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Tuesday, 2nd December, 2014

  • 07:03 AM - MechaPilot quoted TaiChara in post Why are vague rules praised?
    Because it's not "vagueness", it's giving the wiggle-room needed to not have to codify everything in sight. Sometimes it's vagueness for no purpose, just look at the construction times for 5e strongholds for an example of that.

Monday, 24th November, 2014

  • 04:35 AM - Puxido quoted TaiChara in post Does anybody else dislike the Warrior cat adventure game?
    I think it doesn't need to have any more than it does; it's a simple framework for youngsters who might want to play as characters from their favorite stories. It doesn't need more stats or more knacks, or anything else like that, because it's all just as I said, a framework for young fans to take and run with. The idea isn't a fully detailed rpg. It doesn't have to be one. I stated that I understood that, though if I am not mistaking, this was made for older fans of tabletop gaming, though I could still be wrong. I understand and respect that its simple for younger audiences, but I would have at least added agility for skills such as pounce, so they don't use intelligence, which doesn't make much sense. Spirit seems to be a combination of wisdom and charisma, but I don't think the two should be connected, I could see the reasoning, but I personally don't prefer it.

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