View Profile: digitalelf - Morrus' Unofficial Tabletop RPG News
  • digitalelf's Avatar
    Tuesday, 16th July, 2019, 09:05 PM
    "Your mother was a hamster, and your father smell't of elderberries!" Sorry, couldn't resist. :p
    13 replies | 493 view(s)
    1 XP
  • digitalelf's Avatar
    Monday, 15th July, 2019, 07:18 AM
    Thank you. Because they are so closely tied, and use most of the same "acupoints", I would just use the same proficiency for both, minus the ability to treat and/or heal poison.
    3 replies | 338 view(s)
    0 XP
  • digitalelf's Avatar
    Monday, 15th July, 2019, 01:38 AM
    Here is what I came up with converting the Acupuncture Skill from "Legend of the Five Rings". It costs more than the Healing proficiency, but it does more. Here is the skill as it appears in Legend of the Five Rings (Way of the Phoenix):
    3 replies | 338 view(s)
    0 XP
  • digitalelf's Avatar
    Saturday, 13th July, 2019, 06:43 AM
    That's awesome! :lol: I had to go and look that area up in the module... Comedy! :p
    74 replies | 2744 view(s)
    0 XP
  • digitalelf's Avatar
    Thursday, 11th July, 2019, 01:03 AM
    These are pretty clear, definitive statements on your part. And they indeed seemed pretty clear as well as definitive to me when I responded to them, but okay. :erm:
    38 replies | 2176 view(s)
    1 XP
  • digitalelf's Avatar
    Wednesday, 10th July, 2019, 02:18 AM
    Just because in the past D&D was not unified as a setting, does not mean it is to remain so forever. And that the changes TSR made to make it unified, "didn't count". It's fine that you don't make all of the settings unified, but officially, once Spelljammer and Planescape were released, like it or not, they became unified and connect. So yes, D&D IS a unified setting. Individual DMs don't...
    38 replies | 2176 view(s)
    2 XP
  • digitalelf's Avatar
    Tuesday, 9th July, 2019, 09:58 PM
    I would like to thank the prosecution for making the defendant's point. :p:lol:
    38 replies | 2176 view(s)
    0 XP
  • digitalelf's Avatar
    Tuesday, 9th July, 2019, 08:01 AM
    So where was this supposed book of secret FR lore dating back over 40 odd years when WotC published the 4th edition FR campaign setting? Oops! Did I actually hit the Submit Reply button here?? I'm sorry. :angel:
    38 replies | 2176 view(s)
    0 XP
  • digitalelf's Avatar
    Wednesday, 3rd July, 2019, 06:18 PM
    Yes, and the module reflects that by saying that unprotected characters receive 5d6 points of damage per round from the cold. That is however, while the characters are "in space", for once the characters are on the surface of the structure, there is no more mention of the cold, or any need to protect one's self from extreme temperatures. In fact, there is a sidebar that states that "the average...
    37 replies | 1655 view(s)
    0 XP
  • digitalelf's Avatar
    Sunday, 30th June, 2019, 12:52 AM
    In the past, I've used the City of Brass as it appeared in The Al-Qadim supplement "ALQ4: Secrets of the Lamp". It has an awesome full size poster map. I've run a couple of adventures in the city using this product. But nothing recently however. I have thought about taking the best elements (IMO of course) from all of the various City of Brass products (e.g. from Necromancer Games and...
    10 replies | 512 view(s)
    0 XP
  • digitalelf's Avatar
    Sunday, 30th June, 2019, 12:43 AM
    Yeah, this was almost the inverse of a Dyson Sphere, where the Sun was covered, with the inhabitants living outside of the structure in the relative darkness.
    37 replies | 1655 view(s)
    0 XP
  • digitalelf's Avatar
    Sunday, 30th June, 2019, 12:17 AM
    The Thread - Necromancer ______________________________________ CLIMATE/TERRAIN: Subterranean Basements FREQUENCY: Rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any (Nocturnal Preferred) DIET: Usually Subsists on a Steady Diet of Junk Food INTELLIGENCE: Exceptional (15 – 16) ...
    3 replies | 282 view(s)
    1 XP
  • digitalelf's Avatar
    Saturday, 29th June, 2019, 06:44 AM
    3d6 in order, then like Sacrosanct above, we quickly moved to 4d6 drop lowest (rolled in order).
    67 replies | 1997 view(s)
    0 XP
  • digitalelf's Avatar
    Thursday, 27th June, 2019, 10:02 PM
    Apparently, I hit a nerve by pointing out that jgsugden was doing just that, as that person has since blocked me. :erm:
    196 replies | 11532 view(s)
    0 XP
  • digitalelf's Avatar
    Thursday, 27th June, 2019, 06:36 PM
    That would be - WGR6: The City of Skulls
    21 replies | 902 view(s)
    1 XP
  • digitalelf's Avatar
    Thursday, 27th June, 2019, 07:01 AM
    Just a minor nitpick... Unless your DM was playing it his own way (nothing wrong with that :D), no roll for psionics was necessary in Dark Sun as everyone is at the very least, a "Wild Talent": Also, DS did not use percentile dice for "exceptional" STR... Since the default range was 5 - 20 (4d4+4 being the default rolling method) all characters were "exceptional" by regular D&D...
    196 replies | 11532 view(s)
    0 XP
  • digitalelf's Avatar
    Wednesday, 26th June, 2019, 11:21 PM
    It's awesome that you enjoy playing D&D like stories told in movies and novels. It is. :cool: But... But Do NOT... Do not call my (or other's) games, where there IS an immersive story, but bad, and yes, totally random things (like death from a trap) can happen to the characters, "Hack & Slash" or "Not really role-playing... and not really D&D". You are far too close to "one true...
    196 replies | 11532 view(s)
    6 XP
  • digitalelf's Avatar
    Wednesday, 26th June, 2019, 12:33 AM
    The creator of the thief class (ala "Manual of Aurania") had been an active participant over on the Paizo forums as "DrDeth" (https://paizo.com/people/DrDeth). Unfortunately, he does not seem to be currently active there as his last post there is dated December 10th of 2018. :( Here is the thread were he discusses his part in the origin:...
    28 replies | 1035 view(s)
    3 XP
  • digitalelf's Avatar
    Saturday, 22nd June, 2019, 11:13 PM
    This is pretty much how I run my games as well; having done so throughout all of the editions that I have run (i.e. BECMI - 3.5/PFRPG). I really dislike, bordering on hate the term "Character Build"... Just make a freaking character so we can play! So yeah, if you have plotted out your character's path from level 1 to level 20 or more, already having decided that you will require this or...
    196 replies | 11532 view(s)
    2 XP
  • digitalelf's Avatar
    Wednesday, 19th June, 2019, 04:33 AM
    The 2nd Edition AD&D book "Of Ships and the Sea" devotes several chapters on undersea adventuring; yes, including casting spells underwater, complete with how the environment effects spell components. Yeah, it's 2nd edition, but it should be easy to make the conversions to 5th edition on the fly if need be.
    32 replies | 1337 view(s)
    0 XP
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Tuesday, 16th July, 2019


Saturday, 13th July, 2019


Wednesday, 10th July, 2019

  • 01:10 PM - Mercule quoted digitalelf in post WotC's Secret Lore Book
    Just because in the past D&D was not unified as a setting, does not mean it is to remain so forever. And that the changes TSR made to make it unified, "didn't count". It's fine that you don't make all of the settings unified, but officially, once Spelljammer and Planescape were released, like it or not, they became unified and connect. So yes, D&D IS a unified setting. Individual DMs don't have to make it so, but that is up to each DM, and has absolutely no effect upon the fact that D&D became a unified setting in a very definitive way, back in 1989. Maybe I wasn't clear. Obviously, WotC has the legal right to do what they want and they've made many moves to unify the settings. There is definitely some call for multi-verse spanning games within the larger D&D meta-setting and I can see why they'd want to cash in on it. That's why Planescape, for example, doesn't really bother me. It's not my thing and I appreciate that it's easy enough to ignore. When 5E was released, about my only real is...
  • 02:51 AM - Parmandur quoted digitalelf in post WotC's Secret Lore Book
    Just because in the past D&D was not unified as a setting, does not mean it is to remain so forever. And that the changes TSR made to make it unified, "didn't count". It's fine that you don't make all of the settings unified, but officially, once Spelljammer and Planescape were released, like it or not, they became unified and connect. So yes, D&D IS a unified setting. Individual DMs don't have to make it so, but that is up to each DM, and has absolutely no effect upon the fact that D&D became a unified setting in a very definitive way, back in 1989. Indeed, while any table is free to make these things work however they want, everything being connected in D&D has been the default setting since I was a toddler. Playing with these settings *not* being connected is the house rule akin to mixing Alien with Babylon 5, not the other way around.

Tuesday, 9th July, 2019

  • 05:42 PM - Parmandur quoted digitalelf in post WotC's Secret Lore Book
    So where was this supposed book of secret FR lore dating back over 40 odd years when WotC published the 4th edition FR campaign setting? Oops! Did I actually hit the Submit Reply button here?? I'm sorry. :angel: No, there is no such book: Mearls is talking about a plan conceived of within the past 7-8 years, while 5E was being made.

Wednesday, 3rd July, 2019

  • 05:44 AM - Samloyal23 quoted digitalelf in post Setting Idea: Arcane Dyson Sphere
    Yeah, this was almost the inverse of a Dyson Sphere, where the Sun was covered, with the inhabitants living outside of the structure in the relative darkness. Wouldn't the exterior be dead cold like outer space? It would receive no sunlight at all...

Friday, 28th June, 2019

  • 01:51 AM - Ancalagon quoted digitalelf in post Returning to 2nd Edition
    Apparently, I hit a nerve by pointing out that jgsugden was doing just that, as that person has since blocked me. :erm:That is unfortunate. I prefer d&d, and 5e the most, but I think that it is very important that we try other systems, because the system impacts how we play. Variety is good, and for some campaigns d&d is not the best system.

Thursday, 27th June, 2019

  • 08:19 PM - Ancalagon quoted digitalelf in post Returning to 2nd Edition
    It's awesome that you enjoy playing D&D like stories told in movies and novels. It is. :cool: But... But Do NOT... Do not call my (or other's) games, where there [B]IS an immersive story, but bad, and yes, totally random things (like death from a trap) can happen to the characters, "Hack & Slash" or "Not really role-playing... and not really D&D". You are far too close to "one true waying" things here, and it's not cool! You do you, and let other do themselves without saying we don't play D&D or have immersive stories because of things such as random PC death. You don't like that way of playing? Fine, cool, awesome, good gaming to you; but don't bad mouth mine or other's preferred playstyle because of it! [/End Grognard Rant] I didn't spell it out, but this is what I was getting at. There are many ways of playing. It's ok to prefer one over the other, but it's not cool to insist that an RPG *must* have a certain feature that only fits one style of play.
  • 11:03 AM - TarionzCousin quoted digitalelf in post Returning to 2nd Edition
    Just a minor nitpick... Unless your DM was playing it his own way (nothing wrong with that :D), no roll for psionics was necessary in Dark Sun as everyone is at the very least, a "Wild Talent": Also, DS did not use percentile dice for "exceptional" STR... Since the default range was 5 - 20 (4d4+4 being the default rolling method) all characters were "exceptional" by regular D&D standards. Just sayin' :pWe didn't have access to the Complete Psionics handbook. The other PC had full psionics, not just a wild talent. And we rolled 3d6 in order, just like vanilla D&D. But now I'm feeling a little ripped off due to that: I could have really used a 20 Dex for my (mostly) rogue--we custom built classes from the section about that in the DMG.

Saturday, 8th June, 2019

  • 08:16 PM - Lanefan quoted digitalelf in post Let's Talk About THAC0
    THAC0 was first introduced to AD&D (1st Edition) as a usable game mechanic in 1983 with the module "UK3: The Sentinel" as an optional rule. It latter appeared as an "official" part of the 1st edition ruleset in 1986 with the publication of the "Dungeoneer's Survival Guide" hardbound. I could be wrong, but I'm fairly sure THAC0 was kicking around in Basic before this - which probably explains some of the confusion, as many of us kinda lumped Basic and AD&D together at the time mostly by using Basic modules in AD&D games. However, that said, neither the Combat Matrices nor THAC0 keep the player from determining the AC of any opponent they face. The way you do it, the player can easily determine the AC of their opponent by the process of elimination... "Well, a 14 did not hit, but a 15 does, so that orc's AC must be at least 3". This, however, I don't mind - it reflects the warrior learning more about the foe she's facing as the combat goes on. And there's still some guesswork involved -...
  • 08:38 AM - Harzel quoted digitalelf in post Let's Talk About THAC0
    THAC0 was first introduced to AD&D (1st Edition) as a usable game mechanic in 1983 with the module "UK3: The Sentinel" as an optional rule. It latter appeared as an "official" part of the 1st edition ruleset in 1986 with the publication of the "Dungeoneer's Survival Guide" hardbound. The term THAC0 (as opposed to a usable game mechanic) is actually much much older, and can be found in the 1st edition DMG (published in 1979) on pages 196 - 215 in the "APPENDIX E: ALPHABETICAL MONSTER LISTING". But at that point, it was little more than just another stat. There was no real explanation on how to use it as an actual game mechanic. Ah, ok, thanks. That explains my monster descriptions. I guess I figured out how to use it myself. And when we can give XP again, I'll give you some.

Thursday, 9th August, 2018

  • 07:25 PM - Saelorn quoted digitalelf in post Home Made D&D Edition
    I agree with your response, but just a minor nit-pick; one has to roll high for saving throws in 1st and 2nd edition...I stand corrected. I'm curious. How did those mages get better to hit than a fighter? Did your tables only use straight rolls down the line (instead of, for example, roll 3d6 six times and assign as desired)?By and large, yes.
  • 10:06 AM - Saelorn quoted digitalelf in post Home Made D&D Edition
    I went back to running 2nd Edition AD&D a tad before 5th edition was first announced. And 2nd edition (just like 1st edition before it) has separate XP tables for each of the various classes (even among classes within the same "class group" - e.g. fighter's and Paladin's/ranger's use different XP tables). So each class advances at different rates. So a thief for example, will attain levels faster than say a fighter or mage will. So because of this, the rates at which each of the classes are able to improve their attack is different/disparate from each other. In 2nd edition, a fighter is able to improve their attack by one point per level, while the other classes have to wait, two or even three levels before they improve; and that improvement is just a single point.Second edition is an interesting case, because it actually does feature real Bounded Accuracy, to a degree far beyond what 5E implements. Since skill checks and saving throws were a flat roll-under on a d20, it meant that they could gua...

Friday, 22nd August, 2014

  • 02:02 AM - jaz0nj4ckal quoted digitalelf in post Fighting Styles from CFH
    No, Al-Qadim was for standard level play (Just like the rest of the Forgotten Realms). Perhaps you are thinking of Dark Sun, in which it was recommended that characters start at 3rd level? Hmmm... I was wrong, and you are right... yes I looked up two systems and it was Dark Sun I was thinking of. However, I do remember seeing the Al-Qadim stuff, and it was those boxed items I never got a chance of getting... If my memory serves me, these days feels as if I have my old x286 running my mind - I have the Dark Sun box set somewhere. thanks JJ

Sunday, 10th August, 2014

  • 01:28 AM - jaz0nj4ckal quoted digitalelf in post Fighting Styles from CFH
    As far as I know, there were never any modules or other products that specifically used the rules from any of the various "Complete Handbooks"... Perhaps with the exception of the Al-Qadim setting, which might have used rules from the "Complete Sha'ir's Handbook". I do however, know that the module "The Gates of Firestorm Peak" used rules from the "Player's Option" books... Thanks for the insight - I will look into the module you mention. Also, I never purchased any of the Al-Qadim setting when it first came out; however, from what I understand it was for higher then normal level characters?

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