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5E And The D&D Play style "Won" Wednesday, 26th September, 2018 05:19 PM

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Thursday, 30th August, 2018

  • 09:22 PM - akr71 mentioned Pauper in post What is the status of Cormyr in 5e?
    http://forgottenrealms.wikia.com/wiki/Raedra_Obarskyr Queen Raedra Obarskyr. Thanks (& Pauper too). It took some digging, but I eventually found it on the forgotten realms wikia too. Too bad the entry for Cormyr wasn't updated with the info, but free is free... Again, I'm not a stickler for canon - I will make up or change whatever I feel I need to, but I do like having the names of political leaders and influential people at my fingertips.

Friday, 20th July, 2018

  • 06:05 PM - MNblockhead mentioned Pauper in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    Pauper Thanks. I've bought Carnival and VR's Guide to the Vistani. I don't think I'll ever run a general Demiplanes of Dread campaign, but I'm happy to cherry pick some good adventures to run as stand-alone adventures or place in other campaigns. The Van Richten guide may be helpful for my CoS campaign though. Though there is so much going on already, that I really don't need any extra plot hoots or detail. But could be a fun read and may help inform how I play the Vistani in their continued interactions with the characters.

Thursday, 28th June, 2018

  • 05:14 PM - Ovinomancer mentioned Pauper in post What is the essence of 4E?
    @Pauper Iím doing a poor job of communicating. There is clearly a large outcry over TLJ from SW traditionalists/the base. Iím not referring to them. Iím invoking a specific cross-section of folks who: 1) Identify as part of the SW base. 2) Identify as a part of the D&D base. 3) Decried 4e for failure to embrace tradition/history and produce a game that appeals specifically (if not exclusively) to those interests; failure to meet entrenched expectations. 4) Simultaneously lauded TLJ for ďsubverting expectations.Ē Hope that communicates more clearly.I may fall into that category, but then I also fall into both of Pauper's categories: I like the shakeup of TLJ, I think 4e solved 3e's problems, and I think 4e almost lost D&D's base by not respecting the traditionalists. Firstly, I don't think your prostulation is well formed to show a disparity in thinking. Star Wars is a narrative, D&D is a game used to create narratives. The change in Star Wars TLJ was to juggle a few of the tropes wh...
  • 03:57 PM - Manbearcat mentioned Pauper in post What is the essence of 4E?
    @Pauper Iím doing a poor job of communicating. There is clearly a large outcry over TLJ from SW traditionalists/the base. Iím not referring to them. Iím invoking a specific cross-section of folks who: 1) Identify as part of the SW base. 2) Identify as a part of the D&D base. 3) Decried 4e for failure to embrace tradition/history and produce a game that appeals specifically (if not exclusively) to those interests; failure to meet entrenched expectations. 4) Simultaneously lauded TLJ for ďsubverting expectations.Ē Hope that communicates more clearly.

Tuesday, 26th June, 2018

  • 07:35 PM - Manbearcat mentioned Pauper in post What is the essence of 4E?
    Just checked back on this briefly. That is a great and extremely insightful post @Pauper . Just a couple of thoughts on those lines: 1) An appropriate analog to your ďdonít leave adventure design in the hands of those that donít know your systemĒ for this thread (and every other one dating back to 2008) on ďthe essence of 4eĒ would be... ďDonít let people who - donít/didnít play your system in any meangful way - who donít know your system - and who actively hate your system... incorrectly (as theyíve done over...and over...and over for many years) depict it!Ē 2) As Iíve said many times on these boards, itís no coincidence that the folks who enjoyed 4e the most and who had the most success with it are GMs who have extensively run indie games that feature emergent story driven play via (closed) conflict-charged scenes as the exclusive locus of play. Those sorts of games donít rely upon, or particularly play nice with, Adventure Path play. They require improvisational GMing that cuts to the thematic meat/action and stays there relentlessly, letting one scene evolve to t...

Friday, 11th May, 2018

  • 08:03 PM - iserith mentioned Pauper in post Can a Critical Hit miss?
    Pauper: Good analysis. The only minor things with which I would take issue are (1) referring to the first round as the "surprise round" which risks confusing this game with other editions and the methods of resolution therein; and (2) the resolution of PC2's action is, I think, covered under noticing creatures that are hidden which doesn't necessarily require sight. How this might exactly be resolved comes down to what the player described which is why, in part, questions absolutely suck in my opinion and should never be considered action declarations! I think it could be a Wisdom (Perception) or Intelligence (Investigation) check as you say, both of which fall under the Search action.

Thursday, 8th March, 2018

  • 01:08 AM - Eltab mentioned Pauper in post Surviving level 1
    I don't think you can legally bring an L1 character into an L8 group in Adventurer's League. The relevant tiers are 1-4 / 5-10. Characters in a group must all be of the same tier. Pauper and Kailani can give you more definite information; I haven't been able to play AL for two years so I may be out-of-date. P.S. I've been an L4 in a group of L1s, and it can work out well if everybody looks out for each other's backs. (Think 007 and the Greek woman in For Your Eyes Only.)

Thursday, 21st September, 2017


Tuesday, 5th September, 2017


Monday, 22nd May, 2017

  • 09:33 PM - doctorbadwolf mentioned Pauper in post Mike Mearls' AMA Summary
    No worries! Differences are the spice of life. Or cayenne pepper. One of the two. Anyway, I was just noting that I agreed with Mearls on that point. Even if not all 4e DMs are staying DMs, it would seem that there are more 5e DMs at this point. More DMs in the pipeline. If nothing else, it might have something to do with older gamers bringing in younger gamers and those younger gamers going on to DM. *shrug* Well, I'd say there are more groups playing right now than 4 years ago, with a smaller % of those people DMing, but at that point we are heavily in anecdote land! Pauper a few things. First, your experience definately isn't more broad than mine, or involve more players. Second, I never claimed that my personal experiences were the norm. Third, your local game store does not represent the community as a whole. It's one store. On a side note, searching people's post history from many months ago to try and make some kind of point (not even clear what your point is, here) is kinda weird. Please stop interacting with me on this forum, from now on.

Thursday, 18th May, 2017

  • 06:03 AM - doctorbadwolf mentioned Pauper in post Mike Mearls' AMA Summary
    Pauper responses in no real order Doesn't matter if it's easier to balance a pet class than a pet subclass. They made a balanced pet subclass. It's there, it works, and it's fun. Having a pet class would not invalidate that subclass. Nor would it invalidate the idea of giving a pet to the Druid in a subclass that can use wild shape to boost the pet magically, for instance, or a Paladin subclass that gets a more powerful Steed, or a Captain/Noble class with a subclass that gets a follower, or a pet Artificer subclass, etc. There is plenty of room in the game for both, and for a feat that gives you a pet, and for pets gained through skill challenges, all of which work differently based on flavor and balance. Re: Hunters, my experience is precisely the opposite. None of he players I know playing hunters have any desire to switch, except the one who took hunter because the phb beastmaster was lame, and is considering switching to BM. one player did recently choose the planes based ...

Wednesday, 17th May, 2017

  • 07:53 PM - doctorbadwolf mentioned Pauper in post Mike Mearls' AMA Summary
    Pauper I know all of that old school info, and I played a handful of rangers in 3.5 and 4e (pre-3e I was all about bards and rogues). I'm not particularly concerned with when the animal companion became part of the Ranger's identity. Just a quick note, though. The BM option came into 4e exactly because people felt it was part of the ranger's identity, and spoke up to that effect when wotc put out a ranger with no companion. The ranger has a pet in 5e in part due to that, in part bc people wanted it when surveyed, and in part bc the pet is part of the identity of the concept, in TTRPGs and video RPGs, from WoW to Dragon Age and beyond. I don't care what the identity used to be, I care what it currently is. One of the most requested changes in DDO for years was giving rangers a pet, until finally they gave rangers quicker access to a decent summon animal spell, and put a feat in the game to boost summoned and controlled allies. Even still, a lot of people want there to be a specialization tha...

Friday, 3rd March, 2017

  • 06:20 PM - RCanine mentioned Pauper in post Future of the current Adventure League
    Ö I don't think it's worth fricking the individual points here, but I think @Pauper's concerns are somewhat valid on their face while missing the larger picture. To whit: It's not logistically possible to do anything outside of the honor system. AL is a massive, global organization of hundreds (thousands?) of players with a budget of functionally zero. It's simply not possible to build an auditing infrastructure to support it. D&D is largely supported by its oldest, most selfless fans. For every store that hosts packed AL tables of players playing with basic/SRD/pirated books are probably 3 or so DMs that rarely play, buy everything and work hard for everyone else to have a good time. Lose those three players and you lose 10-20 other players. So of course the rewards are biased toward old timers and people who DM a lot. Character mix-ups (intentional or accidental) don't actually ruin tables that much. D&D isn't competitive. DMs are empowered to adjust adventures. And if you really think about it, most players don't actually want a lot of challenge anyway. It's ...

Thursday, 2nd March, 2017

  • 05:45 PM - Al2O3 mentioned Pauper in post What is the status of Cormyr in 5e?
    If you want to use 5e canon for Cormyr then Pauper is right: Fire in the Blood is the source. Some spoilers ahead: The Queen is young, unmarried, a war hero, needs heirs but might not mind if they are bastards. During the the war against Sembia and shade she redistributed wealth from nobles unwilling to fight and gave to commoners willing to. Her brother was king but abdicated ASAP. The Queen is pragmatic and puts Cormyr before all. You do NOT want to suggest that she is unfit to rule. Sent from my Nexus 6 using EN World mobile app

Monday, 12th December, 2016

  • 09:23 PM - Koren n'Rhys mentioned Pauper in post Retiring old AL adventures -- good idea or the best idea?
    Thank you for being willing to civilly continue the discussion on this Pauper. You are absolutely right - no reason to continue to hijack the other thread. I'm partially playing Devil's Advocate here, to be honest. I DO get to play regularly, and have moved on to more recent content, so to a degree, it doesn't affect me either way. But, I am a bit confused by your insistence that this needs to happen and would like to understand that better. So... Very true. I also suspect that, if you took a good look at your con schedule, you'd find that -- say the con is running a three-part series -- the first mod in that series is heavily scheduled on the first day, the second mod is heavily scheduled on the second day, and the third is heavily scheduled on the third day. This is simply out of recognition that most players want to approach content in the order that the designers developed it for maximal story appreciation, and that allowing other 'orderings' is a concession to the realities of convention play, not the preferred mode of convention play. Wonderful, i...

Friday, 18th November, 2016

  • 11:38 AM - CapnZapp mentioned Pauper in post Volo's Guide AL Rules - You can play them all!
    Pauper: I really think you are overthinking this. The simplest and most straight-forward explanation is that they simply wanted to provide some grounding for those players appreciating it. Not only is this a faintly benign interpretation it is also the most likely: why on earth do you suspect them of planning to trip up their own players?

Wednesday, 30th March, 2016

  • 04:25 PM - RCanine mentioned Pauper in post That player in the back of the room
    It kinda makes me sad that no one has suggested to simply make the combats easier. The scaling instructions on every adventure already give you a way to handle this. Just pick a different scale (e.g. "Weak" or "Very Weak"). It's not going to hurt anybody to earn a little less XP. @Pauper's advice is good too, about finding ways to engage the player, but in it end it doesn't matter whether the player is refusing the join combat, or a poor min-maxer or tactically feeble; in the end it's your job as DM to adjust the adventure's difficulty to your party. I'm not saying talking to the player outside of the game is bad advice, you should do that too. However, this: Party does not equal Table. The PLAYER can still be at the table while the PC is NOT part of the party. Is terrible advice.

Wednesday, 16th March, 2016

  • 06:48 PM - RCanine mentioned Pauper in post Racism and DDAL4-1 [Spoilers]
    I'd be happy to draft what I think is a good response, and @Pauper if you pm me some contact info I can run it by you for feedback. @skerritthegreen let me know what the best way to get it to you is. Edit: it might take me 24 hours or so due to IRL stuff.

Saturday, 5th March, 2016

  • 12:44 PM - CapnZapp mentioned Pauper in post New ALPG (and ALDMG) have dropped!
    Currently both the Season 4 Adventurers League Player's Guide and the new Dungeon Master's Guide are available via a Facebook post that links to a Google Drive. The zip file contains both a 'normal' and 'printer friendly' version of each PDF, and is available here: https://drive.google.com/file/d/0B8ccm7NasSlWbU53T3E5NzV0RkU/view?pref=2&pli=1 -- Pauper Sorry, you can't view or download this file at this time. Too many users have viewed or downloaded this file recently. Pauper: please modify your original post to tell readers to visit the AL site for downloads, since the AL links works while yours does not. Thank you

Sunday, 28th February, 2016

  • 09:39 AM - Hriston mentioned Pauper in post Sage Advice: Sneak Attacks, Breath Weapons, and Magic Weapons
    Pauper, you must have me confused with someone who has ever played or had any interest whatsoever in 3.x/Pathfinder. I'm straight from AD&D first edition. I find this system way more rational and fit for analysis than the one I played with before, so forgive me if I delight in the minutiae a bit more than is presently fashionable.


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Monday, 24th September, 2018

  • 02:38 PM - robus quoted Pauper in post Dragon Heist TPK
    ...time who knew and admired one of the characters who were just killed." The next session introduces the new characters at memorials for the dead characters. Some NPCs express anger at the big-bad that he/she/it won't be brought to justice for the killings; most just express their disappointment, 'such a shame', that sort of thing. The party gets together with a sympathetic NPC to figure out what to do to get justice/revenge. It seems pretty clear that they can't just attack the big-bad and go for a killing of their own -- the big-bad is clearly powerful, plus the NPC points out that the big-bad has connections and will just be brought back from the dead even if they miraculously succeed. No, what they need is to hurt the big-bad in a way that can't just be bounced back from, preferably while making the big-bad look foolish in the process. They need to swindle the big-bad out of his/her/its greatest treasure. Begin campaign. I know I'd be excited as hell for something like this. -- Pauper I love this setup to the adventure,even without an initial TPK! Much more distinctive than the one in the book.
  • 11:25 AM - Ymdar quoted Pauper in post Dragon Heist TPK
    ...ew and admired one of the characters who were just killed." The next session introduces the new characters at memorials for the dead characters. Some NPCs express anger at the big-bad that he/she/it won't be brought to justice for the killings; most just express their disappointment, 'such a shame', that sort of thing. The party gets together with a sympathetic NPC to figure out what to do to get justice/revenge. It seems pretty clear that they can't just attack the big-bad and go for a killing of their own -- the big-bad is clearly powerful, plus the NPC points out that the big-bad has connections and will just be brought back from the dead even if they miraculously succeed. No, what they need is to hurt the big-bad in a way that can't just be bounced back from, preferably while making the big-bad look foolish in the process. They need to swindle the big-bad out of his/her/its greatest treasure. Begin campaign. I know I'd be excited as hell for something like this. -- Pauper This is really good. I even suggest a funeral instead of a memorial with flowers and rain and everything. You could play the sound of silence and the new characters would get the trinkets of the old one from one of the NPCs.

Friday, 21st September, 2018

  • 06:54 PM - Charlaquin quoted Pauper in post Mearls On D&D's Design Premises/Goals
    I'm not sure I agree that 3/4e had classes that were all fun to play And Iím sure I donít agree with that thing I never said. instead, what you had was a bunch of barbarian concepts that were pretty boring/bog-standard, and a few who were insanely fun for the right kind of player because they broke the game. Same with every other class, only the ratio of bog-standard to broken builds changes by class. I disagree. There were all sorts of interesting ways to play some classes, some of which did break the game and in so doing made them not fun. Other classes, like the barbarian, were just boring to play no matter what. 5e is overall an improvement over that, but still a little lacking. Except if they only change one, they don't really commit to their design goal, because both changes support it. Specifically, both changes reduce the amount of complexity in the game, which would otherwise focus player and DM attention on the mechanics of the game rather than the other elements that make the g...
  • 06:28 PM - Gradine quoted Pauper in post Mearls On D&D's Design Premises/Goals
    ...at all of your 5e characters feel the same because they are all the same: the "my character is the best in the world at what he/she/it does" character. I find it curious to consider playing endless variations of the same character as a role-playing game, just as I'd find it curious to see someone lauded as a 'great actor' when he only ever portrays one role. Adding more mechanical complexity wouldn't actually make a better game; it would just allow you to distract yourself for a bit longer before realizing you're just playing the same character, over and over, in a glorified board game. If that's what you want to do, cool -- as noted by other posters, there's a ton of third-party material to let you do just that. Just don't cram it into the 'core game' where I as a DM have to deal with it, because running a game where I'm dealing with the characters' mechanical strengths and flaws is way less interesting to me than one where I'm dealing with their personality strengths and flaws. -- Pauper While this dips a little too much into "badwrongfun" for my tastes, I think this analysis hits the nail on the head for why CharOpers in particularly seem to be dissatisfied with the lack of meaningful choices at each level. 5e, very deliberately I would argue, unclogs the time and energy previous editions devoted to the character choice analysis paralysis in favor of allowing players to spend that time and energy making meaningful character choices from a more narrativist or story-based context. This is not to say that powergamers can or don't do both; I've played with many that do. But I don't think it's a controversial statement to say that it's much easier to devote headspace to building a narrative around a character when one isn't also worried about so-called "trap" options or pouring over online guides for hours to find just that right feat. To say nothing of the breadth of character choices present in 3.X and 4e encouraging or at least presenting so justification for certain g...

Friday, 7th September, 2018

  • 02:41 AM - Lanefan quoted Pauper in post X & O For More Fun
    I think you're missing the point of how this is meant to work. Not at all: I get the point of how this is in theory meant to work. I can also clearly see how it most likely would work in practice; a much different and vastly worse outcome than the theory would suggest. Theory: Based on the original essay (and most of the other discussion I've read of the concept), the X card is meant to allow players to non-verbally express their distaste for the content of a given scene. The idea is that the tapping of the card is equivalent to saying, "This discussion makes me uncomfortable; let's please move on." Practice: What you seem to be describing is a situation in which the X card is used as a game mechanic -- where the player touching the card is doing so to get a specific benefit or avoid a specific penalty in-game. That seems odd and likely to cause confusion. See the difference? As an example, let's use a scene where the party is speaking with the local ruler. The discussion is g...

Thursday, 30th August, 2018

  • 08:49 PM - UngeheuerLich quoted Pauper in post 5e invisibility and Detect Magic
    True, I didn't do any physical experiments with flour and invisible creatures. But I did stay at a Holiday Inn Express last night.. And watched "Hollow Man" on the hotel TV. (Not a great movie, but has some imaginative visual effects surrounding the main villain's invisibility schtick.) -- Pauper So looking a fictional movie is called research now? Ok lets drop it. None of us will konow how it interacts. I would be totally fine with toons physics if it makes a good story.
  • 04:58 PM - UngeheuerLich quoted Pauper in post 5e invisibility and Detect Magic
    If we're playing TOON, sure -- poof! The room fills with "flour fog", which you can still inexplicably see through to find the 'hole'. There's the problem -- if you have enough flour in the air to detect an invisible creature by where the flour isn't, the remaining flour in the air is likely thick enough to provide obscurement, meaning the invisible creature shouldn't be any less difficult than a non-invisible creature to find. I mean, does nobody remember the peasant railgun back in Third Edition? That link contains one of my favorite D&D observations: -- Pauper Hmmh. Sounds a bit dismissive. But yes, I did not experiment with flour and invisible creatures. But since you obviously did I should believe you. (No, also not how physics work.)
  • 12:43 AM - smbakeresq quoted Pauper in post What is the GM's Job?
    ... riff and help construct the 'music' of the play sessions. The bass sets the tempo, the key signature, and the other parameters of the piece around which the other players will riff to produce the tune. In narrative-style games, this generally expresses itself as the GM presenting the setting and adapting to the players' ideas of what's important in the setting, based on their characters' choices in-game. In more structural, gamist/simulationist style games like D&D, the DM also sets the parameters of play by enforcing the game rules, sets expectations for how NPCs will respond to character choices, and ensures that the characters face appropriate threats that the players can use their characters to deal with. The band plays, the music moves, and the experience is entertaining for all involved. While the other instruments all get their chance to show off/solo, the GM should get a chance to do so as well -- to 'jam' along with the players, so that everyone has a good time. -- Pauper A jazz band might be a better analogy, but I have ZERO artistic talent. When I sing in the shower the water turns off.

Wednesday, 29th August, 2018

  • 05:35 PM - DM Dave1 quoted Pauper in post 5e invisibility and Detect Magic
    On the other hand, a magical lantern that reveals invisible creatures by casting their shadows in visible light would be pretty cool, IMO. -- Pauper It seems RAI, the covered in flour trick should work: https://www.sageadvice.eu/2015/10/17/if-an-invisible-creature-picks-up-an-object-does-the-object-become-invisible/ Still not buying the "lantern" bit, though. A regular lantern, no. But this... Lantern of Revealing DMG Wondrous Item, Minor, Uncommon 2 lbs. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

Monday, 27th August, 2018

  • 08:34 PM - Satyrn quoted Pauper in post How come BBEG coming out never have magic weapons or items?
    Why would a marilith need a magical weapon, especially if its 'normal' attacks already count as magical for bypassing resistances? You're making a presumption -- magic weapons are cool, thus everyone cool needs a magic weapon -- that isn't necessarily supported in the setting or game design. -- Pauper Yeah. After all, Frodo had Sting and the One Ring while the Balrog had nothing.

Wednesday, 15th August, 2018

  • 11:46 PM - jgsugden quoted Pauper in post Is Xanathars The New UA? AKA A Munchkins Book
    ...he DC required to climb it. The spell could even change the appearance of the rope, making it appear to be made from twined grain stalks or even water, but the rope's hit points would not change. Most of you would recognize this as a super-charged version of a number of existing cantrips in the game: Prestidigitation, Druidcraft, Thaumaturgy, et al. Since the spell makes a permanent change and is not restricted in the classes of changes it can make, it is clearly superior to those similar cantrips; there would be no reason to cast one of those cantrips when you could cast God's Decree instead, so it's clearly more powerful than a cantrip. However, since the spell cannot effect a game-mechanical change within the game world, most optimizers would argue that it, at most, is a first-level spell, and many would probably argue that it's even weak as a first-level spell; why cast this spell when you can cast a spell like False Life or Shield that does have a game-mechanical effect? ... PauperOne of the most powerful spells I have ever used in 5E is a 6th level slot Major Image. Permanent Illusions. All it does is change the appearance, and it is less powerful than your imaginary spell. I don't think anyone would argue that your spell is a first level spell, and most optimizers would try to stretch the utility of such a versatile spell.
  • 11:06 PM - Treantmonklvl20 quoted Pauper in post Is Xanathars The New UA? AKA A Munchkins Book
    Maybe I'm being too literalExcessive Literalism isn't the problem methinks. being loosey-goosey with how useful the lower level spell is Nothing changes about the usefulness of the spell. This isn't a boardgame. It's OK to make up descriptions for things that aren't given descriptions in the rules. That's how roleplaying works. This seems like an awful lot, but when compared to your interpretation of Rope Trick, it's not really that much more from a mechanical aspect The difference is insane. It's like comparing mage hand to bigby's hand. I guess if I say that my mage hand is purple, it should be 3rd or 4th level though. This is a fallacy As in a logical fallacy? Which one? False equivalence? I saw that one too. I present Pauper's Paradox of Spell Power. OK, this will be good. A spellcaster invents a new spell and calls it God's Decree. The spell gives the caster the power to change any one fact about the world, but it cannot change the game-mechanical expression of that fact. Sorry, ANY ONE FACT about the world? So this spellcaster could make a pool of lava look like a nice inviting pool? The spell could even change the appearance of the rope, making it appear to be made from twined grain stalks or even water, but the rope's hit points would not change. So yes. That's insanely powerful. Any one fact about the world, so I could make all lava look like water? As in, Lava everywhere now looks like clear water? Drow now look like moon elves? I could make all the rain in the world into blood? The only limitation is it cannot change the "game-mechanical expression of that fact"? That's well beyond a wish spell in power. You could ransom the world and become king of everywhere with one spell. ...
  • 09:46 PM - Mistwell quoted Pauper in post Is Xanathars The New UA? AKA A Munchkins Book
    Thus the paradox of treating as valueless things in the game that can't be expressed in mechanical terms. My own belief is that God's Decree would be a minimum 4th level, probably 5th level spell, based solely on its effectiveness compared to Major Image, a 3rd level spell that mimics a large subset of God's Decree's effects but has limited range and duration by comparison. It's less powerful than Wish or even Limited Wish, which can incorporate mechanical changes, so it's max 6th level. And in the hands of the right player, this spell would be far from valueless. And now I want to hear some examples of what this spell could do in the hands of the right player which would make it so much more valuable.

Tuesday, 14th August, 2018

  • 11:23 PM - Dausuul quoted Pauper in post Is Xanathars The New UA? AKA A Munchkins Book
    The two backup guards came out ten minutes after the party entered the rope trick, examined the area, and pulled their dead colleagues into the temple. They then remained out of sight for roughly 40 minutes -- they were reporting to the priest of Hextor, who deduced that the party was likely hiding out in a rope trick, as the only other exit from the dungeon was to climb up a 200-foot length of chain, but decided that it wasn't worth expending the resources to expose them, preferring to send his tieflings out into the chamber to report when the party emerged from the rope trick so that he could release the temple's giant boar against them. Note to self: When using rope trick to rest after killing guards, be sure to bring the guards' corpses into the rope trick. (Yeah, it's a little icky, but adventurers deal with far worse ick on a regular basis. It's not like they're going to turn bloated and stinking in an hour.) The backup guards would still have been suspicious, but at least they woul...
  • 10:39 PM - Treantmonklvl20 quoted Pauper in post Is Xanathars The New UA? AKA A Munchkins Book
    In reality, though, we covered the exact scenario in our game last night. Pauper Minus Wall of force contained high CR swarms. First, we had a civil discussion of what it means to have the 'window' that the PCs can see out of... I think you might be over thinking it. The spell says the window looks through the extradimensional space. It would be centered on the rope because the rope goes through that space when the spell is cast. There is nothing in the description that would give me any reason to think the window is mobile. and there is no explicit definition of how large the space is, only how many creatures it can hold.) The way we play in my group, is the spell sets the parameters, but the player can fill in the non-mechanical stuff. The spell says that the space can fit 8 medium creatures, so anything that makes sense with that should be fine. A necromancer's space might have an earthen floor, with gravestones sticking out and a pale green glow filling the area. An illusionists space might have indistinct walls with a blowing mist that tak...
  • 04:34 PM - Ancalagon quoted Pauper in post Is Xanathars The New UA? AKA A Munchkins Book
    You know how I like to say that optimization is a bad playstyle because it drives out all other playstyles? This is a great example of that. -- PauperYup. Also a great illustration of how the myriad of choices can be an illusion once optimization is a factor...

Wednesday, 8th August, 2018

  • 03:58 PM - Li Shenron quoted Pauper in post Another "have I always played it wrong?" moment: Cover!
    In the Basic Rules, there are other rules for cover (see p.74): - If a target is behind an obstacle that covers at least half its body, it has half cover (+2 to AC and Dex saving throws). - If a target is behind an obstacle that covers roughly three-quarters of its body, it has three-quarters cover (+5 to AC and Dex saving throws). - If a target is completely concealed by an obstacle, it has total cover (can't be targeted by attacks or spells, but might be reachable by an area of effect). These are the rules I am having second thoughts about. I've always ruled that "behind" means "immediately behind". But the RAW doesn't say that, it says only "behind".

Tuesday, 7th August, 2018

  • 10:09 PM - Treantmonklvl20 quoted Pauper in post Is Xanathars The New UA? AKA A Munchkins Book
    ...mewhere in your PCs' stronghold, and I'm sure they'll come up with more options by the next session. Frankly, I'm not sure if I'd have the monsters dispel the Rope Trick before the duration (and the short rest) ends, or if I'd rather surround it with a Wall of Force that contains a couple of high CR swarms. If you're just talking about 'the wilderness', then sure, nobody's going to necessarily be doing guard sweeps and the like through the woods. But an evil temple, monster lair, or similar location? You've got some pretty chill monsters if they become aware that their home/base/etc. has been invaded by adventurers but decide to just passively sit around until the adventurers show up to murder them. There are always going to be exceptions (Castle Ravenloft, for example), but most places are probably not going to sit back and relax while a party of murderous PCs rests up in a side corridor, especially not if the resources required to find that party are fairly minimal. -- Pauper We are discussing the value of a low level party using Healing Spirit vs. Rope Trick to recover during an adventuring day and this is your comment. I have a vision of how a session with you might be... Pauper DM: OK, and with that final attack, the Bugbear chieften clutches the arrow that landed in his chest, let's out a great bellow, and falls motionless to the cavern floor. Fighter: Wow, tough fight! A Bugbear chieften and 4 bugbears! Pauper DM: As mentioned, you heard this cavern system has 2 bands of bugbears, you think you've pretty much cleared the ones from the tribe of the bloody fist, but have not come across the tribe of the shattered skull yet. You suspect more bugbears and probably another Chieften may be in the caverns ahead. Wizard: How's everyone doing? I've used one 2nd level spell and 2 first level, so I have half my spells left. Fighter: I took 20 hp damage and used my action surge. I have only 16 hp left. I could go for a short rest. Ra...
  • 09:02 PM - Mistwell quoted Pauper in post Is Xanathars The New UA? AKA A Munchkins Book
    Disagree. As Treantmonk himself points out, there are plenty of tools usable to be able to find a rope trick, if you suspect one is around: Right. You might want to re-read what I wrote. You DON'T suspect one is around in what I said. That was in fact the entire point. What did you think the minor illusion was for? You throw up something like this near a corner: http://www.epilogue.net/sites/default/files/imagecache/gallery_lg/images/02/12/11467_1016514000.jpg The rope trick is behind it. Each PC "enters" the illusion of the foggy portal, climbs up the rope trick, keep doing that until the last one is up. Pull the rope up, and then dismiss the illusion. It looks like the PCs used a magic portal of some kind to teleport out of the dungeon. And that's one of the more complicated ones. A fog cloud, a wall, an illusion of a wall, maybe a darkness spell, there are many ways to block the vision of your foes from seeing what's going on with the rope trick. The point is, you do it...
  • 05:52 PM - Mistwell quoted Pauper in post Is Xanathars The New UA? AKA A Munchkins Book
    If you use Rope Trick to do a short rest recovery in 'hostile territory' and aren't ambushed as soon as you come out of the extradimensional space: 1) You're in a very low level party whose opponents aren't aware of the trick, 2) Your DM isn't doing her job, or 3) You're playing Adventurers League. In fact, a lot of the 'multiclassing is optional' and similar defenses of Healing Spirit completely fail to recognize that you need to append "...except in Adventurers League..." to the end of each of those statements. -- Pauper I disagree. Rope Trick is not a concentration spell. A simple minor illusion prior to the rope trick can fairly easily prevent foes from knowing you're in a rope trick. And if you do the rope trick out of sight of foes around a corner, you might come back into hostile territory but it's not an ambush situation either. However even if you are popping back out into combat, at least you're fully healed and many of your abilities are back and can even arrive at the battle with a concentration spell already up as well.


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