per hit, +1 AC, etc. Let's assume 18 DEX, sharpshooter + crossbow expert at Rogue 11 (so 6d6 sneak attack), vs an enemy with AC 20, and compare archery fighting style to +2 DEX. We'll do three attacks and assume no plus modifier on the weapon. * Baseline with no advantage: it's slightly better not to use power attacks since the chance that they would all miss is too high. 33.7 expected DPR. * Baseline with advantage on the first shot: probably want to power attack only on the first shot; the mean damage is about the same either way, but I'd rather have the lower variance resulting from regular attacks. 43.7 expected DPR. * Baseline wit...
  • 03:07 PM - 5ekyu quoted Minsc in post Is using a familiar in combat to grant advantage a common tactic?
    Im thinking of either an eldritch knight or arcane trickster build where some kind of bird familiar swoops in and grants advantage. This would be especially useful for a rogue who will get sneak attack virtually every turn this way.It's pretty common. But then so is killing familiars in combat who do it. It has to get to 5' then even if it flies out, it's still within range of a lot of easy range attacks. So, it's a trade-off. Using it this way a lot likely means needing to re-cast it and so you are risking its immediate benefits as scout etc vs the short term gain. Diverting one dart from a MM is well worth it if the familiar is impacting the combat.
  • 03:00 PM - smbakeresq quoted Minsc in post Is using a familiar in combat to grant advantage a common tactic?
    Im thinking of either an eldritch knight or arcane trickster build where some kind of bird familiar swoops in and grants advantage. This would be especially useful for a rogue who will get sneak attack virtually every turn this way. Yes it is. Its tougher then you think, the familiar gets it own place in initiative, there is a timing issue.

Monday, 19th February, 2018

  • 06:22 PM - Gwarok quoted Minsc in post What class fills the tank role best? Fighter, Barbarian, Cleric or Paladin?
    I'm going to be starting an Out of the Abyss campaign next week, and this group plays by the books. 27 point buy, starting at level 1. I want to build a tank, somebody who can both dish out damage and draw the attacks away from the other PCs, who are much squishier than I plan on being. Which class works best? The Life Cleric in Plate(or the best you can afford) with a Shield. Life clerics can do some amazing healing at low levels, and being healers they will draw enemy fire like few other members of the party. The other classic "tank" classes are tough as nails no doubt, but smart enemies are going to go for the casters if you have them, starting with healers usually, while often fighters will be ignored or sidelined with spells that target their WIS or CHA that often disables them. Make CON their backup stat, and get them Resilient: CON at 4th level to help them with their concentration rolls and CON saves, which after WIS and CHA are the most important I find. Yo...

Sunday, 18th February, 2018

  • 01:43 PM - CapnZapp quoted Minsc in post What class fills the tank role best? Fighter, Barbarian, Cleric or Paladin?
    I want to build a tank, somebody who can both dish out damage and draw the attacks away from the other PCs, who are much squishier than I plan on being. Which class works best? The traditional strength of a "tank" is to soak damage, and there the Barbarian is unparallelled. (Choose Bear Totem for your subclass). It is also top notch in the dishing out damage department, especially if your campaign uses feats. The main draw is that this tankiness comes online already at level 1. Already from the start, you have effectively twice the hit points of anyone else, let alone the squishies.

Saturday, 17th February, 2018


Sunday, 7th May, 2017

  • 10:14 PM - Satyrn quoted Minsc in post What class fills the tank role best? Fighter, Barbarian, Cleric or Paladin?
    I'm going to be starting an Out of the Abyss campaign next week, and this group plays by the books. 27 point buy, starting at level 1. I want to build a tank, somebody who can both dish out damage and draw the attacks away from the other PCs, who are much squishier than I plan on being. Which class works best? The paladin in my group makes for a good tank as you describe it. He's a variant human with Heavy Armor Master (really does soak up the damage) though unless you know your DM is gonna give you heavy armor right away, I'd wait until level 4 to take the feat, so grab something else - and I'd suggest a dwarf for the extra hit points, darkvision, - and because a dwarf ought to be a decent explorer in the underdark And for helping your squishy allies, my gnome battlemaster is exceptionally happy the party paladin took the Protection fighting style. But this soaks up your reaction, so Sentinal feat doesn't work well.

Friday, 9th December, 2016

  • 05:08 PM - hejtmane quoted Minsc in post What class fills the tank role best? Fighter, Barbarian, Cleric or Paladin?
    I'm going to be starting an Out of the Abyss campaign next week, and this group plays by the books. 27 point buy, starting at level 1. I want to build a tank, somebody who can both dish out damage and draw the attacks away from the other PCs, who are much squishier than I plan on being. Which class works best? I always find it funny when people assume Point Buy is the only by the book PHB PG 13 You generate your character's six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. Point Buy is the Variant rule (So the buy the book makes me laugh) The question about best tank depends on how your DM runs monsters. How does your DM do things does he play the monsters smartly or if the Big bad meat shield just hits him they focus on mele etc Barbarians with Bear Totem can take a beating and keep on ticking taking half damage from all attacks tec...

Monday, 16th November, 2015

  • 01:38 AM - Eltab quoted Minsc in post Forgotten Realms Deities
    Is Bhaal back now that we have assassins again? Yes, alas - despite my Paladin's best efforts (and my best efforts to persuade our DM to jump out of the pre-ordained plot) to make him STAY DEAD, when we played Murder in Baldur's Gate in the midst of Hoard f the Dragon Queen. If you want to create that plot line, you have to save the Duke from his assassination (in the intro fight) - possible but not easy - and make up your own adventure from there. If you have a Realmslore fan, you can find suitable stuff for the PCs to do. My problem always was "Why can a Paladin4 do stuff that a Cleric10 hasn't touched?"

Sunday, 15th November, 2015

  • 08:37 AM - pukunui quoted Minsc in post Forgotten Realms Deities
    I'm going to have to get my hands on a copy of that. TYIt's definitely worth getting. I haven't played or run the adventure, but it reads well. It also comes with a fantastic (if now slightly outdated) campaign guide and DM screen, which I have been getting plenty of use out of with my Tyranny of Dragons campaign.
  • 07:51 AM - pukunui quoted Minsc in post Forgotten Realms Deities
    Is Bhaal back now that we have assassins again?Yes. He came back during the events of the D&D Next playtest adventure, Murder in Baldur's Gate (which was set in 1482 DR).
  • 03:37 AM - FormerlyHemlock quoted Minsc in post DM's: what do you do with players who want to switch characters?
    What's a character tree? An old Dark Sun technique, a variant of which is mentioned on page 236 of the 5E DMG. I will explain: Classical AD&D might feature a stable of characters, and the DM would tell players at the start of an adventure which of their characters to bring. E.g. "this adventure is for levels 7-9, so bring one of your mid-level guys. Lord Robilard (level 20) stays home." Then they would play that adventure with that PC. Then in 2nd edition, Dark Sun was envisioned as an extremely deadly environment with high PC turnover, so an additional idea was introduced: instead of just a stable of characters, have a "tree" of replacements available at any given time. In addition to choosing which character to play at the start of the adventure, if your current character died you'd pick another character from your tree and the DM would manipulate the narration to ensure that the new character happened along shortly. (Maybe you were guarding a caravan, and it just so happens that the PC...
  • 12:19 AM - Blue quoted Minsc in post Powergaming a Barbarian 5
    Actually, Blue, I was wrong: I shouldn't be concerned with the racial critical hit die being a little lower. If a crit is scored, the sneak attack dice are doubled anyway. Let's assume an 18 STR Barbarian 5 Fighter 3 crit w/ greataxe: 3d12 + 4 (23.5 avg) Barbarian 5 Rogue 3 crit w/ rapier: 3d8 + 4d6 + 4 (31.5 avg) Yes and no - you only can add sneak attack once a turn. If you hit and don't crit, do you use your sneak attack so you can get it, or do you keep it hoping to crit but possibly missing and not getting to apply it. Also the math above ignores that champion will be getting those crits about twice as often. And damage during action surge, and whatever your fighting style is. Really though, with a rogue 5 and a rogue 4/cleric 1 already in the party, how does rogue levels make you stand out?

Saturday, 14th November, 2015

  • 11:52 PM - Blue quoted Minsc in post Powergaming a Barbarian 5
    That's the only thing holding me back: the lower critical hit. It doesn't make sense to go champion and increase the chance of a critical hit if I'm going to go Rogue and reduce the damage when I get a critical. I think it's best if I go with one or the other. The choice seems to be half orc or rogue - half orc wants mroe crits and a larger die, rogue wants finessable weapons. Champion, like Great Axe, is just one part of making your half-orc choice shine. Add in Action Surge, Second Wind, a Fighting style and some other stuff and it's a nice boost. That said, just more barb is never bad. Barb 6 gives another rage a day and Aspect of Beast. Plus d12 HPs and HD. Barb 7 gives advantage on initiative and can act even when surprised. Plus d12 HP and HD. I keep saying that because it's freaking spectacular. (I get d6s.) Barb 8 gives an ASI or feat, sooner that picking it up in some other class. Barb 9 gives an increase in rage damage and Brutal Critical, which gives you ...

Friday, 13th November, 2015

  • 07:11 PM - TheBigHouse quoted Minsc in post Powergaming a Barbarian 5
    Point buy. Right now he's a Barbarian level 5. Half Orc. Stats are 18/16/16/8/8/8 Game is expected to go to about 15th level. Barbarian over level 5 is kinda lackluster. I'm thinking of multiclassing. Am I better with Rogue (Assassin) levels, and using a Rapier (unlimited sneak attacks with Reckless Attack) or with Fighter (Champion) levels (Improved Critical + Half Orc is awesome)? Or both? If both, which first? Am I missing something, and should I continue as a Barbarian instead? Thanks! I don't think barb is that lackluster after 5. More rages, more rage damage along with some great features like feral instinct and brutal critical. But really any sensible mix of the 3 classes you listed will work well mechanically. I would do whatever sounds the most fun to you. You could even do a mix of all three. Barb 5 / champion 3 / assassin 12 would give you some redonk crits.

Tuesday, 10th November, 2015

  • 08:30 PM - BoldItalic quoted Minsc in post Looking for Pregenerated D&D Characters?
    Thank goodness. Some of those are wonderful, and have inspired me to create characters similar to them. I was really worried they'd be gone when the Wizards forums closed. They are preserved in two places, in different ways. As well as the zipped-up copies of the pages, which include the portraits, Morrus himself ported the whole thread post-by-post here using MerricB's awesome reformatting tool. Some authors have re-taken ownership of their own posts in that thread and replaced the images with local copies, but in most cases the portraits have gone because the links to them that were copied across with the posts are now defunct. They can, however, be recovered from the zips.
  • 10:46 AM - Li Shenron quoted Minsc in post What setting is best for a first time DM?
    I want to create the best D&D "feel" for the players. Two of my players are brand new, and have never rolled a d20 before. On top of that, I'm new to being the DM. While I'm looking forward to this, I do want to make things as easy as possible. Thanks!! I'd suggest 'Vanilla D&D Setting', which means 'stick with stuff in core books, no special exceptions or variations, and let it generate the setting by itself'. So you'll have elves and orcs and undead and dragons and beholders etc... fairly common stuff in character terms and monsters terms. Grab yourself a random nice map (on the local scale, forget about the larger scales until later) and make up the names of people, locations, and organizations. Let the setting 'emerge' from the bottom up, i.e. from small scale to large scale, in time, as the PCs progress with the quests...
  • 10:39 AM - delericho quoted Minsc in post What setting is best for a first time DM?
    I want to create the best D&D "feel" for the players. I would start with the "Starter Set", which is really good. The setting there is what I'd term "Forgotten Realms-lite". That is, it is strictly speaking part of FR, but the adventure is sufficiently self-contained that you probably wouldn't know it.


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