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  • Mercurius's Avatar
    Today, 05:48 AM
    This all makes sense. I'd like to see a mega-FR box (or any campaign setting box, really), but based on your logic it makes sense to keep covering the FR as the default for their hardcovers and start a new line of "other D&D settings." On the other hand, it also makes sense for them to offer an FR set for those who want to go "off-roading." They could do something similar to the 2nd edition...
    36 replies | 1072 view(s)
    0 XP
  • Mercurius's Avatar
    Today, 05:39 AM
    OK, maybe. An Adventures in Eberron box set makes sense. That said, is it the best choice for Target (if that's what they're going for)? Wouldn't a more vanilla offering like the Forgotten Realms make more sense for the Target crowd?
    36 replies | 1072 view(s)
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  • Mercurius's Avatar
    Yesterday, 10:49 PM
    If we're talking real world analogs, how about "Mythic Ancient World." The basic idea would be using creative license to combine various high points into Antiquity into one phase: Egypt, Babylon, Greece, Indus Valley, China, Norte Chico, all at a high point of civilization. Then you pepper in a mythic variety, so that demi-gods and heroes walk the land...so not as much Golden Age Greece as...
    40 replies | 836 view(s)
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  • Mercurius's Avatar
    Yesterday, 10:45 PM
    I highly doubt this is for an Eberron box set. Isn't the new Eberron producting coming out this year, in a few months? They wouldn't be polling like this just five months in advance. My money would be on Forgotten Realms. It just makes all kinds of sense. Greyhawk is possible, but let's face it: the setting is a bit anachronistic for contemporary sensibilities. Duchy of Geoff? Nyr Dyv?...
    36 replies | 1072 view(s)
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  • Sepulchrave II's Avatar
    Wednesday, 12th June, 2019, 01:34 AM
    DnD: 2E, 4E, 5E, PF. Yuk. Traveller: MT, TNE, T4, T5, GURPS, T20, Traveller 2300, 2320, MgT. The mechanics are all fiddly as hell, or inferior to - or just ported from - Classic Traveller, although there are plenty of ideas to mine. CT is the most awesome game ever, however, so there would be no point in playing any other version. I am also opinionated.
    64 replies | 2071 view(s)
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  • Mercurius's Avatar
    Wednesday, 5th June, 2019, 04:32 AM
    How about some DJ Hodor:
    279 replies | 23817 view(s)
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  • Mercurius's Avatar
    Saturday, 1st June, 2019, 02:34 AM
    I'm not including "dream books," just stuff that has existed in previous editions - as per the OP. The obvious choice is: Manual of the Planes, in some form or fashion. It is the largest area of "classic canon" that hasn't been resurrected for 5E. I'd also love a Deities & Demigods, but more for fun than utility. It could be a "Planar Monster Manual" to go with MotP, organized by plane with...
    71 replies | 2753 view(s)
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  • Mercurius's Avatar
    Saturday, 1st June, 2019, 02:21 AM
    I will add that as a player, I greatly enjoy when I experience or even just sense that the DM has put a lot of work and thought into creating a setting, whether that is through their own world design or deeply knowing (and perhaps adapting) the lore of a pre-published setting. If I sense that the setting is paper-thin in either respect--the world design or knowledge of the world--then it takes...
    106 replies | 3273 view(s)
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  • Mercurius's Avatar
    Saturday, 1st June, 2019, 02:07 AM
    A DM has two spheres to consider: the world of the setting itself, and the world as it appears in the game. We can call these "the world setting" and the "game environment," unless better terms come along. It is up to each individual DM how much emphasis to put on both. The game is designed so that you only need to create the game environment, and can either run campaign books with only an...
    106 replies | 3273 view(s)
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  • Mercurius's Avatar
    Thursday, 30th May, 2019, 04:14 AM
    Keep on the Borderlands 17 Dragons of Despair 17 The Lost City - 20 Desert of Desolation - 20 Test of the Warlords - 20 Isle of Dread - 21 Castle Amber - 21 Red Hand of Doom - 20 Lost Caverns of Tsojcanth 19
    208 replies | 7445 view(s)
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  • Mercurius's Avatar
    Wednesday, 29th May, 2019, 10:26 PM
    OK, fair enough - and I agree. This is an issue of setting design and to what degree the world exists beyond the active environment of game play. There are two polarities, one being the "Tolkien approach" in which setting design is a creative activity in itself, in some cases even more primary (to the DM) than game play; the other polarity being the "moving set piece" approach in which everything...
    94 replies | 4333 view(s)
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  • Mercurius's Avatar
    Wednesday, 29th May, 2019, 09:29 PM
    Hmm...I was under the impression that the "5E answer" was play the game as you like, so if demographics are important to your setting design, have at it. (Actually, that has been the answer in every variation of D&D, as far as I'm concerned)
    94 replies | 4333 view(s)
    2 XP
  • Mercurius's Avatar
    Wednesday, 29th May, 2019, 09:23 PM
    I still can't get over the fact that Daniel Horne--a good artist, but not exactly one of the better known D&D artists--was included and Brom--one of the most iconic artists of the 2E era, and the Dark Sun artist, not to mention enormously popular during and after his D&D time--was not. In fact, there were quite a few who were not...it included most of the main ones but a smattering of relatively...
    253 replies | 7980 view(s)
    1 XP
  • Mercurius's Avatar
    Tuesday, 28th May, 2019, 07:51 PM
    In addition to what others have said about Rome, Alexandria, et al, during the Renaissance, Britain was far less populous than France, Germany, Italy, and other parts of Europe. But I think the point is, could Waterdeep have 200,000 people, with a region of 1.5-2M? The answer is: yes. And that is all that really matters; it doesn't have to closely fit real world analogs, it just has to be...
    94 replies | 4333 view(s)
    2 XP
  • Mercurius's Avatar
    Monday, 27th May, 2019, 10:23 PM
    Or we can just accept that, as I pointed up just two posts before yours, the 1.3 to 2 million figure refers to the region/city-state, not the city itself.
    94 replies | 4333 view(s)
    1 XP
  • Mercurius's Avatar
    Monday, 27th May, 2019, 09:45 PM
    Here's a very cool map that gives a sense of the area around Waterdeep, giving a sense of a much larger population. And this is only part of the city-state - which extends for more miles. Quote from the artist: "It’s funny how ppl sometimes imagine fantasy cities without the grains and supplies to keep the city alive. Waterdeep has more than 1M inhabitants, but only 250k fit inside the...
    94 replies | 4333 view(s)
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  • Mercurius's Avatar
    Monday, 27th May, 2019, 09:41 PM
    And with itself. The Underdark has various powerful groups--illithids, drow, duergar, kuo-toa, etc--that keep each other in check. On the other hand, you could build an awesome campaign out of the premise that the illithid figure out a way to drastically increase their population and have designs on taking over the world. Seems way too low to me. To each campaign their own, but you could...
    94 replies | 4333 view(s)
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  • Mercurius's Avatar
    Sunday, 26th May, 2019, 11:09 PM
    The short--and probably annoying--answer is that it is entirely up to you. This is something that has little to no bearing on actual game play, except insofar as it impacts setting design, and thus your own (as DM) handling of game play. For instance, if you decide on a high ratio of adventurers (say, 1% of population), then PCs are more likely to encounter other groups, especially in dungeons....
    94 replies | 4333 view(s)
    6 XP
  • Mark CMG's Avatar
    Sunday, 26th May, 2019, 05:07 PM
    Wisconsin lost a legend today . . . https://www.packers.com/news/packers-legend-bart-starr-dies-at-85
    164 replies | 10185 view(s)
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  • Mercurius's Avatar
    Friday, 24th May, 2019, 04:21 AM
    Dial back to just about any 20th century science fiction movie and you'll see no sign of smartphones and similar technology. For whatever reason, most people had no clue about iPhones and such, or how they would change society (for better or worse). In a similar fashion that they often over-estimated certain advancements (e.g. flying cars). In watching the "old Picard show" trailer, I had the...
    12 replies | 496 view(s)
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  • MerricB's Avatar
    Thursday, 23rd May, 2019, 03:28 AM
    Hmm... I think you need to buy "something", but not the product in question. If you've actually bought the product from Amazon, a written review has the tag "Verified Purchase". (Ratings... not so much!) There's more than one review I've seen where they've criticised the shipping rather than the product. Cheers!
    41 replies | 2201 view(s)
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  • Mercurius's Avatar
    Thursday, 23rd May, 2019, 02:48 AM
    OK, thanks. Not quite my cuppa but could be worse.
    24 replies | 1078 view(s)
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  • Mercurius's Avatar
    Thursday, 23rd May, 2019, 01:06 AM
    Is it safe to assume that the AI book will largely be cartoonish art?
    24 replies | 1078 view(s)
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  • Mercurius's Avatar
    Wednesday, 22nd May, 2019, 07:34 PM
    CapnZapp, good thoughts but I'd go further and say in an ideal world we'd get a Malazan series, or a proper attempt at Earthsea, or something else entirely. But you know how the biz works: you leverage a brand that works, and HBO is going to try to make as much money as possible off "Game of Thrones" as they can...and GRRM will laugh all the way to the bank, even if it veers further and further...
    24 replies | 650 view(s)
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  • MerricB's Avatar
    Wednesday, 22nd May, 2019, 07:13 AM
    I'm loving the description of the town of Saltmarsh and environs myself! One of the best presentations of a base town I've seen in D&D. :) Cheers!
    41 replies | 2201 view(s)
    3 XP
  • MerricB's Avatar
    Wednesday, 22nd May, 2019, 05:25 AM
    I know. :) I'm sorry they didn't leave comments - I'd expect things like "Didn't arrive on the release day"...
    41 replies | 2201 view(s)
    0 XP
  • MerricB's Avatar
    Wednesday, 22nd May, 2019, 05:09 AM
    The initial ratings for Ghosts of Saltmarsh could have been better... :) Two ratings: 1 star, and 3 stars - no reviews attached! Cheers!
    41 replies | 2201 view(s)
    0 XP
  • Mercurius's Avatar
    Wednesday, 22nd May, 2019, 05:04 AM
    I just want to make sure I'm up-to-date. Is this right? May: Ghosts of Saltmarsh hardcover June: Essentials Kit box set September: Baldur's Gate: Descent into Avernus hardcover ???: Eberron hardcover Is that the gist of it? Is this everything until next year (May), or might there be more surprises? For some reason I was under the impression there was going to be four hardcovers...maybe...
    24 replies | 1078 view(s)
    2 XP
  • Mark CMG's Avatar
    Wednesday, 22nd May, 2019, 04:42 AM
    Steven Creech has passed. https://www.hshfuneralhome.com/notices/Steven-Creech https://www.indiegogo.com/projects/help-steve-creech-author-and-game-designer#/
    164 replies | 10185 view(s)
    0 XP
  • Mercurius's Avatar
    Wednesday, 22nd May, 2019, 12:41 AM
    Maybe he broke the "childhood wheel" and forged "adolescent spokes." But yeah, it is a new wheel of sorts. I think this is true of "grimdark" (and GRRMdark) stuff in general: it isn't as edgy or rebellious as it thinks it is, or perhaps as it once was when it was rebellious against "father conventions."
    110 replies | 3594 view(s)
    1 XP
  • Mercurius's Avatar
    Tuesday, 21st May, 2019, 07:32 PM
    To me this is the same logic that wants old campaign settings for the latest edition and is averse to new worlds. Speaking for myself, I like old settings, but also like to explore new ones. Of course with three spin-offs it doesn't have to be either/or. We know one is the distant past - not just a thousand years, but six or more. For the other two, how about a contemporary series set in...
    24 replies | 650 view(s)
    0 XP
  • Mercurius's Avatar
    Tuesday, 21st May, 2019, 08:02 AM
    Robert's Rebellion would be tedious because we know a lot about it. Trod new ground.
    24 replies | 650 view(s)
    0 XP
  • Mercurius's Avatar
    Tuesday, 21st May, 2019, 03:47 AM
    Zardnaar's Law: "The longer a post by Zardnaar or discussion involving Zardnaar, the greater the probability of it becoming a discussion on Star Wars, in particular how disappointing the Last Jedi was, approaches 1." (I jest playfully, Z)
    12 replies | 512 view(s)
    2 XP
  • Mercurius's Avatar
    Tuesday, 21st May, 2019, 12:27 AM
    I haven't followed this closely, but as far as I can tell what we do know is that there are three planned, and one--"Bloodmoon"--is based in the distant past during the Age of Heroes and may feature Bran the Builder and the Night King, and has Naomi Watts in it. Presumably we'll get lots of Children of the Forest and giants action, and maybe other mythological creatures. The rest is...
    24 replies | 650 view(s)
    0 XP
  • Sepulchrave II's Avatar
    Monday, 20th May, 2019, 03:34 PM
    • Literary • Creative • Artistic • Social • Theatrical • Mythopoeic • Collaborative • Therapeutic Etc. etc.
    1462 replies | 37699 view(s)
    1 XP
  • Mercurius's Avatar
    Monday, 20th May, 2019, 05:12 AM
    Well, at least it keeps things open for one or two of the spin-offs to take place afterwards.
    110 replies | 3594 view(s)
    0 XP
  • MerricB's Avatar
    Sunday, 19th May, 2019, 07:46 AM
    I went with AD&D (1st edition). There's a certain purity in the concepts of the game back then, and it's had enough time for some of the oddness of Original D&D to disappear. Yes, it's got lots of things that are still odd about it, but we ignored most of those when playing it. 2E did a lot of interesting things with the game, but I felt that, mechanically, it lost something, even while making...
    288 replies | 9919 view(s)
    2 XP
  • grodog's Avatar
    Saturday, 18th May, 2019, 06:59 PM
    Le bump! Allan.
    1612 replies | 409504 view(s)
    0 XP
  • Mercurius's Avatar
    Saturday, 18th May, 2019, 10:21 AM
    So we have Darth Emo with Kylo Ren, now we have BatEmo? Bruce Emo? Anyhow, I must say that Affleck was a pleasant surprise, and Batman v. Superman a rather underrated flick, imo. I very much enjoyed it, even moreso on a second viewing. It was flawed, certainly, but darkly epic with several really cool elements.
    25 replies | 689 view(s)
    0 XP
  • Mercurius's Avatar
    Saturday, 18th May, 2019, 05:40 AM
    A meaty edition war.
    71 replies | 3907 view(s)
    0 XP
  • Mercurius's Avatar
    Friday, 17th May, 2019, 01:57 AM
    Why oh why is Brom not an option?
    253 replies | 7980 view(s)
    1 XP
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About grodog

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Sunday, 2nd June, 2019


Sunday, 19th May, 2019


Saturday, 18th May, 2019


Wednesday, 14th March, 2018


Wednesday, 18th January, 2017

  • 02:31 PM - darkbard mentioned grodog in post Aeon (updated 10/9/14)
    Checking into this thread as infrequently as even the most stalwart of Sep enthusiasts must do these days, I only now noticed your posting of Yeats's great poem, grodog. Could not be more appropriate to both the present moment and much of the spirit of Sep's story. Well done!

Tuesday, 13th May, 2014

  • 11:42 AM - MerricB mentioned grodog in post TSR Module WG5 "Mordenkainen's Fantastic Adventure"
    It's a problematic adventure. The first level has some really inspired (and nasty) encounters on it, but there's also a lot of empty rooms without any descriptions at all. After that, the lower two levels aren't really that interesting - a few encounters that have potential, but a lot of rather boring material. (It should be noted that some of it is also a very old dungeon indeed, predating the publication of D&D! The golem with the whip of cockatrice feathers is described in the original three booklets...) What the adventure really needs is for you to make the NPCs mean something. Eli Tomerast is a fantastic villain if you actually give him something to do rather than skulk around the bottom of Maure Castle. As a "let's explore this dungeon" setting, which is how the adventure is framed, it lacks a certain something. A few other levels of RJK's castle were published in 3E stats in Dragon magazine, as I recall. grodog could tell you where! Cheers!

Sunday, 13th October, 2013


Tuesday, 16th April, 2013

  • 08:17 AM - MerricB mentioned grodog in post Forgotten Temple of Tharizdun - 4E style
    Last Friday, my 21st level 4E campaign wandered into the Forgotten Temple of Tharizdun. I sat at the table with a copy of the original AD&D module, two pages of 4E stat-blocks I'd created that afternoon, taking between 2-3 hours to do so, and my dice. grodog will possibly find this of some interest. The wilderness section of Tharizdun was underwhelming. The basic problem is that there is a very confusing system of paths leading to valleys (done on a hex grid), but there are very, very few actual encounters: only about 4 of the 20 or so valleys have encounter areas, and the chance of random encounters is about 1 in 20, rolling once during the day and once at night. After my players blundered into the third or fourth dead-end valley (and their "map" was pretty bad), I'd had about enough of that and had the ranger of the group start making Nature checks. Depending on the number, he took them to either an interesting valley or the Temple. He rolled poorly, so the group got to meet the griffons and the tribe of orcs. The orcs were avoided, the griffons - not so much. A party of 21st level characters against regular griffons isn't in danger, so they became level 20 Rimefire Griffons, and an entertaining encounter eventuated. The party won fair...

Thursday, 3rd January, 2013

  • 10:29 PM - darjr mentioned grodog in post tags broken
    grodog I'm seeing them, Morrus is there a delay in these?

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Saturday, 15th June, 2019

  • 03:30 PM - Jonathan Tweet quoted grodog in post Jonathan Tweet: Prologue to Third Edition
    Do the materials for your Greek campaign still survive? Would be fun to see! The campaign never got off the ground, so there's nothing there. But maybe I should dust of Rivals of Esthedil and run a blast-from-the-past Kickstarter with it. I'm glad to hear that you're still interested in the project, Allan.

Thursday, 25th April, 2019


Tuesday, 9th October, 2018

  • 03:03 AM - Justin quoted grodog in post Aeon (updated 10/9/14)
    Once we published John Eric Holmes _Tales of Peril_ collection last year, I re-approached Sep about publishing Wyre, but alas, he's not responded, so..... Allan. He does seem to be somewhat active on the forums based on his recent posting, so maybe he's just quietly working on publishing The Tales of Wyre: From Heaven to Hell (And Everywhere Else in and Outside the Multiverse) [Volume 1 of 10]. Like Jovol, I can dream, can't I?

Thursday, 5th July, 2018

  • 11:33 PM - Dannyalcatraz quoted grodog in post Gray elves in Greyhawk?
    See Grey in the Hawk by Nitescreed: https://sorcerers.net/community/threads/greyhawk.32236/ :) The original link got a 404 error. Link fixed.

Saturday, 17th March, 2018

  • 01:24 PM - GreyLord quoted grodog in post Question about Temple of the Frog (spoilers)
    Happy to help! I didn't find any cyborgs mentioned in the original Blackmoor version of Temple of the Frog, just the two in DA2. I don't recall anything official about it, but a quick search of Sage Advice @ http://www.purpleworm.org/content/index.php/research/dragons-sage-advice.html didn't turn up anything useful either. Based on the XP assigned (2000) and other stats, I assume that the 8 HP is the typo, and that the HP should be 90 (4.5 average HP x 20 HD = 90). That doesn't have an 8 in it, but is what I'd do ;) The 3.x version of Temple of the Frog didn't offer any useful context on cyborgs either. Sorry, I wish I could've been more help.... Allan. I believe that might actually be 80 HP...not 90. The 0 got left off of 80 thus it being 8. Either that or the 20 was a typo and was just supposed to be 2 instead of 20. (But with the XP being 2000 it's probably more the former, where it's 80 HP with the 0 being left off or somehow disappearing from behind the...

Wednesday, 14th March, 2018

  • 05:48 AM - the Jester quoted grodog in post Question about Temple of the Frog (spoilers)
    Hola the Jester! Which version of the Temple of the Frog are you looking at?---the original one in Blackmoor Supplement 2, or the later module adventures from TSR (DA2 Temple of the Frog) or the d20 version from Zeitgeist Games?? Adding diaglo for good measure! Allan. Heyo! Good to see you, grodog! I've acquired DA2. I've never had the opportunity to read the original version, but would be curious as to what it has to say on the cyborgs.

Monday, 12th February, 2018

  • 08:13 AM - Wumpus quoted grodog in post Eadric et. al. (The Paladin and his Friends).
    We used to have them posted in the Yahoo Group, and the files are likely still there. I've probably got them on one of my HDs too. edit: yep, still in the Yahoo Group Files and Photos sections: https://groups.yahoo.com/neo/groups/Sepulchraves-Wyre/photos/photostream 83703 Allan. I've got these stashed on my dropbox. Would it be all right to share a link to that (and the compiled story hour files)?

Monday, 22nd January, 2018

  • 05:32 PM - Alphastream quoted grodog in post Greyhawk Collector's Guide
    It looks like WotC has been issuing some promotional items as part of the Tomb of Annihilation launch, including at least these Greyhawk-related items: 1. an Origins 2017 pint beer glass with the Green Devil Face from Tomb of Horrors @ https://www.ebay.com/itm/222796200545 2. a GaryCon 2017 cloth map of the Tomb of Horrors (no idea if these were distributed more widely or not) @ https://www.ebay.com/itm/192426187179 The glass (and a beer coaster) was for Tomb of Annihilation (which features Acererak, but is not based in or using Greyhawk), given out at Origins 2017. There are other items as part of this: a green dice bag with the devil face, a devil face cloth patch, a cloth shopping bag with the devil face logo. Similarly, the latest minis set has Acererak in it and the case incentive has the green devil face. All super-cool, but only loosely associated with Greyhawk.

Monday, 28th August, 2017

  • 08:43 AM - Echohawk quoted grodog in post Greyhawk Collector's Guide
    Thanks, I had found that, but the Part 1 and Part 2 links don't work for me. You? No. All of the old links are quite broken, and it looks like the multi-part guides have lost the extra parts :(. On the plus side, it also looks like the maximum message size has been increased, so I've just copied the second half of the Greyhawk Guide into part one. All of the links remain very broken for now, but the content should be there.

Saturday, 26th August, 2017

  • 04:43 AM - Echohawk quoted grodog in post Greyhawk Collector's Guide
    Echohawk: is the GH Collector's Guide down?? No, but all of the older links to the various Collector's Guides seem to have been broken during the most recent reorganisation of the site. I had to search a bit, but it looks like it is now here.

Thursday, 30th March, 2017

  • 09:41 AM - Helluin quoted grodog in post Aeon (updated 10/9/14)
    I had Sep's email and phone c. 2002-3-ish, but I don't believe I have his current contact information. Perhaps Cheiromancer may? Allan. May I ask if there is any reason to believe that his old e-mail is no longer in use? I know I am grasping at straws here, but really, any possible means of communication with even a faint possibility of reaching him is appreciated. In fact, while we are at it, if anyone knows of Sep's contact info, but are unsure about sharing it due to privacy concerns, would you mind relaying my message above to Sep? Thanks a lot.

Friday, 3rd February, 2017

  • 05:27 AM - Echohawk quoted grodog in post Greyhawk Collector's Guide
    Echohawk: do you have the Greyhawk guide in Excel format, by chance? I was thinking that a checklist might be useful to have, at some point.... Alas, I only have the Collector's Guides in the same text format you do. I do have a large meta-spreadsheet of D&D information, but it doesn't include everything in the Collector's Guides, and it also isn't split up into settings, so it's not something I'd want to release without doing a lot of additional work to fix it first. The Collector's Guides are all overdue for a bit of maintenance, but I'm focusing more on the Monster ENCyclopedia series are the moment.

Wednesday, 23rd March, 2016

  • 03:59 PM - Justin quoted grodog in post Aeon (updated 10/9/14)
    YOu don't need another thread other than the Tales of Wyre thread, Justin. Cheiromancer complies the updates from each current thread into that one-stop shop thread. Ok, for some reason I thought the Tales of Wyre thread wasn't all of it, thanks for clarifying. IIRC the Friends thread is not usually complied into the Tales of Wyre thread. Yeah, I just put that there for completeleness' sake for anyone else interested in this question. :)

Monday, 14th December, 2015

  • 02:18 PM - Quartz quoted grodog in post Aeon (updated 10/9/14)
    Hint: if you start asking Qs, Sep may decide to answer them, which may result in some updates. It is, after all, getting close to the holidays again! :D From Sep's profile: Last Post Mythic Metals Versus Real Ones? Sunday, 9th November, 2014 03:42 PM ... Last Activity Today 11:50 AM Fingers crossed!

Saturday, 16th May, 2015

  • 08:52 PM - Morrus quoted grodog in post Gary Gygax Q&A threads--where are they?
    That's fine, but you can prompt them to reindex specific pages/URLs, and just because they're receiving the sitemap doesn't mean that they're doing anything to fix the older links from the pre-combined threads. Unless those threads were combined quite recently, perhaps?? Yes, the other day.

Tuesday, 12th May, 2015

  • 11:05 PM - Tal Rasha quoted grodog in post Aeon (updated 10/9/14)
    I had been under the impression that the bidding between the various NPCs in the Cheshne faction was bidding epic spell levels (the "reservoirs" that they and the PCs discuss regularly) in pursuit of their oft-at-odds goals, but if that's the case, it dawned on me today that those spell slots are replenishible resources, since the casters will gain access to their new spell-casting capacities daily. So, how can their reservoirs be exhausted, which is mentioned several times throughout? Is this perhaps related to epic spell slots (about which I know little any longer)?? I've asked a very similar question before, and Sepulchrave was kind enough to answer, here. In short (any errors in the following are mine, not Sep's), you only get to cast daily your basic up-to-9th level spells. Bigger spells cost XP, and you have to gain more XP to cast more epic spells in the future. Deities have floating XP buffers. Chtonics don't pay XP for epic spells. Also, in response to my asking how the PCs wer...

Wednesday, 2nd July, 2014

  • 07:19 AM - Echohawk quoted grodog in post Greyhawk Collector's Guide
    Cool, thanks! A few more correction for you that I noticed while browsing the RJK books @ http://www.enworld.org/forum/showwiki.php?title=Greyhawk-Collectors-Guide-part-2#Works-of-Robert-J-Kuntz Thanks again. I think that section now correctly reflects the various publications, but I'd appreciate another set of eyes checking my work.

Monday, 30th June, 2014

  • 06:44 AM - Echohawk quoted grodog in post Greyhawk Collector's Guide
    Bottle City debuted at the North Texas RPG Con #6 at the beginning of the month :D I've updated the date for that reprint on the wiki, thanks. I'll send you an updated list of LG as well at some stage.. more stuff to add.. Yes please ;)

Thursday, 1st May, 2014

  • 05:39 PM - Echohawk quoted grodog in post Greyhawk Collector's Guide
    Two more additions, Ant: - AFS#2 zine includes the article "Advent of the Elder Ones: Mythos vs. Man in the Lake Geneva Original Campaign, 1973-1976" by Robert J Kuntz; details on zine @ http://hallsoftizunthane.blogspot.com/2012/12/afs-issue-2-is-released.html - Black Blade is reprinting Bottle City, should be out next month or so :D Thanks as always for these updates. The Greyhawk Collector's Guide should now include everything you mentioned in the last two posts :cool:

Thursday, 9th January, 2014

  • 10:31 PM - ChampaignSupernova quoted grodog in post Might Be Stretching This But....
    ...ette) or there are variants hidden in strange places (hydras top out at 12 HD in the MM, but go up to 16 or 20 HD in Appendix E in the DMG, for example) - half ogres are another variant PC race developed by both EGG (Dragon #29) and Roger Moore (I think, in Dragon #73); there's a half-gnoll in the old d20 supplement Valus (Different Worlds 2004) that could easily be adapted to broaden out the half-monstrous humanoid PC options, too - nothing prevents you from playing another humanoid race or a full monster as a PC in AD&D, either---you just need to get the DM's permission, and then to work out the basics: stats min/max (there's some guidelines on Str in the DMG, MM has Int, the rest can often be inferred/defined from there and comparisons to other races), class level limits (D&DG and DMG both have info on levels for witch doctors and shamans, which may or may not substitude for clerics and druids and MUs), multii-classing options, and any applicable racial benefits/penalties Hey Grodog, No, sorry about the confusion. I was using the example of going from a typical AD & D 1E thief to a UA thief-acrobat once the requirements were met as an example of what I wanted to do. With other AD & D classes. I really liked TerraDave's suggestion of looking closer at the AD&D bard, something along those lines is more what I was thinking, though not necessarily a F/T/B combo. Or another example I thought of is how ninja's in OA need another class first be it a fighter type class, a spellcaster class or a yakuza (stealthy) class. What I really liked about it was the possibility of uniqueness that PrC brought -- doing something a bit different than the typical classes. One thought I had was taking a bushi/ninja combo from OA to make a special assassin unit in The Scarlet Brotherhood in a Greyhawk setting. I'll look up the other examples you mentioned. Also, I do have a White Dwarf with an article about lizardmen as playable races. Also I have the Role-Aids book Giants....


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