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About schnee
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D&D 5E DM and player
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Started with Moldvay Basic D&D. Played dozens of different RPGs in the 80's and 90's. Came back to D&D 5E recently, and in a happy, flourishing group.
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Europe
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Why 5E may be the last edition of D&D Monday, 24th December, 2018 10:42 AM

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Friday, 7th June, 2019


Sunday, 9th December, 2018

  • 11:20 PM - Blue mentioned schnee in post Allowing some Concentration Stacking - With big costs
    Q1: What are you doing to buff the martial classes to balance out the increased power and action economy of spellcasters? Q2: What situations are you putting in the game that are much more difficult due to no Concentration spells? Q3: Are you using opponents with Concentration spells against them, so they see the power and utility of those effects rather than just the limitations? Q4: Does it come down to a few spells, that are nerfed too much due to Concentration, that might be balanced enough with a bit of surgical homebrew? (Looking at you, Flame Blade.) I can only give schnee XP once for this post, so the only other way I can agree how important these questions are is to quote them and talk about them. This definitely increases the power of casters. Are you planning on increasing the martial and monsters, or putting a corresponding debuff on casters? If the debuff is only on when concentrating on more than one, it's not enough because the character has 100% of the power they had before, plus more options. There needs to be a debuff that occurs outside that time as well. (It could be something that lingers after use, that's still outside the time of use.) Maybe losing concentration also causes 1 HP of damage per spell slot level as it grounds out in the caster. Not punitive, but a minor debuff for all casting and one that is a bigger deal with concentrating on more than one. If there isn't a debuff, then we're looking at buffing martial characters (and to some degree half-casters), and then bringing foes up to snuff with the new, mightier PCs. On ...

Thursday, 1st February, 2018

  • 04:26 PM - DEFCON 1 mentioned schnee in post [UPDATED] DM's Guild No Longer Allows Creator Logos On Product Covers
    ...no place in the middle where "the best of the best" can go to receive the same amount of viewership that DMs Guild grants them, while not needing as many up-front "fans" or name-recognition in order to successfully pull off an OGL/KS. So anything that keeps DMs Guild itself from becoming a more intermediate step for those writers is saddening and I can understand the frustration. But I don't think that's really what DMs Guild was ever meant to be used for. But let's also be real here... if WotC was indeed worried about "the next Pathfinder", it's not from the DMs Guild pool of writers out there. Specifically because they don't have the cache to even be able to run a Kickstarter yet, let alone build a business capable of competing with WotC. Wizards would be looking at the 5E OGL businesses with actual full-blown publishing cred.... but the fact they actually opened 5E to the OGL in the first place tells us they aren't really concerned about those companies either. I think schnee is probably closer the truth than any conspiracy theory that WotC is trying stomp out the uppity competition by not letting them brand their products. No offense... but that's giving DMs Guild hobbyist publishers way more credit than they probably deserve.

Tuesday, 9th January, 2018

  • 04:36 PM - lowkey13 mentioned schnee in post When did Role become Roll?
    2e veered from 1e's mechanistic DMing style with an attempt to establish narrative as a DMing goal. This can be seen reasonably strongly in the Dragonlance modules, but also amidst some of the advice and mechanical changes in the DMG. The ruleset didn't change (too much). But, the proposed way of using those rules did. Which I suspect is the origin of @schnee 's comment. The recommended changes pushed DMs to force a narrative a lot more frequently than Basic or 1e did. Fun fact- The Dragonlance modules were published in 1984. The last one, DL16, was published in 1988. Second Edition was 1989. What you're thinking of, maybe, was the Hickman factor, which, you know, Ravenloft too. But ... no. Also? @schnee 's comment was more about the 2e/3e change. (EDIT- looks like I get kinja'd)
  • 04:23 PM - Nagol mentioned schnee in post When did Role become Roll?
    ... interview years after 2e came out and said, "Of course we thought about ascending AC, but when we designed 2e, we wanted people to play with all of their existing 1e material and have it compatible." So really, the primary driver behind 2e was the moral panic bit (get rid of demons, devils, assassin class, and half orcs), and to clean up some of the rules. That's pretty much it. As you say, 2e is pretty much the same. There were no "endemic problems" of 1e that were fixed in 2e. And since it ran for over 2 decades, I'd posit there were no "endemic problems" to begin with. Just items of personal taste that evolved and changed. 2e veered from 1e's mechanistic DMing style with an attempt to establish narrative as a DMing goal. This can be seen reasonably strongly in the Dragonlance modules, but also amidst some of the advice and mechanical changes in the DMG. The ruleset didn't change (too much). But, the proposed way of using those rules did. Which I suspect is the origin of @schnee 's comment. The recommended changes pushed DMs to force a narrative a lot more frequently than Basic or 1e did.

Friday, 29th December, 2017

  • 10:43 PM - rgoodbb mentioned schnee in post Any Land (Mountain) Druid players/DM’s of players out there?
    schnee Great roundup, thanks! I shall have to take another serious look at my spell selections. I suppose the great thing about Druids is that their spells can be adjusted on a daily basis. Versatility. I'm getting that feeling a lot from you good folks. The more I read, the more excited I get about playing this PC. Cheers.
  • 08:57 AM - rgoodbb mentioned schnee in post Any Land (Mountain) Druid players/DM’s of players out there?
    mcmillan @schnee I am glad to hear you are having fun with your land druids. It sounds as is if everyone here is the same. This provides me with great confidence moving forward, thank you. I don't intend on spending too much time on the front lines but Primal Savagery and Thorn Whip without the pull(I believe?) give me something up front should I wish to help share the damage around a bit. I actually had the same idea with Meld into Stone during rests but was unsure if it would work. Nature's version of Leomund's. I must confess, being Land and not Moon, I hadn't thought too much about wild shape other that stealth/recon. You have given me food. I was thinking of not using Conjure spells, as long ago I remember another player doing this and everyone else had one go to his six or eight. Only one person was enjoying that game! Aside from Absorb Elements (which I see as essential), How situational do you think things like Earth Bind and the other New spells are? Thanks for all the info input.

Monday, 30th October, 2017

  • 12:29 PM - Wulffolk mentioned schnee in post Solution to ASI Problem
    The system is designed from the very beginning to have ability scores have 20's at higher levels. Those increases combine with the Proficiency Bonus to enable character improvement over time, and that's what replaced the fixed scaling combat and DC bonuses of earlier editions. -- I have my own bias here, and I'll own up to it: I think house rules should be built so they seamlessly mesh within the system, in mechanics and aesthetics, and someone doing an outside analysis couldn't pick them out as being different. This rule seems to be too fiddly and complex, so I don't like it. schnee Thank you for your participation in this thread. You made a very cogent argument, and I respect your opinion, even if you are wrong. ;-) XP for you. However, IF the system was designed with the expectation of every character having a 20 in their primary Ability, then I consider that a Flaw in the system's design. I would much rather that they built the bonus into bounded accuracy instead of presenting the illusion that the player has a freedom to choose between bumping an Ability or picking up a Feat. A choice that is all but mandatory is not really a choice, after all.

Wednesday, 13th September, 2017

  • 09:16 AM - Coroc mentioned schnee in post How is 5th edition in respects to magic item creation?
    schneeConcerning the OPs question of pricing for magic, and my most simple houserule to just use silver instead of gold with about the same numbers the PHB gives for items, i do not see your point in me not providing useful ideas. I just put price tags on items not being defined in the PHB, call that heavy houseruling if you want to, for me it is a thing a 12 year old could easily understand and recombine.Just take my pricing system for scrolls e.g. and insert gold again and you got something balanced compatible with the PHB RAW pricing.I also refered to your other post in which the wish spell was in line with damaging effect scrolls, but my thinking was rather than buy these scrolls eventually one would get the idea to hoard wish spells, which of course are more useful for other things than damaging effects, but could be used for These as well in an emergency.

Thursday, 24th August, 2017

  • 11:47 AM - akr71 mentioned schnee in post Deleted Posts

Thursday, 3rd August, 2017

  • 04:54 PM - Ilbranteloth mentioned schnee in post Races that make a better class than yours.
    ...stops moving at all for 6 seconds. If the combat takes two hours of in-game time, it still can't sprint again until it stops moving for 6 seconds. It can do anything else it wants, just not move. I get it, they want to give it a burst speed, and needed to find a way to limit it. I just think it's a poor design. So I'd either allow a faster move speed, grant them the ability to dash as a bonus action (which incidentally would fix the shadow step conundrum, although they'd still have it at a lower level and - gasp! - now they step on the rogue's toes), come up with another solution, or drop the move ability altogether. I don't have an issue with stealth and perception, it's a cat person after all. It's just two free proficiencies, and I hand proficiencies out for all sorts of other reasons anyway. It frees them up to get some other proficiencies, but I don't see that as a huge deal either. The claw attack? I don't see that as remotely game breaking, and while I don't disagree with schnee about the dragonborn, I think that the entire design of dragonborn is utterly stupid and they don't appear in my campaigns anyway. It obviously makes the monk a preferred class, which I'm fine with. The idea of a tabaxi paladin in full plate with a great sword? Not so much. Oddly, they also seem to be pushing them in the direction of bards too. The reality, though, is that a tabaxi character in my campaign would have all sorts of other non-combat issues to deal with. To start with, just because they are intelligent and humanoid, doesn't mean they will share any culture, beliefs or language with other humanoids. While the game attempts to differentiate them by making them loners and wanderers, (which essentially says "not a good choice for an adventuring party" to me), they still are treated as humans in a cat suit. It says they have little attraction for wealth, but an insatiable desire to find ancient relics and magic items. I agree with the gold (without agriculture, being carnivore...

Tuesday, 18th July, 2017

  • 11:12 PM - Coroc mentioned schnee in post Do you miss attribute minimums/maximums?
    schnee It was so funny because it was LOTR which is source for many tropes, was characterised by you as if these tropes had existed before LOTR, like if D&D came first and then LOTR. Like I know how to play D&D then read the book, and my first thought on the Hobbits going sideways is "Oh noes they are splitting the party" :) But you are right -now that I think again on it - the endgame (trope lol) was dominated by the Halflings on more than only Frodo's front.

Monday, 17th July, 2017

  • 11:46 PM - JonnyP71 mentioned schnee in post Do you miss attribute minimums/maximums?
    The group I'm currently DMing for are aged 21-30. We're currently playing 1E AD&D with all the racial limitations and associated baggage. And the feedback I get from them is that Igwilly is spot on, and schnee is wrong :p

Tuesday, 6th June, 2017

  • 08:24 PM - Xeviat mentioned schnee in post Brainstorming New Wildshape/Polymorph
    schnee, would you say "significantly more" spells for land Druid over moon? It looks like 1 extra of your highest level at most points before level 10, or multiple low levels. But you are right. I'll want to compare my variant against something like a war cleric for effectiveness. Sent from my iPhone using Tapatalk

Sunday, 14th May, 2017

  • 03:13 AM - Hriston mentioned schnee in post Crawford on Stealth
    Some of us prefer not to be tattletales and instead talk to the person directly. It's more respectful that way as well. There was nothing respectful about the posts schnee addressed to me. Forum rules dictate that such issues be left to the moderators for the very good reason that otherwise you have certain posters playing policeman of the forums.

Monday, 1st May, 2017

  • 02:09 AM - merwins mentioned schnee in post Two vs. thousands
    Keep in mind you have Very powerful spells at that level. You could cast Antipathy (Orcs) on your robe. I missed this the first time around. Much thanks to @schnee for highlighting it. And thanks for posting it. This is EXACTLY the solution I'm looking for. It's a time-constrained solution to the PCs problem that doesn't absolve them from participating in the rescue, either by putting them on the sidelines or making them superfluous. Perhaps more importantly, it's not a peak ability. I can accomplish this with a 15th-lvl wiz! That's phenomenal. My world is pretty low-power, so high-level characters are few and far between. The orcs have some non-orc creatures accompanying them and other non-orcs under their control, but they're not going to be sophisticated (or stationary) enough to rely on Hallow, Forbiddance, or other spell defenses. On the other hand, not all the hostages will be in the same place, so the PCs will need to be somewhat daring to rescue all of them. An Antipathy robe will be incredibly helpful. And, for general illumination, we are dealing with an open-air situation. Not as bad as a sports stadium, but the analogy is aprop...

Monday, 24th April, 2017

  • 09:54 PM - Mercule mentioned schnee in post Unearthed Arcana: Feats for Races
    I like these a lot more than the skill feats. Wait.... That's a low bar.... I like these feats. There are some I'm not totally sold on (Elven Accuracy), but the whole is interesting. Most of the dwarven feats are winners, IMO. Ditto with the dragonborn and tiefling (the late manifestation doesn't bother me, other than, maybe, the wings). The not-so-good: Still don't like handing out Expertise. This is why I gave pretty negative feedback on the skill feats. Just don't do it. I'll agree with schnee about handing out spell-like abilities. I'd much rather see things that could be described as a mundane ability be handled as such. Sure, some things make sense as a spell, but save it for things that actually are spell-like. Dunno, maybe they really mean for things like the wood elf stealth to be magical. If so, then I just disagree about the aesthetics. While I'm coming to the same conclusion as Xeviat on half-feats, I think it's for a different reason. I don't want an abundance of either ASIs or feats, so forcing folks to choose between them is perfect, IMO. I just think that a partial ASI should be a last-ditch padding for a feat. It makes a ton of sense for things like Resilient. Otherwise, try to come up with something more else to make the feat worth a "whole feat". One problem with "half feats" is that it forces the player to potentially accept a boost to an already maxed stat, if he wants the feat power. The more feats with partial ASIs, the more likely that is.
  • 04:13 PM - Noctem mentioned schnee in post [GUIDE] Stealth, Hiding and You!
    @schnee I would say that targeting is not a problem if the target is standing like in the second image. But that falls under DM fiat and the circumstances of the situation. I can't give you a 100% yes every time kind of thing. But this should looked at with natural darkness in mind. Magic and spell based darkness is different and should be treated as such when making DM rulings. @Yunru A character standing like in the second image has, imo, given up on hiding. So even if a character was hidden, then moved to that position, they would lose hidden. An argument can be made that if a hidden character on the left of the hallway standing in darkness darts from one side to the other it would not cause them to lose hidden if they stay in darkness and their stealth roll to hide is higher than passive perception anyway without the blinded penalty. That's how I would do it in my game anyway. And yes, someone hiding should be assumed to be actively avoiding casting a silhouette, making noise,...

Wednesday, 12th April, 2017

  • 01:32 AM - Shasarak mentioned schnee in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    I think that they deeply regret the century jump, and would have undone it if they could. Having a world as close to 2e as possible is apparently the next best thing, even if it means no new shops have opened in a century :) And the even more ironic thing is that you get posters like schnee for example that sincerely believe the century jump means Ed Greenwoods characters are gone.

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Monday, 24th December, 2018

  • 06:44 PM - doctorbadwolf quoted schnee in post Why 5E may be the last edition of D&D
    He is overreacting, but it's not as nice as you think. I'm barely in social media any more, and the reaction against white-washing in recent movies has been pervasive and forceful, and runs the gamut from 'detached thoughtful analysis' to 'shame on them all retweet storms'. This isn't a dishonest 'both sides' equivocation. It's a condemnation of how social media enables unthinking mob mentality. While it enables the right to unify and amplify literal Nazis to terrorize with death threats, it enables the left to get caught up in 'retweet and like and pile on with a snarky hot take to do your moral deed for the day' nonsense. I think it's reasonable to assume an actor of lesser stature than Scarlet Johansson or Matt Damon - one that had to rely on social media for their brand - would risk significant blow-back for any role that had problematic racial overtones. Being caught in that crosshairs is too much for most, Again, not 'literally scared for their life', but enough negative noise ...

Tuesday, 18th December, 2018

  • 01:19 AM - robus quoted schnee in post Why 5E may be the last edition of D&D
    Thinking about it more, maybe Thor Ragnarok is an even better example. That one had all the Kirby cosmic weirdness and techno-funky stuff mixed with high fantasy, mixed with buddy movie chemistry. Oh, now I want to see a Taika Waititi helmed D&D movie!

Monday, 17th December, 2018

  • 08:17 PM - Satyrn quoted schnee in post Cantrip Auto-Scaling - A 5e Critique
    Clerics don't go 'pew pew' Not even when they're directing the congregation to their seats as they file into the church? :blush:
  • 08:11 PM - Saelorn quoted schnee in post Cantrip Auto-Scaling - A 5e Critique
    Clerics don't go 'pew pew', they either go 'Burn with holy fire!' as that person literally catches flame where they stand, or 'Feel your death, mortal!' as a doom-sounding bell tolls. Druids hurl a fireball like a literal Ryu Hadouken - one that burns flesh but not the plants or trees. Those are all pretty bad-ass.I dunno, it might seem cool if they only did it once in a while, but it stops being remotely cool or interesting when they've done it three times in the last minute. At that point, anyone who still makes a performance of it is just trying to be dramatic.
  • 09:59 AM - S'mon quoted schnee in post Cantrip Auto-Scaling - A 5e Critique
    Clerics don't go 'pew pew', they either go 'Burn with holy fire!' as that person literally catches flame where they stand, or 'Feel your death, mortal!' as a doom-sounding bell tolls. Druids hurl a fireball like a literal Ryu Hadouken - one that burns flesh but not the plants or trees. Those are all pretty bad-ass. Cantrips feel pretty pew-pew to me.

Sunday, 16th December, 2018

  • 10:44 PM - Parmandur quoted schnee in post Why 5E may be the last edition of D&D
    People wanting them is never the issue. It's the studios' ability to execute that's the problem. Look at the reviews for Mary Poppins. It's obvious the whole cast and crew wanted it to be 'right'. They loved doing it. It didn't work. That's a really good point. I could see the tone of Guardians working (especially the way they handled the ensemble). Maybe James Gunn will be a bit cheaper to hire now? :heh: Thinking about it more, maybe Thor Ragnarok is an even better example. That one had all the Kirby cosmic weirdness and techno-funky stuff mixed with high fantasy, mixed with buddy movie chemistry. The director is the guy who did the Lego Batman Movie, so wackiness seems likely.
  • 10:01 PM - doctorbadwolf quoted schnee in post Why 5E may be the last edition of D&D
    People wanting them is never the issue. It's the studios' ability to execute that's the problem. Look at the reviews for Mary Poppins. It's obvious the whole cast and crew wanted it to be 'right'. They loved doing it. It didn't work. That's a really good point. I could see the tone of Guardians working (especially the way they handled the ensemble). Maybe James Gunn will be a bit cheaper to hire now? :heh: Thinking about it more, maybe Thor Ragnarok is an even better example. That one had all the Kirby cosmic weirdness and techno-funky stuff mixed with high fantasy, mixed with buddy movie chemistry. And genuine moments of catharsis. Both movies, actually, but Thor did it better IMO. Just make sure Silvrestry (sp?) does the score
  • 06:14 PM - Parmandur quoted schnee in post Why 5E may be the last edition of D&D
    Pirates of the Caribbean was one of the luckiest confluence of events in modern cinema. The formula is 'do the same things as all the other movies in this genre that flopped, but let that one crazy actor play totally against the role in a way that only he could have pulled off, with a creative team that will actually allow him to do it, and cross your fingers'. So, sadly, it was a well-executed gamble, not a blueprint for success. I'd say rather that demonstrates that people want that sort of thing. I wouldn't say that Time Bandits is the best example, though it is solid, and comedy is definitely the way to go: Guardians of the Galaxy is a solid recent example, another example of something that, while an adaptation, was not an adaptation no something most comics fans were even familiar with let alone the general public.
  • 06:12 PM - Parmandur quoted schnee in post Why 5E may be the last edition of D&D
    *double post*
  • 06:09 PM - Charlaquin quoted schnee in post Why 5E may be the last edition of D&D
    Pirates of the Caribbean was one of the luckiest confluence of events in modern cinema. The formula is 'do the same things as all the other movies in this genre that flopped, but let that one crazy actor play totally against the role in a way that only he could have pulled off, with a creative team that will actually allow him to do it, and cross your fingers'. So, sadly, it was a well-executed gamble, not a blueprint for success. They also very cleverly advertised it as if it was based on a famous work you should have been familiar with. I still remember the first time I saw the trailer for the original, I kept thinking it seemed strangely familiar, wondering if it was a remake of something I’d seen as a kid and forgotten about, or based on an obscure book or something. The way the characters in the trailer talked about Jack Sparrow made it seem like it was a name they expected me to recognize, and it worked so well that when they showed Johnny Depp, my instinctive reaction was “what a gre...

Saturday, 15th December, 2018

  • 05:16 PM - doctorbadwolf quoted schnee in post Matt Colville’s Strongholds and Followers
    It's not specifically disallowed at all. It's just not supported by official rules that quantify everything to make it a default in places like Adventurer's League. Look, whatever 3e brought to the table, the crafting rules caused a lot of trouble. It enabled, validated, and enshrined min/maxing like never before, since it had recommended wealth by level, easy crafting, and clearly-priced items. Now, magic items were no longer rare; just an additional 'tax'. 4e tried to fix that from another direction and failed also. So, now, magic items are intended to be 'rare' and 'special' again. In the DMG, they explicitly encourage you to make crafting part of an adventure plot point, so it becomes adventure fodder, and the magic item they want is rewarded in lieu of the treasure they would have gotten adventuring in a standard way. So, instead of being manufacturers, the players are adventurers. You want that kind of world? There's plenty of home brew. Or go write your own. Nobody's stopping ...
  • 05:02 PM - zhivik quoted schnee in post New D&D Show From Daredevil's Deborah Ann Woll
    Looks like Geek & Sundry is shoring up their roster to cover when Critical Role's contract is up. They made a fine choice. And I'm very curious to see what she brings. She's a fantastic GM, and has been playing a long time from what I've heard. I seriously doubt that Critical Role will not be aired on Alpha after their contract expires. I expect that the terms will change and Critical Role will be also available on their own Twitch channel. What Geek & Sundry are doing is to give their subscribers incentive to stay subscribed and keep watching CR on Alpha, rather than switch completely to CR's Twitch channel. Anyway, I’m looking foreward to this, Deborah was great on the Stream of Many Eyes, both as a player and storyteller (I'm sorry, as an avid World of Darkness fan, I’ve always preferred “storyteller” over “dungeon master”), so I am sure it will be something worth watching.
  • 04:56 PM - FrogReaver quoted schnee in post Why 5E may be the last edition of D&D
    The real problem is the best possible D&D movie has already been made. It's Time Bandits. Now, think of the protagonists. Instead of little people, imagine them as 1st level adventurers, Evil as a 20th level Wizard, and all the shenanigans and creatures they faced (Giants, Minotaurs, Robbers, Gladiators, Wretched Demons, Space ships, Cowboys) were the same stuff you saw in a typical kitchen sink D&D game in the 80's. It wasn't about generic LOTR fantasy. It was hilarious stuff like falling through dimensions and time while being chased by angry floating heads, giants casually walking up from the bottom of the sea and carrying your boat away on it's head, and evil wizards casually blowing their toadying minions to bits in between witty repartee. Don't mention the final battle with spaceships and gunslingers all shooting at a Wizard who'w basically casting a shitload of spells and owning them all. All due respect to Joe, but I think to be anywhere remotely in the spirit of the game,...
  • 02:17 AM - pogre quoted schnee in post So Mike Mearls is on the phone...
    So you're not aware of the thing Matt Colville is doing? https://shop.mcdmproductions.com/products/preorder-strongholds-followers-physical-book-pdf I just got the book, and it looks amazeballs. You should check it out. I wasn't aware it had mass combat rules. I may have to check it out.

Sunday, 9th December, 2018

  • 11:20 PM - Blue quoted schnee in post Allowing some Concentration Stacking - With big costs
    Q1: What are you doing to buff the martial classes to balance out the increased power and action economy of spellcasters? Q2: What situations are you putting in the game that are much more difficult due to no Concentration spells? Q3: Are you using opponents with Concentration spells against them, so they see the power and utility of those effects rather than just the limitations? Q4: Does it come down to a few spells, that are nerfed too much due to Concentration, that might be balanced enough with a bit of surgical homebrew? (Looking at you, Flame Blade.) I can only give schnee XP once for this post, so the only other way I can agree how important these questions are is to quote them and talk about them. This definitely increases the power of casters. Are you planning on increasing the martial and monsters, or putting a corresponding debuff on casters? If the debuff is only on when concentrating on more than one, it's not enough because the character has 100% of the power they had before, plus more options. There needs to be a debuff that occurs outside that time as well. (It could be something that lingers after use, that's still outside the time of use.) Maybe losing concentration also causes 1 HP of damage per spell slot level as it grounds out in the caster. Not punitive, but a minor debuff for all casting and one that is a bigger deal with concentrating on more than one. If there isn't a debuff, then we're looking at buffing martial characters (and to some degree half-casters), and then bringing foes up to snuff with the new, mightier PCs. On ...

Saturday, 8th December, 2018

  • 03:41 PM - FrogReaver quoted schnee in post (House rule) I'm still standing...
    It would eliminate the drama of death from the table, and the other players will never be forced to make a tactically difficult decision between eliminating the opposition vs. saving a comrade. Assuming downed PC's rarely got targeted in his games under traditional rules then I think this change will increase the drama. The "dying" PC is much more likely to die in this scenario. Higher stakes typically makes higher drama IMO.

Tuesday, 7th August, 2018

  • 03:22 PM - iserith quoted schnee in post Missed session catch-up XP
    You know what's not fun? Always being one level behind because you only make 3 out of every 4 sessions because of your kid, and the two 'no kids' players are always one level higher and have much more influence on the game. That incentivizes people not to want to play, because when they do, they don't have as much fun. Why is anyone's fun predicated on having a character the same level as the others? There's very little difference in capability between same-tier characters of disparate levels in D&D 5e. And even characters of different tiers are able to contribute, plus level up fast. I'm not saying use XP. But the argument for not using XP because "it's not fun to be a level behind" seems odd to me.

Monday, 6th August, 2018


Sunday, 5th August, 2018

  • 01:17 PM - Seramus quoted schnee in post What's so great about Elminster?
    He's worse than a Mary Sue. He's worse than a DM PC. He's a game setting publisher's PC. That's beyond exponentially worse.Yep. That Mordenkainen is such a scoundrel!

Wednesday, 25th July, 2018

  • 07:14 PM - Tony Vargas quoted schnee in post ASI's at Character Level instead of Class Level
    Sure. If you ignore what was written, and substitute in your own rules, things can always make more sense. It's called "DMing," yes. It's just part of the DM's job to make things make more sense. I've seen this a bunch and IMO it's well-intentioned but bad. If you look at ASI's and Feats, they happen in 'dead' spots in character progression. Nod. To the extent that you abhor 'dead' levels it's an issue. You could, I suppose, have the character-level-based ASI 'displace' the class-level benefit of the level it's gained, pushing the whole class's progression 'up.' Sounds nearly unworkable, but if you really hate dead levels that much, it'd probably work out. They are meant to be evenly distributed throughout the life of a character. And, in the case of an evenly-advancing MC'd character, ASI's aren't evenly distributed anymore. An 8th level single class character has two ASIs, at 4th & 8th. An 8/8 MC character that took 4 levels of one class, then 4 of the other, also gets two AS...


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