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About Tsuga C
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Conservative Conservationist
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Michigan, USA

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The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb Saturday, 13th July, 2019 09:07 PM

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Saturday, 13th July, 2019


Friday, 12th July, 2019


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Tuesday, 11th June, 2019

  • 10:56 AM - Lanefan quoted Tsuga C in post Jonathan Tweet: Prologue to Third Edition
    The to-hit bonuses/penalties kept more of a combat simulator or wargame feel to the important encounters. There is no logic in a bo stick being just as dangerous to an opponent in full plate as a footman's flail--none. In principle I agree, but I ditched weapon-v-armour-type mostly because I just didn't have the patience for it. :) Percentile strength scores? I'll agree with you there. We actually found an elegant way to both keep this and fix it at the same time. At roll-up you still roll the % just like before, but instead of 6 different gradations between flat 18 and flat 19 we spun it out so that each different gradation got its own number and the old 19 became 25. Thus, if you roll 18.41 your strength is 19 (+1/+3), on up to if you roll 18.00 your strength is 24 (+3/+6). Hill Giants are 25, and on up it goes from there. Why did we do this? Because we wanted to expand the Cavalier's percentile stat increment system to all classes, and wanted it to interact properly with exceptio...

Sunday, 9th June, 2019

  • 09:54 PM - sphere830 quoted Tsuga C in post Jonathan Tweet: Prologue to Third Edition
    I hope he comments on why 3.0 was so profoundly half-baked that it was necessary to bring forth 3.5 a few short years after 3.0 hit the shelves. Didn't the Monster Manual lack illustrations for at least half of the creatures in 3.0? How'd anyone consider that a good idea? Whoever made the call to simplify the weapon selection seriously blew it. AD&D's "to hit" adjustments made weapon selection more than simply looking for which weapon of a particular class did the most damage. That's something that ought to be revived. I played Basic and then our group upgraded to AD&D, but I never did transition to 2E. By then I'd moved on from RPGs, but the introduction of the Neverwinter Nights video game by Bioware resurrected my interest in D&D. I began to peruse the literature once more and found that part of me genuinely missed tabletop gaming. I'd like to hear more about what was happening at TSR/WotC back then. Keep the exposition coming. This arc of influences mirrors my (41 yrs of age) experienc...

Thursday, 6th June, 2019

  • 06:47 PM - Greg K quoted Tsuga C in post Jonathan Tweet: Prologue to Third Edition
    Whoever made the call to simplify the weapon selection seriously blew it. AD&D's "to hit" adjustments made weapon selection more than simply looking for which weapon of a particular class did the most damage. That's something that ought to be revived. I didn't like weapons reduced to Simple and Martial Weapons categories. I preferred the weapon groups from 2e (from Complete Fighter's Handbook, iirc) and 3e's Unearthed Arcana. However, I don't want to see AD&D "to hit" modifiers return. Even Gary didn't use the one's that he included in AD&D 1e. On the other hand, I am for differentiation of weapons by giving them different properties such as has been done in EN5ider and various other third party products.
  • 09:07 AM - Staffan quoted Tsuga C in post Jonathan Tweet: Prologue to Third Edition
    Whoever made the call to simplify the weapon selection seriously blew it. AD&D's "to hit" adjustments made weapon selection more than simply looking for which weapon of a particular class did the most damage. That's something that ought to be revived. Nah. Weapon vs armor type is too complex for D&D, and the simplified optional version from 2e (where armor types have different AC versus bludgeoning, piercing, and slashing weapons) does dumb things like put clubs on equal terms with warhammers or daggers on equal terms with picks. Also, many campaigns primarily pit the PCs against monsters, which don't wear armor and as such the whole thing becomes useless. I prefer the direction they're going with weapons these days where weapons are balanced using more distinct weapon traits rather than an unwieldy table.
  • 04:16 AM - Tony Vargas quoted Tsuga C in post Jonathan Tweet: Prologue to Third Edition
    AD&D's "to hit" adjustments made weapon selection more than simply looking for which weapon of a particular class did the most damage. Wait, did you just say something positive about weapon vs armor adjustments? Comrade! I would like to hear more about Jonathon Tweets Omega World, which I think is one of the best d20 games.I didn't notice who wrote it, but OMG, so much better than that d20 Modern whateveritwas that WWGS did under the S&SS banner. When I say that the "D&D" Gamma Word c2012 was the "7th" edition, I'm counting Omega World, not the d20 Modern. I don't think I was the only one, either. ;)
  • 03:55 AM - osarusan quoted Tsuga C in post Jonathan Tweet: Prologue to Third Edition
    Whoever made the call to simplify the weapon selection seriously blew it. AD&D's "to hit" adjustments made weapon selection more than simply looking for which weapon of a particular class did the most damage. That's something that ought to be revived YES!! Absolutely 100% agree. While I love a lot of the simplifications that have been put into D&D, some of them just really bug me. Simplification is good for streamlining play, but not at the expense of vital flavor. In 2e it really mattered what weapon you chose. There were benefits and penalties at certain times. I feel that since 3e it has became so simple to just crunch the numbers and get a "this is the only correct choice" kind of result. This goes both for weapons and armor, but also for feat choice, subclass choice, and even things like what animal you polymorph into. 3e+ D&D and Pathfinder were revolutionary, but so much of them has become a game of running the numbers and finding the actual best choice. I feel like simplifying the m...

Tuesday, 28th May, 2019

  • 10:33 PM - DM Dave1 quoted Tsuga C in post The Making and Breaking of Deities & Demigods
    I still have mine, along with the Players Handbook, Monster Manual, Dungeon Master's Guide, and the Fiend Folio. I will NEVER part with them. Yes! Add the MMII and some assorted modules to the mix, and that describes my collection, too. A collection that I am now so glad I did not get rid of during my "dry" spell between 1E and 5E. As for Deities & Demigods, I gots me the version with the page 4 special thanks to Chaosium Inc, even though the Cthulhu and Melnibonean sections were already removed. Thanks for all your contributions - past and present - to this most excellent hobby JamesWard!

Sunday, 14th April, 2019

  • 11:33 PM - Shemeska quoted Tsuga C in post Shemeska's Planescape Storyhour - (Updated 11April2019)
    Is it possible to use the "heavy magic" to translate Baern into common safely? Being able to read it would undoubtedly save the party a lot of guessing and backtracking. Maybe the "heavy magic" could create a transparent eyepiece through which one could gaze upon Baern symbols without one's retinas bleeding and would provide subtitles for the Baern script. Did they try this at any point, or am I getting ahead of the storyline? Heavy magic was always there as an option, but after some accidents with it, it became an option of last choice. And with the Oblivion Compass they had suspicions (given out of character) that they'd find some answers as they further explored in Torch (and beyond) given what Laughing Jane had told them. Admittedly that process spawned the plot arc that made some players cry. So yeah, that's on the horizon as well.

Thursday, 14th March, 2019

  • 08:27 AM - Zardnaar quoted Tsuga C in post Check Out Wayne Reynolds' Pathfinder Bestiary 2 Artwork!
    I've never liked his artistic style very much--too cartoonish and all the undead look like they've bitten into a lemon rind. Yeah this piece is a bit better and his 4E Dark Sun stuff was good. But yeah a bit cartoon for me as well. I like his Dragon coloured Kobold's thing but don't recall like the 3E onwards Kobold's are related to dragons thing. Still I can't draw to save my life.

Wednesday, 16th January, 2019

  • 05:11 PM - Shemeska quoted Tsuga C in post Shemeska's Planescape Storyhour - (Updated 11April2019)
    Daru ib Shamiq: https://pbs.twimg.com/profile_images/807332516898242564/w9vBWIrJ.jpg A fine update, Shemeska. I knew you weren't dead because of your Twitter activity, but you've been scarce around here. Will the ultroloths ever tumble to the fact that the Ebon has it in for them? I've not been active on Enworld much beyond posting the storyhour (and I'll continue to post it here until it's finished), but I'm most active on Facebook and Twitter (and good Lord I've got my main twitter @ therealshemeska and my in character alts @ askshemeshka @ Ilsetsya and @ Shylarathe). I'm in the middle of my 2nd year of pharmacy school and life outside of school is rather complicated at the moment, so my output has been spotty, for which I apologize. Oh the ultroloths are absolutely aware of the sheer and utter contempt that Vorkannis has for their entire caste. But at the same time arcanaloths aren't necessarily treated any better at the end of the day. Vorkannis treats them like yappy magical d...

Saturday, 27th October, 2018

  • 01:10 AM - Shemeska quoted Tsuga C in post Shemeska's Planescape Storyhour - (Updated 11April2019)
    Conjecture: So much for the "purity" of an existence devoid of love. She's a wreck because she was, at some level and at some point in her multi-millennia life, touched by love. The Ebon took note of this while he was disciplining her and added some extra "correction" to that which was already due her. She is infatuated with the Ebon (not merely with his power) and she knew at least a hint of love previously, so the Ebon sought to stamp it out from Shemeska. Can't have his retainers going soft, now can he? Conjecture of this sort genuinely makes me smile. I try not to comment too much on them for worry of spoiling things a decade in the making and years left to go before all is clear and defined. Love never ends well for yugoloths, and it's never "love" but various iterations of jealousy, greed, selfish desire for adoration, etc. Helekanalaith and Larsdana Ap Neut being the bellwether for that (and their tale is far from finished...). We've seen that Shemeska tends to be possessive and b...

Saturday, 25th August, 2018

  • 08:50 PM - Shemeska quoted Tsuga C in post Shemeska's Planescape Storyhour - (Updated 11April2019)
    Not much turns up in a search for Laughing Jane. Does anyone have a few more tidbits of information to add? She only appears in the Planes of Conflict box set on a page or two about the city of Portent. I actually own the original DiTerlizzi artwork of her from that box set, courtesy of two friends (one of whom was Clueless's player) who straight up bought it from Tony at GenCon a few years ago when I wasn't able to go due to a death in the family. I still owe them dinner.

Wednesday, 25th July, 2018

  • 11:52 PM - cmad1977 quoted Tsuga C in post What’s The Greatest D&D Video Game?
    As a stand-alone story, Planescape: Torment. In terms of replay value, the Neverwinter Nights series takes the crown because it came with a toolset that was routinely upgraded and expanded. I passed many, many hours playing various modules made by some surprisingly good story tellers. I'd buy a modernized version in a heartbeat. If you didn’t play the Penultima series I’d reaquire the game and find it. Amazing, deep and hilarious.

Thursday, 19th July, 2018

  • 01:07 PM - Jay Verkuilen quoted Tsuga C in post Baldur's Gate Designer Leaves Bioware To Form D&D Publishing Company
    I didn't have a gaming computer when the BG/BG2/Planescape computer-based videogames were all the rage. I did pick one up in time to enjoy the Neverwinter Nights series and I found them (and many of the home brew modules) very entertaining. I wish Mr. Ohlen and his associates every success. A number of these games have been remastered and rereleased. They play very well now.

Tuesday, 17th July, 2018

  • 06:43 PM - BookBarbarian quoted Tsuga C in post Baldur's Gate Designer Leaves Bioware To Form D&D Publishing Company
    That's a really shortsighted way of looking at it. Sure, quality D&D translations have been few and far between since, but in that time there have been more than enough quality computer RPGs that don't adapt D&D directly. A lot of which have developed their own systems that, quite bluntly, work better for their games than adapting D&D ever would. The Witcher series, Pillars of Eternity series, Divinity: Original Sin series, Dragon Age: Origins ... all quality RPGs that don't directly adapt D&D. I think we're doing just fine. Indeed. Not only is a smaller isometric Kickstarter RPG like Pillars of Eternity doing great, but a turn based multiplayer RPGs like Divinity: Original Sin is also a great game and doing very well. The Witcher 3 blew away my expectations of what could be done in a modern single player RPG. It is both a passion project and a AAA game. Any new RPG has a high standard to live up to. Perhaps even a new high lowest common denominator. If anything it's that kind of standar...

Friday, 13th July, 2018

  • 09:18 PM - BookBarbarian quoted Tsuga C in post Baldur's Gate Designer Leaves Bioware To Form D&D Publishing Company
    BioWare hasn't been BioWare since they merged with EA--EAWare, is more like it. *grumbles resentfully* I didn't have a gaming computer when the BG/BG2/Planescape computer-based videogames were all the rage. I did pick one up in time to enjoy the Neverwinter Nights series and I found them (and many of the home brew modules) very entertaining. I wish Mr. Ohlen and his associates every success. Lately I've been scared that EA would shutter Bioware. After Andromeda I think it's been pretty tense over there. If Anthem doesn't do well...

Friday, 25th May, 2018

  • 06:28 PM - Shemeska quoted Tsuga C in post Shemeska's Planescape Storyhour - (Updated 11April2019)
    Looks like Shemeska's astral yugoloth made the cover of an upcoming Planar Adventures book for Pathfinder. Congratulations to the proud, vain, talented, vain, creative, and vain wordsmithing fiend! Yep, my horrific engine of PC-killing doom from my home game, the astraloth, ultimately became Pathfinder's astradaemon, and it's the sole monster on the cover of the forthcoming Planar Adventures. Previews should start up sometime after PaizoCon is finished. I'm really proud of the book itself and the cover is just amazing. I'm humbled and flattered that a critter that I created is front and center on a hardcover. :D 97862

Monday, 18th December, 2017


Friday, 24th February, 2017

  • 10:10 PM - Shemeska quoted Tsuga C in post Shemeska's Planescape Storyhour - (Updated 11April2019)
    I've always enjoyed the well-rounded nature of this campaign. Yes, there's plenty of combat, but the social elements come into play regularly. *tips hat* Thank you! I was really blessed with players that didn't mind talking to NPCs and each other for a session without combat if not having combat made sense.

Thursday, 23rd February, 2017

  • 12:09 PM - Shemeska quoted Tsuga C in post Shemeska's Planescape Storyhour - (Updated 11April2019)
    *minor nudge* “So what was this that the two of you wanted to tell the rest of us?” Clueless looked across the table at Tristol and Nisha. The Portal Jammers’ owners sat together around a table in the back room of the tavern, with the sole exception of Florian who’d yet to make her appearance. Tristol and Nisha had sent out a sending spell asking the adventuring companions to be there at peak for an announcement. The aasimar and tiefling were of course sitting with their chairs pulled up together, and their hands were on the tabletop to clutch not a drink, but each other. Every week that had passed since they’d started formally dating had only grown their level of public affection, making it patently obvious in perhaps the most adorable ways that they were a couple - an odd couple perhaps with Tristol being an aasimar wizard from the Prime and Nisha being a Xaositect tiefling from Sigil, but a couple nonetheless. “So the two of us have been thinking about making a trip back to my...


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