View Profile: Sacrosanct - Morrus' Unofficial Tabletop RPG News
  • Sacrosanct's Avatar
    Today, 07:25 PM
    Sacrosanct replied to OSR Gripes
    No it didn't. Nothing in AD&D had rules where you regained spells from a short rest. Or had the ability to engage in non-magical hit point recovery in a short rest. And AD&D not only did not have heal back to full on a long rest, but you only got what? 1 hp back per day? If you think PCs just sat around for hours after hours casting/memorizing/recasting healing spells, then that tells me your...
    177 replies | 5289 view(s)
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  • Sacrosanct's Avatar
    Today, 05:18 PM
    Same here. I was about four hours in and that's about it. Haven't touched it since
    31 replies | 1156 view(s)
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  • Sacrosanct's Avatar
    Today, 05:05 PM
    For me, it has to be turned based. Not another Sword Coast Legends disaster (going to real time essentially ruins the D&D experience for me as they aren't compatible). That's why I'm glad Larian is running the show. Divinity is a great turn based game.
    31 replies | 1156 view(s)
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  • Sacrosanct's Avatar
    Today, 04:01 PM
    I'm not just giving my experience. I posted photos of the award winning costumes at LA CON from 1984. Nice try though. I am however, anxiously awaiting to see your photos of costumes from kids from the 80s that were modern day movie quality.
    48 replies | 1692 view(s)
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  • Sacrosanct's Avatar
    Today, 03:43 PM
    I'm pretty sure at this point neither of you remember what it was like in 1984. Saying you had to mail in orders and wait weeks for delivery isn't trying to make the 80s seem like the 1880s, it was the reality. You didn't have nearly as many shops that sold things you needed to make the costumes, you didn't have local access to specialty shops that specialized in those costumes, you didn't have...
    48 replies | 1692 view(s)
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  • Warpiglet's Avatar
    Yesterday, 03:49 PM
    There's more mystery in an imperfect system like 1e. There is more variability in power. Rolling hit points and abilities was exciting! I had a barbarian with 6 12s for hit point rolls...lottery odds! And it became part of his character... i think as as an adult (not a kid) the danger of missed saving throws and the game's deadliness are high stakes excitement. but I must say...
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Saturday, 13th July, 2019, 03:43 AM
    Thank you for the kind words. I definitely wanted to go with a heavy OSR and 80s pop culture theme lol. Lots of lessons learned though, as it was written during the playtest in 2013-14, and then hurriedly updated in 2016, so some things may be a bit outdated on a pure 5e context.
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Saturday, 13th July, 2019, 02:14 AM
    Yep! (right here) Although, while it is a standalone, it was really best used as a sort of sequel to my superdungeon Felk Mor
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Saturday, 13th July, 2019, 01:08 AM
    Post #10 is you responding to lowkey13 saying he likes OSR due to other reasons beyond nostalgia with ďyeah you do, just by a different name if you donít like the word nostalgiaĒ. This despite the fact that the reasons he gave have nothing to do with trying to reclaim a historical good feeling (which is what nostalgia is defined as), but instead how the rules and game design support his current...
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 10:22 PM
    You understand that was a movie, right? And movies have actual costume departments. A group of 12 year olds in small town America in 1984 arenít going to have the resources to replicate movie costumes. And youíll allow what? You canít change history, so Iím not sure what youíre allowing.
    48 replies | 1692 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 08:50 PM
    I wouldn't call 5e a retroclone because it has too many elements from recent editions, but it certainly brought back some of the reasons given upthread that can emulate OSR games pretty well if you want. For example, two things were fast chargen and statblocks in modules. here is a 5e PC of mine, and a screen shot of a 5e adventure I had written. These are two aspects of OSR that I really...
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 08:07 PM
    No one is calling you out for the reasons you gave. They are calling you out because you're saying everyone else's reasons are just nostalgia, when they aren't. Not by the definition of what nostalgia is.
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 07:59 PM
    B/X also had d6 for damage for all weapon types. Variable damage was an optional rule.
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 07:44 PM
    People are giving mechanical reasons of game design philosophy as to why they prefer OSR. That's not "longing or wistful affection", but how a game is designed. The fact you keep ignoring this no matter how many times it's pointed out makes me question your integrity with your intent on this topic. I played 1e up until 2012 when the playtest came out. That wasn't because of nostalgia. That...
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 07:25 PM
    Exactly. Fighters were proficient in just about every magic item. So it was no big deal to switch from a sword to an axe, to a polearm to a mace. Then specialization came around, and suddenly you heard players bemoan "But I wanted a magic sword, not an axe."
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 07:22 PM
    Sounds like you don't even have a definition of nostalgia, because you keep ascribing it to things where it doesn't fit the definition.
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 06:47 PM
    Not in small town America owned and created by teenagers. IF there were plenty, then I'm sure there would some evidence of it, yes? Instead, what we do have, is evidence like the photo I showed earlier. You didn't order materials online. Didn't exist. If you were lucky enough to have a catalog, it was still 6-8 weeks for delivery. So not only in small town America don't you have access to...
    48 replies | 1692 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 06:38 PM
    You pretty much nailed my big reasons as well. Especially things like: Chargen: not only fast and easy, but you didn't spend all this time making your PC awesome before you even played a minute of the game. The gameplay is what makes your player awesome, not chargen. It's the whole zero to hero preference. Niche protection, as you mentioned Random magic item tables: What's that? you...
    67 replies | 1977 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 04:19 PM
    Also, back to the OP, I think it's important to know that ST isn't an ad for D&D. The show isn't there to put D&D into any positive light. It's only there to further the plot or to be used as background filler, that's it.
    48 replies | 1692 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 03:08 PM
    Everyone is different, I'll give you that. I've long held a saying (even if it's not related to RPGs): "For vets who have seen war, when they return home, they either become more of pacifist liberals, or the become right wingers infatuated with weapons. Centrists are lost in war." That's a bit hyperbolic, but only a bit. With RPGs, I'm not sure if I'd call it therapeutic though. You either...
    48 replies | 1692 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 03:47 AM
    I think the key lesson from ST is that never date or want to date Joyce Byers.
    48 replies | 1692 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 03:40 AM
    They did have a nod to the Satanic panic, so there was that.
    48 replies | 1692 view(s)
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  • Sacrosanct's Avatar
    Friday, 12th July, 2019, 03:13 AM
    They probably all have some serious PTSD and the last thing they want to do is relive those experiences in a game. Itís a reason I avoided modern combat rpgs for years. Just had no appeal whatsoever and would give me a cold empty feeling just thinking about it
    48 replies | 1692 view(s)
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  • Sacrosanct's Avatar
    Thursday, 11th July, 2019, 08:34 PM
    Sacrosanct replied to OSR Gripes
    No, not true, because the point both of you appear to be missing is that those things you consider broken, the OSR crowd considers features. OSR folks (like myself) aren't celebrating the brokenness. We celebrate the awesomeness and how those things were great and provided an awesome gaming experience. We've been using 4d6 drop lowest in every edition we played from 1981 to today. So...
    177 replies | 5289 view(s)
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  • Sacrosanct's Avatar
    Thursday, 11th July, 2019, 07:49 PM
    I don't think it's the desire on Will's part that's in question. Rather, this was 1985. You couldn't exactly just order a wizard costume and special effects soundtrack via Amazon then. It is small town america. Even if they had a craft store with the proper materials, it would take a long time to get them made. kinda like how last season the Ghost Busters costumes were way out of period, and...
    48 replies | 1692 view(s)
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  • Sacrosanct's Avatar
    Thursday, 11th July, 2019, 07:21 PM
    Sacrosanct replied to OSR Gripes
    OK, some clarifications here, although I feel like I'm talking into the void, because some of the things I mentioned as corrections are having people repeat the same error after I've given the correction, so... The first published skill system was 1976 in Dragon Magazine #1 by Wesley Ives. Literally the 1st Dragon magazine had an article on it. However, that system was extremely cumbersome...
    177 replies | 5289 view(s)
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  • Sacrosanct's Avatar
    Thursday, 11th July, 2019, 06:29 PM
    Sacrosanct replied to OSR Gripes
    Yes. And the 1e PHB implies this as well. Things like how hiding in shadows essentially makes one invisible, even to infravision (if a heat source is nearby). And how move silently makes you totally silent even across squeaky boards. I.e., the thief progression %s are above and beyond what normal PCs could do just by narrating their actions. Any non thief can try to be sneaky, but if there...
    177 replies | 5289 view(s)
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  • Sacrosanct's Avatar
    Thursday, 11th July, 2019, 04:01 PM
    Yeah, the behavior was exactly the same as my experiences as a teen in the 80s. However, no one I knew wore a costume either. That was the only thing that seemed off.
    48 replies | 1692 view(s)
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  • Sacrosanct's Avatar
    Thursday, 11th July, 2019, 07:20 AM
    There are three ways though: ASI to any ability score, feat, and multiclassing. Itís late, I may be forgetting others. And while yes, most people use an ASI to their primary stat, thatís their choice to do so. The game gives you an option of being better at a pool of skills by applying ASI to any stat. If you dont apply it that way, well, thatís your choice then, but Bob the fighter CAN get...
    223 replies | 5314 view(s)
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  • Sacrosanct's Avatar
    Thursday, 11th July, 2019, 06:02 AM
    I actually suck, but my son is apparently a natural. He was 6 years old in the bathtub. I had the radio playing, and Hellraiser from Ozzy started. I look inside the bathroom and he's standing up, butt nekkid, playing an air guitar and head banging like he had been doing it for years. It was a proud dad moment :D
    223 replies | 5314 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 10th July, 2019, 10:27 PM
    Doesn't matter. In a life or death situation I wouldn't suddenly learn how to play. Don't be silly. (also, that's shifting the goalposts from what the OP is describing. They didn't limit a prof bonus only in life and death situations, but all situations based solely on level)
    223 replies | 5314 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 10th July, 2019, 10:17 PM
    It's not really a bad example. In my world travels over the decades, I've been to a lot of concerts. From middle of nowhere Weird Al at a fairground concert, to 20,000 filled stadiums, to Rockfest, to 4 day long concerts in Amsterdam. A LOT of concerts. And you know what? I still don't have any clue how to play a guitar.
    223 replies | 5314 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 10th July, 2019, 09:25 PM
    I don't meant to dog pile on the OP, because I think their questions have been soundly answered by many posters. I think it's clear they want a more heroic version of the game than what stands now. But I think there is another thing to think about. On the surface, it's easy enough to just add your prof bonus to all skills if you want, but is there a danger to bounded accuracy by doing so, in...
    223 replies | 5314 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 10th July, 2019, 08:31 PM
    No. No matter what I've accomplished in my life or places I've visited, nothing has helped me get better at X if I wasn't doing X. I'm most certainly wiser than I was 20 years ago, but that doesn't mean I learned extra skills by osmosis. And since PCs get ASIs as they level up, they do get better than level 1 PCs in general. Whatever the player decides to put those ASIs into. *edit* If I...
    223 replies | 5314 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 10th July, 2019, 07:57 PM
    Sacrosanct replied to OSR Gripes
    To add on to this, I saw a definite shift in how players viewed PCs from OSR to post OSR. Back then, your characters were defined by what they did in the adventure. Zero to hero. From 2.5 on, it shifted to "before we even start playing, here's all the awesome powers your PC has." Your character is just as defined by char gen as they were by anything that followed.
    177 replies | 5289 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 10th July, 2019, 07:55 PM
    Sacrosanct replied to OSR Gripes
    With the way some people are using it, it does. That is, "You didn't really have fun back then. You only thought you did now looking at it through nostalgia. But you couldn't have had fun back then because the game sucks."
    177 replies | 5289 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 10th July, 2019, 05:02 PM
    Another "no" vote here. There are really two things here as to why: 1. As others have mentioned, you don't get better at skill X by becoming an expert at skill Z. That makes no sense. 2. People seriously underestimate how hard it is to become proficient at something. It takes more than a few swings to know how to use a sword properly. Everyone seems to look at something and say, "I can...
    223 replies | 5314 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 10th July, 2019, 03:22 AM
    Sacrosanct replied to OSR Gripes
    Saying itís only because of nostalgia infers that we never really had fun with them, or if we did, we werenít smart enough to know better. Obviously thatís a flawed argument. There are plenty of strategy games, but lots of people still enjoy chess. And even setting that aside, they act like nostalgia is a bad word. If something makes you feel good when playing it, thatís whatís important.
    177 replies | 5289 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 9th July, 2019, 11:38 PM
    Sacrosanct replied to OSR Gripes
    I can't reply to him because I assume he has me on ignore, but I can see your quote. I have a 1968 Camaro. That I restored myself. And he's wrong. Well, his experiences aren't wrong of course, but the implication that an old classic car constantly breaks down is. Every "new" car I've owned frequently needs repair. The more things to go wrong, the more things that do. My Camaro? Going...
    177 replies | 5289 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 9th July, 2019, 09:20 PM
    Sacrosanct replied to OSR Gripes
    This is bad advice if you want to level up. Back then, you didn't get crap for XP for killing monsters. You got XP by getting treasure (and role-playing awards). At low levels, find a way to avoid combat and get the treasure if you wanted to survive and level up. This means being creative. Lead monsters into traps you set up, or lead two monsters to each other and let them fight it out. Get...
    177 replies | 5289 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 9th July, 2019, 04:03 PM
    I mean, I guess parts of that could be subjective, but I think it's also an objective claim to make because we can measure the reactions of players and rules revisions of both. For example, we know they are essentially the same rule system. Did PF have to do a .5 revision shortly after publishing? Does PF have a lot of complaints about CODzilla, and Angel summoner vs BMX biker? PF had the...
    39 replies | 1467 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 9th July, 2019, 03:21 PM
    That last figure is the most important one to me because it's a better figure to analyze. Do 40 million individuals play annually, or are they counting people more than once by counting total convention attendees, etc? Did 9 million different people watch twitch, or did it have 9 million views? I.e., I'd really like to see the methodology. But the last figure, the sales %, that's much more...
    117 replies | 4094 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 9th July, 2019, 03:17 PM
    3e, which brought the game back to popularity, has zero votes. I can only assume it's because PF is basically 3e but better, and PF isn't allowed to be voted on.
    39 replies | 1467 view(s)
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  • Sacrosanct's Avatar
    Monday, 8th July, 2019, 08:03 PM
    PF doesnít count. So if you round up, itís 4e. The horror!
    39 replies | 1467 view(s)
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  • Sacrosanct's Avatar
    Monday, 8th July, 2019, 07:35 PM
    I suppose I should be glad I didnít mention how we also played gates of firestorm peak (a 2.5e module) with 5e rules . Iíd probably have to kill myself
    39 replies | 1467 view(s)
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  • Sacrosanct's Avatar
    Monday, 8th July, 2019, 07:24 PM
    The implication that i play 3e makes me want to take a shower
    39 replies | 1467 view(s)
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  • Sacrosanct's Avatar
    Monday, 8th July, 2019, 07:20 PM
    I played 5e, but used 1e modules. So...
    39 replies | 1467 view(s)
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  • Sacrosanct's Avatar
    Sunday, 7th July, 2019, 06:13 PM
    I donít have every rule memorized. And I donít have a book handy. Thatís how I would handle it if it came up in a game. If someone pointed out the rule, then Iíd follow that or use that as guidance.
    34 replies | 1081 view(s)
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  • Sacrosanct's Avatar
    Sunday, 7th July, 2019, 05:22 PM
    I wouldnít give disadvantage except for two scenarios: the person being observed is in darkness, or the light source is in between the two parties directly and the observed member is in dim or darkness. The light directly in front of your eyes will adversely affect your night vision (real life version, not game version), so anyone on the other side who is on the fringes will be harder to see....
    34 replies | 1081 view(s)
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  • Sacrosanct's Avatar
    Sunday, 7th July, 2019, 05:19 PM
    This. This is excellent DMing, and a great tool for DMs. DMs do almost all of the narrative descriptions because they are the ones running the game world. But by doing this, it can often inspire players to feel like they are also contributing to the world (without having any mechanical impact to how the DM wants to run their games), and can help players get into the game better, rather than just...
    28 replies | 1246 view(s)
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  • Sacrosanct's Avatar
    Thursday, 4th July, 2019, 02:35 AM
    For all that is holy, please donít start the canít vs donít argument. There is a whole Druid thread about that, and Iím still suffering the SAN loss ;)
    60 replies | 1832 view(s)
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  • Sacrosanct's Avatar
    Thursday, 4th July, 2019, 01:25 AM
    I donít think monks are a variant of fighters. They are completely different. What makes a fighter a fighter? The ability to wear armor and use all weapons. Things monks canít really do. I think monks are unique as much as any other class is.
    60 replies | 1832 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 3rd July, 2019, 07:38 PM
    I meant since it was considered a core class, rather than a special one off, like the cavalier, or archer, or any other class that appeared in a Dragon magazine. I know 2e had barbarians as well, but it still wasn't really core any more than the ninja was.
    60 replies | 1832 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 3rd July, 2019, 07:34 PM
    As an aside, with these recent discussions regarding plural pronouns and singular antecedents, I just wanted to call out your sig. I made a comment a few days ago about when I walked into a bike shop in Portland and one of the employees had their nametag as "they/their". It helped me tremendously. It's reasonable for people to use gender pronouns based on what stereotypical gender a person...
    1012 replies | 71082 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 3rd July, 2019, 07:20 PM
    Interesting results so far, and turns some assumptions upside down. Barbarian has been there since 3e, but the warlord, artificer, and mystic are much higher. It would feel weird for me to be in a room with designers and saying that we'll omit the barbarian class for one of the other three because it feels....wrong somehow. But clearly the fanbase favors different things that "tradition".
    60 replies | 1832 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 3rd July, 2019, 06:03 PM
    well, I already know which one you're not choosing, so...
    60 replies | 1832 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 3rd July, 2019, 06:03 PM
    I have a feeling the core 4 (fighter, cleric, rogue, wizard) will lead the votes, but I'm curious to see how people choose the other 2 options. For me, I chose monk and warlock. Which surprised me, because druid is one of my favorite classes. However, I felt that it was easier to encompass the druid as a nature cleric, than it would be to capture the monk or warlock archetypes.
    60 replies | 1832 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 3rd July, 2019, 05:50 PM
    Prompted from the ranger thread, where it once again entered the discussion about how many of the D&D classes can be redundant with the way skills and feats work. So I figured I'd start a poll. If you had 6 choices (you do in this poll), what would be the six classes you consider core above the others from the 15 options provided?
    60 replies | 1832 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 08:45 PM
    I meant with DnD of course. Some things are too iconic.
    352 replies | 11934 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 08:35 PM
    Indeed, with a more robust background and skill and feat system, many of those classes could be obsolete and no longer needed. In fact, with an even more robust skill and feat system, you really could go back to the three core classes: fighter, cleric, and magic user. That will never happen of course.
    352 replies | 11934 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 08:11 PM
    You know, you constantly insult designers as incompetent idiots. So I have to ask, where are your products that are so much better?
    352 replies | 11934 view(s)
    3 XP
  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 06:39 PM
    Just look at that horrible Druid thread. ďRAW druids can wear metal armor if they want!Ē ďNo, the rules actually say they canít/wonít depending on edition. If you want that, talk with your DM and change it.Ē ďNo! EVERYONE can have their Druid wear it, and if you refuse, youíre a tyrant DM stealing my player agency!Ē Itís not that DnD is against changing rules to fit your table. Itís...
    286 replies | 10497 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 06:15 PM
    When I say ďchangesĒ, that also includes adding in home brew stuff, as doing so would be changing the core available options. And yeah, I kinda roll my eyes at someone who refuses to play with others because the thing they are missing can be easily added via homebrew. But what really rolls my eyes is when someone demands the designers add exactly what they want when they are a tiny minority of...
    286 replies | 10497 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 05:31 PM
    Great. Now Iím picturing spell casters casting spell in their best Al Pacino voice
    132 replies | 65116 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 05:14 PM
    The answer to this dilemma is always, ďwhat would said bad guys do in a real life scenario?Ē I.e, itís the DMs job treat the creatures as intelligent beings in accordance with their instinctual behavior and intelligence score (INT is there not just for spell casting, it has a big effect on how creatures should behave)
    50 replies | 1841 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 05:10 PM
    I actually did this years ago, but it was a book of NPC personalities. Time to brush it off and update it I guess ;)
    9 replies | 636 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 04:59 PM
    Looking at what people said were their favorite bits from their favorite editions, and looking at how 5e was designed, and it suddenly becomes more clear just how good of a job they did. And I think the design team deserves credit for that. Itís a hard job, designing something as popular as DnD. And Mearls deserves credit for checking his ego and allowing the game to go forward without things he...
    286 replies | 10497 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 04:39 PM
    Let me expand on my previous post. As a game designer (kinda former, actually if Iím honest, and an award winning one, not to toot my horn), I feel I have a decent understanding of the process of designing games. The big question is ďwhat do I want vs what demographic am I targeting?Ē I.e, I could design a game exactly with everything I ant (and have), but chances are only a small % of people...
    286 replies | 10497 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 04:31 PM
    Huh. Judging by the Druid armor thread, this post strikes me as a bit odd because it describes the opposite of what you are doing in that thread.
    95 replies | 3718 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 04:13 PM
    Not according to 4e fans when 5e came out. When it did come out, these forums were full of 4e fans who said they were ďforsakenĒ by WoTC. And betrayed. And lied to because Mearls said 5e would have elements of every edition and 5e didnít take anything from 4e. So it would be odd that 4e fans took that position then, and would take your position now since they are opposite positions.
    1012 replies | 71082 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 03:55 PM
    I appreciate it, but you donít have to thank me. My OP wasnít about what I felt would be the perfect edition, but what were the recurring themes that ENWorld posters wanted in their edition. Iím not a huge fan of the warlord (not as bad as the bard though) and I think 5e can let you play the general theme of a warlord between class/feat combinations. That said, I recognize how lots of people want...
    286 replies | 10497 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 03:45 AM
    Theyíve been around when I started in 1981, and I suspect since 1974. I donít think any DM has all of the rules memorized. And with a username like mine, you might be shocked to learn Iíve made mistakes in the past as a DM as well ;) I donít think anyone is calling someone who reminds the DM of a rule is a rules lawyer. I think the distinction is when the person does something that generally...
    95 replies | 3718 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 03:37 AM
    No, he wasnít trolling, he just disagreed with you. He wasnít trolling this thread any more then lowkey13 does when he says he hates paladins. People get it, and move on. Well, most people do... And putting someone on ignore, and continuing to bad mouth them and argue against them when they can no longer defend themselves is pretty bad form
    286 replies | 10497 view(s)
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  • Sacrosanct's Avatar
    Tuesday, 2nd July, 2019, 01:37 AM
    It takes two to argue, as my mom would say.
    286 replies | 10497 view(s)
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  • Sacrosanct's Avatar
    Monday, 1st July, 2019, 07:52 PM
    You probably werenít booted, just put on ignore by the person who started it if you couldnít see the thread any longer. Besides, what does that have to do with this topic?
    286 replies | 10497 view(s)
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  • Sacrosanct's Avatar
    Monday, 1st July, 2019, 06:18 PM
    Nah. That wouldnít be like B/X, but more of just each box being an expansion of additional classes. B/X sets were categorized by level, not by player options. What you have, it would essentially be regular 5e by the third or fourth box. There wouldnít be much difference in core rules, like what basic was to AD&D
    35 replies | 1517 view(s)
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  • Sacrosanct's Avatar
    Monday, 1st July, 2019, 05:59 PM
    *edit You know what, not worth it citing the material, because you probably wonít acknowledge it anyway.
    641 replies | 17562 view(s)
    1 XP
  • Sacrosanct's Avatar
    Monday, 1st July, 2019, 05:04 PM
    Video game interpretations of the rules arenít the best example to cite what the rules of the game are. Video games often change the rules to fit the nature of a video game.
    641 replies | 17562 view(s)
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  • Sacrosanct's Avatar
    Monday, 1st July, 2019, 03:47 PM
    He cited sage advice, and then proceeded to say no rhyme or reason. His own citation provided the reason, heís just choosing to ignore anything not convenient to him. Just like youíre doing now. I have no time to debate with people who arenít going to argue honestly. ďItís not a ruleĒ ďYes it is, hereís the definition of a rule and it fits the definition literallyĒ ďRules are only...
    641 replies | 17562 view(s)
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  • Sacrosanct's Avatar
    Sunday, 30th June, 2019, 08:02 PM
    Ah, so I see we're back to ignoring what the definition of a rule is, and making our own up again. And also completely ignoring all of the basis behind why that rule exists. No "rhyme or reason"? Dude, reread your own posts when you quoted that SA, because it tells you what the reason is right there. You seem to be under this huge impression that if you don't agree with something, then it...
    641 replies | 17562 view(s)
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  • Sacrosanct's Avatar
    Sunday, 30th June, 2019, 04:34 PM
    Mockery of this post aside, this is not true. Especially for a game with the specific design goal of rulings over rules and where a huge portion of the game revolves around lore and fluff. AKA: role-playing. In fact, in a game like D&D where there are literally no limitations to a person's imagination or what scenarios may come up, it is better design to give guidelines and let the DM (and...
    641 replies | 17562 view(s)
    1 XP
  • Sacrosanct's Avatar
    Saturday, 29th June, 2019, 05:45 PM
    They also tend to ignore the rules that deal with lore or fluff, even arguing that those things aren't rules at all. That rules are only for mechanics. It goes along with the min/maxing thing, and goes back to people who wanted all of the mechanical benefits of playing a paladin, but never wanted to follow the rules on how to play a paladin.
    95 replies | 3718 view(s)
    1 XP
  • Sacrosanct's Avatar
    Saturday, 29th June, 2019, 05:35 PM
    Moldvay's basic had that rule. But it was a bit more complex. You could lower 2 and raise one, but had a bunch of conditions. Strength could only be lowered by magic users in order to get INT, and clerics to get WIS INT could be lowered by fighters, dwarves, halflings, thieves, and clerics to raise their prime requisite WIS could be lowered by magic users, fighters, dwarves, elves,...
    67 replies | 1917 view(s)
    2 XP
  • Sacrosanct's Avatar
    Saturday, 29th June, 2019, 05:35 AM
    3d6 at first, but quickly went to 4d6 drop lowest and that remained for decades
    67 replies | 1917 view(s)
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  • Sacrosanct's Avatar
    Friday, 28th June, 2019, 09:16 PM
    today a right wing white nationalist was just sentenced for killing a woman when he drove into a crowd. Am I comfortable with slapping a label on his group? Yep. Are rules lawyers as bad as white nationalists? I'll leave that up to debate, but I'm comfortable saying rules lawyers are a bad things for a game like D&D. Great when it comes to designing rockets or writing code, but for reasons...
    95 replies | 3718 view(s)
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  • Sacrosanct's Avatar
    Friday, 28th June, 2019, 04:23 PM
    No, those words are spelled correctly. "Their' is a correct spelling. The usage is wrong, therefore, grammar issue.
    1012 replies | 71082 view(s)
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  • Sacrosanct's Avatar
    Friday, 28th June, 2019, 04:03 PM
    About 10 years ago when I became more aware of this issue, I started to change between "he" and "she" randomly in the games I have written. Tried to make them both equal in appearance.
    1012 replies | 71082 view(s)
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  • Sacrosanct's Avatar
    Friday, 28th June, 2019, 04:01 PM
    I still don't understand why this is debated so hard still. Grammar does matter, despite some of the responses here. Submit a job application with "I can't wait to work for you're company. I've only heard really good things their." Or write a book like that. And see what happens. Just because lots of people keep messing up grammar doesn't mean it's suddenly acceptable to do. That being...
    1012 replies | 71082 view(s)
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  • Sacrosanct's Avatar
    Friday, 28th June, 2019, 03:19 PM
    Rules lawyering is the antithesis of the spirit of the game. That's why they are universally disliked. What do I mean by that? The most important rule of any game is that it's a social form of entertainment. People are there to have fun. Every edition that I know of has some sort of call out how if everyone at the table agrees, then no rule should ever make you dislike playing the game. The...
    95 replies | 3718 view(s)
    2 XP
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Wednesday, 10th July, 2019

  • 12:49 AM - lowkey13 mentioned Sacrosanct in post OSR Gripes
    Oh yeah. Now I remember. (You're not missing anything, @Sacrosanct ... but c'mon, where is the bitchin' Camaro joke?) Anyway, there is something fundamentally odd, to me, with those who argue against OSR and/or retroclones as solely the product of nostalgia as if there is some sort of objective measure of RPGs that they fail. The resurgence of OSR and retroclones was, in part, driven by nostalgia; but not solely. There is something appealing about those particular rulesets, in the same way that an Audi 80 Coupe from 1972 can be appealing today. Even now, I find myself exploring not just OSR and retroclones in my spare time, but other older rulesets. I recently found a copy of the Amber ruleset to mess around with, for example. I still haven't found as good of a Paranoia ruleset as the Second (for my purposes) and I'm not sure how I feel about the new WFRPG. It comes down to preferences; asserting that one game or another is better or people are foolish for liking what they like (yucking on someone else's yum) seems like a particularly poor way o...

Tuesday, 2nd July, 2019

  • 02:42 PM - Aldarc mentioned Sacrosanct in post The perfect D&D edition (according to ENWORLD)
    This do interesting things/differentiate your self in some cool way vesus do things well.. hmmBut this issue could also be feasible if backgrounds, as per Sacrosanct's suggestion (or inclusion in his list), had more umpf. If you knew you were going to become an Eldritch Knight, and you're not a vuman or a high elf (two subraces that can grab cantrips at 1st level), but wanted to reflect that early on, then maybe you could grab a background (e.g., Magical Apprentice) that provided you with a cantrip or two.

Thursday, 27th June, 2019

  • 09:19 PM - Psyzhran2357 mentioned Sacrosanct in post Mearls' "Firing" tweet
    ParanoydStyle Sacrosanct According to which style guide? Because there are a lot of them, and not all of them agree with each other over the use of singular they.

Tuesday, 18th June, 2019

  • 10:40 PM - Blue mentioned Sacrosanct in post Underwater Spellcasting
    Thanks Sacrosanct. While I don't agree with 100% of them a lot of the effects give a good feel. Quite useful, I'm running a two player sea/undersea campaign with a Triton paladin and a sea-shanty human bard. And their pet axolotl named Kracken.

Thursday, 13th June, 2019

  • 08:59 PM - dave2008 mentioned Sacrosanct in post Favorite version: White Dragon [poll]
    Sacrosanct , as I voted for 1e I feel I have to point out that the image you provided was for the dragonlance variant of the white dragon, not the standard version from the MM. Also, there is almost no difference between the 3e-4e-5e versions. All of the above is strictly regarding the art.

Friday, 7th June, 2019

  • 03:09 AM - Hussar mentioned Sacrosanct in post Let's Talk About THAC0
    This is not true. At least as early as 1980, the character sheets had this info on them. See the examples above. So players knew what AC they were hitting from pretty much the beginning, at the very least when the game started to really grow and take off, and 9 years before THAC0 became a thing If you used the published character sheets, sure. We never did. We always hand wrote our character sheets. No fancy schmancy TSR sheets for us. :D I mean, if everyone already had that number, why did the DM's screen have the matrixes? Seems like a total waste of space. But, hey, you did it your way, I'm just reporting how we did it. /edit to add Funnily enough, Sacrosanct, if you look at the AD&D sheet you posted, you'll see that the player didn't actually fill in the numbers for hitting various AC's. :D

Tuesday, 21st May, 2019

  • 09:59 PM - lowkey13 mentioned Sacrosanct in post Completely Blank Posts?
    So I've seen this twice recently- post that have completely disappeared. No text, no nothing, but the post is still there (in other words, you can see the post, just no text in it). Here are two examples- User acpitz 1 Post #50, today, in thread about gender differences in stats- http://www.enworld.org/forum/showthread.php?659384-If-there-s-one-game-where-stat-differences-are-justified-what-game-would-that-be/page6&p=7608606&viewfull=1#post7608606 User Sacrosanct In Morrus's poll on favourite edition that's not 5e- http://www.enworld.org/forum/showthread.php?659419-Favourite-D-amp-D-edition-that%92s-not-5E/page14&p=7608428&viewfull=1#post7608428 (links may not work, due to blocking). Anyway , I know that Sacrosanct is unable to see his own post as well. Maybe a glitch?

Monday, 6th May, 2019

  • 07:28 PM - Draegn mentioned Sacrosanct in post How often does your party use a potion of healing
    any insight as to why? As Sacrosanct posted. The thieves in my game have alienated most of the other characters. They have placed their self interests above the party interests. Greed. There is an extreme amount of nasty stabbings going on in the back alleys of the city in a guild versus guild war. Many fights with the city watch. As well as general traps that sometimes kick off. Before the situation was not so dire for the thieves, however, having told the other two groups of players to (insert colourful metaphors) in their activities to keep the city safe, the thieves are now alone.

Saturday, 23rd March, 2019

  • 08:38 PM - oreofox mentioned Sacrosanct in post F. Wesley Schneider Is D&D's New Editor
    Sacrosanct : When I said "Something I am almost certain was a thing with Dungeon and Dragon magazines", I was referring to the part about "going through the products to see what's great and who made it". Everything submitted to Dragon and Dungeon magazines, I am really certain, had someone reading it (or some of it, depending) before being published into the magazines. The DMsGuild has no such thing. Anyone could copy-paste some garbage from dandwiki and toss it onto the Guild. I highly doubt WotC has anyone doing the same with the things put on the Guild, and as far as I know, that's the only way to "submit" anything to WotC. And with the amount of items published on there in a day, it is really easy to get your's lost in the stream. So how does one exactly get noticed by WotC (or another publisher) from something they put on there? Is it number of sales? There's a large amount of "Pay what you want" on there, and the number of those paying anything (with a lot being 1 penny at a time) instea...

Wednesday, 30th January, 2019


Monday, 28th January, 2019

  • 06:54 PM - DM Dave1 mentioned Sacrosanct in post What is your way for doing Initiative?
    We experimented with the Popcorn Intiative for a few sessions. For now, we just roll, highest goes first, ties between PCs and monsters go to the players (and, in the case of player ties, whichever player I wrote down first or whichever player wants to go first - no one has really cared). I roll a separate initiative for each monster type (the 3 goblins get one roll, the one bugbear gets its roll, and the 5 giant rats get theirs). We might try some modified group initiative (like Sacrosanct and Flexor the Mighty! suggest upthread) but where I roll an average for two monster groups (arbitrarily "fast" and "slow"). All players who beat all the monsters sort out their own order, those in the middle do the same, and those at the bottom of the order do the same. In any case, if you use a method that includes rolling for initiative, I highly recommend having players do an initiative roll before the session starts. As people arrive, they can do their roll. If the DM has done the same with some potential monster encounters, everyone can jump right into the action instead of "pausing" a combat for initiative. When the dust settles and the combat is over, the PCs can roll again... you know, in case another combat pops up.

Saturday, 26th January, 2019

  • 07:15 PM - Draegn mentioned Sacrosanct in post Guns in D&D - A Hot Take
    Sacrosanct It may be helpful to include that many modern bullets are designed to tumble in order to increase physical damage as they travel through a body. This explains the differences in the channel wounds chart.

Thursday, 24th January, 2019

  • 06:43 PM - 77IM mentioned Sacrosanct in post Skill Checks (non time sensitive) homebrew fixes
    I would also posit this discussion is distracted from the real issue by use of the term "house rules." The DM is the arbiter of penalties and DCs, so if Sacrosanct wants to consistently apply a cumulative -2 penalty for retries, that's supported by the 5E rules, and not really a house rule any more than any other consequence for failure that the DM might apply.
  • 06:25 PM - 77IM mentioned Sacrosanct in post Skill Checks (non time sensitive) homebrew fixes
    And what I'm saying is that I don't agree with that statement because success shouldn't be automatic, even if the only cost is time. You guys are talking past each other. If there's literally no cost for failure, then success and failure are indistinguishable: "Sure, it's DC 20. On a success, you do it in a reasonable amount of time. On a failure, you also do it in a reasonable amount of time." iserith seems to be saying, "Don't roll in that scenario; just get on with the game." This is a pretty good way to do things. Sacrosanct seems to be asking, "Rolling can be fun; how can we introduce a cost for failure, outside of combat?" This is also a pretty good way to do things.

Wednesday, 21st November, 2018

  • 04:35 PM - lowkey13 mentioned Sacrosanct in post 5th level characters vs a purple worm
    Now you want to argue some of the facts of the analysis, feel free, but lets turn off the damn sneer. I had to take a break from this, but I understand exactly where @Sacrosanct is coming from. Allow me to explain in several ways. First, that whole 1e/2e thing. Sure, it seems small and petty. And in many ways, it is! But it makes a big difference in play and in an approach to the game. For lack of a better way of putting it, it's like someone making comments about ODD from a BECMI (not just B/X) perspective; yes, a lot of things are the same, or similar, and feel compatible- and most things are compatible! But those small differences, man. And if someone has played 1e almost exclusively, there's that subtle difference- and you know it. You don't make comments like the ones made by the OP. Now, don't get me wrong; ask 5 1e players about something, and you'll get 6 different views. But there's also a shared feel, a shared conversation. A conversation about 1e tends to go something along the lines of, "Man, coming back from the dead was hard." "Yeah, and we used the system shock and con rules." "Yeah, well we made sure that elves couldn't come back, because of s...

Tuesday, 16th October, 2018


Tuesday, 25th September, 2018

  • 09:50 PM - CleverNickName mentioned Sacrosanct in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Sacrosanct: People don't always refer to the "damsel in distress" trope as sexist, because it's not always the case. (Nor is it all people, either...some folks spend a lot of time studying this sort of thing.) It's not usually a problem to have a female character need rescue in a story. But if the damsel is not only in distress, but also powerless, and mocked, and stripped of her humanity, etc., purely for the sake of contrast with the main character who conveniently has all of the power and humanity and respect...well, you can see how that's a problem. I agree with you that social change being very slow, and I agree that things can look different when viewed from opposite ends of a timeline. There's a lot of important history between Rapunzel and Princess General Leah, and not all of it is very comfortable for my privileged male brain to learn about. So I agree that some authors wrote in a manner that readers will find offensive today, and I acknowledge they are being criticized for i...
  • 08:56 AM - mortwatcher mentioned Sacrosanct in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Alexander, Lloyd 22 Cook, Glen 22 Jemisin, N.K. 18 Kay, Guy Gavriel 19 LeGuin, Ursula 20 Lynch, Scott 20 McKillip, Patricia 21 Peake, Mervyn 18 Pratchett, Terry 18 Sanderson, Brandon 13 Wolfe, Gene 22 As much as I'd like to dispute what Sacrosanct is saying, I cannot. I know about 2 authors by name from this list. But I am terrible at remembering names. I know I read Conan when I was younger, but couldn't tell you who wrote it from memory (it was a while ago). It's more likely that I can tell you how the cover of the book looked like than who wrote it. :)

Monday, 24th September, 2018


Friday, 21st September, 2018

  • 05:53 PM - lowkey13 mentioned Sacrosanct in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)


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Monday, 15th July, 2019

  • 05:10 PM - WaterRabbit quoted Sacrosanct in post Should Baldur's Gate 3 be turnbased or Real Time With Pause?
    For me, it has to be turned based. Not another Sword Coast Legends disaster (going to real time essentially ruins the D&D experience for me as they aren't compatible). That's why I'm glad Larian is running the show. Divinity is a great turn based game. I haven't been able to finish SCL. I find the game to be poorly thought out in many areas, not just combat.

Sunday, 14th July, 2019

  • 08:35 AM - ccs quoted Sacrosanct in post Portrayal of D&D in Stranger Things 3 -some spoilers
    Not in small town America owned and created by teenagers. IF there were plenty, then I'm sure there would some evidence of it, yes? Instead, what we do have, is evidence like the photo I showed earlier. You didn't order materials online. Didn't exist. If you were lucky enough to have a catalog, it was still 6-8 weeks for delivery. So not only in small town America don't you have access to the materials to begin with, but you also didn't have the shared community of being able to look things up and learn techniques. You also didn't have access to vacuum machines, and engineered materials and paints like you do today. ST was me. I was the same age, at the same time period, in the same size town. :rolling_eyes: You're only talking about 1984 USA, not the Dark Ages or some Points of Light D&D setting. Cars, roads, telephones (and phone books) existed. The JCPenny & Sears catalogues were readily available. Specialty catalogues as well (Dad had quite the collection for car parts as his ho...

Saturday, 13th July, 2019

  • 05:39 AM - Zardnaar quoted Sacrosanct in post OSR ... Feel the Love! Why People Like The Old School
    Thank you for the kind words. I definitely wanted to go with a heavy OSR and 80s pop culture theme lol. Lots of lessons learned though, as it was written during the playtest in 2013-14, and then hurriedly updated in 2016, so some things may be a bit outdated on a pure 5e context. Yeah you big boss is a bit on the east side. Still about ten times better than what I can put together, I don't have the desktop publishing skills. Haven't got around to running it as megadungeons don't seem to be to popular these days. I didn't realise you put it together until after I bought it and saw it in your signature.
  • 12:18 AM - Tony Vargas quoted Sacrosanct in post OSR ... Feel the Love! Why People Like The Old School
    ...move along.

Friday, 12th July, 2019

  • 11:01 PM - Monayuris quoted Sacrosanct in post OSR ... Feel the Love! Why People Like The Old School
    I wouldn't call 5e a retroclone because it has too many elements from recent editions, but it certainly brought back some of the reasons given upthread that can emulate OSR games pretty well if you want. For example, two things were fast chargen and statblocks in modules. here is a 5e PC of mine, and a screen shot of a 5e adventure I had written. These are two aspects of OSR that I really prefer over modern editions (easy and brief character sheets and stat blocks inside the encounter description as opposed to looking up the monster in the MM every time). 107506 107507 Cool formatting... is that adventure published? I was pleasantly surprised when I realized I could fit my 1st level 5e wizard on an index card - but I think the problem is can I do the same with a 7th level wizard? I think 5E does indeed carry over some of the elements of OSR games. Of course, it also has to provide for elements for other editions as well, so it can't be 100% OSR. I'm happy that I can take 5e and strip out w...
  • 10:34 PM - Count_Zero quoted Sacrosanct in post Portrayal of D&D in Stranger Things 3 -some spoilers
    You understand that was a movie, right? And movies have actual costume departments. A group of 12 year olds in small town America in 1984 arenít going to have the resources to replicate movie costumes. And youíll allow what? You canít change history, so Iím not sure what youíre allowing. Yes - I am aware that Spaced Invaders was a movie. I am also aware that works of fiction make references of works of fiction all the time - even when the work of fiction being referenced is anachronistic to the universe of the work making a reference. And by saying "I'll allow that" I thought it was safely implicit to say that I was accepting of the anachronism and was otherwise willing to suspend my disbelief in that regard, without having to be that long winded.
  • 09:32 PM - Count_Zero quoted Sacrosanct in post Portrayal of D&D in Stranger Things 3 -some spoilers
    Not in small town America owned and created by teenagers. IF there were plenty, then I'm sure there would some evidence of it, yes? Instead, what we do have, is evidence like the photo I showed earlier. You didn't order materials online. Didn't exist. If you were lucky enough to have a catalog, it was still 6-8 weeks for delivery. So not only in small town America don't you have access to the materials to begin with, but you also didn't have the shared community of being able to look things up and learn techniques. You also didn't have access to vacuum machines, and engineered materials and paints like you do today. Considering Spaced Invaders (which was 1990, but still applicable) had some similar high-quality Cosplay level halloween costumes (the lead kid's Alien/Xenomorph costume) and that movie was one I watched way too much as a kid, I'll allow it.
  • 08:02 PM - Tony Vargas quoted Sacrosanct in post OSR ... Feel the Love! Why People Like The Old School
    Move along...
  • 07:40 PM - Monayuris quoted Sacrosanct in post Hidden
  • 07:38 PM - Tony Vargas quoted Sacrosanct in post OSR ... Feel the Love! Why People Like The Old School
    You can go about your business...
  • 07:22 PM - Monayuris quoted Sacrosanct in post OSR ... Feel the Love! Why People Like The Old School
    You pretty much nailed my big reasons as well. Especially things like: Chargen: not only fast and easy, but you didn't spend all this time making your PC awesome before you even played a minute of the game. The gameplay is what makes your player awesome, not chargen. It's the whole zero to hero preference. Yup. In the long running B/X game I've been running (about 6-7 years now)... the fighter in the group (level 6 now) was just wrecking house... I commented that his character is pretty bad-ass and asked what his strength was... the player responded 13 (respectable, sure but surprising to me). His character was a bad-ass because the player played him like a bad-ass... took chances, went all in when warranted. It wasn't the numbers on the sheet it was the way it was played. Random magic item tables: What's that? you found a magical battle axe, but your PC uses a sword? Well, that's what was there, because the last person to use it used a battle axe. I prefer more living world than o...
  • 06:39 PM - Warmaster Horus quoted Sacrosanct in post Portrayal of D&D in Stranger Things 3 -some spoilers
    I don't think it's the desire on Will's part that's in question. Rather, this was 1985. You couldn't exactly just order a wizard costume and special effects soundtrack via Amazon then. It is small town america. Even if they had a craft store with the proper materials, it would take a long time to get them made. kinda like how last season the Ghost Busters costumes were way out of period, and way more detailed than anything you saw in 1985. Remember, in 1985 these were typical costumes: 107494 Speak for yourself. There were plenty of cos-play quality Halloween costumes back then.

Thursday, 11th July, 2019

  • 08:53 PM - Ratskinner quoted Sacrosanct in post OSR Gripes
    We've been using 4d6 drop lowest in every edition we played from 1981 to today. So no, people didn't drop it right away. That's outright false. And while I've seen a few people who cheated, that's hardly the norm. I think you (both you and Celebrim) making that observation speaks more about the people you game with than the game itself. Rules are rules, and that method didn't suddenly make everyone a cheater who didn't cheat at other things. Those kinds of people (cheaters) will always try to cheat, regardless of edition. Over the years, I have run and played in....jeez, I've honestly lost count, probably like 10 or more different groups, and that's if you don't count the various incarnations of parties/campaigns in college gaming club. I don't even know how many different people that is. (Not all of those were OSR, either, but I started playing in '80/'81.) In all frankness and honesty NOBODY knows what the norm was or is for Old-School games, and I often suspect that there really isn't a ...
  • 08:12 PM - lowkey13 quoted Sacrosanct in post OSR Gripes
    Now, for the thief, it was, since the beginning, meant to have skills and do things other characters couldn't do (like picking magical locks). Not that it replaced other PCs trying to hide, but to give the thief superhuman abilities to attempt what no one else could. (the 1e PHB infers this as well, as I pointed out earlier) And at higher levels, automatically succeeded. Reference the original thief class as it appears in Gen Con 1974: To me, the more interesting thing about the Thief class (and we just had this conversation when I did the origin of classes thread a few weeks ago, not to mention this has popped up every three-four months) is that the original Aero Hobbies thief didn't use tables, but rather used the abilities as if they were spells (MU). There is a source for it (Daniel Wagner) that I am too lazy to come up with. So EGG made the fateful decision to change the skills to his system, which gradually got worse over time. I think the class would probably have been better if it ...
  • 01:06 PM - dnd4vr quoted Sacrosanct in post Why don't everything scale by proficiency bonus?
    There are three ways though: ASI to any ability score, feat, and multiclassing. Itís late, I may be forgetting others. And while yes, most people use an ASI to their primary stat, thatís their choice to do so. The game gives you an option of being better at a pool of skills by applying ASI to any stat. If you dont apply it that way, well, thatís your choice then, but Bob the fighter CAN get better at lore or perception by putting his ASI into the appropriate stat. ofc, it is their choice...but, if +2 to primary ability is better in 9/10 situations, then there is no reason to have other options. That is why I am for separate resource pool for feats, skills, tools/languages, ASIs and general pool for anything. It is always the player's choice. You can max out your strengths or shore up your weaknesses. As a player, I am always happy to shore up any weaknesses my characters have. In 5E I am very happy with my primary stats at 16. It isn't max, obviously, but it is "good enough" that my charact...
  • 11:23 AM - Horwath quoted Sacrosanct in post Why don't everything scale by proficiency bonus?
    There are three ways though: ASI to any ability score, feat, and multiclassing. Itís late, I may be forgetting others. And while yes, most people use an ASI to their primary stat, thatís their choice to do so. The game gives you an option of being better at a pool of skills by applying ASI to any stat. If you dont apply it that way, well, thatís your choice then, but Bob the fighter CAN get better at lore or perception by putting his ASI into the appropriate stat. ofc, it is their choice...but, if +2 to primary ability is better in 9/10 situations, then there is no reason to have other options. That is why I am for separate resource pool for feats, skills, tools/languages, ASIs and general pool for anything.
  • 05:19 AM - dnd4vr quoted Sacrosanct in post Why don't everything scale by proficiency bonus?
    It's not really a bad example. In my world travels over the decades, I've been to a lot of concerts. From middle of nowhere Weird Al at a fairground concert, to 20,000 filled stadiums, to Rockfest, to 4 day long concerts in Amsterdam. A LOT of concerts. And you know what? I still don't have any clue how to play a guitar. But I bet you can play a mean air-guitar! :) Hi, my name is Tim, and I am a Wizard. My goal is to become really powerful in the ancient arts and learn old, powerful magics. Wait?! Do you know about King Arthur's search for the Holy Grail while riding unreal horses as your lackies "clippity-clop" some coconut shells to sound like hooves? Did you ever encounter a crazy, killer rabbit with viscous pointy things? Cleric Bob can't understand how he's no better at Religion than the day he started adventuring 20 years ago. Didn't Cleric Bob form a foundation for increasing his understanding of Religion at level 1 by gaining proficiency then? If so, assuming he gained at lea...

Wednesday, 10th July, 2019

  • 11:49 PM - FrogReaver quoted Sacrosanct in post Why don't everything scale by proficiency bonus?
    Doesn't matter. In a life or death situation I wouldn't suddenly learn how to play. Don't be silly. (also, that's shifting the goalposts from what the OP is describing. They didn't limit a prof bonus only in life and death situations, but all situations based solely on level) Sure I think it's reasonable to limit such level based bonuses to adventurering skills (since adventuring poses life or death situations nearly constantly). I'm also with you on instruments and tools in general (and could easily be persuaded of weapons as well), that they are a bit different and shouldn't be counted as an adventuring skill. So do you think, adventuring provides a sufficient context for improving skills related to adventuring?
  • 11:44 PM - FrogReaver quoted Sacrosanct in post Why don't everything scale by proficiency bonus?
    No. No matter what I've accomplished in my life or places I've visited, nothing has helped me get better at X if I wasn't doing X. I'm most certainly wiser than I was 20 years ago, but that doesn't mean I learned extra skills by osmosis. And since PCs get ASIs as they level up, they do get better than level 1 PCs in general. Whatever the player decides to put those ASIs into. Alternatively, adventurers are constantly trying to perceive things. Since they are doing X then they should be getting better at X right? Hence, at the very minimum PC's should get better at perception. Or since doing each skill independently that way would be fiddly and since many dislike fidly systems we could derive a broad class of skills, called adventuring skills that all adventurers get better at as they level.
  • 10:38 PM - Saelorn quoted Sacrosanct in post Why don't everything scale by proficiency bonus?
    Doesn't matter. In a life or death situation I wouldn't suddenly learn how to play. Don't be silly.Not if it was just one, no. I'm talking about a routine. Walk through this maze, and try to find the exit. If you fail to notice the signs which distinguish the real exit from the false ones, then you are physically beaten. Participation is mandatory. Failure results in pain. Repeat a hundred times. It doesn't matter whether or not you had previously been trained on what to look for; you would eventually figure out what works. (also, that's shifting the goalposts from what the OP is describing. They didn't limit a prof bonus only in life and death situations, but all situations based solely on level)Adventuring skills are all a matter of life or death. If you fail your Athletics check, then you fall and get hurt. If you fail to identify a particular rune, then you get blasted. The same is true of saving throws, even. Things that aren't a matter of life or death, like crafting and professio...


Sacrosanct's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Retro Character Sheet
For those truly wanting a "basic" style of play. Inspired by Moldvay's B/X sheet. Only the basics folks!
0 -6 0 Wednesday, 9th July, 2014, 12:12 PM Wednesday, 9th July, 2014, 12:12 PM

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