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  • Mistwell's Avatar
    Yesterday, 03:11 PM
    It seems like almost nobody in this thread listened to this thing?
    74 replies | 1803 view(s)
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  • Mistwell's Avatar
    Yesterday, 06:28 AM
    He was asked by the interviewer and didn't bring it up on his own. He laughed about the question and then thought about it like it was novel.
    74 replies | 1803 view(s)
    2 XP
  • Mistwell's Avatar
    Yesterday, 02:17 AM
    An 8th level a Life Cleric (I chose that because that happens to be the level of the Life Cleric in my game right now) can use channel divinity twice each short rest for 40 points each time, divided however they want among up to 6 targets, at range. And they could, if they wanted to, follow that with a bonus action 2nd lev Healing Word for another 13 or so hit points to someone else, and 4 hp to...
    46 replies | 1043 view(s)
    1 XP
  • Mistwell's Avatar
    Wednesday, 19th June, 2019, 10:36 PM
    There is some very interesting 6e discussion, and game modularity discussion, that takes place after the 33.30 mark. Some notes I took: " We could work on that intro experience…how could we on-board you with a little more emphasis on the storytelling experience of D&D…early on. More playstyles. We talked about more modularity in the 5e development…we kind of hit on that in the 5e DMG but...
    74 replies | 1803 view(s)
    1 XP
  • Mistwell's Avatar
    Wednesday, 19th June, 2019, 10:17 PM
    The Ranger stuff starts around the 18 minute mark.
    74 replies | 1803 view(s)
    2 XP
  • Mistwell's Avatar
    Wednesday, 19th June, 2019, 07:37 PM
    Well that sounds like a pain in the butt. Thanks for the update.
    2 replies | 195 view(s)
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  • Mistwell's Avatar
    Wednesday, 19th June, 2019, 03:37 PM
    In-combat healing saved our party from a TPK just two sessions ago. A mass heal spell (not sure which one - I think it was the Cleric's use of their daily ability) brought back our fighter to enough hit points to go another two rounds from being unconscious, and boosted our bard who had accidentally been caught in melee and was near to going down, enough that he could get out of there and cast...
    46 replies | 1043 view(s)
    1 XP
  • Mistwell's Avatar
    Wednesday, 19th June, 2019, 04:14 AM
    Take a look at some other replies I got and you will see it was definitely not thread capping. It's OK if that part of my post didn't apply to you. That doesn't mean it's inapplicable to others. And in the future, if you think I am thread crapping, I invite you to just report it rather than start a fight like that over it.
    72 replies | 2088 view(s)
    0 XP
  • Mistwell's Avatar
    Tuesday, 18th June, 2019, 10:45 PM
    See my first reply before you tried to refute it with that? Yes, feats are optional rules...and so would any supplement with expanded Battle Master maneuvers. So that's a push. I mean, I can see a supplement that breaks up all the feats into optional additions to various classes. That itself might be an interesting supplement, if it could be done. But as things stand, there is no reason...
    72 replies | 2088 view(s)
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  • Mistwell's Avatar
    Tuesday, 18th June, 2019, 10:12 PM
    How much you want to bet the class which takes the Sentinel feat the most is Fighter, by a more than 2 to 1 margin over any other class taking it?
    72 replies | 2088 view(s)
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  • Mistwell's Avatar
    Tuesday, 18th June, 2019, 09:15 PM
    double
    72 replies | 2088 view(s)
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  • Mistwell's Avatar
    Tuesday, 18th June, 2019, 09:13 PM
    Oh I definitely think "Major thing a melee-oriented feat does" is a reason to not add it to the Battle Master list. Fighters get the most feats in the game, they're almost the only melee class in the game, and this is a melee feat meant almost entirely or them. Yeah don't take from that feat and give to the Battle Master as just a gimme bonus maneuver. Bad idea. Bard ability is more...
    72 replies | 2088 view(s)
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  • Mistwell's Avatar
    Tuesday, 18th June, 2019, 05:48 AM
    Sentinel feat. My fighter has this. Particularly effective feat with Polearm Master. Goading Attack already does this. This is a bard ability.
    72 replies | 2088 view(s)
    1 XP
  • Mistwell's Avatar
    Saturday, 15th June, 2019, 05:25 PM
    Alchemy Jug 26 Bag of Holding 27 Bag of Tricks 27 Bowl of Commanding Water Elementals 8 Brazier of Commanding Fire Elementals 12 Broom of Flying 23 Carpet of Flying 26 Censer of Controlling Air Elementals 14 Chime of Opening 2
    223 replies | 4703 view(s)
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  • Mistwell's Avatar
    Friday, 14th June, 2019, 10:48 PM
    And I think this is one of the best things about this edition, and one of the things which, over time, started to turn me off to 4e though I loved 4e. I hate using errata for balance issues. It results in pages and pages of errata, and sometimes errata on the errata. The 4e stealth rules for example did that. And polymorph. It was a horrible experience. I much, MUCH prefer the answer...
    72 replies | 2556 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 12th June, 2019, 03:30 PM
    Alchemy Jug 26 Bag of Beans 12 Bag of Holding 23 Bag of Tricks 25 Bowl of Commanding Water Elementals 14 Brazier of Commanding Fire Elementals 16 Broom of Flying 21 Candle of Invocation 4 Carpet of Flying 24 Censer of Controlling Air Elementals 18
    223 replies | 4703 view(s)
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  • Mistwell's Avatar
    Tuesday, 11th June, 2019, 01:59 AM
    They did that pretty well for this edition. Bounded accuracy, for the most part, did its job. The weaker beastmaster ranger isn't that much off from the stronger Ranged Paladin Hexblade Smiter. There is a gap there, but it's not so bad that you can't deal with both in the same game without things breaking down.
    135 replies | 4147 view(s)
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  • Mistwell's Avatar
    Monday, 10th June, 2019, 07:09 PM
    Jeff Grubb says it's both unfinished, and unedited. So...could be an issue.
    37 replies | 2584 view(s)
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  • Mistwell's Avatar
    37 replies | 2584 view(s)
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  • Mistwell's Avatar
    Monday, 10th June, 2019, 01:37 AM
    Yes, I agree.
    135 replies | 4147 view(s)
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  • Mistwell's Avatar
    Monday, 10th June, 2019, 01:31 AM
    I will stop responding to you (when you choose to that as well). But I will continue to respond to threads you happen to have made. If you don't like that, complain to the moderators. I think you will find you're incorrect. Take it up in the Meta forum if it's bothering you. Also, people who access the forum using their cell phones and the app can reply to threads started by people who have...
    135 replies | 4147 view(s)
    0 XP
  • Mistwell's Avatar
    Monday, 10th June, 2019, 01:18 AM
    Actually my understanding is that's not the spirit of the block rule and Morrus has spoken about that in the past. It's a flaw, not a feature, that it has the unintended consequence of blocking entire threads when it's only supposed to block a single user. He intends to update the software soon and it will hopefully fix that flaw. If you insist that someone you block can't post in threads you...
    135 replies | 4147 view(s)
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  • Mistwell's Avatar
    Monday, 10th June, 2019, 01:14 AM
    I used units of hit points, rather than hit points, for a reason. It can encompass a range. Because of course it DOES encompass ranges and it's pretty rare you roll exactly the average damage. There will be a final hit though.
    135 replies | 4147 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 04:35 PM
    I thought you meant for that thread? I am fine not responding to you. But again, I am going to respond to threads you're in or ones you start. Hope that's OK with you.
    135 replies | 4147 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 04:33 PM
    Again, you started the thread with one hit kills. When I spoke to the example you set you, you then claimed one hit kills wasn't a good representative example of the game. And now when I called you on that hypocrisy, you're insulting my intelligence in a personal attack?
    135 replies | 4147 view(s)
    1 XP
  • Mistwell's Avatar
    Sunday, 9th June, 2019, 04:31 PM
    It had nothing to do with "lone character". It was "lone character fighting that particular foe" and not just "lone character in the scenario". If there are 10 foes and each PC is focused on a couple, that's the same as that scenario as well. And it's not that uncommon that different PCs might fight different foes. So yeah, your still asserting plausibility on the basis of nothing tangible.
    135 replies | 4147 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 04:32 AM
    The example you started this thread with had one hit kills. Now it's not representative of the game because I used your premise to demonstrate you might be wrong? That's cute.
    135 replies | 4147 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 04:26 AM
    You have done nothing to demonstrate how often my scenario comes up vs the one in the OP vs the very many in between. You basically asserted mine was not plausible, with the only basis for this assertion being your instincts based on the sample games of "games Tony played". We could crunch a published adventure with a published set of pregen characters. We could poll a very large number of...
    135 replies | 4147 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 03:16 AM
    We can't know plausibility without a lot more analysis than your instincts.
    135 replies | 4147 view(s)
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  • Mistwell's Avatar
    Sunday, 9th June, 2019, 02:56 AM
    PC 1 does 6 units of damage with each hit, and has only one attack. PC 2 does 2 units of damage with each hit, and has two attacks. There are two foes, and each dies after taking 2 units of damage. In this scenario, PC 2 can kill both foes. PC 1 cannot. Even though PC 1 does more total damage, it's meaningless as 4 units of their damage is wasted on a hit. Meanwhile, no units of damage from PC...
    135 replies | 4147 view(s)
    3 XP
  • Mistwell's Avatar
    Saturday, 8th June, 2019, 12:26 AM
    Treantmonk does a great build for a Valor Bard: Three parts: Part One: https://www.youtube.com/watch?v=w8D40i2gtto Part Two: https://www.youtube.com/watch?v=Gl2DeRgkVe0
    33 replies | 113274 view(s)
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  • Mistwell's Avatar
    Friday, 7th June, 2019, 12:57 AM
    Well, that's a start. So we're definitely focused on spellcasting of some nature. This article may prove helpful.
    20 replies | 861 view(s)
    1 XP
  • Mistwell's Avatar
    Friday, 7th June, 2019, 12:53 AM
    So, like this?
    20 replies | 861 view(s)
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  • Mistwell's Avatar
    Friday, 7th June, 2019, 12:18 AM
    It makes for a cool mini!
    223 replies | 4703 view(s)
    1 XP
  • Mistwell's Avatar
    Friday, 7th June, 2019, 12:13 AM
    Dragon 328 has Peripheral Beliefs. Daily Prayer, Day of Rest, Dietary Restriction, and Sacred Clothing. I'd say Bard or Cleric is your best bet for classes. Bard is charisma based, and a Lore bard fits pretty well. intelligence however should be higher, as should wisdom. Feat-wise Inspiring Leader, Linguist, Prodigy, Ritual Caster, and Skilled all fit well. Cleric cantrips are pretty decent...
    20 replies | 861 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 10:08 PM
    Okay I thought about it some more and I'm not sure my asking what the objection is really helps anyone with this thread. I guess I'll back out. I really was just curious to know what the objection is and how many people really do feel that there is some issue with skills but if that's not relevant to most people here then that's fine.
    70 replies | 1846 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 6th June, 2019, 10:04 PM
    I think it's fair to ask if this is isolated to him, and hes claiming "many" as an appeal to authority or something similar, or if it really is many. Yeah, my being here, the WOTC boards, Reddit, other boards, the FB groups, from day 1, this issue should have come up if "many" have an issue. WOTC surveying THOUSANDS of people was specifically intended to detect any issue "many" have with the...
    70 replies | 1846 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 09:38 PM
    Oh. Uh...but you're replying to me? I'm fine not replying to you further. But I was talking to others in this thread. People don't "own" threads here as far as I know. I'll continue to do so, and I'm unaware if any rule or spirit of a rule which says or implies I shouldn't? If there is, I guess report it and a mo can clarify?
    70 replies | 1846 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 6th June, 2019, 09:26 PM
    Mistwell started a thread Board Upgrade?
    Any update on how the planned board upgrade is coming along?
    2 replies | 195 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 6th June, 2019, 09:25 PM
    How so?
    70 replies | 1846 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 09:11 PM
    We're 5 years into this edition and there is virtually no noise about skills for this edition, and it didn't show up as an issue the surveys detected as a common problem even among a vocal minority.
    70 replies | 1846 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 08:21 PM
    I dispute your premise. "Many" people? Show me. Name some. Or show me a poll where many people answer that way.
    70 replies | 1846 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 07:13 PM
    I just wanted to mention these are all awesome items. Every single one is interesting in some way. Hard to choose a down-vote. Alchemy Jug 21 Apparatus of Kwalish 15 Bag of Beans 21 Bag of Devouring 16 Bag of Holding 23 Bag of Tricks 20 Bowl of Commanding Water Elementals 18 Brazier of Commanding Fire Elementals 20
    223 replies | 4703 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 6th June, 2019, 05:57 PM
    Right. It works if the DM says it works. Full stop. Arguments from reality are perhaps the weakest arguments one can make about a fantasy world controlled by someone who gets to say how things operate. The more productive way to examine this situation in my view is: Why is this happening and what can I do as DM to take away the impetus to do it? Because it's almost certainly the DM's fault due...
    68 replies | 2587 view(s)
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  • iserith's Avatar
    Thursday, 6th June, 2019, 02:39 PM
    While I agree that torture is far too common in many games, I don't agree with your reasoning on the mechanics encouraging it or your solutions for curtailing it. Your position on the mechanics seems to be one in which the players are asking for or declaring that they are making ability checks, which the rules do not allow. The DM is always the one who asks for ability checks, when the outcome...
    68 replies | 2587 view(s)
    5 XP
  • Mistwell's Avatar
    Thursday, 6th June, 2019, 05:53 AM
    Weird thread necromancy, but welcome!
    27 replies | 24084 view(s)
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  • Mistwell's Avatar
    Thursday, 6th June, 2019, 03:17 AM
    I am curious what people thought of the interview with the GM and his explanation for what happened?
    419 replies | 17217 view(s)
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  • Mistwell's Avatar
    Wednesday, 5th June, 2019, 10:35 PM
    It was called The Mistophecy. Wherein I predicted (prior to 4e's release I think) that 4e would be a success and all the 3e players would buy it and play it. It was, perhaps, not my finest prediction ever.
    109 replies | 4825 view(s)
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  • Mistwell's Avatar
    Wednesday, 5th June, 2019, 07:18 PM
    Wait, we have a momentary glitch in the Matrix I think. I think Scarab needs an additional -2 and Pearl an additional +1?
    304 replies | 6297 view(s)
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  • Mistwell's Avatar
    Wednesday, 5th June, 2019, 02:29 AM
    Mistwell replied to Phantom Steed
    What spaces can you reach while riding it, is my question.
    5 replies | 327 view(s)
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  • Mistwell's Avatar
    Wednesday, 5th June, 2019, 02:14 AM
    Necklace of Adaptation 4 - Adapt or DIE Pearl of Power 9 - I HAVE THE POWER! Scarab of Protection 12
    304 replies | 6297 view(s)
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  • Mistwell's Avatar
    Wednesday, 5th June, 2019, 02:11 AM
    They're going to do a re-launch with a lower goal and PDF only with a print add-on instead.
    2 replies | 212 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 10:40 PM
    I can't believe a thread which invented the asslock is getting 1 star. What's wrong with you people? That's genius!
    42 replies | 1617 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 4th June, 2019, 06:28 PM
    Agreed. I purposefully ran a game for a group of people who had never played D&D 4e, but had heard plenty of bad things. At the end, I asked what they thought and the consensus was "I don't understand what people hated about it - that was awesome!"
    245 replies | 10135 view(s)
    5 XP
  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 06:20 PM
    I played it for many years and had a lot of fun with it. It's not my preferred edition right now, but it has a lot of good things going for it. One underrated element of it is some of the books, and some of the adventures (particularly the later adventures) are really quite good. For example, Open Grave was my favorite book dealing with necromancy and death in D&D. Mordenkainen's Magnificent...
    245 replies | 10135 view(s)
    2 XP
  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 04:52 PM
    Nobody would actually try it even if it were. It's a thought experiment, not a legal question.
    320 replies | 11210 view(s)
    0 XP
  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 04:51 PM
    Ah right. I guess I didn't have my head wrapped around my own question. I guess the 4e Essentials books went some of the way to this. Roles started to waiver, and classes started to dip into multiple concepts at once.
    320 replies | 11210 view(s)
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  • iserith's Avatar
    Tuesday, 4th June, 2019, 04:16 PM
    If the DM knows how to create and present skill challenges (as outlined in the Rules Compendium, not the DMGs), then skills are very important. Often my players are more terrified of skill challenges than they are of combats!
    245 replies | 10135 view(s)
    2 XP
  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 03:10 PM
    Weird. The quote has my name. But I didn't write what you're responding to? Maybe it was TwoSix ?
    127 replies | 4621 view(s)
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  • iserith's Avatar
    Tuesday, 4th June, 2019, 02:20 PM
    It's a great game in my view. Just be prepared that combats will tend to run slower than D&D 5e, especially if the group is unfamiliar with the system. You or your group may or may not have access to the online character builder (I still have it). If you do not, that can make character creation and advancement a bit more time consuming if all the books are open for use.
    245 replies | 10135 view(s)
    1 XP
  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 05:59 AM
    Roles can be assigned to various subclasses. Keywords can be placed on all sorts of things. Positioning exists and the DMG has even more positioning rules available. I think all of it could be done.
    320 replies | 11210 view(s)
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  • Mistwell's Avatar
    109 replies | 4825 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 04:50 AM
    I wonder. How would you clone 5e using 4e rules?
    320 replies | 11210 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 03:01 AM
    Necklace of Adaptation 9 Necklace of Prayer Beads 8 Pearl of Power 11 Scarab of Protection 15
    304 replies | 6297 view(s)
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  • Mistwell's Avatar
    Tuesday, 4th June, 2019, 01:04 AM
    I don't really understand your objection anymore, and I don't see anyone else making the arguments you're making (here or elsewhere) so I have no idea where you're getting the word "majority" from in this objection. The class itself directly says, "To observers, you ... look as if you’re producing wonders through various items..." with an entire section which adds: Is it you want that...
    127 replies | 4621 view(s)
    1 XP
  • Mistwell's Avatar
    Monday, 3rd June, 2019, 05:49 PM
    It's the express intent of the class. You agreed with that description when I posted it for you. The author of the thing is saying that's how it works. How is that not sufficient? There are no really meaningful "spell-like effects" in terms of mechanics like there were in 3e. You have an end result, you have a tool you must use, and how you describe getting to that end result with that tool is a...
    127 replies | 4621 view(s)
    1 XP
  • Mistwell's Avatar
    Monday, 3rd June, 2019, 05:30 AM
    I guess you didn't read the link. In short, it does indeed do just what I said. You really should read the article.
    127 replies | 4621 view(s)
    1 XP
  • Mistwell's Avatar
    Monday, 3rd June, 2019, 04:27 AM
    Then you're good. That's what this class does. I literally used the words about the class in my post, word for word. You can read more in Keith Baker's comments about it.
    127 replies | 4621 view(s)
    1 XP
  • Mistwell's Avatar
    Monday, 3rd June, 2019, 02:56 AM
    Are you OK if they are using tools to produce magical effects? Ex. using a spell-storing item to create a cure wounds item, which results in using a tool to cast cure wounds.
    127 replies | 4621 view(s)
    1 XP
  • Mistwell's Avatar
    Sunday, 2nd June, 2019, 11:30 PM
    Necklace of Adaptation 18 Necklace of Prayer Beads 10 Pearl of Power 10 Scarab of Protection 17
    304 replies | 6297 view(s)
    0 XP
  • Mistwell's Avatar
    Saturday, 1st June, 2019, 06:46 AM
    Ioun Stone 7 Necklace of Adaptation 20 Necklace of Prayer Beads 12 Pearl of Power 16 Periapt of Health 9 Scarab of Protection 17
    304 replies | 6297 view(s)
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  • Mistwell's Avatar
    Friday, 31st May, 2019, 06:27 PM
    From Rhialto the Marvellous by Jack Vance (c) 1984, Part 3, Section 9: "A quick question before you go," spoke Gilgad. "Where does one find IOUN stones?" Morreion looked at him without comprehension. At last he gave his attention to the stones, which swirled with a swifter motion. In comparison, those of the archevault Xexamedes were listless and dull. These danced and curveted, and...
    304 replies | 6297 view(s)
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  • Mistwell's Avatar
    Friday, 31st May, 2019, 02:58 AM
    Strahd is an AP. You have to proceed through a series of adventures, obtaining various things along the way as dictated through the cards, until the high level encounter at the end. It's more sandbox than many and changes every time you play it depending on the cards drawn but it still runs like an AP.
    126 replies | 12328 view(s)
    1 XP
  • Mistwell's Avatar
    Friday, 31st May, 2019, 02:34 AM
    Ioun Stone 11 Necklace of Adaptation 24 Necklace of Prayer Beads 11 Pearl of Power 18 Periapt of Health 14 Scarab of Protection 18
    304 replies | 6297 view(s)
    0 XP
  • Mistwell's Avatar
    Friday, 31st May, 2019, 02:00 AM
    Keep on the Borderlands 10 Dragons of Despair 0 Despair not more! The Lost City - 22 Desert of Desolation - 24 Test of the Warlords - 20 Isle of Dread - 23 Castle Amber - 22 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 17
    210 replies | 8331 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 11:17 PM
    I appreciate that you thought this out. I find your view on this interesting, and persuasive. I mean, I still love Ioun Stones, but I can see why you appreciate the things you appreciate.
    304 replies | 6297 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 09:15 PM
    OK fair enough. So...why don't you like Ioun Stones then? Some give you powers like "You don't need to eat or drink while this clear spindle orbits your head." and "You are fluent in one additional language while this pulsating bit of red jeweled crystal orbits your head. The DM chooses the language bestowed by the stone."
    304 replies | 6297 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 30th May, 2019, 09:00 PM
    What has happened to your Trader Joes? It's a DISCOUNT market, not a high price market! They not have the lowest prices, but they have on average lower prices than most supermarkets on most items. Are you thinking of Whole Foods?
    198 replies | 10346 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 07:08 PM
    I hear the "it doesn't just increase numbers" thing a lot, and I have a hard time buying it. Yes, it does. It's just granting a condition immunity essentially, which TONS of things in this game do, and which is about numbers. Water breathing, immunity to poison, etc. are all doing the same kinds of things. And it's INCREDIBLY circumstantial. The example you gave is soooo circumstantial that...
    304 replies | 6297 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 05:10 PM
    What's the big attraction of Necklace of Adaptation? "You can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors." That's...very circumstantial (but needs attunement). And it's not like the artwork for this item is amazing. It's quite...boring really, and looks uncomfortable. Why does everyone like this thing?
    304 replies | 6297 view(s)
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  • iserith's Avatar
    Thursday, 30th May, 2019, 05:07 AM
    Yeah, or the culture of the group in which you play. Keep it up and I'll bring out the exclamation points. But seriously, I don't mind shortcuts. I do mind it if the shortcut you chose to characterize my position isn't actually my position.
    664 replies | 26534 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 01:57 AM
    Ioun Stone 19 Necklace of Adaptation 27 Necklace of Prayer Beads 14 Pearl of Power 18 Periapt of Health 17 Scarab of Protection 20
    304 replies | 6297 view(s)
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  • Mistwell's Avatar
    Thursday, 30th May, 2019, 01:47 AM
    One of my current DMs also runs a 2e game. For him, 2e remains a great game, except for the proliferation of magic items. He says the magic item Christmas tree is a real thing, and he focuses on trying to deal with that.
    163 replies | 6818 view(s)
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  • iserith's Avatar
    Wednesday, 29th May, 2019, 11:50 PM
    As I think I mentioned, I'd characterize some of your positions and preferences as being rooted in D&D 3.Xe and/or D&D 4e. I think you've mentioned playing those games before, so this makes perfect sense. My "style" is based on the game system. You would notice my "style" changes when I run and play D&D 4e. Just like it changes when I run and play Dungeon World. That's my point here: I don't have...
    664 replies | 26534 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 29th May, 2019, 10:53 PM
    Dark Dungeons is specifically a clone of BECMI. And it's free.
    320 replies | 11210 view(s)
    1 XP
  • Mistwell's Avatar
    Wednesday, 29th May, 2019, 02:30 AM
    Ioun Stone 18 Medallion of Thoughts 4 Necklace of Adaptation 27 Necklace of Prayer Beads 19 Pearl of Power 19 Periapt of Health 17 Periapt of Proof Against Poison 2 Periapt of Wound Closure 7 Scarab of Protection 18
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  • iserith's Avatar
    Wednesday, 29th May, 2019, 01:49 AM
    Yeah, I have a player pool which includes more players than seats in a given game and, often, multiple PCs per player. There is no way, especially considering my increasing age and penchant for drink at the table, that I can remember anything about the characters' stats. So I don't see any issue with choosing a DC for a task ahead of time which is later resolved by a passive check. I've had that...
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Saturday, 6th May, 2017

  • 05:05 AM - Quickleaf mentioned Corwin in post The Fighter Problem
    ...like reading 'Cleric' and thinking of clerical work...), and the abilities of the class deliver on the basic commonalities of that implied range of archetypes to a degree. Yet the class also works as a building block, adding martial skill to a character that needs more than it's current class(es) provide. It's got issues, like Extra Attack, but they're not a function of trying to present a recognizable archetype. Even the PDK sub-class has an option to scrub it off its Comyrean origins and 'membership' fluff and make it a more build-tool-appropriate 'banneret.' If anything, the impediments to using 5e (sub)-classes as build tools are more mechanical (sub-classes kicking in at different levels, the attendant inability to combine features locked away in two different subs of the same class, ASI's being linked to class rather than character level, etc) than in-support-of-archetype. Mhmm. There's a school of thought being promulgated in the discussion by Cap'n Kobold and *I think* Corwin, probably others as well, that a subclass is really entirely (or vastly predominantly) a mechanistic thing. They use subclass as a build tool, nothing more, and furthermore want the game designed to support that kind of approach. I would describe the Fighter subclasses as being born from that school of thought. My thinking is more similar to yours, that a subclass (or any game element) should be a balanced combo of narrative and mechanics, but that the origin point, the conception of that subclass (or game element) needs to be narrative first – speaking of D&D here (not, for example, GURPS) – and then the mechanics are born out of that narrative second. Btw Corwin that's what I mean when I say "story first."

Thursday, 27th April, 2017

  • 05:48 PM - Oofta mentioned Corwin in post Menacing and Diplomat from UA Skill Feats
    Corwin, I'm done. To summarize: The feat is clear. The player can do an intimidate check opposed by an insight check instead of an attack action. The DM calls for a dice roll if the result of a skill check is uncertain. During a combat A player declares an action, that they are using their attack action to intimidate. You are not allowing that action, or you are telling the player that it automatically fails.
  • 05:15 PM - Oofta mentioned Corwin in post Menacing and Diplomat from UA Skill Feats
    Corwin, I'm tired of this. You keep stating that the DM can just ignore the stated action of the player, I think that's a very adversarial role. As far as "the DM decides when", all I can think of is that you're referring to the ability checks section of the rules. Page 58 basic rules: Ability Checks An ability check tests a character’s or monster’s innate talent and training in an effort to overcome a challenge. The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the dice determine the results. The only reason the outcome of an intimidate check would be certain is because you've decided that it will automatically fail, even if the target is not immune to fear. You've decided that because of the plot, the target cannot be intimidated. That's no different than saying "you can't attempt a grapple attack because it's important to the plot that they escape." It's...

Wednesday, 26th April, 2017

  • 07:53 PM - robus mentioned Corwin in post Magic Missile vs. Mirror Image
    "Hits" refers to a successful attack roll? I dint know that. I am actually interested on the source for that if you have one Arial? Each dart hits a creature of your choice that you can see within range. Given that the targeting is based on vision it seems amazing to me that the caster can choose the right target from 4 identical images (one of which is real)? Thanks for the reminder on how tightly packed these mirror images are Corwin - that does seem a ridiculously close - nothing like I've ever seen in a movie!
  • 03:14 PM - SkidAce mentioned Corwin in post Nonstandard Races You Love And Want Back
    ...but thats a pretty nice looking monstor Corwin.

Friday, 21st April, 2017

  • 10:40 PM - doctorbadwolf mentioned Corwin in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    I don't recall blocking you or anyone else. That's weird. I know I didn't block you, because I only block people who are outright jerks/abusive/etc, and at worst you're snarky, but I could only see your posts when other's quoted you. Same with Corwin, who I also didn't block. Did you block me, corwin? Until today, I couldn't see your posts unless someone else quoted you, and I don't even remember having an interaction with you that I would normally expect to end in blocking.

Thursday, 20th April, 2017

  • 10:24 PM - Satyrn mentioned Corwin in post Unearthed Arcana: Get Better At Skills With These Feats
    So you are starting an arms race. Power escalation is one of the things that killed 3.x, I'd rather not see it in 5E. Corwin's actually pushing for disarmament there :p He's saying that keeping a melee bruiser at bay is weak. I disagree with him. From my experience, it has been a win button, for my gnome battlemaster using menacing strike - although it's only worked out so very well once; but then the save DC is only 13! If It was jacked up high my gnome would be a fearsome beast, all would tremble in fear at his approach . . . so long as his superiority dice last. But regardless, I'll say it again for those who missed it: The feat looks far better than taking Martial Adept for Menacing Strike and its one! use per rest (if you don't spend the SD on Parry for a bit of healing instead).
  • 07:45 PM - Lanliss mentioned Corwin in post Unearthed Arcana: Get Better At Skills With These Feats
    All I can say is that I can guarantee that some players I've DMed for would be upset if the feat does not work as written. That may not be your experience, I don't know your players. In my experience (I've judged many, many, tables in AL type games over the years) I would say that 10-20% of players would be upset if I told them their target of a successful check was not frightened. Heck, I would disagree with a DM that told me that the attack action I just used to knock someone prone had no effect simply because the DM decided it shouldn't be possible. Many people would not see this feat any differently. Corwin is pointing out that there shouldn't be a check. You are assuming the player has made a check, which is only supposed to happen if the DM says "OK make an intimidation check". If the DM says there is no check, how can the player get mad about a "Successful check" if there was never one in the first place to be successful or unsuccessful? If they get mad about something completely reasonable, like some random Adventurer being unable to strike Terror into the heart of the Right Hand of Terror, then you have bigger problems than a poorly written ability. The way you are describing these players, they follow Corwin's second scenario above. Player declares they are rolling a check, rolls, and asks for the result. The way it is meant to be played, by raw, is that the Player declares an action (I want to try and intimidate him), and the dm decides if that is even possible. Otherwise, why wouldn't the player just say "I pick up the mountain and THROW it. *rolls Nat 20*". If the action is im...

Saturday, 11th March, 2017

  • 05:11 PM - Imaro mentioned Corwin in post What the warlord needs in 5e and how to make it happen.
    Welcome to officially being a warlord hater. Oh, what's that? You didn't think you were one? Don't worry, someone will be along any minute to 'splain it to you and assure you that you are. It's h4ter @Corwin... if you don't spell it like that you are disrespecting those who gave up their lives during the great edition war and denying that the great edition war ever existed... :p

Wednesday, 22nd February, 2017

  • 11:50 PM - Lanefan mentioned Corwin in post Balance of Power Problems in 5e: Self created?
    Well, I did use the phrase "not universally popular solution". But just to be clear - are you suggesting that the best typical solution to the problem of an "imbalanced" or "expertise-gap" build of PCs by the players is to recruit another player? Perhaps on condition the player play a PC of a certain class (eg burglar)?Caution caution caution! Before this goes right down the rabbit hole, Corwin are you using the term "player" to mean "character" (as so many mistakenly do) or do you in fact mean a new real-world person actually sitting at the table? Lanefan

Friday, 17th February, 2017

  • 11:33 AM - AaronOfBarbaria mentioned Corwin in post How to deal with Metagaming as a player?
    ...ampfire instead of their sword to fight the unknown creature attacking while they were tending the fire at camp one night? 2) Assuming the answer to the above is the "Yes" that I am positive it will be, why can't I role-play the same thing? And I wouldn't want a person like that in my games because that's super annoying.I agree that someone playing not in good faith is super annoying. I just don't agree with the idea that an experienced player such as myself playing their character in a way that any inexperienced player could is a valid example of playing not in good faith. You're the kind of player who...I'll stop you right there. Anything I've mentioned in these discussions which I have not explicitly said is an actual example of me playing a character is not an actual example of me playing a character or how I would play a character. So you really don't know enough to be making determinations as to what kind of player I am. It reeks of cheatingI think this touches back on what Corwin said about the people stressing over metagaming often being the ones that are trying to inflict "gotcha" style game-play on their players. Water breathing at a character's precautions whim seems like cheating because the DM is thinking "Hey, no fair! Now my super lethal surprise that I made sure your characters couldn't possibly counter is ruined." Where-as in my game, it just seems like someone being cautious... but then, there would also be clues for the characters to have picked up on like the smell of mildew, or damp surfaces, or muffled sounds of water, that indicate what upcoming challenges might involve. But that is a play-style thing, as I prefer traps to be a thing players interact with, rather than spots on the map that functionally do auto-damage when someone passes them. ...and the excuses as to why it wasn't the use of meta-game knowledge sound shady, as well as not-convincing.Trying to phrase this thought in as many ways as possible so that it might actually click for...

Wednesday, 28th December, 2016

  • 10:21 PM - hawkeyefan mentioned Corwin in post Helping melee combat to be more competitive to ranged.
    ...wn to DPR and only DPR. There is the Shield Master feat, which is pretty cool. It allows you to use a bonus action to shove a creature when you attack, which either knocks them back 5 feet or knocks them prone. That's a pretty solid option since all your attacks after that would have advantage on that target as long as the shove worked. Then it also allows you to add your shield's AC bonus to Dex saves. And it also allows you to use your reaction to take no damage on a successful Dex save when you would otherwise take half damage (like a fireball or lightning bolt). The sad thing is that such a feat may be a great option for a melee combatant. But because we can't easily calculate the increase in the amount of damage that it may lead to, it won't even be considered in these discussions. But even so, opportunity attacks are still being overvalued here. I don't think they are at all. I don't think that you're realizing or at least acknowledging how they actually affect play. Corwin summarizes it pretty well. Keeping enemies at bay and helping dictate who they focus their attacks on is a huge factor. And yes, the melee warrior still will carry a ranged weapon, but he is far more penalized for fighting at range than the ranged warrior is for fighting in melee. I agree with you there, if specific feats are taken by the archer. I would expect that the melee fighter would have other feats that will boost his performance in another aspect of play. DPR isn't everything. But yes, archers are not as limited in melee as melee is limited at range, assuming certain feats, in a comparison of DPR. However, let's say that the melee fighter has taken the Heavy Armor Master and Tough feats. So he's taking 3 points less damage per hit than the archer is taking (assuming non-magic weapons), and has more HP to spare. He is more capable of taking damage than the ranged specialist, and therefore, at less risk while in melee. Comparing the amount of damage each can take instead...

Thursday, 1st December, 2016

  • 07:57 PM - lowkey13 mentioned Corwin in post Do you care about setting "canon"?
    I've explained my position...but when someone jumps in and makes a claim (i.e. the lore for Eladrin has been the same throughout all editions) then it's not on me to support said claim by spoonfeeding them the very lore they claim hasn't changed and thus they should be aware of....it's on them to show the lore hasn't changed. I've given 2 pretty big differences (Celestials & a species as opposed to subrace of elves) I've read through all this thread, and all I understand is that you and @Corwin strongly disagree about something involving the Celestial Medicated Elf thingies and/or lore changes (or not lore changes!) in 4e, and that you both are quite good at various ways at saying, "Nope, you don't get it. Read what I already wrote." IME, you spend less time if you just explain your position than if you continue saying the other person is wrong and should be able to figure it out themselves. YMMV! So, here's a template! I don't like the changes to the Elfadrin. As originally presented in 2e, they were natives of Arborea, and Celestial beings. For example, see this snippet from the webpage- https://forum.rpg.net/archive/index.php/t-570498.html The idea that they were celestials continued until 4e. At the point, although some of their extraplanar nature continued (with the Fey connection), they really became just another elf. Now, the thread I pointed to has some reasons for that, but this change in 4e impacted lore because {insert reasons, such as changing Elfadrins, chang...
  • 07:35 PM - Imaro mentioned Corwin in post Do you care about setting "canon"?
    @Imaro, @Corwin, Guys- I have often found it productive, when there is a disagreement, to try and articulate my position and see if I can explain my position a little better, or at least find out where the real disagreement is. Otherwise, I end up in that whole, "Arguing about arguing," cycle that ends in tears, heartache, and eventually being blocked. Or get a room! Who am I to judge? After all, some of our finest romcoms are based on bickering. I've explained my position...but when someone jumps in and makes a claim (i.e. the lore for Eladrin has been the same throughout all editions) then it's not on me to support said claim by spoonfeeding them the very lore they claim hasn't changed and thus they should be aware of....it's on them to show the lore hasn't changed. I've given 2 pretty big differences (Celestials & a species as opposed to subrace of elves) already which Corwin didn't address... I'm not going to spend the time listing out more. Edit: Just for reference... Nope. Eladrin lore ...
  • 07:25 PM - lowkey13 mentioned Corwin in post Do you care about setting "canon"?
    Imaro, @Corwin, Guys- I have often found it productive, when there is a disagreement, to try and articulate my position and see if I can explain my position a little better, or at least find out where the real disagreement is. Otherwise, I end up in that whole, "Arguing about arguing," cycle that ends in tears, heartache, and eventually being blocked. Or get a room! Who am I to judge? After all, some of our finest romcoms are based on bickering.

Wednesday, 16th November, 2016


Tuesday, 8th November, 2016

  • 12:31 AM - AaronOfBarbaria mentioned Corwin in post UA to Become Weekly! Pendleton Ward Helped On New AP!
    So what, we are supposed to like everything they come up with?No, and no one said that you are either. What Corwin was getting at is that some folks (note: that doesn't necessarily mean you specifically) refuse to count anything WotC has released that A) they didn't want, or B) they wanted but not in the way that WotC chose to do it as being actual options - i.e. someone saying that WotC has released no new player options between the PHB because the Elemental Evil Player's Guide doesn't count because you have to buy it online, and the SCAG doesn't count because it says "Sword Coast" even though the character options in the book are usable in any campaign setting.

Friday, 4th November, 2016

  • 12:14 AM - hawkeyefan mentioned Corwin in post Wanting more content doesn't always equate to wanting tons of splat options so please stop.
    Sure sounds that way. Again, you were. Quit saying things you don't mean, and maybe the thread velocity will get back under control. ;P With a very few exceptions, like the EK & AT (3.5 DMG), the character options in the 5e PH were pulled from prior ed PH1s. I believe that Corwin is talking more about character possibilities given combinations of class, subclass, class options, background, and feats as provided in the 5E PHB. Those options can be used to achieve many character concepts that were added later on in prior editions as classes unto themselves. So, for instance, do we need a Swashbuckler class released in a splat book when you can very clearly create a Swadhbucklet type of character with just the options in the PHB? He's saying that many of the options added later inprior editions have already been taken into consideration, even if not in class for class manner. I'm not saying I agree or disagree, necessarily, but I think that there is at least some truth to the idea.

Thursday, 3rd November, 2016

  • 09:53 PM - jayoungr mentioned Corwin in post Wanting more content doesn't always equate to wanting tons of splat options so please stop.
    The ongoing discussion between Tony Vargas and Corwin about whether 5E has more character options than ever or is fewer than ever looks like a disagreement about what sort sorts of 5E character options should be counted in the tally. Full classes only? Classes and subclasses? Classes plus subclasses plus backgrounds? Classes plus subclasses plus backgrounds plus racial features? All of the above plus feats?
  • 04:49 PM - Xeviat mentioned Corwin in post Battle Master vs. Eldritch Knight
    Corwin, yeah, some threads got crossed there. Reading and posting on my phone makes it hard to keep track of everyone. They still have a limited number of spells per day, though. Any utility function will eat into their combat. My games use the full Daily XP guidelines of the DMG's encounter building section. Perhaps that makes me more sensitive to combat imbalances. Really, my main objection is that lower level BM. It makes the Champion look dismal and the EK look bad. Someone here said that maneuvers were reasonably comparable to first level spells. If that's so, they have way too many to start. As for what balance means, it's when people don't overshadow other people in their niche. I suppose a BM and an EK in the same party could and would probably have different niches. Balance is also when one choice doesn't overwhelm all others at its time, becoming the only choice. Perhaps the difference between EK and BM keeps that from happening, even if the BM is a combat monster for a few lev...


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Thursday, 14th September, 2017

  • 10:52 PM - darjr quoted Corwin in post The Tortle Package Coming Soon...
    Gawd, I hope this will be AL legal! I can already hear all the hard eye-rolling at all the tables as so many players invariably bring out their tortle monks. Please yes... It's legal.

Thursday, 6th July, 2017

  • 10:07 PM - Tony Vargas quoted Corwin in post Hidden
  • 02:35 PM - Ovinomancer quoted Corwin in post the dex warrior - why make a strength based one?
    Considering your last two posts are so indicative of your posting style, I'm not certain how you can hope to be seen as taking any kind of high road. Between my last two posts and your last two posts, guess which ones are in violation of the forum rules... And I applaud your skill at dancing the line.

Wednesday, 5th July, 2017

  • 11:50 PM - shoak1 quoted Corwin in post What does balance mean to you?
    Are you saying you disagree with my theory that there are some systems/editions better suited for certain types of individuals? And that maybe the same can be said of game forums? no and no....But I suspect you weren't really interested in discussing that point, but rather your intent was to tell me that if I don't like this edition I should play another, and if I don't like this forum I can go to another. And THAT is not cool imo. Of course maybe I'm wrong - apologies if I misunderstood your intent there....
  • 10:26 PM - Ovinomancer quoted Corwin in post the dex warrior - why make a strength based one?
    I don't see the issue with raising up old threads, if the topic is something you wish to contribute something to. Heck, sometimes its even fun, or enlightening, to stroll down memory lane. IMX, I've noticed people sometimes get the most upset about such things when it contains unflattering posts they rather not be brought back to the surface and hoped they'd've stayed buried and forgotten... Ah, good old Corwin, doing the vaguely insulting comments about unspecified posters bit, hoping someone's gonna bite. Don't change, mang.
  • 10:23 PM - Tony Vargas quoted Corwin in post What does balance mean to you?
    Given that as true, what do you think *is* the primary reason some people find little-to-no imbalance issues with some of these things you find so egregiously troubling? That's a question as old as imbalanced games, and the answers haven't changed: You don't find them because they don't directly affect you, or because you don't look for them, or because you can't see them, or because you take uncovered faults personally so deny them even to yourself, or because you're making good use of them & don't want to lose that, or because you like to argue and the 'there's a problem' side is taken.... ...or because they're not there... ...they're still not very comfortable answers, either. I think many of you are quick to assume that perceived imbalances are due to people not playing the game as intended - and that really couldn't be farther from the truth (in my case at least, but I think in the case of many/most such complaints by others). Nailing down what's 'intended' isn't as cut & dr...
  • 07:58 PM - Tony Vargas quoted Corwin in post What does balance mean to you?
    Absolutely correct. Once this expectation is internalized, then it becomes easy to see what must be done in my view. And it's why I find complaints about "balance" to be, as I put it and shoak1 quotes as an example of me being mean (I guess), laughable and demonstrative of the poster's misunderstanding. In order to internalize that fixing balance issues is the DM's responsibility, and especially, in order to actually do so successfully, we must also acknowledge that those issues exist, and are in no way laughable. You have perfectly valid positions here - but you just present them as fact rather than as a position - without a nod to other perspectives or even any qualifying adjectives. Well, I do say 'should' rather than 'is' in the first case, so it's clearly a value I hold rather than a fact. In the second, case, though, it's a fact of how 5e was designed & presented, and 5e is (and WotC has been), I think, quite open about that - I'm not sure how it could be interpreted as being oth...
  • 07:04 PM - shoak1 quoted Corwin in post What does balance mean to you?
    You've insulted people who don't agree with you, said your way is the only right way and others' just don't get it while accusing others of One True Wayism, and then try to play the victim by saying you're being attacked and treated as unwelcome. After reading your cherry-picked snippets from "my side," I decided to do a little cherry-picking of snippets from "your side.": This is why I find complaints about "balance" in D&D 5e to be laughable. The people doing the complaining reveal their misunderstanding with every post. I think 5e's direction has been very clear. Stop trying to get hung up on analysis paralysis by trying to balance everything when most gamers really couldn't care less. Incredible. I was just going to tell Sacrosanct the same thing. How did you know? "A game without balance?! All is chaos...there can be no meaning to anything...it ends up in nihilism" That there, my friend, is what we who deal in logic like to call reductio ad absurdum. Nope, not a Harry Potter incan...
  • 04:08 PM - shoak1 quoted Corwin in post What does balance mean to you?
    Hippie! ?!?!? Buuuuuuut I don't even own any granola ! And I like to leave my big fat carbon boot print everywhere I go !!! Fine! Whatever !!!!!!.... (Steve storms off to sulk, using his best impression of his 13 yr old daughter)
  • 03:48 PM - shoak1 quoted Corwin in post What does balance mean to you?
    Just as there are some systems/editions better suited for certain types of individuals, maybe the same can be said of game forums? Just a wild theory... "I know right? But then again, maybe all forums (like all systems/editions) should be accommodating of diversity? Just a wild theory of mine......."

Friday, 30th June, 2017

  • 05:19 PM - Soul Stigma quoted Corwin in post Resting and the frikkin' Elephant in the Room
    (yawn) You're just further reassuring me that 5e isn't for you. Evidently hyperbolic complaining is, though. So keep doing what you're doing, I guess. (shrug) Board games perhaps.
  • 01:54 PM - clearstream quoted Corwin in post Is my DM being fair?
    Only if I'm allowed to voluntarily lower my initiative to 12 or less if I roll higher. The last thing I'd want to do is roll a 13 initiative. That would basically mean I'm going "last". That's a good point: we don't want to make fast reflexes a bad thing! Due to concerns of that kind, the alternative we're playtesting is simply moving the instigator to the top of the initiative order.
  • 10:33 AM - shoak1 quoted Corwin in post Resting and the frikkin' Elephant in the Room
    Not every system is designed to cater to every player or their preferences. Have you considered a more robust ruleset/edition? One better suited to your table's preferences? LOL perhaps you are trying to be helpful but it seems whenever anyone doesn't like something about 5e, the wagons get circled and we get tossed dozens of variations of these suggestions: 1) "If you perceive a problem, relax - just have the DM change the rule to suit your table. D and D is soooo awesome that way!" (big smile) 2) "Perhaps you should try a different game more suited to your (cough) "preferences""? 3) "Why get worked up over something as trivial as combat or balance?" (confused look) "Don't you know D and D is an rpg, not a wargame?" If you hardcore rpgers started seeing giant stat blocks and multi page encounter diagrams replacing your yummy background, history, and motivations in modules, you would be crying foul too. And odds are you wouldn't find the above 3 suggestions "helpful." "Gee why you gettin...
  • 03:50 AM - Lanefan quoted Corwin in post Resting and the frikkin' Elephant in the Room
    I'm willing to put hard earned dollars there are a lot of modules, released over D&D's long life, that you haven't read. Yet you are willing to speak to them all and what they should have in them. But since you haven't read them all, hard to say for sure...You might be a bit surprised by just how many I have read - and own, particularly from the 0e-1e era: what's missing from my collection is a quite short list. I've also read a fair number from the 2e era, some from the 3e/d20 era, some from 4e, and some from 5e. That's the official TSR-WotC stuff, mind you. I've also read (and own) some 3rd-party stuff for all editions except 4e (including some truly awful 3rd-party dreck from the d20 era that discouraged me from wanting to read more) though it's nigh impossible to keep up with all of it particularly now the DM's Guild is going. In any case, I think I've read enough to have given myself half a clue what makes a good module and what doesn't. :) Lanefan

Thursday, 29th June, 2017

  • 08:06 PM - Lanefan quoted Corwin in post Resting and the frikkin' Elephant in the Room
    Just to be clear, is your reply to me a refutation that complaints, such as the example I provided, would occur?In general, while there'll always be those who complain about anything, I think adding this sort of thing in would reduce the complaints overall rather than increase them. By your own admission, modules have been doing this throughout D&D's long, illustrious history.SOME modules have. Not all, and by no means enough. So I'm not sure what's all that "new" about your ideas here. Heck, CoS does this exact thing.Good to hear. I haven't read it and thus didn't realize this. Are you basically suggesting that every module would be served by such an if-then outline? IMX, very few things are universally a good idea.Offhand I can't think of any module that would be made worse by having an if-then outline or a development track; though as I noted before such things would be more beneficial to some modules than others. Lanefan
  • 08:19 AM - Lanefan quoted Corwin in post Resting and the frikkin' Elephant in the Room
    ...Followed immediately by a great many cries of, [I]"This module was terrible! The timeline was useless! My players didn't do anything the writer projected.The timeline is what happens only if the PCs (in effect) do nothing. The point isn't to project what the PCs will do, or how they'll do it, but instead to give a suggested sequence of events (if any) that'll reasonably happen if the PCs take too long. It could also be used - and has been, in some modules - as a guideline for 'what' happens 'when' even if the PCs get bang at it; even if it's someting so simple as "At any mealtimes the BBEG will be in area 6; at night she sleeps in area 15; otherwise on day 1 she will be found in areas 13-15, on Day 2 she'll be surveying the final construction of the UberWeapon in area 18, and on Day 3 she'll be in areas 13-15 until noon after which she'll proceed to area 18 to oversee the initial test procedure..." Lanefan

Wednesday, 21st June, 2017

  • 07:44 PM - FormerlyHemlock quoted Corwin in post the dex warrior - why make a strength based one?
    Is it fun to feign the high ground? Irregardless, when are you going to get around to explaining what any of what you've said so far has to do with my original post you quoted? It's the Internet. Sometimes people go off on wild tangents of free-association.
  • 07:43 PM - FormerlyHemlock quoted Corwin in post the dex warrior - why make a strength based one?
    Is it fun to feign the high ground? Irregardless, when are you going to get around to explaining what any of what you've said so far has to do with my original post you quoted? It's the Internet. Sometimes people go off on wild tangents of free-association.
  • 06:26 PM - Ovinomancer quoted Corwin in post the dex warrior - why make a strength based one?
    Oh, I see now. You weren't actually addressing my posts or points. Just quoting me seemingly at random then going off on tangents. Copy that. Heh, the old 'don't quote stealth response' paired with the 'nuh-uh, YOU are!' You're a fun bag of trick, Corwin, don't change!
  • 03:45 PM - Ovinomancer quoted Corwin in post the dex warrior - why make a strength based one?
    Wait. How is a fighter get 3-shots-per-round at only 3rd level? Are you sure you are familiar enough with how 5e works to be having this conversation? You do realize that even if you have crossbow expert, for variant human, the extra attack from the feat takes your bonus action, right? And that you only get one bonus action per turn? And that you need a free hand to load a crossbow, even with the feat removing the load property? So dual-wielding them is still out there too. Maybe you are saying the fighter is using his action surge to get the third shot in? Sure, I guess. But that's only once per short rest. Not reliably every round, as my example noted. Also, that you consider bags of holding, portable holes, and quivers of Elhonna are common in your 3rd-level games, I'm even more sure you aren't speaking to the baseline assumptions of 5e. Sure, you can play it that way. More power to you. But I'd caution you not to presume others are playing it like that. Again, it's okay that you sel...


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