View Profile: Charles Dunwoody - Morrus' Unofficial Tabletop RPG News
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About Charles Dunwoody

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About Charles Dunwoody
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I play 2300AD and Year Zero RPGs.
Location:
Michigan
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dunwo9@yahoo.com
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Details of games currently playing and games being sought.

Town:
Grand Rapids
State:
Michigan
Country:
USA
Game Details:
2300AD, Year Zero RPGs, and D&D.

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You Are Expendable, Stay Alive if You Can with the Alien RPG Starter Kit Wednesday, 19th June, 2019 02:15 AM

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Tuesday, 30th March, 2004
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Town:
Grand Rapids
State:
Michigan
Country:
USA
Game Details:
2300AD, Year Zero RPGs, and D&D.

Thursday, 4th October, 2018

  • 04:58 PM - Xaelvaen mentioned Charles Dunwoody in post Ravnica Update: Focus on Five Guilds
    Thanks for another update, Charles Dunwoody The more I read, the more eager I am for this setting. My group had a ton of fun with Monte Cook's Ptolus years back, and this is going to play right into that level of depth I feel.

Wednesday, 19th June, 2013


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Wednesday, 24th April, 2019

  • 01:03 AM - dave2008 quoted Charles Dunwoody in post Bastien DeHarme’s "Great Fervor" for His Upcoming Gods RPG
    I think it does because of the intro doc: The Old Gods are no more. The battles have ceased. The titans have fallen. From the age of reverence, only myths remain. From the age of sacrifices, the citadels of brass, the Sister-Blades of obsidian, and the divine heralds, only ashes remain. Lost rituals, forgotten graves, faceless frescos, and broken idols. Yet, all stones someday crack, and all sleepers must wake. Your time has come. You are a Chosen One, a flame bearer, a hero in the Wildlands. Which god will you wake? How will you forge your legend? This is GODS. Welcome to the Wildlands! https://drive.google.com/file/d/1JE5f1M4wqzCiCks0N0-fNZ2BxR77uULZ/view But if you don't that is okay with me. I understand your point of view. That makes more sense. I also re-read your original reply and realized I missed that it is about finding the gods. I didn't realize that. Makes more sense now.

Tuesday, 23rd April, 2019

  • 11:54 PM - dave2008 quoted Charles Dunwoody in post Bastien DeHarme’s "Great Fervor" for His Upcoming Gods RPG
    I get that. But it is about finding the gods. The PCs are infused with the gods' power. And in Dungeons & Dragons the title describes the setting also, not the PCs, so it makes sense to me. In D&D you explore dungeons and fight dragons. The connection is pretty clear. Obviously I don't have this product yet, but the name, to me, doesn't seem to reflect the nature of the setting. The idea of characters empowered by gods is part and parcel of a lot of RPGs. That is not what makes this one standout (IMO).

Thursday, 14th March, 2019

  • 11:39 AM - Staffan quoted Charles Dunwoody in post Emissary Lost: Adventures for the Coriolis RPG
    Claiming the GM can screw the players over is like saying the players can cheat by using a reroll. From a certain view maybe either one could be considered true but you have to twist the spirit of the rules to do it. It takes a heartless gamer to misuse their fellow friends around the table so I don't think the descriptions of screwing over other players apply to normal tables and groups. I didn't mean unfairly screwing the PCs with Darkness Points. By definition, using a Darkness Point to mess with them is "fair" - they brought it on themselves, after all. And in one sense, Darkness Points is just a way of codifying the way GMs have always interfered with things as well as random events/encounters. A D&D adventure about exploring a place might have a table you roll on every so often to see if something happens and if so what. In Coriolis, that's handled via spending DPs. I mainly meant it as a comparison to the risk-taking in MYZ's push mechanic. In MYZ, pushing might hurt you, and if it does it...
  • 01:02 AM - Staffan quoted Charles Dunwoody in post Emissary Lost: Adventures for the Coriolis RPG
    I agree that the dice can be a bit swingy. As GM I think just letting some attempts at things happen with no roll would smooth things out. As for giving the GM Darkness Points for rerolls, some people hate it, some people love it. I've seen it create epic ebbs and flows of actions that really keep the game moving and surprise everyone. I found it a fascinating mechanic that constantly surprised me. But some players will hate it, no doubt. It's certainly an interesting mechanic. I'm curious to find out more about how well it works in practice, particularly compared to its siblings in the other Free League games: Mutant Year Zero (and, I think, Forbidden Lands) which lets you reroll at the risk of taking trauma and/or damaging your gear. Tales from the Loop, which allows a small number of free rolls per session, and inflicting conditions for using more than that allotment. Coriolis, where rerolls will give the GM the opportunity to screw you over. I also think some of the DP events ...

Tuesday, 12th March, 2019


Friday, 18th January, 2019

  • 06:46 PM - jnsmtnr quoted Charles Dunwoody in post Your New Campaign: Ravnica on a Budget
    Welcome to EN World (if your join date is correct). I obviously agree with you. D&D Ravnica is great but the book references all the D&D rule books which is around seven hardcovers with Ravnica. Which as a D&D player I appreciate. But if I wanted to try D&D, Ravnica might blow my mind a bit because even with the three core books I'd have to be pulling out rules I can't use. And I'd need four books to get started! Now, if I build Friday night standard decks I can likely afford D&D books. But if I just wanted to try it out, the cost might be a bit steep until I see if I really like it. Which is why I wrote the article as an alternative. Thank you for the welcome! (the date is correct) Yeah, totally, D&D does have a steep jump in. I might even suggest people to go with Savage Worlds. :D

Thursday, 18th October, 2018

  • 01:06 AM - Parmandur quoted Charles Dunwoody in post Ravnica Update: Focus on Five Guilds
    Looks like a way to move up in the ranks of the guilds. So a Boros Legion soldier might be able to sergeant and eventually run a garrison. Based on the latest Twitch material with Ari Levitch, it sounds like the book fleshes out the Renown implications per Guild in detail.

Wednesday, 17th October, 2018


Tuesday, 16th October, 2018

  • 08:57 AM - Paul Farquhar quoted Charles Dunwoody in post Ravnica Update: Focus on Five Guilds
    Right. I'm just hoping guild membership is not better mechanically than a regular background. If you are living in Ravnica, the support you can access by being a member of a guild is likely to be far in excess of the support you could gain be being (say) a member of a religion (Acolyte background). Whether you consider that a "mechanical" advantage or not is open to debate.
  • 12:50 AM - Parmandur quoted Charles Dunwoody in post Ravnica Update: Focus on Five Guilds
    Right. I'm just hoping guild membership is not better mechanically than a regular background. Nah, Crawford wouldn't let that past his desk.

Monday, 15th October, 2018

  • 02:36 AM - Parmandur quoted Charles Dunwoody in post Ravnica Update: Focus on Five Guilds
    I hope that guild membership does not give more mechanical benefits. It should give more social benefits among the guilds. But a guildless hero could inspire a lot more of the common people and end up with more support if less money and resources. I hope this is explored, but even if it is not I will likely take the Folk Hero background and make it happen. The guildless, to me, are just as fascinating as the guilded. Fighting the man and all that. Guild membership will be part of new Backgrounds, based on what they have said so far.

Thursday, 11th October, 2018


Saturday, 6th October, 2018

  • 05:04 AM - pming quoted Charles Dunwoody in post Ravnica Update: Focus on Five Guilds
    Hiya! Guildless make a up a large portion of the city population. No one is born into a guild, they sign up or get recruited. My understanding is PCs won't have to join a guild. A character could just choose a background instead. See? See this? THIS is where, imnsho, WotC should be focusing on for D&D DM's and Players. THIS is the first time I'm hearing of this whole "Guildless" thing and that the MAJORITY of the population don't belong to one. Now, when playing MtG and building a deck, I would assume that having a specific Guild is a major benefit...which would lead to the whole "Guild's vie for power" marketing thing. Sells more cards that way. BUTT... (and that's a full-sized Jimmy Castor, Bertha Butt Boogie sized BUTT)... the Guildmasters Guide to Ravinica is written primarily for D&D gamers. And with TTRPG's, the PC's tend towards "We do our own thing...". And with DM's, they tend towards "Cool...BUT...I think my idea to X, Y and Z would make it better...". So WotC needs to play ...

Wednesday, 3rd October, 2018

  • 12:07 AM - ruemere quoted Charles Dunwoody in post Myth Struggles to Overwhelm Real Life in City of Mist
    Has anyone had to switch themes yet? What kind of cases are they going on? My apologies for not responding earlier. The answer is no to the first question - people are enjoying themselves too much to change anything yet. To the second question: - Sleeping Beauty - Apparently, a daughter of a wealthy patron, has become quite aggressive. Some would even say she's possessed. Our heroes discover ancient legend (a bargain made with a pagan priestess), but fail to act in time to stop Man-Eating Thing from the Forest from waking up. - Three Little Piglets - A settlement of squatters is destroyed by a freak bout of weather plus a landslide. Apparently, a novice brujah has called upon a wind-wolf demon to avenge her plight at the hands of a youth gang. Now the demon is about to destroy temporary hostel where the squatters were relocated. Spoilers: heroes win, though at the last moment. - Three Snake-Leaves - A former cop makes a last wish - solve the disappearance of a certain girl fifteen years ago. He...

Monday, 1st October, 2018

  • 03:46 AM - gyor quoted Charles Dunwoody in post The Guildpact and Five Guilds in Dungeons & Dragons Ravnica
    I actually like that change better. I assume the book will be up to date with the most current lore. Not sure if the current set(s) lore will make it in or not. There may be some sneak peeks for Magic the Gathering players in the book. Not exactly, it's just after the previous group of sets, Dragon Maze, but before the current sets being release October 5th and in 2019, and book being released in a 2019. So you might see Jace Beleran the Living Guild Pact statted up, but not Bolas, and no Planeswalkers have become Guildmasters yet. The guildmasters get statted up in the GGR, so that is a unique Ancient Dragon (Niv Mizzet), an Archangel (Aurelia), a Uberghosts (the Ghost Council), Dark Elf Lich that doesn't feed on souls (Jared), Merged Dyrads Creature (Triododi or something), Merfolk Biomancer (I forget her name), Archfiend (Rakdos), Sphinx (Ispheria), Shapeshifter of unknown kind, possibly Doppelganger or greater Doppelganger (Lazaz), Cyclops (not trying to spell his name). I look ...

Monday, 24th September, 2018

  • 01:02 PM - gyor quoted Charles Dunwoody in post Art and Ideas from Ravnica to Inspire Your D&D Game
    What Parmandur said. Mana and colors don't appear in the story text of cards and it won't be in the book according to Wizards. The lore will be there, though, in a big way. And really Magic and D&D have a lot in common. Wizards, clerics, druids, many similar monsters, and the idea of a magical world. Magic lore will just add to the D&D lore now. The "Planes" of Magic the Gathering even look like Crystal Spheres and the Blind Eternities have similarities to the phlogiston of Spelljammer. There is even a card called Crusible of Worlds that looks like two crystal spheres.

Sunday, 23rd September, 2018

  • 06:45 PM - hawkeyefan quoted Charles Dunwoody in post Myth Struggles to Overwhelm Real Life in City of Mist
    Did you run it or play a character? If you played, what character did you play? The pre-gens all look interesting to me. I played, which was a nice change of pace for me since I usually GM most games. I played a character that the GM made. He picked some familiar archetypes so we picked up the ideas more quickly. The character I played was pretty much Bigby Wolf from the comic Fables. If you’re not familiar with the comic, he’s a detective who also happens to be the Big Bad Wolf. Seemed to fit right in with the setting.

Saturday, 22nd September, 2018

  • 05:52 PM - gyor quoted Charles Dunwoody in post New D&D Monsters and More in Guildmasters’ Guide to Ravnica
    I'm still learning the history of Ravnica. Did Jace planewalk there after the first Guildpact was broken? I don't think Jace appeared on Ravnica until after the Guild Pact was broken. He was born on another plane, Vyrn I think. He thinks of himself as a Ravnica native because he really doesn't remember much before it and he arrived on Ravnica as a child.
  • 05:43 AM - guachi quoted Charles Dunwoody in post New D&D Monsters and More in Guildmasters’ Guide to Ravnica
    What are you interested in? I know this may sound strange, but a huge variety of monsters isn't a strong draw for me playing the game. It is (and was) a lot of fun for me to read the various Monster Manuals, especially when I was a kid. You can read and stop basically wherever you want and get something out of it. However, it's not a draw for *playing* the game. The D&D game already has more monsters in it than I'm ever likely to see. In a supplement, it just ends up seeming like filler. Personally, I'd rather see something like a setting Gazetteer — information on settings and people and institutions and history. It's the downside of trying to shove everything into one book rather than a setting book and a creature supplement. Despite not being well-regarded, the Sword Coast Adventurers Guide is the kind of thing I'd like to see. Its major drawback is that I don't think lots of people were clamoring for a book on the Sword Coast not that it didn't do a good job providing information on the Sword ...

Friday, 21st September, 2018

  • 05:17 PM - Muso quoted Charles Dunwoody in post New D&D Monsters and More in Guildmasters’ Guide to Ravnica
    Wow, I am into the lion's den surrounded by enemies :) My point was that WotC is most concerned with the majority of D&D players. Only about 10-15% of the market (at most) has the desire for a particular setting other than homebrew and FR. They simply cannot focus on that small of a market and make the money they need to under their current model. 5e has only been out for 4years, nothing was promised that long ago. Heck, we switched to 5e in 2014/2015 and my PCs are still only at 12th level. OK, D&D team cannot copletely focus on that small market, but they should almost partially focus on it because their fan-base asked for old settings. And Mearls&Co continued to talk about the old settings from the Next's play-test times. Somehow they made us desire the old settings and a part of us (not the majority, I am not saying this) are asking for them. P.s. sorry, but the level of your PCs is irrilevent in a general discussion. We are not talking of your game pace. Spelljammer is considered successfu...


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