View Profile: TaranTheWanderer - Morrus' Unofficial Tabletop RPG News
  • TaranTheWanderer's Avatar
    Thursday, 30th May, 2019, 04:22 PM
    Isn't that what I just said? But he's asking about the people who DO actively hurt the populace and how to curb it. My suggestion is to make penalties harsh. Amnesty International? By actively hurting people, you aren't benefiting the populace. By using your talents in a positive way, you are benefiting the populace. Like a black smith does by making horse shoes. Societies function because...
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  • TaranTheWanderer's Avatar
    Thursday, 30th May, 2019, 02:24 PM
    Usually, at low levels, I make a set piece to set the tone of the campaign: The village has captured a dangerous Magic User. (and maybe his accomplices) The magic user was using evocation and compulsions to kill, manipulate and cause havoc in the town. The villagers pooled their resources or hired outside help and hunted down the mage. Detail that the wizard was more powerful than the...
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  • TaranTheWanderer's Avatar
    Sunday, 26th May, 2019, 06:13 AM
    Picked 3e. We played Gygaxís dangerous Journeys for a couple years after playing 2e and my friend and I tried to design a more skill based version of D&D for our group. (Dangerous Journeys was all skills but super complex). Then 3e came out before we could finish it and we looked at the rules and said, ďthis is the game we were trying not to make!Ē
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  • TaranTheWanderer's Avatar
    Thursday, 23rd May, 2019, 02:01 PM
    I wonder if character sheets can be modified on roll20. I'd love to play this (or DM) but I still need to find a group.
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About TaranTheWanderer

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August 2, 1975 (43)


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Low Magic Setting, High Magic Characters Thursday, 30th May, 2019 04:22 PM
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Tuesday, 4th June, 2019 11:43 AM
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Thursday, 25th December, 2003
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Friday, 31st May, 2019

Thursday, 30th May, 2019

Tuesday, 2nd April, 2019

  • 08:05 PM - LordEntrails mentioned TaranTheWanderer in post [5e] (help wanted) Re-fluffing Spiritual Weapon
    I envision in in the string way TaranTheWanderer mentions. The haft or hilt of the weapon twines back in an ethereal mist to the caster. Perhaps they use it akin to a whip, some how grasping the wisps and flicking them at the opponent. Perhaps the weapon remains visible (preferred) or it dissipates after the strike but wisps remain evident of it's presence.

Friday, 29th March, 2019

  • 06:40 PM - ZenBear mentioned TaranTheWanderer in post Portraying Portent
    TaranTheWanderer Love your name. Thereís a special place in my heart for the Chronicles of Prydain. ❤️ Thanks for the responses, all! I think I like Taranís suggestion best, I feel like there needs to be some active input from the Diviner to best fit the mechanic. Still open for more suggestions though!

Saturday, 23rd March, 2019

  • 04:49 PM - FrogReaver mentioned TaranTheWanderer in post Can Sharpshooter be used with a Net?
    According to you, everything can affect everything. Everything, including nets, has to have a damage property and function - since the concept of "n/a" is unacceptable to you. The identity property should never even factor in because there is no math operation to be performed. Algorithnically, having everything have a damage function would be a mess. Every interaction between two objects would require a calculation of the damage function - even putting on a shoe, or brushing hair. Then you can answer the question that TaranTheWanderer refuses to answer. How much hp do I lose when hit with a net?

Monday, 4th March, 2019

  • 04:11 PM - 77IM mentioned TaranTheWanderer in post Non-spell area effects vs. total cover
    I concur with TaranTheWanderer. The banshee's wail is not a sphere area. It simply affects the creatures that meet the criteria for being affected. As for the dragon breath, I guess I imagine the dragon exhaling very forcefully, so the effect won't spread around corners the way it does for slower-moving effects like fireball and stinking cloud. It also makes for better game-play by encouraging players to seek total cover from the dragon's breath. But, I'd also buy the argument that the developers simply left off that "extends around corners" text for the sake of brevity and simplicity. This may be one of those areas where the DM's judgement needs to take over; for example, if the dragon breaths fire into a small stone room, the fire might curl around and fill the room even if that's outside of the area of the cone (sort of the way fireball used to fill areas by volume, except without forcing the DM to halt the game and perform multi-dimensional calculus).

Thursday, 31st January, 2019

  • 02:59 AM - Dax Doomslayer mentioned TaranTheWanderer in post Line Spells / Lightning Bolt
    ad_hoc, I was not assuming anything - this is why I asked the question. However, the previous tokens for the cone above it is showing instances of the same area effect which threw me off. However, that's a good point that it's probably a 10' for the bottom and a 5' wide for the one above it in that diagram. I appreciate the insight. TaranTheWanderer - thanks for this. I was actually asking both and your diagram definitely helped clarify this to me! I appreciate everyone's response to this.

Tuesday, 18th December, 2018

  • 04:33 PM - akr71 mentioned TaranTheWanderer in post Tabaxi & the Feywild?
    TaranTheWanderer Yes, in my notes I've already replaced the Feline Agility with Fey Step (from the Eladrin) and the Cat's Claws with a cantrip. I do like the limited invisibility, I think I'll add that - probably something like what the firbolg have.

Wednesday, 21st November, 2018

  • 06:53 PM - clearstream mentioned TaranTheWanderer in post Drinking Contests
    ... While poisoned by this drink, attacks against you have advantage but you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical sources. If you pass out from this drink, you must succeed on a DC 15 Constitution saving throw or become blinded. Dragonborn Lager. A pale yellow beer renowned for its great flavour while not filling up the drinker. While poisoned by this drink, you must succeed on a DC 12 Dexterity (Acrobatics) check to move in a straight line and have disadvantage on all saving throws to avoid being knocked prone. Halfling Brandy. Distilled from several different types of fruit, this beverage comes in a wide variety of flavours. While poisoned by this drink, you do not have disadvantage on Charisma checks from being poisoned. Tiefling Firewater. Distilled from sugar, this liquor ranges in hue from a dark brown to clear. While poisoned by this drink, you charmed by members of desired sex This is nice. I think using this in a playful framework like @TaranTheWanderer suggests could be good. I especially like the drinks. They're a pleasing touch. Tiefling might need to be something like "...members of desired sex that you can see and hear can choose to charm you with their words."

Thursday, 15th November, 2018

  • 01:51 AM - FrogReaver mentioned TaranTheWanderer in post How useful is the Dodge action?
    FrogReaverďYou keep on ignoring that Spreading damage around is useful in itself. Ē Actually, Iím not arguing for or against this. I didnít touch on that point at all. But itís probably true that it can be useful, especially if a DM uses dodge as a guide to attack someone other than the person dodging. (I assume thatís what you mean by spreading the damage, unless Iím misunderstanding. An enemy sees someone is hard to hit so they choose to attack someone else thus spreading the damage around.) There's not a lot of difference between ignoring and refusing to comment on the primary point I've been going on about since I've started this thread... But you finally id comment on it so I'll forgive and drop the issue. Most importantly and most amazingly, you found my point to be valid and correct after you finally took the time to consider and comment on it. Way to go TaranTheWanderer So dodge is useful because it can spread damage out. Dodge is also useful as it can prevent a heck of a lot of damage. So ultimately no matter what the enemy does when you dodge there is a useful outcome! The only remaining thing to discuss is comparing a party member dodging to a party member attacking and how that effects team success. What's your opinion there?

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Thursday, 30th May, 2019

  • 04:57 PM - Fenris-77 quoted TaranTheWanderer in post Low Magic Setting, High Magic Characters
    This is why wizards don't live to be very high level: they get culled early on unless they benefit the populace. Above is your quote. That's not the same as just not bothering anyone. I do get what your overall point was, but thatt isn't well represented by your closing statement above. I was mostly joking, not arguing for or against your point.

Thursday, 23rd May, 2019

  • 05:51 PM - plutocracy quoted TaranTheWanderer in post Looking for GMs to Playtest Biopunk / Cyberpunk Game
    I wonder if character sheets can be modified on roll20. I'd love to play this (or DM) but I still need to find a group. If we get to 17.5 K, which is very possible in the next week, yep! Roll20 sheets and tokens as a Stretch goal. :) Spead the word!
  • 02:09 PM - MonkeezOnFire quoted TaranTheWanderer in post Looking for GMs to Playtest Biopunk / Cyberpunk Game
    I wonder if character sheets can be modified on roll20. I'd love to play this (or DM) but I still need to find a group. The next stretch goal on the Kickstarter is for Roll20 character sheets, as well as tokens. I'm hoping it gets his as I almost exclusively play on Roll20 these days due to distance of the group members. I just upgraded my pledge to get the hard cover last night!

Thursday, 9th May, 2019

  • 02:56 PM - robus quoted TaranTheWanderer in post Blowing up my campaign
    I also like the idea of him having his own demesne (a super huge and elaborate pocket dimension)on some plane and itís been taken over by another entity and heís been imprisonned (by the spell imprison). His demesne can be as wildly scenic and as large or small as you want. It can have fantastic properties like reverse gravity or be innately magical which makes all spells empowered. Which would make it inherently more dangerous if itís been taken over by a devil or some other entity. And maybe thatís how the wish made things Ďnever happení: In this reality, he gave himself to a demon prince to prevent the demon incursion. Yeah - a similar thought came to mind too. That would be very cool - trying to avoid demons being the big bad though :) My current thought is that in the new time-line he "borrowed" the "tome of all knowledge" from Ioun and thence had it stolen. He's now been imprisoned by Ioun in Carceri and will be released only when the "tome" has been returned to its proper home. So som...

Tuesday, 30th April, 2019

  • 03:39 PM - Elfcrusher quoted TaranTheWanderer in post How far is too far when describing what a PC senses and feels?
    "a whisper that sounds like dead leaves rustling. Dead leaves rustling through a graveyard..." I didn't need to tell them how their characters felt. They were afraid. Yes. This is exactly what I meant earlier when I said I'd rather the players themselves feel their hair stand on end, rather than tell them that their characters' hair stands on end. (This is exactly my definition of 'immersion': it's not play-acting your character with whatever your notion of fidelity is; it's feeling the emotions your character is supposedly feeling.)

Saturday, 27th April, 2019

  • 04:53 PM - DMMike quoted TaranTheWanderer in post Sleep does it go around corners?
    Technically, the sleep would hit every creature in the entire complex...but only if it is allowed to go around corners and through the tunnels. It will definitely hit everyone in the room, including the players and, since everything in the complex only has 1 to 2 hit points, it'll zap everyone. thoughts? . . .edit: this is a level 1-3 adventure Sleep works around corners for PCs, but not for NPCs. Reason: keeping players happy. Just to explore a bit, there's no reason why having a fetish related to the target wouldn't allow a spell to transcend material barriers. Also, the party wizard becomes unbalanced if her spells vastly increase in effect. Even in relative terms. Which might throw off the "level 1-3" part. Just sayin'.
  • 04:18 AM - dnd4vr quoted TaranTheWanderer in post Hit Points and Constitution damage System
    Sleep should go right through those bonus hit points Yeah, we already thought of that and decided is such spells/effects are enough to put you under your damage threshold, they take effect. Due to the fact that the damage threshold also includes your level, this does make sleep, etc. slightly more useful against PCs and NPCs/BBEGs who have a damage threshold, but no one had an issue with that.
  • 01:47 AM - Tony Vargas quoted TaranTheWanderer in post Sleep does it go around corners?
    Well, itís better for the adventure if they donít hit the whole complex with one spell. Could be mildly amusing. Wizard casts Sleep, everyone in the entire complex falls asleep. They all wake up later. Net effect, y'all have to stand up. Part of the fun of the adventure is they are small and are dealing with the problems that tiny things have to deal with. A friend dmíd this adventure way, way back to when I was in high school. I when we found out that mage hand was the width of an entire tunnel, it was hilarious and fun and was put to good use. I was playing the wizard and accidentally put us all to sleep but I donít remember how the dm adjudicated it. Anyways, I wanted to try it as a one shot in 5e By all means, have fun with it. You're certainly free to rule that the effect goes around corners or through walls - since you're talking pretty thin 'walls' that might not count as total cover at full size, say.

Friday, 26th April, 2019

  • 09:54 PM - Ristamar quoted TaranTheWanderer in post Proficiency vs Non-Proficiency
    For what it's worth, I answered your pole.
  • 09:45 PM - dnd4vr quoted TaranTheWanderer in post Proficiency vs Non-Proficiency
    I liked that, in 3rd ed, some skills weren't doable without having some training. Disable device (thieves tools), Use Magic Device, Tumble(acrobatics) Knowledge skills could only get you DC 10 information if you had no training. (common knowledge) I don't think that someone with the most training should get beat by someone with no training at all. In most activities. Some activities do rely on chance. It would be an easy thing to put in to 5e to say that someone without proficiency could only achieve a DC 10 in certain skills. In fact, I don't allow the Help action for certain tests if you aren't proficient in the appropriate skill. That said, I think, in 5e, the assumption is that adventurers have some degree of competency in all the skills. It's just that some adventurers are more specialized - or should I say - more proficient. For what it's worth, I answered your pole. While I can see your point and agree on many levels, given the designers' perspective that ability score d...

Wednesday, 24th April, 2019

Tuesday, 23rd April, 2019

  • 02:13 PM - Fauchard1520 quoted TaranTheWanderer in post What's your opinion on "Save or Die" effects?
    Why not reskin it dropping to 0 Hit Points. Don't Banshees already do that? Banshees are a good example. I made a "wail of the banshee" trap at the end of a Tomb of Horrors style crawl. It was a hard save or die though, and actually kicked off a pretty fun resurrection quest. I guess that my opinion is that they're situationally appropriate, so long as they're crazy rare. Knowing that they're in the game, however, makes a big psychological difference.

Saturday, 20th April, 2019

  • 04:34 AM - dnd4vr quoted TaranTheWanderer in post Hit Points and Constitution damage System
    Can people bear with me while I brain storm something? What if you divided hit points between two categories: vitality (regular hit points) and wounds 'the deadly damage' Your vitality pool is your basic hit dice (your hit point roll based on the die) Your wounds are your con bonus to hit points +1/level. So if your Con is 12 and you are a cleric, you get 7 hit points (vitality) and 2 (wounds represented by your Con bonus +1 hit point from your hit dice pool) When you get hit by a weapon, you have a threshold that removes hit points from vitality and then overflows to his wounds. The threshold is equal to your Con score + 1/2 level + AC bonus. So, our cleric has a threshold of 17 (CON+Level 1+4 Scale Mail) At first level, not much changes because all damage goes straight to his vitality then overflows to wounds. a crit does regular damage but goes straight to wounds and drops a character but at 1st level, a PC is going to drop with a crit anyways. At higher levels (let's say...

Thursday, 18th April, 2019

  • 02:28 PM - Dausuul quoted TaranTheWanderer in post Casting Wizard spells with Warlock Spell slots
    Normally, the slots are interchangeable and it doesnít matter what spell you cast in the slot. Like, a paladin can use the extra slots from multiclassing sorcerer or wizard. I think warlock slots are an exception. You can only cast warlock spells because they recharge after a short rest. No, you can cast other spells in those slots. The peculiar warlock mechanics are the basis of a number of multiclassing exploits... although I am not aware of any really potent ones that take advantage of using warlock slots to cast non-warlock spells.
  • 06:44 AM - doctorbadwolf quoted TaranTheWanderer in post Familiars!
    It bugs me that familiars are only as smart as their mundane type. I think they should have an Int of, at least, 6. Like a Paladin's mount. I agree. They should also have minor benefits for their master for crafting alchemical items, maybe reduce ritual casting time, act as an arcane focus, etc, maybe even be able to remember stuff for you. A wizqrdís familiar should be an aid to them in their Arcane endeavors, not just scouting and fighting.

Tuesday, 16th April, 2019

Monday, 15th April, 2019

Sunday, 14th April, 2019

  • 11:04 PM - Sadras quoted TaranTheWanderer in post All the other kings said I was daft to build a castle in a swamp.
    There is a dragon in that swamp, you know....opportunity for 'bad things' to happen. SPOILER! A pair of dragons. Scott Graves if you're looking for a side quest other than the obvious, one of the random encounters in the Mere of the Dead Men includes a Yuan-ti Hunting Party seeking suitable victims to sacrifice to their long-slumbering deity. You could build on their existence within the Mere. Perhaps the lizardfolk don't dare venture deep within the Mere due to the return of the Penanggalan, a rather exotic undead. (Supposedly exist in the Mere according to the wiki). Build on the fact that this type of creature possesses several lairs...each one with its own physical challenges (sunken water-clogged mausoleum, the hollowed out corpse of a huge shambling mound, a spire-formation within a crocodile infested river, an area of enchanted quicksand that leads to an underground dungeon..etc) Another option, a hunting party of lizardfolk find one of the dreaded Rings of Myrkul in the belly of a...
  • 10:03 PM - Paul MacArthur quoted TaranTheWanderer in post Why did they design Demiplane to suck?
    You can't close the door, sadly. It's not concentration. The door lasts for 1 hour. Which was is an annoying thing about the spell. If you have lots of important goodies in it, you can't just cast the spell, grab what you need and leave for fear of someone slipping in and stealing something. (assuming you haven't lined it with glyphs and wards) You can't trap anyone in it, unless you can convince them to stay there for an hour. You can cast dispel magic on the door, though. So, shove them in and cast dispel magic. You could build a pretty good prison: Cast a permanent teleportation circle inside a demi-plane. Then, use plane-shift on your enemies and send them to that specific circle, where they will be trapped in the demi-plane. - Someone mentioned something about storing concentration spells? How do you do that? A room filled with buffs stored in glyphs? Duration of demiplane < duration of mass suggestion

Thursday, 11th April, 2019

  • 07:22 PM - Celebrim quoted TaranTheWanderer in post How do you handle hit points?
    I like the idea of implementing this in a D&D game. FATE has a reward system for losing though, so Iím not sure how often youíd choose not to spend hit points, especially given they get replenished much easier than previous editions. That's a big part of the conceptual problem I'm having. I'm familiar with systems were you actually do chose to spend or not spend resources to mitigate or remove consequences... or even do the reverse, choose to accept consequences if you are paid in resources. And I simply can't map D&D on to that process, because it really doesn't work like that even if you borrow the terminology. Now, we could make some big changes to the game's rules so that you'd actually spend hit points as a resource, and combat was won in part (or in whole!) by bidding hit points against a foe's bid, but if we adopted that new process for mechanical resolution, it would be very notably not a traditional D&D/D20 rules set.

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