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  • CM's Avatar
    Saturday, 8th June, 2019, 05:58 AM
    Started on it, never liked it, glad it's gone. It's not intuitive for new players.
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About CM

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About CM
About Me:
25-year gamer <faints>, 4e neo-grognard
Location:
SE Wisconsin, USA
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Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Game Details:
Current Campaigns:
4e Dark Sun
4e Neverwinter
4e Fallout: New Vegas
4e Sundering
My Character:
Throld Isholt, Avenger of Oghma, relic hunter, part-time black magic practitioner

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Let's Talk About THAC0 Saturday, 8th June, 2019 05:58 AM

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My Game Details
Game Details:
Current Campaigns:
4e Dark Sun
4e Neverwinter
4e Fallout: New Vegas
4e Sundering
My Character:
Throld Isholt, Avenger of Oghma, relic hunter, part-time black magic practitioner
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Monday, 29th January, 2018

  • 06:43 AM - Quickleaf mentioned CM in post Avengers - Divine Infiltrators (Rogue Archetype Conversion)
    CM Good start! I especially like that you did the spell conversions. I don't have a lot of time right now, but I'll comment on the one thing that stands out... 9th level rogue feature cannot be Extra Attack. It's broken for 2 reasons... First, an avenger rogue able to attack twice has twice as many chances to apply Sneak Attack damage than any other rogue, which makes them way more powerful. Second, other roguish archetypes don't have extreme combat capability at 9th level. Rather, they tend to have exploration/interaction focused features: Assassin = Infiltration Expertise, Thief = Supreme Sneak, Arcane Trickster = Magical Ambush (mostly enchantment & illusion magic), Inquisitive = Steady Eye, Mastermind = Insightful Manipulator, Scout = Superior Mobility, Swasbuckler = Panache. One alternative...instead of having to wait till 19th level to cast locate creature, maybe the avenger should have their own class feature allowing them to do something similar. I'd put some provision...

Monday, 23rd October, 2017

  • 10:05 PM - lowkey13 mentioned CM in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    ...tate, and local law is not necessarily a human resources issue; I understand your confusion with the initial reference to "hostile work environment," but this would be just as applicable to someone claiming that the machines seemed too pointy (OSHA) or that sensors were miscalibrated (federal and state environmental). Now you seem to have some bizarre notion that this has to be a "product or process issue." Which has nothing to do with the OP, but again is completely wrong. If an employee tells the employer, "Line 20 is 20% slower than the rest," does the employer say, "Dude. You didn't give me a solution. So that doesn't count. Suck it up, whiny buttercup, because I don't care about my profits. I only care about DeJoker's theoretical rules on the internet for what employers care about!" My practical experience tells me ... no. But moving on, you clearly have a need to highjack this thread and throw aspersions around. Seriously- look at the last 20 comments. I fully agree with what cmad1977 and @robus wrote, and they did so succinctly. Put another way, either everyone but you is missing the point, or you are. And given that I know the rest of these people (even though we often disagree on other issues), I am comfortable that I am not the one misreading this situation. The first rule of holes is to stop digging; we all get a little intemperate at times. I would really suggest looking at your posts and deciding if you want to be that guy. This is a forum about having fun with D&D; try and have fun.

Sunday, 5th February, 2017

  • 08:11 PM - Quickleaf mentioned CM in post First time making a "serious" dungeon! How do you do it?
    cmad1977 Yep, I've been absorbing his articles on megadungeons. Branching paths w/ meaningful choices, circular routes, gating/blocking (when at a branching path only), previews, one-way passages, and shortcuts are all on my checklist. Cross-posted this question rpg.net, and was encouraged to answer 5 basic questions about air/sleep/food/drink/egress... How do they breathe? Most are resistant to fire damage which helps with breathing excessively hot air in places. Otherwise, there's ventilation thanks to a few shafts/lava tubes leading to the caldera's surface. Overlooks and "screen" doors (mashrabiya / jalis) let in airflow as well. Where do they sleep? They sleep in areas away from the hazardous fumaroles, in quarters (for mages and priests) or barracks (for mamluks and holy slayers). What do they eat? Precious little game lives in the Great Anvil, the most inhospitable desert in the land, however the Brotherhood do harvest scorpions and beetles, and hunt fire lizards, g...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned CM in post Warlord Name Poll
    ...and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ;...

Wednesday, 15th October, 2014

  • 07:28 PM - DMZ2112 mentioned CM in post A Little Help Here?
    ...fectly reasonable house rule. It does, however, skew more toward benefiting people with bonus actions to spare, but that probably wouldn't be much of an issue. The only question I have is who provokes the attacks? You might want to clarify whether the person aiding, the person standing, or both are provoking. There's no such thing as having "bonus actions to spare." Everyone only ever has one. Or do you mean that this rule favors those characters /without/ bonus action abilities? Because I can see how that would be. The rogue is going to be cheesed off if you fall over near him. By the wording of the ability, it is the helper that provokes the AOp, not the helpee. The bonus action of the helper does not actually move the helpee; it just lets them subsequently use their reaction to stand up instead of half their movement, and standing up does not provoke. That said, I'm not sure why the helper provokes; the RAW is pretty lenient about combat actions not provoking AOps. Perhaps CM is referencing house rules? ...Man, I like bonus actions and reactions in D&D5 but I hate explaining them. Something so simple ought not be so complicated.

Tuesday, 16th September, 2014

  • 05:24 PM - Morrus mentioned CM in post Shamanism Domain for 5E Cleric: Critique Requested
    This is really good. I'm totally going to grab it for my game. Hey, @CM, could you pop it (and the feat) into the database when you're reasonably happy with it? That'll make it really easy for other folk to find!

Monday, 14th July, 2014

  • 06:41 PM - jrowland mentioned CM in post Rules Discussion: Somatic Components and Restrained
    I posted (up there ^) before finishing the thread. I assumed we were talking about an unconscious person falling in a web then waking up and casting. In the more general case of webbing an awake character, I'd probably rule all casting is ok with the exception ranged being at disadvantage. My prior post of Advantage for target making a save and the whole (do you have a hand free thing) was assuming the person fell unconscious into the web. As a DM, I often err on the side of a) You succeed! But here is a complication and b) You fail! But here is an out. So webbing the falling character: Great! You succeed! But there is the complication of being extra stuck since you fell in unconscious... as CM said, "Welcome to Rulings, not Rules"!

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Wednesday, 15th May, 2019

  • 05:09 AM - stargazera5 quoted CM in post New Tariffs On RPGs Printed In China
    This is going to affect Reaper's next Bones kickstarter too, I'm sure. In their first KS, they talked about setting up the equipment to manufacture bones minis themselves. Unfortunately this only came to pass in their base mass production KS. Hopefully this will cause them to rethink going to China and building up their own manufacturing capacity instead and make the minis in the US. (Which would also save them many of teh shipping/customs headaches they've dealt with in the past)

Sunday, 28th April, 2019


Wednesday, 24th April, 2019


Monday, 1st April, 2019

  • 09:26 PM - gyor quoted CM in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Should've included Szass Tam in the question. It's like you read my mind. But I'll add Velsharoon to that list as well. For raw power Vecna and Velsharoon are Gods as well as Liches, thatis an auto I win button. My list of regular liches is Szazz Tam, ruler of Thay. Larloch, ruler of Warlocks Crypt Acerarak, dungeon master.

Sunday, 31st March, 2019

  • 11:06 PM - Iry quoted CM in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Should've included Szass Tam in the question.Tam doesn't have much on Larloch, since he literally went to Larloch and said "Notice me, Senpai." Though, to his credit he did get noticed. The dusty corridors of Warlock’s Keep led everywhere and yet nowhere, but Szass Tam knew where he was going. Walking through seemingly solid walls, Thay’s Zulkir of Necromancy felt his body magically whisked away to deeper and darker chambers of the Keep. The lich glanced around the halls as he walked‚ noting the many traps that would have destroyed a mortal form that walked these halls. “Larloch!” Szass called out, entering an ancient library. “I bring part of the payment that I promised you. Show yourself.” “Ashrath,” intoned a rumbling voice some distance away. The library slowly illuminated itself in a flickering red glow, casting a fiery light across the assembled tomes. “I’ve been expecting you, Tam,” the voice intoned. “But you’re still three weeks late with payment.” Szass Tam walked toward th...

Monday, 23rd July, 2018

  • 11:40 AM - Fellentos quoted CM in post Protection Domain Reworked
    Not the original, but along the same theme, here's a Guardian domain I created shortly before this UA was published, in case you don't get a response. Feel free to ignore otherwise. Guardian Domain Gods like Helm and Torm are sworn protectors. Some are guardians of another being, place, or artifact, while others champion protectorship in general as an aspect of their divinity. Guardian Domain Spells Cleric Level Spells 1st Alarm, Protection from Evil and Good 3rd Arcane Lock, See Invisibility, Warding Bond 5th Glyph of Warding, Spirit Guardians 7th Death Ward, Guardian of Faith 9th Circle of Power, Dispel Evil and Good Vigilant Sentinel At 1st level, you become proficient in heavy armor, one martial weapon of your choice, and the Perception skill. Channel Divinity: Guardian’s Shield Starting at 2nd level, you can use your Channel Divinity to shield your allies from harm. When a creature within 30 feet takes damage you can use your reaction to reduce the damage by hal...

Sunday, 15th July, 2018

  • 04:14 AM - FrogReaver quoted CM in post Would you allow this?
    Rule of Cool > * Very few if any said they would veto what the player did. The discussion is one of Pragmaticism vs. Principled.

Monday, 18th June, 2018

  • 05:18 AM - Dannyalcatraz quoted CM in post Wait, is THAT how that works?!
    in 2e PHB spell entries, Saving Throw: Neg means "negates" not "negative" much to the chagrin of the wizard's player. In either 1e or basic D&D as kids we thought "Turn Undead" meant turn into one, of the type that the cleric was high enough level to turn. That would be awesome for clerics of Death!

Wednesday, 30th May, 2018

  • 03:02 AM - jaelis quoted CM in post Spectral weapon and similar - who is the attacker
    "Rulings Over Rules" in this case. The spell effect is the attacker I’ve no argument with that, here or anywhere. But I think that if there is in fact a rule, it is worth noting before deciding on a ruling.

Monday, 23rd April, 2018


Wednesday, 11th April, 2018


Thursday, 15th March, 2018


Monday, 12th March, 2018

  • 06:32 AM - superstition quoted CM in post The 5e Flaws list, my editorial changes (to correct flaws in the flaws)
    It seems to me the flaws system is meant to encourage and reward roleplaying for beginners, rather than be a straitjacket for the DM to exploit. PCs aren't required to follow their flaws blindly, but they are a strong indicator of how the player decided their character should act. I don't think my post suggests that the flaws system is a bad idea. What I tried to convey is that there are imperfections in the current flaws (although not every one of them) that can be remedied. • duplications and no-shows. Some flaws are identical to others or are very similar. There are better ways to encourage certain things to be more common than to barely reword a few of them. Meanwhile, there are plenty of other possible flaws in character that aren't there. • flaws that aren't flaws but are something else, like baggage or — depending on the context and character – boons • flaws that are very weak mixed in with flaws that can be debilitating as written • flaws that have specific cultural bias • f...

Tuesday, 27th February, 2018

  • 12:19 AM - Dausuul quoted CM in post Homebrewing a Starting Magic Item
    I was under the impression it didn't dispel or counter the original casting. It just lets you learn/prepare up to 3 additional spells if you meet the conditions. Nor does it give you free slots to cast them. That is correct. The spell takes effect normally, you just get to copy it later (once, using your own slots) if you meet the condition. An item that gave you an auto-succeeding counterspell at will would not be uncommon; it'd be an artifact.

Friday, 26th January, 2018

  • 06:20 AM - ArchfiendBobbie quoted CM in post Mearls' "Firing" tweet
    Is this a big city thing? I have literally never seen anyone challenge anyone else's 'geek cred' Only every fifth Thursday during Thunderdome. Two geeks enter, one geek leaves... and one very embarrassed new jock who has no idea how to do sports.

Wednesday, 17th January, 2018

  • 04:50 PM - ddaley quoted CM in post The Best Movie About RPGs in 2018 (So Far)
    To me, that premise is a bit hokey. Getting physically sucked into the game is a trope that's been done to death. I also don't like the implication that your character is just you with some special effects. At least Jumanji goes to great lengths to make the characters something their players aren't, taking them out of their comfort zones. You can convey real emotion and high-stakes drama without having to put anyone's (real) life in danger. That's what RPGs are all about, so if you're going to make a movie about them, it should, foremost, stand for fun and enjoyment, not survival horror. Why would being sucked into a game imply that your character was the player with special effects? In the Guardians of the Flame series (The Sleeping Dragon mentioned earlier), the player were sucked into the game and became their characters... which were nothing like the players. One of the players was even wheelchair bound if I remember correctly.
  • 03:56 PM - Thomas Bowman quoted CM in post The Best Movie About RPGs in 2018 (So Far)
    If the D&D movie wove an engaging tale that occasionally pulled away so that you could see the players' reactions to the events unfolding, similarly to how The Princess Bride was set up, it could really work. The players don't need to be a big part of the story, but would serve to help connect casual moviegoers to the concept of the game itself and the fantasy of the story. There's plenty of straight-up fantasy movies. One written with D&D tropes in mind might appeal to the gamer but it would have to really knock it out of the park, storywise, to be successful in other circles. I'm a little confused, why would the movie have to "pull back" to see the "player's reaction to the events unfolding"? Aren't the Players supposed to be an integral part of the events unfolding in the first place? I don't think they should waste too much movie time showing players at a table rolling dice, they had a scene like that in the movie ET The Extraterrestrial, but that movie was not about Dungeons and Dra...

Friday, 22nd December, 2017

  • 01:27 AM - Eltab quoted CM in post Making crappy subclasses great again
    Myself, I'm a little unhappy with the spell school restrictions on the eldritch knight and arcane trickster, but I haven't officially houseruled either yet (no demand from players). I'd like to playtest an AT (several, really) who are tied to the different schools of magic. A Divination Trickster should be able to see the Police coming and be finished (or prepare a diversion) ahead of time. An Enchantment trickster might wish for more CHR as he fast-talks his way out of trouble. An Abjurer Trickster specializes in the magic-equivalent of picking locks, not the physical ones. A Blaster Trickster ... well, you can always go out with a BANG and take the Palace Guard with you.
  • 01:24 AM - Gladius Legis quoted CM in post Making crappy subclasses great again
    Isn't this thread about boosting weak subclasses, and not trying new subclasses? Yeah. Especially since Swords is, conceptually, not even in the same ball park as Valor. At all. Sun Soul, mechanically, is a non-sucky take on how a lot of 4 Elements' stuff should've worked, but also again, not the same conceptually.


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