View Profile: Sacrosanct - Morrus' Unofficial Tabletop RPG News
  • Sacrosanct's Avatar
    Today, 07:51 PM
    If the ranger pet is just as powerful as a stand alone class like a fighter, then the ranger themself must be neutered. Itís basic math. And itís surprising why people who keep going on about how skilled they are at optimizing donít see the basic math. 2x is greater than 1x. I.e, if both the ranger and their pet are equal to another class as individuals, then you as a player are effectively...
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  • Sacrosanct's Avatar
    Today, 06:05 PM
    Iím guessing that folder contains ďuse varying dice types to add to proficiency instead of a flat rate.Ē 😉 He was pretty fond of that idea in playtest, and seemed disappointed the survey results didnít support it.
    65 replies | 1564 view(s)
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  • Sacrosanct's Avatar
    Today, 05:49 PM
    I think this is an assumption, and a flawed one. There is no way an rpg can have a rule for everything, especially when many things can be handled by a reasonable real life comparison. We do it in games all the time. There are no rules about how many calories you need per day, or what happens if you donít defecate, etc. There are no rules around how things work in a vacuum, or how gravity may...
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  • Sacrosanct's Avatar
    Yesterday, 05:06 PM
    Itís been my go to font when Iíve written my OSR material 😉
    62 replies | 1868 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 03:28 PM
    Interesting you mention font. I love the font of moldvays basic. I just really like how it looks and reads
    62 replies | 1868 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 02:52 AM
    No, not over that. And since I know youíre prolifically active in many threads over the past couple years, I know you know itís much more than that. Besides, he wanted to skip my posts, so Iím simply helping him.
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  • Sacrosanct's Avatar
    Tuesday, 18th June, 2019, 10:27 PM
    I do agree that a genius level PC would have a good idea how his or her spells would work before actually doing them. So yes, the DM should let the player know and give them that list.
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  • Sacrosanct's Avatar
    Tuesday, 18th June, 2019, 10:13 PM
    Any spellcaster worth his or her salt, when knowing they will spend a large amount of time underwater, should make plans. I mean, these are genius level intelligences here. They could probably figure out what would happen and make adjustments. I'd much prefer that, then to completely ignore how reasonable conditions would work just to cater to a PC. They are adventurers. Not everything...
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  • Sacrosanct's Avatar
    Tuesday, 18th June, 2019, 10:05 PM
    Sorry for the large images, but if you wanted to use them, feel free. The are from an adventure I did called Lost City of Ssrall Mak. Of course not every spell is listed, because this is a few years old when only the PHB was out, and these were the only spells available that would have been affected. IF this helps get you off a starting point, great!
    26 replies | 629 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 18th June, 2019, 09:57 PM
    I don't think changing the way spells work is punishing, because some spells don't work well, and other work better. So it sort of evens out
    26 replies | 629 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 18th June, 2019, 08:36 PM
    Not in the core books. I don't know if the Saltmarsh book has them. A few years ago I had created my own, with how spells would work if cast underwater, and any changes that would happen from said environment.
    26 replies | 629 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 18th June, 2019, 08:29 PM
    I'll make it even easier for you to skip my posts. Because I'm a giver like that.
    213 replies | 5035 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 18th June, 2019, 08:13 PM
    My answer was "too many". Appears I was right ;). I think they should have stopped after the first 6 or so, although some of the others were OK, like Legend of Huma. But most of them were just done to death, repeating the same plots with just different names. Like they were mass produced instead of an individual novel. Which ALSO has Fizban in them ;) But yeah, those were...
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  • Sacrosanct's Avatar
    Tuesday, 18th June, 2019, 08:09 PM
    My post in my OP: I'd really love to hear how you would apply D&D rules to a different genre. Last 8 pages: That would never work Should have been expected, really...
    213 replies | 5035 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 18th June, 2019, 04:34 PM
    They are underpowered and inaccurate compared to larger caliber rifles, but not to melee weapons. Handguns can be accurate out to 100m if you're really good (most have a max effective range of 50m, but that's for the average Joe), and getting hit by a .44 will ruin your day in a hurry. Handguns don't have the velocity of a rifle cartridge, but that doesn't mean they aren't powerful. I'm not...
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  • Sacrosanct's Avatar
    Tuesday, 18th June, 2019, 04:26 PM
    You really don't see the irony in you making this statement, do you? I'm not accusing anyone of badwrong. That's you. You were the one that said people expect/play wild west a certain way. You did it again a few posts below this one I quoted. All I did is say that assumption is wrong. I'm not saying people who play that way are wrong, I'm saying it's wrong to assume that's what everyone...
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 10:49 PM
    I actually liked skills and powers as well. One of my favorite characters was a paladin (sorry lowkey) of Ilmatr, who couldn't wear armor of any type. But he did have d12 for hit points and early cleric spells. His ethos was that pain brings purity, and those options really supported it. I.e., lower AC and insisting on being a front line fighter meant taking more damage, but higher HP and...
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 08:39 PM
    ^a more accurate edit ;) FWIW, I largely agree with you on everything else.
    213 replies | 5035 view(s)
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 07:46 PM
    If that's the standard you're using (kill the enemy quickly before they close in), then D&D sucks at melee combat and can't capture historical melee combat as well. Heck, even heroic movie melee combat. Look at something like LotR with how fast they mow through orcs. That's not possible in D&D. Or historical combat where a single weapon strike took out an enemy soldier. Goes back to my...
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 06:34 PM
    I think the only real objective truth in this whole topic is that people played with more variation of rules back in 1e than people do today with 5e. For many of the reasons cited (how rules were written back then...ahem...weapon v armor chart, and with technology bringing more people together). Outside of that one truism, it all comes down to anecdotal experiences I imagine.
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 06:14 PM
    My favorite edition was 1e with some 2e elements from 1981 to 2012. Still probably is my favorite edition, but 5e has pretty much made it a tie. So I have a couple answers 1e. Classes were designed with niche protection. I really like that. I've always felt D&D was a team sport, with each team member having a different specialty, just like sports teams 2e. Priest spheres and mage...
    36 replies | 1218 view(s)
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 05:55 PM
    Similar to the other thread, but the opposite. This thread is meant for talking about mechanics/rules only. No fluff, no business practices, only actual mechanical rules. Of your favorite editions, what are the rules you liked best about them? Note: An additional rule here: No negative comments about another edition. This includes responding to another poster who might have said they like...
    36 replies | 1218 view(s)
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 05:32 PM
    People have been trying to make the HP system more realistic since the very beginning, with an article in Dragon about once a year. Introduce pain mechanics! Introduce lingering effects! None of those ever stuck or even took a foothold. I think there's a reason for that.
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 05:28 PM
    And I'm saying this is wrong. It shouldn't do that, and for a lot of people, it doesn't. That's exactly the myth I'm talking about. The idea that what you're arguing is somehow true or accurate. It seems to me to be a lot of cognitive dissonance for one to argue that they make guns more lethal for "realism", when what's actually realistic doesn't support that.
    213 replies | 5035 view(s)
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  • Sacrosanct's Avatar
    Monday, 17th June, 2019, 03:24 PM
    Oh joy. I am gone for the weekend and come back to see my thread has turned into the same discussion about reality of bullet wounds vs melee weapons. Nice to see some people still trotting out the double standard no matter how many times in other threads it's pointed out how it's a double standard. And the same old myths keep getting repeated as well. The idea that gunshots are...
    213 replies | 5035 view(s)
    5 XP
  • Sacrosanct's Avatar
    Saturday, 15th June, 2019, 06:17 PM
    But that's the way they've always been. Maybe not officially designated as roles like 4e did (to everything, not just dragons), but that's essentially the same behavior they've always had. Dragonlance really had a lot of examples of this
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  • Sacrosanct's Avatar
    Saturday, 15th June, 2019, 05:26 PM
    No, you said this: Which clearly tells me you didn't read that module. Judging by your extreme hyperbole and hostility towards them, and extreme mis-characterization of my words, you probably still haven't. I don't know, maybe you're just trying to be edgy or something. Either way, you're simply wrong about what T1 was by making a statement like that. Literally the first half of the...
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  • Sacrosanct's Avatar
    Saturday, 15th June, 2019, 04:10 PM
    Yeah, using extreme hyperbole is a great way to back up your argument... I don't think you did, because if you had read it, you would have known the first half of that module does exactly what you're saying it doesn't.
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  • Sacrosanct's Avatar
    Friday, 14th June, 2019, 09:30 PM
    How do you mean?
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  • Sacrosanct's Avatar
    Friday, 14th June, 2019, 07:39 PM
    I hate the WoTC black dragon. I think it looks awful. I much prefer the TSR black dragon, that was sleek, and glistened, and snake-like---how a black dragon living in the swamps and water should look like. WoTC dragons all look the same. Super muscles and torn wings. Every one of them.
    41 replies | 1188 view(s)
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  • Sacrosanct's Avatar
    Friday, 14th June, 2019, 07:35 PM
    No, modern adventures don't allow me to do that. I have to rewrite everything because every thing and everyone is already fleshed out in detail in modern adventures. Also, if that's what you think VoH was like, I doubt you ever actually read or ran that adventure.
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  • Sacrosanct's Avatar
    Friday, 14th June, 2019, 05:13 PM
    If that's the case, then it's the fault of the DM playing them, not on how the dragons were actually designed. Even in 1e, white dragons were the only ones with low intelligence. Black dragons were average (and thus should have been played as if they were as smart as an average person). Every other dragon had high to exceptional intelligence. If a DM played them like beasts, that did a huge...
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  • Sacrosanct's Avatar
    Friday, 14th June, 2019, 04:11 PM
    Some of those were, and still are, excellent. Especially Village of Homlett. Adventures are there to give you the structure and outline of what's going on. You still have to DM them. And unlike modern adventures (that are more campaign books rather than 30 page modules) that define out everything for you, those adventures allowed you as the DM to flesh out a lot of things (NPCs,...
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  • Sacrosanct's Avatar
    Friday, 14th June, 2019, 07:33 AM
    Donít get me wrong, I like 2e, but it had the worst art of any edition. Some great art, sure, but when the reprints came out (the ones with the black borders)? Worst art Iíve seen. By a mile. Well, OK, OD&D was pretty bad, but they had an excuse. Mid 1990s big game company had no excuse for the horrid art in those books.
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  • Sacrosanct's Avatar
    Thursday, 13th June, 2019, 11:09 PM
    I was going through my old folders on my computer and found a project I did several years ago, and it got me wondering. Admittedly, the thought was probably at the back of my mind anyway based on a few posts yesterday in another thread about how AD&D was wonky and crossed genres. So I ask of you, if you could take D&D's default middle age fantasy and push it into another genre, what would it...
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  • Sacrosanct's Avatar
    Thursday, 13th June, 2019, 10:33 PM
    It wasn't meant to be. I said it could be for any reason. People just gravitated towards the appearance.
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  • Sacrosanct's Avatar
    Thursday, 13th June, 2019, 10:26 PM
    Nah, it wasn't that dragonlance had it's own art direction, it was that each artist had leeway. That's why Easley's dragons look different than Elmore's, or Caldwell's, even if they were illustrating the same 1ed dragon type. I fully admit I approached this poll flawed. A better poll would have been which artist's rendition of the dragons over the editions do people like better.
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  • Sacrosanct's Avatar
    Thursday, 13th June, 2019, 09:06 PM
    What's the difference between the 1e dragons and the 1e dragonlance dragons? I didn't know there was one that I can recall. Easley's dragons had a bit more muscly look to them over Elmore's but I don't recall any actual difference between AD&D and Dragonlance.
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  • Sacrosanct's Avatar
    Thursday, 13th June, 2019, 08:28 PM
    Funny enough, that was the image I was gonna use at first
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    Thursday, 13th June, 2019, 08:24 PM
    3e seems to be when they went to super uber muscle dragons, and WoTC stuck with it ever since. Not a fan myself, but whatevs.
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  • Sacrosanct's Avatar
    Thursday, 13th June, 2019, 07:53 PM
    I don't have the exact INT for all editions handy, but in every one, they are generally the dumbest of the dragons.
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  • Sacrosanct's Avatar
    Thursday, 13th June, 2019, 06:12 PM
    This is the start to a future survival thread of Chromatic dragons. But first, I'd like to see which version from which edition will be represented in that survivor poll. I don't know if it would make a difference, but it might because we all might be partial to one version over another. This is based on whatever reason you want: aesthetics, lore, mechanics, etc. Simply vote for which edition...
    41 replies | 1188 view(s)
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  • Sacrosanct's Avatar
    Thursday, 13th June, 2019, 04:21 PM
    Yep. That's why I said above re: the 80s. T Rex's shooting lasers. Katanas cutting through tanks. In D&D terms, things like Expedition to the Barrier Peaks. The DMG even had a section for combining your Boot Hill PC with your buddy's Gamma World PC into your other buddy's D&D campaign. And I really do miss the humor. Not just in the DMG, but Dragon magazine had Dragon Mirth. Humor was...
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  • Sacrosanct's Avatar
    Thursday, 13th June, 2019, 03:24 PM
    4e is my least favorite edition, but I can totally respect this.
    62 replies | 1868 view(s)
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  • Sacrosanct's Avatar
    Thursday, 13th June, 2019, 06:53 AM
    Yep, anything rules or mechanics related is verboten. So no comments about attack matrix, or healing surges, or vancian casting, or AEDU. Iím talking about what sort of things do you love about your favorite edition that are apart from the rules. My favorite edition is 1e, and in large part because it captured the pop culture of fantasy in the late 70s and early 80s. IMO the 80s were the...
    62 replies | 1868 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 12th June, 2019, 07:08 PM
    That was a guess, not exactly lore. I mean, they even state in OD&D that it's a total guess from Lord Dunsany. so that's not what I'd hold up to the D&D lore standard ;)
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  • Sacrosanct's Avatar
    Wednesday, 12th June, 2019, 05:27 PM
    5e certainly got rid of those rules that tied consequences to role playing, but 5e does put in a lot of that fluff on how it's meant to be played. Each class/race/monster has a pretty big section at the start of their entries that give all this info. Info that I think is just as important as a stat, but it sure seems like a lot of folks just ignore it completely and only focus on stat blocks,...
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  • Sacrosanct's Avatar
    Wednesday, 12th June, 2019, 05:18 PM
    Speaking of clerics and warlocks, I do miss the old days when role playing had an effect on your character. Meaning, if clerics didnít follow the guidelines set by their god, they wouldnít have spells granted. Similar to how if paladins and rangers strayed, they lost their abilities. Since then, the game feels like the role playing fluff is completely divested from the class, where each class is...
    77 replies | 2792 view(s)
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    Wednesday, 12th June, 2019, 04:49 PM
    Huh? When where they ever that. I'm talking about how in AD&D, the gnoll/flind humanoids were more organized tribes (rather than roving bands of mindless killers spawned by demon creation like in 5e) with each tribe having an individual totem, and that totem set the hierarchy among tribes. I.e., If a tribe had a totem of a hill giant, they were highly revered while a tribe with a totem of...
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    Tuesday, 11th June, 2019, 07:50 PM
    As long as they have the teleporting pit trap, I'll be happy :)
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  • Sacrosanct's Avatar
    Tuesday, 11th June, 2019, 07:48 PM
    Agreed. I mean, that's why paladins we so powerful. Because it was hard to qualify for one mechanically, and then you had to actually adhere to a code of ethos. If you wanted the power, then you had to follow the rules. Then the anti-paladin showed up in a Dragon magazine and suddenly everyone wanted to say "screw the role playing requirements, I want all that power and to be able to not...
    77 replies | 2792 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 11th June, 2019, 05:22 PM
    I don't think I'm following. Are you saying you don't mind kobolds going draconic since goblins existed already? But goblins aren't dog like. If anything, draconic kobolds are more like goblins now than before. I don't think there are any more monsters that are small dog like creatures yapping like kobolds were described in 1e.
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  • Sacrosanct's Avatar
    Tuesday, 11th June, 2019, 03:13 PM
    No, I'm not asking for a rule or mechanical bit or missing class or race. I think we all know how that turns out ;) Instead, I'm asking what bit of lore or flavor/fluff from a previous edition to you prefer over how 5e has approached it? For me, there are a couple: 1. I don't like the approach the did with gnolls and making them the whole demon tie in and whatever. I liked gnolls to be...
    77 replies | 2792 view(s)
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    Tuesday, 11th June, 2019, 03:12 AM
    Iíve taught kids in the past, and I think the most important thing is to keep rules very light. Just the basics. Too many rules are intimidating. And encourage their out of the box and creative thinking. Every time I teach new players, especially kids, they are very good at ďI wanna try this!Ē As opposed to experienced gamers who get caught up in ďwhat will the rules allow?Ē
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    Monday, 10th June, 2019, 05:28 PM
    Desert of Desolation - 20 Isle of Dread - 7 Castle Amber (Chateau d'Amberville) - 3
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    Monday, 10th June, 2019, 05:23 PM
    There are two observations whenever we have discussions like that that always make me raise my eyebrows a bit. 1. The claim that THAC0 is too difficult, or that people have a difficult time figuring it out. Why? Because you're doing tougher math every time you take damage, or gain or spend your coinage treasure. If someone is having a tough time trying to figure out: THAC0-modified die...
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  • Sacrosanct's Avatar
    Monday, 10th June, 2019, 04:01 PM
    Some of the people I game with, we have been gaming together since 1986. Not all of course, as some new players joined, etc. To give context, we played AD&D 1e until 2012 when we started the 5e playtest. To answer your question, we played high level PCs like AD&D designed for them to be played. I.e., when they got high level, they started strongholds, did land management, and the game shifted...
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    Sunday, 9th June, 2019, 03:21 AM
    I donít know if there is an overkill fallacy, but I do know that a very common argument is the ďhigher damage is always betterĒ fallacy. It completely ignores the other side of the argument: how much damage mitigation you take. It also assumes you will be at full resources after every battle, which obviously isnít the case. For example if everyone has 20 hp and does 5 hp of damage a round,...
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    Saturday, 8th June, 2019, 02:57 AM
    Not asking you to buy into my anecdotes. Iím asking you to look at objective facts, like the character sheets having that info for the players since at least 1980, possibly earlier. If we ARE going to use anecdotes, at least mine is supported by the official tools we had available at the time, whereas your anecdote depends on ignoring said official material. After all, why would a player ask...
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    Friday, 7th June, 2019, 06:20 PM
    It says "adjusted to hit Armor Class." That clearly means you put down what you need to roll to hit the various armor classes after adjustments (modifiers). Seemed pretty obvious to us anyway, back then. I mean, that's what the words mean. So if I needed a 19 to hit an armor class 0, and I had a +1 modifier for strength and a +2 modifier for the magic weapon (that's why each weapon has it's...
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    Friday, 7th June, 2019, 04:50 PM
    Lost City - 4 Dessert of Desolation - 26 Isle of Dread - 19 Chateau d'Amberville - 14 Guess they got rid of the formatting options in last night's maintenance. Huh...
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    Friday, 7th June, 2019, 04:13 PM
    Considering the character sheets came out right after the 1e DMG did, I doubt it did. Clearly the intent was that the players should have that info. I didn't start playing until 1981 (after character sheets existed), but I'm guessing if players did play that way (with players calling out what their roll was and the DM looking at the chart), it was quickly discovered that that is a bad way to do...
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    Friday, 7th June, 2019, 03:54 AM
    They also only listed 4 spells and clearly judging by their stats, were playing fast and loose monty haul. Point being, is that from pretty much the start, the players did have that info. They didn't need to ask the DM and the DM didn't need to consult the matrix for every PC attack made.
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    Friday, 7th June, 2019, 02:48 AM
    This is not true. At least as early as 1980, the character sheets had this info on them. See the examples above. So players knew what AC they were hitting from pretty much the beginning, at the very least when the game started to really grow and take off, and 9 years before THAC0 became a thing
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    Friday, 7th June, 2019, 02:09 AM
    In case you're curious, these are the character sheets from pretty much the beginning: Moldvay's basic, and 1e (note how players knew what they needed to hit because there were sections for it on the sheets):
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    Friday, 7th June, 2019, 02:07 AM
    This sounds like it might be a shock to you, but no, lots of players couldn't care less how much their PC did in power compared to the other players. Most people I gamed with since the early 80s had the idea that the game was a team sport, and who cares if Bob did 1 or 2 more damage per round as long as I had fun with my PC. And no one asked, "What AC did I hit" because you knew what AC you...
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    Thursday, 6th June, 2019, 11:11 PM
    I'll repeat what I said earlier, because apparently it's been ignored judging by the many posts since. It's not that subtracting is harder than adding. It's that the difference is incredibly minor that it shouldn't have any measurable effect on length or difficulty of resolving combat. You're not being asked to factor polynomials here folks. You're being asked to subtract from no more than...
    166 replies | 5575 view(s)
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    Thursday, 6th June, 2019, 11:06 PM
    If you're gonna use an analogy, use a correct one. D&D was one of the best RPGs back then, so you have to use a good car, not the worst. It would be like saying do I stand by my '68 Camaro. And you're darn right I do. I would fix everything myself, and it never broke down. My 17 Accord is always having wonky computer issues.
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    Thursday, 6th June, 2019, 07:26 PM
    Literally the very next post: good lord...
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    Thursday, 6th June, 2019, 06:41 PM
    It's THACK-O. Unless you're Irish. Then it's TACK-O. Or Cockney, in which case it's FACK-O ;)
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    Thursday, 6th June, 2019, 06:16 PM
    Yeah, I was wondering what was going on upthread. I was like, "There IS an H in there...". We always pronounced it THACK OH.
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    Thursday, 6th June, 2019, 05:55 PM
    Well, 5e went to bounded accuracy in large part because of the huge numbers bloat of previous editions. A much needed design change. But given a choice between 2e's THAC0 and 3e's ascending system, 2e all the way. Even with doing subtraction, it was way easier and faster. You didn't sit there adding a half dozen modifiers that constantly changed depending on what was going on just to figure...
    166 replies | 5575 view(s)
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  • Sacrosanct's Avatar
    Thursday, 6th June, 2019, 05:28 PM
    It capped max AC at -10 (which you hardly ever got that low anyway). That's a huge advantage over the incredible numbers bloat of 3e, where ACs could go into the 40s and higher.
    166 replies | 5575 view(s)
    1 XP
  • Sacrosanct's Avatar
    Thursday, 6th June, 2019, 05:20 PM
    The common argument is that adding is inherently easier than subtracting. Which is true, I suppose, but it's so minor I can't see the difference. 2+2 is just as easy as 4-2. I recall an interview Skip Williams did re: 2e and ascending AC. He said, "Of course we thought about ascending AC at the time we were designing 2e, but we wanted players to be able to use their 1e stuff with the 2e...
    166 replies | 5575 view(s)
    1 XP
  • Sacrosanct's Avatar
    Thursday, 6th June, 2019, 03:27 PM
    Lost City 10 Desert of Desolation 27 Isle of Dread 20 Chateau d'Amberville 17
    210 replies | 8307 view(s)
    0 XP
  • Sacrosanct's Avatar
    Wednesday, 5th June, 2019, 02:57 PM
    Lost City - 20 Desert of Desolation - 26 Isle of Dread - 22 Still one of the best sandbox wilderness adventures Castle Amber - 21 Everyone trying French accents got old quick. Especially since it inevitably ended up with the lines from the French soldiers in Quest from the Holy Grail...
    210 replies | 8307 view(s)
    0 XP
  • Sacrosanct's Avatar
    Tuesday, 4th June, 2019, 05:50 PM
    I find it a bit ironic that the highest vote count module, and the one immediately voted out first, were both written by the same person: Tracy Hickman.
    210 replies | 8307 view(s)
    0 XP
  • Sacrosanct's Avatar
    Tuesday, 4th June, 2019, 04:44 PM
    Well, back in the day, our group did fall for the wolf in sheep's clothing monster. Yes, the monster actually named that. First time we ever saw a monster like that, so we while cautious, we didn't fully understand what it was and it didn't go well. Funny enough, that adventure (Expedition to Barrier Peaks) had another "cute" monster that was devastating: AURUMVORAX. Those things were TOUGH....
    18 replies | 694 view(s)
    0 XP
  • Sacrosanct's Avatar
    Tuesday, 4th June, 2019, 03:49 PM
    Lost City - 24 Desert of Desolation = 31 Isle of Dread - 22 Castle Amber - 22 Red Hand of Doom 2 Looks like the winner is inevitable at this point...
    210 replies | 8307 view(s)
    0 XP
  • Sacrosanct's Avatar
    Monday, 3rd June, 2019, 03:28 PM
    The Lost City - 23 Desert of Desolation = 32 Isle of Dread - 22 Castle Amber - 22 Red Hand of Doom - 13
    210 replies | 8307 view(s)
    0 XP
  • Sacrosanct's Avatar
    Monday, 3rd June, 2019, 02:13 AM
    Iím not shifting goal posts. Geez.... when I say I want a program like the old program X, that infers that Iíd like it to have the same or comparable functionality and characteristics of X FG doesnít meet that in a few criteria, therefore, what I want (a package like CR), does not in fact exist. Itís like saying I want a car like my old Ď68 Camaro SS, and you saying, well, hereís this modern...
    71 replies | 2968 view(s)
    0 XP
  • Sacrosanct's Avatar
    Monday, 3rd June, 2019, 12:49 AM
    According to FG, you do need to be online initially because it automatically checks license validation. Thatís according to them on a forum discussion I read. And when I say like CR, I mean I should be able to read, edit, and print books. Not that it HAS to be a .doc, but certainly more than being forced to read only through FG app. Thatís a huge difference.
    71 replies | 2968 view(s)
    0 XP
  • Sacrosanct's Avatar
    Sunday, 2nd June, 2019, 07:01 PM
    The Lost City - 25 Desert of Desolation - 28 Isle of Dread - 24 Castle Amber - 23 Red Hand of Doom - 17 Lost Caverns of Tsojcanth - 7
    210 replies | 8307 view(s)
    0 XP
  • Sacrosanct's Avatar
    Sunday, 2nd June, 2019, 06:59 PM
    Whao, slow down with the assumptions and accusations. I'm not ignoring FG for whatever spurious reasons you're implying. For one, you do need to be online to use it. Every time you start it, it checks the validity of your license online. So while you don't need a connection to use it after that, you do in fact require an online connection to start the program. That's one of my key things I...
    71 replies | 2968 view(s)
    0 XP
  • Warpiglet's Avatar
    Saturday, 1st June, 2019, 01:49 PM
    After reading this I looked for some of my ancient sheets! I actually also had a gray elf druid/magic-user as well. 'Gristos Achilleous' We went crazy for a while in the 90s with multiclassing combos for 1st ed AD&D! That article in dragon opened up crazy vistas. We never converted to 2nd edition at all...
    7 replies | 438 view(s)
    0 XP
  • Warpiglet's Avatar
    Saturday, 1st June, 2019, 01:49 AM
    Actually there was some other options for 1e in dragon! We printed it and put it in our UA books. There were crazy allowable combos like cleric magic user thieves! I had an evil one--worshipped Loki. An evil gray elf named Glavis! Some 30 years ago...
    7 replies | 438 view(s)
    0 XP
  • Sacrosanct's Avatar
    Saturday, 1st June, 2019, 12:44 AM
    The world is a living world and doesnít exist or change for the PCs benefit. Changing something about the world just to cater to the PCs feels the same as fudging a die roll to get a result to favor a PC. To be used extremely sparingly. However, the PCs can, and often do, have a major impact on the world. Every action results...and all that. So after a long campaign, it can feel like the world...
    106 replies | 3575 view(s)
    0 XP
  • Sacrosanct's Avatar
    Friday, 31st May, 2019, 08:55 PM
    PM me your email, and I'll send you the bestiary conversion
    11 replies | 674 view(s)
    1 XP
  • Sacrosanct's Avatar
    Friday, 31st May, 2019, 07:55 PM
    many game stores still have the compilation one they came out with back in 2013 that I was referencing above. My FLGS still has a hard copy https://dnd.wizards.com/products/tabletop-games/rpg-products/against-slave-lords
    11 replies | 674 view(s)
    0 XP
  • Sacrosanct's Avatar
    Friday, 31st May, 2019, 07:49 PM
    I really didn't need to. 5e PCs are stronger, but there are more monsters in those old modules than in modern 5e specific ones, and they are in close proximity. There's some adjustment, but the best way is to get a feel of how your players are doing, how they are handling things, and then make adjustments as you go. I know that's not really a good answer, but since every table is different,...
    11 replies | 674 view(s)
    0 XP
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Thursday, 20th June, 2019


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Tuesday, 18th June, 2019



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Tuesday, 18th June, 2019

  • 10:40 PM - Blue mentioned Sacrosanct in post Underwater Spellcasting
    Thanks Sacrosanct. While I don't agree with 100% of them a lot of the effects give a good feel. Quite useful, I'm running a two player sea/undersea campaign with a Triton paladin and a sea-shanty human bard. And their pet axolotl named Kracken.

Thursday, 13th June, 2019

  • 08:59 PM - dave2008 mentioned Sacrosanct in post Favorite version: White Dragon [poll]
    Sacrosanct , as I voted for 1e I feel I have to point out that the image you provided was for the dragonlance variant of the white dragon, not the standard version from the MM. Also, there is almost no difference between the 3e-4e-5e versions. All of the above is strictly regarding the art.

Friday, 7th June, 2019

  • 03:09 AM - Hussar mentioned Sacrosanct in post Let's Talk About THAC0
    This is not true. At least as early as 1980, the character sheets had this info on them. See the examples above. So players knew what AC they were hitting from pretty much the beginning, at the very least when the game started to really grow and take off, and 9 years before THAC0 became a thing If you used the published character sheets, sure. We never did. We always hand wrote our character sheets. No fancy schmancy TSR sheets for us. :D I mean, if everyone already had that number, why did the DM's screen have the matrixes? Seems like a total waste of space. But, hey, you did it your way, I'm just reporting how we did it. /edit to add Funnily enough, Sacrosanct, if you look at the AD&D sheet you posted, you'll see that the player didn't actually fill in the numbers for hitting various AC's. :D

Tuesday, 21st May, 2019

  • 09:59 PM - lowkey13 mentioned Sacrosanct in post Completely Blank Posts?
    So I've seen this twice recently- post that have completely disappeared. No text, no nothing, but the post is still there (in other words, you can see the post, just no text in it). Here are two examples- User acpitz 1 Post #50, today, in thread about gender differences in stats- http://www.enworld.org/forum/showthread.php?659384-If-there-s-one-game-where-stat-differences-are-justified-what-game-would-that-be/page6&p=7608606&viewfull=1#post7608606 User Sacrosanct In Morrus's poll on favourite edition that's not 5e- http://www.enworld.org/forum/showthread.php?659419-Favourite-D-amp-D-edition-that%92s-not-5E/page14&p=7608428&viewfull=1#post7608428 (links may not work, due to blocking). Anyway , I know that Sacrosanct is unable to see his own post as well. Maybe a glitch?

Monday, 6th May, 2019

  • 07:28 PM - Draegn mentioned Sacrosanct in post How often does your party use a potion of healing
    any insight as to why? As Sacrosanct posted. The thieves in my game have alienated most of the other characters. They have placed their self interests above the party interests. Greed. There is an extreme amount of nasty stabbings going on in the back alleys of the city in a guild versus guild war. Many fights with the city watch. As well as general traps that sometimes kick off. Before the situation was not so dire for the thieves, however, having told the other two groups of players to (insert colourful metaphors) in their activities to keep the city safe, the thieves are now alone.

Saturday, 23rd March, 2019

  • 08:38 PM - oreofox mentioned Sacrosanct in post F. Wesley Schneider Is D&D's New Editor
    Sacrosanct : When I said "Something I am almost certain was a thing with Dungeon and Dragon magazines", I was referring to the part about "going through the products to see what's great and who made it". Everything submitted to Dragon and Dungeon magazines, I am really certain, had someone reading it (or some of it, depending) before being published into the magazines. The DMsGuild has no such thing. Anyone could copy-paste some garbage from dandwiki and toss it onto the Guild. I highly doubt WotC has anyone doing the same with the things put on the Guild, and as far as I know, that's the only way to "submit" anything to WotC. And with the amount of items published on there in a day, it is really easy to get your's lost in the stream. So how does one exactly get noticed by WotC (or another publisher) from something they put on there? Is it number of sales? There's a large amount of "Pay what you want" on there, and the number of those paying anything (with a lot being 1 penny at a time) instea...

Wednesday, 30th January, 2019


Monday, 28th January, 2019

  • 06:54 PM - DM Dave1 mentioned Sacrosanct in post What is your way for doing Initiative?
    We experimented with the Popcorn Intiative for a few sessions. For now, we just roll, highest goes first, ties between PCs and monsters go to the players (and, in the case of player ties, whichever player I wrote down first or whichever player wants to go first - no one has really cared). I roll a separate initiative for each monster type (the 3 goblins get one roll, the one bugbear gets its roll, and the 5 giant rats get theirs). We might try some modified group initiative (like Sacrosanct and Flexor the Mighty! suggest upthread) but where I roll an average for two monster groups (arbitrarily "fast" and "slow"). All players who beat all the monsters sort out their own order, those in the middle do the same, and those at the bottom of the order do the same. In any case, if you use a method that includes rolling for initiative, I highly recommend having players do an initiative roll before the session starts. As people arrive, they can do their roll. If the DM has done the same with some potential monster encounters, everyone can jump right into the action instead of "pausing" a combat for initiative. When the dust settles and the combat is over, the PCs can roll again... you know, in case another combat pops up.

Saturday, 26th January, 2019

  • 07:15 PM - Draegn mentioned Sacrosanct in post Guns in D&D - A Hot Take
    Sacrosanct It may be helpful to include that many modern bullets are designed to tumble in order to increase physical damage as they travel through a body. This explains the differences in the channel wounds chart.

Thursday, 24th January, 2019

  • 06:43 PM - 77IM mentioned Sacrosanct in post Skill Checks (non time sensitive) homebrew fixes
    I would also posit this discussion is distracted from the real issue by use of the term "house rules." The DM is the arbiter of penalties and DCs, so if Sacrosanct wants to consistently apply a cumulative -2 penalty for retries, that's supported by the 5E rules, and not really a house rule any more than any other consequence for failure that the DM might apply.
  • 06:25 PM - 77IM mentioned Sacrosanct in post Skill Checks (non time sensitive) homebrew fixes
    And what I'm saying is that I don't agree with that statement because success shouldn't be automatic, even if the only cost is time. You guys are talking past each other. If there's literally no cost for failure, then success and failure are indistinguishable: "Sure, it's DC 20. On a success, you do it in a reasonable amount of time. On a failure, you also do it in a reasonable amount of time." iserith seems to be saying, "Don't roll in that scenario; just get on with the game." This is a pretty good way to do things. Sacrosanct seems to be asking, "Rolling can be fun; how can we introduce a cost for failure, outside of combat?" This is also a pretty good way to do things.

Wednesday, 21st November, 2018

  • 04:35 PM - lowkey13 mentioned Sacrosanct in post 5th level characters vs a purple worm
    Now you want to argue some of the facts of the analysis, feel free, but lets turn off the damn sneer. I had to take a break from this, but I understand exactly where @Sacrosanct is coming from. Allow me to explain in several ways. First, that whole 1e/2e thing. Sure, it seems small and petty. And in many ways, it is! But it makes a big difference in play and in an approach to the game. For lack of a better way of putting it, it's like someone making comments about ODD from a BECMI (not just B/X) perspective; yes, a lot of things are the same, or similar, and feel compatible- and most things are compatible! But those small differences, man. And if someone has played 1e almost exclusively, there's that subtle difference- and you know it. You don't make comments like the ones made by the OP. Now, don't get me wrong; ask 5 1e players about something, and you'll get 6 different views. But there's also a shared feel, a shared conversation. A conversation about 1e tends to go something along the lines of, "Man, coming back from the dead was hard." "Yeah, and we used the system shock and con rules." "Yeah, well we made sure that elves couldn't come back, because of s...

Tuesday, 16th October, 2018


Tuesday, 25th September, 2018

  • 09:50 PM - CleverNickName mentioned Sacrosanct in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Sacrosanct: People don't always refer to the "damsel in distress" trope as sexist, because it's not always the case. (Nor is it all people, either...some folks spend a lot of time studying this sort of thing.) It's not usually a problem to have a female character need rescue in a story. But if the damsel is not only in distress, but also powerless, and mocked, and stripped of her humanity, etc., purely for the sake of contrast with the main character who conveniently has all of the power and humanity and respect...well, you can see how that's a problem. I agree with you that social change being very slow, and I agree that things can look different when viewed from opposite ends of a timeline. There's a lot of important history between Rapunzel and Princess General Leah, and not all of it is very comfortable for my privileged male brain to learn about. So I agree that some authors wrote in a manner that readers will find offensive today, and I acknowledge they are being criticized for i...
  • 08:56 AM - mortwatcher mentioned Sacrosanct in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Alexander, Lloyd 22 Cook, Glen 22 Jemisin, N.K. 18 Kay, Guy Gavriel 19 LeGuin, Ursula 20 Lynch, Scott 20 McKillip, Patricia 21 Peake, Mervyn 18 Pratchett, Terry 18 Sanderson, Brandon 13 Wolfe, Gene 22 As much as I'd like to dispute what Sacrosanct is saying, I cannot. I know about 2 authors by name from this list. But I am terrible at remembering names. I know I read Conan when I was younger, but couldn't tell you who wrote it from memory (it was a while ago). It's more likely that I can tell you how the cover of the book looked like than who wrote it. :)

Monday, 24th September, 2018


Friday, 21st September, 2018

  • 05:53 PM - lowkey13 mentioned Sacrosanct in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018

  • 06:02 PM - lowkey13 mentioned Sacrosanct in post Survivor Thread: Animated Fantasy Movies--Hobbit Wins!
    Sacrosanct If I could make a suggestion, I might put a pin in this thread until the other one is done, and then resurrect this one. It's my experience that running more than one at a time leads to disaster (again, IME). I won't run another one until you re-start this. :)

Wednesday, 13th June, 2018

  • 09:12 PM - Nevvur mentioned Sacrosanct in post Does anyone still do mapping?
    Sacrosanct I have my doubts either of the reasons you speculate for the change had a very substantial impact, but this is speculation on my part, too. I will say I'm sure there were plenty of adults with jobs and families running D&D with mapping back in the day, and while I enjoyed the Wizardry games, I never bothered mapping them myself. I think iserith and TwoSix point out some of the motivations for mapping in old school RPGs and why that paradigm changed, but I reckon we can find other reasons, and it'll be hard to identify any single one of them as a main driving force.

Thursday, 7th June, 2018

  • 06:31 AM - Harzel mentioned Sacrosanct in post DM Best Traits
    I'm going with communication with adapability in second, because the relative importance of all the others depends on what the players are seeking. Communication, on the other hand, is what (maybe, eventually) allows you to determine what the players are seeking, and adaptability is needed to (maybe, eventually) deliver it. In other matters... Also, apparently there are only two people on this forum who have more XP than me (Morrus and Gary Gygax himself), so I'm pimping myself out to catch Morrus. :D I'm kidding of course, I really am curious to see how people view good DM traits lol. 1) lowkey13, ironically the first to respond to your thread, has more XP than you. Did he not mention it because he is gracious or just oblivious? Inquiring minds want to know. 2) I don't believe you're kidding. (Just kidding. :)) 3) *musing to self* So now that he has made an issue of it, do I give Sacrosanct XP because being nearby I may bask in his reflected glory, or do I withhold, hoping to someday catch up and be King of the Neighborhood? Choices, choices...


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Thursday, 20th June, 2019


Wednesday, 19th June, 2019


Tuesday, 18th June, 2019

  • 11:37 PM - LordEntrails quoted Sacrosanct in post Underwater Spellcasting
    I do agree that a genius level PC would have a good idea how his or her spells would work before actually doing them. So yes, the DM should let the player know and give them that list. *shrugs* maybe. I've known/know "genius intellects" (as defined by Mensa). Doesn't mean they have much common sense or can extrapolate. Some have intellects that are very narrow and I can easily see that a 1st level wizard with a genius intellect would have no practical idea of how that would effect his spells if cast underwater. Lots of variables, just another situation for a DM to make a ruling on based upon their understanding.
  • 10:09 PM - Brashnir2 quoted Sacrosanct in post Underwater Spellcasting
    I don't think changing the way spells work is punishing, because some spells don't work well, and other work better. So it sort of evens out Not necessarily within the known-spell list of a given character.
  • 10:01 PM - Tony Vargas quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    Thank you for making it personal. Makes it easy to skip your posts. I'll make it even easier for you to skip my posts. Because I'm a giver like that. Wow, guys? Over "can I use my magic elf game to play cowboys and ^E^E^E Native Americans?"
  • 09:12 PM - BookBarbarian quoted Sacrosanct in post Dragonlance Novels - How Many Are There?
    Which ALSO has Fizban in them ;) Crazy old coot sure does get around.
  • 08:20 PM - CapnZapp quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    You really don't see the irony in you making this statement, do you? I'm not accusing anyone of badwrong. That's you. You were the one that said people expect/play wild west a certain way. You did it again a few posts below this one I quoted. All I did is say that assumption is wrong. I'm not saying people who play that way are wrong, I'm saying it's wrong to assume that's what everyone wants or does. Man, this never gets old, does it? You make sweeping generalizations about people and assume what you want is the only true way and everyone else must play like how you want, and every time it gets called out how that's not true, you act like they are making a personal attack on you or people like you. Every. Freaking. Time.Thank you for making it personal. Makes it easy to skip your posts.
  • 08:45 AM - CapnZapp quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    Goes back to my double standard. Implying D&D works good for melee but not ranged when you're holding a different set of standards to each. D&D works the same for melee and ranged. It's just that with one, you're willing to have suspense of disbelief, but not the other. Yes this. But there is nothing wrong about it. D&D encourages melee by providing heroes with mobile shield packs called hit points. These enable you to go boldly forth and slay the enemy. Without them you are encouraged to use cover, tactics, and surveillance. This is why it is quite natural for people to resist using D&D for games with firearms. Because there's anything wrong with D&D? No, because it's a different genre. You're expected to move and act differently in most Old Westerns. Less charging the enemy while kissing your biceps; more skulking from house to house, always keeping yourself in cover. This boils down to the damage model. The damage model tells game characters how to act; it tells them if ranged fire c...
  • 08:36 AM - CapnZapp quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    And I'm saying this is wrong. Now you're just trying to tell people they're playing the game badwrongfun, so good luck with that.
  • 12:28 AM - Derren quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    If that's the standard you're using (kill the enemy quickly before they close in), then D&D sucks at melee combat and can't capture historical melee combat as well. Heck, even heroic movie melee combat. Look at something like LotR with how fast they mow through orcs. That's not possible in D&D. Or historical combat where a single weapon strike took out an enemy soldier. Goes back to my double standard. Implying D&D works good for melee but not ranged when you're holding a different set of standards to each. D&D works the same for melee and ranged. It's just that with one, you're willing to have suspense of disbelief, but not the other. Because the entire point of ranged weapons is to kill the enemy before he can get close. But in D&D this is not possible and thus it creates very different combat scenarios than those in the real world which are also associated with more modern settings like westerns. In D&D western most combats would devolve into melee fights with axes and knifes or ...
  • 12:18 AM - Tony Vargas quoted Sacrosanct in post Favorite things about your favorite edition: MECHANICS/RULES ONLY
    Similar to the other thread, but the opposite. This thread is meant for talking about mechanics/rules only. No fluff, no business practices, only actual mechanical rules. Of your favorite editions, what are the rules you liked best about them?Wait? Edition/s/? plural! Cool. 1e: Weapon v Armor type adjustments! Subdual damage. Attack & Save Matrixes (they were complex, but not complicated, and the save matrixes gave good results that preserved higher level characters, the 'heroes' of the story, in a world of SoDs). The Druid class. The Fighter's 1 attack/level vs less-than-1-HD monsters mechanic. Monsters using different rules & stat blocks from PCs. Spells listed by class, then level, only then alphabetically. 3e: Multiclassing. Prestige Classes. NPC Classes. The Fighter. The Sorcerer. Feats. Esp: Great Cleave, Spring Attack, WWA, and Combat Expertise. Combat Maneuvers. AoOs. Threat range/crit-x. BAB. Unified exp progression. Wealth/level guidelines. Swarms. 'Re-skinning' ...

Monday, 17th June, 2019

  • 09:09 PM - Fenris-77 quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    ^a more accurate edit ;) FWIW, I largely agree with you on everything else. OK, fine, weapons. ;) Simple firearms rules do work just fine in D&D though, as mentioned above, and in many, many other threads. Realistic and detailed firearms rules mostly don't, neither for attack nor damage, but there are other system that do that well (or at least better), and if I wanted or needed hyper-realistic firearms rules I would look at one of those systems. I mostly don't want or need that rules set, but many people do, I'm sure. What I find a little boggling is how much time some people will spend complaining that a system that obviously wasn't designed to do a particular thing, doesn't do that particular thing particularly well. Captain Obvious says Look elsewhere for your hyper-realistic firearms rules citizen, you won't find them here! Tra laa laaaa! Now it is time to fly again....
  • 08:26 PM - Fanaelialae quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    If that's the standard you're using (kill the enemy quickly before they close in), then D&D sucks at melee combat and can't capture historical melee combat as well. Heck, even heroic movie melee combat. Look at something like LotR with how fast they mow through orcs. That's not possible in D&D. Or historical combat where a single weapon strike took out an enemy soldier. Goes back to my double standard. Implying D&D works good for melee but not ranged when you're holding a different set of standards to each. D&D works the same for melee and ranged. It's just that with one, you're willing to have suspense of disbelief, but not the other. Actually, while 5e chose not to carry it over from 4e, D&D can do this. Just implement the concept of minions and you're good to go.
  • 05:19 PM - CapnZapp quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    So can we please, please stop with this "guns need to be way more lethal than swords or it's not realistic" nonsense? Of course I've made about a dozen posts offering a different perspective: That it's *not* about myths and believing guns are more lethal. But instead about genre, and whether your setting is melee-centric or ranged. If you offer firearms that increases people's expectations of lethal attacks. If you focus on swords, that decreases people's expectations. Of course you can still *manage* those expectations. Of course you can still use D&D!
  • 04:00 PM - Oofta quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    So can we please, please stop with this "guns need to be way more lethal than swords or it's not realistic" nonsense? The mechanics of D&D are just fine for emulating a heroic wild west genre. To argue otherwise is to hold a double standard of lethality for swords vs guns, and to ironically ignore what you're claiming you need to have: reality I agree ... getting your head chopped off by a claymore is probably going to hurt just as much if not more than being shot with a Colt .45. It's only related to the topic in that if you're talking a genre that has guns, what system would you implement so that people would take guns in the first place if they just do the same damage as bows but are really loud? Unless you're Jack Churchill, of course. Historically it was because they were easier to train people to use and as we approach the modern era (or future) have a higher rate of fire. So you can either give guns some mechanical advantage, remove proficiency for bows without special training or j...

Sunday, 16th June, 2019

  • 02:54 PM - Laurefindel quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    So I ask of you, if you could take D&D's default middle age fantasy and push it into another genre, what would it be, and which edition's rules would you use? And tell me why it would be awesome. :) hum, lets see what D&D has to offer. - a class system emulating an easily quantifiable "zero-to-hero" trope, and clear character archetypes - an abstract damage/health system without specific injuries where "are you dead?" is a simple yes/no question - characters that can go through a lot of damage/punishment as they gain levels without being inconvenienced - easy access to healing. Even without magic, the rest mechanics is generous in that regard - a cyclic limited resources system renewable through simple rest - magic. D&D has magic that obeys specific rules and limited resources. You can refluff spells as weird science, psionics, or mutant powers, but the specific nature of spells and limiting nature of spell slots remain. You can remove it altogether, but you just chopped 50% of the game right...

Saturday, 15th June, 2019

  • 05:21 PM - Bupp quoted Sacrosanct in post If you could put D&D into any other non middle ages genre, what would it be?
    The wild west has all the same emphasis on adventure and danger, seeking of treasure and glory, and spirit that D&D traditionally captured, which made it super easy to fit in the D&D clothing. While D&D traditionally had all the trappings of a medieval setting, swords, armor, kings, and castles, I always thought the feel was always more wild west. In fact, for new players I always described it as a western with swords and magic instead of six guns and technology. I've always wanted to use colonial America as a setting, much like Northern Crown or Colonial Gothic. (Those are affiliate links, btw). I have copies of both and was planning on picking and choosing the best bits of each. One version in my head I was wanting to have the players replacing Lewis and Clark on a hex-crawl. I also started up (but it fizzled before getting going) a full on zombie apocalypse type game.
  • 03:02 PM - not-so-newguy quoted Sacrosanct in post What do you love about your favorite edition that ISNíT rules related?
    Yep, anything rules or mechanics related is verboten. So no comments about attack matrix, or healing surges, or vancian casting, or AEDU. Iím talking about what sort of things do you love about your favorite edition that are apart from the rules. My favorite edition is 1e, and in large part because it captured the pop culture of fantasy in the late 70s and early 80s. IMO the 80s were the best decade for fantasy. It really took off in the 80s to be mainstream rather than something obscure that only stoners who listened to prog rock in their painted van were into. We started seeing big budget movies with A list action stars. Fantasy literature took off. Video games became a thing in every household with actual graphics. But the best part was how anything went. The 80s were wonderful in that things never took themselves too seriously and going over the top into a bit of silliness was perfectly OK. I mean, just go watch some of those 80s movies and you know exactly what Iím talking about. Cona...
  • 12:53 PM - thanson02 quoted Sacrosanct in post What do you love about your favorite edition that ISNíT rules related?
    Yep, anything rules or mechanics related is verboten. So no comments about attack matrix, or healing surges, or vancian casting, or AEDU. Iím talking about what sort of things do you love about your favorite edition that are apart from the rules. My favorite is 4E What I loved is that it felt like it put narrative first (killing sacred cows and such) and I LOVE the cosmology! There was so much missed potential for campaign settings in the Astral Sea and the Elemental Chaos. The lore itself could have kept the game going for another 10 years.
  • 07:46 AM - Paul Farquhar quoted Sacrosanct in post Last Man Standing: Best D&D Modules
    No, modern adventures don't allow me to do that. I have to rewrite everything because every thing and everyone is already fleshed out in detail in modern adventures. It sounds to me like your ideal adventure would be twenty sheets of blank paper. Also, if that's what you think VoH was like, I doubt you ever actually read or ran that adventure. I read it. I didn't run it, on account of it being garbage. And, contrary to some comments, there was much better material available.


Sacrosanct's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Retro Character Sheet
For those truly wanting a "basic" style of play. Inspired by Moldvay's B/X sheet. Only the basics folks!
0 -6 0 Wednesday, 9th July, 2014, 12:12 PM Wednesday, 9th July, 2014, 12:12 PM

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