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  • Imaculata's Avatar
    Yesterday, 11:55 AM
    Getting a filling done does not hurt as much as people think. It's not fun, but it beats having to deal with the feeling of a numb jaw long after your visit to the dentist. There's plenty of dentists that will do a filling in the Netherlands without an anaesthetic, but these days they always offer to give you one. I tend to decline. When I grew up none of the dentists gave you one for a simple...
    33 replies | 611 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 22nd June, 2019, 11:06 AM
    People get an anesthetic for a simple filling? Now that's a rip off.
    33 replies | 611 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 21st June, 2019, 11:46 AM
    How about Keanu as Gambit?
    17 replies | 449 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 21st June, 2019, 11:40 AM
    Never force a villain to escape. The villain only escapes if the players let him get away. If a module says that a villain escapes, that is a dumb module. Ignore it.
    47 replies | 1286 view(s)
    5 XP
  • Imaculata's Avatar
    Tuesday, 18th June, 2019, 11:41 AM
    While I'm excited to hear that the old cast is returning (or at least, those that are still alive), my common sense is screaming that this is a bad idea. Maybe it is the Indy 4 syndrome.
    143 replies | 6811 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 18th June, 2019, 11:39 AM
    3E: Armor class now makes some sense, this is what made me accept 3rd edition.
    51 replies | 1984 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 16th June, 2019, 11:57 AM
    Name: Avery Tain, the brightsmith's daughter Race: Human Sex: Female Appearance: Early 20's, dark blonde hair, freckled, constant smudges from the forge on her cheeks and hands, wears a flaired doublet. Experience: Gifted with a quick and creative mind, Avery has set up several small-scale street criminals using specially marked silver-works and she has earned a small reputation among the...
    14 replies | 472 view(s)
    1 XP
  • Nemesis Destiny's Avatar
    Friday, 14th June, 2019, 08:14 PM
    Good to know! I asked custserv if they could add my CC to my account to auto-renew my manually-granted sub, and they said 'no' and that they hoped any issues would be sorted before I needed to worry about it coming up for renewal.
    163 replies | 44083 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 12th June, 2019, 12:26 PM
    I would steer the plot towards a peace treaty, where one group tries to assasinate the other. The best location for that would be a multi-story building, like a theater or a government building. I could imagine that the nobles start to realize that some sort of a solution must be found in regards to all the criminal gangs, so they offer the leader of each gang a seat in governing the city. They...
    13 replies | 488 view(s)
    1 XP
  • Quickleaf's Avatar
    Wednesday, 12th June, 2019, 12:23 AM
    A gang war where the leaders of both thieves guilds duke it out in a predetermined spot seems very Gangs of New York, but not at all how I'd imagine thieves would prefer to resolve a dispute. Have the halflings really exhausted all other options, like discrediting, hedging out of a key market, buying off contacts, blackmailing a noble, assassination, etc.? As far as your idea to pick a...
    13 replies | 488 view(s)
    1 XP
  • Imaculata's Avatar
    Sunday, 9th June, 2019, 07:45 AM
    What makes a great GM? 1. A great GM is able to improvize on the spot, even when the players go off the beaten path, or do something completely unexpected. 2. A great DM allows his players to surprise him, and rolls with whatever the players come up with. He facilitates their ideas and does not block them. 3. A great DM is able to make his fictional world come alive, whether this is an...
    18 replies | 754 view(s)
    0 XP
  • Nemesis Destiny's Avatar
    Friday, 7th June, 2019, 01:19 AM
    A relatively fast response; This sounds a lot like "we can't figure it out, so here you go" and I have my doubts that anyone is even working on it, but the gesture certainly is appreciated.
    163 replies | 44083 view(s)
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  • Nemesis Destiny's Avatar
    Thursday, 6th June, 2019, 04:33 PM
    My ticket has been escalated. We'll see.
    163 replies | 44083 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 6th June, 2019, 11:54 AM
    Not only that, but fighting and killing monsters can be very light hearted and fun. Where as rape is never any of those two things, not even when it is fictionalized. Wether torture belongs in a D&D campaign is a point of discussion. It's not something I would throw at players at a con either, and always discuss with the players before introducing it in a campaign.
    419 replies | 18147 view(s)
    1 XP
  • Nemesis Destiny's Avatar
    Wednesday, 5th June, 2019, 08:05 PM
    Now that the login servers are working again, I tried to sub to the old tools, but it times out to a blank screen on all browsers on PC, and gives me a 504 on my phone. Ticket submitted. Will update.
    163 replies | 44083 view(s)
    0 XP
  • Nemesis Destiny's Avatar
    Wednesday, 5th June, 2019, 04:47 PM
    So, I tried to create an account so I could sub on my own, and got the following error: "Whoops! Whoops! A system error is preventing us from doing that. We're sorry for the inconvenience. Try back in a while and we should have everything working again! Or, contact our game support team for additional help." So I guess their login server is down, likely for maintenance.
    163 replies | 44083 view(s)
    0 XP
  • Nemesis Destiny's Avatar
    Wednesday, 5th June, 2019, 04:23 PM
    I'm also getting a login error. I would submit, but I'm not using my own account (one of my players subs on our behalf). I really need to get my own account one of these days...
    163 replies | 44083 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 5th June, 2019, 11:59 AM
    Quick question, if you already own the original Betrayal at House on the Hill (as I do), how much added value is there in buying the legacy version?
    53 replies | 5110 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 5th June, 2019, 11:58 AM
    "Fanatics make unreliable allies" -Garret, from the game Thief the Dark project
    71 replies | 5599 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 4th June, 2019, 09:32 PM
    I've ran multiple adult campaigns in my life, some of which included sexual (consensual) content. But I would never dare to run any such campaign at a con with random people, and I would always inform my players what they are about to play, and discuss how I intend to deal with the more edgy material. Usually it involves a 'fade to black', because playing out what exactly happens is just gross...
    419 replies | 18147 view(s)
    2 XP
  • Imaculata's Avatar
    Monday, 3rd June, 2019, 11:50 AM
    And for this reason session 0's were invented. Discuss which themes and topics may come up in your campaign before you start subjecting your players to it. If for example you run a horror campaign, then body horror may be part of the game, and thats fine... but where are the limits? It is incredibly important to get all your players on the same page. It doesn't sound like this DM really cared for...
    419 replies | 18147 view(s)
    1 XP
  • Imaculata's Avatar
    Friday, 31st May, 2019, 11:48 AM
    I can't let undead threads rest either... Last session one of my players traveled deep into the fey-wild, into an area that I had not prepared, because I had not anticipated this action. I winged it a bit, and then when he finally reached the heart of the forest, I decided to end the campaign there for the evening. I flat out told my players that I would need time to prepare the next area,...
    62 replies | 5242 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 31st May, 2019, 11:41 AM
    Butt-kicking for goodness!
    99 replies | 4904 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 29th May, 2019, 11:43 AM
    I played a bit of Lord of the Rings, Star Wars RPG (d6) and Battletech (forgot which edition)... all with the same dreadful DM, making me never want to play those systems again. I realize that is unfair towards those systems, but these experiences just left such a bad aftertaste.
    61 replies | 4615 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 28th May, 2019, 01:53 PM
    I hand out a map (of either the region, the current location or both), and perhaps a list of homebrew equipment when the players pick their starting equipment. Everything else is not needed for them to start playing. If I want them to know about the various deities in my setting, they will come up when they enter a church. If I want them to know about the political situation in my fictional...
    14 replies | 946 view(s)
    1 XP
  • Imaculata's Avatar
    Tuesday, 28th May, 2019, 12:03 PM
    I enjoy the character interactions between my own player-character and my party members, and I love tabletop combat, and resolving narrative plots/obstacles.
    8 replies | 554 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 28th May, 2019, 11:52 AM
    All you need is to be interesting on the very first page, and then people will keep reading. It helps if the main character is relatable, but an exciting opening is far more important.
    10 replies | 588 view(s)
    1 XP
  • Imaculata's Avatar
    Tuesday, 28th May, 2019, 09:32 AM
    I occasionally use a random table to determine what species of tree is in an area, but I've never rolled to determine how many trees... just make it up.
    19 replies | 871 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 27th May, 2019, 11:41 AM
    I already use knowledge local for this sort of stuff.
    3 replies | 450 view(s)
    0 XP
  • Mark CMG's Avatar
    Sunday, 26th May, 2019, 05:07 PM
    Wisconsin lost a legend today . . .
    171 replies | 11500 view(s)
    0 XP
  • Imaculata's Avatar
    Sunday, 26th May, 2019, 08:21 AM
    This reminds me of a Lucky Coin I have in my campaign. Only it doesn't grants advantage or disadvantage, it just always lands with the same face up. Excellent magical item for cheating at gambling.
    10 replies | 501 view(s)
    1 XP
  • Imaculata's Avatar
    Sunday, 26th May, 2019, 08:18 AM
    I think the trick to a good story twist, is set up, and pay off. You need to give the characters enough motivation to justify the twist. This is why the final season of Game of Thrones fell flat in my opinion. There is nothing wrong with having Dany become the villain, but it needs to be properly set up and motivated. Earlier seasons of Game of Thrones were fantastic because every twist felt...
    12 replies | 576 view(s)
    0 XP
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About Quickleaf

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About Quickleaf
Hawaii, Honolulu, D&D
About Me:
I'm pursuing a doctoral in architecture at the University of Hawaii, and I have a fascination with bamboo. Work in the design field specing green materials, but one day would like to start my own firm. Originally from San Diego. Began playing D&D in Boston when I was 8. Did my undergraduate at University of Colorado, Boulder, in international affairs & hydrology. Lived in north and east bay San Francisco. 4th generation Italian, plan on learning the language and visiting Italy some day, may even get dual-citizenship! If you visit the islands, feel free to PM me :) Aloha
Honolulu, HI
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I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and about setting up a SWSE game.


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Game Details:
I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and about setting up a SWSE game.

Monday, 24th June, 2019

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Wednesday, 29th May, 2019

Tuesday, 28th May, 2019

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Thursday, 2nd May, 2019

  • 01:57 AM - Frankie1969 mentioned Quickleaf in post good rules for PCs vs army units?
    Thanks for all the ideas. I'm designing the platoons as swarms or mobs. Their actions are area effects (aura for melee, rectangle for ranged) that automatically deal a bunch of damage minus the target's AC, which streamlines combat without negating the value of armor. Quickleaf's idea about complications could work. The battlefield does have some unusual features that ccould pop up to the advantage or disadvantage of either side. Dividing the battle into sections won't work, because there are no other sections or other defenders. It's strictly army vs party. The PCs have wiped out every team of high-level specialists that the BBEGs could send, so now they're trying battalions and warships instead. And the PCs already took out one of the warships.

Saturday, 20th April, 2019

  • 04:36 PM - Onslaught mentioned Quickleaf in post Adaption/Enhancing Tomb of Annihilation's Dungrunglung
    Thanks for your answers Quickleaf! I'm not familiar with Eberron, so I won't be able to help on that front. However, I'm running my own "enhanced" Dungrunglung now, and can share what I'm doing.Just a bit of context: Xen'drik, the continent I'm using to replace Chult, has great portions of tropical forest, but has a lost civilization ruins and is home to the setting's Drow (among other nasty things), which are tribal jungle elves, many of which venerate a deity represented by a scorpion (hence poison)... There's even a parallel with classic Drider (Drow-Spider) in the form of the Scorrow (Drow-Scorpion), which might be a different race altogether or some kind of godly-boon. Undead Problem. I made the Thorn Maze a more serious obstacle using the ToA board game tiles and random tables. For instance, damaging the Thorn Maze risks the undead breaking through and overrunning Dungrunglung. I also have a greater diversity of undead including Batiri goblin zombies ("zoblins"), vine troll skeletons, and a beholder zombie (whic...

Thursday, 28th February, 2019

  • 02:57 PM - lowkey13 mentioned Quickleaf in post Do you want Greyhawk updated to 5e?
    Quickleaf Mort SkidAce My apologies! This hasn't happened to me before (um .... that never sounds right). As y'all know, I can't alter the settings after the poll has been posted. :( ( Umbran is it possible for you to make it public? ) Here are the results so far: Yes! Greyhawk should be updated to the current edition. 105 57.69% No! That sounds like a terrible idea. 44 24.18% I refuse to answer polls that value my opinion. 9 4.95% Other (will explain the comments why I can't answer yes or no to a yes or no question) 24 13.19% I will update the first page post in a few days with the results.

Tuesday, 15th January, 2019

Monday, 14th January, 2019

  • 10:30 PM - CubicsRube mentioned Quickleaf in post yes, this again: Fighters need more non-combat options
    Quickleaf perhaps on that discussion then there could be a theives cant like feature for fighters? Say level 1 - military connections. You have come to know people within mercenary and military groups far and wide. When you arrive in a new place, you can ask the gm if you know somebody there. That person may not necessarily be friendly. Something like that. Makes sense to me that a fighting man either has travelled a lot themselves, or they've met people who have.

Thursday, 3rd January, 2019

  • 03:55 PM - DM Dave1 mentioned Quickleaf in post Nautical Ideas?
    Love that pirate ship concept - lots of fun! I actually wrote a supplement called The Buccaneer's Bestiary (DMs Guild, pay-what-you-want) which includes many random encounter tables suited for a Caribbean-themed pirate campaign. I picked this up previously - really good! Try it for free then go back and buy it again to throw @Quickleaf some coins if you enjoy it! Another great supplement on the DMs Guild is Captains and Cannons. I picked it up a few weeks ago and will be trying it out at the table next week. Really nice mechanics for handling ships and ship combat. Plus, there are several encounters included.

Monday, 31st December, 2018

  • 08:28 AM - Draegn mentioned Quickleaf in post What is this villain's next step?
    Quickleaf If I were playing Xandala... my lie would be "Your grace, my name is Xandala, I am a student of the arcane arts, within the library were I studied my true love created a wondrous garden for us to enjoy. In this garden time stood still and he a human would not age like an annual flower but instead would age slowly like a great tree, not unlike I do. We would have been together for many years. Alas the cruel archmage of the library declared that my love used forbidden magics and banished him and our garden to a pocket prison, he then threw me out. How can magic which allows two lovers to be together be forbidden, it is cruel and unfair. The only hope I have to free my love is to return with a great treasure to sate the appetite of the the archmage. Please I humbly beseech you to aid me."

Sunday, 30th December, 2018

  • 09:25 PM - hawkeyefan mentioned Quickleaf in post What is this villain's next step?
    Quickleaf I was thinking scrying would be a good way for her to find out about the doppleganger. There are items you can give her to allow her to scry. Maybe she scrys on the PCs and then sees Artus and thinks but thats impossible....unless hes either lost the ring or if its an imposter. She has both ray of frost and ice storm, so she could appear and reveal the doppleganger as an imposter, and then if the PCs use zone of truth on her, she can simply act insulted. Especially after revealing an imposter in their midst. But what I just suggested would mean shed have some reason to confront the PCs if she didnt think that they had the ring. Or you could play it that she doesnt know all the properties of the ring so she thinks Artus is there with them, and makes her move to get the ring, only to find out that its not Artus and not the ring. Then decide how to proceed based on what happens and how the PCs react.
  • 06:52 PM - Draegn mentioned Quickleaf in post What is this villain's next step?
    Quickleaf I see. I do not run published adventures, I prefer to create my own. The politics of which have been compared to Dune, "Plans within plans". I see the ranger and gladiator as allies who agree to disagree as both their end desires are related. Perhaps Xandala could find the gladiator and his party and say something along the lines of "The other group while noble is also foolish, ending the curse will not stop the person who created it from doing it again, however, your wiser way of ending that person will stop both the curse and make sure it never happens again. All I need is your strength to get me this little thing and I will then be able to help you in ways you cannot possible imagine."
  • 04:59 PM - hawkeyefan mentioned Quickleaf in post What is this villain's next step?
    Quickleaf Gotcha. I figured you had made some changes. I suppose how you proceed depends on what you want from Xandala. Is she meant to be a one time opponent? It doesnt seem so since youve connected her to the archmage and other story elements. So it seems you have or would prefer to have long term plans for her. Is it possible she can learn of the doppleganger? Maybe she can reveal its true nature in an attempt to earn the partys trust? Is there any item or means by which she can bypass the Zone of Truth spell? I mean, she has a decent Cha save, so she may be able to resist it, but that means the PCs will know she may be lying. Is there something that she can ise to defeat the spell? If not, would you be willing to add such an item? The way you have set her up, and the connections she has, seems to have her poised to be a potentially powerful enemy, and possibly a long term villain. So it would seem a shame for her to make a move now if the reault would be her defeat.

Saturday, 8th December, 2018

  • 07:09 PM - Manbearcat mentioned Quickleaf in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    Quickleaf If youre interested in treating it like a Basic Dungeon Crawl with Fail Forward, I suggest the following: 1) Scale the Exploration Turn/Movement Rate to your liking for the climb. I would have 3 rates though (Fast + Disadvantage on a Check/save to deal with an obstacle, Medium with no penalty, Slow and Advantage). This will create an interesting decision-point for the players (that hooks into the Wandering Monster/RandomEncpunter clock check at 2/3/4, your discretion, Turn intervals). 2) Map and Key it like you would a dungeon. I know they have a route planned, but they can have small, subtle decision-points in the course of it that are similar to branching corridors. Instead of the knee-deep path that smells musty and ancient vs the well-worn path that is dry but from which ominous sounds are eminating, you have a section that is completely collapsed and must be free climbed via a webbed rig that spans it which was thoughtfully put together vs a stable, yet precarious rope b...
  • 06:24 AM - Manbearcat mentioned Quickleaf in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    @Quickleaf Use Exploration Turns and Wandering Monsters/Random Encounter clock. Per the DMG, the Dungeon Scale: 1) 20 sq/min (Slow - Advantage) 2) 30 sq/min (Normal) 3) 40 sq/min (Fast - Disadvantage) A turn is one of these units. Every 2 Turns = check the clock; 17-20 and some obstacle/ill omen emerges (wandering avian/cliff/bridge toll monster, framing fails, an important item comes loose/unbuckled, sudden gathering of storm clouds portending a soon deluge of rain, a phrase scrawled into the structure indicates the monks may have a sinister past/duality about them). On failed Saving Throws or Ability Checks Fail Forward (the situation escalates or a new threat emerges). Every 4 Exploration Turns requires 1 turn of Rest (which would tick the clock towards another check) or Save vs Exhaustion. EDIT - In case it isn't clear - this should be player-facing. The players need to understand the mechanical implications of their decision-points and the potential snow-balling effects/opport...

Wednesday, 5th December, 2018

  • 08:01 PM - dave2008 mentioned Quickleaf in post CG Angels?
    Traditionally (2e) Angels are "any good alignment." So it seems completely OK to just make a Deva Chaotic Good. If that is not what your looking for, then Quickleaf's Asuras look good.

Saturday, 1st December, 2018

  • 10:55 PM - Laurefindel mentioned Quickleaf in post Using Star Wars SAGA Skill Challenges in 5e
    I made a "Skill" Challenge for an upcoming 5e game, and you can see my approach here: Crossing the Nsi Wastes - travel challenge. Cool stuff you've got there Quickleaf. I've been thinking about something like that for a while to spice-up the exploration pillar of the game, and hopefully make a generic "travel challenge/encounter" set of tables for different types of environments. I haven't seen ToA, is this taken directly from the adventure, inspired by some elements of it, or completely made-up by you?

Wednesday, 21st November, 2018

Thursday, 15th November, 2018

  • 06:55 PM - maceo mentioned Quickleaf in post Request: Help with a fun monster to give to a DM
    Thank you Eltab, aco175, and Quickleaf! Those are all great ideas. The disguise part, the disruption of verbal spells, the Frightful Presence...all great. It gave me the idea reading your ideas of maybe adding a table for the PC to roll on with different results. Thanks again!

Tuesday, 13th November, 2018

  • 09:45 PM - SatanasOz mentioned Quickleaf in post Conversion help - critique my stat blocks for Cormyr: Tearing of the Weave
    SatanasOz ... Might want to increase this one's CR by 1 (for whatever that's worth), but you're in the right ballpark. Thanks heaps for that already. Sounds good then. I think i might tune down Kithguard Marran a little bit then - maybe 8HD and bring the main weapon attack in line with the ranged to a +7 (ignoring the magic weapon). I see the proficiency in all saves adds a lot to the defensive CR calculation, but I am not quite sure how else to simulate or convert the Gal-Ralan item from 3.5 (bracers giving +1 to +5 to saving throws. This character had the +2 version originally). I like the fluff - that they are wearing enchanted bracelets to "keep the soul from slipping back into the plane of shadows" and would like to have some element carried over into the stat block. Final question for Quickleaf: Is there a calculator you are using for these breakdowns, or just quick math by hand based on the guidelines?

Thursday, 1st November, 2018

  • 08:26 AM - Sadras mentioned Quickleaf in post Sages
    Quickleaf I like what you have done. Perhaps what might be needed is a Lesser and Greater NPC-types just for overall completeness.

Saturday, 29th September, 2018

  • 07:34 PM - Satyrn mentioned Quickleaf in post Damage at 0 hp / Massive damage clarification?
    Here's an oddity, though. The Instant Death rule only applies when an attack reduces you to 0 hp - which can't happen if you're already there. If that second attack hits, and deals damage equal or higher than the character's maximum hit points, it will not be instantly fatal. At most, it will instantly inflict two failed Death saves due to being a critical hit, leaving the character with one more remaining before death. as Ristamar says. But don't feel bad, I never noticed that until this thread, too. And Quickleaf, are you essentially asking if everything in a multiattack counts as a "single" attack?

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Saturday, 18th May, 2019

Friday, 17th May, 2019

  • 08:14 PM - lowkey13 quoted Quickleaf in post On Presentation, Performance, and Style- Players and DMs
    whereas for having the Hand of Vecna whispering to a PC, I spoke with my shirt pulled up over my mouth. For some reason, I read that wrong the first time, and I thought you were saying that you were using a hand puppet for the Hand of Vecna. I don't know if I am relieved, or intrigued.

Sunday, 5th May, 2019

  • 08:08 PM - Nebulous quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    Look at page 186 under Area 77 of the Tomb, specifically Wrath of the Trickster Gods. Your answer is there PCs possessed by trickster gods get major buffs. Speaking of Trickster Gods...I'm merging Nangnang's shrine with the Drungulung scenario and having Yorb escape to the grung city with a puzzle cube. I want the chieftain to have the same plan as outlined in the book, to summon a consort of Nangnang, but I was wondering if it would work having the Chief possessed by a Trickster God. Would that be something logical to have happen outside the Tomb? Might give the PCs a clue or hint that the cubes are not innocent entirely, or merely keys. I was going to have the Chief get possessed by an ethereal spirit and change form into a grotesque giant grung.

Wednesday, 1st May, 2019

  • 06:32 PM - ART! quoted Quickleaf in post good rules for PCs vs army units?
    ...f the monks. Grapple a dangerous foe in pairs, then drop that foe off the cliffs. Hunt down Mwaxanar to abduct her. Raid Asharras library or the scavengers market, stealing valuables. DEVELOPMENTS (d8 on even rounds) Na is missing! Is he trapped? Hiding? Taken by gargoyles? Trying to help? Mwaxanar not heeding Asharras warnings goes to use a golden egg. Plummeting dead gargoyle breaks a 15-foot stretch of walkway. The air elemental is destroyed! Any gargoyles it was facing enter Kir Sabal. Wounded aarakocra is falling to death unless PC uses reaction to intervene. Building crumbles from magic missiles, 4d6 bludgeoning, dust, and cover. A RANDOM NPC/PC (d12) is overwhelmed and needs help! An aarakocra youngling brings arrows or a healing potion in the nick of time, but needs a window to escape to safety. Regardless of the particular mechanics you settle on, I'd consider incorporating aspects of my approach. I admire your work and commitment here, Quickleaf! I can vouch for the insanity of running mobs as individual NPCs...unless... If the minions are likely to be taken out by one attack from a PC, and the PCs are high enough level that they have more than one attack most turns or have area effect attacks that can take out multiple NPCs in one turn, and there are 4 or more PCs, and there's no more than 100 minions - then I say run the minions as individuals. Mowing down minions for a several rounds can be very satisfying for the players, abut still be threatening. As a DM, use some mob rules so you're not rolling for every single minion attack. I recommend having a good reference map as a DM - separate from the tactical map for minis, if you use them, with all the NPC/mosnetr stats, threat, treasure, etc. written on it. That way you aren't shuffling papers around.

Tuesday, 30th April, 2019

Thursday, 11th April, 2019

Thursday, 21st March, 2019

  • 04:11 AM - Anthony Winter quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    be careful of doing this much around a puzzle. As a player once we were so fatigued that when presented with a puzzle that the DM expected us to solve in real life we just went "my pc will sit down and spend as long it it takes to figure it out. What is the DC for my intelligence check? How many successes do I need to get before I solve it?" Thanks, Eltab! I also was thinking along the lines of animating vines...however as I'm leaning on that in other parts of the adventure...I adapted it for a "stone wyrm." Here's the puzzle I ended up with for Sunday's game... The Nsi Nkondi & Tithing Obelisk An overgrown 60-foot-tall stone obelisk rises from where the hilly jungles meet swampy mire of the Nsi Wastes. The western side of the three-sided obelisk is weathered as if by acid rain, and at the base is a blocky carving of a door; the green face of a bald, bearded, horned man is carved into the false door. The other two sid...

Thursday, 28th February, 2019

Tuesday, 26th February, 2019

  • 03:50 PM - Sadras quoted Quickleaf in post Consequences of players dealing with night hag?
    My players made several deals with a night hag, knowing full well these deals might come back to bite them in the rear later. You really have some awesome players. ;) 3. Eldritch Invocation: The lizardfolk PC sacrificed a portion of his patron's power to the night hag (sacrificing his future 5th level warlock's Eldritch Invocation) in exchange for an adamantine sickle. This will give Widow Groat an Eldritch Invocation of her choice when/if she confronts PCs to suggestions about which eldritch invocation would be cool for a night hag. Permanent sacrifice, once off invocation ability or shared ability use?
  • 04:05 AM - Demetrios1453 quoted Quickleaf in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    My page counts may not be perfectly right (DUNGEON ads, very different text formats, etc.) but are in the right ballpark... U1 - Sinister Secret of Saltmarsh 30 pages U2 - Danger at Dunwater 30 pages U3 - The Final Enemy 46 pages Isle of the Abbey (DUNGEON #34) 12 pages... maybe less from ads Salvage Operation (DUNGEON #123) 9 pages Tammerauts Fate (DUNGEON #106) 29 pages... a bit bloated from 3e stat blocks The Styes (DUNGEON #121) 23 pages So roughly 179 pages altogether. So given a likely page count of 224 - 256, somewhere around 50 -75 pages for the base setting and for rules and bestiary. Not too shabby, although I would always like to have more room for monsters!

Tuesday, 5th February, 2019

  • 07:47 AM - corwyn77 quoted Quickleaf in post missing monsters
    Monster Manual has giant wasp (CR 1/2). Tomb of Annihilation has assassin vine (CR 3). that's where I've seen the Assassin Vine - I just finished running ToA. Well, my players got tired of the endless inescapable dungeon, the endless deaths - they're an impulsive lot.

Saturday, 2nd February, 2019

  • 05:37 AM - Eltab quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    Trying to design a puzzle to go with it too! Could you make that obelisk a "layer cake" with a post in the middle, spin all the sections randomly, and present it to the players? If they match up the vines to restore the configuration in the photo, something good happens (or something bad - such as the first few hallway traps - is disabled). Or, because Acererak wants you dead, if you get it wrong the vines transform into snakes and try to bite the PCs - injecting a poison that will mess them up inside the Tomb, such as inflicting enough levels of Exhaustion to cripple their Saving Throws? OTOH if you get the puzzle right, there are fewer snakes to deal with because the vines grow together over matching section boundaries.

Tuesday, 29th January, 2019

  • 05:35 AM - happyhermit quoted Quickleaf in post 4e Rituals -> 5e
    Objectively superior, exactly. More situational, and different enough that it isn't possible to objectively compare the two wholesale, only on certain aspects.
  • 02:56 AM - happyhermit quoted Quickleaf in post 4e Rituals -> 5e
    Doc_Klueless Many of 4e's rituals are already in the game as spells or class features... Explosive Runes > Glyph of Warding, Eye of Alarm > alarm, Familiar Mount > find steed or perhaps class features, Far Sending > sending, Find the Path > find the path, Fools' Gold > various illusion spells, Forbiddance > forbiddance, etc. I'd be wary about interpreting 4e rituals as level 3 = PC level needed to cast in 5e, because there are different assumptions in how 4e and 5e are designed. For example, take Eagles' Flight a 10th level ritual that conjures up to 8 giant eagles (non-combatants) with an overland fly speed of around 15 to 20 (depending on your Nature check), flying for 12 hours. According to your system, you'd be granting this to PCs at... 10 3 = 3.3.... at 3rd level (or 4th level if you round up). If you compare that to the 3rd level fly spell in 5e which is available to 5th-level PCs and only affects one creature Eagles' Flight is objectively superior. This is the so...

Monday, 28th January, 2019

  • 10:05 PM - Doc_Klueless quoted Quickleaf in post 4e Rituals -> 5e
    [MENTION=261]I'd be wary about interpreting 4e rituals as level 3 = PC level needed to cast in 5e, because there are different assumptions in how 4e and 5e are designed.Yah. I had someone point out that I should use 4e Level 1.5 = PC level needed to cast in 5e. It's a place to start modifying from.

Friday, 25th January, 2019

  • 12:54 PM - IchneumonWasp quoted Quickleaf in post Designing the lizardfolk inhabited Valley of Dread?
    I figure, since lizardfolk can hold their breaths like crocodiles and have a swim speed, that the Valley of Dread must have lots of small bodies of water, even if there are no major rivers on the map. I don't know what the scientific ecological term would be...swampy jungle maybe? Maybe you mean mangrove forests?

Thursday, 17th January, 2019

  • 09:58 PM - lowkey13 quoted Quickleaf in post yes, this again: Fighters need more non-combat options
    EDIT: As an aside, when you describe out-of-combat abilities as "buttons to push", I think that's assuming a bit more than you want to about out-of-combat abilities needing to be actively managed. For example, druids have the Druidic language it's not a "button to push" yet it has inspired & contributed to some fascinating out-of-combat scenarios in my games. EDIT- I wrote more, but I don't think that you necessarily understood what I was saying, or perhaps I didn't explain it well enough, but it's not worth a long post over. But to just use this example, that's not what I was referring to, at all. "Buttons to push" simply means defined class abilities of any kind, whether they are languages, or combat abilities, or social abilities, or what have you. Some players are more comfortable with defined abilities for everything ("buttons to push"), some less so, and this is a debate that is evergreen* and has little to do with the current incarnation of the Fighter. *See also the introduction ...

Tuesday, 15th January, 2019

  • 06:56 PM - LordEntrails quoted Quickleaf in post Forced March question
    Hmm, yeah it could work that way. I was initially thinking it would be a side check just in case there wasn't enough going on with the earthmotes to engage all players; one of the 3 players with herbalism kit proficiency could search for stimulants while traveling. But I think I like your approach better. Another consideration is to not change healing potions to get rid of exhaustion, but allow the players to spend time and search for these herbal "supplements". Akin to the potion of vitality, but only one level. You can also reintroduce the CON save for those cases when the party goes ahead and pushes ahead. So maybe the exhaustion isn't manditory. Only a single CON roll per instance so it wouldn't add much time to resolve. And agree not to have exhaustion occur until the end. As an abstract alternative, I was imagining having each player choose a "position" like forward lookout, manning the rudder, a pole-man to push off hazards with a pole / sound for depth, and a couple paddlers. Or ...
  • 09:38 AM - S'mon quoted Quickleaf in post Forced March question
    Ah, brilliant! I've never walked an ancient roadway so it's enlightening to hear your experience. Hmm. This present me with a bit of a paradox in how to describe the ancient roadway. I need to describe it such that it's clearly a faster route than hacking through the jungle, and yet I need to describe sections of it being so completely obliterated that wandering off trail would be easy. Usually an ancient roadway will be buried under too much earth to be visible. But if the roadway was originally significantly elevated above the surrounding terrain then signs could remain.

Monday, 14th January, 2019

  • 11:11 PM - TallIan quoted Quickleaf in post Forced March question
    Snip... Potions of healing can be used to mitigate a PCs exhaustion level by one step per potion consumed, provided the exhaustion was caused by wear-and-tear (e.g. forced march or weather exposure), but not by dehydration, starvation, or sleeplessness. This seems a little too small a cost to mitigate exhaustion. For me that would be a total no brainier. Maybe only have healing potions and magic only have a chance of mitigating the exhaustion. Something that occurred to me (and I wish it had at the start of this thread), combining the idea of HP/HD loss as the "cost" of pushing yourself you could use healing potions (and other healing magic) to lower the DC of the CON checks. Something like -1 DC for every die of healing (eg cure wounds lowers it by 1; potion of superior healing lowers it by 4; etc). This option could simply be a house rule going forward. Any time you have to make a CON check to not take exhaustion you can spend healing resources to make the DC easier. 3rd Shortcut: An...

Quickleaf's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Homebrew Humans (Heroic Tier)
For anyone interested, here are the first four of my homebrew "redcoats", mean and tough human soldiers serving a wicked Prince.

I'm giving them higher than normal damage for a couple reasons. First, they're brutes and that's their shtick - I wan...
93 0 1 Thursday, 21st November, 2013, 04:03 PM Thursday, 21st November, 2013, 04:03 PM
QL's Homebrew Creations
This thread is for me to share the 4th edition homebrew projects I've been working on. Most of these ideas are, or will be, part of my Witching Grounds home campaign. I'm one of those unrepentant homebrewers with a bit of OCPD; there might be a decen...
940 0 10 Thursday, 21st November, 2013, 03:50 PM Thursday, 21st November, 2013, 03:50 PM
To Heir is Human [4E Adventure]
I just wrote my first full-fledged 4th edition D&D adventure! *whew* Here are my rough notes transferred into a prettier format for our campaign's first adventure. I spent lots of time putting this together - I think the first session sets the tone f...
168 0 1 Thursday, 21st November, 2013, 03:47 PM Thursday, 21st November, 2013, 03:47 PM
Quickleaf's 4E DM Cheat Sheet
Quickleaf's 4E DM Cheat Sheet.
664 0 1 Monday, 11th November, 2013, 12:41 AM Monday, 11th November, 2013, 12:41 AM
Alt. 5E Ranger
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of ...
757 0 2 Sunday, 10th November, 2013, 05:10 AM Sunday, 10th November, 2013, 05:10 AM a World of Monsters
As the name suggests, players take on the role of peasants facing a supernatural monster against which they have no hope of defeating. If theyre clever, however, they might survive the monster or escape to warn real adventurers. "Peasantsin a World...
85 0 1 Friday, 8th November, 2013, 03:29 AM Friday, 8th November, 2013, 03:29 AM

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